remove encounter stuff
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@@ -1601,10 +1601,6 @@ function WeakAuras.Login(initialTime, takeNewSnapshots)
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end
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end
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-- check in case of a disconnect during an encounter.
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if (db.CurrentEncounter) then
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WeakAuras.CheckForPreviousEncounter()
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end
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coroutine.yield();
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WeakAuras.RegisterLoadEvents();
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WeakAuras.Resume();
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@@ -1830,95 +1826,6 @@ function WeakAuras.ScanAll()
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WeakAuras.ReloadAll();
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end
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-- encounter stuff
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function WeakAuras.StoreBossGUIDs()
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WeakAuras.StartProfileSystem("boss_guids")
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if (WeakAuras.CurrentEncounter and WeakAuras.CurrentEncounter.boss_guids) then
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for i = 1, 5 do
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if (UnitExists ("boss" .. i)) then
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local guid = UnitGUID ("boss" .. i)
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if (guid) then
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WeakAuras.CurrentEncounter.boss_guids [guid] = true
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end
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end
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end
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db.CurrentEncounter = WeakAuras.CurrentEncounter
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end
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WeakAuras.StopProfileSystem("boss_guids")
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end
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function WeakAuras.CheckForPreviousEncounter()
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if (UnitAffectingCombat ("player") or InCombatLockdown()) then
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for i = 1, 5 do
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if (UnitExists ("boss" .. i)) then
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local guid = UnitGUID ("boss" .. i)
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if (guid and db.CurrentEncounter.boss_guids [guid]) then
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-- we are in the same encounter
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WeakAuras.CurrentEncounter = db.CurrentEncounter
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return true
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end
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end
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end
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db.CurrentEncounter = nil
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else
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db.CurrentEncounter = nil
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end
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end
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function WeakAuras.DestroyEncounterTable()
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if (WeakAuras.CurrentEncounter) then
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wipe(WeakAuras.CurrentEncounter)
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end
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WeakAuras.CurrentEncounter = nil
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db.CurrentEncounter = nil
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end
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function WeakAuras.CreateEncounterTable(encounter_id)
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local _, _, _, _, _, _, _, ZoneMapID = GetInstanceInfo()
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WeakAuras.CurrentEncounter = {
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id = encounter_id,
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zone_id = ZoneMapID,
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boss_guids = {},
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}
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timer:ScheduleTimer(WeakAuras.StoreBossGUIDs, 2)
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return WeakAuras.CurrentEncounter
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end
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local encounterScriptsDeferred = {}
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local function LoadEncounterInitScriptsImpl(id)
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if (WeakAuras.currentInstanceType ~= "raid") then
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return
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end
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if (id) then
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local data = db.displays[id]
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if (data and data.load.use_encounterid and not WeakAuras.IsEnvironmentInitialized(id) and data.actions.init and data.actions.init.do_custom) then
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WeakAuras.ActivateAuraEnvironment(id)
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WeakAuras.ActivateAuraEnvironment(nil)
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end
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encounterScriptsDeferred[id] = nil
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else
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for id, data in pairs(db.displays) do
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if (data.load.use_encounterid and not WeakAuras.IsEnvironmentInitialized(id) and data.actions.init and data.actions.init.do_custom) then
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WeakAuras.ActivateAuraEnvironment(id)
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WeakAuras.ActivateAuraEnvironment(nil)
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end
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end
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end
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end
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function WeakAuras.LoadEncounterInitScripts(id)
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if not WeakAuras.IsLoginFinished() then
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if encounterScriptsDeferred[id] then
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return
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end
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loginQueue[#loginQueue + 1] = {LoadEncounterInitScriptsImpl, {id}}
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encounterScriptsDeferred[id] = true
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return
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end
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LoadEncounterInitScriptsImpl(id)
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end
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function WeakAuras.UpdateCurrentInstanceType(instanceType)
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if (not IsInInstance()) then
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WeakAuras.currentInstanceType = "none"
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@@ -4272,8 +4179,6 @@ local function pAdd(data, simpleChange)
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activatedConditions = {},
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};
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WeakAuras.LoadEncounterInitScripts(id);
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if (WeakAuras.IsOptionsOpen()) then
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WeakAuras.FakeStatesFor(id, visible)
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end
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