Port XML templates to Lua, update AceGUI/AceConfig, fix $parent nil frame issues on our game version

This commit is contained in:
NoM0Re
2025-07-29 18:02:22 +02:00
committed by GitHub
parent dce683db43
commit 9d0cc562b9
48 changed files with 1235 additions and 1128 deletions
@@ -2,7 +2,7 @@
Keybinding Widget
Set Keybindings in the Config UI.
-------------------------------------------------------------------------------]]
local Type, Version = "Keybinding", 25
local Type, Version = "Keybinding", 27
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -13,10 +13,6 @@ local pairs = pairs
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NOT_BOUND
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
@@ -185,10 +181,9 @@ local function keybindingMsgFixWidth(frame)
end
local function Constructor()
local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2")
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", string.format("%s%d", Type, num), UIParent)
local button = CreateFrame("Button", "AceGUI30KeybindingButton" .. num, frame, "UIPanelButtonTemplate")
button:EnableMouse(true)
button:EnableMouseWheel(false)