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+14
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@@ -1324,6 +1324,20 @@ function Private.Modernize(data)
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"rangedhasterating_operator",
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"spellhasterating",
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"spellhasterating_operator",
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"spellpenpercent",
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"spellpenpercent_operator",
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"armorpenpercent",
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"armorpenpercent_operator",
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"armorpenrating",
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"armorpenrating_operator",
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"resiliencerating",
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"resiliencerating_operator",
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"resiliencepercent",
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"resiliencepercent_operator",
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"expertisebonus",
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"expertisebonus_operator",
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"expertiserating",
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"expertiserating_operator",
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"resistancefire",
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"resistancefire_operator",
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"resistancenature",
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@@ -1371,9 +1385,7 @@ function Private.Modernize(data)
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},
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["Location"] = {
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"zone",
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"zone_operator",
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"subzone",
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"subzone_operator",
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}
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}
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for _, triggerData in ipairs(data.triggers) do
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@@ -6520,6 +6520,81 @@ Private.event_prototypes = {
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limit = 2
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},
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},
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{
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name = "expertiserating",
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display = L["Expertise Rating"],
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type = "number",
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init = "GetCombatRating(CR_EXPERTISE)",
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store = true,
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conditionType = "number",
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},
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{
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name = "expertisebonus",
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display = L["Expertise Bonus"],
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type = "number",
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init = "GetCombatRatingBonus(CR_EXPERTISE)",
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store = true,
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conditionType = "number",
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},
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{
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name = "armorpenrating",
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display = L["Armor Peneration Rating"],
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type = "number",
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init = "GetCombatRating(CR_ARMOR_PENETRATION)",
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store = true,
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conditionType = "number",
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},
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{
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name = "armorpenpercent",
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display = L["Armor Peneration Percent"],
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type = "number",
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init = "GetArmorPenetration()",
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store = true,
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conditionType = "number",
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},
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{
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name = "resiliencerating",
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display = L["Resilience Rating"],
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type = "number",
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init = [[
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local melee = GetCombatRating(CR_CRIT_TAKEN_MELEE);
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local ranged = GetCombatRating(CR_CRIT_TAKEN_RANGED);
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local spell = GetCombatRating(CR_CRIT_TAKEN_SPELL);
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return math.min(melee, ranged, spell);
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]],
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store = true,
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conditionType = "number",
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},
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{
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name = "resiliencepercent",
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display = L["Resilience Percent"],
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type = "number",
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init = [[
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local ratings = {
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melee = {value = GetCombatRating(CR_CRIT_TAKEN_MELEE), ratingType = CR_CRIT_TAKEN_MELEE},
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ranged = {value = GetCombatRating(CR_CRIT_TAKEN_RANGED), ratingType = CR_CRIT_TAKEN_RANGED},
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spell = {value = GetCombatRating(CR_CRIT_TAKEN_SPELL), ratingType = CR_CRIT_TAKEN_SPELL},
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};
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local lowest = ratings.melee;
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if ratings.ranged.value < lowest.value then
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lowest = ratings.ranged;
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end
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if ratings.spell.value < lowest.value then
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lowest = ratings.spell;
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end
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return GetCombatRatingBonus(lowest.ratingType);
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]],
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store = true,
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conditionType = "number",
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},
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{
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name = "spellpenpercent",
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display = L["Spell Peneration Percent"],
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type = "number",
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init = "GetSpellPenetration()",
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store = true,
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conditionType = "number",
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},
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{
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type = "header",
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name = "resistanceHeader",
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