This commit is contained in:
NoM0Re
2025-05-31 22:54:39 +02:00
committed by GitHub
parent 9def6a5ab8
commit bda851552d
58 changed files with 2518 additions and 1671 deletions
+2 -1
View File
@@ -19569,5 +19569,6 @@ globals = {
"WA_UpdateNineSliceBorders", "SecondsToMinutes", "MinutesToSeconds", "HasTimePassed", "WA_UpdateNineSliceBorders", "SecondsToMinutes", "MinutesToSeconds", "HasTimePassed",
"SecondsFormatterConstants", "ConvertSecondsToUnits", "SecondsToClock", "SecondsFormatterConstants", "ConvertSecondsToUnits", "SecondsToClock",
"MinutesToTime", "FormatShortDate", "NUMBER_ABBREVIATION_DATA", "WeakAurasProfilingReportTitleText", "MinutesToTime", "FormatShortDate", "NUMBER_ABBREVIATION_DATA", "WeakAurasProfilingReportTitleText",
"WeakAurasRealTimeProfiling", "WeakAurasRealTimeProfilingTitleText", "seconds", "NUM_CHAT_WINDOWS" "WeakAurasRealTimeProfiling", "WeakAurasRealTimeProfilingTitleText", "seconds", "NUM_CHAT_WINDOWS",
"GetNumGlyphSockets", "GetGlyphLink", "GetGlyphSocketInfo"
} }
+5 -5
View File
@@ -265,7 +265,7 @@ function Private.Animate(namespace, uid, type, anim, region, inverse, onFinished
anim.translateFunc = anim_function_strings[anim.translateType] anim.translateFunc = anim_function_strings[anim.translateType]
end end
if (anim.translateFunc) then if (anim.translateFunc) then
translateFunc = WeakAuras.LoadFunction("return " .. anim.translateFunc); translateFunc = WeakAuras.LoadFunction("return " .. anim.translateFunc, uid);
else else
if (region.SetOffsetAnim) then if (region.SetOffsetAnim) then
region:SetOffsetAnim(0, 0); region:SetOffsetAnim(0, 0);
@@ -286,7 +286,7 @@ function Private.Animate(namespace, uid, type, anim, region, inverse, onFinished
anim.alphaFunc = anim_function_strings[anim.alphaType] anim.alphaFunc = anim_function_strings[anim.alphaType]
end end
if (anim.alphaFunc) then if (anim.alphaFunc) then
alphaFunc = WeakAuras.LoadFunction("return " .. anim.alphaFunc); alphaFunc = WeakAuras.LoadFunction("return " .. anim.alphaFunc, uid);
else else
if (region.SetAnimAlpha) then if (region.SetAnimAlpha) then
region:SetAnimAlpha(nil); region:SetAnimAlpha(nil);
@@ -307,7 +307,7 @@ function Private.Animate(namespace, uid, type, anim, region, inverse, onFinished
anim.scaleFunc = anim_function_strings[anim.scaleType] anim.scaleFunc = anim_function_strings[anim.scaleType]
end end
if (anim.scaleFunc) then if (anim.scaleFunc) then
scaleFunc = WeakAuras.LoadFunction("return " .. anim.scaleFunc); scaleFunc = WeakAuras.LoadFunction("return " .. anim.scaleFunc, uid);
else else
region:Scale(1, 1); region:Scale(1, 1);
end end
@@ -320,7 +320,7 @@ function Private.Animate(namespace, uid, type, anim, region, inverse, onFinished
anim.rotateFunc = anim_function_strings[anim.rotateType] anim.rotateFunc = anim_function_strings[anim.rotateType]
end end
if (anim.rotateFunc) then if (anim.rotateFunc) then
rotateFunc = WeakAuras.LoadFunction("return " .. anim.rotateFunc); rotateFunc = WeakAuras.LoadFunction("return " .. anim.rotateFunc, uid);
else else
region:Rotate(startRotation); region:Rotate(startRotation);
end end
@@ -333,7 +333,7 @@ function Private.Animate(namespace, uid, type, anim, region, inverse, onFinished
anim.colorFunc = anim_function_strings[anim.colorType] anim.colorFunc = anim_function_strings[anim.colorType]
end end
if (anim.colorFunc) then if (anim.colorFunc) then
colorFunc = WeakAuras.LoadFunction("return " .. anim.colorFunc); colorFunc = WeakAuras.LoadFunction("return " .. anim.colorFunc, uid);
else else
region:ColorAnim(nil); region:ColorAnim(nil);
end end
+6 -6
View File
@@ -632,14 +632,14 @@ local function CreateFunctionCache(exec_env)
local cache = { local cache = {
funcs = setmetatable({}, {__mode = "v"}) funcs = setmetatable({}, {__mode = "v"})
} }
cache.Load = function(self, string, silent) cache.Load = function(self, string, id, silent)
if self.funcs[string] then if self.funcs[string] then
return self.funcs[string] return self.funcs[string]
else else
local loadedFunction, errorString = loadstring(string, firstLine(string)) local loadedFunction, errorString = loadstring(string, firstLine(string))
if errorString then if errorString then
if not silent then if not silent then
print(errorString) print(string.format(L["Error in aura '%s'"], id), errorString)
end end
return nil, errorString return nil, errorString
elseif loadedFunction then elseif loadedFunction then
@@ -658,12 +658,12 @@ end
local function_cache_custom = CreateFunctionCache(exec_env_custom) local function_cache_custom = CreateFunctionCache(exec_env_custom)
local function_cache_builtin = CreateFunctionCache(exec_env_builtin) local function_cache_builtin = CreateFunctionCache(exec_env_builtin)
function WeakAuras.LoadFunction(string) function WeakAuras.LoadFunction(string, id)
return function_cache_custom:Load(string) return function_cache_custom:Load(string, id)
end end
function Private.LoadFunction(string, silent) function Private.LoadFunction(string, id, silent)
return function_cache_builtin:Load(string, silent) return function_cache_builtin:Load(string, id, silent)
end end
function Private.GetSanitizedGlobal(key) function Private.GetSanitizedGlobal(key)
+7 -2
View File
@@ -179,7 +179,7 @@ Private.ExecEnv.BossMods.DBM = {
EventCallback = function(self, event, ...) EventCallback = function(self, event, ...)
if event == "DBM_Announce" then if event == "DBM_Announce" then
local message, icon, _, spellId, _, count = ... local message, icon, _, spellId, _, _, count = ...
Private.ScanEvents("DBM_Announce", spellId, message, icon) Private.ScanEvents("DBM_Announce", spellId, message, icon)
if self.isGeneric then if self.isGeneric then
count = count and tostring(count) or "0" count = count and tostring(count) or "0"
@@ -1552,11 +1552,16 @@ Private.event_prototypes["Boss Mod Announce"] = {
type = "string", type = "string",
preamble = "local counter = Private.ExecEnv.CreateTriggerCounter(%q)", preamble = "local counter = Private.ExecEnv.CreateTriggerCounter(%q)",
test = "counter:SetCount(tonumber(count) or 0) == nil and counter:Match()", test = "counter:SetCount(tonumber(count) or 0) == nil and counter:Match()",
conditionPreamble = function(input)
return Private.ExecEnv.CreateTriggerCounter(input)
end,
conditionTest = function(state, needle, op, preamble) conditionTest = function(state, needle, op, preamble)
return preamble:Check(state.count) preamble:SetCount(tonumber(state.count) or 0)
return preamble:Match()
end, end,
store = true, store = true,
conditionType = "string", conditionType = "string",
operator_types = "none"
}, },
{ {
name = "cloneId", name = "cloneId",
+6 -7
View File
@@ -1966,7 +1966,7 @@ Buff2Frame:RegisterEvent("PLAYER_TARGET_CHANGED")
Buff2Frame:RegisterEvent("PARTY_MEMBERS_CHANGED") Buff2Frame:RegisterEvent("PARTY_MEMBERS_CHANGED")
Buff2Frame:RegisterEvent("RAID_ROSTER_UPDATE") Buff2Frame:RegisterEvent("RAID_ROSTER_UPDATE")
Buff2Frame:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT") Buff2Frame:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT")
if WeakAuras.isAwesomeEnabled() then if WeakAuras.IsAwesomeEnabled() then
Buff2Frame:RegisterEvent("NAME_PLATE_UNIT_ADDED") Buff2Frame:RegisterEvent("NAME_PLATE_UNIT_ADDED")
Buff2Frame:RegisterEvent("NAME_PLATE_UNIT_REMOVED") Buff2Frame:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
end end
@@ -2205,7 +2205,6 @@ end
--- Removes all data for an aura id --- Removes all data for an aura id
--- @param id number --- @param id number
function BuffTrigger.Delete(id) function BuffTrigger.Delete(id)
BuffTrigger.UnloadDisplays({[id] = true})
triggerInfos[id] = nil triggerInfos[id] = nil
end end
@@ -2501,7 +2500,7 @@ function BuffTrigger.Add(data)
local remFunc local remFunc
if trigger.unit ~= "multi" and CanHaveMatchCheck(trigger) and trigger.useRem then if trigger.unit ~= "multi" and CanHaveMatchCheck(trigger) and trigger.useRem then
local remFuncStr = Private.function_strings.count:format(trigger.remOperator or ">=", tonumber(trigger.rem) or 0) local remFuncStr = Private.function_strings.count:format(trigger.remOperator or ">=", tonumber(trigger.rem) or 0)
remFunc = Private.LoadFunction(remFuncStr) remFunc = Private.LoadFunction(remFuncStr, id)
end end
local names local names
@@ -2531,14 +2530,14 @@ function BuffTrigger.Add(data)
else else
group_countFuncStr = Private.function_strings.count:format(">", 0) group_countFuncStr = Private.function_strings.count:format(">", 0)
end end
groupCountFunc = Private.LoadFunction(group_countFuncStr) groupCountFunc = Private.LoadFunction(group_countFuncStr, id)
end end
local matchCountFunc local matchCountFunc
if HasMatchCount(trigger) and trigger.match_countOperator and trigger.match_count and tonumber(trigger.match_count) then if HasMatchCount(trigger) and trigger.match_countOperator and trigger.match_count and tonumber(trigger.match_count) then
local count = tonumber(trigger.match_count) local count = tonumber(trigger.match_count)
local match_countFuncStr = Private.function_strings.count:format(trigger.match_countOperator, count) local match_countFuncStr = Private.function_strings.count:format(trigger.match_countOperator, count)
matchCountFunc = Private.LoadFunction(match_countFuncStr) matchCountFunc = Private.LoadFunction(match_countFuncStr, id)
elseif IsGroupTrigger(trigger) then elseif IsGroupTrigger(trigger) then
if trigger.showClones and not trigger.combinePerUnit then if trigger.showClones and not trigger.combinePerUnit then
matchCountFunc = GreaterEqualOne matchCountFunc = GreaterEqualOne
@@ -2556,7 +2555,7 @@ function BuffTrigger.Add(data)
and tonumber(trigger.matchPerUnit_count) and trigger.matchPerUnit_countOperator then and tonumber(trigger.matchPerUnit_count) and trigger.matchPerUnit_countOperator then
local count = tonumber(trigger.matchPerUnit_count) local count = tonumber(trigger.matchPerUnit_count)
local match_countFuncStr = Private.function_strings.count:format(trigger.matchPerUnit_countOperator, count) local match_countFuncStr = Private.function_strings.count:format(trigger.matchPerUnit_countOperator, count)
matchPerUnitCountFunc = Private.LoadFunction(match_countFuncStr) matchPerUnitCountFunc = Private.LoadFunction(match_countFuncStr, id)
end end
local groupTrigger = trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party" local groupTrigger = trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
@@ -3579,7 +3578,7 @@ function BuffTrigger.InitMultiAura()
multiAuraFrame:RegisterEvent("UNIT_AURA") multiAuraFrame:RegisterEvent("UNIT_AURA")
multiAuraFrame:RegisterEvent("PLAYER_TARGET_CHANGED") multiAuraFrame:RegisterEvent("PLAYER_TARGET_CHANGED")
multiAuraFrame:RegisterEvent("PLAYER_FOCUS_CHANGED") multiAuraFrame:RegisterEvent("PLAYER_FOCUS_CHANGED")
if WeakAuras.isAwesomeEnabled() then if WeakAuras.IsAwesomeEnabled() then
multiAuraFrame:RegisterEvent("NAME_PLATE_UNIT_ADDED") multiAuraFrame:RegisterEvent("NAME_PLATE_UNIT_ADDED")
multiAuraFrame:RegisterEvent("NAME_PLATE_UNIT_REMOVED") multiAuraFrame:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
end end
+4
View File
@@ -114,6 +114,10 @@ RAID_CLASS_COLORS.SHAMAN.colorStr = "ff0070de"
RAID_CLASS_COLORS.WARRIOR.colorStr = "ffc79c6e" RAID_CLASS_COLORS.WARRIOR.colorStr = "ffc79c6e"
RAID_CLASS_COLORS.DEATHKNIGHT.colorStr = "ffc41f3b" RAID_CLASS_COLORS.DEATHKNIGHT.colorStr = "ffc41f3b"
function WrapTextInColorCode(text, colorHexString)
return ("|c%s%s|r"):format(colorHexString, text);
end
function CreateTextureMarkup(file, fileWidth, fileHeight, width, height, left, right, top, bottom, xOffset, yOffset) function CreateTextureMarkup(file, fileWidth, fileHeight, width, height, left, right, top, bottom, xOffset, yOffset)
return ("|T%s:%d:%d:%d:%d:%d:%d:%d:%d:%d:%d|t"):format( return ("|T%s:%d:%d:%d:%d:%d:%d:%d:%d:%d:%d|t"):format(
file file
+6 -5
View File
@@ -292,7 +292,7 @@ local function CreateTestForCondition(data, input, allConditionsTemplate, usedSt
end end
elseif (cType == "customcheck") then elseif (cType == "customcheck") then
if value then if value then
local customCheck = WeakAuras.LoadFunction("return " .. value) local customCheck = WeakAuras.LoadFunction("return " .. value, data.id)
if customCheck then if customCheck then
Private.ExecEnv.conditionHelpers[uid] = Private.ExecEnv.conditionHelpers[uid] or {} Private.ExecEnv.conditionHelpers[uid] = Private.ExecEnv.conditionHelpers[uid] or {}
Private.ExecEnv.conditionHelpers[uid].customTestFunctions Private.ExecEnv.conditionHelpers[uid].customTestFunctions
@@ -378,7 +378,7 @@ local function CreateTestForCondition(data, input, allConditionsTemplate, usedSt
fn = fn:format(input.op_range, input.range, op, value) fn = fn:format(input.op_range, input.range, op, value)
end end
if fn then if fn then
local customCheck = WeakAuras.LoadFunction(fn) local customCheck = WeakAuras.LoadFunction(fn, data.id)
if customCheck then if customCheck then
Private.ExecEnv.conditionHelpers[uid] = Private.ExecEnv.conditionHelpers[uid] or {} Private.ExecEnv.conditionHelpers[uid] = Private.ExecEnv.conditionHelpers[uid] or {}
Private.ExecEnv.conditionHelpers[uid].customTestFunctions Private.ExecEnv.conditionHelpers[uid].customTestFunctions
@@ -654,7 +654,7 @@ function Private.LoadConditionPropertyFunctions(data)
else else
prefix, suffix = "return function()", "\nend"; prefix, suffix = "return function()", "\nend";
end end
local customFunc = WeakAuras.LoadFunction(prefix .. custom .. suffix); local customFunc = WeakAuras.LoadFunction(prefix .. custom .. suffix, data.id);
if (customFunc) then if (customFunc) then
Private.ExecEnv.customConditionsFunctions[id][conditionNumber] = Private.ExecEnv.customConditionsFunctions[id][conditionNumber] or {}; Private.ExecEnv.customConditionsFunctions[id][conditionNumber] = Private.ExecEnv.customConditionsFunctions[id][conditionNumber] or {};
Private.ExecEnv.customConditionsFunctions[id][conditionNumber].changes = Private.ExecEnv.customConditionsFunctions[id][conditionNumber].changes or {}; Private.ExecEnv.customConditionsFunctions[id][conditionNumber].changes = Private.ExecEnv.customConditionsFunctions[id][conditionNumber].changes or {};
@@ -835,7 +835,7 @@ function Private.LoadConditionFunction(data)
CancelTimers(data.uid) CancelTimers(data.uid)
local checkConditionsFuncStr = ConstructConditionFunction(data); local checkConditionsFuncStr = ConstructConditionFunction(data);
local checkConditionsFunc = checkConditionsFuncStr and Private.LoadFunction(checkConditionsFuncStr) local checkConditionsFunc = checkConditionsFuncStr and Private.LoadFunction(checkConditionsFuncStr, data.id)
checkConditions[data.uid] = checkConditionsFunc; checkConditions[data.uid] = checkConditionsFunc;
end end
@@ -1014,7 +1014,8 @@ function Private.RegisterForGlobalConditions(uid)
dynamicConditionsFrame.units[unit] = CreateFrame("Frame"); dynamicConditionsFrame.units[unit] = CreateFrame("Frame");
dynamicConditionsFrame.units[unit]:SetScript("OnEvent", handleDynamicConditionsPerUnit); dynamicConditionsFrame.units[unit]:SetScript("OnEvent", handleDynamicConditionsPerUnit);
end end
pcall(dynamicConditionsFrame.units[unit].RegisterUnitEvent, dynamicConditionsFrame.units[unit], unitEvent, unit); dynamicConditionsFrame.units[unit].unit = unit;
pcall(dynamicConditionsFrame.units[unit].RegisterEvent, dynamicConditionsFrame.units[unit], unitEvent, unit);
UpdateDynamicConditionsPerUnitState(dynamicConditionsFrame, event, unit) UpdateDynamicConditionsPerUnitState(dynamicConditionsFrame, event, unit)
else else
pcall(dynamicConditionsFrame.RegisterEvent, dynamicConditionsFrame, event); pcall(dynamicConditionsFrame.RegisterEvent, dynamicConditionsFrame, event);
+3
View File
@@ -42,15 +42,18 @@ Private.DiscordList = {
[=[MetalMusicMan]=], [=[MetalMusicMan]=],
[=[Murph]=], [=[Murph]=],
[=[Mynze]=], [=[Mynze]=],
[=[NoM0Re]=],
[=[Nona]=], [=[Nona]=],
[=[NostraDumAzz]=], [=[NostraDumAzz]=],
[=[Oi]=], [=[Oi]=],
[=[opti]=],
[=[Ora]=], [=[Ora]=],
[=[phoenix7700]=], [=[phoenix7700]=],
[=[pit]=], [=[pit]=],
[=[Putro]=], [=[Putro]=],
[=[reggie]=], [=[reggie]=],
[=[Reloe]=], [=[Reloe]=],
[=[Saaggs]=],
[=[Spaten]=], [=[Spaten]=],
[=[Tel]=], [=[Tel]=],
[=[Translit]=], [=[Translit]=],
File diff suppressed because it is too large Load Diff
+27 -2
View File
@@ -9,16 +9,25 @@ WeakAuras.halfWidth = WeakAuras.normalWidth / 2
WeakAuras.doubleWidth = WeakAuras.normalWidth * 2 WeakAuras.doubleWidth = WeakAuras.normalWidth * 2
local versionStringFromToc = GetAddOnMetadata("WeakAuras", "Version") local versionStringFromToc = GetAddOnMetadata("WeakAuras", "Version")
local versionString = "5.19.9 Beta" local versionString = "5.19.10 Beta"
local buildTime = "20250425191700" local buildTime = "20250425191700"
local isAwesomeEnabled = C_NamePlate and C_NamePlate.GetNamePlateForUnit and true or false local isAwesomeEnabled = C_NamePlate and C_NamePlate.GetNamePlateForUnit and true or false
local flavor
if GetRealmName() == "Onyxia" or (GetRealmName() == "Blackrock [PvP only]" and GetExpansionLevel() == 1) then
flavor = "TBC"
elseif GetRealmName() == "Kezan" then
flavor = "ClassicPlus"
else
flavor = "Wrath"
end
WeakAuras.versionString = versionString WeakAuras.versionString = versionString
WeakAuras.buildTime = buildTime WeakAuras.buildTime = buildTime
WeakAuras.newFeatureString = "|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t" WeakAuras.newFeatureString = "|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t"
WeakAuras.BuildInfo = select(4, GetBuildInfo()) WeakAuras.BuildInfo = select(4, GetBuildInfo())
function WeakAuras.isAwesomeEnabled() function WeakAuras.IsAwesomeEnabled()
return isAwesomeEnabled or false return isAwesomeEnabled or false
end end
@@ -26,6 +35,22 @@ function WeakAuras.IsCorrectVersion()
return true return true
end end
function WeakAuras.IsWrath()
return flavor == "Wrath"
end
function WeakAuras.IsTBC()
return flavor == "TBC"
end
function WeakAuras.IsClassicPlus()
return flavor == "ClassicPlus"
end
function WeakAuras.IsClassicPlusOrTBC()
return WeakAuras.IsClassicPlus() or WeakAuras.IsTBC()
end
WeakAuras.prettyPrint = function(...) WeakAuras.prettyPrint = function(...)
print("|cff9900ffWeakAuras:|r ", ...) print("|cff9900ffWeakAuras:|r ", ...)
end end
File diff suppressed because it is too large Load Diff
+10 -8
View File
@@ -185,6 +185,8 @@ L["Assigned Role"] = "Zugewiesene Rolle"
L["Assigned Role Icon"] = "Assigned Role Icon" L["Assigned Role Icon"] = "Assigned Role Icon"
--[[Translation missing --]] --[[Translation missing --]]
L["Assist"] = "Assist" L["Assist"] = "Assist"
--[[Translation missing --]]
L["Assisted Combat Next Cast"] = "Assisted Combat Next Cast"
L["At Least One Enemy"] = "Zumindest ein Feind" L["At Least One Enemy"] = "Zumindest ein Feind"
L["At missing Value"] = "Bei fehlendem Wert" L["At missing Value"] = "Bei fehlendem Wert"
L["At Percent"] = "Bei Prozent" L["At Percent"] = "Bei Prozent"
@@ -742,6 +744,8 @@ L["Error Frame"] = "Fehlerfenster"
--[[Translation missing --]] --[[Translation missing --]]
L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "ERROR in '%s' unknown or incompatible sub element type '%s'" L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "ERROR in '%s' unknown or incompatible sub element type '%s'"
--[[Translation missing --]] --[[Translation missing --]]
L["Error in aura '%s'"] = "Error in aura '%s'"
--[[Translation missing --]]
L["Error not receiving display information from %s"] = "Error not receiving display information from %s" L["Error not receiving display information from %s"] = "Error not receiving display information from %s"
--[[Translation missing --]] --[[Translation missing --]]
L["Essence"] = "Essence" L["Essence"] = "Essence"
@@ -987,10 +991,10 @@ L["Icon Function"] = "Icon Function"
--[[Translation missing --]] --[[Translation missing --]]
L["Icon Function (fallback state)"] = "Icon Function (fallback state)" L["Icon Function (fallback state)"] = "Icon Function (fallback state)"
--[[Translation missing --]] --[[Translation missing --]]
L["Id"] = "Id"
--[[Translation missing --]]
L["ID"] = "ID" L["ID"] = "ID"
--[[Translation missing --]] --[[Translation missing --]]
L["Id"] = "Id"
--[[Translation missing --]]
L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"] = "If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!" L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"] = "If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"
--[[Translation missing --]] --[[Translation missing --]]
L["Ignore Dead"] = "Ignore Dead" L["Ignore Dead"] = "Ignore Dead"
@@ -1233,10 +1237,10 @@ E.g. 1;2;1;2;2.5;3]=] ] = [=[Matches stage number of encounter journal.
Intermissions are .5 Intermissions are .5
E.g. 1;2;1;2;2.5;3]=] E.g. 1;2;1;2;2.5;3]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Max Char "] = "Max Char "
--[[Translation missing --]]
L["Max Char"] = "Max Char" L["Max Char"] = "Max Char"
--[[Translation missing --]] --[[Translation missing --]]
L["Max Char "] = "Max Char "
--[[Translation missing --]]
L["Max Charges"] = "Max Charges" L["Max Charges"] = "Max Charges"
--[[Translation missing --]] --[[Translation missing --]]
L["Max Health"] = "Max Health" L["Max Health"] = "Max Health"
@@ -1329,8 +1333,6 @@ L["Name/Realm of Caster's Target"] = "Name/Realm of Caster's Target"
--[[Translation missing --]] --[[Translation missing --]]
L["Nameplate"] = "Nameplate" L["Nameplate"] = "Nameplate"
--[[Translation missing --]] --[[Translation missing --]]
L["Nameplate Type"] = "Nameplate Type"
--[[Translation missing --]]
L["Nameplates"] = "Nameplates" L["Nameplates"] = "Nameplates"
--[[Translation missing --]] --[[Translation missing --]]
L["Names of affected Players"] = "Names of affected Players" L["Names of affected Players"] = "Names of affected Players"
@@ -1617,9 +1619,9 @@ L["Progress Total"] = "Totaler Fortschritt"
L["Progress Value"] = "Fortschrittswert" L["Progress Value"] = "Fortschrittswert"
L["Pulse"] = "Pulsieren" L["Pulse"] = "Pulsieren"
L["PvP Flagged"] = "PvP aktiv" L["PvP Flagged"] = "PvP aktiv"
L["PvP Talent selected"] = "Gewähltes PvP-Talent"
--[[Translation missing --]] --[[Translation missing --]]
L["PvP Talent Selected"] = "PvP Talent Selected" L["PvP Talent Selected"] = "PvP Talent Selected"
L["PvP Talent selected"] = "Gewähltes PvP-Talent"
--[[Translation missing --]] --[[Translation missing --]]
L["Quality Id"] = "Quality Id" L["Quality Id"] = "Quality Id"
--[[Translation missing --]] --[[Translation missing --]]
@@ -2055,8 +2057,8 @@ L["Talent |cFFFF0000Not|r Known"] = "Talent |cFFFF0000Not|r Known"
L["Talent |cFFFF0000Not|r Selected"] = "Talent |cFFFF0000Not|r Selected" L["Talent |cFFFF0000Not|r Selected"] = "Talent |cFFFF0000Not|r Selected"
--[[Translation missing --]] --[[Translation missing --]]
L["Talent Known"] = "Talent Known" L["Talent Known"] = "Talent Known"
L["Talent Selected"] = "Talent gewählt"
L["Talent selected"] = "Gewähltes Talent" L["Talent selected"] = "Gewähltes Talent"
L["Talent Selected"] = "Talent gewählt"
L["Talent Specialization"] = "Talentspezialisierung" L["Talent Specialization"] = "Talentspezialisierung"
L["Tanking And Highest"] = "Höchster und Aggro" L["Tanking And Highest"] = "Höchster und Aggro"
L["Tanking But Not Highest"] = "Aggro aber nicht höchste" L["Tanking But Not Highest"] = "Aggro aber nicht höchste"
+5 -4
View File
@@ -139,6 +139,7 @@ L["Ascending"] = "Ascending"
L["Assigned Role"] = "Assigned Role" L["Assigned Role"] = "Assigned Role"
L["Assigned Role Icon"] = "Assigned Role Icon" L["Assigned Role Icon"] = "Assigned Role Icon"
L["Assist"] = "Assist" L["Assist"] = "Assist"
L["Assisted Combat Next Cast"] = "Assisted Combat Next Cast"
L["At Least One Enemy"] = "At Least One Enemy" L["At Least One Enemy"] = "At Least One Enemy"
L["At missing Value"] = "At missing Value" L["At missing Value"] = "At missing Value"
L["At Percent"] = "At Percent" L["At Percent"] = "At Percent"
@@ -498,6 +499,7 @@ L["Error decompressing. This doesn't look like a WeakAuras import."] = "Error de
L["Error deserializing"] = "Error deserializing" L["Error deserializing"] = "Error deserializing"
L["Error Frame"] = "Error Frame" L["Error Frame"] = "Error Frame"
L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "ERROR in '%s' unknown or incompatible sub element type '%s'" L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "ERROR in '%s' unknown or incompatible sub element type '%s'"
L["Error in aura '%s'"] = "Error in aura '%s'"
L["Error not receiving display information from %s"] = "Error not receiving display information from %s" L["Error not receiving display information from %s"] = "Error not receiving display information from %s"
L["Essence"] = "Essence" L["Essence"] = "Essence"
L["Essence #1"] = "Essence #1" L["Essence #1"] = "Essence #1"
@@ -652,8 +654,8 @@ L["Hybrid"] = "Hybrid"
L["Icon"] = "Icon" L["Icon"] = "Icon"
L["Icon Function"] = "Icon Function" L["Icon Function"] = "Icon Function"
L["Icon Function (fallback state)"] = "Icon Function (fallback state)" L["Icon Function (fallback state)"] = "Icon Function (fallback state)"
L["Id"] = "Id"
L["ID"] = "ID" L["ID"] = "ID"
L["Id"] = "Id"
L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"] = "If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!" L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"] = "If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"
L["Ignore Dead"] = "Ignore Dead" L["Ignore Dead"] = "Ignore Dead"
L["Ignore Disconnected"] = "Ignore Disconnected" L["Ignore Disconnected"] = "Ignore Disconnected"
@@ -861,7 +863,6 @@ L["Name of the (sub-)zone currently shown above the minimap."] = "Name of the (s
L["Name(s)"] = "Name(s)" L["Name(s)"] = "Name(s)"
L["Name/Realm of Caster's Target"] = "Name/Realm of Caster's Target" L["Name/Realm of Caster's Target"] = "Name/Realm of Caster's Target"
L["Nameplate"] = "Nameplate" L["Nameplate"] = "Nameplate"
L["Nameplate Type"] = "Nameplate Type"
L["Nameplates"] = "Nameplates" L["Nameplates"] = "Nameplates"
L["Names of affected Players"] = "Names of affected Players" L["Names of affected Players"] = "Names of affected Players"
L["Names of unaffected Players"] = "Names of unaffected Players" L["Names of unaffected Players"] = "Names of unaffected Players"
@@ -1069,8 +1070,8 @@ L["Progress Total"] = "Progress Total"
L["Progress Value"] = "Progress Value" L["Progress Value"] = "Progress Value"
L["Pulse"] = "Pulse" L["Pulse"] = "Pulse"
L["PvP Flagged"] = "PvP Flagged" L["PvP Flagged"] = "PvP Flagged"
L["PvP Talent selected"] = "PvP Talent selected"
L["PvP Talent Selected"] = "PvP Talent Selected" L["PvP Talent Selected"] = "PvP Talent Selected"
L["PvP Talent selected"] = "PvP Talent selected"
L["Quality Id"] = "Quality Id" L["Quality Id"] = "Quality Id"
L["Quantity"] = "Quantity" L["Quantity"] = "Quantity"
L["Quantity earned this week"] = "Quantity earned this week" L["Quantity earned this week"] = "Quantity earned this week"
@@ -1341,8 +1342,8 @@ L["Talent"] = "Talent"
L["Talent |cFFFF0000Not|r Known"] = "Talent |cFFFF0000Not|r Known" L["Talent |cFFFF0000Not|r Known"] = "Talent |cFFFF0000Not|r Known"
L["Talent |cFFFF0000Not|r Selected"] = "Talent |cFFFF0000Not|r Selected" L["Talent |cFFFF0000Not|r Selected"] = "Talent |cFFFF0000Not|r Selected"
L["Talent Known"] = "Talent Known" L["Talent Known"] = "Talent Known"
L["Talent Selected"] = "Talent Selected"
L["Talent selected"] = "Talent selected" L["Talent selected"] = "Talent selected"
L["Talent Selected"] = "Talent Selected"
L["Talent Specialization"] = "Talent Specialization" L["Talent Specialization"] = "Talent Specialization"
L["Tanking And Highest"] = "Tanking And Highest" L["Tanking And Highest"] = "Tanking And Highest"
L["Tanking But Not Highest"] = "Tanking But Not Highest" L["Tanking But Not Highest"] = "Tanking But Not Highest"
+11 -13
View File
@@ -124,6 +124,8 @@ L["Ascending"] = "Ascendente"
L["Assigned Role"] = "Rol asignado" L["Assigned Role"] = "Rol asignado"
L["Assigned Role Icon"] = "Icono del rol asignado" L["Assigned Role Icon"] = "Icono del rol asignado"
L["Assist"] = "Ayudante" L["Assist"] = "Ayudante"
--[[Translation missing --]]
L["Assisted Combat Next Cast"] = "Assisted Combat Next Cast"
L["At Least One Enemy"] = "Como Mínimo un Enemigo" L["At Least One Enemy"] = "Como Mínimo un Enemigo"
L["At missing Value"] = "Al faltar el valor" L["At missing Value"] = "Al faltar el valor"
L["At Percent"] = "Al porcentaje" L["At Percent"] = "Al porcentaje"
@@ -317,14 +319,10 @@ L["Could not load WeakAuras Archive, the addon is %s"] = "No se pudo cargar Weak
L["Count"] = "Recuento" L["Count"] = "Recuento"
L["Counter Clockwise"] = "En sentido anti-horario" L["Counter Clockwise"] = "En sentido anti-horario"
L["Create"] = "Crear" L["Create"] = "Crear"
--[[Translation missing --]] L["Creature Family"] = "Familia de criatura"
L["Creature Family"] = "Creature Family" L["Creature Family Name"] = "Nombre de familia de criatura"
--[[Translation missing --]] L["Creature Type"] = "Tipo de criatura"
L["Creature Family Name"] = "Creature Family Name" L["Creature Type Name"] = "Nombre de tipo de criatura"
--[[Translation missing --]]
L["Creature Type"] = "Creature Type"
--[[Translation missing --]]
L["Creature Type Name"] = "Creature Type Name"
L["Critical"] = "Crítico" L["Critical"] = "Crítico"
L["Critical (%)"] = "Crítico (%)" L["Critical (%)"] = "Crítico (%)"
L["Critical Rating"] = "Índice de crítico" L["Critical Rating"] = "Índice de crítico"
@@ -485,6 +483,7 @@ L["Error decompressing. This doesn't look like a WeakAuras import."] = "Error al
L["Error deserializing"] = "Error de deserialización" L["Error deserializing"] = "Error de deserialización"
L["Error Frame"] = "Marco de error" L["Error Frame"] = "Marco de error"
L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "ERROR en '%s' tipo de subelemento '%s' desconocido o incompatible" L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "ERROR en '%s' tipo de subelemento '%s' desconocido o incompatible"
L["Error in aura '%s'"] = "Error en el aura '%s'"
L["Error not receiving display information from %s"] = "Error al no recibir información de visualización de %s" L["Error not receiving display information from %s"] = "Error al no recibir información de visualización de %s"
L["Essence"] = "Esencia" L["Essence"] = "Esencia"
L["Essence #1"] = "Esencia #1" L["Essence #1"] = "Esencia #1"
@@ -639,8 +638,8 @@ L["Hybrid"] = "Híbrido"
L["Icon"] = "Icono" L["Icon"] = "Icono"
L["Icon Function"] = "Función de icono" L["Icon Function"] = "Función de icono"
L["Icon Function (fallback state)"] = "Función de icono (estado de reserva)" L["Icon Function (fallback state)"] = "Función de icono (estado de reserva)"
L["Id"] = "ID"
L["ID"] = "ID" L["ID"] = "ID"
L["Id"] = "ID"
L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"] = "Si necesitas más ayuda, abre un ticket en GitHub o visita nuestro Discord en https://discord.gg/weakauras." L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"] = "Si necesitas más ayuda, abre un ticket en GitHub o visita nuestro Discord en https://discord.gg/weakauras."
L["Ignore Dead"] = "Ignorar muertos" L["Ignore Dead"] = "Ignorar muertos"
L["Ignore Disconnected"] = "Ignorar desconectados" L["Ignore Disconnected"] = "Ignorar desconectados"
@@ -676,8 +675,8 @@ L["Instakill"] = "Muerte Instantanea"
L["Install the addons BugSack and BugGrabber for detailed error logs."] = "Instala los addons BugSack y BugGrabber para obtener registros de errores detallados." L["Install the addons BugSack and BugGrabber for detailed error logs."] = "Instala los addons BugSack y BugGrabber para obtener registros de errores detallados."
L["Instance"] = "Instancia" L["Instance"] = "Instancia"
L["Instance Difficulty"] = "Dificultad de la instancia" L["Instance Difficulty"] = "Dificultad de la instancia"
L["Instance Id"] = "ID de estancia"
L["Instance ID"] = "ID de estancia" L["Instance ID"] = "ID de estancia"
L["Instance Id"] = "ID de estancia"
L["Instance Info"] = "Info de estancia" L["Instance Info"] = "Info de estancia"
L["Instance Name"] = "Nombre de estancia" L["Instance Name"] = "Nombre de estancia"
L["Instance Size Type"] = "Tipo de tamaño de estancia" L["Instance Size Type"] = "Tipo de tamaño de estancia"
@@ -846,7 +845,6 @@ L["Name of the (sub-)zone currently shown above the minimap."] = "Nombre de la (
L["Name(s)"] = "Nombre(s)" L["Name(s)"] = "Nombre(s)"
L["Name/Realm of Caster's Target"] = "Nombre/Reino del objetivo del lanzador" L["Name/Realm of Caster's Target"] = "Nombre/Reino del objetivo del lanzador"
L["Nameplate"] = "Placa" L["Nameplate"] = "Placa"
L["Nameplate Type"] = "Tipo de placa"
L["Nameplates"] = "Placas" L["Nameplates"] = "Placas"
L["Names of affected Players"] = "Nombres de los jugadores afectados" L["Names of affected Players"] = "Nombres de los jugadores afectados"
L["Names of unaffected Players"] = "Nombres de los jugadores no afectados" L["Names of unaffected Players"] = "Nombres de los jugadores no afectados"
@@ -1019,8 +1017,8 @@ L["Progress Total"] = "Progreso total"
L["Progress Value"] = "Valor de progreso" L["Progress Value"] = "Valor de progreso"
L["Pulse"] = "Pulso" L["Pulse"] = "Pulso"
L["PvP Flagged"] = "Marcado JcJ" L["PvP Flagged"] = "Marcado JcJ"
L["PvP Talent selected"] = "Talento de JcJ seleccionado"
L["PvP Talent Selected"] = "Talento de JcJ seleccionado" L["PvP Talent Selected"] = "Talento de JcJ seleccionado"
L["PvP Talent selected"] = "Talento de JcJ seleccionado"
L["Quality Id"] = "ID de calidad" L["Quality Id"] = "ID de calidad"
L["Quantity"] = "Cantidad" L["Quantity"] = "Cantidad"
L["Quantity earned this week"] = "Cantidad ganada esta semana" L["Quantity earned this week"] = "Cantidad ganada esta semana"
@@ -1285,8 +1283,8 @@ L["Talent"] = "Talento"
L["Talent |cFFFF0000Not|r Known"] = "Talento |cFFFF0000desconocido|r" L["Talent |cFFFF0000Not|r Known"] = "Talento |cFFFF0000desconocido|r"
L["Talent |cFFFF0000Not|r Selected"] = "Talento |cFFFF0000no|r seleccionado" L["Talent |cFFFF0000Not|r Selected"] = "Talento |cFFFF0000no|r seleccionado"
L["Talent Known"] = "Talento conocido" L["Talent Known"] = "Talento conocido"
L["Talent Selected"] = "Talento seleccionado"
L["Talent selected"] = "Talento seleccionado" L["Talent selected"] = "Talento seleccionado"
L["Talent Selected"] = "Talento seleccionado"
L["Talent Specialization"] = "Especialización de Talentos" L["Talent Specialization"] = "Especialización de Talentos"
L["Tanking And Highest"] = "Tanqueando y el más alto" L["Tanking And Highest"] = "Tanqueando y el más alto"
L["Tanking But Not Highest"] = "Tanqueando pero no el mas alto" L["Tanking But Not Highest"] = "Tanqueando pero no el mas alto"
+10 -12
View File
@@ -124,6 +124,8 @@ L["Ascending"] = "Ascendente"
L["Assigned Role"] = "Rol asignado" L["Assigned Role"] = "Rol asignado"
L["Assigned Role Icon"] = "Icono del rol asignado" L["Assigned Role Icon"] = "Icono del rol asignado"
L["Assist"] = "Ayudante" L["Assist"] = "Ayudante"
--[[Translation missing --]]
L["Assisted Combat Next Cast"] = "Assisted Combat Next Cast"
L["At Least One Enemy"] = "Como Mínimo un Enemigo" L["At Least One Enemy"] = "Como Mínimo un Enemigo"
L["At missing Value"] = "Al faltar el valor" L["At missing Value"] = "Al faltar el valor"
L["At Percent"] = "Al porcentaje" L["At Percent"] = "Al porcentaje"
@@ -317,14 +319,10 @@ L["Could not load WeakAuras Archive, the addon is %s"] = "No se pudo cargar Weak
L["Count"] = "Recuento" L["Count"] = "Recuento"
L["Counter Clockwise"] = "En sentido anti-horario" L["Counter Clockwise"] = "En sentido anti-horario"
L["Create"] = "Crear" L["Create"] = "Crear"
--[[Translation missing --]] L["Creature Family"] = "Familia de criatura"
L["Creature Family"] = "Creature Family" L["Creature Family Name"] = "Nombre de familia de criatura"
--[[Translation missing --]] L["Creature Type"] = "Tipo de criatura"
L["Creature Family Name"] = "Creature Family Name" L["Creature Type Name"] = "Nombre de tipo de criatura"
--[[Translation missing --]]
L["Creature Type"] = "Creature Type"
--[[Translation missing --]]
L["Creature Type Name"] = "Creature Type Name"
L["Critical"] = "Crítico" L["Critical"] = "Crítico"
L["Critical (%)"] = "Crítico (%)" L["Critical (%)"] = "Crítico (%)"
L["Critical Rating"] = "Índice de crítico" L["Critical Rating"] = "Índice de crítico"
@@ -485,6 +483,7 @@ L["Error decompressing. This doesn't look like a WeakAuras import."] = "Error al
L["Error deserializing"] = "Error de deserialización" L["Error deserializing"] = "Error de deserialización"
L["Error Frame"] = "Marco de error" L["Error Frame"] = "Marco de error"
L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "ERROR en '%s' tipo de subelemento '%s' desconocido o incompatible" L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "ERROR en '%s' tipo de subelemento '%s' desconocido o incompatible"
L["Error in aura '%s'"] = "Error en el aura '%s'"
L["Error not receiving display information from %s"] = "Error al no recibir información de visualización de %s" L["Error not receiving display information from %s"] = "Error al no recibir información de visualización de %s"
L["Essence"] = "Esencia" L["Essence"] = "Esencia"
L["Essence #1"] = "Esencia #1" L["Essence #1"] = "Esencia #1"
@@ -639,8 +638,8 @@ L["Hybrid"] = "Híbrido"
L["Icon"] = "Icono" L["Icon"] = "Icono"
L["Icon Function"] = "Función de icono" L["Icon Function"] = "Función de icono"
L["Icon Function (fallback state)"] = "Función de icono (estado de reserva)" L["Icon Function (fallback state)"] = "Función de icono (estado de reserva)"
L["Id"] = "ID"
L["ID"] = "ID" L["ID"] = "ID"
L["Id"] = "ID"
L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"] = "Si necesitas más ayuda, abre un ticket en GitHub o visita nuestro Discord en https://discord.gg/weakauras." L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"] = "Si necesitas más ayuda, abre un ticket en GitHub o visita nuestro Discord en https://discord.gg/weakauras."
L["Ignore Dead"] = "Ignorar muertos" L["Ignore Dead"] = "Ignorar muertos"
L["Ignore Disconnected"] = "Ignorar desconectados" L["Ignore Disconnected"] = "Ignorar desconectados"
@@ -789,8 +788,8 @@ L["Matches (Pattern)"] = "Corresponde (Patrón)"
L[ [=[Matches stage number of encounter journal. L[ [=[Matches stage number of encounter journal.
Intermissions are .5 Intermissions are .5
E.g. 1;2;1;2;2.5;3]=] ] = "Coincide con el número de etapa del diario de encuentros. Los intermedios son .5 Por ej. 1;2;1;2;2.5;3" E.g. 1;2;1;2;2.5;3]=] ] = "Coincide con el número de etapa del diario de encuentros. Los intermedios son .5 Por ej. 1;2;1;2;2.5;3"
L["Max Char "] = "Caracteres máx."
L["Max Char"] = "Carácter máximo" L["Max Char"] = "Carácter máximo"
L["Max Char "] = "Caracteres máx."
L["Max Charges"] = "Cargas máx." L["Max Charges"] = "Cargas máx."
L["Max Health"] = "Salud máx." L["Max Health"] = "Salud máx."
L["Max Power"] = "Poder máx." L["Max Power"] = "Poder máx."
@@ -847,7 +846,6 @@ L["Name of the (sub-)zone currently shown above the minimap."] = "Nombre de la (
L["Name(s)"] = "Nombre(s)" L["Name(s)"] = "Nombre(s)"
L["Name/Realm of Caster's Target"] = "Nombre/Reino del objetivo del lanzador" L["Name/Realm of Caster's Target"] = "Nombre/Reino del objetivo del lanzador"
L["Nameplate"] = "Placa" L["Nameplate"] = "Placa"
L["Nameplate Type"] = "Tipo de placa"
L["Nameplates"] = "Placas" L["Nameplates"] = "Placas"
L["Names of affected Players"] = "Nombres de los jugadores afectados" L["Names of affected Players"] = "Nombres de los jugadores afectados"
L["Names of unaffected Players"] = "Nombres de los jugadores no afectados" L["Names of unaffected Players"] = "Nombres de los jugadores no afectados"
@@ -1020,8 +1018,8 @@ L["Progress Total"] = "Progreso total"
L["Progress Value"] = "Valor de progreso" L["Progress Value"] = "Valor de progreso"
L["Pulse"] = "Pulso" L["Pulse"] = "Pulso"
L["PvP Flagged"] = "Marcado JcJ" L["PvP Flagged"] = "Marcado JcJ"
L["PvP Talent selected"] = "Talento de JcJ seleccionado"
L["PvP Talent Selected"] = "Talento de JcJ seleccionado" L["PvP Talent Selected"] = "Talento de JcJ seleccionado"
L["PvP Talent selected"] = "Talento de JcJ seleccionado"
L["Quality Id"] = "ID de calidad" L["Quality Id"] = "ID de calidad"
L["Quantity"] = "Cantidad" L["Quantity"] = "Cantidad"
L["Quantity earned this week"] = "Cantidad ganada esta semana" L["Quantity earned this week"] = "Cantidad ganada esta semana"
+39 -67
View File
@@ -21,22 +21,16 @@ L["|cffeda55fLeft-Click|r to toggle showing the main window."] = "|cffeda55fClic
L["|cffeda55fMiddle-Click|r to toggle the minimap icon on or off."] = "Clique du milieu pour activer ou désactiver l'icône de la mini-carte." L["|cffeda55fMiddle-Click|r to toggle the minimap icon on or off."] = "Clique du milieu pour activer ou désactiver l'icône de la mini-carte."
L["|cffeda55fRight-Click|r to toggle performance profiling window."] = "|cffeda55fClic-Droit|r pour basculer la fenêtre de profilage des performances." L["|cffeda55fRight-Click|r to toggle performance profiling window."] = "|cffeda55fClic-Droit|r pour basculer la fenêtre de profilage des performances."
L["|cffeda55fShift-Click|r to pause addon execution."] = "|cffeda55fMaj-Clic|r Pour suspendre l'exécution de l'addon." L["|cffeda55fShift-Click|r to pause addon execution."] = "|cffeda55fMaj-Clic|r Pour suspendre l'exécution de l'addon."
--[[Translation missing --]] L["|cffff0000deprecated|r"] = "|cffff0000obsolète|r"
L["|cffff0000deprecated|r"] = "|cffff0000deprecated|r"
L["|cFFFF0000Not|r Item Bonus Id Equipped"] = "ID du bonus de l'objet |cFFFF0000non|r équipé" L["|cFFFF0000Not|r Item Bonus Id Equipped"] = "ID du bonus de l'objet |cFFFF0000non|r équipé"
--[[Translation missing --]] L["|cFFFF0000Not|r Item Equipped"] = "Objet |cFFFF0000non|r équipé"
L["|cFFFF0000Not|r Item Equipped"] = "|cFFFF0000Not|r Item Equipped"
L["|cFFFF0000Not|r Player Name/Realm"] = "|cFFFF0000Not|r Nom du joueur / serveur" L["|cFFFF0000Not|r Player Name/Realm"] = "|cFFFF0000Not|r Nom du joueur / serveur"
--[[Translation missing --]] --[[Translation missing --]]
L["|cFFFF0000Not|r Spell Known"] = "|cFFFF0000Not|r Spell Known" L["|cFFFF0000Not|r Spell Known"] = "|cFFFF0000Not|r Spell Known"
--[[Translation missing --]]
L[ [=[|cFFFF0000Support for unfiltered COMBAT_LOG_EVENT_UNFILTERED is deprecated|r L[ [=[|cFFFF0000Support for unfiltered COMBAT_LOG_EVENT_UNFILTERED is deprecated|r
COMBAT_LOG_EVENT_UNFILTERED without a filter are disabled as its very performance costly. COMBAT_LOG_EVENT_UNFILTERED without a filter are disabled as its very performance costly.
Find more information: Find more information:
https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Triggers#events]=] ] = [=[|cFFFF0000Support for unfiltered COMBAT_LOG_EVENT_UNFILTERED is deprecated|r https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Triggers#events]=] ] = "|cFFFF0000La prise en charge des événements COMBAT_LOG_EVENT_UNFILTERED non filtrés est obsolète|r Les événements COMBAT_LOG_EVENT_UNFILTERED sans filtre sont désactivés, car ils nuisent fortement aux performances. Plus d'informations : https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Triggers#events"
COMBAT_LOG_EVENT_UNFILTERED without a filter are disabled as its very performance costly.
Find more information:
https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Triggers#events]=]
L["|cFFffcc00Extra Options:|r %s"] = "|cFFffcc00Options supplémentaires :|r %s" L["|cFFffcc00Extra Options:|r %s"] = "|cFFffcc00Options supplémentaires :|r %s"
L["|cFFffcc00Extra Options:|r None"] = "|cFFffcc00Options supplémentaires :|r Aucun" L["|cFFffcc00Extra Options:|r None"] = "|cFFffcc00Options supplémentaires :|r Aucun"
L[ [=[• |cff00ff00Player|r, |cff00ff00Target|r, |cff00ff00Focus|r, and |cff00ff00Pet|r correspond directly to those individual unitIDs. L[ [=[• |cff00ff00Player|r, |cff00ff00Target|r, |cff00ff00Focus|r, and |cff00ff00Pet|r correspond directly to those individual unitIDs.
@@ -45,20 +39,15 @@ L[ [=[• |cff00ff00Player|r, |cff00ff00Target|r, |cff00ff00Focus|r, and |cff00f
• |cffffff00Party|r, |cffffff00Raid|r, |cffffff00Boss|r, |cffffff00Arena|r, and |cffffff00Nameplate|r can match multiple corresponding unitIDs. • |cffffff00Party|r, |cffffff00Raid|r, |cffffff00Boss|r, |cffffff00Arena|r, and |cffffff00Nameplate|r can match multiple corresponding unitIDs.
• |cffffff00Smart Group|r adjusts to your current group type, matching just the "player" when solo, "party" units (including "player") in a party or "raid" units in a raid. • |cffffff00Smart Group|r adjusts to your current group type, matching just the "player" when solo, "party" units (including "player") in a party or "raid" units in a raid.
|cffffff00*|r Yellow Unit settings will create clones for each matching unit while this trigger is providing Dynamic Info to the Aura.]=] ] = [=[• |cff00ff00Joueur|r, |cff00ff00Cible|r, |cff00ff00Focalisation|r, and |cff00ff00Animal de compagnie|r |cffffff00*|r Yellow Unit settings will create clones for each matching unit while this trigger is providing Dynamic Info to the Aura.]=] ] = "• |cff00ff00Joueur|r, |cff00ff00Cible|r, |cff00ff00Focalisation|r et |cff00ff00Familier|r correspondent directement à ces identifiants dunité spécifiques. • |cff00ff00Unité spécifique|r vous permet dindiquer un identifiant dunité valide à surveiller. |cffff0000Remarque|r : Le jeu ne déclenche pas d’événements pour tous les identifiants dunité valides, ce qui rend certains non traçables par ce déclencheur. • |cffffff00Groupe|r, |cffffff00Raid|r, |cffffff00Boss|r, |cffffff00Arène|r et |cffffff00Barre de vie|r peuvent correspondre à plusieurs identifiants dunité associés. • |cffffff00Groupe intelligent|r sajuste en fonction de votre type de groupe actuel : il correspond uniquement au \"joueur\" en solo, aux unités du \"groupe\" (y compris le joueur) en groupe, ou aux unités du \"raid\" en raid. |cffffff00*|r Les paramètres dunité en jaune créeront des clones pour chaque unité correspondante tant que ce déclencheur fournit des informations dynamiques à laura."
correspondent directement à ces identifiants d'unités individuelles. • |cff00ff00Unité spécifique|r vous permet de fournir un identifiant d'unité spécifique valide à surveiller. |cffff0000Note|r : Le jeu ne déclenchera pas d'événements pour tous les identifiants d'unités valides, ce qui rendra certains d'entre eux non traçables par ce déclencheur. • |cffffff00Groupe|r, |cffffff00Raid|r, |cffffff00Boss|r, |cffffff00Arène|r, et |cffffff00Nameplate|r peut correspondre à plusieurs identifiant d'unité. • Le |cffffff00groupe intelligent|r s'adapte à votre type de groupe actuel, en ne faisant correspondre que le "joueur" en solo, les unités du "groupe" (y compris le "joueur") dans un groupe ou les unités du "raid" dans un raid. |cffffff00*|r Les paramètres de l'unité jaune créeront des clones pour chaque unité correspondante pendant que ce déclencheur fournit des informations dynamiques à l'Aura.]=] L["1. Profession 1. Accessory"] = "1. Profession 1. Accessoire"
--[[Translation missing --]] L["1. Profession 2. Accessory"] = "1. Profession 2. Accessoire"
L["1. Profession 1. Accessory"] = "1. Profession 1. Accessory" L["1. Professsion Tool"] = "1. Outil de profession"
--[[Translation missing --]]
L["1. Profession 2. Accessory"] = "1. Profession 2. Accessory"
--[[Translation missing --]]
L["1. Professsion Tool"] = "1. Professsion Tool"
L["10 Man Raid"] = "Raid 10 Joueurs" L["10 Man Raid"] = "Raid 10 Joueurs"
L["10 Player Raid"] = "Raid à 10 joueurs" L["10 Player Raid"] = "Raid à 10 Joueurs"
L["10 Player Raid (Heroic)"] = "Raid 10 Joueurs (Héroïque)" L["10 Player Raid (Heroic)"] = "Raid à 10 Joueurs (Héroïque)"
L["10 Player Raid (Normal)"] = "Raid 10 Joueurs (Normal)" L["10 Player Raid (Normal)"] = "Raid à 10 Joueurs (Normal)"
--[[Translation missing --]] L["2. Profession 1. Accessory"] = "2. Profession 1. Accessoire"
L["2. Profession 1. Accessory"] = "2. Profession 1. Accessory"
--[[Translation missing --]] --[[Translation missing --]]
L["2. Profession 2. Accessory"] = "2. Profession 2. Accessory" L["2. Profession 2. Accessory"] = "2. Profession 2. Accessory"
--[[Translation missing --]] --[[Translation missing --]]
@@ -139,8 +128,7 @@ L["Amount"] = "Quantité"
L["Anchoring"] = "Anchoring" L["Anchoring"] = "Anchoring"
--[[Translation missing --]] --[[Translation missing --]]
L["And Talent"] = "And Talent" L["And Talent"] = "And Talent"
--[[Translation missing --]] L["Angle and Radius"] = "Angle et rayon"
L["Angle and Radius"] = "Angle and Radius"
L["Animations"] = "Animations" L["Animations"] = "Animations"
L["Anticlockwise"] = "Sens anti-horaire" L["Anticlockwise"] = "Sens anti-horaire"
L["Anub'Rekhan"] = "Anub'Rekhan" L["Anub'Rekhan"] = "Anub'Rekhan"
@@ -161,6 +149,8 @@ L["Assigned Role"] = "Rôle assigné"
L["Assigned Role Icon"] = "Icône de rôle assigné" L["Assigned Role Icon"] = "Icône de rôle assigné"
--[[Translation missing --]] --[[Translation missing --]]
L["Assist"] = "Assist" L["Assist"] = "Assist"
--[[Translation missing --]]
L["Assisted Combat Next Cast"] = "Assisted Combat Next Cast"
L["At Least One Enemy"] = "Au moins un ennemi" L["At Least One Enemy"] = "Au moins un ennemi"
--[[Translation missing --]] --[[Translation missing --]]
L["At missing Value"] = "At missing Value" L["At missing Value"] = "At missing Value"
@@ -260,8 +250,7 @@ L["Black Wing Lair"] = "Black Wing Lair"
--[[Translation missing --]] --[[Translation missing --]]
L["Bleed"] = "Bleed" L["Bleed"] = "Bleed"
L["Blizzard Combat Text"] = "Texte de Combat Blizzard" L["Blizzard Combat Text"] = "Texte de Combat Blizzard"
--[[Translation missing --]] L["Blizzard Cooldown Reduction"] = "Réduction du temps de recharge de Blizzard"
L["Blizzard Cooldown Reduction"] = "Blizzard Cooldown Reduction"
L["Block"] = "Bloc" L["Block"] = "Bloc"
L["Block (%)"] = "Blocage" L["Block (%)"] = "Blocage"
L["Block against Target (%)"] = "Blocage contre la cible" L["Block against Target (%)"] = "Blocage contre la cible"
@@ -269,12 +258,10 @@ L["Block Value"] = "Valeur du bloc"
L["Blocked"] = "Bloqué" L["Blocked"] = "Bloqué"
--[[Translation missing --]] --[[Translation missing --]]
L["Blood"] = "Blood" L["Blood"] = "Blood"
--[[Translation missing --]] L["Blood Rune #1"] = "Rune de sang #1"
L["Blood Rune #1"] = "Blood Rune #1"
--[[Translation missing --]] --[[Translation missing --]]
L["Blood Rune #2"] = "Blood Rune #2" L["Blood Rune #2"] = "Blood Rune #2"
--[[Translation missing --]] L["Bloodlord Mandokir"] = "Seigneur sanglant Mandokir"
L["Bloodlord Mandokir"] = "Bloodlord Mandokir"
--[[Translation missing --]] --[[Translation missing --]]
L["Bonus Reputation Gain"] = "Bonus Reputation Gain" L["Bonus Reputation Gain"] = "Bonus Reputation Gain"
L["Border"] = "Encadrement" L["Border"] = "Encadrement"
@@ -549,14 +536,12 @@ L["Destination unit's raid mark index"] = "Destination unit's raid mark index"
L["Destination unit's raid mark texture"] = "Destination unit's raid mark texture" L["Destination unit's raid mark texture"] = "Destination unit's raid mark texture"
--[[Translation missing --]] --[[Translation missing --]]
L["Difficulty"] = "Difficulty" L["Difficulty"] = "Difficulty"
--[[Translation missing --]] L["Disable Spell Known Check"] = "Désactiver la vérification des sorts connus"
L["Disable Spell Known Check"] = "Disable Spell Known Check"
--[[Translation missing --]] --[[Translation missing --]]
L["Disabled"] = "Disabled" L["Disabled"] = "Disabled"
--[[Translation missing --]] --[[Translation missing --]]
L["Disabled feature %q"] = "Disabled feature %q" L["Disabled feature %q"] = "Disabled feature %q"
--[[Translation missing --]] L["Disabled Spell Known Check"] = "Vérification des sorts connus désactivées"
L["Disabled Spell Known Check"] = "Disabled Spell Known Check"
--[[Translation missing --]] --[[Translation missing --]]
L["Discovered"] = "Discovered" L["Discovered"] = "Discovered"
L["Disease"] = "Maladie" L["Disease"] = "Maladie"
@@ -684,10 +669,11 @@ L["Error deserializing"] = "Error deserializing"
L["Error Frame"] = "Fenêtre d'erreur" L["Error Frame"] = "Fenêtre d'erreur"
--[[Translation missing --]] --[[Translation missing --]]
L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "ERROR in '%s' unknown or incompatible sub element type '%s'" L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "ERROR in '%s' unknown or incompatible sub element type '%s'"
--[[Translation missing --]]
L["Error in aura '%s'"] = "Error in aura '%s'"
L["Error not receiving display information from %s"] = "Erreur de non-réception d'informations d'affichage de %s" L["Error not receiving display information from %s"] = "Erreur de non-réception d'informations d'affichage de %s"
--[[Translation missing --]] --[[Translation missing --]]
L["Essence"] = "Essence" L["Essence"] = "Essence"
--[[Translation missing --]]
L["Essence #1"] = "Essence #1" L["Essence #1"] = "Essence #1"
--[[Translation missing --]] --[[Translation missing --]]
L["Essence #2"] = "Essence #2" L["Essence #2"] = "Essence #2"
@@ -800,8 +786,7 @@ L["Friendship Reputation"] = "Friendship Reputation"
--[[Translation missing --]] --[[Translation missing --]]
L["Frost"] = "Frost" L["Frost"] = "Frost"
L["Frost Resistance"] = "Résistance au givre" L["Frost Resistance"] = "Résistance au givre"
--[[Translation missing --]] L["Frost Rune #1"] = "Rune de givre n°1"
L["Frost Rune #1"] = "Frost Rune #1"
--[[Translation missing --]] --[[Translation missing --]]
L["Frost Rune #2"] = "Frost Rune #2" L["Frost Rune #2"] = "Frost Rune #2"
L["Full"] = "Plein" L["Full"] = "Plein"
@@ -887,8 +872,7 @@ L["Heroic Party"] = "Heroic Party"
L["Hide"] = "Cacher" L["Hide"] = "Cacher"
--[[Translation missing --]] --[[Translation missing --]]
L["Hide 0 cooldowns"] = "Hide 0 cooldowns" L["Hide 0 cooldowns"] = "Hide 0 cooldowns"
--[[Translation missing --]] L["Hide Timer Text"] = "Masquer le texte du minuteur"
L["Hide Timer Text"] = "Hide Timer Text"
L["High Damage"] = "Dégâts élevés" L["High Damage"] = "Dégâts élevés"
--[[Translation missing --]] --[[Translation missing --]]
L["High Priest Thekal"] = "High Priest Thekal" L["High Priest Thekal"] = "High Priest Thekal"
@@ -921,10 +905,10 @@ L["Icon Function"] = "Icon Function"
--[[Translation missing --]] --[[Translation missing --]]
L["Icon Function (fallback state)"] = "Icon Function (fallback state)" L["Icon Function (fallback state)"] = "Icon Function (fallback state)"
--[[Translation missing --]] --[[Translation missing --]]
L["Id"] = "Id"
--[[Translation missing --]]
L["ID"] = "ID" L["ID"] = "ID"
--[[Translation missing --]] --[[Translation missing --]]
L["Id"] = "Id"
--[[Translation missing --]]
L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"] = "If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!" L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"] = "If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"
L["Ignore Dead"] = "Ignorer la mort" L["Ignore Dead"] = "Ignorer la mort"
L["Ignore Disconnected"] = "Ignorer les déconnectés" L["Ignore Disconnected"] = "Ignorer les déconnectés"
@@ -987,8 +971,8 @@ L["Interrupt School"] = "Interrupt School"
--[[Translation missing --]] --[[Translation missing --]]
L["Interrupted School Text"] = "Interrupted School Text" L["Interrupted School Text"] = "Interrupted School Text"
L["Interruptible"] = "Interruptible" L["Interruptible"] = "Interruptible"
L["Inverse"] = "Inverse" L["Inverse"] = "Inverser"
L["Inverse Pet Behavior"] = "Inverser le Comportement du Familier" L["Inverse Pet Behavior"] = "Inverser le comportement du familier"
--[[Translation missing --]] --[[Translation missing --]]
L["Is Away from Keyboard"] = "Is Away from Keyboard" L["Is Away from Keyboard"] = "Is Away from Keyboard"
--[[Translation missing --]] --[[Translation missing --]]
@@ -1182,8 +1166,7 @@ L["Missing"] = "Manquant"
L["Mists of Pandaria"] = "Mists of Pandaria" L["Mists of Pandaria"] = "Mists of Pandaria"
L["Moam"] = "Moam" L["Moam"] = "Moam"
L["Model"] = "Modèle" L["Model"] = "Modèle"
--[[Translation missing --]] L["Modern Blizzard (1h 3m | 3m 7s | 10s | 2.4)"] = "Blizzard moderne (1h 3min | 3m 7s | 10s | 2.4)"
L["Modern Blizzard (1h 3m | 3m 7s | 10s | 2.4)"] = "Modern Blizzard (1h 3m | 3m 7s | 10s | 2.4)"
--[[Translation missing --]] --[[Translation missing --]]
L["Modernize"] = "Modernize" L["Modernize"] = "Modernize"
--[[Translation missing --]] --[[Translation missing --]]
@@ -1202,7 +1185,7 @@ L["Monster Yell"] = "Cri de monstre"
L["Moon"] = "Moon" L["Moon"] = "Moon"
L["Most remaining time"] = "Plus de temps restant" L["Most remaining time"] = "Plus de temps restant"
L["Mounted"] = "En monture" L["Mounted"] = "En monture"
L["Mouse Cursor"] = "Curseur de Souris" L["Mouse Cursor"] = "Curseur de la souris"
L["Movement Speed Rating"] = [=[Score de vitesse L["Movement Speed Rating"] = [=[Score de vitesse
]=] ]=]
L["Multi-target"] = "Multi-cibles" L["Multi-target"] = "Multi-cibles"
@@ -1219,8 +1202,6 @@ L["Name of the (sub-)zone currently shown above the minimap."] = "Nom de la (sou
L["Name(s)"] = "Name(s)" L["Name(s)"] = "Name(s)"
L["Name/Realm of Caster's Target"] = "Nom/Royaume de la Cible du Lanceur de sort" L["Name/Realm of Caster's Target"] = "Nom/Royaume de la Cible du Lanceur de sort"
L["Nameplate"] = "Barre de vie" L["Nameplate"] = "Barre de vie"
--[[Translation missing --]]
L["Nameplate Type"] = "Nameplate Type"
L["Nameplates"] = "Barres de vie" L["Nameplates"] = "Barres de vie"
L["Names of affected Players"] = "Noms des joueurs affectés" L["Names of affected Players"] = "Noms des joueurs affectés"
L["Names of unaffected Players"] = "Noms des joueurs non affectés" L["Names of unaffected Players"] = "Noms des joueurs non affectés"
@@ -1344,8 +1325,7 @@ L["Officer"] = "Officier"
--[[Translation missing --]] --[[Translation missing --]]
L["Offset from progress"] = "Offset from progress" L["Offset from progress"] = "Offset from progress"
L["Offset Timer"] = "Décalage de la durée" L["Offset Timer"] = "Décalage de la durée"
--[[Translation missing --]] L["Old Blizzard (2h | 3m | 10s | 2.4)"] = "Blizzard ancien (2h | 3m | 10s | 2.4)"
L["Old Blizzard (2h | 3m | 10s | 2.4)"] = "Old Blizzard (2h | 3m | 10s | 2.4)"
L["On Cooldown"] = "En recharge" L["On Cooldown"] = "En recharge"
--[[Translation missing --]] --[[Translation missing --]]
L["On Taxi"] = "On Taxi" L["On Taxi"] = "On Taxi"
@@ -1470,9 +1450,9 @@ L["Progress Total"] = "Progrès Total"
L["Progress Value"] = "Valeur de progression" L["Progress Value"] = "Valeur de progression"
L["Pulse"] = "Pulsation" L["Pulse"] = "Pulsation"
L["PvP Flagged"] = "JcJ activé" L["PvP Flagged"] = "JcJ activé"
L["PvP Talent selected"] = "Talent JcJ sélectionné"
--[[Translation missing --]] --[[Translation missing --]]
L["PvP Talent Selected"] = "PvP Talent Selected" L["PvP Talent Selected"] = "PvP Talent Selected"
L["PvP Talent selected"] = "Talent JcJ sélectionné"
--[[Translation missing --]] --[[Translation missing --]]
L["Quality Id"] = "Quality Id" L["Quality Id"] = "Quality Id"
--[[Translation missing --]] --[[Translation missing --]]
@@ -1527,10 +1507,8 @@ L["Receiving display information"] = "Réception d'information de graphique de %
L["Reflect"] = "Renvoi" L["Reflect"] = "Renvoi"
L["Region type %s not supported"] = "Région de type %s non supporté" L["Region type %s not supported"] = "Région de type %s non supporté"
L["Relative"] = "Relatif" L["Relative"] = "Relatif"
--[[Translation missing --]] L["Relative X-Offset"] = "Décalage sur l'axe X"
L["Relative X-Offset"] = "Relative X-Offset" L["Relative Y-Offset"] = "Décalage sur l'axe Y"
--[[Translation missing --]]
L["Relative Y-Offset"] = "Relative Y-Offset"
L["Remaining Duration"] = "Durée Restante" L["Remaining Duration"] = "Durée Restante"
L["Remaining Time"] = "Temps restant" L["Remaining Time"] = "Temps restant"
L["Remove Obsolete Auras"] = "Retirer les auras obsolètes" L["Remove Obsolete Auras"] = "Retirer les auras obsolètes"
@@ -1969,17 +1947,13 @@ L["Toggle Options Window"] = "Activer/Désactiver la Fenêtre d'Options"
--[[Translation missing --]] --[[Translation missing --]]
L["Toggle Performance Profiling Window"] = "Toggle Performance Profiling Window" L["Toggle Performance Profiling Window"] = "Toggle Performance Profiling Window"
L["Tooltip"] = "Info-bulle" L["Tooltip"] = "Info-bulle"
--[[Translation missing --]] L["Tooltip 1"] = "Info-bulle 1"
L["Tooltip 1"] = "Tooltip 1" L["Tooltip 2"] = "Info-bulle 2"
--[[Translation missing --]] L["Tooltip 3"] = "Info-bulle 3"
L["Tooltip 2"] = "Tooltip 2"
--[[Translation missing --]]
L["Tooltip 3"] = "Tooltip 3"
L["Tooltip Value 1"] = "Valeur de l'info-bulle 1" L["Tooltip Value 1"] = "Valeur de l'info-bulle 1"
L["Tooltip Value 2"] = "Valeur de l'info-bulle 2" L["Tooltip Value 2"] = "Valeur de l'info-bulle 2"
L["Tooltip Value 3"] = "Valeur de l'info-bulle 3" L["Tooltip Value 3"] = "Valeur de l'info-bulle 3"
--[[Translation missing --]] L["Tooltip Value 4"] = "Valeur de l'info-bulle 4"
L["Tooltip Value 4"] = "Tooltip Value 4"
L["Top"] = "Haut" L["Top"] = "Haut"
L["Top Left"] = "Haut Gauche" L["Top Left"] = "Haut Gauche"
L["Top Right"] = "Haut Droite" L["Top Right"] = "Haut Droite"
@@ -2091,10 +2065,8 @@ L["Use Texture"] = "Use Texture"
L["Use Watched Faction"] = "Use Watched Faction" L["Use Watched Faction"] = "Use Watched Faction"
--[[Translation missing --]] --[[Translation missing --]]
L["Uses UnitInRange() to check if in range. Matches default raid frames out of range behavior, which is between 25 to 40 yards depending on your class and spec."] = "Uses UnitInRange() to check if in range. Matches default raid frames out of range behavior, which is between 25 to 40 yards depending on your class and spec." L["Uses UnitInRange() to check if in range. Matches default raid frames out of range behavior, which is between 25 to 40 yards depending on your class and spec."] = "Uses UnitInRange() to check if in range. Matches default raid frames out of range behavior, which is between 25 to 40 yards depending on your class and spec."
--[[Translation missing --]] L["Using WeakAuras.clones is deprecated. Use WeakAuras.GetRegion(id, cloneId) instead."] = "L'utilisation de WeakAuras.clones est obsolète. Utilisez plutôt WeakAuras.GetRegion(id, cloneId)."
L["Using WeakAuras.clones is deprecated. Use WeakAuras.GetRegion(id, cloneId) instead."] = "Using WeakAuras.clones is deprecated. Use WeakAuras.GetRegion(id, cloneId) instead." L["Using WeakAuras.regions is deprecated. Use WeakAuras.GetRegion(id) instead."] = "L'utilisation de WeakAuras.regions est obsolète. Utilisez plutôt WeakAuras.GetRegion(id)."
--[[Translation missing --]]
L["Using WeakAuras.regions is deprecated. Use WeakAuras.GetRegion(id) instead."] = "Using WeakAuras.regions is deprecated. Use WeakAuras.GetRegion(id) instead."
L["Vaelastrasz the Corrupt"] = "Vaelastrasz le Corrompu" L["Vaelastrasz the Corrupt"] = "Vaelastrasz le Corrompu"
L["Versatility (%)"] = "Polyvalence (%)" L["Versatility (%)"] = "Polyvalence (%)"
L["Versatility Rating"] = "Score de Polyvalence" L["Versatility Rating"] = "Score de Polyvalence"
+12 -10
View File
@@ -142,6 +142,8 @@ L["Assigned Role"] = "Ruolo assegnato"
L["Assigned Role Icon"] = "Icona del ruolo assegnato" L["Assigned Role Icon"] = "Icona del ruolo assegnato"
--[[Translation missing --]] --[[Translation missing --]]
L["Assist"] = "Assist" L["Assist"] = "Assist"
--[[Translation missing --]]
L["Assisted Combat Next Cast"] = "Assisted Combat Next Cast"
L["At Least One Enemy"] = "Almeno un nemico" L["At Least One Enemy"] = "Almeno un nemico"
L["At missing Value"] = "Al valore mancante" L["At missing Value"] = "Al valore mancante"
L["At Percent"] = "In Percentuale" L["At Percent"] = "In Percentuale"
@@ -694,6 +696,8 @@ L["Error Frame"] = "Error Frame"
--[[Translation missing --]] --[[Translation missing --]]
L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "ERROR in '%s' unknown or incompatible sub element type '%s'" L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "ERROR in '%s' unknown or incompatible sub element type '%s'"
--[[Translation missing --]] --[[Translation missing --]]
L["Error in aura '%s'"] = "Error in aura '%s'"
--[[Translation missing --]]
L["Error not receiving display information from %s"] = "Error not receiving display information from %s" L["Error not receiving display information from %s"] = "Error not receiving display information from %s"
--[[Translation missing --]] --[[Translation missing --]]
L["Essence"] = "Essence" L["Essence"] = "Essence"
@@ -1000,10 +1004,10 @@ L["Icon Function"] = "Icon Function"
--[[Translation missing --]] --[[Translation missing --]]
L["Icon Function (fallback state)"] = "Icon Function (fallback state)" L["Icon Function (fallback state)"] = "Icon Function (fallback state)"
--[[Translation missing --]] --[[Translation missing --]]
L["Id"] = "Id"
--[[Translation missing --]]
L["ID"] = "ID" L["ID"] = "ID"
--[[Translation missing --]] --[[Translation missing --]]
L["Id"] = "Id"
--[[Translation missing --]]
L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"] = "If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!" L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"] = "If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"
--[[Translation missing --]] --[[Translation missing --]]
L["Ignore Dead"] = "Ignore Dead" L["Ignore Dead"] = "Ignore Dead"
@@ -1298,10 +1302,10 @@ E.g. 1;2;1;2;2.5;3]=] ] = [=[Matches stage number of encounter journal.
Intermissions are .5 Intermissions are .5
E.g. 1;2;1;2;2.5;3]=] E.g. 1;2;1;2;2.5;3]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Max Char "] = "Max Char "
--[[Translation missing --]]
L["Max Char"] = "Max Char" L["Max Char"] = "Max Char"
--[[Translation missing --]] --[[Translation missing --]]
L["Max Char "] = "Max Char "
--[[Translation missing --]]
L["Max Charges"] = "Max Charges" L["Max Charges"] = "Max Charges"
--[[Translation missing --]] --[[Translation missing --]]
L["Max Health"] = "Max Health" L["Max Health"] = "Max Health"
@@ -1414,8 +1418,6 @@ L["Name/Realm of Caster's Target"] = "Name/Realm of Caster's Target"
--[[Translation missing --]] --[[Translation missing --]]
L["Nameplate"] = "Nameplate" L["Nameplate"] = "Nameplate"
--[[Translation missing --]] --[[Translation missing --]]
L["Nameplate Type"] = "Nameplate Type"
--[[Translation missing --]]
L["Nameplates"] = "Nameplates" L["Nameplates"] = "Nameplates"
--[[Translation missing --]] --[[Translation missing --]]
L["Names of affected Players"] = "Names of affected Players" L["Names of affected Players"] = "Names of affected Players"
@@ -1760,10 +1762,10 @@ L["Pulse"] = "Pulse"
--[[Translation missing --]] --[[Translation missing --]]
L["PvP Flagged"] = "PvP Flagged" L["PvP Flagged"] = "PvP Flagged"
--[[Translation missing --]] --[[Translation missing --]]
L["PvP Talent selected"] = "PvP Talent selected"
--[[Translation missing --]]
L["PvP Talent Selected"] = "PvP Talent Selected" L["PvP Talent Selected"] = "PvP Talent Selected"
--[[Translation missing --]] --[[Translation missing --]]
L["PvP Talent selected"] = "PvP Talent selected"
--[[Translation missing --]]
L["Quality Id"] = "Quality Id" L["Quality Id"] = "Quality Id"
--[[Translation missing --]] --[[Translation missing --]]
L["Quantity"] = "Quantity" L["Quantity"] = "Quantity"
@@ -2292,10 +2294,10 @@ L["Talent |cFFFF0000Not|r Selected"] = "Talent |cFFFF0000Not|r Selected"
--[[Translation missing --]] --[[Translation missing --]]
L["Talent Known"] = "Talent Known" L["Talent Known"] = "Talent Known"
--[[Translation missing --]] --[[Translation missing --]]
L["Talent Selected"] = "Talent Selected"
--[[Translation missing --]]
L["Talent selected"] = "Talent selected" L["Talent selected"] = "Talent selected"
--[[Translation missing --]] --[[Translation missing --]]
L["Talent Selected"] = "Talent Selected"
--[[Translation missing --]]
L["Talent Specialization"] = "Talent Specialization" L["Talent Specialization"] = "Talent Specialization"
--[[Translation missing --]] --[[Translation missing --]]
L["Tanking And Highest"] = "Tanking And Highest" L["Tanking And Highest"] = "Tanking And Highest"
+33 -32
View File
@@ -10,7 +10,7 @@ L[ [=[ Filter formats: 'Name', 'Name-Realm', '-Realm'.
Supports multiple entries, separated by commas Supports multiple entries, separated by commas
Can use \ to escape -.]=] ] = [=[ : '이름', '이름-서버', '-서버'. , . Can use \ to escape -.]=] ] = [=[ : '이름', '이름-서버', '-서버'. , .
- \ .]=] - \ .]=]
L["%s Overlay Color"] = "%s 오버레이 색깔" L["%s Overlay Color"] = "%s 오버레이"
L["* Suffix"] = "* 접미사" L["* Suffix"] = "* 접미사"
L["/wa help - Show this message"] = "/wa help - 이 메시지를 표시합니다" L["/wa help - Show this message"] = "/wa help - 이 메시지를 표시합니다"
L["/wa minimap - Toggle the minimap icon"] = "/wa minimap - 미니맵 아이콘을 켜거나 끕니다" L["/wa minimap - Toggle the minimap icon"] = "/wa minimap - 미니맵 아이콘을 켜거나 끕니다"
@@ -108,7 +108,7 @@ L["Alert Type"] = "경보 종류"
L["Alive"] = "생존" L["Alive"] = "생존"
L["All"] = "모두" L["All"] = "모두"
L["All children of this aura will also not be loaded, to minimize the chance of further corruption."] = "이 위크오라의 모든 자식 위크오라도 불러오지 않을 것입니다. 오염 가능성을 최소화하기 위함입니다." L["All children of this aura will also not be loaded, to minimize the chance of further corruption."] = "이 위크오라의 모든 자식 위크오라도 불러오지 않을 것입니다. 오염 가능성을 최소화하기 위함입니다."
L["All States table contains a non table at key: '%s'."] = "올 스테이트 테이블의 키에 테이블이 아닌 것을 포함하고 있습니다: '%s'." L["All States table contains a non table at key: '%s'."] = "All States 테이블의 키에 테이블이 아닌 데이터가 있습니다: '%s'."
L["All Triggers"] = "활성 조건 전부 발동" L["All Triggers"] = "활성 조건 전부 발동"
L["Alliance"] = "얼라이언스" L["Alliance"] = "얼라이언스"
L["Allow partial matches"] = "부분 일치 허용" L["Allow partial matches"] = "부분 일치 허용"
@@ -116,7 +116,7 @@ L["Alpha"] = "불투명도"
L["Alternate Power"] = "보조 자원" L["Alternate Power"] = "보조 자원"
L["Always"] = "항상" L["Always"] = "항상"
L["Always active trigger"] = "항상 활성 조건 활성화" L["Always active trigger"] = "항상 활성 조건 활성화"
L["Always include realm"] = "항상 서버 포함" L["Always include realm"] = "항상 서버명 표시"
L["Always True"] = "항상 참" L["Always True"] = "항상 참"
L["Amount"] = "수량" L["Amount"] = "수량"
L["Anchoring"] = "고정 중" L["Anchoring"] = "고정 중"
@@ -141,6 +141,7 @@ L["Ascending"] = "오름차순"
L["Assigned Role"] = "지정된 역할" L["Assigned Role"] = "지정된 역할"
L["Assigned Role Icon"] = "지정된 역할 아이콘" L["Assigned Role Icon"] = "지정된 역할 아이콘"
L["Assist"] = "부공격대장" L["Assist"] = "부공격대장"
L["Assisted Combat Next Cast"] = "전투 보조 다음 시전"
L["At Least One Enemy"] = "최소 1명의 적 대상" L["At Least One Enemy"] = "최소 1명의 적 대상"
L["At missing Value"] = "잃은 수치" L["At missing Value"] = "잃은 수치"
L["At Percent"] = "백분율" L["At Percent"] = "백분율"
@@ -187,7 +188,7 @@ L["Ayamiss the Hunter"] = "사냥꾼 아야미스"
L["Azuregos"] = "아주어고스" L["Azuregos"] = "아주어고스"
L["Back and Forth"] = "왕복" L["Back and Forth"] = "왕복"
L["Background"] = "배경" L["Background"] = "배경"
L["Background Color"] = "배경 색깔" L["Background Color"] = "배경"
L["Balnazzar"] = "발나자르" L["Balnazzar"] = "발나자르"
L["Bar Color/Gradient Start"] = "바 색깔/그라디언트 첫 색깔" L["Bar Color/Gradient Start"] = "바 색깔/그라디언트 첫 색깔"
L["Bar enabled in BigWigs settings"] = "타이머 바가 BigWigs 설정에서 활성화됨" L["Bar enabled in BigWigs settings"] = "타이머 바가 BigWigs 설정에서 활성화됨"
@@ -359,14 +360,14 @@ L["Current Zone Group"] = "현재 있는 지역 그룹"
L["Curse"] = "저주" L["Curse"] = "저주"
L["Custom"] = "사용자 정의" L["Custom"] = "사용자 정의"
L["Custom Action"] = "사용자 정의 동작" L["Custom Action"] = "사용자 정의 동작"
L["Custom Anchor"] = "사용자 정의 방식 고정" L["Custom Anchor"] = "사용자 정의 위치 고정"
L["Custom Check"] = "사용자 정의 검사" L["Custom Check"] = "사용자 정의 검사"
L["Custom Color"] = "사용자 정의 색깔" L["Custom Color"] = "사용자 정의 색깔"
L["Custom Condition Code"] = "사용자 정의 조건 코드" L["Custom Condition Code"] = "사용자 정의 조건 코드"
L["Custom Configuration"] = "사용자 정의 구성" L["Custom Configuration"] = "사용자 정의 구성"
L["Custom Fade Animation"] = "사용자 정의 사라짐 애니메이션" L["Custom Fade Animation"] = "사용자 정의 사라짐 애니메이션"
L["Custom Function"] = "사용자 정의 함수" L["Custom Function"] = "사용자 정의 함수"
L["Custom Grow"] = "사용자 정의 확장 방식" L["Custom Grow"] = "사용자 정의 그룹 확장"
L["Custom Sort"] = "사용자 정의 정렬" L["Custom Sort"] = "사용자 정의 정렬"
L["Custom Text Function"] = "사용자 정의 텍스트 함수" L["Custom Text Function"] = "사용자 정의 텍스트 함수"
L["Custom Trigger Combination"] = "사용자 정의 활성 조건 조합" L["Custom Trigger Combination"] = "사용자 정의 활성 조건 조합"
@@ -436,11 +437,11 @@ L["Dungeon (Mythic+)"] = "던전 (신화+)"
L["Dungeon (Normal)"] = "던전 (일반)" L["Dungeon (Normal)"] = "던전 (일반)"
L["Dungeon (Timewalking)"] = "던전 (시간여행)" L["Dungeon (Timewalking)"] = "던전 (시간여행)"
L["Dungeons"] = "던전" L["Dungeons"] = "던전"
L["Durability Damage"] = "내구도 손상" L["Durability Damage"] = "내구도 감소"
L["Durability Damage All"] = "전부위 내구도 손상" L["Durability Damage All"] = "전부위 내구도 감소"
L["Duration"] = "지속시간" L["Duration"] = "지속시간"
L["Duration Function"] = "지속시간 함수" L["Duration Function"] = "지속시간 함수"
L["Duration Function (fallback state)"] = "지속시간 함수 (폴백 스테이트)" L["Duration Function (fallback state)"] = "Duration 함수 (고장 대체 상태)"
L["Ease In"] = "시작시 지연" L["Ease In"] = "시작시 지연"
L["Ease In and Out"] = "시작과 끝에 지연" L["Ease In and Out"] = "시작과 끝에 지연"
L["Ease Out"] = "끝날때 지연" L["Ease Out"] = "끝날때 지연"
@@ -468,12 +469,12 @@ L["Empowered Fully Charged"] = "강화 주문 끝까지 충전"
L["Empty"] = "비었을 때" L["Empty"] = "비었을 때"
L["Enabled feature %q"] = "%q 기능 활성화" L["Enabled feature %q"] = "%q 기능 활성화"
L["Enables (incorrect) round down of seconds, which was the previous default behavior."] = "예전에 기본 작동 방식이었던 초단위 버림 계산을 활성화 합니다. (부정확함)" L["Enables (incorrect) round down of seconds, which was the previous default behavior."] = "예전에 기본 작동 방식이었던 초단위 버림 계산을 활성화 합니다. (부정확함)"
L["Enchant Applied"] = "마법부여 " L["Enchant Applied"] = "임시 마법부여 "
L["Enchant Found"] = "마법부여 되있음" L["Enchant Found"] = "마법부여 되있음"
L["Enchant ID"] = "마법부여 ID" L["Enchant ID"] = "마법부여 ID"
L["Enchant Missing"] = "마법부여 없음" L["Enchant Missing"] = "마법부여 없음"
L["Enchant Name or ID"] = "마법부여 이름 또는 ID" L["Enchant Name or ID"] = "마법부여 이름 또는 ID"
L["Enchant Removed"] = "마법부여 사라" L["Enchant Removed"] = "임시 마법부여 지워"
L["Enchanted"] = "마법부여됨" L["Enchanted"] = "마법부여됨"
L["Encounter ID(s)"] = "보스전(Encounter) ID (여럿 가능)" L["Encounter ID(s)"] = "보스전(Encounter) ID (여럿 가능)"
L["Energize"] = "마력 얻음" L["Energize"] = "마력 얻음"
@@ -500,6 +501,7 @@ L["Error decompressing. This doesn't look like a WeakAuras import."] = "압축
L["Error deserializing"] = "역직렬화 오류" L["Error deserializing"] = "역직렬화 오류"
L["Error Frame"] = "오류창" L["Error Frame"] = "오류창"
L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "'%s'에서 오류 알 수 없거나 비호환 하위 요소 유형 '%s'" L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "'%s'에서 오류 알 수 없거나 비호환 하위 요소 유형 '%s'"
L["Error in aura '%s'"] = "'%s' 위크오라에 오류 발생"
L["Error not receiving display information from %s"] = "%s에게서 디스플레이 정보를 받지 못하는 오류" L["Error not receiving display information from %s"] = "%s에게서 디스플레이 정보를 받지 못하는 오류"
L["Essence"] = "정수" L["Essence"] = "정수"
L["Essence #1"] = "정수 #1" L["Essence #1"] = "정수 #1"
@@ -511,7 +513,7 @@ L["Essence #6"] = "정수 #6"
L["Evade"] = "벗어남" L["Evade"] = "벗어남"
L["Event"] = "이벤트" L["Event"] = "이벤트"
L["Event(s)"] = "이벤트 (여럿 가능)" L["Event(s)"] = "이벤트 (여럿 가능)"
L["Every Frame"] = "매 프레임" L["Every Frame"] = "매 프레임마다"
L["Every Frame (High CPU usage)"] = "매 프레임 (CPU 사용량 높음)" L["Every Frame (High CPU usage)"] = "매 프레임 (CPU 사용량 높음)"
L["Evoker Essence"] = "기원사 정수" L["Evoker Essence"] = "기원사 정수"
L["Exact Spell ID(s)"] = "정확한 주문 ID (여럿 가능)" L["Exact Spell ID(s)"] = "정확한 주문 ID (여럿 가능)"
@@ -552,14 +554,14 @@ L["Flamegor"] = "플레임고르"
L["Flash"] = "반짝임" L["Flash"] = "반짝임"
L["Flex Raid"] = "탄력적 공격대" L["Flex Raid"] = "탄력적 공격대"
L["Flip"] = "휙 넘기기" L["Flip"] = "휙 넘기기"
L["Floor"] = "바닥" L["Floor"] = "내림"
L["Focus"] = "주시 대상" L["Focus"] = "주시 대상"
L["Follower Dungeon"] = "추종자 던전" L["Follower Dungeon"] = "추종자 던전"
L["Font"] = "글꼴" L["Font"] = "글꼴"
L["Font Size"] = "글꼴 크기" L["Font Size"] = "글꼴 크기"
L["Forbidden function or table: %s"] = "금지된 함수 또는 테이블: %s" L["Forbidden function or table: %s"] = "금지된 함수 또는 테이블: %s"
L["Foreground"] = "전경" L["Foreground"] = "전경"
L["Foreground Color"] = "전경 색깔" L["Foreground Color"] = "전경"
L["Form"] = "종류" L["Form"] = "종류"
L["Format"] = "형식" L["Format"] = "형식"
L["Format Gold"] = "골드 형식" L["Format Gold"] = "골드 형식"
@@ -588,7 +590,7 @@ L["Garr"] = "가르"
L["Gehennas"] = "게헨나스" L["Gehennas"] = "게헨나스"
L["General"] = "일반" L["General"] = "일반"
L["General Rajaxx"] = "장군 라작스" L["General Rajaxx"] = "장군 라작스"
L["GetNameAndIcon Function (fallback state)"] = "GetNameAndIcon 함수 (폴백 스테이트)" L["GetNameAndIcon Function (fallback state)"] = "GetNameAndIcon 함수 (고장 대체 상태)"
L["Glancing"] = "빗맞음" L["Glancing"] = "빗맞음"
L["Global Cooldown"] = "글로벌 쿨타임" L["Global Cooldown"] = "글로벌 쿨타임"
L["Glow"] = "반짝임" L["Glow"] = "반짝임"
@@ -653,7 +655,7 @@ L["Humanoid"] = "인간형"
L["Hybrid"] = "혼합" L["Hybrid"] = "혼합"
L["Icon"] = "아이콘" L["Icon"] = "아이콘"
L["Icon Function"] = "아이콘 함수" L["Icon Function"] = "아이콘 함수"
L["Icon Function (fallback state)"] = "아이콘 함수 (폴백 스테이트)" L["Icon Function (fallback state)"] = "Icon 함수 (고장 대체 상태)"
L["Id"] = "ID" L["Id"] = "ID"
L["ID"] = "ID" L["ID"] = "ID"
L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"] = "더 많은 도움이 필요하다면 GitHub에서 티켓을 열거나 저희 Discord (https://discord.gg/weakauras)를 방문해 주세요!" L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"] = "더 많은 도움이 필요하다면 GitHub에서 티켓을 열거나 저희 Discord (https://discord.gg/weakauras)를 방문해 주세요!"
@@ -855,13 +857,12 @@ L["Mythic Keystone"] = "신화 쐐기돌"
L["Mythic+ Affix"] = "신화+ 어픽스" L["Mythic+ Affix"] = "신화+ 어픽스"
L["Name"] = "이름" L["Name"] = "이름"
L["Name Function"] = "이름 함수" L["Name Function"] = "이름 함수"
L["Name Function (fallback state)"] = "이름 함수 (폴백 스테이트)" L["Name Function (fallback state)"] = "Name 함수 (고장 대체 상태)"
L["Name of Caster's Target"] = "시전 대상의 이름" L["Name of Caster's Target"] = "시전 대상의 이름"
L["Name of the (sub-)zone currently shown above the minimap."] = "현재 있는 지역 (하위 지역 포함) 이름은 미니맵 위에 나와있습니다." L["Name of the (sub-)zone currently shown above the minimap."] = "현재 있는 지역 (하위 지역 포함) 이름은 미니맵 위에 나와있습니다."
L["Name(s)"] = "이름 (여럿 가능)" L["Name(s)"] = "이름 (여럿 가능)"
L["Name/Realm of Caster's Target"] = "시전 대상의 이름/서버" L["Name/Realm of Caster's Target"] = "시전 대상의 이름/서버"
L["Nameplate"] = "이름표" L["Nameplate"] = "이름표"
L["Nameplate Type"] = "이름표 종류"
L["Nameplates"] = "이름표" L["Nameplates"] = "이름표"
L["Names of affected Players"] = "오라에 걸린 플레이어 이름" L["Names of affected Players"] = "오라에 걸린 플레이어 이름"
L["Names of unaffected Players"] = "오라에 안 걸린 플레이어 이름" L["Names of unaffected Players"] = "오라에 안 걸린 플레이어 이름"
@@ -894,7 +895,7 @@ L["Note: 'Hide Alone' is not available in the new aura tracking system. A load o
L["Note: The available text replacements for multi triggers match the normal triggers now."] = "참고: 여러 활성 조건에서 사용할 수 있는 텍스트 대체 코드는 이제 일반 활성 조건에 맞춰집니다." L["Note: The available text replacements for multi triggers match the normal triggers now."] = "참고: 여러 활성 조건에서 사용할 수 있는 텍스트 대체 코드는 이제 일반 활성 조건에 맞춰집니다."
L["Note: This trigger internally stores the shapeshift position, and thus is incompatible with learning stances on the fly, like e.g. the Gladiator Rune."] = "참고: 이 활성 조건은 내부적으로 변신/태세 번호를 저장하고 있으므로 비행 중에 검투사 룬 같은 태세를 배우면 제대로 호환되지 않습니다." L["Note: This trigger internally stores the shapeshift position, and thus is incompatible with learning stances on the fly, like e.g. the Gladiator Rune."] = "참고: 이 활성 조건은 내부적으로 변신/태세 번호를 저장하고 있으므로 비행 중에 검투사 룬 같은 태세를 배우면 제대로 호환되지 않습니다."
L["Note: This trigger relies on the WoW API, which returns incorrect information in some cases."] = "참고: 이 활성 조건은 WoW API에 의존하고 있는데 API가 잘못된 정보를 가져오는 경우도 있습니다." L["Note: This trigger relies on the WoW API, which returns incorrect information in some cases."] = "참고: 이 활성 조건은 WoW API에 의존하고 있는데 API가 잘못된 정보를 가져오는 경우도 있습니다."
L["Note: This trigger type estimates the range to the hitbox of a unit. The actual range of friendly players is usually 3 yards more than the estimate. Range checking capabilities depend on your current class and known abilities as well as the type of unit being checked. Some of the ranges may also not work with certain NPCs.|n|n|cFFAAFFAAFriendly Units:|r %s|n|cFFFFAAAAHarmful Units:|r %s|n|cFFAAAAFFMiscellanous Units:|r %s"] = "참고: 이 활성 조건 유형은 유닛의 히트박스까지 거리를 측정합니다. 아군 플레이어와의 실제 거리는 측정값보다 보통 3미터 더 떨어져 있습니다. 거리 검사 정확도는 내 캐릭터의 직업과 스킬 및 검사 대상 유닛의 종류에 따라 차이를 보입니다. 특정 NPC에는 일부 구간의 거리 검사가 작동하지 않을 수 있습니다.|n|n|cFFAAFFAA아군 유닛:|r %s|n|cFFFFAAAA적 유닛:|r %s|n|cFFAAAAFF기타 유닛:|r %s" L["Note: This trigger type estimates the range to the hitbox of a unit. The actual range of friendly players is usually 3 yards more than the estimate. Range checking capabilities depend on your current class and known abilities as well as the type of unit being checked. Some of the ranges may also not work with certain NPCs.|n|n|cFFAAFFAAFriendly Units:|r %s|n|cFFFFAAAAHarmful Units:|r %s|n|cFFAAAAFFMiscellanous Units:|r %s"] = "참고: 이 활성 조건은 유닛의 히트박스까지 거리를 측정합니다. 아군 플레이어와의 실제 거리는 측정값보다 보통 3미터 더 떨어져 있습니다. 거리 검사 정확도는 내 캐릭터의 직업과 스킬 및 검사 대상 유닛의 종류에 따라 차이를 보입니다. 특정 NPC에는 일부 구간의 거리 검사가 작동하지 않을 수 있습니다.|n|n|cFFAAFFAA아군 유닛:|r %s|n|cFFFFAAAA적 유닛:|r %s|n|cFFAAAAFF기타 유닛:|r %s"
L["Noth the Plaguebringer"] = "역병술사 노스" L["Noth the Plaguebringer"] = "역병술사 노스"
L["NPC"] = "NPC" L["NPC"] = "NPC"
L["Npc ID"] = "NPC ID" L["Npc ID"] = "NPC ID"
@@ -976,7 +977,7 @@ L["Offset Timer"] = "타이머 조정"
L["Old Blizzard (2h | 3m | 10s | 2.4)"] = "구 블리자드식 (2h | 3m | 10s | 2.4)" L["Old Blizzard (2h | 3m | 10s | 2.4)"] = "구 블리자드식 (2h | 3m | 10s | 2.4)"
L["On Cooldown"] = "쿨타임일 때" L["On Cooldown"] = "쿨타임일 때"
L["On Taxi"] = "비행 경로 이용 중" L["On Taxi"] = "비행 경로 이용 중"
L["Only if on a different realm"] = "다른 서버일때만" L["Only if on a different realm"] = "다른 서버일때만 표시"
L["Only if Primary"] = "주 자원일때만" L["Only if Primary"] = "주 자원일때만"
L["Onyxia"] = "오닉시아" L["Onyxia"] = "오닉시아"
L["Opaque"] = "불투명" L["Opaque"] = "불투명"
@@ -1069,8 +1070,8 @@ L["Progress Total"] = "진행 현황"
L["Progress Value"] = "진행도 값" L["Progress Value"] = "진행도 값"
L["Pulse"] = "맥박" L["Pulse"] = "맥박"
L["PvP Flagged"] = "플레이어 간 전투 활성화" L["PvP Flagged"] = "플레이어 간 전투 활성화"
L["PvP Talent selected"] = "선택한 PvP 특성"
L["PvP Talent Selected"] = "선택한 PvP 특성" L["PvP Talent Selected"] = "선택한 PvP 특성"
L["PvP Talent selected"] = "선택한 PvP 특성"
L["Quality Id"] = "품질 Id" L["Quality Id"] = "품질 Id"
L["Quantity"] = "수량" L["Quantity"] = "수량"
L["Quantity earned this week"] = "이번주 획득량" L["Quantity earned this week"] = "이번주 획득량"
@@ -1138,7 +1139,7 @@ L["Rested Experience"] = "휴식 경험치"
L["Rested Experience (%)"] = "휴식 경험치 (%)" L["Rested Experience (%)"] = "휴식 경험치 (%)"
L["Resting"] = "휴식 중" L["Resting"] = "휴식 중"
L["Resurrect"] = "부활" L["Resurrect"] = "부활"
L["Resurrect Pending"] = "부활 수락 대기 상태" L["Resurrect Pending"] = "부활 수락 대기"
L["Right"] = "오른쪽" L["Right"] = "오른쪽"
L["Right to Left"] = "오른쪽에서 왼쪽" L["Right to Left"] = "오른쪽에서 왼쪽"
L["Right, then Centered Vertical"] = "오른쪽, 수직 중앙" L["Right, then Centered Vertical"] = "오른쪽, 수직 중앙"
@@ -1181,7 +1182,7 @@ L["Second Value of Tooltip Text"] = "툴팁 텍스트의 두번째 값"
L["Secondary Stats"] = "2차 능력치" L["Secondary Stats"] = "2차 능력치"
L["Seconds"] = "" L["Seconds"] = ""
L[ [=[Secure frame detected. Find more information: L[ [=[Secure frame detected. Find more information:
https://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames]=] ] = [=[ . : https://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames]=] ] = [=[ . :
https://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames]=] https://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames]=]
L["Select Frame"] = "프레임 선택" L["Select Frame"] = "프레임 선택"
L["Selection Mode"] = "선택 모드" L["Selection Mode"] = "선택 모드"
@@ -1234,7 +1235,7 @@ L["Soft Friend"] = "액션 전투 아군"
L["Solistrasza"] = "솔리스트라자" L["Solistrasza"] = "솔리스트라자"
L["Sound"] = "소리" L["Sound"] = "소리"
L["Sound by Kit ID"] = "Kit ID로 소리 재생" L["Sound by Kit ID"] = "Kit ID로 소리 재생"
L["Source"] = "행위자" L["Source"] = "출처"
L["Source Affiliation"] = "행위자 소속" L["Source Affiliation"] = "행위자 소속"
L["Source GUID"] = "행위자 GUID" L["Source GUID"] = "행위자 GUID"
L["Source Info"] = "행위자 정보" L["Source Info"] = "행위자 정보"
@@ -1283,7 +1284,7 @@ L["Stack Count"] = "중첩 횟수"
L["Stack trace:"] = "스택 트레이스:" L["Stack trace:"] = "스택 트레이스:"
L["Stacks"] = "중첩" L["Stacks"] = "중첩"
L["Stacks Function"] = "중첩 함수" L["Stacks Function"] = "중첩 함수"
L["Stacks Function (fallback state)"] = "중첩 함수 (폴백 스테이트)" L["Stacks Function (fallback state)"] = "Stacks 함수 (고장 대체 상태)"
L["Stage"] = "단계" L["Stage"] = "단계"
L["Stage Counter"] = "단계 카운터" L["Stage Counter"] = "단계 카운터"
L["Stagger (%)"] = "시간차 (%)" L["Stagger (%)"] = "시간차 (%)"
@@ -1307,12 +1308,12 @@ L["String"] = "문자열"
L["Subevent Info"] = "서브이벤트 정보" L["Subevent Info"] = "서브이벤트 정보"
L["Subtract Cast"] = "시전 시간 빼기" L["Subtract Cast"] = "시전 시간 빼기"
L["Subtract Channel"] = "정신 집중 지속시간 빼기" L["Subtract Channel"] = "정신 집중 지속시간 빼기"
L["Subtract GCD"] = "글로벌 쿨타임 차감" L["Subtract GCD"] = "글로벌 쿨타임 빼기"
L["Subzone Name"] = "하위지역 이름" L["Subzone Name"] = "하위지역 이름"
L["Success"] = "성공" L["Success"] = "성공"
L["Sulfuron Harbinger"] = "설퍼론 사자" L["Sulfuron Harbinger"] = "설퍼론 사자"
L["Summon"] = "소환" L["Summon"] = "소환"
L["Summon Pending"] = "소환 수락 대기 상태" L["Summon Pending"] = "소환 수락 대기"
L["Sun"] = "태양" L["Sun"] = "태양"
L["Supports multiple entries, separated by commas"] = "여러 항목을 지원하며 쉼표로 구분됨" L["Supports multiple entries, separated by commas"] = "여러 항목을 지원하며 쉼표로 구분됨"
L[ [=[Supports multiple entries, separated by commas L[ [=[Supports multiple entries, separated by commas
@@ -1352,7 +1353,7 @@ L["Text To Speech"] = "텍스트 음성 변환"
L["Text-to-speech"] = "텍스트 음성 변환" L["Text-to-speech"] = "텍스트 음성 변환"
L["Texture"] = "텍스처" L["Texture"] = "텍스처"
L["Texture Function"] = "텍스처 함수" L["Texture Function"] = "텍스처 함수"
L["Texture Function (fallback state)"] = "텍스처 함수 (폴백 스테이트)" L["Texture Function (fallback state)"] = "Texture 함수 (고장 대체 상태)"
L["Texture Picker"] = "텍스처 선택" L["Texture Picker"] = "텍스처 선택"
L["Texture Rotation"] = "텍스처 회전" L["Texture Rotation"] = "텍스처 회전"
L["Thaddius"] = "타디우스" L["Thaddius"] = "타디우스"
@@ -1366,7 +1367,7 @@ L["The total quantity after transferring everything to your current character an
L["The War Within"] = "내부 전쟁" L["The War Within"] = "내부 전쟁"
L["There are %i updates to your auras ready to be installed!"] = "위크오라 %i개의 업데이트를 설치할 수 있습니다!" L["There are %i updates to your auras ready to be installed!"] = "위크오라 %i개의 업데이트를 설치할 수 있습니다!"
L["Thick Outline"] = "굵은 외곽선" L["Thick Outline"] = "굵은 외곽선"
L["Thickness"] = "굵기" L["Thickness"] = "두께"
L["Third"] = "세 번째" L["Third"] = "세 번째"
L["Third Value of Tooltip Text"] = "툴팁 텍스트의 세번째 값" L["Third Value of Tooltip Text"] = "툴팁 텍스트의 세번째 값"
L["This aura calls GetData a lot, which is a slow function."] = "이 위크오라는 느린 함수인 GetData를 너무 많이 불러옵니다." L["This aura calls GetData a lot, which is a slow function."] = "이 위크오라는 느린 함수인 GetData를 너무 많이 불러옵니다."
@@ -1383,7 +1384,7 @@ L["Threat Value"] = "위협 수준 수치"
L["Tick"] = "" L["Tick"] = ""
L["Time"] = "시간" L["Time"] = "시간"
L["Time Format"] = "시간" L["Time Format"] = "시간"
L["Time in GCDs"] = "쿨 단위 시간" L["Time in GCDs"] = "로벌 쿨타임 기준 시간"
L["Time since initial application"] = "첫 오라 걸림 이후 시간" L["Time since initial application"] = "첫 오라 걸림 이후 시간"
L["Time since last refresh"] = "마지막으로 오라가 갱신된 이후 시간" L["Time since last refresh"] = "마지막으로 오라가 갱신된 이후 시간"
L["Time since stack gain"] = "중첩 획득 이후 시간" L["Time since stack gain"] = "중첩 획득 이후 시간"
@@ -1434,8 +1435,8 @@ L["Trigger"] = "활성 조건"
L["Trigger %i"] = "활성 조건 %i" L["Trigger %i"] = "활성 조건 %i"
L["Trigger %s"] = "활성 조건 %s" L["Trigger %s"] = "활성 조건 %s"
L["Trigger 1"] = "활성 조건 1" L["Trigger 1"] = "활성 조건 1"
L["Trigger State Updater (Advanced)"] = "활성 조건 스테이트 업데이터 (고급)" L["Trigger State Updater (Advanced)"] = "상태(State) 업데이트 활성 조건 (고급)"
L["Trigger Update"] = "활성 조건 업데이트" L["Trigger Update"] = "활성 조건 업데이트될 때"
L["Trigger:"] = "활성 조건:" L["Trigger:"] = "활성 조건:"
L["Trivial (Low Level)"] = "무료 체험 (저레벨)" L["Trivial (Low Level)"] = "무료 체험 (저레벨)"
L["True"] = "" L["True"] = ""
+10 -8
View File
@@ -183,6 +183,8 @@ L["Assigned Role"] = "Função Atribuída"
L["Assigned Role Icon"] = "Assigned Role Icon" L["Assigned Role Icon"] = "Assigned Role Icon"
--[[Translation missing --]] --[[Translation missing --]]
L["Assist"] = "Assist" L["Assist"] = "Assist"
--[[Translation missing --]]
L["Assisted Combat Next Cast"] = "Assisted Combat Next Cast"
L["At Least One Enemy"] = "Pelo Menos Um Inimigo" L["At Least One Enemy"] = "Pelo Menos Um Inimigo"
L["At missing Value"] = "No valor ausente" L["At missing Value"] = "No valor ausente"
L["At Percent"] = "Na porcentagem" L["At Percent"] = "Na porcentagem"
@@ -777,6 +779,8 @@ L["Error Frame"] = "Error Frame"
--[[Translation missing --]] --[[Translation missing --]]
L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "ERROR in '%s' unknown or incompatible sub element type '%s'" L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "ERROR in '%s' unknown or incompatible sub element type '%s'"
--[[Translation missing --]] --[[Translation missing --]]
L["Error in aura '%s'"] = "Error in aura '%s'"
--[[Translation missing --]]
L["Error not receiving display information from %s"] = "Error not receiving display information from %s" L["Error not receiving display information from %s"] = "Error not receiving display information from %s"
--[[Translation missing --]] --[[Translation missing --]]
L["Essence"] = "Essence" L["Essence"] = "Essence"
@@ -1138,10 +1142,10 @@ L["Install the addons BugSack and BugGrabber for detailed error logs."] = "Insta
L["Instance"] = "Instance" L["Instance"] = "Instance"
L["Instance Difficulty"] = "Dificuldade da Instância" L["Instance Difficulty"] = "Dificuldade da Instância"
--[[Translation missing --]] --[[Translation missing --]]
L["Instance Id"] = "Instance Id"
--[[Translation missing --]]
L["Instance ID"] = "Instance ID" L["Instance ID"] = "Instance ID"
--[[Translation missing --]] --[[Translation missing --]]
L["Instance Id"] = "Instance Id"
--[[Translation missing --]]
L["Instance Info"] = "Instance Info" L["Instance Info"] = "Instance Info"
--[[Translation missing --]] --[[Translation missing --]]
L["Instance Name"] = "Instance Name" L["Instance Name"] = "Instance Name"
@@ -1352,10 +1356,10 @@ E.g. 1;2;1;2;2.5;3]=] ] = [=[Matches stage number of encounter journal.
Intermissions are .5 Intermissions are .5
E.g. 1;2;1;2;2.5;3]=] E.g. 1;2;1;2;2.5;3]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Max Char "] = "Max Char "
--[[Translation missing --]]
L["Max Char"] = "Max Char" L["Max Char"] = "Max Char"
--[[Translation missing --]] --[[Translation missing --]]
L["Max Char "] = "Max Char "
--[[Translation missing --]]
L["Max Charges"] = "Max Charges" L["Max Charges"] = "Max Charges"
--[[Translation missing --]] --[[Translation missing --]]
L["Max Health"] = "Max Health" L["Max Health"] = "Max Health"
@@ -1457,8 +1461,6 @@ L["Name/Realm of Caster's Target"] = "Name/Realm of Caster's Target"
--[[Translation missing --]] --[[Translation missing --]]
L["Nameplate"] = "Nameplate" L["Nameplate"] = "Nameplate"
--[[Translation missing --]] --[[Translation missing --]]
L["Nameplate Type"] = "Nameplate Type"
--[[Translation missing --]]
L["Nameplates"] = "Nameplates" L["Nameplates"] = "Nameplates"
--[[Translation missing --]] --[[Translation missing --]]
L["Names of affected Players"] = "Names of affected Players" L["Names of affected Players"] = "Names of affected Players"
@@ -1771,10 +1773,10 @@ L["Progress Value"] = "Progress Value"
L["Pulse"] = "Pulsar" L["Pulse"] = "Pulsar"
L["PvP Flagged"] = "Marcado para JxJ" L["PvP Flagged"] = "Marcado para JxJ"
--[[Translation missing --]] --[[Translation missing --]]
L["PvP Talent selected"] = "PvP Talent selected"
--[[Translation missing --]]
L["PvP Talent Selected"] = "PvP Talent Selected" L["PvP Talent Selected"] = "PvP Talent Selected"
--[[Translation missing --]] --[[Translation missing --]]
L["PvP Talent selected"] = "PvP Talent selected"
--[[Translation missing --]]
L["Quality Id"] = "Quality Id" L["Quality Id"] = "Quality Id"
--[[Translation missing --]] --[[Translation missing --]]
L["Quantity"] = "Quantity" L["Quantity"] = "Quantity"
+9 -6
View File
@@ -133,6 +133,8 @@ L["Ascending"] = "По возрастанию"
L["Assigned Role"] = "Выбранная роль" L["Assigned Role"] = "Выбранная роль"
L["Assigned Role Icon"] = "Иконка выбранной роли" L["Assigned Role Icon"] = "Иконка выбранной роли"
L["Assist"] = "Помощник" L["Assist"] = "Помощник"
--[[Translation missing --]]
L["Assisted Combat Next Cast"] = "Assisted Combat Next Cast"
L["At Least One Enemy"] = "Хотя бы один противник" L["At Least One Enemy"] = "Хотя бы один противник"
L["At missing Value"] = "От недостающего значения" L["At missing Value"] = "От недостающего значения"
L["At Percent"] = "В процентах" L["At Percent"] = "В процентах"
@@ -507,6 +509,8 @@ L["Error decompressing. This doesn't look like a WeakAuras import."] = "Ошиб
L["Error deserializing"] = "Ошибка десериализации" L["Error deserializing"] = "Ошибка десериализации"
L["Error Frame"] = "Область вывода ошибок" L["Error Frame"] = "Область вывода ошибок"
L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "Ошибка в индикации %s. Внутренний элемент неизвестного или несовместимого типа %s." L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "Ошибка в индикации %s. Внутренний элемент неизвестного или несовместимого типа %s."
--[[Translation missing --]]
L["Error in aura '%s'"] = "Error in aura '%s'"
L["Error not receiving display information from %s"] = [=[Ошибка при получении информации об индикации L["Error not receiving display information from %s"] = [=[Ошибка при получении информации об индикации
от %s]=] от %s]=]
L["Essence"] = "Сущность" L["Essence"] = "Сущность"
@@ -666,8 +670,8 @@ L["Hybrid"] = "Гибридная"
L["Icon"] = "Иконка" L["Icon"] = "Иконка"
L["Icon Function"] = "Функция иконки" L["Icon Function"] = "Функция иконки"
L["Icon Function (fallback state)"] = "Функция иконки (резервное состояние)" L["Icon Function (fallback state)"] = "Функция иконки (резервное состояние)"
L["Id"] = "ID"
L["ID"] = "ID" L["ID"] = "ID"
L["Id"] = "ID"
L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"] = "Если вам необходима дополнительная помощь, пожалуйста, откройте запрос на GitHub или посетите наш сервер в Discord по адресу https://discord.gg/weakauras." L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"] = "Если вам необходима дополнительная помощь, пожалуйста, откройте запрос на GitHub или посетите наш сервер в Discord по адресу https://discord.gg/weakauras."
L["Ignore Dead"] = "Не учитывать мёртвые цели" L["Ignore Dead"] = "Не учитывать мёртвые цели"
L["Ignore Disconnected"] = "Не учитывать игроков не в сети" L["Ignore Disconnected"] = "Не учитывать игроков не в сети"
@@ -704,8 +708,8 @@ L["Instakill"] = "Моментальное убийство"
L["Install the addons BugSack and BugGrabber for detailed error logs."] = "Установите аддоны BugSack и BugGrabber для получения подробных записей об ошибках." L["Install the addons BugSack and BugGrabber for detailed error logs."] = "Установите аддоны BugSack и BugGrabber для получения подробных записей об ошибках."
L["Instance"] = "Подземелье" L["Instance"] = "Подземелье"
L["Instance Difficulty"] = "Сложность подземелья" L["Instance Difficulty"] = "Сложность подземелья"
L["Instance Id"] = "ID подземелья"
L["Instance ID"] = "Идентификатор подземелья" L["Instance ID"] = "Идентификатор подземелья"
L["Instance Id"] = "ID подземелья"
L["Instance Info"] = "Информация о подземелье" L["Instance Info"] = "Информация о подземелье"
L["Instance Name"] = "Название подземелья" L["Instance Name"] = "Название подземелья"
L["Instance Size Type"] = "Тип размера подземелья" L["Instance Size Type"] = "Тип размера подземелья"
@@ -820,9 +824,9 @@ L[ [=[Matches stage number of encounter journal.
Intermissions are .5 Intermissions are .5
E.g. 1;2;1;2;2.5;3]=] ] = [=[Совпадает с номером фазы в журнале сражения с боссом. Смена фаз нумеруется как x.5 E.g. 1;2;1;2;2.5;3]=] ] = [=[Совпадает с номером фазы в журнале сражения с боссом. Смена фаз нумеруется как x.5
Например: 1, 2, 1, 2, 2.5, 3.]=] Например: 1, 2, 1, 2, 2.5, 3.]=]
L["Max Char "] = "Макс. количество символов"
--[[Translation missing --]] --[[Translation missing --]]
L["Max Char"] = "Max Char" L["Max Char"] = "Max Char"
L["Max Char "] = "Макс. количество символов"
L["Max Charges"] = "Макс. количество зарядов" L["Max Charges"] = "Макс. количество зарядов"
L["Max Health"] = "Макс. запас здоровья" L["Max Health"] = "Макс. запас здоровья"
L["Max Power"] = "Макс. запас энергии" L["Max Power"] = "Макс. запас энергии"
@@ -879,7 +883,6 @@ L["Name of the (sub-)zone currently shown above the minimap."] = "Названи
L["Name(s)"] = "Название" L["Name(s)"] = "Название"
L["Name/Realm of Caster's Target"] = "Имя / Игр. мир цели заклинателя" L["Name/Realm of Caster's Target"] = "Имя / Игр. мир цели заклинателя"
L["Nameplate"] = "Индикатор здоровья" L["Nameplate"] = "Индикатор здоровья"
L["Nameplate Type"] = "Тип индикатора здоровья"
L["Nameplates"] = "Индикаторы здоровья" L["Nameplates"] = "Индикаторы здоровья"
L["Names of affected Players"] = "Имена задействованных игроков" L["Names of affected Players"] = "Имена задействованных игроков"
L["Names of unaffected Players"] = "Имена незадействованных игроков" L["Names of unaffected Players"] = "Имена незадействованных игроков"
@@ -1056,8 +1059,8 @@ L["Progress Total"] = "Общее значение"
L["Progress Value"] = "Текущее значение" L["Progress Value"] = "Текущее значение"
L["Pulse"] = "Пульсация" L["Pulse"] = "Пульсация"
L["PvP Flagged"] = "В режиме PvP" L["PvP Flagged"] = "В режиме PvP"
L["PvP Talent selected"] = "PvP талант выбран"
L["PvP Talent Selected"] = "PvP талант выбран" L["PvP Talent Selected"] = "PvP талант выбран"
L["PvP Talent selected"] = "PvP талант выбран"
L["Quality Id"] = "ID качества" L["Quality Id"] = "ID качества"
L["Quantity"] = "Количество" L["Quantity"] = "Количество"
L["Quantity earned this week"] = "Заработано на этой неделе" L["Quantity earned this week"] = "Заработано на этой неделе"
@@ -1331,8 +1334,8 @@ L["Talent"] = "Талант"
L["Talent |cFFFF0000Not|r Known"] = "Талант |cFFFF0000НЕ|rизвестен" L["Talent |cFFFF0000Not|r Known"] = "Талант |cFFFF0000НЕ|rизвестен"
L["Talent |cFFFF0000Not|r Selected"] = "Талант |cFFFF0000НЕ|r выбран" L["Talent |cFFFF0000Not|r Selected"] = "Талант |cFFFF0000НЕ|r выбран"
L["Talent Known"] = "Талант известен" L["Talent Known"] = "Талант известен"
L["Talent Selected"] = "Талант выбран"
L["Talent selected"] = "Выбран талант" L["Talent selected"] = "Выбран талант"
L["Talent Selected"] = "Талант выбран"
L["Talent Specialization"] = "Специализация" L["Talent Specialization"] = "Специализация"
L["Tanking And Highest"] = "Вы основная цель; макс. угроза" L["Tanking And Highest"] = "Вы основная цель; макс. угроза"
L["Tanking But Not Highest"] = "Вы основная цель; не макс. угроза" L["Tanking But Not Highest"] = "Вы основная цель; не макс. угроза"
+10 -10
View File
@@ -138,6 +138,8 @@ L["Ascending"] = "升序"
L["Assigned Role"] = "团队职责" L["Assigned Role"] = "团队职责"
L["Assigned Role Icon"] = "团队职责图标" L["Assigned Role Icon"] = "团队职责图标"
L["Assist"] = "团队助理" L["Assist"] = "团队助理"
--[[Translation missing --]]
L["Assisted Combat Next Cast"] = "Assisted Combat Next Cast"
L["At Least One Enemy"] = "至少一个敌人" L["At Least One Enemy"] = "至少一个敌人"
L["At missing Value"] = "于缺失值" L["At missing Value"] = "于缺失值"
L["At Percent"] = "于百分比" L["At Percent"] = "于百分比"
@@ -335,10 +337,8 @@ L["Create"] = "创造物品"
L["Creature Family"] = "Creature Family" L["Creature Family"] = "Creature Family"
--[[Translation missing --]] --[[Translation missing --]]
L["Creature Family Name"] = "Creature Family Name" L["Creature Family Name"] = "Creature Family Name"
--[[Translation missing --]] L["Creature Type"] = "生物类型"
L["Creature Type"] = "Creature Type" L["Creature Type Name"] = "生物类型名称"
--[[Translation missing --]]
L["Creature Type Name"] = "Creature Type Name"
L["Critical"] = "爆击(致命一击)" L["Critical"] = "爆击(致命一击)"
L["Critical (%)"] = "暴击 (%)" L["Critical (%)"] = "暴击 (%)"
L["Critical Rating"] = "暴击等级" L["Critical Rating"] = "暴击等级"
@@ -499,6 +499,7 @@ L["Error decompressing. This doesn't look like a WeakAuras import."] = "解压
L["Error deserializing"] = "反序列化错误。" L["Error deserializing"] = "反序列化错误。"
L["Error Frame"] = "错误信息框架" L["Error Frame"] = "错误信息框架"
L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "错误:光环 %s 中存在未知或不兼容的子元素类型 %s 。" L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "错误:光环 %s 中存在未知或不兼容的子元素类型 %s 。"
L["Error in aura '%s'"] = "光环'%s'发生错误"
L["Error not receiving display information from %s"] = "错误:未收到来自 %s 的图示信息" L["Error not receiving display information from %s"] = "错误:未收到来自 %s 的图示信息"
L["Essence"] = "精华" L["Essence"] = "精华"
L["Essence #1"] = "精华 #1" L["Essence #1"] = "精华 #1"
@@ -604,7 +605,7 @@ L["Gradient Pulse"] = "梯度脉动"
L["Grand Widow Faerlina"] = "黑女巫法琳娜" L["Grand Widow Faerlina"] = "黑女巫法琳娜"
L["Grid"] = "" L["Grid"] = ""
L["Grobbulus"] = "格罗布鲁斯" L["Grobbulus"] = "格罗布鲁斯"
L["Group"] = "队伍" L["Group"] = ""
L["Group Arrangement"] = "组排列" L["Group Arrangement"] = "组排列"
L["Group Leader/Assist"] = "团队领袖/助理" L["Group Leader/Assist"] = "团队领袖/助理"
L["Group Size"] = "组大小" L["Group Size"] = "组大小"
@@ -653,8 +654,8 @@ L["Hybrid"] = "混合"
L["Icon"] = "图标" L["Icon"] = "图标"
L["Icon Function"] = "图标函数" L["Icon Function"] = "图标函数"
L["Icon Function (fallback state)"] = "图标函数(后备状态)" L["Icon Function (fallback state)"] = "图标函数(后备状态)"
L["Id"] = "ID"
L["ID"] = "ID" L["ID"] = "ID"
L["Id"] = "ID"
L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"] = "如果你需要进一步的协助,请在 GitHub 上提交工单或是访问我们的 Discordhttps://discord.gg/weakauras" L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"] = "如果你需要进一步的协助,请在 GitHub 上提交工单或是访问我们的 Discordhttps://discord.gg/weakauras"
L["Ignore Dead"] = "忽略已死亡" L["Ignore Dead"] = "忽略已死亡"
L["Ignore Disconnected"] = "忽略已离线" L["Ignore Disconnected"] = "忽略已离线"
@@ -802,8 +803,8 @@ L["Matches (Pattern)"] = "匹配(表达式)"
L[ [=[Matches stage number of encounter journal. L[ [=[Matches stage number of encounter journal.
Intermissions are .5 Intermissions are .5
E.g. 1;2;1;2;2.5;3]=] ] = "符合冒险指南的阶段。转阶段为.5。例如1;2;1;2;2.5;3" E.g. 1;2;1;2;2.5;3]=] ] = "符合冒险指南的阶段。转阶段为.5。例如1;2;1;2;2.5;3"
L["Max Char "] = "最大字符数"
L["Max Char"] = "最大字符数" L["Max Char"] = "最大字符数"
L["Max Char "] = "最大字符数"
L["Max Charges"] = "最大充能次数" L["Max Charges"] = "最大充能次数"
L["Max Health"] = "最大生命值" L["Max Health"] = "最大生命值"
L["Max Power"] = "最大能量值" L["Max Power"] = "最大能量值"
@@ -860,7 +861,6 @@ L["Name of the (sub-)zone currently shown above the minimap."] = "(子)区
L["Name(s)"] = "名称" L["Name(s)"] = "名称"
L["Name/Realm of Caster's Target"] = "施法者目标的名称/服务器" L["Name/Realm of Caster's Target"] = "施法者目标的名称/服务器"
L["Nameplate"] = "姓名板" L["Nameplate"] = "姓名板"
L["Nameplate Type"] = "姓名板类型"
L["Nameplates"] = "姓名板" L["Nameplates"] = "姓名板"
L["Names of affected Players"] = "受影响玩家的姓名" L["Names of affected Players"] = "受影响玩家的姓名"
L["Names of unaffected Players"] = "未受影响玩家的姓名" L["Names of unaffected Players"] = "未受影响玩家的姓名"
@@ -1068,8 +1068,8 @@ L["Progress Total"] = "进度总计"
L["Progress Value"] = "进度值" L["Progress Value"] = "进度值"
L["Pulse"] = "脉动" L["Pulse"] = "脉动"
L["PvP Flagged"] = "PvP 状态" L["PvP Flagged"] = "PvP 状态"
L["PvP Talent selected"] = "PvP 天赋选择"
L["PvP Talent Selected"] = "已选择PvP天赋" L["PvP Talent Selected"] = "已选择PvP天赋"
L["PvP Talent selected"] = "PvP 天赋选择"
L["Quality Id"] = "品质ID" L["Quality Id"] = "品质ID"
L["Quantity"] = "数量" L["Quantity"] = "数量"
L["Quantity earned this week"] = "本周获取数量" L["Quantity earned this week"] = "本周获取数量"
@@ -1335,8 +1335,8 @@ L["Talent"] = "天赋"
L["Talent |cFFFF0000Not|r Known"] = "天赋|cFFFF0000不|r可用" L["Talent |cFFFF0000Not|r Known"] = "天赋|cFFFF0000不|r可用"
L["Talent |cFFFF0000Not|r Selected"] = "天赋|cFFFF0000未|r选择" L["Talent |cFFFF0000Not|r Selected"] = "天赋|cFFFF0000未|r选择"
L["Talent Known"] = "天赋可用" L["Talent Known"] = "天赋可用"
L["Talent Selected"] = "天赋选择"
L["Talent selected"] = "天赋选择" L["Talent selected"] = "天赋选择"
L["Talent Selected"] = "天赋选择"
L["Talent Specialization"] = "专精" L["Talent Specialization"] = "专精"
L["Tanking And Highest"] = "做T并且最高" L["Tanking And Highest"] = "做T并且最高"
L["Tanking But Not Highest"] = "做T但不是最高" L["Tanking But Not Highest"] = "做T但不是最高"
+4 -2
View File
@@ -128,6 +128,8 @@ L["Ascending"] = "升冪"
L["Assigned Role"] = "指派的角色" L["Assigned Role"] = "指派的角色"
L["Assigned Role Icon"] = "所屬角色職責圖示" L["Assigned Role Icon"] = "所屬角色職責圖示"
L["Assist"] = "助理" L["Assist"] = "助理"
--[[Translation missing --]]
L["Assisted Combat Next Cast"] = "Assisted Combat Next Cast"
L["At Least One Enemy"] = "至少一個敵人" L["At Least One Enemy"] = "至少一個敵人"
L["At missing Value"] = "在缺少數值" L["At missing Value"] = "在缺少數值"
L["At Percent"] = "在百分比" L["At Percent"] = "在百分比"
@@ -487,6 +489,7 @@ L["Error decompressing. This doesn't look like a WeakAuras import."] = "解壓
L["Error deserializing"] = "反序列化時出錯" L["Error deserializing"] = "反序列化時出錯"
L["Error Frame"] = "錯誤訊息框架" L["Error Frame"] = "錯誤訊息框架"
L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "“%s”中的錯誤未知或不相容的子元素類型“%s”" L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "“%s”中的錯誤未知或不相容的子元素類型“%s”"
L["Error in aura '%s'"] = "光環中的錯誤 '%s'"
L["Error not receiving display information from %s"] = "錯誤:無法收到來自 %s 的顯示資訊" L["Error not receiving display information from %s"] = "錯誤:無法收到來自 %s 的顯示資訊"
L["Essence"] = "精華" L["Essence"] = "精華"
L["Essence #1"] = "精華 #1" L["Essence #1"] = "精華 #1"
@@ -849,7 +852,6 @@ L["Name of the (sub-)zone currently shown above the minimap."] = "小地圖當
L["Name(s)"] = "名字" L["Name(s)"] = "名字"
L["Name/Realm of Caster's Target"] = "施法者目標的名字/伺服器" L["Name/Realm of Caster's Target"] = "施法者目標的名字/伺服器"
L["Nameplate"] = "血條/名條" L["Nameplate"] = "血條/名條"
L["Nameplate Type"] = "血條/名條類型"
L["Nameplates"] = "血條/名條" L["Nameplates"] = "血條/名條"
L["Names of affected Players"] = "受影響玩家的名字" L["Names of affected Players"] = "受影響玩家的名字"
L["Names of unaffected Players"] = "未受影響玩家的名字" L["Names of unaffected Players"] = "未受影響玩家的名字"
@@ -1044,8 +1046,8 @@ L["Progress Total"] = "總進度"
L["Progress Value"] = "進度值" L["Progress Value"] = "進度值"
L["Pulse"] = "跳動" L["Pulse"] = "跳動"
L["PvP Flagged"] = "PvP 標幟" L["PvP Flagged"] = "PvP 標幟"
L["PvP Talent selected"] = "選擇的 PvP 天賦"
L["PvP Talent Selected"] = "已選擇的 PvP 天賦" L["PvP Talent Selected"] = "已選擇的 PvP 天賦"
L["PvP Talent selected"] = "選擇的 PvP 天賦"
L["Quality Id"] = "品質id" L["Quality Id"] = "品質id"
L["Quantity"] = "數量" L["Quantity"] = "數量"
L["Quantity earned this week"] = "本週獲取數量" L["Quantity earned this week"] = "本週獲取數量"
Binary file not shown.
+111 -6
View File
@@ -4,6 +4,7 @@ local Private = select(2, ...)
local L = WeakAuras.L local L = WeakAuras.L
-- Takes as input a table of display data and attempts to update it to be compatible with the current version -- Takes as input a table of display data and attempts to update it to be compatible with the current version
--- Modernizes the aura data
function Private.Modernize(data, oldSnapshot) function Private.Modernize(data, oldSnapshot)
if not data.internalVersion or data.internalVersion < 2 then if not data.internalVersion or data.internalVersion < 2 then
WeakAuras.prettyPrint(string.format("Data for '%s' is too old, can't modernize.", data.id)) WeakAuras.prettyPrint(string.format("Data for '%s' is too old, can't modernize.", data.id))
@@ -292,7 +293,7 @@ function Private.Modernize(data, oldSnapshot)
-- Version 18 was a migration for stance/form trigger, but deleted later because of migration issue -- Version 18 was a migration for stance/form trigger, but deleted later because of migration issue
-- Version 19 were introduced in July 2019 in BfA -- Version 19 were introduced in July 2019 in BfA
if WeakAuras.isAwesomeEnabled() then if WeakAuras.IsAwesomeEnabled() then
if data.internalVersion < 19 then if data.internalVersion < 19 then
if data.triggers then if data.triggers then
for triggerId, triggerData in ipairs(data.triggers) do for triggerId, triggerData in ipairs(data.triggers) do
@@ -809,9 +810,6 @@ function Private.Modernize(data, oldSnapshot)
end end
end end
-- To convert:
-- * actions
-- * conditions
data.progressPrecision = nil data.progressPrecision = nil
data.totalPrecision = nil data.totalPrecision = nil
end end
@@ -993,6 +991,7 @@ function Private.Modernize(data, oldSnapshot)
["Totem"] = "spell", ["Totem"] = "spell",
["Ready Check"] = "event", ["Ready Check"] = "event",
["BigWigs Message"] = "addons", ["BigWigs Message"] = "addons",
["Class/Spec"] = "unit",
["Stance/Form/Aura"] = "unit", ["Stance/Form/Aura"] = "unit",
["Weapon Enchant"] = "item", ["Weapon Enchant"] = "item",
["Global Cooldown"] = "spell", ["Global Cooldown"] = "spell",
@@ -1498,7 +1497,7 @@ function Private.Modernize(data, oldSnapshot)
end end
do do
local loadFields = { local loadFields = {
"level", "itemequiped", "itemequiped" "level", "itemequiped"
} }
for _, field in ipairs(loadFields) do for _, field in ipairs(loadFields) do
@@ -1736,6 +1735,24 @@ function Private.Modernize(data, oldSnapshot)
migrateToTable(data.load, "itemequiped") migrateToTable(data.load, "itemequiped")
end end
if data.internalVersion < 70 then
local trigger_migration = {
Power = {
"power",
"power_operator"
}
}
for _, triggerData in ipairs(data.triggers) do
local t = triggerData.trigger
local fieldsToMigrate = trigger_migration[t.event]
if fieldsToMigrate then
for _, field in ipairs(fieldsToMigrate) do
migrateToTable(t, field)
end
end
end
end
if data.internalVersion < 71 then if data.internalVersion < 71 then
if data.regionType == 'icon' or data.regionType == 'aurabar' if data.regionType == 'icon' or data.regionType == 'aurabar'
or data.regionType == 'progresstexture' or data.regionType == 'progresstexture'
@@ -1946,6 +1963,7 @@ function Private.Modernize(data, oldSnapshot)
multi = true multi = true
} }
} }
local function fixData(data, fields) local function fixData(data, fields)
for k, v in pairs(fields) do for k, v in pairs(fields) do
if v == true and type(data[k]) == "table" then if v == true and type(data[k]) == "table" then
@@ -1969,6 +1987,7 @@ function Private.Modernize(data, oldSnapshot)
end end
end end
end end
for _, triggerData in ipairs(data.triggers) do for _, triggerData in ipairs(data.triggers) do
fixData(triggerData.trigger, triggerFix) fixData(triggerData.trigger, triggerFix)
end end
@@ -1995,6 +2014,7 @@ function Private.Modernize(data, oldSnapshot)
end end
end end
if data.internalVersion < 80 then if data.internalVersion < 80 then
-- Use common names for anchor areas/points so -- Use common names for anchor areas/points so
-- that up/down of sub regions can adapt that -- that up/down of sub regions can adapt that
@@ -2062,7 +2082,7 @@ function Private.Modernize(data, oldSnapshot)
end end
if data.internalVersion < 83.25 then if data.internalVersion < 83.25 then
-- Due to a Localisation issue and a bad implementation clear out all class/spec triggers that contain strings -- Due to a Localisation issue and a bad implementation clear out all class/spec triggers that contain strings
local function replaceSpecData(data, field, bt2) local function replaceSpecData(data, field, bt2)
if data[field] then if data[field] then
if bt2 then if bt2 then
@@ -2106,6 +2126,91 @@ function Private.Modernize(data, oldSnapshot)
end end
end end
if data.internalVersion < 84 then
if data.triggers then
for _, triggerData in ipairs(data.triggers) do
local trigger = triggerData.trigger
if trigger and trigger.type == "addons" then
if trigger.event == "Boss Mod Timer" or trigger.event == "BigWigs Timer" or trigger.event == "DBM Timer" then
-- if trigger don't filter bars, show only those active in the addon config for triggers made before this option was added
-- show disabled bars when looking for specific ids/name
if not (trigger.use_message or trigger.use_spellId) then
trigger.use_isBarEnabled = true
end
end
end
end
end
end
if data.internalVersion < 85 then
-- Migrate raidMarkIndex and old Combo Points triggers and Happiness
if data.triggers then
local eventTypes = {
["Unit Characteristics"] = true,
["Health"] = true,
["Power"] = true,
["Alternate Power"] = true,
["Cast"] = true
}
for _, triggerData in ipairs(data.triggers) do
local trigger = triggerData.trigger
if trigger and trigger.type == "unit" then
-- Migrate raidMarkIndex
if eventTypes[trigger.event] then
local rt = trigger.raidMarkIndex
if type(rt) == "number" then
trigger.raidMarkIndex = {
single = rt
}
end
if trigger.use_raidMarkIndex == false then
trigger.use_raidMarkIndex = nil
end
end
-- Modernize Happiness
if trigger.event == "Power" and trigger.powertype == 4 then
trigger.powertype = 27
end
-- Migrate old Combo Points triggers
if trigger.event == "Combo Points" then
local newTrigger = {
type = "unit",
use_unit = true,
unit = "player",
use_powertype = true,
powertype = 4,
event = "Power"
}
if trigger.combopoints and trigger.combopoints_operator then
newTrigger.use_power = true
newTrigger.power = { trigger.combopoints }
newTrigger.power_operator = { trigger.combopoints_operator }
end
triggerData.trigger = newTrigger
end
end
end
end
-- Migrates the "power" and "power_operator" fields for the Power trigger again,
-- from internalVersion < 70. Previously missed the migration.
local trigger_migration = {
Power = {
"power",
"power_operator"
}
}
for _, triggerData in ipairs(data.triggers) do
local t = triggerData.trigger
local fieldsToMigrate = trigger_migration[t.event]
if fieldsToMigrate then
for _, field in ipairs(fieldsToMigrate) do
migrateToTable(t, field)
end
end
end
end
data.internalVersion = max(data.internalVersion or 0, WeakAuras.InternalVersion()) data.internalVersion = max(data.internalVersion or 0, WeakAuras.InternalVersion())
end end
+631 -398
View File
File diff suppressed because it is too large Load Diff
+3 -3
View File
@@ -326,7 +326,7 @@ local sorters = {
end, end,
custom = function(data) custom = function(data)
local sortStr = data.customSort or "" local sortStr = data.customSort or ""
local sortFunc = WeakAuras.LoadFunction("return " .. sortStr) or noop local sortFunc = WeakAuras.LoadFunction("return " .. sortStr, data.id) or noop
local sortOn = nil local sortOn = nil
local events = WeakAuras.split(data.sortOn or "") local events = WeakAuras.split(data.sortOn or "")
if #events > 0 then if #events > 0 then
@@ -415,7 +415,7 @@ local anchorers = {
end, end,
["CUSTOM"] = function(data) ["CUSTOM"] = function(data)
local anchorStr = data.customAnchorPerUnit or "" local anchorStr = data.customAnchorPerUnit or ""
local anchorFunc = WeakAuras.LoadFunction("return " .. anchorStr) or noop local anchorFunc = WeakAuras.LoadFunction("return " .. anchorStr, data.id) or noop
local anchorOn = nil local anchorOn = nil
local events = WeakAuras.split(data.anchorOn or "") local events = WeakAuras.split(data.anchorOn or "")
@@ -971,7 +971,7 @@ local growers = {
end, end,
CUSTOM = function(data) CUSTOM = function(data)
local growStr = data.customGrow or "" local growStr = data.customGrow or ""
local growFunc = WeakAuras.LoadFunction("return " .. growStr) or noop local growFunc = WeakAuras.LoadFunction("return " .. growStr, data.id) or noop
local growOn = nil local growOn = nil
local events = WeakAuras.split(data.growOn or "") local events = WeakAuras.split(data.growOn or "")
if #events > 0 then if #events > 0 then
+9 -5
View File
@@ -479,13 +479,17 @@ local function modify(parent, region, data)
-- If cooldown.inverse == false then effectiveReverse = not inverse -- If cooldown.inverse == false then effectiveReverse = not inverse
-- If cooldown.inverse == true then effectiveReverse = inverse -- If cooldown.inverse == true then effectiveReverse = inverse
local effectiveReverse = not region.inverseDirection == not cooldown.inverse local effectiveReverse = not region.inverseDirection == not cooldown.inverse
cooldown:SetReverse(effectiveReverse) local hasChanged = cooldown:GetReverse() ~= effectiveReverse
if hasChanged then
cooldown:SetReverse(effectiveReverse)
end
if (cooldown.expirationTime and cooldown.duration and cooldown:IsShown()) then if (cooldown.expirationTime and cooldown.duration and cooldown:IsShown()) then
-- WORKAROUND SetReverse not applying until next frame if hasChanged then
cooldown:SetCooldown(0, 0) -- WORKAROUND SetReverse not applying until next frame
cooldown:SetCooldown(0, 0)
end
cooldown:SetCooldown(cooldown.expirationTime - cooldown.duration, cooldown:SetCooldown(cooldown.expirationTime - cooldown.duration,
cooldown.duration, cooldown.duration)
cooldown.useCooldownModRate and cooldown.modRate or nil)
end end
end end
+1 -1
View File
@@ -819,7 +819,7 @@ function Private.regionPrototype.modify(parent, region, data)
region:SetOffsetAnim(0, 0); region:SetOffsetAnim(0, 0);
if data.anchorFrameType == "CUSTOM" and data.customAnchor then if data.anchorFrameType == "CUSTOM" and data.customAnchor then
region.customAnchorFunc = WeakAuras.LoadFunction("return " .. data.customAnchor) region.customAnchorFunc = WeakAuras.LoadFunction("return " .. data.customAnchor, data.id)
else else
region.customAnchorFunc = nil region.customAnchorFunc = nil
end end
+1 -1
View File
@@ -223,7 +223,7 @@ local function modify(parent, region, data)
local customTextFunc = nil local customTextFunc = nil
if containsCustomText and data.customText and data.customText ~= "" then if containsCustomText and data.customText and data.customText ~= "" then
customTextFunc = WeakAuras.LoadFunction("return "..data.customText) customTextFunc = WeakAuras.LoadFunction("return "..data.customText, data.id)
end end
function region:ConfigureTextUpdate() function region:ConfigureTextUpdate()
+1 -1
View File
@@ -203,7 +203,7 @@ local function modify(parent, region, parentData, data, first)
end end
end end
if containsCustomText and parentData.customText and parentData.customText ~= "" then if containsCustomText and parentData.customText and parentData.customText ~= "" then
parent.customTextFunc = WeakAuras.LoadFunction("return "..parentData.customText) parent.customTextFunc = WeakAuras.LoadFunction("return "..parentData.customText, data.id)
else else
parent.customTextFunc = nil parent.customTextFunc = nil
end end
+5 -5
View File
@@ -6,7 +6,7 @@ local WeakAuras = WeakAuras
local L = WeakAuras.L local L = WeakAuras.L
-- Lua APIs -- Lua APIs
local time, format, floor, ceil = time, format, floor, ceil local time, format, floor = time, format, floor
-- WoW APIs -- WoW APIs
local GetLocale = GetLocale local GetLocale = GetLocale
@@ -274,7 +274,7 @@ function SecondsToClock(seconds, displayZeroHours)
end end
-- Deprecated. See SecondsFormatter for intended replacement -- Deprecated. See SecondsFormatter for intended replacement
function SecondsToTime(seconds, noSeconds, notAbbreviated, maxCount, roundUp) --[[function SecondsToTime(seconds, noSeconds, notAbbreviated, maxCount, roundUp)
local time = ""; local time = "";
local count = 0; local count = 0;
local tempTime; local tempTime;
@@ -344,7 +344,7 @@ function SecondsToTime(seconds, noSeconds, notAbbreviated, maxCount, roundUp)
end end
end end
return time; return time;
end end]]
-- Deprecated. See SecondsFormatter for intended replacement -- Deprecated. See SecondsFormatter for intended replacement
function MinutesToTime(mins, hideDays) function MinutesToTime(mins, hideDays)
@@ -373,7 +373,7 @@ function MinutesToTime(mins, hideDays)
end end
-- Deprecated. See SecondsFormatter for intended replacement -- Deprecated. See SecondsFormatter for intended replacement
function SecondsToTimeAbbrev(seconds, thresholdOverride) --[[function SecondsToTimeAbbrev(seconds, thresholdOverride)
local tempTime; local tempTime;
local threshold = 1.5; local threshold = 1.5;
if thresholdOverride then if thresholdOverride then
@@ -393,7 +393,7 @@ function SecondsToTimeAbbrev(seconds, thresholdOverride)
return L["MINUTE_ONELETTER_ABBR"], tempTime; return L["MINUTE_ONELETTER_ABBR"], tempTime;
end end
return L["SECOND_ONELETTER_ABBR"], seconds; return L["SECOND_ONELETTER_ABBR"], seconds;
end end]]
function FormatShortDate(day, month, year) function FormatShortDate(day, month, year)
local LOCALE_enGB = (GetLocale() == "enUS") or (GetLocale() == "enGB") local LOCALE_enGB = (GetLocale() == "enUS") or (GetLocale() == "enGB")
+111 -56
View File
@@ -9,6 +9,8 @@ local LSM = LibStub("LibSharedMedia-3.0");
local wipe, tinsert = wipe, tinsert local wipe, tinsert = wipe, tinsert
local GetNumShapeshiftForms, GetShapeshiftFormInfo = GetNumShapeshiftForms, GetShapeshiftFormInfo local GetNumShapeshiftForms, GetShapeshiftFormInfo = GetNumShapeshiftForms, GetShapeshiftFormInfo
local WrapTextInColorCode = WrapTextInColorCode
local MAX_NUM_TALENTS = MAX_NUM_TALENTS or 40
local function WA_GetClassColor(classFilename) local function WA_GetClassColor(classFilename)
local color = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[classFilename] local color = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[classFilename]
@@ -29,7 +31,7 @@ Private.glow_frame_types = {
FRAMESELECTOR = L["Frame Selector"], FRAMESELECTOR = L["Frame Selector"],
PARENTFRAME = L["Parent Frame"] PARENTFRAME = L["Parent Frame"]
} }
if WeakAuras.isAwesomeEnabled() then if WeakAuras.IsAwesomeEnabled() then
Private.glow_frame_types.NAMEPLATE = L["Nameplate"] Private.glow_frame_types.NAMEPLATE = L["Nameplate"]
end end
@@ -735,7 +737,7 @@ Private.format_types = {
if unit and UnitPlayerControlled(unit) then if unit and UnitPlayerControlled(unit) then
local classFilename = select(2, UnitClass(unit)) local classFilename = select(2, UnitClass(unit))
if classFilename then if classFilename then
return string.format("|c%s%s|r", WA_GetClassColor(classFilename), text) return WrapTextInColorCode(text, WA_GetClassColor(classFilename))
end end
end end
return text return text
@@ -894,7 +896,7 @@ Private.format_types = {
if color == "class" then if color == "class" then
colorFunc = function(class, text) colorFunc = function(class, text)
if class then if class then
return string.format("|c%s%s|r", WA_GetClassColor(class), text) return WrapTextInColorCode(text, WA_GetClassColor(class))
else else
return text return text
end end
@@ -1090,7 +1092,6 @@ Private.format_types = {
Private.format_types_display = {} Private.format_types_display = {}
for k, v in pairs(Private.format_types) do Private.format_types_display[k] = v.display end for k, v in pairs(Private.format_types) do Private.format_types_display[k] = v.display end
Private.sound_channel_types = { Private.sound_channel_types = {
Master = L["Master"], Master = L["Master"],
SFX = ENABLE_SOUNDFX, SFX = ENABLE_SOUNDFX,
@@ -1137,7 +1138,6 @@ Private.aura_types = {
DEBUFF = L["Debuff"], DEBUFF = L["Debuff"],
} }
Private.debuff_class_types = { Private.debuff_class_types = {
magic = L["Magic"], magic = L["Magic"],
curse = L["Curse"], curse = L["Curse"],
@@ -1152,20 +1152,21 @@ Private.player_target_events = {
PLAYER_FOCUS_CHANGED = "focus", PLAYER_FOCUS_CHANGED = "focus",
} }
Private.unit_types = { local target_unit_types = {
player = L["Player"],
target = L["Target"], target = L["Target"],
focus = L["Focus"], focus = L["Focus"],
}
Private.unit_types = WeakAuras.Mixin({
player = L["Player"],
group = L["Group"], group = L["Group"],
member = L["Specific Unit"], member = L["Specific Unit"],
pet = L["Pet"], pet = L["Pet"],
multi = L["Multi-target"] multi = L["Multi-target"]
} }, target_unit_types)
Private.unit_types_bufftrigger_2 = { Private.unit_types_bufftrigger_2 = WeakAuras.Mixin({
player = L["Player"], player = L["Player"],
target = L["Target"],
focus = L["Focus"],
group = L["Smart Group"], group = L["Smart Group"],
raid = L["Raid"], raid = L["Raid"],
party = L["Party"], party = L["Party"],
@@ -1174,29 +1175,24 @@ Private.unit_types_bufftrigger_2 = {
pet = L["Pet"], pet = L["Pet"],
member = L["Specific Unit"], member = L["Specific Unit"],
multi = L["Multi-target"] multi = L["Multi-target"]
} }, target_unit_types)
if WeakAuras.isAwesomeEnabled() then if WeakAuras.IsAwesomeEnabled() then
Private.unit_types_bufftrigger_2.nameplate = L["Nameplate"] Private.unit_types_bufftrigger_2.nameplate = L["Nameplate"]
end end
Private.actual_unit_types = { Private.actual_unit_types = WeakAuras.Mixin({
player = L["Player"], player = L["Player"],
pet = L["Pet"], pet = L["Pet"],
target = L["Target"], }, target_unit_types)
}
Private.actual_unit_types_with_specific = { Private.actual_unit_types_with_specific = WeakAuras.Mixin({
player = L["Player"], player = L["Player"],
target = L["Target"],
focus = L["Focus"],
pet = L["Pet"], pet = L["Pet"],
member = L["Specific Unit"], member = L["Specific Unit"]
} }, target_unit_types)
Private.actual_unit_types_cast = { Private.actual_unit_types_cast = WeakAuras.Mixin({
player = L["Player"], player = L["Player"],
target = L["Target"],
focus = L["Focus"],
group = L["Smart Group"], group = L["Smart Group"],
party = L["Party"], party = L["Party"],
raid = L["Raid"], raid = L["Raid"],
@@ -1204,30 +1200,26 @@ Private.actual_unit_types_cast = {
arena = L["Arena"], arena = L["Arena"],
pet = L["Pet"], pet = L["Pet"],
member = L["Specific Unit"], member = L["Specific Unit"],
} }, target_unit_types)
if WeakAuras.isAwesomeEnabled() then if WeakAuras.IsAwesomeEnabled() then
Private.actual_unit_types_cast.nameplate = L["Nameplate"] Private.actual_unit_types_cast.nameplate = L["Nameplate"]
end end
Private.actual_unit_types_cast_tooltip = L["• |cff00ff00Player|r, |cff00ff00Target|r, |cff00ff00Focus|r, and |cff00ff00Pet|r correspond directly to those individual unitIDs.\n• |cff00ff00Specific Unit|r lets you provide a specific valid unitID to watch.\n|cffff0000Note|r: The game will not fire events for all valid unitIDs, making some untrackable by this trigger.\n• |cffffff00Party|r, |cffffff00Raid|r, |cffffff00Boss|r, |cffffff00Arena|r, and |cffffff00Nameplate|r can match multiple corresponding unitIDs.\n• |cffffff00Smart Group|r adjusts to your current group type, matching just the \"player\" when solo, \"party\" units (including \"player\") in a party or \"raid\" units in a raid.\n\n|cffffff00*|r Yellow Unit settings will create clones for each matching unit while this trigger is providing Dynamic Info to the Aura."] Private.actual_unit_types_cast_tooltip = L["• |cff00ff00Player|r, |cff00ff00Target|r, |cff00ff00Focus|r, and |cff00ff00Pet|r correspond directly to those individual unitIDs.\n• |cff00ff00Specific Unit|r lets you provide a specific valid unitID to watch.\n|cffff0000Note|r: The game will not fire events for all valid unitIDs, making some untrackable by this trigger.\n• |cffffff00Party|r, |cffffff00Raid|r, |cffffff00Boss|r, |cffffff00Arena|r, and |cffffff00Nameplate|r can match multiple corresponding unitIDs.\n• |cffffff00Smart Group|r adjusts to your current group type, matching just the \"player\" when solo, \"party\" units (including \"player\") in a party or \"raid\" units in a raid.\n\n|cffffff00*|r Yellow Unit settings will create clones for each matching unit while this trigger is providing Dynamic Info to the Aura."]
Private.threat_unit_types = { Private.threat_unit_types = WeakAuras.Mixin({
target = L["Target"],
focus = L["Focus"],
boss = L["Boss"], boss = L["Boss"],
member = L["Specific Unit"], member = L["Specific Unit"],
none = L["At Least One Enemy"] none = L["At Least One Enemy"]
} }, target_unit_types)
if WeakAuras.isAwesomeEnabled() then if WeakAuras.IsAwesomeEnabled() then
Private.threat_unit_types.nameplate = L["Nameplate"] Private.threat_unit_types.nameplate = L["Nameplate"]
end end
Private.unit_types_range_check = { Private.unit_types_range_check = WeakAuras.Mixin({
target = L["Target"],
focus = L["Focus"],
pet = L["Pet"], pet = L["Pet"],
member = L["Specific Unit"] member = L["Specific Unit"]
} }, target_unit_types)
Private.unit_threat_situation_types = { Private.unit_threat_situation_types = {
[-1] = L["Not On Threat Table"], [-1] = L["Not On Threat Table"],
@@ -1239,9 +1231,13 @@ Private.unit_threat_situation_types = {
WeakAuras.class_types = {} WeakAuras.class_types = {}
for i, class in ipairs(CLASS_SORT_ORDER) do for i, class in ipairs(CLASS_SORT_ORDER) do
WeakAuras.class_types[class] = string.format("|c%s%s|r", WA_GetClassColor(class), LOCALIZED_CLASS_NAMES_MALE[class]) WeakAuras.class_types[class] = WrapTextInColorCode(LOCALIZED_CLASS_NAMES_MALE[class], WA_GetClassColor(class))
end
if WeakAuras.IsClassicPlusOrTBC() then
WeakAuras.class_types["DEATHKNIGHT"] = nil
end end
-- missing localisation
WeakAuras.race_types = { WeakAuras.race_types = {
Human = "Human", Human = "Human",
Orc = "Orc", Orc = "Orc",
@@ -1352,7 +1348,7 @@ Private.anchor_frame_types = {
UNITFRAME = L["Unit Frames"], UNITFRAME = L["Unit Frames"],
CUSTOM = L["Custom"] CUSTOM = L["Custom"]
} }
if WeakAuras.isAwesomeEnabled() then if WeakAuras.IsAwesomeEnabled() then
Private.anchor_frame_types.NAMEPLATE = L["Nameplates"] Private.anchor_frame_types.NAMEPLATE = L["Nameplates"]
end end
@@ -1469,8 +1465,18 @@ Private.power_types = {
[1] = RAGE, [1] = RAGE,
[2] = FOCUS, [2] = FOCUS,
[3] = ENERGY, [3] = ENERGY,
[4] = HAPPINESS,
[6] = RUNIC_POWER, [6] = RUNIC_POWER,
[27] = HAPPINESS,
}
Private.power_types_player = {
[0] = MANA,
[1] = RAGE,
[2] = FOCUS,
[3] = ENERGY,
[4] = COMBAT_TEXT_SHOW_COMBO_POINTS_TEXT,
[6] = RUNIC_POWER,
[27] = HAPPINESS,
} }
Private.miss_types = { Private.miss_types = {
@@ -1616,7 +1622,7 @@ local function InitializeCurrencies()
local expanded = {} local expanded = {}
for index = GetCurrencyListSize(), 1, -1 do for index = GetCurrencyListSize(), 1, -1 do
local name, isHeader, isExpanded, _, _, _, _, _, _ = GetCurrencyListInfo(index) local name, isHeader, isExpanded = GetCurrencyListInfo(index)
if isHeader and not isExpanded then if isHeader and not isExpanded then
ExpandCurrencyList(index, true) ExpandCurrencyList(index, true)
expanded[name] = true expanded[name] = true
@@ -1624,11 +1630,18 @@ local function InitializeCurrencies()
end end
for index = 1, GetCurrencyListSize() do for index = 1, GetCurrencyListSize() do
local name, isHeader, _, _, _, _, _, iconFileID, itemID = GetCurrencyListInfo(index) local name, isHeader, _, _, _, _, currencyType, iconFileID, itemID = GetCurrencyListInfo(index)
local currencyLink = tonumber(itemID) and GetItemInfo(itemID)
if currencyLink then local icon
local icon = iconFileID or "Interface\\Icons\\INV_Misc_QuestionMark" --iconFileID not available on first login if currencyType == 1 then -- Arena points
icon = "Interface/PVPFrame/PVP-ArenaPoints-Icon"
elseif currencyType == 2 then -- Honor points
icon = UnitFactionGroup("player") == "Alliance" and
"Interface/Icons/inv_misc_tournaments_symbol_human" or
"Interface/Icons/Achievement_PVP_H_16"
end
if itemID and iconFileID then
icon = icon or iconFileID or "Interface\\Icons\\INV_Misc_QuestionMark" -- iconFileID not available on first login
Private.discovered_currencies[itemID] = "|T" .. icon .. ":0|t" .. name Private.discovered_currencies[itemID] = "|T" .. icon .. ":0|t" .. name
Private.discovered_currencies_sorted[itemID] = index Private.discovered_currencies_sorted[itemID] = index
elseif isHeader then elseif isHeader then
@@ -2407,11 +2420,6 @@ Private.eventend_types = {
["custom"] = L["Custom"] ["custom"] = L["Custom"]
} }
Private.autoeventend_types = {
["auto"] = L["Automatic"],
["custom"] = L["Custom"]
}
Private.timedeventend_types = { Private.timedeventend_types = {
["timed"] = L["Timed"], ["timed"] = L["Timed"],
} }
@@ -2455,7 +2463,7 @@ Private.grid_types = {
LV = L["Left, then Centered Vertical"], LV = L["Left, then Centered Vertical"],
RV = L["Right, then Centered Vertical"], RV = L["Right, then Centered Vertical"],
HV = L["Centered Horizontal, then Centered Vertical"], HV = L["Centered Horizontal, then Centered Vertical"],
VH = L["Centered Vertical, then Centered Horizontal"], VH = L["Centered Vertical, then Centered Horizontal"]
} }
Private.centered_types_h = { Private.centered_types_h = {
@@ -2635,7 +2643,7 @@ Private.classification_types = {
normal = L["Normal"], normal = L["Normal"],
trivial = L["Trivial (Low Level)"] trivial = L["Trivial (Low Level)"]
} }
if WeakAuras.isAwesomeEnabled() then if WeakAuras.IsAwesomeEnabled() then
Private.classification_types.minus = L["Minus (Small Nameplate)"] Private.classification_types.minus = L["Minus (Small Nameplate)"]
end end
@@ -3498,8 +3506,8 @@ Private.array_entry_name_types = {
-- the rest is auto-populated with indices which are valid entry name sources -- the rest is auto-populated with indices which are valid entry name sources
} }
-- option types which can be used to generate entry names on arrays
Private.name_source_option_types = { Private.name_source_option_types = {
-- option types which can be used to generate entry names on arrays
input = true, input = true,
number = true, number = true,
range = true, range = true,
@@ -3549,7 +3557,7 @@ Private.multiUnitId = {
["partypetsonly"] = true, ["partypetsonly"] = true,
["raid"] = true, ["raid"] = true,
} }
if WeakAuras.isAwesomeEnabled() then if WeakAuras.IsAwesomeEnabled() then
Private.multiUnitId["nameplate"] = true Private.multiUnitId["nameplate"] = true
end end
@@ -3560,7 +3568,7 @@ Private.multiUnitUnits = {
["party"] = {}, ["party"] = {},
["raid"] = {} ["raid"] = {}
} }
if WeakAuras.isAwesomeEnabled() then if WeakAuras.IsAwesomeEnabled() then
Private.multiUnitUnits["nameplate"] = {} Private.multiUnitUnits["nameplate"] = {}
end end
@@ -3583,7 +3591,6 @@ for i = 1, MAX_BOSS_FRAMES do
Private.baseUnitId["boss"..i] = true Private.baseUnitId["boss"..i] = true
Private.multiUnitUnits.boss["boss"..i] = true Private.multiUnitUnits.boss["boss"..i] = true
end end
for i = 1, 5 do for i = 1, 5 do
Private.baseUnitId["arena"..i] = true Private.baseUnitId["arena"..i] = true
Private.multiUnitUnits.arena["arena"..i] = true Private.multiUnitUnits.arena["arena"..i] = true
@@ -3597,8 +3604,7 @@ for i = 1, 40 do
Private.multiUnitUnits.group["raidpet"..i] = true Private.multiUnitUnits.group["raidpet"..i] = true
Private.multiUnitUnits.raid["raidpet"..i] = true Private.multiUnitUnits.raid["raidpet"..i] = true
end end
if WeakAuras.IsAwesomeEnabled() then
if WeakAuras.isAwesomeEnabled() then
for i = 1, 100 do for i = 1, 100 do
Private.baseUnitId["nameplate"..i] = true Private.baseUnitId["nameplate"..i] = true
Private.multiUnitUnits.nameplate["nameplate"..i] = true Private.multiUnitUnits.nameplate["nameplate"..i] = true
@@ -3707,6 +3713,55 @@ WeakAuras.StopMotion.animation_types = {
progress = L["Progress"] progress = L["Progress"]
} }
do
local function addGlyphFromSpellID(id, sorted)
local name, _, icon = GetSpellInfo(id or 0)
if name and icon and not Private.glyph_types[id] then
Private.glyph_types[id] = "|T" .. icon .. ":0|t" .. name
table.insert(sorted, { glyphID = id, name = name })
end
end
local function addEquippedGlyphs(sorted)
for i = 1, GetNumGlyphSockets() or 6 do
local _, _, glyphID, icon = GetGlyphSocketInfo(i)
if glyphID and icon and not Private.glyph_types[glyphID] then
local name = GetSpellInfo(glyphID)
if name then
Private.glyph_types[glyphID] = "|T" .. icon .. ":0|t" .. name
table.insert(sorted, { glyphID = glyphID, name = name })
end
end
end
end
Private.InitializeGlyphs = function(glyphId)
Private.glyph_types = {}
Private.glyph_sorted = {}
local sorted = {}
addEquippedGlyphs(sorted)
if glyphId then
if glyphId.single then
addGlyphFromSpellID(glyphId.single, sorted)
end
if glyphId.multi then
for _, id in ipairs(glyphId.multi) do
addGlyphFromSpellID(id, sorted)
end
end
end
table.sort(sorted, function(a, b)
return a.name < b.name
end)
for _, glyph in ipairs(sorted) do
table.insert(Private.glyph_sorted, glyph.glyphID)
end
end
end
Private.id_to_faction = { Private.id_to_faction = {
["21"] = L["Booty Bay"], ["21"] = L["Booty Bay"],
["47"] = L["Ironforge"], ["47"] = L["Ironforge"],
+3 -1
View File
@@ -3,7 +3,9 @@ local AddonName = ...
local Private = select(2, ...) local Private = select(2, ...)
-- Talent Data for the Project Epoch Realm "Kezan" -- Talent Data for the Project Epoch Realm "Kezan"
if GetRealmName() ~= "Kezan" then return end if not WeakAuras.IsClassicPlus() then
return
end
Private.talentInfo = { Private.talentInfo = {
["DRUID"] = { ["DRUID"] = {
+2 -3
View File
@@ -3,9 +3,8 @@ local AddonName = ...
local Private = select(2, ...) local Private = select(2, ...)
-- Talent Data for the Warmane TBC Realms "Onyxia" and "Blackrock TBC" -- Talent Data for the Warmane TBC Realms "Onyxia" and "Blackrock TBC"
if GetRealmName() ~= "Onyxia" and if not WeakAuras.IsTBC() then
not (GetRealmName() == "Blackrock [PvP only]" and GetExpansionLevel() == 1) then return
return
end end
Private.talentInfo = { Private.talentInfo = {
+2 -5
View File
@@ -3,11 +3,8 @@ local AddonName = ...
local Private = select(2, ...) local Private = select(2, ...)
-- Talent Data for normal Wrath Realms -- Talent Data for normal Wrath Realms
if GetRealmName() == "Onyxia" or if not WeakAuras.IsWrath() then
GetRealmName() == "Kezan" or return
(GetRealmName() == "Blackrock [PvP only]" and GetExpansionLevel() == 1)
then
return
end end
Private.talentInfo = { Private.talentInfo = {
+74 -31
View File
@@ -1,7 +1,7 @@
local AddonName = ... local AddonName = ...
local Private = select(2, ...) local Private = select(2, ...)
local internalVersion = 84 local internalVersion = 85
-- Lua APIs -- Lua APIs
local insert = table.insert local insert = table.insert
@@ -869,31 +869,41 @@ local function LoadCustomActionFunctions(data)
Private.customActionsFunctions[id] = {}; Private.customActionsFunctions[id] = {};
if (data.actions) then if (data.actions) then
if (data.actions.init and data.actions.init.do_custom and data.actions.init.custom) then if data.actions.init then
local func = WeakAuras.LoadFunction("return function() "..(data.actions.init.custom).."\n end"); if data.actions.init.do_custom and data.actions.init.custom then
Private.customActionsFunctions[id]["init"] = func; local func = WeakAuras.LoadFunction("return function() "..(data.actions.init.custom).."\n end", data.id);
Private.customActionsFunctions[id]["init"] = func
end
if data.actions.init.do_custom_load and data.actions.init.customOnLoad then
local func = WeakAuras.LoadFunction("return function() "..(data.actions.init.customOnLoad).."\n end", data.id);
Private.customActionsFunctions[id]["load"] = func
end
if data.actions.init.do_custom_unload and data.actions.init.customOnUnload then
local func = WeakAuras.LoadFunction("return function() "..(data.actions.init.customOnUnload).."\n end", data.id);
Private.customActionsFunctions[id]["unload"] = func
end
end end
if (data.actions.start) then if (data.actions.start) then
if (data.actions.start.do_custom and data.actions.start.custom) then if (data.actions.start.do_custom and data.actions.start.custom) then
local func = WeakAuras.LoadFunction("return function() "..(data.actions.start.custom).."\n end"); local func = WeakAuras.LoadFunction("return function() "..(data.actions.start.custom).."\n end", data.id);
Private.customActionsFunctions[id]["start"] = func; Private.customActionsFunctions[id]["start"] = func;
end end
if (data.actions.start.do_message and data.actions.start.message_custom) then if (data.actions.start.do_message and data.actions.start.message_custom) then
local func = WeakAuras.LoadFunction("return "..(data.actions.start.message_custom)); local func = WeakAuras.LoadFunction("return "..(data.actions.start.message_custom), data.id);
Private.customActionsFunctions[id]["start_message"] = func; Private.customActionsFunctions[id]["start_message"] = func;
end end
end end
if (data.actions.finish) then if (data.actions.finish) then
if (data.actions.finish.do_custom and data.actions.finish.custom) then if (data.actions.finish.do_custom and data.actions.finish.custom) then
local func = WeakAuras.LoadFunction("return function() "..(data.actions.finish.custom).."\n end"); local func = WeakAuras.LoadFunction("return function() "..(data.actions.finish.custom).."\n end", data.id);
Private.customActionsFunctions[id]["finish"] = func; Private.customActionsFunctions[id]["finish"] = func;
end end
if (data.actions.finish.do_message and data.actions.finish.message_custom) then if (data.actions.finish.do_message and data.actions.finish.message_custom) then
local func = WeakAuras.LoadFunction("return "..(data.actions.finish.message_custom)); local func = WeakAuras.LoadFunction("return "..(data.actions.finish.message_custom), data.id);
Private.customActionsFunctions[id]["finish_message"] = func; Private.customActionsFunctions[id]["finish_message"] = func;
end end
end end
@@ -1127,6 +1137,8 @@ function Private.Login(takeNewSnapshots)
db.history = nil db.history = nil
end end
coroutine.yield(3000, "login check uid corruption")
local toAdd = {}; local toAdd = {};
loginFinished = false loginFinished = false
loginMessage = L["Options will open after the login process has completed."] loginMessage = L["Options will open after the login process has completed."]
@@ -1444,7 +1456,7 @@ local function scanForLoadsImpl(toCheck, event, arg1, ...)
raidMemberType = raidMemberType + 2 raidMemberType = raidMemberType + 2
end end
local size, difficulty, instanceType = GetInstanceTypeAndSize() local size, difficulty = GetInstanceTypeAndSize()
local group = Private.ExecEnv.GroupType() local group = Private.ExecEnv.GroupType()
local groupSize = GetNumGroupMembers() local groupSize = GetNumGroupMembers()
@@ -1459,8 +1471,8 @@ local function scanForLoadsImpl(toCheck, event, arg1, ...)
if (data and not data.controlledChildren) then if (data and not data.controlledChildren) then
local loadFunc = loadFuncs[id]; local loadFunc = loadFuncs[id];
local loadOpt = loadFuncsForOptions[id]; local loadOpt = loadFuncsForOptions[id];
shouldBeLoaded = loadFunc and loadFunc("ScanForLoads_Auras", inCombat, alive, pvp, vehicle, vehicleUi, mounted, player, realm, guild, class, race, faction, playerLevel, role, role, raidRole, group, groupSize, raidMemberType, zone, zoneId, subzone, size, difficulty); shouldBeLoaded = loadFunc and loadFunc("ScanForLoads_Auras", inCombat, alive, pvp, vehicle, vehicleUi, mounted, class, player, realm, guild, race, faction, playerLevel, role, role, raidRole, group, groupSize, raidMemberType, zone, zoneId, subzone, size, difficulty);
couldBeLoaded = loadOpt and loadOpt("ScanForLoads_Auras", inCombat, alive, pvp, vehicle, vehicleUi, mounted, player, realm, guild, class, race, faction, playerLevel, role, role, raidRole, group, groupSize, raidMemberType, zone, zoneId, subzone, size, difficulty); couldBeLoaded = loadOpt and loadOpt("ScanForLoads_Auras", inCombat, alive, pvp, vehicle, vehicleUi, mounted, class, player, realm, guild, race, faction, playerLevel, role, role, raidRole, group, groupSize, raidMemberType, zone, zoneId, subzone, size, difficulty);
if(shouldBeLoaded and not loaded[id]) then if(shouldBeLoaded and not loaded[id]) then
changed = changed + 1; changed = changed + 1;
@@ -1622,6 +1634,13 @@ local function UnloadAll()
for _, triggerSystem in pairs(triggerSystems) do for _, triggerSystem in pairs(triggerSystems) do
triggerSystem.UnloadAll(); triggerSystem.UnloadAll();
end end
for id in pairs(loaded) do
local func = Private.customActionsFunctions[id] and Private.customActionsFunctions[id]["unload"]
if func then
xpcall(func, Private.GetErrorHandlerId(id, "onUnload"))
end
end
wipe(loaded); wipe(loaded);
end end
@@ -1669,21 +1688,34 @@ function Private.LoadDisplays(toLoad, ...)
for _, triggerSystem in pairs(triggerSystems) do for _, triggerSystem in pairs(triggerSystems) do
triggerSystem.LoadDisplays(toLoad, ...); triggerSystem.LoadDisplays(toLoad, ...);
end end
for id in pairs(toLoad) do
local func = Private.customActionsFunctions[id] and Private.customActionsFunctions[id]["load"]
if func then
xpcall(func, Private.GetErrorHandlerId(id, "onLoad"))
end
end
end end
function Private.UnloadDisplays(toUnload, ...) function Private.UnloadDisplays(toUnload, ...)
for id in pairs(toUnload) do
local func = Private.customActionsFunctions[id] and Private.customActionsFunctions[id]["unload"]
if func then
xpcall(func, Private.GetErrorHandlerId(id, "onUnload"))
end
end
for _, triggerSystem in pairs(triggerSystems) do for _, triggerSystem in pairs(triggerSystems) do
triggerSystem.UnloadDisplays(toUnload, ...); triggerSystem.UnloadDisplays(toUnload, ...);
end end
for id in pairs(toUnload) do for id in pairs(toUnload) do
if triggerState[id] then
for i = 1, triggerState[id].numTriggers do for i = 1, triggerState[id].numTriggers do
if (triggerState[id][i]) then if (triggerState[id][i]) then
wipe(triggerState[id][i]); wipe(triggerState[id][i])
end
end end
triggerState[id].show = nil
end end
triggerState[id].show = nil;
if (timers[id]) then if (timers[id]) then
for _, trigger in pairs(timers[id]) do for _, trigger in pairs(timers[id]) do
@@ -1738,6 +1770,11 @@ function WeakAuras.Delete(data)
local parentId = data.parent local parentId = data.parent
local parentUid = data.parent and db.displays[data.parent].uid local parentUid = data.parent and db.displays[data.parent].uid
if loaded[id] then
Private.UnloadDisplays({[id] = true})
end
Private.callbacks:Fire("AboutToDelete", uid, id, parentUid, parentId) Private.callbacks:Fire("AboutToDelete", uid, id, parentUid, parentId)
if(data.parent) then if(data.parent) then
@@ -2212,6 +2249,7 @@ local function loadOrder(tbl, idtable)
load(id, {}); load(id, {});
coroutine.yield(100, "sort deps") coroutine.yield(100, "sort deps")
end end
return order return order
end end
@@ -2258,7 +2296,7 @@ function Private.AddMany(tbl, takeSnapshots)
else else
if next(WeakAuras.LoadFromArchive("Repository", "migration").stores) ~= nil then if next(WeakAuras.LoadFromArchive("Repository", "migration").stores) ~= nil then
timer:ScheduleTimer(function() timer:ScheduleTimer(function()
prettyPrint(L["WeakAuras has detected empty settings. If this is unexpected, ask for assitance on https://discord.gg/weakauras."]) prettyPrint(L["WeakAuras has detected empty settings. If this is unexpected, ask for assitance on https://discord.gg/UXSc7nt."])
end, 1) end, 1)
end end
end end
@@ -2701,7 +2739,7 @@ function WeakAuras.PreAdd(data, snapshot)
end end
end end
validateUserConfig(data, data.authorOptions, data.config) validateUserConfig(data, data.authorOptions, data.config)
if not(WeakAuras.isAwesomeEnabled()) then if not(WeakAuras.IsAwesomeEnabled()) then
removeNameplateUnitsAndAnchors(data) removeNameplateUnitsAndAnchors(data)
end end
data.init_started = nil data.init_started = nil
@@ -2789,7 +2827,7 @@ function pAdd(data, simpleChange)
Private.ClearAuraEnvironment(parent.id); Private.ClearAuraEnvironment(parent.id);
end end
db.displays[id] = data; db.displays[id] = data
if (not data.triggers.activeTriggerMode or data.triggers.activeTriggerMode > #data.triggers) then if (not data.triggers.activeTriggerMode or data.triggers.activeTriggerMode > #data.triggers) then
data.triggers.activeTriggerMode = Private.trigger_modes.first_active; data.triggers.activeTriggerMode = Private.trigger_modes.first_active;
@@ -2811,11 +2849,11 @@ function pAdd(data, simpleChange)
loadEvents["SCAN_ALL"][id] = true loadEvents["SCAN_ALL"][id] = true
local loadForOptionsFuncStr = ConstructFunction(load_prototype, data.load, true); local loadForOptionsFuncStr = ConstructFunction(load_prototype, data.load, true);
local loadFunc = Private.LoadFunction(loadFuncStr); local loadFunc = Private.LoadFunction(loadFuncStr, id);
local loadForOptionsFunc = Private.LoadFunction(loadForOptionsFuncStr); local loadForOptionsFunc = Private.LoadFunction(loadForOptionsFuncStr, id);
local triggerLogicFunc; local triggerLogicFunc;
if data.triggers.disjunctive == "custom" then if data.triggers.disjunctive == "custom" then
triggerLogicFunc = WeakAuras.LoadFunction("return "..(data.triggers.customTriggerLogic or "")); triggerLogicFunc = WeakAuras.LoadFunction("return "..(data.triggers.customTriggerLogic or ""), data.id);
end end
LoadCustomActionFunctions(data); LoadCustomActionFunctions(data);
@@ -3005,8 +3043,8 @@ local function EnsureRegion(id)
-- So we go up the list of parents and collect auras that must be created -- So we go up the list of parents and collect auras that must be created
-- If we find a parent already exists, we can stop -- If we find a parent already exists, we can stop
local aurasToCreate = {} local aurasToCreate = {}
while(id) do while(id) do
local data = WeakAuras.GetData(id) local data = WeakAuras.GetData(id)
tinsert(aurasToCreate, data.id) tinsert(aurasToCreate, data.id)
@@ -3771,17 +3809,11 @@ do
end end
end end
function WeakAuras.GetAuraTooltipInfo(unit, index, filter) function Private.ParseTooltipText(tooltipText)
local tooltip = WeakAuras.GetHiddenTooltip();
tooltip:ClearLines();
tooltip:SetUnitAura(unit, index, filter);
local tooltipTextLine = select(3, tooltip:GetRegions())
local tooltipText = tooltipTextLine and tooltipTextLine:GetObjectType() == "FontString" and tooltipTextLine:GetText() or "";
local debuffType = "none"; local debuffType = "none";
local tooltipSize = {}; local tooltipSize = {};
if(tooltipText) then if(tooltipText) then
for t in tooltipText:gmatch("(%d[%d%.,]*)") do for t in tooltipText:gmatch("(-?%d[%d%.,]*)") do
if (LARGE_NUMBER_SEPERATOR == ",") then if (LARGE_NUMBER_SEPERATOR == ",") then
t = t:gsub(",", ""); t = t:gsub(",", "");
else else
@@ -3799,6 +3831,17 @@ function WeakAuras.GetAuraTooltipInfo(unit, index, filter)
end end
end end
function WeakAuras.GetAuraTooltipInfo(unit, index, filter)
local tooltipText = ""
local tooltip = WeakAuras.GetHiddenTooltip();
tooltip:ClearLines();
tooltip:SetUnitAura(unit, index, filter);
local tooltipTextLine = select(3, tooltip:GetRegions())
tooltipText = tooltipTextLine and tooltipTextLine:GetObjectType() == "FontString" and tooltipTextLine:GetText() or "";
return Private.ParseTooltipText(tooltipText)
end
local FrameTimes = {}; local FrameTimes = {};
function WeakAuras.ProfileFrames(all) function WeakAuras.ProfileFrames(all)
UpdateAddOnCPUUsage(); UpdateAddOnCPUUsage();
+1 -1
View File
@@ -1,7 +1,7 @@
## Interface: 30300 ## Interface: 30300
## Title: WeakAuras ## Title: WeakAuras
## Author: The WeakAuras Team ## Author: The WeakAuras Team
## Version: 5.19.9 ## Version: 5.19.10
## X-Flavor: 3.3.5 ## X-Flavor: 3.3.5
## Notes: A powerful, comprehensive utility for displaying graphics and information based on buffs, debuffs, and other triggers. ## Notes: A powerful, comprehensive utility for displaying graphics and information based on buffs, debuffs, and other triggers.
## Notes-esES: Potente y completa aplicación que te permitirá mostrar por pantalla múltiples diseños, basados en beneficios, perjuicios y otros activadores. ## Notes-esES: Potente y completa aplicación que te permitirá mostrar por pantalla múltiples diseños, basados en beneficios, perjuicios y otros activadores.
+1 -1
View File
@@ -1,7 +1,7 @@
## Interface: 30300 ## Interface: 30300
## Title: WeakAuras Model Paths ## Title: WeakAuras Model Paths
## Author: The WeakAuras Team ## Author: The WeakAuras Team
## Version: 5.19.9 ## Version: 5.19.10
## Notes: Model paths for WeakAuras ## Notes: Model paths for WeakAuras
## Notes-esES: Las rutas de modelos para WeakAuras ## Notes-esES: Las rutas de modelos para WeakAuras
## Notes-esMX: Las rutas de modelos para WeakAuras ## Notes-esMX: Las rutas de modelos para WeakAuras
+22 -5
View File
@@ -79,13 +79,25 @@ function OptionsPrivate.GetActionOptions(data)
args = { args = {
init_header = { init_header = {
type = "header", type = "header",
name = L["On Init"], name = L["Custom Functions"],
order = 0.005 order = 0.1
}, },
init_do_custom = { init_do_custom = {
type = "toggle", type = "toggle",
name = L["Custom"], name = L["Custom Init"],
order = 0.011, order = 0.2,
width = WeakAuras.doubleWidth
},
init_do_custom_load = {
type = "toggle",
name = L["Custom Load"],
order = 0.3,
width = WeakAuras.doubleWidth
},
init_do_custom_unload = {
type = "toggle",
name = L["Custom Unload"],
order = 0.4,
width = WeakAuras.doubleWidth width = WeakAuras.doubleWidth
}, },
-- texteditor added here by AddCodeOption -- texteditor added here by AddCodeOption
@@ -1086,7 +1098,12 @@ function OptionsPrivate.GetActionOptions(data)
-- Text format option helpers -- Text format option helpers
OptionsPrivate.commonOptions.AddCodeOption(action.args, data, L["Custom Code"], "init", "https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Code-Blocks#on-init", OptionsPrivate.commonOptions.AddCodeOption(action.args, data, L["Custom Code"], "init", "https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Code-Blocks#on-init",
0.011, function() return not data.actions.init.do_custom end, {"actions", "init", "custom"}, true); 0.21, function() return not data.actions.init.do_custom end, {"actions", "init", "custom"}, true)
OptionsPrivate.commonOptions.AddCodeOption(action.args, data, L["Custom Code"], "customOnLoad", "https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Code-Blocks#on-load",
0.31, function() return not data.actions.init.do_custom_load end, {"actions", "init", "customOnLoad"}, true)
OptionsPrivate.commonOptions.AddCodeOption(action.args, data, L["Custom Code"], "customOnUnload", "https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Code-Blocks#on-unload",
0.41, function() return not data.actions.init.do_custom_unload end, {"actions", "init", "customOnUnload"}, true)
OptionsPrivate.commonOptions.AddCodeOption(action.args, data, L["Custom Code"], "start_message", "https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Code-Blocks#chat-message---custom-code", OptionsPrivate.commonOptions.AddCodeOption(action.args, data, L["Custom Code"], "start_message", "https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Code-Blocks#chat-message---custom-code",
5, function() return not (data.actions.start.do_message and (OptionsPrivate.Private.ContainsCustomPlaceHolder(data.actions.start.message) or (data.actions.start.message_type == "WHISPER" and OptionsPrivate.Private.ContainsCustomPlaceHolder(data.actions.start.message_dest)))) end, {"actions", "start", "message_custom"}, false); 5, function() return not (data.actions.start.do_message and (OptionsPrivate.Private.ContainsCustomPlaceHolder(data.actions.start.message) or (data.actions.start.message_type == "WHISPER" and OptionsPrivate.Private.ContainsCustomPlaceHolder(data.actions.start.message_dest)))) end, {"actions", "start", "message_custom"}, false);
+31 -16
View File
@@ -4,31 +4,46 @@ local AddonName = ...
local OptionsPrivate = select(2, ...) local OptionsPrivate = select(2, ...)
OptionsPrivate.changelog = { OptionsPrivate.changelog = {
versionString = '5.19.9', versionString = '5.19.10',
dateString = '2025-04-25', dateString = '2025-05-31',
fullChangeLogUrl = 'https://github.com/WeakAuras/WeakAuras2/compare/5.19.8...5.19.9', fullChangeLogUrl = 'https://github.com/WeakAuras/WeakAuras2/compare/5.19.9...5.19.10',
highlightText = [==[ highlightText = [==[
- Currency trigger: Add type checking to guard against unexpected data Fix babelfish.lua writing]==], commitText = [==[InfusOnWoW (19):
- Unit Characteristics trigger: add creature type & family
- TSUHelper: hide __changed from pairs()]==], commitText = [==[InfusOnWoW (4):
- Bump .toc files - Fix babelfish.lua writing
- Icon: If OmniCC or ElvUI are installed hide blizzard cooldown numbers - Localization: Restore a few accidentally dropped english translations
- Currency trigger: Add type checking to guard against unexpected data - Add a pride month logo and use it in June
- Unit Characteristics trigger: add creature type & family - Guard against duration being 0 leading to division by zero error
- TSUHelper: hide __changed from pairs() - Revert "State: Don't put the trigger table into the state"
- Update Atlas File List from wago.tools
- Update Discord List
- Update Discord List
- State: Don't put the trigger table into the state
- Fix "Negator" localization
- Boss Mod Trigger: Fix count condition
- Rework TextEditor's edit error handling
- Update Discord List
- Sub Element Anchoring: Make options a bit less confussing
- Rename "Nameplate Type" to "Hostility"
- Unit Characteristics/Health/Power trigger
- On loadstring error, print a better hint where the error comes form
- Add a onLoad/onUnload custom function
- Update Discord List - Update Discord List
Stanzilla (2): Stanzilla (4):
- Update WeakAurasModelPaths from wago.tools
- Update WeakAurasModelPaths from wago.tools
- Update WeakAurasModelPaths from wago.tools - Update WeakAurasModelPaths from wago.tools
- Update WeakAurasModelPaths from wago.tools - Update WeakAurasModelPaths from wago.tools
mrbuds (3): mrbuds (5):
- Unit Characteristics trigger: add creature type & family (Retail only) - Add an "Assisted Combat Next Cast" trigger for 11.1.7
- Textute Atlas Picker: use C_Texture.GetAtlasElements on Retail - Fix typo
- TSUHelper: hide __changed from pairs() - Use spellId arg of SPELL_UPDATE_COOLDOWN
- BossMod Announce: fix count condition
- Fix tooltips with custom code using unitAuraInstanceID
]==] ]==]
} }
+15 -3
View File
@@ -1410,7 +1410,13 @@ local function PositionOptions(id, data, _, hideWidthHeight, disableSelfPoint, g
xOffset = { xOffset = {
type = "range", type = "range",
control = "WeakAurasSpinBox", control = "WeakAurasSpinBox",
name = L["X Offset"], name = function()
if data.anchor_mode == "area" then
return L["Extra Width"]
else
return L["X Offset"]
end
end,
order = 79, order = 79,
width = WeakAuras.normalWidth, width = WeakAuras.normalWidth,
softMin = (-1 * screenWidth), softMin = (-1 * screenWidth),
@@ -1430,7 +1436,13 @@ local function PositionOptions(id, data, _, hideWidthHeight, disableSelfPoint, g
yOffset = { yOffset = {
type = "range", type = "range",
control = "WeakAurasSpinBox", control = "WeakAurasSpinBox",
name = L["Y Offset"], name = function()
if data.anchor_mode == "area" then
return L["Extra Height"]
else
return L["Y Offset"]
end
end,
order = 80, order = 80,
width = WeakAuras.normalWidth, width = WeakAuras.normalWidth,
softMin = (-1 * screenHeight), softMin = (-1 * screenHeight),
@@ -1945,7 +1957,7 @@ local function AddCodeOption(args, data, name, prefix, url, order, hiddenFunc, p
code = "return " .. code; code = "return " .. code;
local loadedFunction, errorString = OptionsPrivate.Private.LoadFunction(code, true); local loadedFunction, errorString = OptionsPrivate.Private.LoadFunction(code, data.id, true);
if not errorString then if not errorString then
if options.validator then if options.validator then
+12 -1
View File
@@ -38,6 +38,10 @@ local L = WeakAuras.L
L["%s - Finish Custom Text"] = "%s - Benutzerdefinierter Endtext" L["%s - Finish Custom Text"] = "%s - Benutzerdefinierter Endtext"
L["%s - Init Action"] = "%s - Initialisierung" L["%s - Init Action"] = "%s - Initialisierung"
L["%s - Main"] = "%s - Haupt" L["%s - Main"] = "%s - Haupt"
--[[Translation missing --]]
L["%s - OnLoad"] = "%s - OnLoad"
--[[Translation missing --]]
L["%s - OnUnload"] = "%s - OnUnload"
L["%s - Option #%i has the key %s. Please choose a different option key."] = "Die %s - Option #%i hat bereits den Schlüssel %s. Bitte wähle einen anderen Optionsschlüssel." L["%s - Option #%i has the key %s. Please choose a different option key."] = "Die %s - Option #%i hat bereits den Schlüssel %s. Bitte wähle einen anderen Optionsschlüssel."
L["%s - Rotate Animation"] = "%s - Rotierungsanimation" L["%s - Rotate Animation"] = "%s - Rotierungsanimation"
L["%s - Scale Animation"] = "%s - Skalierungsanimation" L["%s - Scale Animation"] = "%s - Skalierungsanimation"
@@ -356,6 +360,12 @@ Off Screen]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Custom Frames"] = "Custom Frames" L["Custom Frames"] = "Custom Frames"
--[[Translation missing --]] --[[Translation missing --]]
L["Custom Functions"] = "Custom Functions"
--[[Translation missing --]]
L["Custom Init"] = "Custom Init"
--[[Translation missing --]]
L["Custom Load"] = "Custom Load"
--[[Translation missing --]]
L["Custom Options"] = "Custom Options" L["Custom Options"] = "Custom Options"
L["Custom Trigger"] = "Benutzerdefinierter Auslöser" L["Custom Trigger"] = "Benutzerdefinierter Auslöser"
L["Custom trigger event tooltip"] = [=[Wähle die Ereignisse, die den benutzerdefinierten Auslöser aufrufen sollen. L["Custom trigger event tooltip"] = [=[Wähle die Ereignisse, die den benutzerdefinierten Auslöser aufrufen sollen.
@@ -373,6 +383,8 @@ UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED]=]
L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "Custom Trigger: Ignore Lua Errors on OPTIONS event" L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "Custom Trigger: Ignore Lua Errors on OPTIONS event"
--[[Translation missing --]] --[[Translation missing --]]
L["Custom Trigger: Send fake events instead of STATUS event"] = "Custom Trigger: Send fake events instead of STATUS event" L["Custom Trigger: Send fake events instead of STATUS event"] = "Custom Trigger: Send fake events instead of STATUS event"
--[[Translation missing --]]
L["Custom Unload"] = "Custom Unload"
L["Custom Untrigger"] = "Benutzerdefinierter Umkehrauslöser" L["Custom Untrigger"] = "Benutzerdefinierter Umkehrauslöser"
--[[Translation missing --]] --[[Translation missing --]]
L["Debug Log"] = "Debug Log" L["Debug Log"] = "Debug Log"
@@ -877,7 +889,6 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=]
--[[Translation missing --]] --[[Translation missing --]]
L["ON"] = "ON" L["ON"] = "ON"
L["On Hide"] = "Beim Ausblenden" L["On Hide"] = "Beim Ausblenden"
L["On Init"] = "Beim Initialisieren"
L["On Show"] = "Beim Einblenden" L["On Show"] = "Beim Einblenden"
--[[Translation missing --]] --[[Translation missing --]]
L["Only Match auras cast by a player (not an npc)"] = "Only Match auras cast by a player (not an npc)" L["Only Match auras cast by a player (not an npc)"] = "Only Match auras cast by a player (not an npc)"
+53 -12
View File
@@ -37,6 +37,8 @@ local L = WeakAuras.L
L["%s - Finish Custom Text"] = "%s - Finish Custom Text" L["%s - Finish Custom Text"] = "%s - Finish Custom Text"
L["%s - Init Action"] = "%s - Init Action" L["%s - Init Action"] = "%s - Init Action"
L["%s - Main"] = "%s - Main" L["%s - Main"] = "%s - Main"
L["%s - OnLoad"] = "%s - OnLoad"
L["%s - OnUnload"] = "%s - OnUnload"
L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - Option #%i has the key %s. Please choose a different option key." L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - Option #%i has the key %s. Please choose a different option key."
L["%s - Rotate Animation"] = "%s - Rotate Animation" L["%s - Rotate Animation"] = "%s - Rotate Animation"
L["%s - Scale Animation"] = "%s - Scale Animation" L["%s - Scale Animation"] = "%s - Scale Animation"
@@ -166,7 +168,13 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
L["Animates progress changes"] = "Animates progress changes" L["Animates progress changes"] = "Animates progress changes"
L["Animation End"] = "Animation End" L["Animation End"] = "Animation End"
L["Animation Mode"] = "Animation Mode" L["Animation Mode"] = "Animation Mode"
L["Animation relative duration description"] = "Animation relative duration description" L["Animation relative duration description"] = [=[The duration of the animation relative to the duration of the display, expressed as a fraction (1/2), percentage (50%), or decimal (0.5).
|cFFFF0000Note:|r if a display does not have progress (it has a non-timed event trigger, is an aura with no duration, etc.), the animation will not play.
|cFF4444FFFor Example:|r
If the animation's duration is set to |cFF00CC0010%|r, and the display's trigger is a buff that lasts 20 seconds, the start animation will play for 2 seconds.
If the animation's duration is set to |cFF00CC0010%|r, and the display's trigger is a buff that has no set duration, no start animation will play (although it would if you specified a duration in seconds)."
]=]
L["Animation Sequence"] = "Animation Sequence" L["Animation Sequence"] = "Animation Sequence"
L["Animation Start"] = "Animation Start" L["Animation Start"] = "Animation Start"
L["Any of"] = "Any of" L["Any of"] = "Any of"
@@ -265,12 +273,33 @@ Off Screen]=]
L["Custom Code"] = "Custom Code" L["Custom Code"] = "Custom Code"
L["Custom Code Viewer"] = "Custom Code Viewer" L["Custom Code Viewer"] = "Custom Code Viewer"
L["Custom Frames"] = "Custom Frames" L["Custom Frames"] = "Custom Frames"
L["Custom Functions"] = "Custom Functions"
L["Custom Init"] = "Custom Init"
L["Custom Load"] = "Custom Load"
L["Custom Options"] = "Custom Options" L["Custom Options"] = "Custom Options"
L["Custom Trigger"] = "Custom Trigger" L["Custom Trigger"] = "Custom Trigger"
L["Custom trigger event tooltip"] = "Custom trigger event tooltip" L["Custom trigger event tooltip"] = [=[Choose which events cause the custom trigger to be checked. Multiple events can be specified using commas or spaces.
L["Custom trigger status tooltip"] = "Custom trigger status tooltip" "UNIT" events can use colons to define which unitIDs will be registered. In addition to UnitIDs Unit types can be used, they include "nameplate", "group", "raid", "party", "arena", "boss".
"CLEU" can be used instead of COMBAT_LOG_EVENT_UNFILTERED and colons can be used to separate specific "subEvents" you want to receive.
The keyword "TRIGGER" can be used, with colons separating trigger numbers, to have the custom trigger get updated when the specified trigger(s) update.
|cFF4444FFFor example:|r
UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:SPELL_CAST_SUCCESS TRIGGER:3:1
]=]
L["Custom trigger status tooltip"] = [=[Choose which events cause the custom trigger to be checked. Multiple events can be specified using commas or spaces.
"UNIT" events can use colons to define which unitIDs will be registered. In addition to UnitIDs Unit types can be used, they include "nameplate", "group", "raid", "party", "arena", "boss".
"CLEU" can be used instead of COMBAT_LOG_EVENT_UNFILTERED and colons can be used to separate specific "subEvents" you want to receive.
The keyword "TRIGGER" can be used, with colons separating trigger numbers, to have the custom trigger get updated when the specified trigger(s) update.
Since this is a status-type trigger, the specified events may be called by WeakAuras without the expected arguments.
|cFF4444FFFor example:|r
UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:SPELL_CAST_SUCCESS TRIGGER:3:1
]=]
L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "Custom Trigger: Ignore Lua Errors on OPTIONS event" L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "Custom Trigger: Ignore Lua Errors on OPTIONS event"
L["Custom Trigger: Send fake events instead of STATUS event"] = "Custom Trigger: Send fake events instead of STATUS event" L["Custom Trigger: Send fake events instead of STATUS event"] = "Custom Trigger: Send fake events instead of STATUS event"
L["Custom Unload"] = "Custom Unload"
L["Custom Untrigger"] = "Custom Untrigger" L["Custom Untrigger"] = "Custom Untrigger"
L["Debug Log"] = "Debug Log" L["Debug Log"] = "Debug Log"
L["Debug Log:"] = "Debug Log:" L["Debug Log:"] = "Debug Log:"
@@ -404,7 +433,7 @@ Bleed classification via LibDispel]=]
L["Glow Type"] = "Glow Type" L["Glow Type"] = "Glow Type"
L["Green Rune"] = "Green Rune" L["Green Rune"] = "Green Rune"
L["Grid direction"] = "Grid direction" L["Grid direction"] = "Grid direction"
L["Group (verb)"] = "Group (verb)" L["Group (verb)"] = "Group"
L["Group Alpha"] = "Group Alpha" L["Group Alpha"] = "Group Alpha"
L[ [=[Group and anchor each auras by frame. L[ [=[Group and anchor each auras by frame.
@@ -415,7 +444,17 @@ Bleed classification via LibDispel]=]
- Nameplates: attach to nameplates per unit. - Nameplates: attach to nameplates per unit.
- Unit Frames: attach to unit frame buttons per unit. - Unit Frames: attach to unit frame buttons per unit.
- Custom Frames: choose which frame each region should be anchored to.]=] - Custom Frames: choose which frame each region should be anchored to.]=]
L["Group aura count description"] = "Group aura count description" L["Group aura count description"] = [=[The amount of units of type '%s' which must be affected by one or more of the given auras for the display to trigger.
If the entered number is a whole number (e.g. 5), the number of affected units will be compared with the entered number.
If the entered number is a decimal (e.g. 0.5), fraction (e.g. 1/2), or percentage (e.g. 50%%), then that fraction of the %s must be affected.
|cFF4444FFFor example:|r
|cFF00CC00> 0|r will trigger when any unit of type '%s' is affected
|cFF00CC00= 100%%|r will trigger when every unit of type '%s' is affected
|cFF00CC00!= 2|r will trigger when the number of units of type '%s' affected is not exactly 2
|cFF00CC00<= 0.8|r will trigger when less than 80%% of the units of type '%s' is affected (4 of 5 party members, 8 of 10 or 20 of 25 raid members)
|cFF00CC00> 1/2|r will trigger when more than half of the units of type '%s' is affected
]=]
L["Group by Frame"] = "Group by Frame" L["Group by Frame"] = "Group by Frame"
L["Group Description"] = "Group Description" L["Group Description"] = "Group Description"
L["Group Icon"] = "Group Icon" L["Group Icon"] = "Group Icon"
@@ -541,15 +580,18 @@ Bleed classification via LibDispel]=]
L["Move Up"] = "Move Up" L["Move Up"] = "Move Up"
L["Moving auras: "] = "Moving auras: " L["Moving auras: "] = "Moving auras: "
L["Multiple Displays"] = "Multiple Displays" L["Multiple Displays"] = "Multiple Displays"
L["Multiselect ignored tooltip"] = "Multiselect ignored tooltip" L["Multiselect ignored tooltip"] = [=[|cFFFF0000Ignored|r - |cFF777777Single|r - |cFF777777Multiple|r
L["Multiselect multiple tooltip"] = "Multiselect multiple tooltip" This option will not be used to determine when this display should load]=]
L["Multiselect single tooltip"] = "Multiselect single tooltip" L["Multiselect multiple tooltip"] = [=[|cFF777777Ignored|r - |cFF777777Single|r - |cFF00FF00Multiple|r
Any number of matching values can be picked]=]
L["Multiselect single tooltip"] = [=[|cFF777777Ignored|r - |cFF00FF00Single|r - |cFF777777Multiple|r
Only a single matching value can be picked]=]
L["Must be a power of 2"] = "Must be a power of 2" L["Must be a power of 2"] = "Must be a power of 2"
L["Name - The name of the display (usually an aura name), or the display's ID if there is no dynamic name"] = "Name - The name of the display (usually an aura name), or the display's ID if there is no dynamic name" L["Name - The name of the display (usually an aura name), or the display's ID if there is no dynamic name"] = "Name - The name of the display (usually an aura name), or the display's ID if there is no dynamic name"
L["Name Info"] = "Name Info" L["Name Info"] = "Name Info"
L["Name Pattern Match"] = "Name Pattern Match" L["Name Pattern Match"] = "Name Pattern Match"
L["Name:"] = "Name:" L["Name:"] = "Name:"
L["Negator"] = "Negator" L["Negator"] = "Not"
L["New Aura"] = "New Aura" L["New Aura"] = "New Aura"
L["New Template"] = "New Template" L["New Template"] = "New Template"
L["New Value"] = "New Value" L["New Value"] = "New Value"
@@ -587,7 +629,6 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=]
L["Okay"] = "Okay" L["Okay"] = "Okay"
L["ON"] = "ON" L["ON"] = "ON"
L["On Hide"] = "On Hide" L["On Hide"] = "On Hide"
L["On Init"] = "On Init"
L["On Show"] = "On Show" L["On Show"] = "On Show"
L["Only Match auras cast by a player (not an npc)"] = "Only Match auras cast by a player (not an npc)" L["Only Match auras cast by a player (not an npc)"] = "Only Match auras cast by a player (not an npc)"
L["Only match auras cast by people other than the player or their pet"] = "Only match auras cast by people other than the player or their pet" L["Only match auras cast by people other than the player or their pet"] = "Only match auras cast by people other than the player or their pet"
@@ -690,7 +731,7 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=]
L["Shadow Color"] = "Shadow Color" L["Shadow Color"] = "Shadow Color"
L["Shadow X Offset"] = "Shadow X Offset" L["Shadow X Offset"] = "Shadow X Offset"
L["Shadow Y Offset"] = "Shadow Y Offset" L["Shadow Y Offset"] = "Shadow Y Offset"
L["Shift-click to create chat link"] = "Shift-click to create chat link" L["Shift-click to create chat link"] = "Shift-click to create a |cFF8800FF[Chat Link]"
L["Show \"Edge\""] = "Show \"Edge\"" L["Show \"Edge\""] = "Show \"Edge\""
L["Show \"Swipe\""] = "Show \"Swipe\"" L["Show \"Swipe\""] = "Show \"Swipe\""
L["Show and Clone Settings"] = "Show and Clone Settings" L["Show and Clone Settings"] = "Show and Clone Settings"
@@ -859,8 +900,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["Url: %s"] = "Url: %s" L["Url: %s"] = "Url: %s"
L["Use Display Info Id"] = "Use Display Info Id" L["Use Display Info Id"] = "Use Display Info Id"
L["Use SetTransform"] = "Use SetTransform" L["Use SetTransform"] = "Use SetTransform"
L["Used in Auras:"] = "Used in Auras:"
L["Used in auras:"] = "Used in auras:" L["Used in auras:"] = "Used in auras:"
L["Used in Auras:"] = "Used in Auras:"
L["Uses Texture Coordinates to rotate the texture."] = "Uses Texture Coordinates to rotate the texture." L["Uses Texture Coordinates to rotate the texture."] = "Uses Texture Coordinates to rotate the texture."
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second." L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."
L["Value"] = "Value" L["Value"] = "Value"
+7 -2
View File
@@ -37,6 +37,8 @@ local L = WeakAuras.L
L["%s - Finish Custom Text"] = "%s - Texto personalizado de terminación" L["%s - Finish Custom Text"] = "%s - Texto personalizado de terminación"
L["%s - Init Action"] = "%s - Iniciar acción" L["%s - Init Action"] = "%s - Iniciar acción"
L["%s - Main"] = "%s - Principal" L["%s - Main"] = "%s - Principal"
L["%s - OnLoad"] = "%s - Cargar"
L["%s - OnUnload"] = "%s - Descargar"
L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - La opción #%i tiene un clave %s. Por favor selecciona un clave diferente." L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - La opción #%i tiene un clave %s. Por favor selecciona un clave diferente."
L["%s - Rotate Animation"] = "%s - Rotar animación" L["%s - Rotate Animation"] = "%s - Rotar animación"
L["%s - Scale Animation"] = "%s - Redimensionar animación" L["%s - Scale Animation"] = "%s - Redimensionar animación"
@@ -141,8 +143,8 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
L["Anchor Mode"] = "Modo de anclaje" L["Anchor Mode"] = "Modo de anclaje"
L["Anchor Point"] = "Punto de anclaje" L["Anchor Point"] = "Punto de anclaje"
L["Anchored To"] = "Anclado a" L["Anchored To"] = "Anclado a"
L["And "] = "y"
L["and"] = "y" L["and"] = "y"
L["And "] = "y"
L["and %s"] = "y %s" L["and %s"] = "y %s"
L["and aligned left"] = "y alineado a la izquierda" L["and aligned left"] = "y alineado a la izquierda"
L["and aligned right"] = "y alineado a la derecha" L["and aligned right"] = "y alineado a la derecha"
@@ -261,12 +263,16 @@ Off Screen]=] ] = "El aura está fuera de la pantalla"
L["Custom Code"] = "Código Personalizado" L["Custom Code"] = "Código Personalizado"
L["Custom Code Viewer"] = "Visor de código personalizado" L["Custom Code Viewer"] = "Visor de código personalizado"
L["Custom Frames"] = "Marcos personalizados" L["Custom Frames"] = "Marcos personalizados"
L["Custom Functions"] = "Funciones personalizadas"
L["Custom Init"] = "Inicialización personalizada"
L["Custom Load"] = "Carga personalizada"
L["Custom Options"] = "Opciones personalizadas" L["Custom Options"] = "Opciones personalizadas"
L["Custom Trigger"] = "Activador personalizado" L["Custom Trigger"] = "Activador personalizado"
L["Custom trigger event tooltip"] = "Información sobre eventos de activador personalizado" L["Custom trigger event tooltip"] = "Información sobre eventos de activador personalizado"
L["Custom trigger status tooltip"] = "Información sobre el estado del activador personalizado" L["Custom trigger status tooltip"] = "Información sobre el estado del activador personalizado"
L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "Activador personalizado: ignorar errores de Lua en el evento OPCIONES" L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "Activador personalizado: ignorar errores de Lua en el evento OPCIONES"
L["Custom Trigger: Send fake events instead of STATUS event"] = "Activador personalizado: enviar eventos falsos en lugar del evento STATUS" L["Custom Trigger: Send fake events instead of STATUS event"] = "Activador personalizado: enviar eventos falsos en lugar del evento STATUS"
L["Custom Unload"] = "Descarga personalizada"
L["Custom Untrigger"] = "No-activador personalizado" L["Custom Untrigger"] = "No-activador personalizado"
L["Debug Log"] = "Registro de depuración" L["Debug Log"] = "Registro de depuración"
L["Debug Log:"] = "Registro de depuración:" L["Debug Log:"] = "Registro de depuración:"
@@ -582,7 +588,6 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = "Ocurrencia d
L["Okay"] = "Aceptar" L["Okay"] = "Aceptar"
L["ON"] = "ACTIVO" L["ON"] = "ACTIVO"
L["On Hide"] = "Ocultar" L["On Hide"] = "Ocultar"
L["On Init"] = "Al iniciar"
L["On Show"] = "Mostrar" L["On Show"] = "Mostrar"
L["Only Match auras cast by a player (not an npc)"] = "Coincidir solo con auras lanzadas por un jugador (no un pnj)" L["Only Match auras cast by a player (not an npc)"] = "Coincidir solo con auras lanzadas por un jugador (no un pnj)"
L["Only match auras cast by people other than the player or their pet"] = "Coincidir solo con auras lanzadas por personas que no sean el jugador o su mascota." L["Only match auras cast by people other than the player or their pet"] = "Coincidir solo con auras lanzadas por personas que no sean el jugador o su mascota."
+7 -2
View File
@@ -37,6 +37,8 @@ local L = WeakAuras.L
L["%s - Finish Custom Text"] = "%s - Texto personalizado de terminación" L["%s - Finish Custom Text"] = "%s - Texto personalizado de terminación"
L["%s - Init Action"] = "%s - Iniciar acción" L["%s - Init Action"] = "%s - Iniciar acción"
L["%s - Main"] = "%s - Principal" L["%s - Main"] = "%s - Principal"
L["%s - OnLoad"] = "%s - Cargar"
L["%s - OnUnload"] = "%s - Descargar"
L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - La opción #%i tiene un clave %s. Por favor selecciona un clave diferente." L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - La opción #%i tiene un clave %s. Por favor selecciona un clave diferente."
L["%s - Rotate Animation"] = "%s - Rotar animación" L["%s - Rotate Animation"] = "%s - Rotar animación"
L["%s - Scale Animation"] = "%s - Redimensionar animación" L["%s - Scale Animation"] = "%s - Redimensionar animación"
@@ -261,12 +263,16 @@ Off Screen]=] ] = "Aura está fuera de la pantalla"
L["Custom Code"] = "Código Personalizado" L["Custom Code"] = "Código Personalizado"
L["Custom Code Viewer"] = "Visor de código personalizado" L["Custom Code Viewer"] = "Visor de código personalizado"
L["Custom Frames"] = "Marcos personalizados" L["Custom Frames"] = "Marcos personalizados"
L["Custom Functions"] = "Funciones personalizadas"
L["Custom Init"] = "Inicialización personalizada"
L["Custom Load"] = "Carga personalizada"
L["Custom Options"] = "Opciones personalizadas" L["Custom Options"] = "Opciones personalizadas"
L["Custom Trigger"] = "Activador personalizado" L["Custom Trigger"] = "Activador personalizado"
L["Custom trigger event tooltip"] = "Información sobre eventos de activador personalizado" L["Custom trigger event tooltip"] = "Información sobre eventos de activador personalizado"
L["Custom trigger status tooltip"] = "Información sobre el estado del activador personalizado" L["Custom trigger status tooltip"] = "Información sobre el estado del activador personalizado"
L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "Activador personalizado: ignorar errores de Lua en el evento OPCIONES" L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "Activador personalizado: ignorar errores de Lua en el evento OPCIONES"
L["Custom Trigger: Send fake events instead of STATUS event"] = "Activador personalizado: enviar eventos falsos en lugar del evento STATUS" L["Custom Trigger: Send fake events instead of STATUS event"] = "Activador personalizado: enviar eventos falsos en lugar del evento STATUS"
L["Custom Unload"] = "Descarga personalizada"
L["Custom Untrigger"] = "No-activador personalizado" L["Custom Untrigger"] = "No-activador personalizado"
L["Debug Log"] = "Registro de depuración" L["Debug Log"] = "Registro de depuración"
L["Debug Log:"] = "Registro de depuración:" L["Debug Log:"] = "Registro de depuración:"
@@ -582,7 +588,6 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = "Ocurrencia d
L["Okay"] = "Aceptar" L["Okay"] = "Aceptar"
L["ON"] = "ACTIVO" L["ON"] = "ACTIVO"
L["On Hide"] = "Ocultar" L["On Hide"] = "Ocultar"
L["On Init"] = "Al iniciar"
L["On Show"] = "Mostrar" L["On Show"] = "Mostrar"
L["Only Match auras cast by a player (not an npc)"] = "Coincidir solo con auras lanzadas por un jugador (no un pnj)" L["Only Match auras cast by a player (not an npc)"] = "Coincidir solo con auras lanzadas por un jugador (no un pnj)"
L["Only match auras cast by people other than the player or their pet"] = "Coincidir solo con auras lanzadas por personas que no sean el jugador o su mascota." L["Only match auras cast by people other than the player or their pet"] = "Coincidir solo con auras lanzadas por personas que no sean el jugador o su mascota."
@@ -853,8 +858,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["Url: %s"] = "URL: %s" L["Url: %s"] = "URL: %s"
L["Use Display Info Id"] = "Utilizar ID de información de la visualización" L["Use Display Info Id"] = "Utilizar ID de información de la visualización"
L["Use SetTransform"] = "Utilizar SetTransform" L["Use SetTransform"] = "Utilizar SetTransform"
L["Used in Auras:"] = "Utilizado en auras:"
L["Used in auras:"] = "Utilizado en auras:" L["Used in auras:"] = "Utilizado en auras:"
L["Used in Auras:"] = "Utilizado en auras:"
L["Uses Texture Coordinates to rotate the texture."] = "Utiliza coordenadas de textura para rotar la textura." L["Uses Texture Coordinates to rotate the texture."] = "Utiliza coordenadas de textura para rotar la textura."
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "Utiliza UnitIsVisible() para comprobar si el cliente del juego ha cargado un objeto para esta unidad. Esta distancia es de unos 100 metros. Esto se encuesta cada segundo." L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "Utiliza UnitIsVisible() para comprobar si el cliente del juego ha cargado un objeto para esta unidad. Esta distancia es de unos 100 metros. Esto se encuesta cada segundo."
L["Value"] = "Valor" L["Value"] = "Valor"
+23 -24
View File
@@ -10,14 +10,14 @@ local L = WeakAuras.L
L[" and |cFFFF0000mirrored|r"] = "et |cFFFF0000mirrored|r" L[" and |cFFFF0000mirrored|r"] = "et |cFFFF0000mirrored|r"
L["-- Do not remove this comment, it is part of this aura: "] = "-- Ne supprimez pas ce commentaire, il fait partie de cette aura :" L["-- Do not remove this comment, it is part of this aura: "] = "-- Ne supprimez pas ce commentaire, il fait partie de cette aura :"
L[" rotated |cFFFF0000%s|r degrees"] = "degrés de |cFFFF0000%s|r rotation" L[" rotated |cFFFF0000%s|r degrees"] = "degrés de |cFFFF0000%s|r rotation"
L["% - To show a percent sign"] = "% - Pour afficher un symbole de pourcentage" L["% - To show a percent sign"] = "% - Pour afficher un signe de pourcentage"
L["% of Progress"] = "% de progression" L["% of Progress"] = "% de progression"
L["%d |4aura:auras; added"] = "%d |4aura:auras; ajoutée(s)" L["%d |4aura:auras; added"] = "%d |4aura:auras; ajoutée(s)"
L["%d |4aura:auras; deleted"] = "%d |4aura:auras; supprimée(s)" L["%d |4aura:auras; deleted"] = "%d |4aura:auras; supprimée(s)"
L["%d |4aura:auras; modified"] = "%d |4aura:auras; modifiée(s)" L["%d |4aura:auras; modified"] = "%d |4aura:auras; modifiée(s)"
L["%d |4aura:auras; with meta data modified"] = "%d |4aura:auras; avec métadonnées modifiées" L["%d |4aura:auras; with meta data modified"] = "%d |4aura:auras; avec métadonnées modifiées"
L["%d displays loaded"] = "%d affichages chargés" L["%d displays loaded"] = "%d affichages chargés"
L["%d displays not loaded"] = "%d affichages non chargés" L["%d displays not loaded"] = "%d affichages non chargé"
L["%d displays on standby"] = "%d affichages en attente" L["%d displays on standby"] = "%d affichages en attente"
L["%i auras selected"] = "%i auras sélectionnées" L["%i auras selected"] = "%i auras sélectionnées"
L["%i."] = "%i." L["%i."] = "%i."
@@ -37,6 +37,10 @@ local L = WeakAuras.L
L["%s - Finish Custom Text"] = "%s - Terminer le texte personnalisé" L["%s - Finish Custom Text"] = "%s - Terminer le texte personnalisé"
L["%s - Init Action"] = "%s - Initialiser l'action" L["%s - Init Action"] = "%s - Initialiser l'action"
L["%s - Main"] = "%s - Principal" L["%s - Main"] = "%s - Principal"
--[[Translation missing --]]
L["%s - OnLoad"] = "%s - OnLoad"
--[[Translation missing --]]
L["%s - OnUnload"] = "%s - OnUnload"
L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - L'option #%i est actuellement attribuée à la touche %s. Veuillez choisir une touche différente." L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - L'option #%i est actuellement attribuée à la touche %s. Veuillez choisir une touche différente."
L["%s - Rotate Animation"] = "%s - Rotation de l'animation" L["%s - Rotate Animation"] = "%s - Rotation de l'animation"
L["%s - Scale Animation"] = "%s - Animation de l'échelle" L["%s - Scale Animation"] = "%s - Animation de l'échelle"
@@ -107,9 +111,7 @@ local L = WeakAuras.L
L["|cFFffcc00Font Flags:|r |cFFFF0000%s|r and shadow |c%sColor|r with offset |cFFFF0000%s/%s|r%s%s"] = "|cFFffcc00Font Flags:|r |cFFFF0000%s|r and shadow |c%sColor|r with offset |cFFFF0000%s/%s|r%s%s" L["|cFFffcc00Font Flags:|r |cFFFF0000%s|r and shadow |c%sColor|r with offset |cFFFF0000%s/%s|r%s%s"] = "|cFFffcc00Font Flags:|r |cFFFF0000%s|r and shadow |c%sColor|r with offset |cFFFF0000%s/%s|r%s%s"
--[[Translation missing --]] --[[Translation missing --]]
L["|cFFffcc00Font Flags:|r |cFFFF0000%s|r and shadow |c%sColor|r with offset |cFFFF0000%s/%s|r%s%s%s"] = "|cFFffcc00Font Flags:|r |cFFFF0000%s|r and shadow |c%sColor|r with offset |cFFFF0000%s/%s|r%s%s%s" L["|cFFffcc00Font Flags:|r |cFFFF0000%s|r and shadow |c%sColor|r with offset |cFFFF0000%s/%s|r%s%s%s"] = "|cFFffcc00Font Flags:|r |cFFFF0000%s|r and shadow |c%sColor|r with offset |cFFFF0000%s/%s|r%s%s%s"
--[[Translation missing --]] L["|cffffcc00Format Options|r"] = "|cffffcc00Options de formatage|r"
L["|cffffcc00Format Options|r"] = "|cffffcc00Format Options|r"
--[[Translation missing --]]
L[ [=[ |cff00ff00Player|r, |cff00ff00Target|r, |cff00ff00Focus|r, and |cff00ff00Pet|r correspond directly to those individual unitIDs. L[ [=[ |cff00ff00Player|r, |cff00ff00Target|r, |cff00ff00Focus|r, and |cff00ff00Pet|r correspond directly to those individual unitIDs.
|cff00ff00Specific Unit|r lets you provide a specific valid unitID to watch. |cff00ff00Specific Unit|r lets you provide a specific valid unitID to watch.
|cffff0000Note|r: The game will not fire events for all valid unitIDs, making some untrackable by this trigger. |cffff0000Note|r: The game will not fire events for all valid unitIDs, making some untrackable by this trigger.
@@ -118,15 +120,7 @@ local L = WeakAuras.L
|cffffff00Multi-target|r attempts to use the Combat Log events, rather than unitID, to track affected units. |cffffff00Multi-target|r attempts to use the Combat Log events, rather than unitID, to track affected units.
|cffff0000Note|r: Without a direct relationship to actual unitIDs, results may vary. |cffff0000Note|r: Without a direct relationship to actual unitIDs, results may vary.
|cffffff00*|r Yellow Unit settings can match multiple units and will default to being active even while no affected units are found without a Unit Count or Match Count setting.]=] ] = [=[ |cff00ff00Player|r, |cff00ff00Target|r, |cff00ff00Focus|r, and |cff00ff00Pet|r correspond directly to those individual unitIDs. |cffffff00*|r Yellow Unit settings can match multiple units and will default to being active even while no affected units are found without a Unit Count or Match Count setting.]=] ] = "• |cff00ff00Joueur|r, |cff00ff00Cible|r, |cff00ff00Focalisation|r et |cff00ff00Familier|r correspondent directement à ces identifiants dunité (unitIDs) individuels. • |cff00ff00Unité spécifique|r permet dindiquer un identifiant dunité valide à surveiller. |cffff0000Remarque|r : Le jeu ne déclenche pas d’événements pour tous les identifiants dunité valides, ce qui rend certains non détectables par ce déclencheur. • |cffffff00Groupe|r, |cffffff00Raid|r, |cffffff00Boss|r, |cffffff00Arène|r et |cffffff00Plaque de nom|r peuvent correspondre à plusieurs identifiants dunité associés. • |cffffff00Groupe intelligent|r sadapte à votre type de groupe actuel : il correspond uniquement au \"joueur\" en solo, aux unités \"groupe\" (y compris \"joueur\") en groupe, ou aux unités \"raid\" en raid. • |cffffff00Cibles multiples|r tente dutiliser les événements du journal de combat (Combat Log), plutôt que les unitIDs, pour suivre les unités affectées. |cffff0000Remarque|r : En labsence de lien direct avec des unitIDs réels, les résultats peuvent varier. |cffffff00\\*|r Les paramètres dunité en jaune peuvent correspondre à plusieurs unités et seront actifs par défaut même si aucune unité affectée nest détectée, sauf si un paramètre de nombre dunités ou de correspondance est défini."
|cff00ff00Specific Unit|r lets you provide a specific valid unitID to watch.
|cffff0000Note|r: The game will not fire events for all valid unitIDs, making some untrackable by this trigger.
|cffffff00Party|r, |cffffff00Raid|r, |cffffff00Boss|r, |cffffff00Arena|r, and |cffffff00Nameplate|r can match multiple corresponding unitIDs.
|cffffff00Smart Group|r adjusts to your current group type, matching just the "player" when solo, "party" units (including "player") in a party or "raid" units in a raid.
|cffffff00Multi-target|r attempts to use the Combat Log events, rather than unitID, to track affected units.
|cffff0000Note|r: Without a direct relationship to actual unitIDs, results may vary.
|cffffff00*|r Yellow Unit settings can match multiple units and will default to being active even while no affected units are found without a Unit Count or Match Count setting.]=]
L["A 20x20 pixels icon"] = "Une icône de 20x20 pixels" L["A 20x20 pixels icon"] = "Une icône de 20x20 pixels"
L["A 32x32 pixels icon"] = "Une icône de 32x32 pixels" L["A 32x32 pixels icon"] = "Une icône de 32x32 pixels"
L["A 40x40 pixels icon"] = "Une icône de 40x40 pixels" L["A 40x40 pixels icon"] = "Une icône de 40x40 pixels"
@@ -174,8 +168,7 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
L["Anchored To"] = "Ancré à" L["Anchored To"] = "Ancré à"
L["And "] = "Et" L["And "] = "Et"
L["and"] = "et" L["and"] = "et"
--[[Translation missing --]] L["and %s"] = "et %s"
L["and %s"] = "and %s"
L["and aligned left"] = "et aligné à gauche" L["and aligned left"] = "et aligné à gauche"
L["and aligned right"] = "et aligné à droite" L["and aligned right"] = "et aligné à droite"
--[[Translation missing --]] --[[Translation missing --]]
@@ -209,7 +202,7 @@ Si la durée de l'animation est définie à |cFF00CC0010%|r, et le déclencheur
L["Area"] = "Area" L["Area"] = "Area"
L["At a position a bit left of Left HUD position."] = "Une position à gauche de la Position ATH Gauche." L["At a position a bit left of Left HUD position."] = "Une position à gauche de la Position ATH Gauche."
L["At a position a bit left of Right HUD position"] = "Une position à droite de la Position ATH Droite." L["At a position a bit left of Right HUD position"] = "Une position à droite de la Position ATH Droite."
L["At the same position as Blizzard's spell alert"] = "À la même position que l'alerte de sort de Blizzard." L["At the same position as Blizzard's spell alert"] = "À la même position que l'alerte de sort de Blizzard"
--[[Translation missing --]] --[[Translation missing --]]
L["Attach to Foreground"] = "Attach to Foreground" L["Attach to Foreground"] = "Attach to Foreground"
--[[Translation missing --]] --[[Translation missing --]]
@@ -329,6 +322,12 @@ Off Screen]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Custom Code Viewer"] = "Custom Code Viewer" L["Custom Code Viewer"] = "Custom Code Viewer"
L["Custom Frames"] = "Cadres personnalisés" L["Custom Frames"] = "Cadres personnalisés"
--[[Translation missing --]]
L["Custom Functions"] = "Custom Functions"
--[[Translation missing --]]
L["Custom Init"] = "Custom Init"
--[[Translation missing --]]
L["Custom Load"] = "Custom Load"
L["Custom Options"] = "Options personnalisées" L["Custom Options"] = "Options personnalisées"
L["Custom Trigger"] = "Déclencheur personnalisé" L["Custom Trigger"] = "Déclencheur personnalisé"
L["Custom trigger event tooltip"] = [=[ L["Custom trigger event tooltip"] = [=[
@@ -350,6 +349,8 @@ UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED
L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "Custom Trigger: Ignore Lua Errors on OPTIONS event" L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "Custom Trigger: Ignore Lua Errors on OPTIONS event"
--[[Translation missing --]] --[[Translation missing --]]
L["Custom Trigger: Send fake events instead of STATUS event"] = "Custom Trigger: Send fake events instead of STATUS event" L["Custom Trigger: Send fake events instead of STATUS event"] = "Custom Trigger: Send fake events instead of STATUS event"
--[[Translation missing --]]
L["Custom Unload"] = "Custom Unload"
L["Custom Untrigger"] = "Désactivation personnalisée" L["Custom Untrigger"] = "Désactivation personnalisée"
--[[Translation missing --]] --[[Translation missing --]]
L["Debug Log"] = "Debug Log" L["Debug Log"] = "Debug Log"
@@ -374,7 +375,7 @@ UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED
--[[Translation missing --]] --[[Translation missing --]]
L["Discord"] = "Discord" L["Discord"] = "Discord"
L["Display Name"] = "Nom de l'affichage" L["Display Name"] = "Nom de l'affichage"
L["Display Text"] = "Texte d'affichage" L["Display Text"] = "Afficher le texte"
L["Displays a text, works best in combination with other displays"] = "Affiche du texte, fonctionne mieux en combinaison avec d'autres affichages." L["Displays a text, works best in combination with other displays"] = "Affiche du texte, fonctionne mieux en combinaison avec d'autres affichages."
L["Distribute Horizontally"] = "Distribuer horizontalement" L["Distribute Horizontally"] = "Distribuer horizontalement"
L["Distribute Vertically"] = "Distribuer verticalement" L["Distribute Vertically"] = "Distribuer verticalement"
@@ -667,7 +668,7 @@ Si cette case est cochée, ce séparateur inclura du texte. Sinon, ce sera juste
--[[Translation missing --]] --[[Translation missing --]]
L["Invalid type for '%s'. Expected 'bool', 'number', 'select', 'string', 'timer' or 'elapsedTimer'."] = "Invalid type for '%s'. Expected 'bool', 'number', 'select', 'string', 'timer' or 'elapsedTimer'." L["Invalid type for '%s'. Expected 'bool', 'number', 'select', 'string', 'timer' or 'elapsedTimer'."] = "Invalid type for '%s'. Expected 'bool', 'number', 'select', 'string', 'timer' or 'elapsedTimer'."
L["Invalid type for property '%s' in '%s'. Expected '%s'"] = "Type non valide pour la propriété '%s' dans '%s'. Attendu '%s'." L["Invalid type for property '%s' in '%s'. Expected '%s'"] = "Type non valide pour la propriété '%s' dans '%s'. Attendu '%s'."
L["Inverse Slant"] = "Inverser l'Inclinaison" L["Inverse Slant"] = "Inclinaison inversée"
--[[Translation missing --]] --[[Translation missing --]]
L["Invert the direction of progress"] = "Invert the direction of progress" L["Invert the direction of progress"] = "Invert the direction of progress"
--[[Translation missing --]] --[[Translation missing --]]
@@ -809,7 +810,6 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=]
--[[Translation missing --]] --[[Translation missing --]]
L["ON"] = "ON" L["ON"] = "ON"
L["On Hide"] = "Au masquage" L["On Hide"] = "Au masquage"
L["On Init"] = "À l'initialisation"
L["On Show"] = "A l'affichage" L["On Show"] = "A l'affichage"
--[[Translation missing --]] --[[Translation missing --]]
L["Only Match auras cast by a player (not an npc)"] = "Only Match auras cast by a player (not an npc)" L["Only Match auras cast by a player (not an npc)"] = "Only Match auras cast by a player (not an npc)"
@@ -949,9 +949,8 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=]
L["Shadow X Offset"] = "Décalage X de l'ombre" L["Shadow X Offset"] = "Décalage X de l'ombre"
L["Shadow Y Offset"] = "Décalage Y de l'ombre" L["Shadow Y Offset"] = "Décalage Y de l'ombre"
L["Shift-click to create chat link"] = "Maj-Clic pour créer un lien de discussion" L["Shift-click to create chat link"] = "Maj-Clic pour créer un lien de discussion"
--[[Translation missing --]] L["Show \"Edge\""] = "Afficher le \"Bord\""
L["Show \"Edge\""] = "Show \"Edge\"" L["Show \"Swipe\""] = "Afficher le \"Balayage\""
L["Show \"Swipe\""] = "Afficher le \"balayage\""
--[[Translation missing --]] --[[Translation missing --]]
L["Show and Clone Settings"] = "Show and Clone Settings" L["Show and Clone Settings"] = "Show and Clone Settings"
L["Show Border"] = "Afficher l'encadrement" L["Show Border"] = "Afficher l'encadrement"
@@ -1159,7 +1158,7 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["Toggle the visibility of all non-loaded displays"] = "Change la visibilité de tous les affichages non-chargés" L["Toggle the visibility of all non-loaded displays"] = "Change la visibilité de tous les affichages non-chargés"
L["Toggle the visibility of this display"] = "Activer/Désactiver la visibilité de cet affichage" L["Toggle the visibility of this display"] = "Activer/Désactiver la visibilité de cet affichage"
L["Tooltip Content"] = "Contenu de l'info-bulle" L["Tooltip Content"] = "Contenu de l'info-bulle"
L["Tooltip on Mouseover"] = "Infobulle à la souris" L["Tooltip on Mouseover"] = "Info-bulle à la souris"
L["Tooltip Pattern Match"] = "Correspondance de modèle de l'info-bulle" L["Tooltip Pattern Match"] = "Correspondance de modèle de l'info-bulle"
L["Tooltip Text"] = "Texte de l'Info-bulle." L["Tooltip Text"] = "Texte de l'Info-bulle."
L["Tooltip Value"] = "Valeur de l'info-bulle" L["Tooltip Value"] = "Valeur de l'info-bulle"
+54 -14
View File
@@ -40,6 +40,10 @@ local L = WeakAuras.L
L["%s - Finish Custom Text"] = "%s - Termina il Testo Personalizzato" L["%s - Finish Custom Text"] = "%s - Termina il Testo Personalizzato"
L["%s - Init Action"] = "%s - Azione di Inizializzazione" L["%s - Init Action"] = "%s - Azione di Inizializzazione"
L["%s - Main"] = "%s - Principale" L["%s - Main"] = "%s - Principale"
--[[Translation missing --]]
L["%s - OnLoad"] = "%s - OnLoad"
--[[Translation missing --]]
L["%s - OnUnload"] = "%s - OnUnload"
L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - L'opzione #%i ha la chiave %s. Scegli una chiave di opzione diversa." L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - L'opzione #%i ha la chiave %s. Scegli una chiave di opzione diversa."
L["%s - Rotate Animation"] = "%s - Ruota Animazione" L["%s - Rotate Animation"] = "%s - Ruota Animazione"
L["%s - Scale Animation"] = "%s - Scala Animazione" L["%s - Scale Animation"] = "%s - Scala Animazione"
@@ -151,8 +155,8 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
L["Anchor Mode"] = "Anchor Mode" L["Anchor Mode"] = "Anchor Mode"
L["Anchor Point"] = "Punto di ancoraggio" L["Anchor Point"] = "Punto di ancoraggio"
L["Anchored To"] = "Ancorato a" L["Anchored To"] = "Ancorato a"
L["And "] = "E"
L["and"] = "e" L["and"] = "e"
L["And "] = "E"
L["and %s"] = "e %s" L["and %s"] = "e %s"
L["and aligned left"] = "e allineato a sinistra" L["and aligned left"] = "e allineato a sinistra"
L["and aligned right"] = "e allineato a destra" L["and aligned right"] = "e allineato a destra"
@@ -280,18 +284,43 @@ Off Screen]=] ] = "L'aura è fuori dallo schermo"
--[[Translation missing --]] --[[Translation missing --]]
L["Custom Frames"] = "Custom Frames" L["Custom Frames"] = "Custom Frames"
--[[Translation missing --]] --[[Translation missing --]]
L["Custom Functions"] = "Custom Functions"
--[[Translation missing --]]
L["Custom Init"] = "Custom Init"
--[[Translation missing --]]
L["Custom Load"] = "Custom Load"
--[[Translation missing --]]
L["Custom Options"] = "Custom Options" L["Custom Options"] = "Custom Options"
--[[Translation missing --]] --[[Translation missing --]]
L["Custom Trigger"] = "Custom Trigger" L["Custom Trigger"] = "Custom Trigger"
--[[Translation missing --]] --[[Translation missing --]]
L["Custom trigger event tooltip"] = "Custom trigger event tooltip" L["Custom trigger event tooltip"] = [=[Choose which events cause the custom trigger to be checked. Multiple events can be specified using commas or spaces.
"UNIT" events can use colons to define which unitIDs will be registered. In addition to UnitIDs Unit types can be used, they include "nameplate", "group", "raid", "party", "arena", "boss".
"CLEU" can be used instead of COMBAT_LOG_EVENT_UNFILTERED and colons can be used to separate specific "subEvents" you want to receive.
The keyword "TRIGGER" can be used, with colons separating trigger numbers, to have the custom trigger get updated when the specified trigger(s) update.
|cFF4444FFFor example:|r
UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:SPELL_CAST_SUCCESS TRIGGER:3:1
]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Custom trigger status tooltip"] = "Custom trigger status tooltip" L["Custom trigger status tooltip"] = [=[Choose which events cause the custom trigger to be checked. Multiple events can be specified using commas or spaces.
"UNIT" events can use colons to define which unitIDs will be registered. In addition to UnitIDs Unit types can be used, they include "nameplate", "group", "raid", "party", "arena", "boss".
"CLEU" can be used instead of COMBAT_LOG_EVENT_UNFILTERED and colons can be used to separate specific "subEvents" you want to receive.
The keyword "TRIGGER" can be used, with colons separating trigger numbers, to have the custom trigger get updated when the specified trigger(s) update.
Since this is a status-type trigger, the specified events may be called by WeakAuras without the expected arguments.
|cFF4444FFFor example:|r
UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:SPELL_CAST_SUCCESS TRIGGER:3:1
]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "Custom Trigger: Ignore Lua Errors on OPTIONS event" L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "Custom Trigger: Ignore Lua Errors on OPTIONS event"
--[[Translation missing --]] --[[Translation missing --]]
L["Custom Trigger: Send fake events instead of STATUS event"] = "Custom Trigger: Send fake events instead of STATUS event" L["Custom Trigger: Send fake events instead of STATUS event"] = "Custom Trigger: Send fake events instead of STATUS event"
--[[Translation missing --]] --[[Translation missing --]]
L["Custom Unload"] = "Custom Unload"
--[[Translation missing --]]
L["Custom Untrigger"] = "Custom Untrigger" L["Custom Untrigger"] = "Custom Untrigger"
--[[Translation missing --]] --[[Translation missing --]]
L["Debug Log"] = "Debug Log" L["Debug Log"] = "Debug Log"
@@ -549,7 +578,7 @@ Bleed classification via LibDispel]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Grid direction"] = "Grid direction" L["Grid direction"] = "Grid direction"
--[[Translation missing --]] --[[Translation missing --]]
L["Group (verb)"] = "Group (verb)" L["Group (verb)"] = "Group"
--[[Translation missing --]] --[[Translation missing --]]
L["Group Alpha"] = "Group Alpha" L["Group Alpha"] = "Group Alpha"
--[[Translation missing --]] --[[Translation missing --]]
@@ -563,7 +592,17 @@ Bleed classification via LibDispel]=]
- Unit Frames: attach to unit frame buttons per unit. - Unit Frames: attach to unit frame buttons per unit.
- Custom Frames: choose which frame each region should be anchored to.]=] - Custom Frames: choose which frame each region should be anchored to.]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Group aura count description"] = "Group aura count description" L["Group aura count description"] = [=[The amount of units of type '%s' which must be affected by one or more of the given auras for the display to trigger.
If the entered number is a whole number (e.g. 5), the number of affected units will be compared with the entered number.
If the entered number is a decimal (e.g. 0.5), fraction (e.g. 1/2), or percentage (e.g. 50%%), then that fraction of the %s must be affected.
|cFF4444FFFor example:|r
|cFF00CC00> 0|r will trigger when any unit of type '%s' is affected
|cFF00CC00= 100%%|r will trigger when every unit of type '%s' is affected
|cFF00CC00!= 2|r will trigger when the number of units of type '%s' affected is not exactly 2
|cFF00CC00<= 0.8|r will trigger when less than 80%% of the units of type '%s' is affected (4 of 5 party members, 8 of 10 or 20 of 25 raid members)
|cFF00CC00> 1/2|r will trigger when more than half of the units of type '%s' is affected
]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Group by Frame"] = "Group by Frame" L["Group by Frame"] = "Group by Frame"
--[[Translation missing --]] --[[Translation missing --]]
@@ -815,11 +854,14 @@ Bleed classification via LibDispel]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Multiple Displays"] = "Multiple Displays" L["Multiple Displays"] = "Multiple Displays"
--[[Translation missing --]] --[[Translation missing --]]
L["Multiselect ignored tooltip"] = "Multiselect ignored tooltip" L["Multiselect ignored tooltip"] = [=[|cFFFF0000Ignored|r - |cFF777777Single|r - |cFF777777Multiple|r
This option will not be used to determine when this display should load]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Multiselect multiple tooltip"] = "Multiselect multiple tooltip" L["Multiselect multiple tooltip"] = [=[|cFF777777Ignored|r - |cFF777777Single|r - |cFF00FF00Multiple|r
Any number of matching values can be picked]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Multiselect single tooltip"] = "Multiselect single tooltip" L["Multiselect single tooltip"] = [=[|cFF777777Ignored|r - |cFF00FF00Single|r - |cFF777777Multiple|r
Only a single matching value can be picked]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Must be a power of 2"] = "Must be a power of 2" L["Must be a power of 2"] = "Must be a power of 2"
--[[Translation missing --]] --[[Translation missing --]]
@@ -831,7 +873,7 @@ Bleed classification via LibDispel]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Name:"] = "Name:" L["Name:"] = "Name:"
--[[Translation missing --]] --[[Translation missing --]]
L["Negator"] = "Negator" L["Negator"] = "Not"
--[[Translation missing --]] --[[Translation missing --]]
L["New Aura"] = "New Aura" L["New Aura"] = "New Aura"
--[[Translation missing --]] --[[Translation missing --]]
@@ -889,8 +931,6 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=]
--[[Translation missing --]] --[[Translation missing --]]
L["On Hide"] = "On Hide" L["On Hide"] = "On Hide"
--[[Translation missing --]] --[[Translation missing --]]
L["On Init"] = "On Init"
--[[Translation missing --]]
L["On Show"] = "On Show" L["On Show"] = "On Show"
--[[Translation missing --]] --[[Translation missing --]]
L["Only Match auras cast by a player (not an npc)"] = "Only Match auras cast by a player (not an npc)" L["Only Match auras cast by a player (not an npc)"] = "Only Match auras cast by a player (not an npc)"
@@ -1095,7 +1135,7 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Shadow Y Offset"] = "Shadow Y Offset" L["Shadow Y Offset"] = "Shadow Y Offset"
--[[Translation missing --]] --[[Translation missing --]]
L["Shift-click to create chat link"] = "Shift-click to create chat link" L["Shift-click to create chat link"] = "Shift-click to create a |cFF8800FF[Chat Link]"
--[[Translation missing --]] --[[Translation missing --]]
L["Show \"Edge\""] = "Show \"Edge\"" L["Show \"Edge\""] = "Show \"Edge\""
--[[Translation missing --]] --[[Translation missing --]]
@@ -1427,10 +1467,10 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
--[[Translation missing --]] --[[Translation missing --]]
L["Use SetTransform"] = "Use SetTransform" L["Use SetTransform"] = "Use SetTransform"
--[[Translation missing --]] --[[Translation missing --]]
L["Used in Auras:"] = "Used in Auras:"
--[[Translation missing --]]
L["Used in auras:"] = "Used in auras:" L["Used in auras:"] = "Used in auras:"
--[[Translation missing --]] --[[Translation missing --]]
L["Used in Auras:"] = "Used in Auras:"
--[[Translation missing --]]
L["Uses Texture Coordinates to rotate the texture."] = "Uses Texture Coordinates to rotate the texture." L["Uses Texture Coordinates to rotate the texture."] = "Uses Texture Coordinates to rotate the texture."
--[[Translation missing --]] --[[Translation missing --]]
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second." L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."
+28 -23
View File
@@ -12,10 +12,10 @@ local L = WeakAuras.L
L[" rotated |cFFFF0000%s|r degrees"] = "|cFFFF0000%s|r도 회전" L[" rotated |cFFFF0000%s|r degrees"] = "|cFFFF0000%s|r도 회전"
L["% - To show a percent sign"] = "% - 백분율 기호 표시" L["% - To show a percent sign"] = "% - 백분율 기호 표시"
L["% of Progress"] = "진행 %" L["% of Progress"] = "진행 %"
L["%d |4aura:auras; added"] = "%d개의 위크오라가 추가됐습니다" L["%d |4aura:auras; added"] = "%d개의 위크오라가 추가"
L["%d |4aura:auras; deleted"] = "%d개의 위크오라가 삭제됐습니다" L["%d |4aura:auras; deleted"] = "%d개의 위크오라가 삭제"
L["%d |4aura:auras; modified"] = "%d개의 위크오라가 변경됐습니다" L["%d |4aura:auras; modified"] = "%d개의 위크오라가 변경"
L["%d |4aura:auras; with meta data modified"] = "%d개의 위크오라가 메타 데이터가 변경됐습니다" L["%d |4aura:auras; with meta data modified"] = "%d개의 위크오라가 메타 데이터와 함께 변경됨"
L["%d displays loaded"] = "디스플레이 %d개 불러옴" L["%d displays loaded"] = "디스플레이 %d개 불러옴"
L["%d displays not loaded"] = "디스플레이 %d개 불러오지 않음" L["%d displays not loaded"] = "디스플레이 %d개 불러오지 않음"
L["%d displays on standby"] = "디스플레이 %d개 대기 중" L["%d displays on standby"] = "디스플레이 %d개 대기 중"
@@ -28,15 +28,17 @@ local L = WeakAuras.L
L["%s - Condition Custom Chat %s"] = "%s - 조건 사용자 정의 대화 %s" L["%s - Condition Custom Chat %s"] = "%s - 조건 사용자 정의 대화 %s"
L["%s - Condition Custom Check %s"] = "%s - 조건 사용자 정의 검사 %s" L["%s - Condition Custom Check %s"] = "%s - 조건 사용자 정의 검사 %s"
L["%s - Condition Custom Code %s"] = "%s - 조건 사용자 정의 코드 %s" L["%s - Condition Custom Code %s"] = "%s - 조건 사용자 정의 코드 %s"
L["%s - Custom Anchor"] = "%s - 사용자 정의 위치 부착" L["%s - Custom Anchor"] = "%s - 사용자 정의 위치 고정"
L["%s - Custom Grow"] = "%s - 사용자 정의 확장 방식" L["%s - Custom Grow"] = "%s - 사용자 정의 그룹 확장"
L["%s - Custom Sort"] = "%s - 사용자 정의 정렬" L["%s - Custom Sort"] = "%s - 사용자 정의 정렬"
L["%s - Custom Text"] = "%s - 사용자 정의 텍스트" L["%s - Custom Text"] = "%s - 사용자 정의 텍스트"
L["%s - Finish"] = "%s - 종료" L["%s - Finish"] = "%s - 종료"
L["%s - Finish Action"] = "%s - 종료시 동작" L["%s - Finish Action"] = "%s - 종료시 동작"
L["%s - Finish Custom Text"] = "%s - 사용자 정의 텍스트 종료" L["%s - Finish Custom Text"] = "%s - 사용자 정의 텍스트 종료"
L["%s - Init Action"] = "%s - 초기 시작시 동작" L["%s - Init Action"] = "%s - 초기 동작"
L["%s - Main"] = "%s - 메인" L["%s - Main"] = "%s - 메인"
L["%s - OnLoad"] = "%s - 활성화 시"
L["%s - OnUnload"] = "%s - 비활성화 시"
L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - #%i 옵션이 %s 키를 갖고 있습니다. 다른 옵션 키를 산택해주세요." L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - #%i 옵션이 %s 키를 갖고 있습니다. 다른 옵션 키를 산택해주세요."
L["%s - Rotate Animation"] = "%s - 애니메이션 회전" L["%s - Rotate Animation"] = "%s - 애니메이션 회전"
L["%s - Scale Animation"] = "%s - 애니메이션 크기" L["%s - Scale Animation"] = "%s - 애니메이션 크기"
@@ -213,13 +215,13 @@ Off Screen]=] ] = "위크오라가 화면 밖에 있습니다"
L["Blue Sparkle Orb"] = "푸른 불꽃 구슬" L["Blue Sparkle Orb"] = "푸른 불꽃 구슬"
L["Border %s"] = "테두리 %s" L["Border %s"] = "테두리 %s"
L["Border Anchor"] = "테두리 고정" L["Border Anchor"] = "테두리 고정"
L["Border Color"] = "테두리 색깔" L["Border Color"] = "테두리"
L["Border in Front"] = "앞쪽 테두리" L["Border in Front"] = "앞쪽 테두리"
L["Border Inset"] = "테두리 삽입" L["Border Inset"] = "테두리 삽입"
L["Border Offset"] = "테두리 위치 조정" L["Border Offset"] = "테두리 위치 조정"
L["Border Settings"] = "테두리 설정" L["Border Settings"] = "테두리 설정"
L["Border Size"] = "테두리 크기" L["Border Size"] = "테두리 크기"
L["Border Style"] = "테두리 모양" L["Border Style"] = "테두리 스타일"
L["Bracket Matching"] = "괄호 맞춤" L["Bracket Matching"] = "괄호 맞춤"
L["Browse Wago, the largest collection of auras."] = "세상에서 가장 큰 위크오라 모음 사이트 Wago를 둘러보세요." L["Browse Wago, the largest collection of auras."] = "세상에서 가장 큰 위크오라 모음 사이트 Wago를 둘러보세요."
L["By default this shows the information from the trigger selected via dynamic information. The information from a specific trigger can be shown via e.g. %2.p."] = "기본값으로 동적 정보를 통해 선택된 활성 조건의 정보를 표시합니다. 특정 활성 조건의 정보 표시는 %2.p 같은 식으로 할 수 있습니다." L["By default this shows the information from the trigger selected via dynamic information. The information from a specific trigger can be shown via e.g. %2.p."] = "기본값으로 동적 정보를 통해 선택된 활성 조건의 정보를 표시합니다. 특정 활성 조건의 정보 표시는 %2.p 같은 식으로 할 수 있습니다."
@@ -229,9 +231,9 @@ Off Screen]=] ] = "위크오라가 화면 밖에 있습니다"
L["Case Insensitive"] = "대소문자 구분 안함" L["Case Insensitive"] = "대소문자 구분 안함"
L["Cast by a Player Character"] = "플레이어 캐릭터가 시전" L["Cast by a Player Character"] = "플레이어 캐릭터가 시전"
L["Categories to Update"] = "업데이트할 카테고리" L["Categories to Update"] = "업데이트할 카테고리"
L["Changelog"] = "업데이트 정보" L["Changelog"] = "업데이트 내역"
L["Chat with WeakAuras experts on our Discord server."] = "우리의 Discord 서버에서 WeakAuras 전문가들과 이야기를 나누어 보세요." L["Chat with WeakAuras experts on our Discord server."] = "우리의 Discord 서버에서 WeakAuras 전문가들과 이야기를 나누어 보세요."
L["Check On..."] = "검사 기준..." L["Check On..."] = "상태 확인 시점..."
L["Check out our wiki for a large collection of examples and snippets."] = "방대한 사례와 스니펫 모음을 보려면 위키를 확인하세요." L["Check out our wiki for a large collection of examples and snippets."] = "방대한 사례와 스니펫 모음을 보려면 위키를 확인하세요."
L["Children:"] = "자식 위크오라:" L["Children:"] = "자식 위크오라:"
L["Choose"] = "선택" L["Choose"] = "선택"
@@ -277,9 +279,12 @@ Off Screen]=] ] = "위크오라가 화면 밖에 있습니다"
L["Custom Code"] = "사용자 정의 코드" L["Custom Code"] = "사용자 정의 코드"
L["Custom Code Viewer"] = "사용자 정의 코드 뷰어" L["Custom Code Viewer"] = "사용자 정의 코드 뷰어"
L["Custom Frames"] = "사용자 정의 프레임" L["Custom Frames"] = "사용자 정의 프레임"
L["Custom Functions"] = "사용자 정의 함수"
L["Custom Init"] = "사용자 정의 초기 동작"
L["Custom Load"] = "사용자 정의 활성화"
L["Custom Options"] = "사용자 정의 옵션" L["Custom Options"] = "사용자 정의 옵션"
L["Custom Trigger"] = "사용자 정의 활성 조건" L["Custom Trigger"] = "사용자 정의 활성 조건"
L["Custom trigger event tooltip"] = [=[ . . L["Custom trigger event tooltip"] = [=[ . .
"UNIT" ID를 . "UNIT" ID를 .
"nameplate", "group", "raid", "party", "arena", "boss" ID로 . "nameplate", "group", "raid", "party", "arena", "boss" ID로 .
@@ -288,7 +293,7 @@ Off Screen]=] ] = "위크오라가 화면 밖에 있습니다"
|cFF4444FF예시:|r |cFF4444FF예시:|r
UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:SPELL_CAST_SUCCESS TRIGGER:3:1]=] UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:SPELL_CAST_SUCCESS TRIGGER:3:1]=]
L["Custom trigger status tooltip"] = [=[ . . L["Custom trigger status tooltip"] = [=[ . .
"UNIT" ID를 . "UNIT" ID를 .
"nameplate", "group", "raid", "party", "arena", "boss" ID로 . "nameplate", "group", "raid", "party", "arena", "boss" ID로 .
@@ -301,6 +306,7 @@ UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:S
UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:SPELL_CAST_SUCCESS TRIGGER:3:1]=] UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:SPELL_CAST_SUCCESS TRIGGER:3:1]=]
L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "사용자 정의 활성 조건: OPTIONS 이벤트에서 Lua 오류 무시" L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "사용자 정의 활성 조건: OPTIONS 이벤트에서 Lua 오류 무시"
L["Custom Trigger: Send fake events instead of STATUS event"] = "사용자 정의 활성 조건: STATUS 이벤트 대신 가짜 이벤트 보내기" L["Custom Trigger: Send fake events instead of STATUS event"] = "사용자 정의 활성 조건: STATUS 이벤트 대신 가짜 이벤트 보내기"
L["Custom Unload"] = "사용자 정의 비활성화"
L["Custom Untrigger"] = "사용자 정의 비활성 조건" L["Custom Untrigger"] = "사용자 정의 비활성 조건"
L["Debug Log"] = "디버그 로그" L["Debug Log"] = "디버그 로그"
L["Debug Log:"] = "디버그 로그:" L["Debug Log:"] = "디버그 로그:"
@@ -324,7 +330,7 @@ UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:S
L["Distribute Vertically"] = "세로 분산 배치" L["Distribute Vertically"] = "세로 분산 배치"
L["Do not group this display"] = "이 디스플레이를 그룹에 넣지 않습니다" L["Do not group this display"] = "이 디스플레이를 그룹에 넣지 않습니다"
L["Do you want to enable updates for this aura"] = "이 위크오라의 업데이트를 활성화 할까요?" L["Do you want to enable updates for this aura"] = "이 위크오라의 업데이트를 활성화 할까요?"
L["Do you want to ignore updates for this aura"] = "이 위크오라의 업데이트를 무시할까요?" L["Do you want to ignore updates for this aura"] = "이 위크오라의 업데이트를 무시하고 싶으면 체크하세요"
L["Documentation"] = "참고 문서" L["Documentation"] = "참고 문서"
L["Done"] = "완료" L["Done"] = "완료"
L["Drag to move"] = "드래그로 이동" L["Drag to move"] = "드래그로 이동"
@@ -630,7 +636,6 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[이벤트
L["Okay"] = "확인" L["Okay"] = "확인"
L["ON"] = "켜짐" L["ON"] = "켜짐"
L["On Hide"] = "숨겨질 때" L["On Hide"] = "숨겨질 때"
L["On Init"] = "초기 실행 시"
L["On Show"] = "표시될 때" L["On Show"] = "표시될 때"
L["Only Match auras cast by a player (not an npc)"] = "(NPC가 아닌) 플레이어가 시전한 오라만 걸러냅니다" L["Only Match auras cast by a player (not an npc)"] = "(NPC가 아닌) 플레이어가 시전한 오라만 걸러냅니다"
L["Only match auras cast by people other than the player or their pet"] = "나 또는 내 소환수 말고 다른 사람이 시전한 오라만 걸러냅니다" L["Only match auras cast by people other than the player or their pet"] = "나 또는 내 소환수 말고 다른 사람이 시전한 오라만 걸러냅니다"
@@ -710,7 +715,7 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[이벤트
L["Rotate Text"] = "텍스트 회전" L["Rotate Text"] = "텍스트 회전"
L["Rotation Mode"] = "회전 모드" L["Rotation Mode"] = "회전 모드"
L["Row Space"] = "행 간격" L["Row Space"] = "행 간격"
L["Row Width"] = "넓이" L["Row Width"] = "너비"
L["Rows"] = "" L["Rows"] = ""
L["Run on..."] = "실행 조건..." L["Run on..."] = "실행 조건..."
L["Same"] = "전경과 동일" L["Same"] = "전경과 동일"
@@ -730,7 +735,7 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[이벤트
L["Set Thumbnail Icon"] = "썸네일 아이콘을 설정합니다" L["Set Thumbnail Icon"] = "썸네일 아이콘을 설정합니다"
L["Sets the anchored frame as the aura's parent, causing the aura to inherit attributes such as visibility and scale."] = "위치가 고정된 프레임을 위크오라의 부모로 설정하여 외관이나 크기 등의 속성을 상속받도록 합니다." L["Sets the anchored frame as the aura's parent, causing the aura to inherit attributes such as visibility and scale."] = "위치가 고정된 프레임을 위크오라의 부모로 설정하여 외관이나 크기 등의 속성을 상속받도록 합니다."
L["Settings"] = "설정" L["Settings"] = "설정"
L["Shadow Color"] = "그림자 색깔" L["Shadow Color"] = "그림자"
L["Shadow X Offset"] = "그림자 X 위치 조정" L["Shadow X Offset"] = "그림자 X 위치 조정"
L["Shadow Y Offset"] = "그림자 Y 위치 조정" L["Shadow Y Offset"] = "그림자 Y 위치 조정"
L["Shift-click to create chat link"] = "Shift+클릭으로 대화창 링크 생성" L["Shift-click to create chat link"] = "Shift+클릭으로 대화창 링크 생성"
@@ -815,7 +820,7 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[이벤트
L["Templates could not be loaded, the addon is %s"] = "템플릿을 불러올 수 없습니다. 애드온은 %s입니다." L["Templates could not be loaded, the addon is %s"] = "템플릿을 불러올 수 없습니다. 애드온은 %s입니다."
L["Temporary Group"] = "임시 그룹" L["Temporary Group"] = "임시 그룹"
L["Text %s"] = "텍스트 %s" L["Text %s"] = "텍스트 %s"
L["Text Color"] = "텍스트 색깔" L["Text Color"] = "텍스트"
L["Text Settings"] = "텍스트 설정" L["Text Settings"] = "텍스트 설정"
L["Texture %s"] = "텍스처 %s" L["Texture %s"] = "텍스처 %s"
L["Texture Info"] = "텍스처 정보" L["Texture Info"] = "텍스처 정보"
@@ -825,8 +830,8 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[이벤트
L["Texture X Offset"] = "텍스처 X 위치 조정" L["Texture X Offset"] = "텍스처 X 위치 조정"
L["Texture Y Offset"] = "텍스처 Y 위치 조정" L["Texture Y Offset"] = "텍스처 Y 위치 조정"
L["Thanks"] = "감사 인사" L["Thanks"] = "감사 인사"
L["The addon ElvUI is enabled. It might add cooldown numbers to the swipe. You can configure these in the ElvUI settings"] = "ElvUI 애드온이 활성화 되었습니다. 회전 애니메이션에 쿨타임 시간이 표시됩니다. ElvUI 설정에서 조정할 수 있습니다" L["The addon ElvUI is enabled. It might add cooldown numbers to the swipe. You can configure these in the ElvUI settings"] = "ElvUI 애드온을 사용중이므로 회전 애니메이션에 쿨타임 시간이 표시될 것입니다. 시간 텍스트는 ElvUI 설정에서 조정할 수 있습니다"
L["The addon OmniCC is enabled. It might add cooldown numbers to the swipe. You can configure these in the OmniCC settings"] = "OmniCC 애드온이 활성화 되었습니다. 회전 애니메이션에 쿨타임 시간이 표시됩니다. OmniCC 설정에서 조정할 수 있습니다" L["The addon OmniCC is enabled. It might add cooldown numbers to the swipe. You can configure these in the OmniCC settings"] = "OmniCC 애드온을 사용중이므로 회전 애니메이션에 쿨타임 시간이 표시될 것입니다. 시간 텍스트는 OmniCC 설정에서 조정할 수 있습니다"
L["The duration of the animation in seconds."] = "애니메이션 지속시간 (초)" L["The duration of the animation in seconds."] = "애니메이션 지속시간 (초)"
L["The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden."] = "애니메이션의 초단위 지속시간입니다. 종료 애니메이션은 일반적으로는 디스플레이가 숨겨지기 전까진 재생을 시작하지 않습니다." L["The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden."] = "애니메이션의 초단위 지속시간입니다. 종료 애니메이션은 일반적으로는 디스플레이가 숨겨지기 전까진 재생을 시작하지 않습니다."
L["The group and all direct children will share the same base frame level."] = "이 그룹과 모든 직속 자식 위크오라는 같은 기반의 프레임 레벨을 공유합니다." L["The group and all direct children will share the same base frame level."] = "이 그룹과 모든 직속 자식 위크오라는 같은 기반의 프레임 레벨을 공유합니다."
@@ -935,11 +940,11 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["You are about to delete a trigger. |cFFFF0000This cannot be undone!|r Would you like to continue?"] = "이 활성 조건을 삭제하려고 합니다. |cFFFF0000이는 되돌릴 수 없습니다!|r 계속할까요?" L["You are about to delete a trigger. |cFFFF0000This cannot be undone!|r Would you like to continue?"] = "이 활성 조건을 삭제하려고 합니다. |cFFFF0000이는 되돌릴 수 없습니다!|r 계속할까요?"
L[ [=[You can add a comma-separated list of state values here that (when changed) WeakAuras should also run the Anchor Code on. L[ [=[You can add a comma-separated list of state values here that (when changed) WeakAuras should also run the Anchor Code on.
WeakAuras will always run custom anchor code if you include 'changed' in this list, or when a region is added, removed, or re-ordered.]=] ] = "이곳에 테이 값들의 목록을 쉼표로 구분해서 넣을 수 있으며 (changed가 발동하면) WeakAuras가 위치 고정 코드를 실행하게 됩니다. 이 목록에 'changed'가 들어있거나 구역(region)이 추가, 삭제, 재정렬 WeakAuras 사용자 정의 고정 코드를 실행합니다." WeakAuras will always run custom anchor code if you include 'changed' in this list, or when a region is added, removed, or re-ordered.]=] ] = "이곳에 State 테이 값들을 쉼표로 구분해서 목록으로 만들어 넣을 수 있으며 (값이 바뀔 때) WeakAuras가 위치 고정 코드를 실행하게 됩니다. 이 목록에 테이블 값 'changed'를 넣을 경우 또는 구역(region)이 추가, 삭제, 재정렬 될 때 WeakAuras는 반드시 사용자 정의 고정 코드를 실행합니다."
L[ [=[You can add a comma-separated list of state values here that (when changed) WeakAuras should also run the Grow Code on. L[ [=[You can add a comma-separated list of state values here that (when changed) WeakAuras should also run the Grow Code on.
WeakAuras will always run custom grow code if you include 'changed' in this list, or when a region is added, removed, or re-ordered.]=] ] = "이곳에 테이 값들의 목록을 쉼표로 구분해서 넣을 수 있으며 (changed가 발동하면) WeakAuras가 그룹 확장 코드를 실행하게 됩니다. 이 목록에 'changed'가 들어있거나 구역(region)이 추가, 삭제, 재정렬 WeakAuras 사용자 정의 그룹 확장 코드를 실행합니다." WeakAuras will always run custom grow code if you include 'changed' in this list, or when a region is added, removed, or re-ordered.]=] ] = "이곳에 State 테이 값들을 쉼표로 구분해서 목록으로 만들어 넣을 수 있으며 (값이 바뀔 때) WeakAuras가 그룹 확장 코드를 실행하게 됩니다. 이 목록에 테이블 값 'changed'를 넣을 경우 또는 구역(region)이 추가, 삭제, 재정렬 될 때 WeakAuras는 반드시 사용자 정의 그룹 확장 코드를 실행합니다."
L["You can add a comma-separated list of state values here that (when changed) WeakAuras should also run the sort code on.WeakAuras will always run custom sort code if you include 'changed' in this list, or when a region is added, removed."] = "이곳에 테이 값들의 목록을 쉼표로 구분해서 넣을 수 있으며 (changed가 발동하면) WeakAuras가 정렬 코드를 실행하게 됩니다. 이 목록에 'changed'가 들어있거나 구역(region)이 추가, 삭제, 재정렬 WeakAuras 사용자 정의 정렬 코드를 실행합니다." L["You can add a comma-separated list of state values here that (when changed) WeakAuras should also run the sort code on.WeakAuras will always run custom sort code if you include 'changed' in this list, or when a region is added, removed."] = "이곳에 State 테이 값들을 쉼표로 구분해서 목록으로 만들어 넣을 수 있으며 (값이 바뀔 때) WeakAuras가 정렬 코드를 실행하게 됩니다. 이 목록에 테이블 값 'changed'를 넣을 경우 또는 구역(region)이 추가, 삭제, 재정렬 될 때 WeakAuras는 반드시 사용자 정의 정렬 코드를 실행합니다."
L["Your Saved Snippets"] = "저장된 스니펫" L["Your Saved Snippets"] = "저장된 스니펫"
L["Z Offset"] = "Z 위치 조정" L["Z Offset"] = "Z 위치 조정"
L["Z Rotation"] = "Z 회전" L["Z Rotation"] = "Z 회전"
+50 -9
View File
@@ -61,6 +61,10 @@ local L = WeakAuras.L
L["%s - Init Action"] = "%s - Init Action" L["%s - Init Action"] = "%s - Init Action"
--[[Translation missing --]] --[[Translation missing --]]
L["%s - Main"] = "%s - Main" L["%s - Main"] = "%s - Main"
--[[Translation missing --]]
L["%s - OnLoad"] = "%s - OnLoad"
--[[Translation missing --]]
L["%s - OnUnload"] = "%s - OnUnload"
L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - Option #%i possui a chave %s. Por favor, selecione uma opção diferente de chave." L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - Option #%i possui a chave %s. Por favor, selecione uma opção diferente de chave."
--[[Translation missing --]] --[[Translation missing --]]
L["%s - Rotate Animation"] = "%s - Rotate Animation" L["%s - Rotate Animation"] = "%s - Rotate Animation"
@@ -392,17 +396,42 @@ Off Screen]=] ] = "Aura está fora da tela"
--[[Translation missing --]] --[[Translation missing --]]
L["Custom Frames"] = "Custom Frames" L["Custom Frames"] = "Custom Frames"
--[[Translation missing --]] --[[Translation missing --]]
L["Custom Functions"] = "Custom Functions"
--[[Translation missing --]]
L["Custom Init"] = "Custom Init"
--[[Translation missing --]]
L["Custom Load"] = "Custom Load"
--[[Translation missing --]]
L["Custom Options"] = "Custom Options" L["Custom Options"] = "Custom Options"
L["Custom Trigger"] = "Gatilho personalizado" L["Custom Trigger"] = "Gatilho personalizado"
--[[Translation missing --]] --[[Translation missing --]]
L["Custom trigger event tooltip"] = "Custom trigger event tooltip" L["Custom trigger event tooltip"] = [=[Choose which events cause the custom trigger to be checked. Multiple events can be specified using commas or spaces.
"UNIT" events can use colons to define which unitIDs will be registered. In addition to UnitIDs Unit types can be used, they include "nameplate", "group", "raid", "party", "arena", "boss".
"CLEU" can be used instead of COMBAT_LOG_EVENT_UNFILTERED and colons can be used to separate specific "subEvents" you want to receive.
The keyword "TRIGGER" can be used, with colons separating trigger numbers, to have the custom trigger get updated when the specified trigger(s) update.
|cFF4444FFFor example:|r
UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:SPELL_CAST_SUCCESS TRIGGER:3:1
]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Custom trigger status tooltip"] = "Custom trigger status tooltip" L["Custom trigger status tooltip"] = [=[Choose which events cause the custom trigger to be checked. Multiple events can be specified using commas or spaces.
"UNIT" events can use colons to define which unitIDs will be registered. In addition to UnitIDs Unit types can be used, they include "nameplate", "group", "raid", "party", "arena", "boss".
"CLEU" can be used instead of COMBAT_LOG_EVENT_UNFILTERED and colons can be used to separate specific "subEvents" you want to receive.
The keyword "TRIGGER" can be used, with colons separating trigger numbers, to have the custom trigger get updated when the specified trigger(s) update.
Since this is a status-type trigger, the specified events may be called by WeakAuras without the expected arguments.
|cFF4444FFFor example:|r
UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:SPELL_CAST_SUCCESS TRIGGER:3:1
]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "Custom Trigger: Ignore Lua Errors on OPTIONS event" L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "Custom Trigger: Ignore Lua Errors on OPTIONS event"
--[[Translation missing --]] --[[Translation missing --]]
L["Custom Trigger: Send fake events instead of STATUS event"] = "Custom Trigger: Send fake events instead of STATUS event" L["Custom Trigger: Send fake events instead of STATUS event"] = "Custom Trigger: Send fake events instead of STATUS event"
--[[Translation missing --]] --[[Translation missing --]]
L["Custom Unload"] = "Custom Unload"
--[[Translation missing --]]
L["Custom Untrigger"] = "Custom Untrigger" L["Custom Untrigger"] = "Custom Untrigger"
--[[Translation missing --]] --[[Translation missing --]]
L["Debug Log"] = "Debug Log" L["Debug Log"] = "Debug Log"
@@ -630,7 +659,7 @@ Bleed classification via LibDispel]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Grid direction"] = "Grid direction" L["Grid direction"] = "Grid direction"
--[[Translation missing --]] --[[Translation missing --]]
L["Group (verb)"] = "Group (verb)" L["Group (verb)"] = "Group"
--[[Translation missing --]] --[[Translation missing --]]
L["Group Alpha"] = "Group Alpha" L["Group Alpha"] = "Group Alpha"
--[[Translation missing --]] --[[Translation missing --]]
@@ -644,7 +673,17 @@ Bleed classification via LibDispel]=]
- Unit Frames: attach to unit frame buttons per unit. - Unit Frames: attach to unit frame buttons per unit.
- Custom Frames: choose which frame each region should be anchored to.]=] - Custom Frames: choose which frame each region should be anchored to.]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Group aura count description"] = "Group aura count description" L["Group aura count description"] = [=[The amount of units of type '%s' which must be affected by one or more of the given auras for the display to trigger.
If the entered number is a whole number (e.g. 5), the number of affected units will be compared with the entered number.
If the entered number is a decimal (e.g. 0.5), fraction (e.g. 1/2), or percentage (e.g. 50%%), then that fraction of the %s must be affected.
|cFF4444FFFor example:|r
|cFF00CC00> 0|r will trigger when any unit of type '%s' is affected
|cFF00CC00= 100%%|r will trigger when every unit of type '%s' is affected
|cFF00CC00!= 2|r will trigger when the number of units of type '%s' affected is not exactly 2
|cFF00CC00<= 0.8|r will trigger when less than 80%% of the units of type '%s' is affected (4 of 5 party members, 8 of 10 or 20 of 25 raid members)
|cFF00CC00> 1/2|r will trigger when more than half of the units of type '%s' is affected
]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Group by Frame"] = "Group by Frame" L["Group by Frame"] = "Group by Frame"
--[[Translation missing --]] --[[Translation missing --]]
@@ -877,11 +916,14 @@ Bleed classification via LibDispel]=]
L["Moving auras: "] = "Moving auras: " L["Moving auras: "] = "Moving auras: "
L["Multiple Displays"] = "Múltiplos displays" L["Multiple Displays"] = "Múltiplos displays"
--[[Translation missing --]] --[[Translation missing --]]
L["Multiselect ignored tooltip"] = "Multiselect ignored tooltip" L["Multiselect ignored tooltip"] = [=[|cFFFF0000Ignored|r - |cFF777777Single|r - |cFF777777Multiple|r
This option will not be used to determine when this display should load]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Multiselect multiple tooltip"] = "Multiselect multiple tooltip" L["Multiselect multiple tooltip"] = [=[|cFF777777Ignored|r - |cFF777777Single|r - |cFF00FF00Multiple|r
Any number of matching values can be picked]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Multiselect single tooltip"] = "Multiselect single tooltip" L["Multiselect single tooltip"] = [=[|cFF777777Ignored|r - |cFF00FF00Single|r - |cFF777777Multiple|r
Only a single matching value can be picked]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Must be a power of 2"] = "Must be a power of 2" L["Must be a power of 2"] = "Must be a power of 2"
--[[Translation missing --]] --[[Translation missing --]]
@@ -942,7 +984,6 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=]
--[[Translation missing --]] --[[Translation missing --]]
L["ON"] = "ON" L["ON"] = "ON"
L["On Hide"] = "Quando sumir" L["On Hide"] = "Quando sumir"
L["On Init"] = "No início"
L["On Show"] = "Quando mostrar" L["On Show"] = "Quando mostrar"
--[[Translation missing --]] --[[Translation missing --]]
L["Only Match auras cast by a player (not an npc)"] = "Only Match auras cast by a player (not an npc)" L["Only Match auras cast by a player (not an npc)"] = "Only Match auras cast by a player (not an npc)"
@@ -1125,7 +1166,7 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=]
--[[Translation missing --]] --[[Translation missing --]]
L["Shadow Y Offset"] = "Shadow Y Offset" L["Shadow Y Offset"] = "Shadow Y Offset"
--[[Translation missing --]] --[[Translation missing --]]
L["Shift-click to create chat link"] = "Shift-click to create chat link" L["Shift-click to create chat link"] = "Shift-click to create a |cFF8800FF[Chat Link]"
--[[Translation missing --]] --[[Translation missing --]]
L["Show \"Edge\""] = "Show \"Edge\"" L["Show \"Edge\""] = "Show \"Edge\""
--[[Translation missing --]] --[[Translation missing --]]
+13 -2
View File
@@ -7,7 +7,7 @@ end
local L = WeakAuras.L local L = WeakAuras.L
-- WeakAuras/Options -- WeakAuras/Options
L[" and |cFFFF0000mirrored|r"] = "и |cFFFF0000mirrored|r" L[" and |cFFFF0000mirrored|r"] = "и |cFFFF0000отражать|r"
L["-- Do not remove this comment, it is part of this aura: "] = "-- Не удаляйте этот комментарий! Он является частью кода индикации " L["-- Do not remove this comment, it is part of this aura: "] = "-- Не удаляйте этот комментарий! Он является частью кода индикации "
L[" rotated |cFFFF0000%s|r degrees"] = "; Поворот %.4g" L[" rotated |cFFFF0000%s|r degrees"] = "; Поворот %.4g"
L["% - To show a percent sign"] = "% — отображение знака процента" L["% - To show a percent sign"] = "% — отображение знака процента"
@@ -37,6 +37,10 @@ local L = WeakAuras.L
L["%s - Finish Custom Text"] = "%s - Сообщение в чат при скрытии" L["%s - Finish Custom Text"] = "%s - Сообщение в чат при скрытии"
L["%s - Init Action"] = "%s - Действие при инициализации" L["%s - Init Action"] = "%s - Действие при инициализации"
L["%s - Main"] = "%s - Основная" L["%s - Main"] = "%s - Основная"
--[[Translation missing --]]
L["%s - OnLoad"] = "%s - OnLoad"
--[[Translation missing --]]
L["%s - OnUnload"] = "%s - OnUnload"
L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s — опция #%i имеет ключ %s. Пожалуйста, выберите другой ключ опции." L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s — опция #%i имеет ключ %s. Пожалуйста, выберите другой ключ опции."
L["%s - Rotate Animation"] = "%s анимация вращения" L["%s - Rotate Animation"] = "%s анимация вращения"
L["%s - Scale Animation"] = "%s анимация масштаба" L["%s - Scale Animation"] = "%s анимация масштаба"
@@ -267,6 +271,12 @@ Off Screen]=] ] = [=[Индикация за
L["Custom Code"] = "Свой код" L["Custom Code"] = "Свой код"
L["Custom Code Viewer"] = "Средство просмотра кода" L["Custom Code Viewer"] = "Средство просмотра кода"
L["Custom Frames"] = "Свои кадры" L["Custom Frames"] = "Свои кадры"
--[[Translation missing --]]
L["Custom Functions"] = "Custom Functions"
--[[Translation missing --]]
L["Custom Init"] = "Custom Init"
--[[Translation missing --]]
L["Custom Load"] = "Custom Load"
L["Custom Options"] = "Свои параметры" L["Custom Options"] = "Свои параметры"
L["Custom Trigger"] = "Свой триггер" L["Custom Trigger"] = "Свой триггер"
L["Custom trigger event tooltip"] = [=[Напишите события, которые будут вызывать проверку вашего триггера. Несколько событий должны быть разделены запятыми или пробелами. L["Custom trigger event tooltip"] = [=[Напишите события, которые будут вызывать проверку вашего триггера. Несколько событий должны быть разделены запятыми или пробелами.
@@ -280,6 +290,8 @@ UNIT_POWER UNIT_AURA, PLAYER_TARGET_CHANGED]=]
UNIT_POWER UNIT_AURA, PLAYER_TARGET_CHANGED]=] UNIT_POWER UNIT_AURA, PLAYER_TARGET_CHANGED]=]
L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "Свой триггер: игнорировать ошибки Lua при событии OPTIONS" L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "Свой триггер: игнорировать ошибки Lua при событии OPTIONS"
L["Custom Trigger: Send fake events instead of STATUS event"] = "Свой триггер: отправлять фиктивные события вместо события STATUS" L["Custom Trigger: Send fake events instead of STATUS event"] = "Свой триггер: отправлять фиктивные события вместо события STATUS"
--[[Translation missing --]]
L["Custom Unload"] = "Custom Unload"
L["Custom Untrigger"] = "Свой детриггер" L["Custom Untrigger"] = "Свой детриггер"
L["Debug Log"] = "Журнал отладки" L["Debug Log"] = "Журнал отладки"
L["Debug Log:"] = "Журнал отладки:" L["Debug Log:"] = "Журнал отладки:"
@@ -605,7 +617,6 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = "Время
L["Okay"] = "Ок" L["Okay"] = "Ок"
L["ON"] = "ВКЛ." L["ON"] = "ВКЛ."
L["On Hide"] = "При скрытии" L["On Hide"] = "При скрытии"
L["On Init"] = "При инициализации"
L["On Show"] = "При появлении" L["On Show"] = "При появлении"
L["Only Match auras cast by a player (not an npc)"] = "Эффект применён каким-либо игроком, а не NPC" L["Only Match auras cast by a player (not an npc)"] = "Эффект применён каким-либо игроком, а не NPC"
L["Only match auras cast by people other than the player or their pet"] = "Эффекты, применённые другими людьми, но не игроком или его питомцем" L["Only match auras cast by people other than the player or their pet"] = "Эффекты, применённые другими людьми, но не игроком или его питомцем"
+7 -1
View File
@@ -37,6 +37,8 @@ local L = WeakAuras.L
L["%s - Finish Custom Text"] = "%s - 结束自定义文本" L["%s - Finish Custom Text"] = "%s - 结束自定义文本"
L["%s - Init Action"] = "%s - 初始动作" L["%s - Init Action"] = "%s - 初始动作"
L["%s - Main"] = "%s - 主要" L["%s - Main"] = "%s - 主要"
L["%s - OnLoad"] = "%s - 已载入"
L["%s - OnUnload"] = "%s - 未载入"
L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - 选项#%i已经使用了键%s,请选择一个其他的键。" L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - 选项#%i已经使用了键%s,请选择一个其他的键。"
L["%s - Rotate Animation"] = "%s - 旋转动画" L["%s - Rotate Animation"] = "%s - 旋转动画"
L["%s - Scale Animation"] = "%s - 缩放动画" L["%s - Scale Animation"] = "%s - 缩放动画"
@@ -267,6 +269,10 @@ Off Screen]=] ] = "光环在屏幕外"
L["Custom Code"] = "自定义代码" L["Custom Code"] = "自定义代码"
L["Custom Code Viewer"] = "自定义代码查看器" L["Custom Code Viewer"] = "自定义代码查看器"
L["Custom Frames"] = "自定义框架" L["Custom Frames"] = "自定义框架"
--[[Translation missing --]]
L["Custom Functions"] = "Custom Functions"
L["Custom Init"] = "自定义初始化"
L["Custom Load"] = "自定义已载入"
L["Custom Options"] = "自定义选项" L["Custom Options"] = "自定义选项"
L["Custom Trigger"] = "自定义触发器" L["Custom Trigger"] = "自定义触发器"
L["Custom trigger event tooltip"] = [=[ L["Custom trigger event tooltip"] = [=[
@@ -282,6 +288,7 @@ UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED]=]
UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED]=] UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED]=]
L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "自定义触发器:忽略OPTIONS事件的Lua错误" L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "自定义触发器:忽略OPTIONS事件的Lua错误"
L["Custom Trigger: Send fake events instead of STATUS event"] = "自定义触发器:发送虚假事件而不是STATUS事件" L["Custom Trigger: Send fake events instead of STATUS event"] = "自定义触发器:发送虚假事件而不是STATUS事件"
L["Custom Unload"] = "自定义未载入"
L["Custom Untrigger"] = "自定义取消触发器" L["Custom Untrigger"] = "自定义取消触发器"
L["Debug Log"] = "调试日志" L["Debug Log"] = "调试日志"
L["Debug Log:"] = "调试日志:" L["Debug Log:"] = "调试日志:"
@@ -609,7 +616,6 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[事件发
L["Okay"] = "" L["Okay"] = ""
L["ON"] = "开启" L["ON"] = "开启"
L["On Hide"] = "图示隐藏时" L["On Hide"] = "图示隐藏时"
L["On Init"] = "初始化时"
L["On Show"] = "图示显示时" L["On Show"] = "图示显示时"
L["Only Match auras cast by a player (not an npc)"] = "只匹配由玩家(而不是NPC)施放的光环" L["Only Match auras cast by a player (not an npc)"] = "只匹配由玩家(而不是NPC)施放的光环"
L["Only match auras cast by people other than the player or their pet"] = "只匹配由不是玩家自身或宠物施放的光环" L["Only match auras cast by people other than the player or their pet"] = "只匹配由不是玩家自身或宠物施放的光环"
+7 -2
View File
@@ -37,6 +37,8 @@ local L = WeakAuras.L
L["%s - Finish Custom Text"] = "%s - 結束自訂文字" L["%s - Finish Custom Text"] = "%s - 結束自訂文字"
L["%s - Init Action"] = "%s - 初始動作" L["%s - Init Action"] = "%s - 初始動作"
L["%s - Main"] = "%s - 主要" L["%s - Main"] = "%s - 主要"
L["%s - OnLoad"] = "%s - 在載入"
L["%s - OnUnload"] = "%s - 在未載入"
L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - 選項 #%i 已經有 key %s。請選擇另一個不同的選項 key。" L["%s - Option #%i has the key %s. Please choose a different option key."] = "%s - 選項 #%i 已經有 key %s。請選擇另一個不同的選項 key。"
L["%s - Rotate Animation"] = "%s - 旋轉動畫" L["%s - Rotate Animation"] = "%s - 旋轉動畫"
L["%s - Scale Animation"] = "%s - 縮放動畫" L["%s - Scale Animation"] = "%s - 縮放動畫"
@@ -141,8 +143,8 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
L["Anchor Mode"] = "定位模式" L["Anchor Mode"] = "定位模式"
L["Anchor Point"] = "對齊點" L["Anchor Point"] = "對齊點"
L["Anchored To"] = "對齊到" L["Anchored To"] = "對齊到"
L["And "] = ""
L["and"] = "" L["and"] = ""
L["And "] = ""
L["and %s"] = "以及 %s" L["and %s"] = "以及 %s"
L["and aligned left"] = "和靠左對齊" L["and aligned left"] = "和靠左對齊"
L["and aligned right"] = "和靠右對齊" L["and aligned right"] = "和靠右對齊"
@@ -261,6 +263,9 @@ Off Screen]=] ] = [=[提醒效果
L["Custom Code"] = "自訂程式碼" L["Custom Code"] = "自訂程式碼"
L["Custom Code Viewer"] = "自訂程式碼檢視器" L["Custom Code Viewer"] = "自訂程式碼檢視器"
L["Custom Frames"] = "自訂框架" L["Custom Frames"] = "自訂框架"
L["Custom Functions"] = "自訂功能"
L["Custom Init"] = "自訂初始化"
L["Custom Load"] = "自訂載入"
L["Custom Options"] = "自訂選項" L["Custom Options"] = "自訂選項"
L["Custom Trigger"] = "自訂觸發" L["Custom Trigger"] = "自訂觸發"
L["Custom trigger event tooltip"] = [=[ L["Custom trigger event tooltip"] = [=[
@@ -276,6 +281,7 @@ UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED]=]
UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED]=] UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED]=]
L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "自訂觸發: 忽略 OPTIONS 事件的 Lua 錯誤" L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "自訂觸發: 忽略 OPTIONS 事件的 Lua 錯誤"
L["Custom Trigger: Send fake events instead of STATUS event"] = "自訂觸發: 發送假的事件而不是 STATUS 事件" L["Custom Trigger: Send fake events instead of STATUS event"] = "自訂觸發: 發送假的事件而不是 STATUS 事件"
L["Custom Unload"] = "自訂未載入"
L["Custom Untrigger"] = "自訂取消觸發" L["Custom Untrigger"] = "自訂取消觸發"
L["Debug Log"] = "偵錯紀錄" L["Debug Log"] = "偵錯紀錄"
L["Debug Log:"] = "偵錯紀錄:" L["Debug Log:"] = "偵錯紀錄:"
@@ -603,7 +609,6 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[事件發
L["Okay"] = "確認" L["Okay"] = "確認"
L["ON"] = "開啟" L["ON"] = "開啟"
L["On Hide"] = "消失時" L["On Hide"] = "消失時"
L["On Init"] = "初始化時"
L["On Show"] = "出現時" L["On Show"] = "出現時"
L["Only Match auras cast by a player (not an npc)"] = "只符合玩家 (非 NPC) 施放的光環" L["Only Match auras cast by a player (not an npc)"] = "只符合玩家 (非 NPC) 施放的光環"
L["Only match auras cast by people other than the player or their pet"] = "只符合玩家或他們的寵物以外的人施放的光環" L["Only match auras cast by people other than the player or their pet"] = "只符合玩家或他們的寵物以外的人施放的光環"
@@ -110,7 +110,16 @@ function OptionsPrivate.CreateFrame()
frame:SetResizable(true) frame:SetResizable(true)
frame:SetMinResize(minWidth, minHeight) frame:SetMinResize(minWidth, minHeight)
frame:SetFrameStrata("DIALOG") frame:SetFrameStrata("DIALOG")
frame.PortraitContainer.portrait:SetTexture([[Interface\AddOns\WeakAuras\Media\Textures\logo_256_round.tga]])
local now = time()
local y = date("*t", now).year
local inJune = now >= time{year=y, month=6, day=1, hour=0} and now < time{year=y, month=7, day=1, hour=0}
if inJune then
frame.PortraitContainer.portrait:SetTexture([[Interface\AddOns\WeakAuras\Media\Textures\logo_256_round_pride.tga]])
else
frame.PortraitContainer.portrait:SetTexture([[Interface\AddOns\WeakAuras\Media\Textures\logo_256_round.tga]])
end
frame.window = "default" frame.window = "default"
local xOffset, yOffset local xOffset, yOffset
@@ -508,7 +517,7 @@ function OptionsPrivate.CreateFrame()
end end
local awesomeWotlkButton local awesomeWotlkButton
if not WeakAuras.isAwesomeEnabled() then if not WeakAuras.IsAwesomeEnabled() then
awesomeWotlkButton = addFooter("Awesome WotLK", [[Interface\AddOns\WeakAuras\Media\Textures\GitHub.tga]], "https://github.com/FrostAtom/awesome_wotlk/releases", awesomeWotlkButton = addFooter("Awesome WotLK", [[Interface\AddOns\WeakAuras\Media\Textures\GitHub.tga]], "https://github.com/FrostAtom/awesome_wotlk/releases",
L["Unlock nameplate anchoring & units in WeakAuras with the Awesome WotLK client patch"]) L["Unlock nameplate anchoring & units in WeakAuras with the Awesome WotLK client patch"])
awesomeWotlkButton:SetParent(tipFrame) awesomeWotlkButton:SetParent(tipFrame)
+30 -33
View File
@@ -157,6 +157,7 @@ local function ConstructTextEditor(frame)
group:SetLayout("flow") group:SetLayout("flow")
local editor = AceGUI:Create("MultiLineEditBox") local editor = AceGUI:Create("MultiLineEditBox")
editor.editBox.group = group
editor:SetFullWidth(true) editor:SetFullWidth(true)
editor:SetFullHeight(true) editor:SetFullHeight(true)
editor:DisableButton(true) editor:DisableButton(true)
@@ -504,7 +505,7 @@ local function ConstructTextEditor(frame)
editor.editBox.timeMachine = {} editor.editBox.timeMachine = {}
editor.editBox.timeMachinePos = 1 editor.editBox.timeMachinePos = 1
local TimeMachineMaximumRollback = 10 local TimeMachineMaximumRollback = 10
--[[ Doesn't exist, we need a workaround for that
editor.editBox:HookScript( editor.editBox:HookScript(
"OnKeyDown", "OnKeyDown",
function(self, key) function(self, key)
@@ -539,10 +540,35 @@ local function ConstructTextEditor(frame)
end end
end end
) )
]]
editor.editBox:HookScript( editor.editBox:HookScript(
"OnTextChanged", "OnTextChanged",
function(self, userInput) function(self, userInput)
local str = editor.editBox:GetText()
if not str or str:trim() == "" or editor.combinedText == true then
self.group.editorError:SetText("")
else
local func, errorString
if (self.group.enclose) then
func, errorString = OptionsPrivate.Private.LoadFunction("return function() " .. str .. "\n end", self.group.data.id, true)
else
func, errorString = OptionsPrivate.Private.LoadFunction("return " .. str, self.group.data.id, true)
end
if not errorString and self.group.validator then
errorString = self.group.validator(func)
end
if errorString then
if self.url then
helpButton:Show()
end
self.group.editorError:Show()
self.group.editorError:SetText(errorString)
else
self.group.editorError:SetText("")
end
end
if not userInput then return end if not userInput then return end
if self.skipOnTextChanged then if self.skipOnTextChanged then
self.skipOnTextChanged = false self.skipOnTextChanged = false
@@ -596,6 +622,7 @@ local function ConstructTextEditor(frame)
editorError:SetTextColor(1, 0, 0) editorError:SetTextColor(1, 0, 0)
editorError:SetPoint("LEFT", helpButton, "RIGHT", 0, 4) editorError:SetPoint("LEFT", helpButton, "RIGHT", 0, 4)
editorError:SetPoint("RIGHT", settings_frame, "LEFT") editorError:SetPoint("RIGHT", settings_frame, "LEFT")
group.editorError = editorError
local editorLine = CreateFrame("EditBox", nil, group.frame, "WA_InputBoxTemplate") local editorLine = CreateFrame("EditBox", nil, group.frame, "WA_InputBoxTemplate")
-- Set script on enter pressed.. -- Set script on enter pressed..
@@ -658,6 +685,8 @@ local function ConstructTextEditor(frame)
self.reloadOptions = reloadOptions self.reloadOptions = reloadOptions
self.setOnParent = setOnParent self.setOnParent = setOnParent
self.url = url self.url = url
self.enclose = enclose
self.validator = validator
if url then if url then
helpButton:Show() helpButton:Show()
else else
@@ -694,36 +723,6 @@ local function ConstructTextEditor(frame)
-- catch it so that escape doesn't default to losing focus (after which another escape would close config) -- catch it so that escape doesn't default to losing focus (after which another escape would close config)
end end
) )
self.oldOnTextChanged = editor.editBox:GetScript("OnTextChanged")
editor.editBox:SetScript(
"OnTextChanged",
function(...)
local str = editor.editBox:GetText()
if not str or str:trim() == "" or editor.combinedText == true then
editorError:SetText("")
else
local func, errorString
if (enclose) then
func, errorString = OptionsPrivate.Private.LoadFunction("return function() " .. str .. "\n end", true)
else
func, errorString = OptionsPrivate.Private.LoadFunction("return " .. str, true)
end
if not errorString and validator then
errorString = validator(func)
end
if errorString then
if self.url then
helpButton:Show()
end
editorError:Show()
editorError:SetText(errorString)
else
editorError:SetText("")
end
end
self.oldOnTextChanged(...)
end
)
if setOnParent then if setOnParent then
editor:SetText(OptionsPrivate.Private.ValueFromPath(data, path) or "") editor:SetText(OptionsPrivate.Private.ValueFromPath(data, path) or "")
@@ -767,7 +766,6 @@ local function ConstructTextEditor(frame)
end end
function group.CancelClose(self) function group.CancelClose(self)
editor.editBox:SetScript("OnTextChanged", self.oldOnTextChanged)
editor:ClearFocus() editor:ClearFocus()
frame:HideTip() frame:HideTip()
frame.window = "default" frame.window = "default"
@@ -827,7 +825,6 @@ local function ConstructTextEditor(frame)
WeakAuras.ClearAndUpdateOptions(self.data.id) WeakAuras.ClearAndUpdateOptions(self.data.id)
editor.editBox:SetScript("OnTextChanged", self.oldOnTextChanged)
editor:ClearFocus() editor:ClearFocus()
frame.window = "default" frame.window = "default"
@@ -73,7 +73,10 @@ local function scamCheck(codes, data)
if (data.actions) then if (data.actions) then
if data.actions.init then if data.actions.init then
addCode(codes, L["%s - Init Action"]:format(data.id), data.actions.init.custom, data.actions.init.do_custom) addCode(codes, L["%s - Init Action"]:format(data.id), data.actions.init.custom, data.actions.init.do_custom)
addCode(codes, L["%s - OnLoad"]:format(data.id), data.actions.init.customOnLoad, data.actions.init.do_custom_load)
addCode(codes, L["%s - OnUnload"]:format(data.id), data.actions.init.customOnUnload, data.actions.init.do_custom_unload)
end end
if data.actions.start then if data.actions.start then
addCode(codes, L["%s - Start Action"]:format(data.id), data.actions.start.custom, data.actions.start.do_custom) addCode(codes, L["%s - Start Action"]:format(data.id), data.actions.start.custom, data.actions.start.do_custom)
addCode(codes, L["%s - Start Custom Text"]:format(data.id), data.actions.start.message_custom, data.actions.start.do_message) addCode(codes, L["%s - Start Custom Text"]:format(data.id), data.actions.start.message_custom, data.actions.start.do_message)
@@ -175,7 +175,7 @@ local function createOptions(id, data)
["UNITFRAME"] = L["Unit Frames"], ["UNITFRAME"] = L["Unit Frames"],
["CUSTOM"] = L["Custom Frames"] ["CUSTOM"] = L["Custom Frames"]
} }
if WeakAuras.isAwesomeEnabled() then if WeakAuras.IsAwesomeEnabled() then
v["NAMEPLATE"] = L["Nameplates"] v["NAMEPLATE"] = L["Nameplates"]
end end
return v return v
+1 -1
View File
@@ -3,7 +3,7 @@ local Private = select(2, ...)
local L = WeakAuras.L local L = WeakAuras.L
local optionsVersion = "5.19.9" local optionsVersion = "5.19.10"
if optionsVersion .. " Beta" ~= WeakAuras.versionString then if optionsVersion .. " Beta" ~= WeakAuras.versionString then
local message = string.format(L["The WeakAuras Options Addon version %s doesn't match the WeakAuras version %s. If you updated the addon while the game was running, try restarting World of Warcraft. Otherwise try reinstalling WeakAuras"], local message = string.format(L["The WeakAuras Options Addon version %s doesn't match the WeakAuras version %s. If you updated the addon while the game was running, try restarting World of Warcraft. Otherwise try reinstalling WeakAuras"],
+1 -1
View File
@@ -1,7 +1,7 @@
## Interface: 30300 ## Interface: 30300
## Title: WeakAuras Options ## Title: WeakAuras Options
## Author: The WeakAuras Team ## Author: The WeakAuras Team
## Version: 5.19.9 ## Version: 5.19.10
## Notes: Options for WeakAuras ## Notes: Options for WeakAuras
## Notes-esES: Opciones para WeakAuras ## Notes-esES: Opciones para WeakAuras
## Notes-esMX: Opciones para WeakAuras ## Notes-esMX: Opciones para WeakAuras