This commit is contained in:
Bunny67
2020-08-06 17:41:52 +03:00
parent 5a7277a5a3
commit 969ef6edf8
16 changed files with 221 additions and 129 deletions
+20 -50
View File
@@ -16,16 +16,17 @@ local last_update = GetTime();
local function UpdateAnimations() local function UpdateAnimations()
WeakAuras.StartProfileSystem("animations"); WeakAuras.StartProfileSystem("animations");
local errorHandler = WeakAuras.IsOptionsOpen() and noopErrorHandler or geterrorhandler() local errorHandler = WeakAuras.IsOptionsOpen() and noopErrorHandler or geterrorhandler()
for groupId, groupRegion in pairs(pending_controls) do for groupUid, groupRegion in pairs(pending_controls) do
pending_controls[groupId] = nil; pending_controls[groupUid] = nil;
groupRegion:DoPositionChildren(); groupRegion:DoPositionChildren();
end end
local time = GetTime(); local time = GetTime();
local elapsed = time - last_update; local elapsed = time - last_update;
last_update = time; last_update = time;
local num = 0; local num = 0;
for id, anim in pairs(animations) do for key, anim in pairs(animations) do
WeakAuras.StartProfileAura(anim.name); WeakAuras.StartProfileUID(anim.auraUID);
num = num + 1; num = num + 1;
local finished = false; local finished = false;
if(anim.duration_type == "seconds") then if(anim.duration_type == "seconds") then
@@ -70,7 +71,7 @@ local function UpdateAnimations()
end end
local progress = anim.inverse and (1 - anim.progress) or anim.progress; local progress = anim.inverse and (1 - anim.progress) or anim.progress;
progress = anim.easeFunc(progress, anim.easeStrength or 3) progress = anim.easeFunc(progress, anim.easeStrength or 3)
WeakAuras.ActivateAuraEnvironment(anim.name, anim.cloneId, anim.region.state, anim.region.states); WeakAuras.ActivateAuraEnvironment(anim.region)
if(anim.translateFunc) then if(anim.translateFunc) then
if (anim.region.SetOffsetAnim) then if (anim.region.SetOffsetAnim) then
local ok, x, y = pcall(anim.translateFunc, progress, 0, 0, anim.dX, anim.dY); local ok, x, y = pcall(anim.translateFunc, progress, 0, 0, anim.dX, anim.dY);
@@ -163,40 +164,29 @@ local function UpdateAnimations()
if(anim.region.ColorAnim) then if(anim.region.ColorAnim) then
anim.region:ColorAnim(nil); anim.region:ColorAnim(nil);
end end
animations[id] = nil; animations[key] = nil;
end end
if(anim.loop) then if(anim.loop) then
WeakAuras.Animate(anim.namespace, anim.data, anim.type, anim.anim, anim.region, anim.inverse, anim.onFinished, anim.loop, anim.cloneId); WeakAuras.Animate(anim.namespace, anim.auraUID, anim.type, anim.anim, anim.region, anim.inverse, anim.onFinished, anim.loop, anim.region.cloneId);
elseif(anim.onFinished) then elseif(anim.onFinished) then
anim.onFinished(); anim.onFinished();
end end
end end
WeakAuras.StopProfileAura(anim.name); WeakAuras.StopProfileUID(anim.auraUID);
end end
-- XXX: I tried to have animations only update if there are actually animation data to animate upon.
-- This caused all start animations to break, and I couldn't figure out why.
-- May revisit at a later time.
--[[
if(num == 0) then
WeakAuras.debug("Animation stopped", 3);
frame:SetScript("OnUpdate", nil);
updatingAnimations = nil;
updatingAnimations = nil;
end
]]--
WeakAuras.StopProfileSystem("animations"); WeakAuras.StopProfileSystem("animations");
end end
function Private.RegisterGroupForPositioning(id, region) function Private.RegisterGroupForPositioning(uid, region)
pending_controls[id] = region pending_controls[uid] = region
updatingAnimations = true updatingAnimations = true
frame:SetScript("OnUpdate", UpdateAnimations) frame:SetScript("OnUpdate", UpdateAnimations)
end end
function WeakAuras.Animate(namespace, data, type, anim, region, inverse, onFinished, loop, cloneId) function WeakAuras.Animate(namespace, uid, type, anim, region, inverse, onFinished, loop, cloneId)
local id = data.id; local auraDisplayName = WeakAuras.UIDtoID(uid)
local key = tostring(region); local key = tostring(region);
local valid; local valid;
if(anim and anim.type == "custom" and (anim.use_translate or anim.use_alpha or (anim.use_scale and region.Scale) or (anim.use_rotate and region.Rotate) or (anim.use_color and region.Color))) then if(anim and anim.type == "custom" and (anim.use_translate or anim.use_alpha or (anim.use_scale and region.Scale) or (anim.use_rotate and region.Rotate) or (anim.use_color and region.Color))) then
@@ -251,7 +241,7 @@ function WeakAuras.Animate(namespace, data, type, anim, region, inverse, onFinis
anim.translateFunc = anim_function_strings[anim.translateType] anim.translateFunc = anim_function_strings[anim.translateType]
end end
if (anim.translateFunc) then if (anim.translateFunc) then
translateFunc = WeakAuras.LoadFunction("return " .. anim.translateFunc, id, "translate animation"); translateFunc = WeakAuras.LoadFunction("return " .. anim.translateFunc, auraDisplayName, "translate animation");
else else
if (region.SetOffsetAnim) then if (region.SetOffsetAnim) then
region:SetOffsetAnim(0, 0); region:SetOffsetAnim(0, 0);
@@ -272,7 +262,7 @@ function WeakAuras.Animate(namespace, data, type, anim, region, inverse, onFinis
anim.alphaFunc = anim_function_strings[anim.alphaType] anim.alphaFunc = anim_function_strings[anim.alphaType]
end end
if (anim.alphaFunc) then if (anim.alphaFunc) then
alphaFunc = WeakAuras.LoadFunction("return " .. anim.alphaFunc, id, "alpha animation"); alphaFunc = WeakAuras.LoadFunction("return " .. anim.alphaFunc, auraDisplayName, "alpha animation");
else else
if (region.SetAnimAlpha) then if (region.SetAnimAlpha) then
region:SetAnimAlpha(nil); region:SetAnimAlpha(nil);
@@ -293,7 +283,7 @@ function WeakAuras.Animate(namespace, data, type, anim, region, inverse, onFinis
anim.scaleFunc = anim_function_strings[anim.scaleType] anim.scaleFunc = anim_function_strings[anim.scaleType]
end end
if (anim.scaleFunc) then if (anim.scaleFunc) then
scaleFunc = WeakAuras.LoadFunction("return " .. anim.scaleFunc, id, "scale animation"); scaleFunc = WeakAuras.LoadFunction("return " .. anim.scaleFunc, auraDisplayName, "scale animation");
else else
region:Scale(1, 1); region:Scale(1, 1);
end end
@@ -306,7 +296,7 @@ function WeakAuras.Animate(namespace, data, type, anim, region, inverse, onFinis
anim.rotateFunc = anim_function_strings[anim.rotateType] anim.rotateFunc = anim_function_strings[anim.rotateType]
end end
if (anim.rotateFunc) then if (anim.rotateFunc) then
rotateFunc = WeakAuras.LoadFunction("return " .. anim.rotateFunc, id, "rotate animation"); rotateFunc = WeakAuras.LoadFunction("return " .. anim.rotateFunc, auraDisplayName, "rotate animation");
else else
region:Rotate(startRotation); region:Rotate(startRotation);
end end
@@ -319,7 +309,7 @@ function WeakAuras.Animate(namespace, data, type, anim, region, inverse, onFinis
anim.colorFunc = anim_function_strings[anim.colorType] anim.colorFunc = anim_function_strings[anim.colorType]
end end
if (anim.colorFunc) then if (anim.colorFunc) then
colorFunc = WeakAuras.LoadFunction("return " .. anim.colorFunc, id, "color animation"); colorFunc = WeakAuras.LoadFunction("return " .. anim.colorFunc, auraDisplayName, "color animation");
else else
region:ColorAnim(nil); region:ColorAnim(nil);
end end
@@ -331,7 +321,7 @@ function WeakAuras.Animate(namespace, data, type, anim, region, inverse, onFinis
duration = WeakAuras.ParseNumber(anim.duration) or 0; duration = WeakAuras.ParseNumber(anim.duration) or 0;
progress = 0; progress = 0;
if(namespace == "display" and type == "main" and not onFinished and not anim.duration_type == "relative") then if(namespace == "display" and type == "main" and not onFinished and not anim.duration_type == "relative") then
local data = WeakAuras.GetData(id); local data = WeakAuras.GetDataByUID(uid);
if(data and data.parent) then if(data and data.parent) then
local parentRegion = WeakAuras.regions[data.parent].region; local parentRegion = WeakAuras.regions[data.parent].region;
if(parentRegion and parentRegion.controlledRegions) then if(parentRegion and parentRegion.controlledRegions) then
@@ -385,11 +375,9 @@ function WeakAuras.Animate(namespace, data, type, anim, region, inverse, onFinis
animation.type = type animation.type = type
animation.loop = loop animation.loop = loop
animation.onFinished = onFinished animation.onFinished = onFinished
animation.name = id
animation.cloneId = cloneId or ""
animation.namespace = namespace; animation.namespace = namespace;
animation.data = data;
animation.anim = anim; animation.anim = anim;
animation.auraUID = uid
if not(updatingAnimations) then if not(updatingAnimations) then
frame:SetScript("OnUpdate", UpdateAnimations); frame:SetScript("OnUpdate", UpdateAnimations);
@@ -406,16 +394,6 @@ function WeakAuras.Animate(namespace, data, type, anim, region, inverse, onFinis
end end
end end
function WeakAuras.IsAnimating(region)
local key = tostring(region);
local anim = animations[key];
if(anim) then
return anim.type;
else
return nil;
end
end
function WeakAuras.CancelAnimation(region, resetPos, resetAlpha, resetScale, resetRotation, resetColor, doOnFinished) function WeakAuras.CancelAnimation(region, resetPos, resetAlpha, resetScale, resetRotation, resetColor, doOnFinished)
local key = tostring(region); local key = tostring(region);
local anim = animations[key]; local anim = animations[key];
@@ -460,11 +438,3 @@ function WeakAuras.CancelAnimation(region, resetPos, resetAlpha, resetScale, res
return false; return false;
end end
end end
function Private.RenameAnimations(oldid, newid)
for key, animation in pairs(animations) do
if animation.name == oldid then
animation.name = newid;
end
end
end
+4
View File
@@ -192,6 +192,10 @@ function WeakAuras.ClearAuraEnvironment(id)
environment_initialized[id] = nil; environment_initialized[id] = nil;
end end
function WeakAuras.ActivateAuraEnvironmentForRegion(region, onlyConfig)
WeakAuras.ActivateAuraEnvironment(region.id, region.cloneId, region.state, region.states, onlyConfig)
end
function WeakAuras.ActivateAuraEnvironment(id, cloneId, state, states, onlyConfig) function WeakAuras.ActivateAuraEnvironment(id, cloneId, state, states, onlyConfig)
local data = WeakAuras.GetData(id) local data = WeakAuras.GetData(id)
local region = WeakAuras.GetRegion(id, cloneId) local region = WeakAuras.GetRegion(id, cloneId)
+26 -14
View File
@@ -158,7 +158,7 @@ local function CreateTestForCondition(uid, input, allConditionsTemplate, usedSta
end end
end end
if (trigger and variable and value) then if (trigger and variable) then
usedStates[trigger] = true; usedStates[trigger] = true;
local conditionTemplate = allConditionsTemplate[trigger] and allConditionsTemplate[trigger][variable]; local conditionTemplate = allConditionsTemplate[trigger] and allConditionsTemplate[trigger][variable];
@@ -203,27 +203,29 @@ local function CreateTestForCondition(uid, input, allConditionsTemplate, usedSta
uid, testFunctionNumber, trigger); uid, testFunctionNumber, trigger);
end end
end end
elseif (cType == "number" and op) then elseif cType == "alwaystrue" then
check = "true"
elseif (cType == "number" and value and op) then
local v = tonumber(value) local v = tonumber(value)
if (v) then if (v) then
check = stateCheck .. stateVariableCheck .. "state[" .. trigger .. "]." .. variable .. op .. v; check = stateCheck .. stateVariableCheck .. "state[" .. trigger .. "]." .. variable .. op .. v;
end end
elseif (cType == "timer" and op) then elseif (cType == "timer" and value and op) then
if (op == "==") then if (op == "==") then
check = stateCheck .. stateVariableCheck .. "abs(state[" .. trigger .. "]." ..variable .. "- now -" .. value .. ") < 0.05"; check = stateCheck .. stateVariableCheck .. "abs(state[" .. trigger .. "]." ..variable .. "- now -" .. value .. ") < 0.05";
else else
check = stateCheck .. stateVariableCheck .. "state[" .. trigger .. "]." .. variable .. "- now" .. op .. value; check = stateCheck .. stateVariableCheck .. "state[" .. trigger .. "]." .. variable .. "- now" .. op .. value;
end end
elseif (cType == "select" and op) then elseif (cType == "select" and value and op) then
if (tonumber(value)) then if (tonumber(value)) then
check = stateCheck .. stateVariableCheck .. "state[" .. trigger .. "]." .. variable .. op .. tonumber(value); check = stateCheck .. stateVariableCheck .. "state[" .. trigger .. "]." .. variable .. op .. tonumber(value);
else else
check = stateCheck .. stateVariableCheck .. "state[" .. trigger .. "]." .. variable .. op .. "'" .. value .. "'"; check = stateCheck .. stateVariableCheck .. "state[" .. trigger .. "]." .. variable .. op .. "'" .. value .. "'";
end end
elseif (cType == "bool") then elseif (cType == "bool" and value) then
local rightSide = value == 0 and "false" or "true"; local rightSide = value == 0 and "false" or "true";
check = stateCheck .. stateVariableCheck .. "state[" .. trigger .. "]." .. variable .. "==" .. rightSide check = stateCheck .. stateVariableCheck .. "state[" .. trigger .. "]." .. variable .. "==" .. rightSide
elseif (cType == "string") then elseif (cType == "string" and value) then
if(op == "==") then if(op == "==") then
check = stateCheck .. stateVariableCheck .. "state[" .. trigger .. "]." .. variable .. " == [[" .. value .. "]]"; check = stateCheck .. stateVariableCheck .. "state[" .. trigger .. "]." .. variable .. " == [[" .. value .. "]]";
elseif (op == "find('%s')") then elseif (op == "find('%s')") then
@@ -244,14 +246,19 @@ local function CreateTestForCondition(uid, input, allConditionsTemplate, usedSta
return check, recheckCode; return check, recheckCode;
end end
local function CreateCheckCondition(uid, ret, condition, conditionNumber, allConditionsTemplate, debug) local function CreateCheckCondition(uid, ret, condition, conditionNumber, allConditionsTemplate, nextIsLinked, debug)
local usedStates = {}; local usedStates = {};
local check, recheckCode = CreateTestForCondition(uid, condition.check, allConditionsTemplate, usedStates); local check, recheckCode = CreateTestForCondition(uid, condition.check, allConditionsTemplate, usedStates);
if (check) then if (check) then
ret = ret .. " state = region.states\n" if condition.linked and conditionNumber > 1 then
ret = ret .. " if (" .. check .. ") then\n"; ret = ret .. " elseif (" .. check .. ") then\n";
ret = ret .. " newActiveConditions[" .. conditionNumber .. "] = true;\n"; else
ret = ret .. " end\n"; ret = ret .. " if (" .. check .. ") then\n";
end
ret = ret .. " newActiveConditions[" .. conditionNumber .. "] = true;\n";
if not nextIsLinked then
ret = ret .. " end\n";
end
end end
if (recheckCode) then if (recheckCode) then
ret = ret .. recheckCode; ret = ret .. recheckCode;
@@ -474,6 +481,10 @@ local globalConditions =
["customcheck"] = { ["customcheck"] = {
display = L["Custom Check"], display = L["Custom Check"],
type = "customcheck" type = "customcheck"
},
["alwaystrue"] = {
display = L["Always True"],
type = "alwaystrue"
} }
} }
@@ -500,6 +511,7 @@ local function ConstructConditionFunction(data)
if (debug) then ret = ret .. " print('check conditions for:', region.id, region.cloneId)\n"; end if (debug) then ret = ret .. " print('check conditions for:', region.id, region.cloneId)\n"; end
ret = ret .. " local id = region.id\n"; ret = ret .. " local id = region.id\n";
ret = ret .. " local cloneId = region.cloneId or ''\n"; ret = ret .. " local cloneId = region.cloneId or ''\n";
ret = ret .. " local state = region.states\n"
ret = ret .. " local activatedConditions = WeakAuras.GetActiveConditions(id, cloneId)\n"; ret = ret .. " local activatedConditions = WeakAuras.GetActiveConditions(id, cloneId)\n";
ret = ret .. " wipe(newActiveConditions)\n"; ret = ret .. " wipe(newActiveConditions)\n";
ret = ret .. " local recheckTime;\n" ret = ret .. " local recheckTime;\n"
@@ -507,11 +519,12 @@ local function ConstructConditionFunction(data)
local normalConditionCount = data.conditions and #data.conditions; local normalConditionCount = data.conditions and #data.conditions;
-- First Loop gather which conditions are active -- First Loop gather which conditions are active
ret = ret .. " if (not hideRegion) then\n" ret = ret .. " if (not hideRegion) then\n"
if (data.conditions) then if (data.conditions) then
WeakAuras.conditionHelpers[data.uid] = nil WeakAuras.conditionHelpers[data.uid] = nil
for conditionNumber, condition in ipairs(data.conditions) do for conditionNumber, condition in ipairs(data.conditions) do
ret = CreateCheckCondition(data.uid, ret, condition, conditionNumber, allConditionsTemplate, debug) local nextIsLinked = data.conditions[conditionNumber + 1] and data.conditions[conditionNumber + 1].linked
ret = CreateCheckCondition(data.uid, ret, condition, conditionNumber, allConditionsTemplate, nextIsLinked, debug)
end end
end end
ret = ret .. " end\n"; ret = ret .. " end\n";
@@ -574,7 +587,6 @@ function Private.LoadConditionFunction(data)
end end
function Private.RunConditions(region, id, hideRegion) function Private.RunConditions(region, id, hideRegion)
-- TODO rename show
if (checkConditions[id]) then if (checkConditions[id]) then
checkConditions[id](region, hideRegion); checkConditions[id](region, hideRegion);
end end
+6
View File
@@ -55,6 +55,12 @@ end
function WeakAuras.StopProfileAura() function WeakAuras.StopProfileAura()
end end
function WeakAuras.StartProfileUID()
end
function WeakAuras.StopProfileUID()
end
-- If WeakAuras shuts down due to being installed on the wrong target, keep the bindings from erroring -- If WeakAuras shuts down due to being installed on the wrong target, keep the bindings from erroring
function WeakAuras.StartProfile() function WeakAuras.StartProfile()
end end
+12
View File
@@ -272,6 +272,14 @@ local function StopProfileAura(id)
StopProfiling(profileData.auras, id) StopProfiling(profileData.auras, id)
end end
local function StartProfileUID(uid)
StartProfiling(profileData.auras, WeakAuras.UIDtoID(uid))
end
local function StopProfileUID(uid)
StopProfiling(profileData.auras, WeakAuras.UIDtoID(uid))
end
function WeakAuras.ProfileRenameAura(oldid, id) function WeakAuras.ProfileRenameAura(oldid, id)
profileData.auras[id] = profileData.auras[id] profileData.auras[id] = profileData.auras[id]
profileData.auras[oldid] = nil profileData.auras[oldid] = nil
@@ -324,8 +332,10 @@ function WeakAuras.StartProfile(startType)
WeakAuras.StartProfileSystem = StartProfileSystem WeakAuras.StartProfileSystem = StartProfileSystem
WeakAuras.StartProfileAura = StartProfileAura WeakAuras.StartProfileAura = StartProfileAura
WeakAuras.StartProfileUID = StartProfileUID
WeakAuras.StopProfileSystem = StopProfileSystem WeakAuras.StopProfileSystem = StopProfileSystem
WeakAuras.StopProfileAura = StopProfileAura WeakAuras.StopProfileAura = StopProfileAura
WeakAuras.StopProfileUID = StopProfileUID
end end
local function doNothing() local function doNothing()
@@ -344,8 +354,10 @@ function WeakAuras.StopProfile()
WeakAuras.StartProfileSystem = doNothing WeakAuras.StartProfileSystem = doNothing
WeakAuras.StartProfileAura = doNothing WeakAuras.StartProfileAura = doNothing
WeakAuras.StartProfileUID = doNothing
WeakAuras.StopProfileSystem = doNothing WeakAuras.StopProfileSystem = doNothing
WeakAuras.StopProfileAura = doNothing WeakAuras.StopProfileAura = doNothing
WeakAuras.StopProfileUID = doNothing
currentProfileState = nil currentProfileState = nil
RealTimeProfilingWindow:UnregisterAllEvents() RealTimeProfilingWindow:UnregisterAllEvents()
+6 -3
View File
@@ -1025,7 +1025,7 @@ local function modify(parent, region, data)
self.needToPosition = false self.needToPosition = false
if #self.sortedChildren > 0 then if #self.sortedChildren > 0 then
if animate then if animate then
Private.RegisterGroupForPositioning(data.id, self) Private.RegisterGroupForPositioning(data.uid, self)
else else
self:DoPositionChildren() self:DoPositionChildren()
end end
@@ -1044,7 +1044,10 @@ local function modify(parent, region, data)
type(pos[2]) == "number" and pos[2] or 0, type(pos[2]) == "number" and pos[2] or 0,
type(pos[3]) ~= "boolean" and true or pos[3] type(pos[3]) ~= "boolean" and true or pos[3]
local controlPoint = regionData.controlPoint local controlPoint = type(regionData) == "table" and regionData.controlPoint
if not controlPoint then
break
end
controlPoint:ClearAnchorPoint() controlPoint:ClearAnchorPoint()
controlPoint:SetAnchorPoint( controlPoint:SetAnchorPoint(
data.selfPoint, data.selfPoint,
@@ -1134,7 +1137,7 @@ local function modify(parent, region, data)
} }
end end
-- update animated expand & collapse for this child -- update animated expand & collapse for this child
WeakAuras.Animate("controlPoint", data, "controlPoint", anim, regionData.controlPoint, true) WeakAuras.Animate("controlPoint", data.uid, "controlPoint", anim, regionData.controlPoint, true)
end end
end end
regionData.xOffset = x regionData.xOffset = x
+6 -9
View File
@@ -265,10 +265,7 @@ end
local function RunCode(self, func) local function RunCode(self, func)
if func and not WeakAuras.IsOptionsOpen() then if func and not WeakAuras.IsOptionsOpen() then
WeakAuras.ActivateAuraEnvironment(self.id, self.cloneId, self.state, self.states); WeakAuras.ActivateAuraEnvironment(self.id, self.cloneId, self.state, self.states);
local ok, ret = pcall(func); xpcall(func, geterrorhandler());
if not ok then
geterrorhandler()(ret)
end
WeakAuras.ActivateAuraEnvironment(nil); WeakAuras.ActivateAuraEnvironment(nil);
end end
end end
@@ -716,7 +713,7 @@ function WeakAuras.regionPrototype.AddExpandFunction(data, region, cloneId, pare
local inGroup = parentRegionType == "group"; local inGroup = parentRegionType == "group";
local startMainAnimation = function() local startMainAnimation = function()
WeakAuras.Animate("display", data, "main", data.animation.main, region, false, nil, true, cloneId); WeakAuras.Animate("display", data.uid, "main", data.animation.main, region, false, nil, true, cloneId);
end end
function region:OptionsClosed() function region:OptionsClosed()
@@ -772,7 +769,7 @@ function WeakAuras.regionPrototype.AddExpandFunction(data, region, cloneId, pare
region:SetScript("OnUpdate", nil) region:SetScript("OnUpdate", nil)
WeakAuras.PerformActions(data, "finish", region); WeakAuras.PerformActions(data, "finish", region);
if (not WeakAuras.Animate("display", data, "finish", data.animation.finish, region, false, hideRegion, nil, cloneId)) then if (not WeakAuras.Animate("display", data.uid, "finish", data.animation.finish, region, false, hideRegion, nil, cloneId)) then
hideRegion(); hideRegion();
end end
@@ -797,7 +794,7 @@ function WeakAuras.regionPrototype.AddExpandFunction(data, region, cloneId, pare
WeakAuras.ApplyFrameLevel(region) WeakAuras.ApplyFrameLevel(region)
region:Show(); region:Show();
WeakAuras.PerformActions(data, "start", region); WeakAuras.PerformActions(data, "start", region);
if not(WeakAuras.Animate("display", data, "start", data.animation.start, region, true, startMainAnimation, nil, cloneId)) then if not(WeakAuras.Animate("display", data.uid, "start", data.animation.start, region, true, startMainAnimation, nil, cloneId)) then
startMainAnimation(); startMainAnimation();
end end
parent:ActivateChild(data.id, cloneId); parent:ActivateChild(data.id, cloneId);
@@ -814,7 +811,7 @@ function WeakAuras.regionPrototype.AddExpandFunction(data, region, cloneId, pare
region:SetScript("OnUpdate", nil) region:SetScript("OnUpdate", nil)
WeakAuras.PerformActions(data, "finish", region); WeakAuras.PerformActions(data, "finish", region);
if (not WeakAuras.Animate("display", data, "finish", data.animation.finish, region, false, hideRegion, nil, cloneId)) then if (not WeakAuras.Animate("display", data.uid, "finish", data.animation.finish, region, false, hideRegion, nil, cloneId)) then
hideRegion(); hideRegion();
end end
@@ -851,7 +848,7 @@ function WeakAuras.regionPrototype.AddExpandFunction(data, region, cloneId, pare
WeakAuras.ApplyFrameLevel(region) WeakAuras.ApplyFrameLevel(region)
region:Show(); region:Show();
WeakAuras.PerformActions(data, "start", region); WeakAuras.PerformActions(data, "start", region);
if not(WeakAuras.Animate("display", data, "start", data.animation.start, region, true, startMainAnimation, nil, cloneId)) then if not(WeakAuras.Animate("display", data.uid, "start", data.animation.start, region, true, startMainAnimation, nil, cloneId)) then
startMainAnimation(); startMainAnimation();
end end
+5 -3
View File
@@ -1498,6 +1498,10 @@ function WeakAuras.GetDataByUID(uid)
return WeakAuras.GetData(UIDtoID[uid]) return WeakAuras.GetData(UIDtoID[uid])
end end
function WeakAuras.UIDtoID(uid)
return UIDtoID[uid]
end
function WeakAuras.Delete(data) function WeakAuras.Delete(data)
local id = data.id; local id = data.id;
if(data.parent) then if(data.parent) then
@@ -1665,8 +1669,6 @@ function WeakAuras.Rename(data, newid)
end end
end end
Private.RenameAnimations(oldid, newid)
if (WeakAuras.mouseFrame) then if (WeakAuras.mouseFrame) then
WeakAuras.mouseFrame:rename(oldid, newid); WeakAuras.mouseFrame:rename(oldid, newid);
end end
@@ -2647,7 +2649,7 @@ function WeakAuras.SetRegion(data, cloneId)
clonePool[regionType] = clonePool[regionType] or {}; clonePool[regionType] = clonePool[regionType] or {};
end end
if(anim_cancelled) then if(anim_cancelled) then
WeakAuras.Animate("display", data, "main", data.animation.main, region, false, nil, true, cloneId); WeakAuras.Animate("display", data.uid, "main", data.animation.main, region, false, nil, true, cloneId);
end end
return region; return region;
end end
@@ -5,7 +5,7 @@ This file was forked from AceGUIContainer-TreeGroup.lua version 41
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
if not WeakAuras.IsCorrectVersion() then return end if not WeakAuras.IsCorrectVersion() then return end
local Type, Version = "WeakAurasTreeGroup", 1 local Type, Version = "WeakAurasTreeGroup", 2
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -636,7 +636,7 @@ local PaneBackdrop = {
local DraggerBackdrop = { local DraggerBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = nil, edgeFile = nil,
tile = true, tileSize = 16, edgeSize = 0, tile = true, tileSize = 16,
insets = { left = 3, right = 3, top = 7, bottom = 7 } insets = { left = 3, right = 3, top = 7, bottom = 7 }
} }
@@ -649,9 +649,7 @@ local function Constructor()
treeframe:SetPoint("BOTTOMLEFT") treeframe:SetPoint("BOTTOMLEFT")
treeframe:SetWidth(DEFAULT_TREE_WIDTH) treeframe:SetWidth(DEFAULT_TREE_WIDTH)
treeframe:EnableMouseWheel(true) treeframe:EnableMouseWheel(true)
treeframe:SetBackdrop(PaneBackdrop)
treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
treeframe:SetResizable(true) treeframe:SetResizable(true)
treeframe:SetMinResize(100, 1) treeframe:SetMinResize(100, 1)
treeframe:SetMaxResize(400, 1600) treeframe:SetMaxResize(400, 1600)
@@ -659,6 +657,12 @@ local function Constructor()
treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged) treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel) treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
local treeframeBG = CreateFrame("Frame", nil, treeframe, BackdropTemplateMixin and "BackdropTemplate")
treeframeBG:SetBackdrop(PaneBackdrop)
treeframeBG:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
treeframeBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
treeframeBG:SetAllPoints(treeframe)
local dragger = CreateFrame("Button", nil, treeframe) local dragger = CreateFrame("Button", nil, treeframe)
dragger:SetWidth(8) dragger:SetWidth(8)
dragger:SetPoint("TOP", treeframe, "TOPRIGHT") dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
@@ -32,7 +32,7 @@ local ignoreForCopyingDisplay = {
semver = true, semver = true,
version = true, version = true,
internalVersion = true, internalVersion = true,
tocbuild = true tocversion = true
} }
local function copyAuraPart(source, destination, part) local function copyAuraPart(source, destination, part)
@@ -422,26 +422,26 @@ local function GetAction(target, area, source)
Actions["Group"](_source) Actions["Group"](_source)
end, end,
Icons["Ungroup"] Icons["Ungroup"]
else -- area == "BOTTOM" else -- area == "BOTTOM"
if source.data.parent == target.data.id then if source.data.parent == target.data.id then
return Actions["Move"], Icons["Move"] return Actions["Move"], Icons["Move"]
else else
return function(_source, _target) return function(_source, _target)
Actions["Ungroup"](_source) Actions["Ungroup"](_source)
Actions["Group"](_source, _target.data.id) Actions["Group"](_source, _target.data.id)
end, end,
Icons["Group"] Icons["Group"]
end end
end end
else -- not target.data.parent and not source.data.parent else -- not target.data.parent and not source.data.parent
if target:IsGroup() and area == "BOTTOM" then if target:IsGroup() and area == "BOTTOM" then
return function(_source, _target) return function(_source, _target)
Actions["Group"](_source, _target.data.id) Actions["Group"](_source, _target.data.id)
end, end,
Icons["Group"] Icons["Group"]
else else
return nil return nil
end end
end end
end end
end end
@@ -692,8 +692,8 @@ local methods = {
WeakAuras.SortDisplayButtons(); WeakAuras.SortDisplayButtons();
local updata = {duration = 0.15, type = "custom", use_translate = true, x = 0, y = -32}; local updata = {duration = 0.15, type = "custom", use_translate = true, x = 0, y = -32};
local downdata = {duration = 0.15, type = "custom", use_translate = true, x = 0, y = 32}; local downdata = {duration = 0.15, type = "custom", use_translate = true, x = 0, y = 32};
WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index-1]), "main", updata, self.frame, true, function() WeakAuras.SortDisplayButtons() end); WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index-1]).uid, "main", updata, self.frame, true, function() WeakAuras.SortDisplayButtons() end);
WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index]), "main", downdata, otherbutton.frame, true, function() WeakAuras.SortDisplayButtons() end); WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index]).uid, "main", downdata, otherbutton.frame, true, function() WeakAuras.SortDisplayButtons() end);
WeakAuras.UpdateDisplayButton(parentData); WeakAuras.UpdateDisplayButton(parentData);
WeakAuras.FillOptions() WeakAuras.FillOptions()
end end
@@ -731,8 +731,8 @@ local methods = {
WeakAuras.SortDisplayButtons() WeakAuras.SortDisplayButtons()
local updata = {duration = 0.15, type = "custom", use_translate = true, x = 0, y = -32}; local updata = {duration = 0.15, type = "custom", use_translate = true, x = 0, y = -32};
local downdata = {duration = 0.15, type = "custom", use_translate = true, x = 0, y = 32}; local downdata = {duration = 0.15, type = "custom", use_translate = true, x = 0, y = 32};
WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index+1]), "main", downdata, self.frame, true, function() WeakAuras.SortDisplayButtons() end); WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index+1]).uid, "main", downdata, self.frame, true, function() WeakAuras.SortDisplayButtons() end);
WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index]), "main", updata, otherbutton.frame, true, function() WeakAuras.SortDisplayButtons() end); WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index]).uid, "main", updata, otherbutton.frame, true, function() WeakAuras.SortDisplayButtons() end);
WeakAuras.UpdateDisplayButton(parentData); WeakAuras.UpdateDisplayButton(parentData);
WeakAuras.FillOptions() WeakAuras.FillOptions()
end end
@@ -805,7 +805,6 @@ local methods = {
if (WeakAuras.IsImporting()) then return end; if (WeakAuras.IsImporting()) then return end;
local oldid = data.id; local oldid = data.id;
if not(newid == oldid) then if not(newid == oldid) then
WeakAuras.Rename(data, newid); WeakAuras.Rename(data, newid);
WeakAuras.HandleRename(data, oldid, newid) WeakAuras.HandleRename(data, oldid, newid)
end end
+7 -9
View File
@@ -84,11 +84,11 @@ function WeakAuras.GetAnimationOptions(data)
data.animation = data.animation or {}; data.animation = data.animation or {};
data.animation[field] = data.animation[field] or {}; data.animation[field] = data.animation[field] or {};
data.animation[field][value] = v; data.animation[field][value] = v;
if(field == "main" and not WeakAuras.IsAnimating("display", id)) then if(field == "main") then
WeakAuras.Animate("display", data, "main", data.animation.main, WeakAuras.regions[id].region, false, nil, true); WeakAuras.Animate("display", data.uid, "main", data.animation.main, WeakAuras.regions[id].region, false, nil, true);
if(WeakAuras.clones[id]) then if(WeakAuras.clones[id]) then
for cloneId, cloneRegion in pairs(WeakAuras.clones[id]) do for cloneId, cloneRegion in pairs(WeakAuras.clones[id]) do
WeakAuras.Animate("display", data, "main", data.animation.main, cloneRegion, false, nil, true, cloneId); WeakAuras.Animate("display", data.uid, "main", data.animation.main, cloneRegion, false, nil, true, cloneId);
end end
end end
end end
@@ -843,12 +843,10 @@ function WeakAuras.GetAnimationOptions(data)
} }
local function extraSetFunction() local function extraSetFunction()
if(not WeakAuras.IsAnimating("display", id)) then WeakAuras.Animate("display", data.uid, "main", data.animation.main, WeakAuras.regions[id].region, false, nil, true);
WeakAuras.Animate("display", data, "main", data.animation.main, WeakAuras.regions[id].region, false, nil, true); if(WeakAuras.clones[id]) then
if(WeakAuras.clones[id]) then for cloneId, cloneRegion in pairs(WeakAuras.clones[id]) do
for cloneId, cloneRegion in pairs(WeakAuras.clones[id]) do WeakAuras.Animate("display", data.uid, "main", data.animation.main, cloneRegion, false, nil, true, cloneId);
WeakAuras.Animate("display", data, "main", data.animation.main, cloneRegion, false, nil, true, cloneId);
end
end end
end end
end end
+78 -9
View File
@@ -100,6 +100,8 @@ local function valueToString(a, propertytype)
elseif (propertytype == "chat" or propertytype == "sound" or propertytype == "customcode" elseif (propertytype == "chat" or propertytype == "sound" or propertytype == "customcode"
or propertytype == "glowexternal" or propertytype == "customcheck") then or propertytype == "glowexternal" or propertytype == "customcheck") then
return tostring(a); return tostring(a);
elseif (propertytype == "alwaystrue") then
return ""
elseif (propertytype == "bool") then elseif (propertytype == "bool") then
return (a == 1 or a == true) and L["True"] or L["False"]; return (a == 1 or a == true) and L["True"] or L["False"];
end end
@@ -689,9 +691,6 @@ local function addControlsForChange(args, order, data, conditionVariable, condit
name = blueIfNoValue2(data, conditions[i].changes[j], "value", "message", L["Message"], L["Message"]), name = blueIfNoValue2(data, conditions[i].changes[j], "value", "message", L["Message"], L["Message"]),
desc = descMessage, desc = descMessage,
order = order, order = order,
get = function()
return type(conditions[i].changes[j].value) == "table" and conditions[i].changes[j].value.message;
end,
get = message_getter, get = message_getter,
set = setValueComplex("message", true) set = setValueComplex("message", true)
} }
@@ -1274,10 +1273,15 @@ local function addControlsForIfLine(args, order, data, conditionVariable, condit
end end
end end
else else
local isLinked = conditions[i].linked and i > 1
if (needsTriggerName) then if (needsTriggerName) then
optionsName = optionsName .. string.format(L["If Trigger %s"], check.trigger); if isLinked then
optionsName = optionsName .. string.format(L["Else If Trigger %s"], check.trigger);
else
optionsName = optionsName .. string.format(L["If Trigger %s"], check.trigger);
end
else else
optionsName = optionsName .. L["If"]; optionsName = optionsName .. (isLinked and L["Else If"] or L["If"])
end end
end end
@@ -1648,9 +1652,11 @@ local function addControlsForIfLine(args, order, data, conditionVariable, condit
set = setValue set = setValue
} }
order = order + 1; order = order + 1;
elseif currentConditionTemplate.type == "alwaystrue" then
order = addSpace(args, order)
elseif currentConditionTemplate.type == "customcheck" then elseif currentConditionTemplate.type == "customcheck" then
args["condition" .. i .. tostring(path) .. "_op"] = { args["condition" .. i .. tostring(path) .. "_op"] = {
name = blueIfNoValue(data, conditions[i].check, "op", L["Events"], L["Events"]), name = blueIfNoValue(data, conditions[i].check, "op", L["Additional Events"], L["Additional Events"]),
desc = descIfNoValue(data, conditions[i].check, "op", currentConditionTemplate.type) or "", desc = descIfNoValue(data, conditions[i].check, "op", currentConditionTemplate.type) or "",
type = "input", type = "input",
width = WeakAuras.doubleWidth, width = WeakAuras.doubleWidth,
@@ -1751,6 +1757,12 @@ local function addControlsForIfLine(args, order, data, conditionVariable, condit
return order; return order;
end end
local function fixUpLinkedInFirstCondition(conditions)
if conditions[1] and conditions[1].linked then
conditions[1].linked = false
end
end
local function addControlsForCondition(args, order, data, conditionVariable, conditions, i, conditionTemplates, conditionTemplateWithoutCombinations, allProperties) local function addControlsForCondition(args, order, data, conditionVariable, conditions, i, conditionTemplates, conditionTemplateWithoutCombinations, allProperties)
if (not conditions[i].check) then if (not conditions[i].check) then
return; return;
@@ -1774,7 +1786,6 @@ local function addControlsForCondition(args, order, data, conditionVariable, con
name = L["Condition %i"]:format(i), name = L["Condition %i"]:format(i),
order = order, order = order,
width = WeakAuras.doubleWidth - 0.45, width = WeakAuras.doubleWidth - 0.45,
--fontSize = "large",
func = function() func = function()
if data.controlledChildren then if data.controlledChildren then
for id, reference in pairs(conditions[i].check.references) do for id, reference in pairs(conditions[i].check.references) do
@@ -1819,6 +1830,7 @@ local function addControlsForCondition(args, order, data, conditionVariable, con
local tmp = auraData[conditionVariable][reference.conditionIndex]; local tmp = auraData[conditionVariable][reference.conditionIndex];
tremove(auraData[conditionVariable], reference.conditionIndex); tremove(auraData[conditionVariable], reference.conditionIndex);
tinsert(auraData[conditionVariable], reference.conditionIndex - 1, tmp); tinsert(auraData[conditionVariable], reference.conditionIndex - 1, tmp);
fixUpLinkedInFirstCondition(auraData[conditionVariable])
WeakAuras.Add(auraData); WeakAuras.Add(auraData);
end end
end end
@@ -1828,6 +1840,7 @@ local function addControlsForCondition(args, order, data, conditionVariable, con
local tmp = conditions[i]; local tmp = conditions[i];
tremove(conditions, i); tremove(conditions, i);
tinsert(conditions, i - 1, tmp); tinsert(conditions, i - 1, tmp);
fixUpLinkedInFirstCondition(conditions)
WeakAuras.Add(data); WeakAuras.Add(data);
WeakAuras.ClearAndUpdateOptions(data.id, true) WeakAuras.ClearAndUpdateOptions(data.id, true)
end end
@@ -1868,6 +1881,7 @@ local function addControlsForCondition(args, order, data, conditionVariable, con
local tmp = auraData[conditionVariable][reference.conditionIndex]; local tmp = auraData[conditionVariable][reference.conditionIndex];
tremove(auraData[conditionVariable], reference.conditionIndex); tremove(auraData[conditionVariable], reference.conditionIndex);
tinsert(auraData[conditionVariable], reference.conditionIndex + 1, tmp); tinsert(auraData[conditionVariable], reference.conditionIndex + 1, tmp);
fixUpLinkedInFirstCondition(auraData[conditionVariable])
WeakAuras.Add(auraData); WeakAuras.Add(auraData);
end end
end end
@@ -1878,6 +1892,7 @@ local function addControlsForCondition(args, order, data, conditionVariable, con
local tmp = conditions[i]; local tmp = conditions[i];
tremove(conditions, i); tremove(conditions, i);
tinsert(conditions, i + 1, tmp); tinsert(conditions, i + 1, tmp);
fixUpLinkedInFirstCondition(conditions)
WeakAuras.Add(data); WeakAuras.Add(data);
WeakAuras.ClearAndUpdateOptions(data.id, true) WeakAuras.ClearAndUpdateOptions(data.id, true)
return; return;
@@ -1901,12 +1916,14 @@ local function addControlsForCondition(args, order, data, conditionVariable, con
for id, reference in pairs(conditions[i].check.references) do for id, reference in pairs(conditions[i].check.references) do
local auraData = WeakAuras.GetData(id); local auraData = WeakAuras.GetData(id);
tremove(auraData[conditionVariable], reference.conditionIndex); tremove(auraData[conditionVariable], reference.conditionIndex);
fixUpLinkedInFirstCondition(auraData[conditionVariable])
WeakAuras.Add(auraData); WeakAuras.Add(auraData);
end end
WeakAuras.ClearAndUpdateOptions(data.id, true) WeakAuras.ClearAndUpdateOptions(data.id, true)
return; return;
else else
tremove(conditions, i); tremove(conditions, i);
fixUpLinkedInFirstCondition(conditions)
WeakAuras.Add(data); WeakAuras.Add(data);
WeakAuras.ClearAndUpdateOptions(data.id, true) WeakAuras.ClearAndUpdateOptions(data.id, true)
return; return;
@@ -1963,7 +1980,56 @@ local function addControlsForCondition(args, order, data, conditionVariable, con
end end
} }
order = order + 1; order = order + 1;
order = addSpace(args, order);
local showElseIf = false
local isLinked = false
if (data.controlledChildren) then
for id, reference in pairs(conditions[i].check.references) do
if reference.conditionIndex > 1 then
local auradata = WeakAuras.GetData(id);
isLinked = auradata[conditionVariable][reference.conditionIndex].linked
showElseIf = true
break;
end
end
else
if i > 1 then
showElseIf = true
isLinked = conditions[i].linked
end
end
if showElseIf then
args["condition" .. i .. "_else"] = {
type = "toggle",
width = WeakAuras.normalWidth,
name = L["Else If"],
order = order,
get = function()
return isLinked
end,
set = function()
if (data.controlledChildren) then
for id, reference in pairs(conditions[i].check.references) do
local auradata = WeakAuras.GetData(id);
if reference.conditionIndex > 1 then
auradata[conditionVariable][reference.conditionIndex].linked = not isLinked
WeakAuras.Add(auradata);
end
end
WeakAuras.ClearAndUpdateOptions(data.id, true)
else
conditions[i].linked = not isLinked
WeakAuras.Add(data);
WeakAuras.ClearAndUpdateOptions(data.id, true)
end
end
}
order = order + 1;
else
order = addSpace(args, order)
end
return order; return order;
end end
@@ -2213,6 +2279,8 @@ local function compareSubChecks(a, b, allConditionTemplates)
if (a[i].value ~= b[i].value) then if (a[i].value ~= b[i].value) then
return false; return false;
end end
elseif (type == "alwaystrue") then
return true
end end
end end
end end
@@ -2226,7 +2294,8 @@ local function findMatchingCondition(all, needle, start, allConditionTemplates)
return nil; return nil;
end end
if (condition.check.trigger == needle.check.trigger and condition.check.variable == needle.check.variable) then if (condition.check.trigger == needle.check.trigger and condition.check.variable == needle.check.variable
and condition.linked == needle.linked) then
if condition.check.variable == "customcheck" then if condition.check.variable == "customcheck" then
-- Be a bit more strict for custom checks, there's little benefit in merging them -- Be a bit more strict for custom checks, there's little benefit in merging them
if condition.check.op == needle.check.op and condition.check.value == needle.check.value then if condition.check.op == needle.check.op and condition.check.value == needle.check.value then
@@ -68,6 +68,7 @@ function WeakAuras.StartFrameChooser(data, path)
if(focus ~= oldFocus) then if(focus ~= oldFocus) then
if(focusName) then if(focusName) then
frameChooserBox:ClearAllPoints();
frameChooserBox:SetPoint("bottomleft", focus, "bottomleft", -4, -4); frameChooserBox:SetPoint("bottomleft", focus, "bottomleft", -4, -4);
frameChooserBox:SetPoint("topright", focus, "topright", 4, 4); frameChooserBox:SetPoint("topright", focus, "topright", 4, 4);
frameChooserBox:Show(); frameChooserBox:Show();
@@ -616,7 +616,7 @@ local function ConstructMoverSizer(parent)
end end
end end
WeakAuras.FillOptions() WeakAuras.FillOptions()
WeakAuras.Animate("display", data, "main", data.animation.main, WeakAuras.regions[data.id].region, false, nil, true) WeakAuras.Animate("display", data.uid, "main", data.animation.main, WeakAuras.regions[data.id].region, false, nil, true)
-- hide alignment lines -- hide alignment lines
frame.lineY:Hide() frame.lineY:Hide()
frame.lineX:Hide() frame.lineX:Hide()
@@ -736,7 +736,7 @@ local function ConstructMoverSizer(parent)
frame.text:Hide() frame.text:Hide()
frame:SetScript("OnUpdate", nil) frame:SetScript("OnUpdate", nil)
WeakAuras.FillOptions() WeakAuras.FillOptions()
WeakAuras.Animate("display", data, "main", data.animation.main, WeakAuras.regions[data.id].region, false, nil, true) WeakAuras.Animate("display", data.uid, "main", data.animation.main, WeakAuras.regions[data.id].region, false, nil, true)
-- hide alignment lines -- hide alignment lines
frame.lineY:Hide() frame.lineY:Hide()
frame.lineX:Hide() frame.lineX:Hide()
+19 -4
View File
@@ -275,10 +275,25 @@ function WeakAuras.AddTriggerMetaFunctions(options, data, triggernum)
end, end,
func = function() func = function()
if #data.triggers > 1 then if #data.triggers > 1 then
tremove(data.triggers, triggernum) StaticPopupDialogs["WEAKAURAS_CONFIRM_TRIGGER_DELETE"] = {
DeleteConditionsForTrigger(data, triggernum); text = L["You are about to delete a trigger. |cFFFF0000This cannot be undone!|r Would you like to continue?"],
WeakAuras.Add(data) button1 = L["Delete"],
WeakAuras.ClearAndUpdateOptions(data.id) button2 = L["Cancel"],
OnAccept = function()
tremove(data.triggers, triggernum)
DeleteConditionsForTrigger(data, triggernum)
WeakAuras.Add(data)
WeakAuras.ClearAndUpdateOptions(data.id)
WeakAuras.FillOptions()
end,
OnCancel = function()
-- no-op
end,
showAlert = 1,
whileDead = 1,
preferredindex = STATICPOPUP_NUMDIALOGS,
}
StaticPopup_Show("WEAKAURAS_CONFIRM_TRIGGER_DELETE")
end end
end end
} }
+1 -1
View File
@@ -1218,7 +1218,7 @@ function WeakAuras.DropIndicator()
indicator:SetHeight(4) indicator:SetHeight(4)
indicator:SetFrameStrata("FULLSCREEN") indicator:SetFrameStrata("FULLSCREEN")
local texture = indicator:CreateTexture(nil, "HIGHLIGHT") local texture = indicator:CreateTexture(nil, "ARTWORK")
texture:SetBlendMode("ADD") texture:SetBlendMode("ADD")
texture:SetAllPoints(indicator) texture:SetAllPoints(indicator)
texture:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight") texture:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")