Files
coa-weakauras/WeakAuras/Libs/LibCustomGlow-1.0/LibCustomGlow-1.0.lua
T
2025-05-31 22:54:39 +02:00

1034 lines
30 KiB
Lua

--[[
This library contains work of Hendrick "nevcairiel" Leppkes
https://www.wowace.com/projects/libbuttonglow-1-0
]]
-- luacheck: globals CreateFromMixins ObjectPoolMixin CreateTexturePool CreateFramePool
local MAJOR_VERSION = "LibCustomGlow-1.0"
local MINOR_VERSION = 21
if not LibStub then error(MAJOR_VERSION .. " requires LibStub.") end
local lib, oldversion = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
if not lib then return end
local pairs, ipairs = pairs, ipairs
local ceil, floor, min, mod = math.ceil, math.floor, math.min, mod
local tinsert, tremove = table.insert, table.remove
-- ===============================================================================
-- !!! IMPORTANT: CHANGE `texturePath` BELOW TO POINT TO YOUR ADDON'S FILE LOCATION !!!
-- DON'T FORGET THE BACKSLASH AT THE END (\)!
-- Example: local texturePath = [[Interface\AddOns\YourAddon\Libs\]]
-- ===============================================================================
-- This is the path to the texture files used by this library.
local texturePath = [[Interface\AddOns\WeakAuras\Libs\]]
local textureList = {
["empty"] = texturePath .. [[LibCustomGlow-1.0\AM_29]],
["white"] = [[Interface\BUTTONS\WHITE8X8]],
["shine"] = texturePath .. [[LibCustomGlow-1.0\Artifacts]]
}
function lib.RegisterTextures(texture, id)
textureList[id] = texture
end
lib.glowList = {}
lib.startList = {}
lib.stopList = {}
local GlowParent = UIParent
local TexPoolResetter = function(pool, tex)
tex:Hide()
tex:ClearAllPoints()
end
local GlowTexPool = CreateTexturePool(GlowParent, "ARTWORK", nil, TexPoolResetter)
lib.GlowTexPool = GlowTexPool
local FramePoolResetter = function(framePool, frame)
frame:SetScript("OnSizeChanged", nil)
frame:SetScript("OnUpdate", nil)
local parent = frame:GetParent()
if parent[frame.name] then
parent[frame.name] = nil
end
if frame.textures then
for _, texture in ipairs(frame.textures) do
GlowTexPool:Release(texture)
end
end
frame.textures = {}
frame.info = {}
frame.name = nil
frame.timer = nil
frame:Hide()
frame:ClearAllPoints()
end
local GlowFramePool = CreateFramePool("Frame", GlowParent, "", FramePoolResetter)
lib.GlowFramePool = GlowFramePool
local function addFrameAndTex(r, color, name, key, N, xOffset, yOffset, texture, texCoord, desaturated, frameLevel)
key = key or ""
frameLevel = frameLevel or 8
if not r[name..key] then
r[name..key] = GlowFramePool:Acquire()
r[name..key]:SetParent(r)
r[name..key].name = name..key
end
local f = r[name..key]
f:SetFrameLevel(r:GetFrameLevel() + frameLevel)
f:SetPoint("TOPLEFT", r, "TOPLEFT", -xOffset, yOffset)
f:SetPoint("BOTTOMRIGHT", r, "BOTTOMRIGHT", xOffset, -yOffset)
f:Show()
if not f.textures then
f.textures = {}
end
for i = 1, N do
if not f.textures[i] then
f.textures[i] = GlowTexPool:Acquire()
f.textures[i]:SetTexture(texture)
f.textures[i]:SetTexCoord(texCoord[1], texCoord[2], texCoord[3], texCoord[4])
f.textures[i]:SetParent(f)
end
f.textures[i]:SetVertexColor(color[1], color[2], color[3], color[4])
f.textures[i]:Show()
end
while #f.textures > N do
GlowTexPool:Release(f.textures[#f.textures])
tremove(f.textures)
end
end
--Pixel Glow Functions--
local pPoint = {
["BOTTOMLEFT"] = "BOTTOMRIGHT",
["BOTTOMRIGHT"] = "TOPRIGHT",
["TOPRIGHT"] = "TOPLEFT",
["TOPLEFT"] = "BOTTOMLEFT",
}
local function pWidth(position, width, length, thickness, line1, line2, point)
line1:ClearAllPoints()
line1:SetPoint(pPoint[point], point == "BOTTOMLEFT" and -position or position, 0)
position = width - position
if position > length then
line1:SetSize(length, thickness)
line2:Hide()
else
line2:ClearAllPoints()
line2:SetPoint(point)
line2:Show()
line1:SetSize(position, thickness)
line2:SetSize(thickness, length - position)
end
end
local function pHeight(position, height, length, thickness, line1, line2, point)
line1:ClearAllPoints()
line1:SetPoint(pPoint[point], 0, point == "BOTTOMRIGHT" and -position or position)
position = height - position
if position > length then
line1:SetSize(thickness, length)
line2:Hide()
else
line2:ClearAllPoints()
line2:SetPoint(point)
line2:Show()
line1:SetSize(thickness, position)
line2:SetSize(length - position, thickness)
end
end
--[[
local function pSize(position, size, length, thickness, line1, line2, point, left)
line1:ClearAllPoints()
line1:SetPoint(pPoint[point], not left and (point == "BOTTOMLEFT" and -position or position) or 0, left and (point == "BOTTOMRIGHT" and -position or position) or 0)
position = size - position
if position > length then
line1:SetSize(left and thickness or length, left and length or thickness)
line2:Hide()
else
line2:ClearAllPoints()
line2:SetPoint(point)
line2:Show()
line1:SetSize(left and thickness or position, left and position or thickness)
line2:SetSize(left and (length - position) or thickness, not left and (length - position) or thickness)
end
end
]]
local function pSizeChanged(self, width, height)
if not (width or height) then
width, height = self:GetSize()
end
if width ~= self.info.width or height ~= self.info.height then
self.info.width = width
self.info.height = height
self.info.perimeter = 2 * (width + height)
self.info.bottomlim = height * 2 + width
self.info.rightlim = height + width
self.info.space = self.info.perimeter / self.info.N
end
end
local function pUpdate(self, elapsed)
self.timer = self.timer + elapsed / self.info.period
if self.timer > 1 or self.timer < -1 then
self.timer = self.timer % 1
end
local info = self.info
for i = 1, info.N do
local position = (info.space * i + info.perimeter * self.timer) % info.perimeter
if position > info.bottomlim then -- BOTTOM
pWidth(position - info.bottomlim, info.width, info.length, info.th, self.textures[i], self.textures[info.N + i], "BOTTOMLEFT")
elseif position > info.rightlim then -- RIGHT
pHeight(position - info.rightlim, info.height, info.length, info.th, self.textures[i], self.textures[info.N + i], "BOTTOMRIGHT")
elseif position > info.height then -- TOP
pWidth(position - info.height, info.width, info.length, info.th, self.textures[i], self.textures[info.N + i], "TOPRIGHT")
else -- LEFT
pHeight(position, info.height, info.length, info.th, self.textures[i], self.textures[info.N + i], "TOPLEFT")
end
end
end
function lib.PixelGlow_Start(r, color, N, frequency, length, th, xOffset, yOffset, border, key, frameLevel)
if not r then return end
if not N or N <= 0 then N = 8 end
local width, height = r:GetSize()
length = length or floor((width + height) * (2 / N - 0.1))
length = min(length, min(width, height))
key = key or ""
addFrameAndTex(r, color or {.95, .95, .32, 1}, "_PixelGlow", key, N * 2, xOffset or 0, yOffset or 0, textureList.white, {0, 1, 0, 1}, nil, frameLevel)
local f = r["_PixelGlow"..key]
f.timer = f.timer or 0
f.info = f.info or {}
f.info.N = N
f.info.period = (not frequency or frequency == 0) and 4 or (1 / frequency)
f.info.th = th or 1
if f.info.length ~= length then
f.info.width = nil
f.info.length = length
end
pSizeChanged(f)
f:SetScript("OnSizeChanged", pSizeChanged)
pUpdate(f, 0)
f:SetScript("OnUpdate", pUpdate)
end
function lib.PixelGlow_Stop(r, key)
if not r then return end
key = key or ""
if not r["_PixelGlow"..key] then
return false
else
GlowFramePool:Release(r["_PixelGlow"..key])
end
end
tinsert(lib.glowList, "Pixel Glow")
lib.startList["Pixel Glow"] = lib.PixelGlow_Start
lib.stopList["Pixel Glow"] = lib.PixelGlow_Stop
--Autocast Glow Funcitons--
local acSizes = {7, 6, 5, 4}
local function acSizeChanged(self, width, height)
if not (width or height) then
width, height = self:GetSize()
end
if width ~= self.info.width or height ~= self.info.height then
if width*height == 0 then return end
self.info.width = width
self.info.height = height
self.info.perimeter = 2 * (width + height)
self.info.bottomlim = height * 2 + width
self.info.rightlim = height + width
self.info.space = self.info.perimeter / self.info.N
end
end
local function acUpdate(self, elapsed)
local texIndex, info = 0, self.info
for k = 1, 4 do
self.timer[k] = self.timer[k] + elapsed / (info.period * k)
if self.timer[k] > 1 or self.timer[k] < -1 then
self.timer[k] = self.timer[k] % 1
end
for i = 1, info.N do
texIndex = texIndex + 1
local position = (info.space * i + info.perimeter * self.timer[k]) % info.perimeter
if position > info.bottomlim then
self.textures[texIndex]:SetPoint("CENTER", self, "BOTTOMRIGHT", -position + info.bottomlim, 0)
elseif position > info.rightlim then
self.textures[texIndex]:SetPoint("CENTER", self, "TOPRIGHT", 0, -position + info.rightlim)
elseif position > info.height then
self.textures[texIndex]:SetPoint("CENTER", self, "TOPLEFT", position - info.height, 0)
else
self.textures[texIndex]:SetPoint("CENTER", self, "BOTTOMLEFT", 0, position)
end
end
end
end
function lib.AutoCastGlow_Start(r, color, N, frequency, scale, xOffset, yOffset, key, frameLevel)
if not r then return end
if not (N and N > 0) then N = 4 end
scale = scale or 1
xOffset = xOffset or 0
yOffset = yOffset or 0
key = key or ""
addFrameAndTex(r, color or {.95, .95, .32, 1}, "_AutoCastGlow", key, N * 4, xOffset, yOffset, textureList.shine, {0.8115234375, 0.9169921875, 0.8798828125, 0.9853515625}, true, frameLevel)
local f = r["_AutoCastGlow"..key]
for k, size in pairs(acSizes) do
for i = 1, N do
f.textures[i + N * (k - 1)]:SetSize(size * scale, size * scale)
end
end
f.timer = f.timer or {0, 0, 0, 0}
f.info = f.info or {}
f.info.N = N
f.info.period = (not frequency or frequency == 0) and 4 or (1 / frequency)
acSizeChanged(f)
f:SetScript("OnSizeChanged", acSizeChanged)
f:SetScript("OnUpdate", acUpdate)
acUpdate(f, 0)
end
function lib.AutoCastGlow_Stop(r, key)
if not r then return end
key = key or ""
if not r["_AutoCastGlow"..key] then
return false
else
GlowFramePool:Release(r["_AutoCastGlow"..key])
end
end
tinsert(lib.glowList, "Autocast Shine")
lib.startList["Autocast Shine"] = lib.AutoCastGlow_Start
lib.stopList["Autocast Shine"] = lib.AutoCastGlow_Stop
-- Animation Functions
local function InitAlphaAnimation(self)
self.target = self.target or self:GetRegionParent()
self.change = self.change or 0
self.frameAlpha = self.target:GetAlpha()
self.alphaFactor = self.frameAlpha + self.change - self.frameAlpha
end
local function TidyAlphaAnimation(self)
self.alphaFactor = nil
self.frameAlpha = nil
end
local function AlphaAnimation_OnUpdate(self, elapsed)
local progress = self:GetSmoothProgress()
if progress ~= 0 then
if not self.played then
InitAlphaAnimation(self)
self.played = 1
end
if self.frameAlpha then
self.target:SetAlpha(self.frameAlpha + self.alphaFactor * progress)
if progress == 1 then
TidyAlphaAnimation(self)
end
end
end
end
local function AlphaAnimation_OnStop(self)
if self.frameAlpha then
TidyAlphaAnimation(self)
end
self.played = nil
end
local function CreateAlphaAnim(group, target, order, duration, change, delay, onPlay, onFinished)
local alpha = group:CreateAnimation()
if target then
alpha.target = alpha:GetRegionParent()[target]
end
if order then
alpha:SetOrder(order)
end
alpha:SetDuration(duration)
alpha.change = change
if delay then
alpha:SetStartDelay(delay)
end
if onPlay then
alpha:SetScript("OnPlay", onPlay)
end
alpha:SetScript("OnUpdate", AlphaAnimation_OnUpdate)
alpha:SetScript("OnStop", AlphaAnimation_OnStop)
alpha:SetScript("OnFinished", onFinished or AlphaAnimation_OnStop)
end
local function InitScaleAnimation(self)
self.target = self.target or self:GetRegionParent()
self.scaleX = self.scaleX or 0
self.scaleY = self.scaleY or 0
local _, _, width, height = self.target:GetRect()
if not width then return end
self.frameWidth = width
self.frameHeight = height
self.widthFactor = width * self.scaleX - width
self.heightFactor = height * self.scaleY - height
local setCenter
local parent = self.target:GetParent()
local numPoints = self.target:GetNumPoints()
if numPoints > 0 then
local point, relativeTo, relativePoint, xOffset, yOffset = self.target:GetPoint(1)
if numPoints == 1 and point == "CENTER" then
setCenter = false
else
local i = 1
while true do
if relativeTo ~= parent and yOffset then
local j = #self + 1
self[j], self[j + 1], self[j + 2], self[j + 3], self[j + 4] = point, relativeTo, relativePoint, xOffset, yOffset
end
i = i + 1
if numPoints >= i then
point, relativeTo, relativePoint, xOffset, yOffset = self.target:GetPoint(i)
else
break
end
end
setCenter = true
end
else
setCenter = true
end
if setCenter then
local x, y = self.target:GetCenter()
local parentX, parentY = parent:GetCenter()
self.target:ClearAllPoints()
self.target:SetPoint("CENTER", x - parentX, y - parentY)
end
return 1
end
local function TidyScaleAnimation(self)
local target = self.target
if #self ~= 0 then
target:ClearAllPoints()
for i = 1, #self, 5 do
target:SetPoint(self[i], self[i + 1], self[i + 2], self[i + 3], self[i + 4])
self[i] = nil
self[i + 1] = nil
self[i + 2] = nil
self[i + 3] = nil
self[i + 4] = nil
end
end
self.widthFactor = nil
self.heightFactor = nil
self.frameWidth = nil
self.frameHeight = nil
end
local function ScaleAnimation_OnUpdate(self, elapsed)
local progress = self:GetSmoothProgress()
if progress ~= 0 then
if not self.played then
if InitScaleAnimation(self) then
self.played = 1
end
end
if self.frameWidth then
self.target:SetSize(self.frameWidth + self.widthFactor * progress, self.frameHeight + self.heightFactor * progress)
if progress == 1 then
TidyScaleAnimation(self)
end
end
end
end
local function ScaleAnimation_OnStop(self)
if self.frameWidth then
TidyScaleAnimation(self)
end
self.played = nil
end
local function CreateScaleAnim(group, target, order, duration, x, y, delay, smoothing, onPlay)
local scale = group:CreateAnimation()
if target then
scale.target = scale:GetRegionParent()[target]
end
scale:SetOrder(order)
scale:SetDuration(duration)
scale.scaleX, scale.scaleY = x, y
if delay then
scale:SetStartDelay(delay)
end
if smoothing then
scale:SetSmoothing(smoothing)
end
if onPlay then
scale:SetScript("OnPlay", onPlay)
end
scale:SetScript("OnUpdate", ScaleAnimation_OnUpdate)
scale:SetScript("OnStop", ScaleAnimation_OnStop)
scale:SetScript("OnFinished", ScaleAnimation_OnStop)
end
local function AnimateTexCoords(texture, textureWidth, textureHeight, frameWidth, frameHeight, numFrames, elapsed, throttle)
if not texture.frame then
texture.frame = 1
texture.throttle = throttle
texture.numColumns = floor(textureWidth / frameWidth)
texture.numRows = floor(textureHeight / frameHeight)
texture.columnWidth = frameWidth / textureWidth
texture.rowHeight = frameHeight / textureHeight
end
if not texture.throttle or texture.throttle > throttle then
local frame = texture.frame
local framesToAdvance = floor(texture.throttle / throttle)
while frame + framesToAdvance > numFrames do
frame = frame - numFrames
end
frame = frame + framesToAdvance
texture.throttle = 0
local left = mod(frame - 1, texture.numColumns) * texture.columnWidth
local right = left + texture.columnWidth
local bottom = ceil(frame / texture.numColumns) * texture.rowHeight
local top = bottom - texture.rowHeight
texture:SetTexCoord(left, right, top, bottom)
texture.frame = frame
else
texture.throttle = texture.throttle + elapsed
end
end
--Action Button Glow--
local function ButtonGlowResetter(framePool,frame)
-- frame:SetScript("OnUpdate",nil)
local parent = frame:GetParent()
if parent._ButtonGlow then
parent._ButtonGlow = nil
end
frame:Hide()
frame:ClearAllPoints()
end
local ButtonGlowPool = CreateFramePool("Frame", GlowParent, "", ButtonGlowResetter)
lib.ButtonGlowPool = ButtonGlowPool
local function AnimIn_OnPlay(anim)
local frame = anim:GetRegionParent()
local frameWidth, frameHeight = frame:GetSize()
frame.spark:SetSize(frameWidth, frameHeight)
frame.spark:SetAlpha(not (frame.color) and 1 or 0.3 * frame.color[4])
frame.innerGlow:SetSize(frameWidth / 2, frameHeight / 2)
frame.innerGlow:SetAlpha(not (frame.color) and 1 or frame.color[4])
frame.innerGlowOver:SetAlpha(not (frame.color) and 1 or frame.color[4])
frame.outerGlow:SetSize(frameWidth * 2, frameHeight * 2)
frame.outerGlow:SetAlpha(not (frame.color) and 1 or frame.color[4])
frame.outerGlowOver:SetAlpha(not (frame.color) and 1 or frame.color[4])
frame.ants:SetSize(frameWidth * 0.85, frameHeight * 0.85)
frame.ants:SetAlpha(0)
frame:Show()
end
local function AnimIn_OnFinished(group)
local frame = group:GetParent()
local frameWidth, frameHeight = frame:GetSize()
frame.spark:SetAlpha(0)
frame.innerGlow:SetAlpha(0)
frame.innerGlow:SetSize(frameWidth, frameHeight)
frame.innerGlowOver:SetAlpha(0)
frame.outerGlow:SetSize(frameWidth, frameHeight)
frame.outerGlowOver:SetAlpha(0)
frame.outerGlowOver:SetSize(frameWidth, frameHeight)
frame.ants:SetAlpha(not (frame.color) and 1 or frame.color[4])
end
local function AnimIn_OnStop(group)
local frame = group:GetParent()
frame.spark:SetAlpha(0)
frame.innerGlow:SetAlpha(0)
frame.innerGlowOver:SetAlpha(0)
frame.outerGlowOver:SetAlpha(0)
end
local function bgHide(self)
if self.animOut:IsPlaying() then
self.animOut:Stop()
ButtonGlowPool:Release(self)
end
end
local function bgUpdate(self, elapsed)
AnimateTexCoords(self.ants, 256, 256, 48, 48, 22, elapsed, self.throttle)
end
local function IsAnimPlaying(self)
return self.isPlaying
end
local function configureButtonGlow(f, alpha)
f.spark = f:CreateTexture(nil, "BACKGROUND")
f.spark:SetPoint("CENTER")
f.spark:SetAlpha(0)
f.spark:SetTexture(texturePath .. [[LibCustomGlow-1.0\IconAlert]])
f.spark:SetTexCoord(0.00781250, 0.61718750, 0.00390625, 0.26953125)
-- inner glow
f.innerGlow = f:CreateTexture()
f.innerGlow:SetPoint("CENTER")
f.innerGlow:SetAlpha(0)
f.innerGlow:SetTexture(texturePath .. [[LibCustomGlow-1.0\IconAlert]])
f.innerGlow:SetTexCoord(0.00781250, 0.50781250, 0.27734375, 0.52734375)
f.innerGlow:Show()
-- inner glow over
f.innerGlowOver = f:CreateTexture()
f.innerGlowOver:SetPoint("TOPLEFT", f.innerGlow, "TOPLEFT")
f.innerGlowOver:SetPoint("BOTTOMRIGHT", f.innerGlow, "BOTTOMRIGHT")
f.innerGlowOver:SetAlpha(0)
f.innerGlowOver:SetTexture(texturePath .. [[LibCustomGlow-1.0\IconAlert]])
f.innerGlowOver:SetTexCoord(0.00781250, 0.50781250, 0.53515625, 0.78515625)
-- outer glow
f.outerGlow = f:CreateTexture()
f.outerGlow:SetPoint("CENTER")
f.outerGlow:SetAlpha(0)
f.outerGlow:SetTexture(texturePath .. [[LibCustomGlow-1.0\IconAlert]])
f.outerGlow:SetTexCoord(0.00781250, 0.50781250, 0.27734375, 0.52734375)
-- outer glow over
f.outerGlowOver = f:CreateTexture()
f.outerGlowOver:SetPoint("TOPLEFT", f.outerGlow, "TOPLEFT")
f.outerGlowOver:SetPoint("BOTTOMRIGHT", f.outerGlow, "BOTTOMRIGHT")
f.outerGlowOver:SetAlpha(0)
f.outerGlowOver:SetTexture(texturePath .. [[LibCustomGlow-1.0\IconAlert]])
f.outerGlowOver:SetTexCoord(0.00781250, 0.50781250, 0.53515625, 0.78515625)
-- ants
f.ants = f:CreateTexture(nil, "OVERLAY")
f.ants:SetPoint("CENTER")
f.ants:SetAlpha(0)
f.ants:SetTexture(texturePath .. [[LibCustomGlow-1.0\IconAlertAnts]])
f.animIn = f:CreateAnimationGroup()
f.animIn.appear = {}
f.animIn.fade = {}
CreateScaleAnim(f.animIn, "spark", 1, 0.2, 1.5, 1.5, nil, nil, AnimIn_OnPlay)
CreateAlphaAnim(f.animIn, "spark", 1, 0.2, alpha, nil, nil, nil, true)
CreateScaleAnim(f.animIn, "innerGlow", 1, 0.3, 2, 2)
CreateScaleAnim(f.animIn, "innerGlowOver", 1, 0.3, 2, 2)
CreateAlphaAnim(f.animIn, "innerGlowOver", 1, 0.3, alpha, nil, nil, nil, false)
CreateScaleAnim(f.animIn, "outerGlow", 1, 0.3, 0.5, 0.5)
CreateScaleAnim(f.animIn, "outerGlowOver", 1, 0.3, 0.5, 0.5)
CreateAlphaAnim(f.animIn, "outerGlowOver", 1, 0.3, alpha, nil, nil, nil, false)
CreateScaleAnim(f.animIn, "spark", 1, 0.2, 0.666666, 0.666666, 0.2)
CreateAlphaAnim(f.animIn, "spark", 1, 0.2, alpha, 0.2, nil, nil, false)
CreateAlphaAnim(f.animIn, "innerGlow", 1, 0.2, alpha, 0.3, nil, nil, false)
CreateAlphaAnim(f.animIn, "ants", 1, 0.2, alpha, 0.3, nil, nil, true)
f.animIn:SetScript("OnStop", AnimIn_OnStop)
f.animIn:SetScript("OnFinished", AnimIn_OnFinished)
f.animOut = f:CreateAnimationGroup()
f.animOut.appear = {}
f.animOut.fade = {}
CreateAlphaAnim(f.animOut, "outerGlowOver", 1, 0.2, alpha, nil, nil, nil, true)
CreateAlphaAnim(f.animOut, "ants", 1, 0.2, alpha, nil, nil, nil, false)
CreateAlphaAnim(f.animOut, "outerGlowOver", 2, 0.2, alpha, nil, nil, nil, false)
CreateAlphaAnim(f.animOut, "outerGlow", 2, 0.2, alpha, nil, nil, nil, false)
f.animOut:SetScript("OnPlay", function(self) self.isPlaying = true; end)
f.animOut:SetScript("OnStop", function(self) self.isPlaying = false; end)
f.animOut:SetScript("OnFinished", function(self) self.isPlaying = false; ButtonGlowPool:Release(f) end)
f.animOut.isPlaying = false
f.animOut.IsPlaying = IsAnimPlaying
f:SetScript("OnHide", bgHide)
end
local function updateAlphaAnim(f,alpha)
for _,anim in pairs(f.animIn.appear) do
anim.change = alpha
end
for _,anim in pairs(f.animIn.fade) do
anim.change = -alpha
end
for _,anim in pairs(f.animOut.appear) do
anim.change = alpha
end
for _,anim in pairs(f.animOut.fade) do
anim.change = -alpha
end
end
local ButtonGlowTextures = {["spark"] = true, ["innerGlow"] = true, ["innerGlowOver"] = true, ["outerGlow"] = true, ["outerGlowOver"] = true, ["ants"] = true}
local function noZero(num)
if num == 0 then
return 0.001
else
return num
end
end
function lib.ButtonGlow_Start(r, color, frequency, frameLevel)
if not r then return end
frameLevel = frameLevel or 8;
local throttle = frequency and frequency > 0 and 0.25 / frequency * 0.01 or 0.01
if r._ButtonGlow then
local f = r._ButtonGlow
local width, height = r:GetSize()
f:SetFrameLevel(r:GetFrameLevel() + frameLevel)
f:SetSize(width * 1.4 , height * 1.4)
f:SetPoint("TOPLEFT", r, "TOPLEFT", -width * 0.2, height * 0.2)
f:SetPoint("BOTTOMRIGHT", r, "BOTTOMRIGHT", width * 0.2, -height * 0.2)
f.ants:SetSize(width * 1.4 * 0.85, height * 1.4 * 0.85)
AnimIn_OnFinished(f.animIn)
if f.animOut:IsPlaying() then
f.animOut:Stop()
f.animIn:Play()
end
if not color then
for texture in pairs(ButtonGlowTextures) do
f[texture]:SetVertexColor(1, 1, 1)
local alpha = math.min(f[texture]:GetAlpha()/noZero(f.color and f.color[4] or 1), 1)
f[texture]:SetAlpha(alpha)
updateAlphaAnim(f, 1)
end
f.color = false
else
for texture in pairs(ButtonGlowTextures) do
f[texture]:SetVertexColor(color[1], color[2], color[3])
local alpha = math.min(f[texture]:GetAlpha()/noZero(f.color and f.color[4] or 1)*color[4], 1)
f[texture]:SetAlpha(alpha)
updateAlphaAnim(f,color and color[4] or 1)
end
f.color = color
end
f.throttle = throttle
else
local f, new = ButtonGlowPool:Acquire()
if new then
configureButtonGlow(f,color and color[4] or 1)
else
updateAlphaAnim(f,color and color[4] or 1)
end
r._ButtonGlow = f
local width, height = r:GetSize()
f:SetParent(r)
f:SetFrameLevel(r:GetFrameLevel() + frameLevel)
f:SetSize(width * 1.4, height * 1.4)
f:SetPoint("TOPLEFT", r, "TOPLEFT", -width * 0.2, height * 0.2)
f:SetPoint("BOTTOMRIGHT", r, "BOTTOMRIGHT", width * 0.2, -height * 0.2)
if not color then
f.color = false
for texture in pairs(ButtonGlowTextures) do
f[texture]:SetVertexColor(1, 1, 1)
end
else
f.color = color
for texture in pairs(ButtonGlowTextures) do
f[texture]:SetVertexColor(color[1], color[2], color[3])
end
end
f.throttle = throttle
f:SetScript("OnUpdate", bgUpdate)
f.animIn:Play()
end
end
function lib.ButtonGlow_Stop(r)
if r._ButtonGlow then
if r._ButtonGlow.animOut:IsPlaying() then
-- Do nothing the animOut finishing will release
elseif r._ButtonGlow.animIn:IsPlaying() then
r._ButtonGlow.animIn:Stop()
ButtonGlowPool:Release(r._ButtonGlow)
elseif r:IsVisible() then
r._ButtonGlow.animOut:Play()
else
ButtonGlowPool:Release(r._ButtonGlow)
end
end
end
tinsert(lib.glowList, "Action Button Glow")
lib.startList["Action Button Glow"] = lib.ButtonGlow_Start
lib.stopList["Action Button Glow"] = lib.ButtonGlow_Stop
-- ProcGlow
local BaseTexCoord = {
["Loop"] = {0.412598, 0.575195, 0.000976562, 0.391602},
["Start"] = {0.000488281, 0.411621, 0.000976562, 0.987305},
}
local function SetTile(texture, frame, rows, columns, frameScaleW, frameScaleH, key)
frame = frame - 1
local row = math.floor(frame / columns)
local column = frame % columns
local leftStart, rightEnd, topStart, bottomEnd = BaseTexCoord[key][1], BaseTexCoord[key][2], BaseTexCoord[key][3], BaseTexCoord[key][4]
local fullWidth = rightEnd - leftStart
local fullHeight = bottomEnd - topStart
local baseDeltaX = fullWidth / columns
local baseDeltaY = fullHeight / rows
local deltaX = baseDeltaX * frameScaleW
local deltaY = baseDeltaY * frameScaleH
local left = leftStart + baseDeltaX * column + (baseDeltaX - deltaX) / 2
local right = left + deltaX
local top = topStart + baseDeltaY * row + (baseDeltaY - deltaY) / 2
local bottom = top + deltaY
pcall(function()
texture:SetTexCoord(left, right, top, bottom)
end)
end
local StartFlipbook
local FlipbookAnimation_OnUpdate
FlipbookAnimation_OnUpdate = function(self, elapsed)
local data = self.flipbookData
if not data then return end
if data.animElapsed then
data.animElapsed = data.animElapsed + elapsed
if data.animElapsed >= 0.7 then
if self:IsShown() then
StartFlipbook(self, self.ProcLoop, 6, 5, 30, ((data.animOptions and (30 / data.animOptions)) or 30), nil, nil, "Loop")
end
data.animElapsed = nil
data.animOptions = nil
end
end
data.elapsedTime = data.elapsedTime + elapsed
local frameDuration = 1 / data.frameRate
if data.elapsedTime >= frameDuration then
data.elapsedTime = data.elapsedTime - frameDuration
data.currentFrame = data.currentFrame + 1
if data.currentFrame > data.totalFrames then
data.currentFrame = 1
end
SetTile(data.texture, data.currentFrame, data.rows, data.columns, 1, 1, data.key)
end
end
local function StopFlipbook(f)
f:SetScript("OnUpdate", nil)
if f.flipbookData and f.flipbookData.texture then
f.flipbookData.texture:Hide()
end
f.flipbookData = nil
end
StartFlipbook = function(f, texture, rows, columns, totalFrames, frameRate, startAnim, startOptionsDur, key)
StopFlipbook(f)
f.flipbookData = {
key = key,
texture = texture,
rows = rows,
columns = columns,
totalFrames = totalFrames,
frameRate = frameRate,
currentFrame = 1,
elapsedTime = 0,
animElapsed = startAnim,
animOptions = startOptionsDur,
}
texture:Show()
f:SetScript("OnUpdate", FlipbookAnimation_OnUpdate)
end
local function ProcGlowResetter(framePool, frame)
frame:Hide()
frame:ClearAllPoints()
frame:SetScript("OnShow", nil)
frame:SetScript("OnHide", nil)
frame:SetScript("OnUpdate", nil)
local parent = frame:GetParent()
if frame.name and parent[frame.name] then
parent[frame.name] = nil
end
end
local ProcGlowPool = CreateFramePool("Frame", GlowParent, nil, ProcGlowResetter)
lib.ProcGlowPool = ProcGlowPool
local function InitProcGlow(f)
-- Start-Flipbook
f.ProcStart = f:CreateTexture(nil, "ARTWORK")
f.ProcStart:SetBlendMode("ADD")
f.ProcStart:SetTexture(texturePath .. [[LibCustomGlow-1.0\UIActionBarFX]])
f.ProcStart:SetTexCoord(0.0827148248, 0.1649413686, 0.000976562, 0.165364635) -- First Frame
f.ProcStart:SetAlpha(1)
f.ProcStart:SetSize(150, 150)
f.ProcStart:SetPoint("CENTER")
f.ProcStart:Hide()
-- Loop-Flipbook
f.ProcLoop = f:CreateTexture(nil, "ARTWORK")
f.ProcLoop:SetTexture(texturePath .. [[LibCustomGlow-1.0\UIActionBarFX]])
f.ProcLoop:SetTexCoord(0.412598, 0.4451174, 0.000976562, 0.066080801666667) -- First Frame
f.ProcLoop:SetAlpha(1)
f.ProcLoop:SetAllPoints()
f.ProcLoop:Hide()
end
local function SetupProcGlow(f, options)
f.name = "_ProcGlow" .. options.key
f:SetScript("OnHide", function(self)
StopFlipbook(self)
end)
f:SetScript("OnShow", function(self)
StopFlipbook(self)
if self.startAnim then
local width, height = self:GetSize()
self.ProcStart:SetSize((width / 42 * 150) / 1.4, (height / 42 * 150) / 1.4)
StartFlipbook(self, self.ProcStart, 6, 5, 30, 30, 0, options.duration, "Start")
else
StartFlipbook(self, self.ProcLoop , 6, 5, 30, (30 / options.duration), nil, nil, "Loop")
end
end)
local color = options.color or {1, 1, 1, 1}
f.ProcStart:SetVertexColor(unpack(color))
f.ProcLoop:SetVertexColor(unpack(color))
f.startAnim = options.startAnim
end
local ProcGlowDefaults = {
frameLevel = 8,
color = nil,
startAnim = true,
xOffset = 0,
yOffset = 0,
duration = 1,
key = ""
}
function lib.ProcGlow_Start(r, options)
if not r then return end
options = options or {}
setmetatable(options, { __index = ProcGlowDefaults })
local key = "_ProcGlow" .. options.key
local f, new
if r[key] then
f = r[key]
else
f, new = ProcGlowPool:Acquire()
if new then
InitProcGlow(f)
end
r[key] = f
end
f:SetParent(r)
f:SetFrameLevel(r:GetFrameLevel() + options.frameLevel)
local width, height = r:GetSize()
local xOffset = options.xOffset + width * 0.2
local yOffset = options.yOffset + height * 0.2
f:SetPoint("TOPLEFT", r, "TOPLEFT", -xOffset, yOffset)
f:SetPoint("BOTTOMRIGHT", r, "BOTTOMRIGHT", xOffset, -yOffset)
SetupProcGlow(f, options)
f:Show()
end
function lib.ProcGlow_Stop(r, key)
key = key or ""
local f = r["_ProcGlow" .. key]
if f then
ProcGlowPool:Release(f)
end
end
table.insert(lib.glowList, "Proc Glow")
lib.startList["Proc Glow"] = lib.ProcGlow_Start
lib.stopList["Proc Glow"] = lib.ProcGlow_Stop