beta
This commit is contained in:
@@ -5,7 +5,7 @@ This file was forked from AceGUIContainer-TreeGroup.lua version 41
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-------------------------------------------------------------------------------]]
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if not WeakAuras.IsCorrectVersion() then return end
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local Type, Version = "WeakAurasTreeGroup", 1
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local Type, Version = "WeakAurasTreeGroup", 2
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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@@ -636,7 +636,7 @@ local PaneBackdrop = {
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local DraggerBackdrop = {
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bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
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edgeFile = nil,
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tile = true, tileSize = 16, edgeSize = 0,
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tile = true, tileSize = 16,
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insets = { left = 3, right = 3, top = 7, bottom = 7 }
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}
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@@ -649,9 +649,7 @@ local function Constructor()
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treeframe:SetPoint("BOTTOMLEFT")
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treeframe:SetWidth(DEFAULT_TREE_WIDTH)
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treeframe:EnableMouseWheel(true)
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treeframe:SetBackdrop(PaneBackdrop)
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treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
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treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
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treeframe:SetResizable(true)
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treeframe:SetMinResize(100, 1)
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treeframe:SetMaxResize(400, 1600)
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@@ -659,6 +657,12 @@ local function Constructor()
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treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
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treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
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local treeframeBG = CreateFrame("Frame", nil, treeframe, BackdropTemplateMixin and "BackdropTemplate")
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treeframeBG:SetBackdrop(PaneBackdrop)
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treeframeBG:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
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treeframeBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
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treeframeBG:SetAllPoints(treeframe)
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local dragger = CreateFrame("Button", nil, treeframe)
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dragger:SetWidth(8)
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dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
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@@ -32,7 +32,7 @@ local ignoreForCopyingDisplay = {
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semver = true,
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version = true,
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internalVersion = true,
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tocbuild = true
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tocversion = true
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}
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local function copyAuraPart(source, destination, part)
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@@ -422,26 +422,26 @@ local function GetAction(target, area, source)
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Actions["Group"](_source)
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end,
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Icons["Ungroup"]
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else -- area == "BOTTOM"
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if source.data.parent == target.data.id then
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return Actions["Move"], Icons["Move"]
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else
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return function(_source, _target)
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Actions["Ungroup"](_source)
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Actions["Group"](_source, _target.data.id)
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end,
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Icons["Group"]
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end
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end
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else -- area == "BOTTOM"
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if source.data.parent == target.data.id then
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return Actions["Move"], Icons["Move"]
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else
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return function(_source, _target)
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Actions["Ungroup"](_source)
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Actions["Group"](_source, _target.data.id)
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end,
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Icons["Group"]
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end
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end
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else -- not target.data.parent and not source.data.parent
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if target:IsGroup() and area == "BOTTOM" then
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return function(_source, _target)
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Actions["Group"](_source, _target.data.id)
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end,
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Icons["Group"]
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else
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return nil
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end
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else
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return nil
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end
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end
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end
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end
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@@ -692,8 +692,8 @@ local methods = {
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WeakAuras.SortDisplayButtons();
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local updata = {duration = 0.15, type = "custom", use_translate = true, x = 0, y = -32};
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local downdata = {duration = 0.15, type = "custom", use_translate = true, x = 0, y = 32};
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WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index-1]), "main", updata, self.frame, true, function() WeakAuras.SortDisplayButtons() end);
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WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index]), "main", downdata, otherbutton.frame, true, function() WeakAuras.SortDisplayButtons() end);
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WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index-1]).uid, "main", updata, self.frame, true, function() WeakAuras.SortDisplayButtons() end);
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WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index]).uid, "main", downdata, otherbutton.frame, true, function() WeakAuras.SortDisplayButtons() end);
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WeakAuras.UpdateDisplayButton(parentData);
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WeakAuras.FillOptions()
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end
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@@ -731,8 +731,8 @@ local methods = {
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WeakAuras.SortDisplayButtons()
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local updata = {duration = 0.15, type = "custom", use_translate = true, x = 0, y = -32};
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local downdata = {duration = 0.15, type = "custom", use_translate = true, x = 0, y = 32};
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WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index+1]), "main", downdata, self.frame, true, function() WeakAuras.SortDisplayButtons() end);
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WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index]), "main", updata, otherbutton.frame, true, function() WeakAuras.SortDisplayButtons() end);
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WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index+1]).uid, "main", downdata, self.frame, true, function() WeakAuras.SortDisplayButtons() end);
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WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index]).uid, "main", updata, otherbutton.frame, true, function() WeakAuras.SortDisplayButtons() end);
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WeakAuras.UpdateDisplayButton(parentData);
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WeakAuras.FillOptions()
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end
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@@ -805,7 +805,6 @@ local methods = {
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if (WeakAuras.IsImporting()) then return end;
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local oldid = data.id;
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if not(newid == oldid) then
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WeakAuras.Rename(data, newid);
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WeakAuras.HandleRename(data, oldid, newid)
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end
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@@ -84,11 +84,11 @@ function WeakAuras.GetAnimationOptions(data)
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data.animation = data.animation or {};
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data.animation[field] = data.animation[field] or {};
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data.animation[field][value] = v;
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if(field == "main" and not WeakAuras.IsAnimating("display", id)) then
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WeakAuras.Animate("display", data, "main", data.animation.main, WeakAuras.regions[id].region, false, nil, true);
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if(field == "main") then
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WeakAuras.Animate("display", data.uid, "main", data.animation.main, WeakAuras.regions[id].region, false, nil, true);
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if(WeakAuras.clones[id]) then
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for cloneId, cloneRegion in pairs(WeakAuras.clones[id]) do
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WeakAuras.Animate("display", data, "main", data.animation.main, cloneRegion, false, nil, true, cloneId);
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WeakAuras.Animate("display", data.uid, "main", data.animation.main, cloneRegion, false, nil, true, cloneId);
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end
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end
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end
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@@ -843,12 +843,10 @@ function WeakAuras.GetAnimationOptions(data)
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}
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local function extraSetFunction()
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if(not WeakAuras.IsAnimating("display", id)) then
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WeakAuras.Animate("display", data, "main", data.animation.main, WeakAuras.regions[id].region, false, nil, true);
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if(WeakAuras.clones[id]) then
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for cloneId, cloneRegion in pairs(WeakAuras.clones[id]) do
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WeakAuras.Animate("display", data, "main", data.animation.main, cloneRegion, false, nil, true, cloneId);
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end
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WeakAuras.Animate("display", data.uid, "main", data.animation.main, WeakAuras.regions[id].region, false, nil, true);
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if(WeakAuras.clones[id]) then
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for cloneId, cloneRegion in pairs(WeakAuras.clones[id]) do
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WeakAuras.Animate("display", data.uid, "main", data.animation.main, cloneRegion, false, nil, true, cloneId);
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end
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end
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end
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@@ -100,6 +100,8 @@ local function valueToString(a, propertytype)
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elseif (propertytype == "chat" or propertytype == "sound" or propertytype == "customcode"
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or propertytype == "glowexternal" or propertytype == "customcheck") then
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return tostring(a);
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elseif (propertytype == "alwaystrue") then
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return ""
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elseif (propertytype == "bool") then
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return (a == 1 or a == true) and L["True"] or L["False"];
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end
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@@ -689,9 +691,6 @@ local function addControlsForChange(args, order, data, conditionVariable, condit
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name = blueIfNoValue2(data, conditions[i].changes[j], "value", "message", L["Message"], L["Message"]),
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desc = descMessage,
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order = order,
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get = function()
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return type(conditions[i].changes[j].value) == "table" and conditions[i].changes[j].value.message;
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end,
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get = message_getter,
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set = setValueComplex("message", true)
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}
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@@ -1274,10 +1273,15 @@ local function addControlsForIfLine(args, order, data, conditionVariable, condit
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end
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end
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else
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local isLinked = conditions[i].linked and i > 1
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if (needsTriggerName) then
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optionsName = optionsName .. string.format(L["If Trigger %s"], check.trigger);
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if isLinked then
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optionsName = optionsName .. string.format(L["Else If Trigger %s"], check.trigger);
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else
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optionsName = optionsName .. string.format(L["If Trigger %s"], check.trigger);
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end
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else
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optionsName = optionsName .. L["If"];
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optionsName = optionsName .. (isLinked and L["Else If"] or L["If"])
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end
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end
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@@ -1648,9 +1652,11 @@ local function addControlsForIfLine(args, order, data, conditionVariable, condit
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set = setValue
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}
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order = order + 1;
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elseif currentConditionTemplate.type == "alwaystrue" then
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order = addSpace(args, order)
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elseif currentConditionTemplate.type == "customcheck" then
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args["condition" .. i .. tostring(path) .. "_op"] = {
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name = blueIfNoValue(data, conditions[i].check, "op", L["Events"], L["Events"]),
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name = blueIfNoValue(data, conditions[i].check, "op", L["Additional Events"], L["Additional Events"]),
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desc = descIfNoValue(data, conditions[i].check, "op", currentConditionTemplate.type) or "",
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type = "input",
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width = WeakAuras.doubleWidth,
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@@ -1751,6 +1757,12 @@ local function addControlsForIfLine(args, order, data, conditionVariable, condit
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return order;
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end
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local function fixUpLinkedInFirstCondition(conditions)
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if conditions[1] and conditions[1].linked then
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conditions[1].linked = false
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end
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end
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local function addControlsForCondition(args, order, data, conditionVariable, conditions, i, conditionTemplates, conditionTemplateWithoutCombinations, allProperties)
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if (not conditions[i].check) then
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return;
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@@ -1774,7 +1786,6 @@ local function addControlsForCondition(args, order, data, conditionVariable, con
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name = L["Condition %i"]:format(i),
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order = order,
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width = WeakAuras.doubleWidth - 0.45,
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--fontSize = "large",
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func = function()
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if data.controlledChildren then
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for id, reference in pairs(conditions[i].check.references) do
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@@ -1819,6 +1830,7 @@ local function addControlsForCondition(args, order, data, conditionVariable, con
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local tmp = auraData[conditionVariable][reference.conditionIndex];
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tremove(auraData[conditionVariable], reference.conditionIndex);
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tinsert(auraData[conditionVariable], reference.conditionIndex - 1, tmp);
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fixUpLinkedInFirstCondition(auraData[conditionVariable])
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WeakAuras.Add(auraData);
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end
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end
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@@ -1828,6 +1840,7 @@ local function addControlsForCondition(args, order, data, conditionVariable, con
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local tmp = conditions[i];
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tremove(conditions, i);
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tinsert(conditions, i - 1, tmp);
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fixUpLinkedInFirstCondition(conditions)
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WeakAuras.Add(data);
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WeakAuras.ClearAndUpdateOptions(data.id, true)
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end
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@@ -1868,6 +1881,7 @@ local function addControlsForCondition(args, order, data, conditionVariable, con
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local tmp = auraData[conditionVariable][reference.conditionIndex];
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tremove(auraData[conditionVariable], reference.conditionIndex);
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tinsert(auraData[conditionVariable], reference.conditionIndex + 1, tmp);
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fixUpLinkedInFirstCondition(auraData[conditionVariable])
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WeakAuras.Add(auraData);
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end
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end
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@@ -1878,6 +1892,7 @@ local function addControlsForCondition(args, order, data, conditionVariable, con
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local tmp = conditions[i];
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tremove(conditions, i);
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tinsert(conditions, i + 1, tmp);
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fixUpLinkedInFirstCondition(conditions)
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WeakAuras.Add(data);
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WeakAuras.ClearAndUpdateOptions(data.id, true)
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return;
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@@ -1901,12 +1916,14 @@ local function addControlsForCondition(args, order, data, conditionVariable, con
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for id, reference in pairs(conditions[i].check.references) do
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local auraData = WeakAuras.GetData(id);
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tremove(auraData[conditionVariable], reference.conditionIndex);
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fixUpLinkedInFirstCondition(auraData[conditionVariable])
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WeakAuras.Add(auraData);
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end
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WeakAuras.ClearAndUpdateOptions(data.id, true)
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return;
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else
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tremove(conditions, i);
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fixUpLinkedInFirstCondition(conditions)
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WeakAuras.Add(data);
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WeakAuras.ClearAndUpdateOptions(data.id, true)
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return;
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@@ -1963,7 +1980,56 @@ local function addControlsForCondition(args, order, data, conditionVariable, con
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end
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}
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order = order + 1;
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order = addSpace(args, order);
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local showElseIf = false
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local isLinked = false
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if (data.controlledChildren) then
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for id, reference in pairs(conditions[i].check.references) do
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if reference.conditionIndex > 1 then
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local auradata = WeakAuras.GetData(id);
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isLinked = auradata[conditionVariable][reference.conditionIndex].linked
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showElseIf = true
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break;
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end
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end
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else
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if i > 1 then
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showElseIf = true
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isLinked = conditions[i].linked
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end
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end
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if showElseIf then
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args["condition" .. i .. "_else"] = {
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type = "toggle",
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width = WeakAuras.normalWidth,
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name = L["Else If"],
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order = order,
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get = function()
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return isLinked
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end,
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set = function()
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if (data.controlledChildren) then
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for id, reference in pairs(conditions[i].check.references) do
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local auradata = WeakAuras.GetData(id);
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if reference.conditionIndex > 1 then
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auradata[conditionVariable][reference.conditionIndex].linked = not isLinked
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WeakAuras.Add(auradata);
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end
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end
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WeakAuras.ClearAndUpdateOptions(data.id, true)
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else
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conditions[i].linked = not isLinked
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WeakAuras.Add(data);
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WeakAuras.ClearAndUpdateOptions(data.id, true)
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end
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end
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}
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order = order + 1;
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else
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order = addSpace(args, order)
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end
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return order;
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end
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@@ -2213,6 +2279,8 @@ local function compareSubChecks(a, b, allConditionTemplates)
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if (a[i].value ~= b[i].value) then
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return false;
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end
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elseif (type == "alwaystrue") then
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return true
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end
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end
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end
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@@ -2226,7 +2294,8 @@ local function findMatchingCondition(all, needle, start, allConditionTemplates)
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return nil;
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end
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if (condition.check.trigger == needle.check.trigger and condition.check.variable == needle.check.variable) then
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if (condition.check.trigger == needle.check.trigger and condition.check.variable == needle.check.variable
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and condition.linked == needle.linked) then
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if condition.check.variable == "customcheck" then
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-- Be a bit more strict for custom checks, there's little benefit in merging them
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if condition.check.op == needle.check.op and condition.check.value == needle.check.value then
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@@ -68,6 +68,7 @@ function WeakAuras.StartFrameChooser(data, path)
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if(focus ~= oldFocus) then
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if(focusName) then
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frameChooserBox:ClearAllPoints();
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frameChooserBox:SetPoint("bottomleft", focus, "bottomleft", -4, -4);
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frameChooserBox:SetPoint("topright", focus, "topright", 4, 4);
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frameChooserBox:Show();
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@@ -616,7 +616,7 @@ local function ConstructMoverSizer(parent)
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end
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end
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WeakAuras.FillOptions()
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WeakAuras.Animate("display", data, "main", data.animation.main, WeakAuras.regions[data.id].region, false, nil, true)
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WeakAuras.Animate("display", data.uid, "main", data.animation.main, WeakAuras.regions[data.id].region, false, nil, true)
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-- hide alignment lines
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frame.lineY:Hide()
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frame.lineX:Hide()
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@@ -736,7 +736,7 @@ local function ConstructMoverSizer(parent)
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frame.text:Hide()
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frame:SetScript("OnUpdate", nil)
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WeakAuras.FillOptions()
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WeakAuras.Animate("display", data, "main", data.animation.main, WeakAuras.regions[data.id].region, false, nil, true)
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WeakAuras.Animate("display", data.uid, "main", data.animation.main, WeakAuras.regions[data.id].region, false, nil, true)
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-- hide alignment lines
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frame.lineY:Hide()
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frame.lineX:Hide()
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@@ -275,10 +275,25 @@ function WeakAuras.AddTriggerMetaFunctions(options, data, triggernum)
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end,
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func = function()
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if #data.triggers > 1 then
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tremove(data.triggers, triggernum)
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DeleteConditionsForTrigger(data, triggernum);
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WeakAuras.Add(data)
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WeakAuras.ClearAndUpdateOptions(data.id)
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StaticPopupDialogs["WEAKAURAS_CONFIRM_TRIGGER_DELETE"] = {
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text = L["You are about to delete a trigger. |cFFFF0000This cannot be undone!|r Would you like to continue?"],
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button1 = L["Delete"],
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button2 = L["Cancel"],
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OnAccept = function()
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tremove(data.triggers, triggernum)
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DeleteConditionsForTrigger(data, triggernum)
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WeakAuras.Add(data)
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WeakAuras.ClearAndUpdateOptions(data.id)
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WeakAuras.FillOptions()
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end,
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OnCancel = function()
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-- no-op
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||||
end,
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showAlert = 1,
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||||
whileDead = 1,
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||||
preferredindex = STATICPOPUP_NUMDIALOGS,
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||||
}
|
||||
StaticPopup_Show("WEAKAURAS_CONFIRM_TRIGGER_DELETE")
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
@@ -1218,7 +1218,7 @@ function WeakAuras.DropIndicator()
|
||||
indicator:SetHeight(4)
|
||||
indicator:SetFrameStrata("FULLSCREEN")
|
||||
|
||||
local texture = indicator:CreateTexture(nil, "HIGHLIGHT")
|
||||
local texture = indicator:CreateTexture(nil, "ARTWORK")
|
||||
texture:SetBlendMode("ADD")
|
||||
texture:SetAllPoints(indicator)
|
||||
texture:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
|
||||
|
||||
Reference in New Issue
Block a user