update LibCustomGlow, but still no Proc Glow

This commit is contained in:
NoM0Re
2025-01-27 17:05:01 +01:00
parent 516488e84f
commit 84ac2d5bfa
@@ -1,5 +1,5 @@
local MAJOR_VERSION = "LibCustomGlow-1.0"
local MINOR_VERSION = 15
local MINOR_VERSION = 16
if not LibStub then error(MAJOR_VERSION .. " requires LibStub.") end
local lib, oldversion = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
if not lib then return end
@@ -219,6 +219,7 @@ function lib.PixelGlow_Start(r, color, N, frequency, length, th, xOffset, yOffse
pSizeChanged(f)
f:SetScript("OnSizeChanged", pSizeChanged)
pUpdate(f, 0)
f:SetScript("OnUpdate", pUpdate)
end
@@ -246,6 +247,7 @@ local function acSizeChanged(self, width, height)
end
if width ~= self.info.width or height ~= self.info.height then
if width*height == 0 then return end
self.info.width = width
self.info.height = height
self.info.perimeter = 2 * (width + height)
@@ -303,6 +305,7 @@ function lib.AutoCastGlow_Start(r, color, N, frequency, scale, xOffset, yOffset,
acSizeChanged(f)
f:SetScript("OnSizeChanged", acSizeChanged)
f:SetScript("OnUpdate", acUpdate)
acUpdate(f, 0)
end
function lib.AutoCastGlow_Stop(r, key)
@@ -715,6 +718,14 @@ end
local ButtonGlowTextures = {["spark"] = true, ["innerGlow"] = true, ["innerGlowOver"] = true, ["outerGlow"] = true, ["outerGlowOver"] = true, ["ants"] = true}
local function noZero(num)
if num == 0 then
return 0.001
else
return num
end
end
function lib.ButtonGlow_Start(r, color, frequency, frameLevel)
if not r then return end
frameLevel = frameLevel or 8;
@@ -738,14 +749,16 @@ function lib.ButtonGlow_Start(r, color, frequency, frameLevel)
if not color then
for texture in pairs(ButtonGlowTextures) do
f[texture]:SetVertexColor(1, 1, 1)
f[texture]:SetAlpha(f[texture]:GetAlpha() / (f.color and f.color[4] or 1))
local alpha = math.min(f[texture]:GetAlpha()/noZero(f.color and f.color[4] or 1), 1)
f[texture]:SetAlpha(alpha)
updateAlphaAnim(f, 1)
end
f.color = false
else
for texture in pairs(ButtonGlowTextures) do
f[texture]:SetVertexColor(color[1], color[2], color[3])
f[texture]:SetAlpha(f[texture]:GetAlpha() / (f.color and f.color[4] or 1) * color[4])
local alpha = math.min(f[texture]:GetAlpha()/noZero(f.color and f.color[4] or 1)*color[4], 1)
f[texture]:SetAlpha(alpha)
updateAlphaAnim(f,color and color[4] or 1)
end
f.color = color