Port XML templates to Lua, update AceGUI/AceConfig, fix $parent nil frame issues on our game version
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@@ -2,7 +2,7 @@
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Label Widget
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Displays text and optionally an icon.
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-------------------------------------------------------------------------------]]
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local Type, Version = "Label", 26
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local Type, Version = "Label", 29
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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@@ -12,10 +12,6 @@ local max, select, pairs = math.max, select, pairs
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-- WoW APIs
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local CreateFrame, UIParent = CreateFrame, UIParent
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-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
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-- List them here for Mikk's FindGlobals script
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-- GLOBALS: GameFontHighlightSmall
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--[[-----------------------------------------------------------------------------
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Support functions
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-------------------------------------------------------------------------------]]
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@@ -129,11 +125,16 @@ local methods = {
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end,
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["SetFont"] = function(self, font, height, flags)
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self.label:SetFont(font, height, flags)
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if not self.fontObject then
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self.fontObject = CreateFont("AceGUI30LabelFont" .. AceGUI:GetNextWidgetNum(Type))
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end
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self.fontObject:SetFont(font, height, flags)
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self:SetFontObject(self.fontObject)
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end,
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["SetFontObject"] = function(self, font)
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self:SetFont((font or GameFontHighlightSmall):GetFont())
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self.label:SetFontObject(font or GameFontHighlightSmall)
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UpdateImageAnchor(self)
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end,
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["SetImageSize"] = function(self, width, height)
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@@ -155,7 +156,7 @@ local methods = {
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Constructor
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-------------------------------------------------------------------------------]]
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local function Constructor()
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local frame = CreateFrame("Frame", nil, UIParent)
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local frame = CreateFrame("Frame", string.format("%s%d", Type, AceGUI:GetNextWidgetNum(Type)), UIParent)
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frame:Hide()
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local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
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