Port XML templates to Lua, update AceGUI/AceConfig, fix $parent nil frame issues on our game version
This commit is contained in:
@@ -24,33 +24,28 @@
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-- f:AddChild(btn)
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-- @class file
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-- @name AceGUI-3.0
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-- @release $Id$
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-- @release $Id: AceGUI-3.0.lua 1288 2022-09-25 14:19:00Z funkehdude $
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local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 41
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local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
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if not AceGUI then return end -- No upgrade needed
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-- Lua APIs
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local tconcat, tinsert = table.concat, table.insert
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local tinsert, wipe = table.insert, table.wipe
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local select, pairs, next, type = select, pairs, next, type
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local error, assert, loadstring = error, assert, loadstring
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local setmetatable, rawget, rawset = setmetatable, rawget, rawset
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local math_max = math.max
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local error, assert = error, assert
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local setmetatable, rawget = setmetatable, rawget
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local math_max, math_min, math_ceil = math.max, math.min, math.ceil
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-- WoW APIs
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local UIParent = UIParent
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-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
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-- List them here for Mikk's FindGlobals script
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-- GLOBALS: geterrorhandler, LibStub
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--local con = LibStub("AceConsole-3.0",true)
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AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
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AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
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AceGUI.WidgetBase = AceGUI.WidgetBase or {}
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AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
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AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
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AceGUI.tooltip = AceGUI.tooltip or CreateFrame("GameTooltip", "AceGUITooltip", UIParent, "GameTooltipTemplate")
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-- local upvalues
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local WidgetRegistry = AceGUI.WidgetRegistry
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@@ -58,47 +53,22 @@ local LayoutRegistry = AceGUI.LayoutRegistry
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local WidgetVersions = AceGUI.WidgetVersions
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--[[
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xpcall safecall implementation
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pcall safecall implementation
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]]
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local xpcall = xpcall
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local pcall = pcall
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local function errorhandler(err)
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return geterrorhandler()(err)
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end
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local function CreateDispatcher(argCount)
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local code = [[
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local xpcall, eh = ...
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local method, ARGS
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local function call() return method(ARGS) end
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local function dispatch(func, ...)
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method = func
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if not method then return end
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ARGS = ...
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return xpcall(call, eh)
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end
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return dispatch
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]]
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local ARGS = {}
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for i = 1, argCount do ARGS[i] = "arg"..i end
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code = code:gsub("ARGS", tconcat(ARGS, ", "))
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return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
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end
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local Dispatchers = setmetatable({}, {__index=function(self, argCount)
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local dispatcher = CreateDispatcher(argCount)
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rawset(self, argCount, dispatcher)
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return dispatcher
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end})
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Dispatchers[0] = function(func)
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return xpcall(func, errorhandler)
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end
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local function safecall(func, ...)
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return Dispatchers[select("#", ...)](func, ...)
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if func then
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local ret = {pcall(func, ...)}
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if not ret[1] then
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errorhandler(ret[2])
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end
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return unpack(ret)
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end
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end
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-- Recycling functions
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@@ -122,38 +92,38 @@ do
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AceGUI.objPools = AceGUI.objPools or {}
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local objPools = AceGUI.objPools
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--Returns a new instance, if none are available either returns a new table or calls the given contructor
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function newWidget(type)
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if not WidgetRegistry[type] then
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function newWidget(widgetType)
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if not WidgetRegistry[widgetType] then
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error("Attempt to instantiate unknown widget type", 2)
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end
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if not objPools[type] then
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objPools[type] = {}
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if not objPools[widgetType] then
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objPools[widgetType] = {}
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end
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local newObj = next(objPools[type])
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local newObj = next(objPools[widgetType])
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if not newObj then
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newObj = WidgetRegistry[type]()
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newObj.AceGUIWidgetVersion = WidgetVersions[type]
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newObj = WidgetRegistry[widgetType]()
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newObj.AceGUIWidgetVersion = WidgetVersions[widgetType]
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else
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objPools[type][newObj] = nil
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objPools[widgetType][newObj] = nil
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-- if the widget is older then the latest, don't even try to reuse it
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-- just forget about it, and grab a new one.
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if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
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return newWidget(type)
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if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[widgetType] then
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return newWidget(widgetType)
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end
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end
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return newObj
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end
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-- Releases an instance to the Pool
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function delWidget(obj,type)
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if not objPools[type] then
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objPools[type] = {}
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function delWidget(obj,widgetType)
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if not objPools[widgetType] then
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objPools[widgetType] = {}
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end
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if objPools[type][obj] then
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if objPools[widgetType][obj] then
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error("Attempt to Release Widget that is already released", 2)
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end
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objPools[type][obj] = true
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objPools[widgetType][obj] = true
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end
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end
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@@ -169,9 +139,9 @@ end
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-- OnAcquire function on it, before returning.
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-- @param type The type of the widget.
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-- @return The newly created widget.
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function AceGUI:Create(type)
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if WidgetRegistry[type] then
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local widget = newWidget(type)
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function AceGUI:Create(widgetType)
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if WidgetRegistry[widgetType] then
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local widget = newWidget(widgetType)
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if rawget(widget, "Acquire") then
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widget.OnAcquire = widget.Acquire
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@@ -189,7 +159,7 @@ function AceGUI:Create(type)
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if widget.OnAcquire then
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widget:OnAcquire()
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else
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error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
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error(("Widget type %s doesn't supply an OnAcquire Function"):format(widgetType))
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end
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-- Set the default Layout ("List")
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safecall(widget.SetLayout, widget, "List")
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@@ -240,6 +210,22 @@ function AceGUI:Release(widget)
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delWidget(widget, widget.type)
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end
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--- Check if a widget is currently in the process of being released
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-- This function check if this widget, or any of its parents (in which case it'll be released shortly as well)
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-- are currently being released. This allows addon to handle any callbacks accordingly.
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-- @param widget The widget to check
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function AceGUI:IsReleasing(widget)
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if widget.isQueuedForRelease then
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return true
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end
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if widget.parent and widget.parent.AceGUIWidgetVersion then
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return AceGUI:IsReleasing(widget.parent)
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end
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return false
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end
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-----------
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-- Focus --
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-----------
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@@ -366,6 +352,10 @@ do
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AceGUI:Release(self)
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end
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WidgetBase.IsReleasing = function(self)
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return AceGUI:IsReleasing(self)
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end
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WidgetBase.SetPoint = function(self, ...)
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return self.frame:SetPoint(...)
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end
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@@ -597,25 +587,25 @@ AceGUI.counts = AceGUI.counts or {}
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-- This is used by widgets that require a named frame, e.g. when a Blizzard
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-- Template requires it.
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-- @param type The widget type
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function AceGUI:GetNextWidgetNum(type)
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if not self.counts[type] then
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self.counts[type] = 0
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function AceGUI:GetNextWidgetNum(widgetType)
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if not self.counts[widgetType] then
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self.counts[widgetType] = 0
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end
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self.counts[type] = self.counts[type] + 1
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return self.counts[type]
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self.counts[widgetType] = self.counts[widgetType] + 1
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return self.counts[widgetType]
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end
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--- Return the number of created widgets for this type.
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-- In contrast to GetNextWidgetNum, the number is not incremented.
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-- @param type The widget type
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function AceGUI:GetWidgetCount(type)
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return self.counts[type] or 0
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-- @param widgetType The widget type
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function AceGUI:GetWidgetCount(widgetType)
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return self.counts[widgetType] or 0
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end
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--- Return the version of the currently registered widget type.
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-- @param type The widget type
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function AceGUI:GetWidgetVersion(type)
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return WidgetVersions[type]
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-- @param widgetType The widget type
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function AceGUI:GetWidgetVersion(widgetType)
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return WidgetVersions[widgetType]
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end
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-------------
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@@ -778,7 +768,6 @@ AceGUI:RegisterLayout("Flow",
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usedwidth = 0
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rowstart = frame
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rowstartoffset = frameoffset
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if child.DoLayout then
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child:DoLayout()
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@@ -821,7 +810,8 @@ local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child)
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or colObj and (colObj["align" .. dir] or colObj.align)
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or tableObj["align" .. dir] or tableObj.align
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or "CENTERLEFT"
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local child, cell, val = child or 0, cell or 0, nil
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local val
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child, cell = child or 0, cell or 0
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if type(fn) == "string" then
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fn = fn:lower()
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@@ -835,7 +825,7 @@ local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child)
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val = fn
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end
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return fn, max(0, min(val, cell))
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return fn, math_max(0, math_min(val, cell))
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end
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-- Get width or height for multiple cells combined
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@@ -844,7 +834,7 @@ local GetCellDimension = function (dir, laneDim, from, to, space)
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for cell=from,to do
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dim = dim + (laneDim[cell] or 0)
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end
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return dim + max(0, to - from) * (space or 0)
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return dim + math_max(0, to - from) * (space or 0)
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end
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--[[ Options
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@@ -890,7 +880,7 @@ AceGUI:RegisterLayout("Table",
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repeat
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n = n + 1
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local col = (n - 1) % #cols + 1
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local row = ceil(n / #cols)
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local row = math_ceil(n / #cols)
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local rowspan = rowspans[col]
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local cell = rowspan and rowspan.child or child
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local cellObj = cell:GetUserData("cell")
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@@ -906,7 +896,7 @@ AceGUI:RegisterLayout("Table",
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end
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-- Colspan
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local colspan = max(0, min((cellObj and cellObj.colspan or 1) - 1, #cols - col))
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local colspan = math_max(0, math_min((cellObj and cellObj.colspan or 1) - 1, #cols - col))
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n = n + colspan
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-- Place the cell
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@@ -923,7 +913,7 @@ AceGUI:RegisterLayout("Table",
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end
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end
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local rows = ceil(n / #cols)
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local rows = math_ceil(n / #cols)
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-- Determine fixed size cols and collect weights
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local extantH, totalWeight = totalH, 0
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@@ -948,16 +938,16 @@ AceGUI:RegisterLayout("Table",
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f:ClearAllPoints()
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local childH = f:GetWidth() or 0
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laneH[col] = max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH))
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laneH[col] = math_max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH))
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end
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end
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laneH[col] = max(colObj.min or colObj[1] or 0, min(laneH[col], colObj.max or colObj[2] or laneH[col]))
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laneH[col] = math_max(colObj.min or colObj[1] or 0, math_min(laneH[col], colObj.max or colObj[2] or laneH[col]))
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else
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-- Rel./Abs. width
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laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width
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end
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extantH = max(0, extantH - laneH[col])
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extantH = math_max(0, extantH - laneH[col])
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end
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end
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@@ -996,7 +986,7 @@ AceGUI:RegisterLayout("Table",
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child:DoLayout()
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end
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rowV = max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV))
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rowV = math_max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV))
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end
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end
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