from retail
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@@ -700,9 +700,9 @@ local growers = {
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local gridWidth = data.gridWidth
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local rowSpace = data.rowSpace
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local colSpace = data.columnSpace
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local rowFirst = (gridType:find("^[RL]")) ~= nil
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local rowFirst = (gridType:find("^[RLH]")) ~= nil
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local limit = data.useLimit and data.limit or math.huge
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local rowMul, colMul
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local rowMul, colMul, primary_horizontal, secondary_horizontal, primary_vertical, secondary_vertical
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if gridType:find("D") then
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rowMul = -1
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else
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@@ -713,6 +713,16 @@ local growers = {
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else
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colMul = 1
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end
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if gridType:sub(1, 1) == "H" then
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primary_horizontal = true
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elseif gridType:sub(2, 2) == "H" then
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secondary_horizontal = true
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end
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if gridType:sub(1, 1) == "V" then
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primary_vertical = true
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elseif gridType:sub(2, 2) == "V" then
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secondary_vertical = true
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end
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local primary = {
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-- x direction
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dim = "width",
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@@ -746,19 +756,81 @@ local growers = {
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secondary.current = 0
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secondary.max = 0
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newPositions[frame] = {}
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local minX, maxX, minY, maxY, totalMinX, totalMaxX, totalMinY, totalMaxY
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local start
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for i, regionData in ipairs(regionDatas) do
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if i <= numVisible then
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newPositions[frame][regionData] = { [primary.coord] = primary.current, [secondary.coord] = secondary.current, [3] = true }
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newPositions[frame][regionData] = {
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[primary.coord] = primary.current,
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[secondary.coord] = secondary.current,
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[3] = true
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}
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local x, y = newPositions[frame][regionData][1], newPositions[frame][regionData][2]
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if minX == nil then
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minX, maxX, minY, maxY = x, x, y, y
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start = i
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else
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minX, maxX = math.min(minX, x), math.max(maxX, x)
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minY, maxY = math.min(minY, y), math.max(maxY, y)
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end
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if totalMinX == nil then
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totalMinX, totalMaxX, totalMinY, totalMaxY = x, x, y, y
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else
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totalMinX, totalMaxX = math.min(totalMinX, x), math.max(totalMaxX, x)
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totalMinY, totalMaxY = math.min(totalMinY, y), math.max(totalMaxY, y)
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end
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secondary.max = max(secondary.max, getDimension(regionData, secondary.dim))
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if i % gridWidth == 0 then
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if primary_horizontal then
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local offsetX = (maxX - minX) / 2
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for j = start, i do
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newPositions[frame][regionDatas[j]][1] = newPositions[frame][regionDatas[j]][1] - offsetX
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end
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end
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if primary_vertical then
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local offsetY = (maxY - minY) / 2
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for j = start, i do
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newPositions[frame][regionDatas[j]][2] = newPositions[frame][regionDatas[j]][2] - offsetY
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end
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end
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primary.current = 0
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secondary.current = secondary.current + (secondary.space + secondary.max) * secondary.mul
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secondary.max = 0
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minX, maxX = nil, nil
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minY, maxY = nil, nil
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else
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primary.current = primary.current + (primary.space + getDimension(regionData, primary.dim)) * primary.mul
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end
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end
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end
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if (primary_horizontal or primary_vertical) and minX then
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local offsetX = (maxX - minX) / 2
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local offsetY = (maxY - minY) / 2
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for j = start, #regionDatas do
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if j <= numVisible then
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if primary_horizontal then
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newPositions[frame][regionDatas[j]][1] = newPositions[frame][regionDatas[j]][1] - offsetX
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end
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if primary_vertical then
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newPositions[frame][regionDatas[j]][2] = newPositions[frame][regionDatas[j]][2] - offsetY
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end
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end
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end
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end
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if (secondary_horizontal or secondary_vertical) and totalMinX then
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local offsetX = (totalMaxX - totalMinX) / 2
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local offsetY = (totalMaxY - totalMinY) / 2
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for j = 1, #regionDatas do
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if j <= numVisible then
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if secondary_horizontal then
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newPositions[frame][regionDatas[j]][1] = newPositions[frame][regionDatas[j]][1] - offsetX
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end
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if secondary_vertical then
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newPositions[frame][regionDatas[j]][2] = newPositions[frame][regionDatas[j]][2] - offsetY
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end
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end
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end
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end
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end
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end
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end,
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@@ -795,7 +867,7 @@ local function modify(parent, region, data)
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region:SetScale(data.scale and data.scale > 0 and data.scale <= 10 and data.scale or 1)
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WeakAuras.regionPrototype.modify(parent, region, data)
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if data.border and (data.grow ~= "CUSTOM" and not data.useAnchorPerUnit) then
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if data.border and not data.useAnchorPerUnit then
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local background = region.background
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background:SetBackdrop({
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edgeFile = data.borderEdge ~= "None" and SharedMedia:Fetch("border", data.borderEdge) or "",
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@@ -1262,6 +1334,13 @@ local function modify(parent, region, data)
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self:SetHeight(height)
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self.currentWidth = width
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self.currentHeight = height
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local regionLeft = region:GetLeft()
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local regionBottom = region:GetBottom()
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self.background:SetPoint("BOTTOMLEFT", region, "BOTTOMLEFT", minX + -1 * data.borderOffset - regionLeft,
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minY + -1 * data.borderOffset - regionBottom)
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self.background:SetPoint("TOPRIGHT", region, "BOTTOMLEFT", maxX + data.borderOffset - regionLeft,
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maxY + data.borderOffset - regionBottom)
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else
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self:Hide()
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end
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@@ -1821,6 +1821,16 @@ Private.grid_types = {
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DR = L["Down, then Right"],
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LD = L["Left, then Down"],
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DL = L["Down, then Left"],
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HD = L["Centered Horizontal, then Down"],
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HU = L["Centered Horizontal, then Up"],
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VR = L["Centered Vertical, then Right"],
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VL = L["Centered Vertical, then Left"],
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DH = L["Down, then Centered Horizontal"],
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UH = L["Up, then Centered Horizontal"],
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LV = L["Left, then Centered Vertical"],
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RV = L["Right, then Centered Vertical"],
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HV = L["Centered Horizontal, then Centered Vertical"],
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VH = L["Centered Vertical, then Centered Horizontal"],
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}
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Private.text_rotate_types = {
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+45
-2
@@ -1726,6 +1726,10 @@ function WeakAuras.Delete(data)
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if Private.regions[id] then
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Private.regions[id].region:Collapse()
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Private.CancelAnimation(Private.regions[id].region, true, true, true, true, true, true)
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-- Groups have a empty Collapse method so, we need to hide them here
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Private.regions[id].region:Hide();
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Private.regions[id].region = nil
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Private.regions[id] = nil
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end
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@@ -2194,7 +2198,23 @@ function Private.AddMany(tbl, takeSnapshots)
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end
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idtable[data.id] = data;
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if data.anchorFrameType == "SELECTFRAME" and data.anchorFrameFrame and data.anchorFrameFrame:sub(1, 10) == "WeakAuras:" then
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anchorTargets[data.anchorFrameFrame:sub(11)] = true
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anchorTargets[data.anchorFrameFrame:sub(11)] = data.id
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end
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end
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-- Now fix up anchors, see #3971, where aura p was anchored to aura c and where c was a child of p, thus c was anchored to p
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-- The game used to detect such anchoring circles. We can't detect all of them, but at least detect the one from the ticket.
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for target, source in pairs(anchorTargets) do
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-- We walk up the parent's of target, to check for source
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local parent = target
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if idtable[target] then
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while(parent) do
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if parent == source then
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WeakAuras.prettyPrint(L["Warning: Anchoring to your own child '%s' in aura '%s' is imposssible."]:format(target, source))
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idtable[source].anchorFrameType = "SCREEN"
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end
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parent = idtable[parent].parent
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end
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end
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end
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@@ -2653,7 +2673,7 @@ local function pAdd(data, simpleChange)
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else
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Private.DebugLog.SetEnabled(data.uid, data.information.debugLog)
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if (data.controlledChildren) then
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if Private.IsGroupType(data) then
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Private.ClearAuraEnvironment(id);
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for parent in Private.TraverseParents(data) do
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Private.ClearAuraEnvironment(parent.id);
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@@ -2666,6 +2686,8 @@ local function pAdd(data, simpleChange)
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loadEvents["GROUP"] = loadEvents["GROUP"] or {}
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loadEvents["GROUP"][id] = true
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else -- Non group aura
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-- Make sure that we don't have a controlledChildren member.
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data.controlledChildren = nil
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local visible
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if (WeakAuras.IsOptionsOpen()) then
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visible = Private.FakeStatesFor(id, false)
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@@ -4041,6 +4063,16 @@ function Private.AddToWatchedTriggerDelay(id, triggernum)
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delayed_watched_trigger[id] = delayed_watched_trigger[id] or {}
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tinsert(delayed_watched_trigger[id], triggernum)
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end
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Private.callbacks:RegisterCallback("Delete", function(_, uid, id)
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delayed_watched_trigger[id] = nil
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end)
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Private.callbacks:RegisterCallback("Rename", function(_, uid, oldId, newId)
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delayed_watched_trigger[newId] = delayed_watched_trigger[oldId]
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delayed_watched_trigger[oldId] = nil
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end)
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function Private.SendDelayedWatchedTriggers()
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for id in pairs(delayed_watched_trigger) do
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local watched = delayed_watched_trigger[id]
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@@ -4984,6 +5016,17 @@ local function GetAnchorFrame(data, region, parent)
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if (frame_name == id) then
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return parent;
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end
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local targetData = WeakAuras.GetData(frame_name)
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if targetData then
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for parentData in Private.TraverseParents(targetData) do
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if parentData.id == data.id then
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WeakAuras.prettyPrint(L["Warning: Anchoring to your own child '%s' in aura '%s' is imposssible."]:format(frame_name, data.id))
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return parent
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end
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end
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end
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if(Private.regions[frame_name]) then
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return Private.regions[frame_name].region;
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end
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@@ -72,6 +72,16 @@ local gridSelfPoints = {
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DR = "TOPLEFT",
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LD = "TOPRIGHT",
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DL = "TOPRIGHT",
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HD = "TOP",
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HU = "BOTTOM",
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VR = "LEFT",
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VL = "RIGHT",
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DH = "TOP",
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UH = "BOTTOM",
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LV = "RIGHT",
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RV = "LEFT",
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HV = "CENTER",
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VH = "CENTER",
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}
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local function createOptions(id, data)
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@@ -267,7 +277,7 @@ local function createOptions(id, data)
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width = WeakAuras.normalWidth,
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name = function()
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if not data.gridType then return "" end
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if data.gridType:find("^[RL]") then
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if data.gridType:find("^[RLH]") then
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return L["Row Width"]
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else
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return L["Column Height"]
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@@ -448,7 +458,7 @@ local function createOptions(id, data)
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OptionsPrivate.commonOptions.AddCodeOption(options, data, L["Custom Anchor"], "custom_anchor_per_unit", "https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Code-Blocks#group-by-frame",
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1.7, function() return not(data.grow ~= "CUSTOM" and data.useAnchorPerUnit and data.anchorPerUnit == "CUSTOM") end, {"customAnchorPerUnit"}, false, { setOnParent = true })
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local borderHideFunc = function() return data.useAnchorPerUnit or data.grow == "CUSTOM" end
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local borderHideFunc = function() return data.useAnchorPerUnit end
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local disableSelfPoint = function() return data.grow ~= "CUSTOM" and data.grow ~= "GRID" and not data.useAnchorPerUnit end
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for k, v in pairs(OptionsPrivate.commonOptions.BorderOptions(id, data, nil, borderHideFunc, 70)) do
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