(fix/visual) Unloaded Auras stayed incorretly in Loaded Section
This adjustment was made when the buttons were updated to support a tristate: Loaded/Standby/Unloaded. Currently, however, only the Loaded and Unloaded states are implemented yet.
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@@ -875,7 +875,6 @@ Private.load_prototype = {
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init = "arg",
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values = "group_types",
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events = {"PARTY_MEMBERS_CHANGED", "RAID_ROSTER_UPDATE"},
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optional = true,
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},
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{
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name ="playerTitle",
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@@ -1004,7 +1003,6 @@ Private.load_prototype = {
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events = {"PARTY_LEADER_CHANGED", "RAID_ROSTER_UPDATE"},
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values = "group_member_types",
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test = "WeakAuras.CheckGroupMemberType(%s, group_leader)",
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optional = true,
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},
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{
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name ="locationTitle",
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@@ -1023,7 +1021,6 @@ Private.load_prototype = {
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desc = function()
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return ("\n|cffffd200%s|r%s\n\n%s"):format(L["Current Zone\n"], GetRealZoneText(), L["Supports multiple entries, separated by commas"])
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end,
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optional = true,
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},
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{
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name = "zoneId",
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@@ -1036,7 +1033,6 @@ Private.load_prototype = {
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desc = function()
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return ("\n|cffffd200%s|r%s: %d\n\n%s"):format(L["Current Zone\n"], GetRealZoneText(), GetCurrentMapAreaID(), L["Supports multiple entries, separated by commas"])
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end,
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optional = true,
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},
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{
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name = "subzone",
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@@ -1050,7 +1046,6 @@ Private.load_prototype = {
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desc = function()
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return ("\n|cffffd200%s|r%s\n\n%s"):format(L["Current Zone\n"], GetMinimapZoneText(), L["Supports multiple entries, separated by commas"])
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end,
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optional = true,
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},
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{
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name = "size",
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@@ -1060,7 +1055,6 @@ Private.load_prototype = {
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sorted = true,
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init = "arg",
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events = {"ZONE_CHANGED", "ZONE_CHANGED_INDOORS", "ZONE_CHANGED_NEW_AREA", "WA_DELAYED_PLAYER_ENTERING_WORLD" },
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optional = true,
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},
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{
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name = "difficulty",
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@@ -1070,7 +1064,6 @@ Private.load_prototype = {
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sorted = true,
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init = "arg",
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events = {"PLAYER_DIFFICULTY_CHANGED", "ZONE_CHANGED", "ZONE_CHANGED_INDOORS", "ZONE_CHANGED_NEW_AREA", "WA_DELAYED_PLAYER_ENTERING_WORLD" },
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optional = true,
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},
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{
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name ="equipmentTitle",
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