from retail

This commit is contained in:
NoM0Re
2025-01-12 18:20:40 +01:00
parent e17722f8a9
commit 8bb5990fad
2 changed files with 89 additions and 2 deletions
+14 -2
View File
@@ -1324,6 +1324,20 @@ function Private.Modernize(data)
"rangedhasterating_operator",
"spellhasterating",
"spellhasterating_operator",
"spellpenpercent",
"spellpenpercent_operator",
"armorpenpercent",
"armorpenpercent_operator",
"armorpenrating",
"armorpenrating_operator",
"resiliencerating",
"resiliencerating_operator",
"resiliencepercent",
"resiliencepercent_operator",
"expertisebonus",
"expertisebonus_operator",
"expertiserating",
"expertiserating_operator",
"resistancefire",
"resistancefire_operator",
"resistancenature",
@@ -1371,9 +1385,7 @@ function Private.Modernize(data)
},
["Location"] = {
"zone",
"zone_operator",
"subzone",
"subzone_operator",
}
}
for _, triggerData in ipairs(data.triggers) do
+75
View File
@@ -6520,6 +6520,81 @@ Private.event_prototypes = {
limit = 2
},
},
{
name = "expertiserating",
display = L["Expertise Rating"],
type = "number",
init = "GetCombatRating(CR_EXPERTISE)",
store = true,
conditionType = "number",
},
{
name = "expertisebonus",
display = L["Expertise Bonus"],
type = "number",
init = "GetCombatRatingBonus(CR_EXPERTISE)",
store = true,
conditionType = "number",
},
{
name = "armorpenrating",
display = L["Armor Peneration Rating"],
type = "number",
init = "GetCombatRating(CR_ARMOR_PENETRATION)",
store = true,
conditionType = "number",
},
{
name = "armorpenpercent",
display = L["Armor Peneration Percent"],
type = "number",
init = "GetArmorPenetration()",
store = true,
conditionType = "number",
},
{
name = "resiliencerating",
display = L["Resilience Rating"],
type = "number",
init = [[
local melee = GetCombatRating(CR_CRIT_TAKEN_MELEE);
local ranged = GetCombatRating(CR_CRIT_TAKEN_RANGED);
local spell = GetCombatRating(CR_CRIT_TAKEN_SPELL);
return math.min(melee, ranged, spell);
]],
store = true,
conditionType = "number",
},
{
name = "resiliencepercent",
display = L["Resilience Percent"],
type = "number",
init = [[
local ratings = {
melee = {value = GetCombatRating(CR_CRIT_TAKEN_MELEE), ratingType = CR_CRIT_TAKEN_MELEE},
ranged = {value = GetCombatRating(CR_CRIT_TAKEN_RANGED), ratingType = CR_CRIT_TAKEN_RANGED},
spell = {value = GetCombatRating(CR_CRIT_TAKEN_SPELL), ratingType = CR_CRIT_TAKEN_SPELL},
};
local lowest = ratings.melee;
if ratings.ranged.value < lowest.value then
lowest = ratings.ranged;
end
if ratings.spell.value < lowest.value then
lowest = ratings.spell;
end
return GetCombatRatingBonus(lowest.ratingType);
]],
store = true,
conditionType = "number",
},
{
name = "spellpenpercent",
display = L["Spell Peneration Percent"],
type = "number",
init = "GetSpellPenetration()",
store = true,
conditionType = "number",
},
{
type = "header",
name = "resistanceHeader",