update LibCustomGlow, but still no Proc Glow
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@@ -1,5 +1,5 @@
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local MAJOR_VERSION = "LibCustomGlow-1.0"
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local MINOR_VERSION = 15
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local MINOR_VERSION = 16
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if not LibStub then error(MAJOR_VERSION .. " requires LibStub.") end
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local lib, oldversion = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
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if not lib then return end
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@@ -219,6 +219,7 @@ function lib.PixelGlow_Start(r, color, N, frequency, length, th, xOffset, yOffse
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pSizeChanged(f)
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f:SetScript("OnSizeChanged", pSizeChanged)
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pUpdate(f, 0)
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f:SetScript("OnUpdate", pUpdate)
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end
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@@ -246,6 +247,7 @@ local function acSizeChanged(self, width, height)
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end
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if width ~= self.info.width or height ~= self.info.height then
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if width*height == 0 then return end
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self.info.width = width
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self.info.height = height
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self.info.perimeter = 2 * (width + height)
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@@ -303,6 +305,7 @@ function lib.AutoCastGlow_Start(r, color, N, frequency, scale, xOffset, yOffset,
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acSizeChanged(f)
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f:SetScript("OnSizeChanged", acSizeChanged)
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f:SetScript("OnUpdate", acUpdate)
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acUpdate(f, 0)
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end
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function lib.AutoCastGlow_Stop(r, key)
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@@ -715,6 +718,14 @@ end
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local ButtonGlowTextures = {["spark"] = true, ["innerGlow"] = true, ["innerGlowOver"] = true, ["outerGlow"] = true, ["outerGlowOver"] = true, ["ants"] = true}
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local function noZero(num)
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if num == 0 then
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return 0.001
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else
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return num
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end
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end
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function lib.ButtonGlow_Start(r, color, frequency, frameLevel)
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if not r then return end
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frameLevel = frameLevel or 8;
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@@ -738,14 +749,16 @@ function lib.ButtonGlow_Start(r, color, frequency, frameLevel)
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if not color then
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for texture in pairs(ButtonGlowTextures) do
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f[texture]:SetVertexColor(1, 1, 1)
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f[texture]:SetAlpha(f[texture]:GetAlpha() / (f.color and f.color[4] or 1))
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local alpha = math.min(f[texture]:GetAlpha()/noZero(f.color and f.color[4] or 1), 1)
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f[texture]:SetAlpha(alpha)
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updateAlphaAnim(f, 1)
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end
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f.color = false
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else
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for texture in pairs(ButtonGlowTextures) do
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f[texture]:SetVertexColor(color[1], color[2], color[3])
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f[texture]:SetAlpha(f[texture]:GetAlpha() / (f.color and f.color[4] or 1) * color[4])
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local alpha = math.min(f[texture]:GetAlpha()/noZero(f.color and f.color[4] or 1)*color[4], 1)
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f[texture]:SetAlpha(alpha)
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updateAlphaAnim(f,color and color[4] or 1)
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end
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f.color = color
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