from retail
This commit is contained in:
@@ -4106,7 +4106,7 @@ Private.event_prototypes = {
|
||||
{
|
||||
name = "count",
|
||||
display = L["Count"],
|
||||
desc = L["Occurence of the event, reset when aura is unloaded\nCan be a range of values\nCan have multiple values separated by a comma or a space\n\nExamples:\n2nd 5th and 6th events: 2, 5, 6\n2nd to 6th: 2-6\nevery 2 events: /2\nevery 3 events starting from 2nd: 2/3\nevery 3 events starting from 2nd and ending at 11th: 2-11/3\n\nOnly if DBM shows it on it's bar"],
|
||||
desc = L["Occurrence of the event, reset when aura is unloaded\nCan be a range of values\nCan have multiple values separated by a comma or a space\n\nExamples:\n2nd 5th and 6th events: 2, 5, 6\n2nd to 6th: 2-6\nevery 2 events: /2\nevery 3 events starting from 2nd: 2/3\nevery 3 events starting from 2nd and ending at 11th: 2-11/3\n\nOnly if DBM shows it on it's bar"],
|
||||
type = "string",
|
||||
conditionType = "string",
|
||||
},
|
||||
@@ -4341,7 +4341,7 @@ Private.event_prototypes = {
|
||||
{
|
||||
name = "count",
|
||||
display = L["Count"],
|
||||
desc = L["Occurence of the event, reset when aura is unloaded\nCan be a range of values\nCan have multiple values separated by a comma or a space\n\nExamples:\n2nd 5th and 6th events: 2, 5, 6\n2nd to 6th: 2-6\nevery 2 events: /2\nevery 3 events starting from 2nd: 2/3\nevery 3 events starting from 2nd and ending at 11th: 2-11/3\n\nOnly if BigWigs shows it on it's bar"],
|
||||
desc = L["Occurrence of the event, reset when aura is unloaded\nCan be a range of values\nCan have multiple values separated by a comma or a space\n\nExamples:\n2nd 5th and 6th events: 2, 5, 6\n2nd to 6th: 2-6\nevery 2 events: /2\nevery 3 events starting from 2nd: 2/3\nevery 3 events starting from 2nd and ending at 11th: 2-11/3\n\nOnly if BigWigs shows it on it's bar"],
|
||||
type = "string",
|
||||
conditionType = "string",
|
||||
},
|
||||
|
||||
@@ -1012,7 +1012,7 @@ local function create(parent)
|
||||
|
||||
-- Create statusbar (inherit prototype)
|
||||
local bar = CreateFrame("Frame", nil, region);
|
||||
WeakAuras.Mixin(bar, SmoothStatusBarMixin);
|
||||
WeakAuras.Mixin(bar, Private.SmoothStatusBarMixin);
|
||||
local fg = bar:CreateTexture(nil, "BORDER");
|
||||
local bg = region:CreateTexture(nil, "BACKGROUND");
|
||||
bg:SetAllPoints(bar);
|
||||
|
||||
@@ -446,7 +446,7 @@ local function create(parent)
|
||||
-- Use a dummy object for the SmoothStatusBarMixin, because our SetValue
|
||||
-- is used for a different purpose
|
||||
region.smoothProgress = {};
|
||||
WeakAuras.Mixin(region.smoothProgress, SmoothStatusBarMixin);
|
||||
WeakAuras.Mixin(region.smoothProgress, Private.SmoothStatusBarMixin);
|
||||
region.smoothProgress.SetValue = function(self, progress)
|
||||
region:SetValueOnTexture(progress);
|
||||
end
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
if not WeakAuras.IsLibsOK() then return end
|
||||
|
||||
local AddonName, Private = ...
|
||||
|
||||
-- This is a more or less 1:1 copy of SmoothStatusBarMixin except that it
|
||||
-- doesn't clamp the targetValue in ProcesSmoothStatusBars, because that's incorrect for us
|
||||
local g_updatingBars = {};
|
||||
|
||||
local function IsCloseEnough(bar, newValue, targetValue)
|
||||
local min, max = bar:GetMinMaxValues();
|
||||
local range = max - min;
|
||||
if range > 0.0 then
|
||||
return math.abs((newValue - targetValue) / range) < 0.00001;
|
||||
end
|
||||
|
||||
return true;
|
||||
end
|
||||
|
||||
local function ProcessSmoothStatusBars(self, elapsed)
|
||||
for bar, targetValue in pairs(g_updatingBars) do
|
||||
local newValue = FrameDeltaLerp(bar:GetValue(), targetValue, 0.25, elapsed);
|
||||
|
||||
if IsCloseEnough(bar, newValue, targetValue) then
|
||||
g_updatingBars[bar] = nil;
|
||||
bar:SetValue(targetValue);
|
||||
else
|
||||
bar:SetValue(newValue);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
CreateFrame("Frame"):SetScript("OnUpdate", ProcessSmoothStatusBars);
|
||||
|
||||
Private.SmoothStatusBarMixin = {};
|
||||
|
||||
function Private.SmoothStatusBarMixin:ResetSmoothedValue(value) --If nil, tries to set to the last target value
|
||||
local targetValue = g_updatingBars[self];
|
||||
if targetValue then
|
||||
g_updatingBars[self] = nil;
|
||||
self:SetValue(value or targetValue);
|
||||
elseif value then
|
||||
self:SetValue(value);
|
||||
end
|
||||
end
|
||||
|
||||
function Private.SmoothStatusBarMixin:SetSmoothedValue(value)
|
||||
g_updatingBars[self] = value;
|
||||
end
|
||||
|
||||
function Private.SmoothStatusBarMixin:SetMinMaxSmoothedValue(min, max)
|
||||
self:SetMinMaxValues(min, max);
|
||||
|
||||
local targetValue = g_updatingBars[self];
|
||||
if targetValue then
|
||||
local ratio = 1;
|
||||
if max ~= 0 and self.lastSmoothedMax and self.lastSmoothedMax ~= 0 then
|
||||
ratio = max / self.lastSmoothedMax;
|
||||
end
|
||||
|
||||
g_updatingBars[self] = targetValue * ratio;
|
||||
end
|
||||
|
||||
self.lastSmoothedMin = min;
|
||||
self.lastSmoothedMax = max;
|
||||
end
|
||||
@@ -3561,7 +3561,6 @@ function WeakAuras.GetAuraTooltipInfo(unit, index, filter)
|
||||
|
||||
local tooltipText = tooltipTextLine and tooltipTextLine:GetObjectType() == "FontString" and tooltipTextLine:GetText() or "";
|
||||
local debuffType = "none";
|
||||
local found = false;
|
||||
local tooltipSize = {};
|
||||
if(tooltipText) then
|
||||
for t in tooltipText:gmatch("(%d[%d%.,]*)") do
|
||||
@@ -5013,11 +5012,11 @@ local function GetAnchorFrame(data, region, parent)
|
||||
if unit then
|
||||
local frame = unit and WeakAuras.GetNamePlateForUnit(unit)
|
||||
if frame then return frame end
|
||||
end
|
||||
if WeakAuras.IsOptionsOpen() then
|
||||
Private.ensurePRDFrame()
|
||||
personalRessourceDisplayFrame:anchorFrame(id, anchorFrameType)
|
||||
return personalRessourceDisplayFrame
|
||||
if WeakAuras.IsOptionsOpen() then
|
||||
Private.ensurePRDFrame()
|
||||
personalRessourceDisplayFrame:anchorFrame(id, anchorFrameType)
|
||||
return personalRessourceDisplayFrame
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -52,6 +52,7 @@ DebugLog.lua
|
||||
SubscribableObject.lua
|
||||
|
||||
# Region support
|
||||
RegionTypes\SmoothStatusBarMixin.lua
|
||||
RegionTypes\RegionPrototype.lua
|
||||
RegionTypes\ProgressTexture.lua
|
||||
RegionTypes\Texture.lua
|
||||
|
||||
+21
-83
@@ -80,91 +80,29 @@ RAID_CLASS_COLORS.SHAMAN.colorStr = "ff0070de"
|
||||
RAID_CLASS_COLORS.WARRIOR.colorStr = "ffc79c6e"
|
||||
RAID_CLASS_COLORS.DEATHKNIGHT.colorStr = "ffc41f3b"
|
||||
|
||||
if not SmoothStatusBarMixin then
|
||||
function Lerp(startValue, endValue, amount)
|
||||
return (1 - amount) * startValue + amount * endValue;
|
||||
function Clamp(value, min, max)
|
||||
if value > max then
|
||||
return max;
|
||||
elseif value < min then
|
||||
return min;
|
||||
end
|
||||
return value;
|
||||
end
|
||||
|
||||
function Clamp(value, min, max)
|
||||
if value > max then
|
||||
return max;
|
||||
elseif value < min then
|
||||
return min;
|
||||
end
|
||||
return value;
|
||||
end
|
||||
-- This section is mostly used by Private.SmoothStatusBarMixin
|
||||
function Lerp(startValue, endValue, amount)
|
||||
return (1 - amount) * startValue + amount * endValue;
|
||||
end
|
||||
|
||||
function Saturate(value)
|
||||
return Clamp(value, 0, 1);
|
||||
end
|
||||
function Saturate(value)
|
||||
return Clamp(value, 0, 1);
|
||||
end
|
||||
|
||||
local TARGET_FRAME_PER_SEC = 60;
|
||||
function DeltaLerp(startValue, endValue, amount, timeSec)
|
||||
return Lerp(startValue, endValue, Saturate(amount * timeSec * TARGET_FRAME_PER_SEC));
|
||||
end
|
||||
local TARGET_FRAME_PER_SEC = 60.0;
|
||||
function DeltaLerp(startValue, endValue, amount, timeSec)
|
||||
return Lerp(startValue, endValue, Saturate(amount * timeSec * TARGET_FRAME_PER_SEC));
|
||||
end
|
||||
|
||||
function FrameDeltaLerp(startValue, endValue, amount, elapsed)
|
||||
return DeltaLerp(startValue, endValue, amount, elapsed);
|
||||
end
|
||||
|
||||
local g_updatingBars = {};
|
||||
|
||||
local function IsCloseEnough(bar, newValue, targetValue)
|
||||
local min, max = bar:GetMinMaxValues();
|
||||
local range = max - min;
|
||||
if range > 0 then
|
||||
return abs((newValue - targetValue) / range) < .00001;
|
||||
end
|
||||
|
||||
return true;
|
||||
end
|
||||
|
||||
local function ProcessSmoothStatusBars(self, elapsed)
|
||||
for bar, targetValue in pairs(g_updatingBars) do
|
||||
local effectiveTargetValue = Clamp(targetValue, bar:GetMinMaxValues());
|
||||
local newValue = FrameDeltaLerp(bar:GetValue(), effectiveTargetValue, .25, elapsed);
|
||||
|
||||
if IsCloseEnough(bar, newValue, effectiveTargetValue) then
|
||||
g_updatingBars[bar] = nil;
|
||||
bar:SetValue(effectiveTargetValue);
|
||||
else
|
||||
bar:SetValue(newValue);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
CreateFrame("Frame"):SetScript("OnUpdate", ProcessSmoothStatusBars)
|
||||
|
||||
SmoothStatusBarMixin = {};
|
||||
|
||||
function SmoothStatusBarMixin:ResetSmoothedValue(value) --If nil, tries to set to the last target value
|
||||
local targetValue = g_updatingBars[self];
|
||||
if targetValue then
|
||||
g_updatingBars[self] = nil;
|
||||
self:SetValue(value or targetValue);
|
||||
elseif value then
|
||||
self:SetValue(value);
|
||||
end
|
||||
end
|
||||
|
||||
function SmoothStatusBarMixin:SetSmoothedValue(value)
|
||||
g_updatingBars[self] = value;
|
||||
end
|
||||
|
||||
function SmoothStatusBarMixin:SetMinMaxSmoothedValue(min, max)
|
||||
self:SetMinMaxValues(min, max);
|
||||
|
||||
local targetValue = g_updatingBars[self];
|
||||
if targetValue then
|
||||
local ratio = 1;
|
||||
if max ~= 0 and self.lastSmoothedMax and self.lastSmoothedMax ~= 0 then
|
||||
ratio = max / self.lastSmoothedMax;
|
||||
end
|
||||
|
||||
g_updatingBars[self] = targetValue * ratio;
|
||||
end
|
||||
|
||||
self.lastSmoothedMin = min;
|
||||
self.lastSmoothedMax = max;
|
||||
end
|
||||
end
|
||||
function FrameDeltaLerp(startValue, endValue, amount, elapsed)
|
||||
return DeltaLerp(startValue, endValue, amount, elapsed);
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user