Port XML templates to Lua, update AceGUI/AceConfig, fix $parent nil frame issues on our game version
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@@ -2,7 +2,7 @@
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Slider Widget
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Graphical Slider, like, for Range values.
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-------------------------------------------------------------------------------]]
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local Type, Version = "Slider", 20
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local Type, Version = "Slider", 24
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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@@ -14,10 +14,6 @@ local tonumber, pairs = tonumber, pairs
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local PlaySound = PlaySound
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local CreateFrame, UIParent = CreateFrame, UIParent
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-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
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-- List them here for Mikk's FindGlobals script
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-- GLOBALS: GameFontHighlightSmall
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--[[-----------------------------------------------------------------------------
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Support functions
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-------------------------------------------------------------------------------]]
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@@ -31,13 +27,13 @@ local function UpdateText(self)
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end
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local function UpdateLabels(self)
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local min, max = (self.min or 0), (self.max or 100)
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local min_value, max_value = (self.min or 0), (self.max or 100)
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if self.ispercent then
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self.lowtext:SetFormattedText("%s%%", (min * 100))
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self.hightext:SetFormattedText("%s%%", (max * 100))
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self.lowtext:SetFormattedText("%s%%", (min_value * 100))
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self.hightext:SetFormattedText("%s%%", (max_value * 100))
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else
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self.lowtext:SetText(min)
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self.hightext:SetText(max)
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self.lowtext:SetText(min_value)
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self.hightext:SetText(max_value)
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end
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end
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@@ -60,6 +56,10 @@ end
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local function Slider_OnValueChanged(frame, newvalue)
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local self = frame.obj
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if not frame.setup then
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if self.step and self.step > 0 then
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local min_value = self.min or 0
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newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
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end
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if newvalue ~= self.value and not self.disabled then
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self.value = newvalue
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self:Fire("OnValueChanged", newvalue)
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@@ -171,13 +171,13 @@ local methods = {
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self.label:SetText(text)
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end,
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["SetSliderValues"] = function(self, min, max, step)
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["SetSliderValues"] = function(self, min_value, max_value, step)
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local frame = self.slider
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frame.setup = true
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self.min = min
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self.max = max
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self.min = min_value
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self.max = max_value
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self.step = step
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frame:SetMinMaxValues(min or 0,max or 100)
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frame:SetMinMaxValues(min_value or 0,max_value or 100)
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UpdateLabels(self)
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frame:SetValueStep(step or 1)
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if self.value then
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@@ -210,7 +210,7 @@ local ManualBackdrop = {
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}
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local function Constructor()
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local frame = CreateFrame("Frame", nil, UIParent)
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local frame = CreateFrame("Frame", string.format("%s%d", Type, AceGUI:GetNextWidgetNum(Type)), UIParent)
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frame:EnableMouse(true)
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frame:SetScript("OnMouseDown", Frame_OnMouseDown)
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