from retail

This commit is contained in:
Bunny67
2020-07-11 00:19:17 +03:00
parent bbb4ac1c37
commit 6a7003b535
27 changed files with 2317 additions and 647 deletions
+43
View File
@@ -63,12 +63,55 @@ local WA_ClassColorName = function(unit)
end
end
WeakAuras.WA_ClassColorName = WA_ClassColorName
-- UTF-8 Sub is pretty commonly needed
local WA_Utf8Sub = function(input, size)
local output = ""
local i = 1
while (size > 0) do
local byte = input:byte(i)
if not byte then
return output
end
if byte < 128 then
-- ASCII byte
output = output .. input:sub(i, i)
size = size - 1
elseif byte < 192 then
-- Continuation bytes
output = output .. input:sub(i, i)
elseif byte < 244 then
-- Start bytes
output = output .. input:sub(i, i)
size = size - 1
end
i = i + 1
end
-- Add any bytes that are part of the sequence
while (true) do
local byte = input:byte(i)
if byte >= 128 and byte < 192 then
output = output .. input:sub(i, i)
else
break
end
i = i + 1
end
return output
end
WeakAuras.WA_Utf8Sub = WA_Utf8Sub
local helperFunctions = {
WA_GetUnitAura = WA_GetUnitAura,
WA_GetUnitBuff = WA_GetUnitBuff,
WA_GetUnitDebuff = WA_GetUnitDebuff,
WA_IterateGroupMembers = WA_IterateGroupMembers,
WA_ClassColorName = WA_ClassColorName,
WA_Utf8Sub = WA_Utf8Sub,
}
local LCG = LibStub("LibCustomGlow-1.0")
+33 -16
View File
@@ -82,7 +82,7 @@ local scanFuncNameGroup = {}
local scanFuncSpellIdGroup = {}
local scanFuncGeneralGroup = {}
-- Contains all scanFuncs that should be check if the exitance of a unit changed
-- Contains all scanFuncs that should be check if the existence of a unit changed
local unitExistScanFunc = {}
-- Which units exist
local existingUnits = {}
@@ -870,6 +870,10 @@ local function TriggerInfoApplies(triggerInfo, unit)
return false
end
if triggerInfo.ignoreInvisible and not UnitIsVisible(unit) then
return false
end
if triggerInfo.unit == "group" and triggerInfo.groupSubType == "party" then
if IsInRaid() then
-- Filter our player/party# while in raid and keep only raid units that are correct
@@ -895,6 +899,11 @@ local function TriggerInfoApplies(triggerInfo, unit)
if triggerInfo.class and not triggerInfo.class[select(2, UnitClass(unit))] then
return false
end
if triggerInfo.nameChecker and not triggerInfo.nameChecker:Check(WeakAuras.UnitNameWithRealm(unit)) then
return false
end
return true
end
@@ -1012,8 +1021,8 @@ local function UpdateTriggerState(time, id, triggernum)
useMatches = SatisfiesGroupMatchCount(triggerInfo, unitCount, maxUnitCount, matchCount)
end
local cloneIds = {}
if useMatches then
table.sort(auraDatas, SortMatchDataByUnitIndex)
local affected, unaffected
@@ -1022,7 +1031,6 @@ local function UpdateTriggerState(time, id, triggernum)
end
local usedCloneIds = {};
for index, auraData in ipairs(auraDatas) do
local cloneId = (auraData.GUID or auraData.unit or "unknown") .. " " .. auraData.spellId
if usedCloneIds[cloneId] then
@@ -1033,15 +1041,17 @@ local function UpdateTriggerState(time, id, triggernum)
end
updated = UpdateStateWithMatch(time, auraData, triggerStates, cloneId, matchCount, unitCount, maxUnitCount, matchCountPerUnit[auraData.unit], totalStacks, affected, unaffected) or updated
cloneIds[cloneId] = true
end
if matchCount == 0 then
updated = UpdateStateWithNoMatch(time, triggerStates, triggerInfo, "", nil, 0, 0, maxUnitCount, 0, totalStacks, affected, unaffected) or updated
cloneIds[""] = true
end
end
for cloneId, state in pairs(triggerStates) do
if state.show and state.time < time then
if not cloneIds[cloneId] then
updated = RemoveState(triggerStates, cloneId) or updated
end
end
@@ -1069,6 +1079,7 @@ local function UpdateTriggerState(time, id, triggernum)
local useMatches = SatisfiesGroupMatchCount(triggerInfo, unitCount, maxUnitCount, matchCount)
local cloneIds = {}
if useMatches then
local affected, unaffected
if triggerInfo.useAffected then
@@ -1079,6 +1090,7 @@ local function UpdateTriggerState(time, id, triggernum)
for unit, bestMatch in pairs(matches) do
if bestMatch then
updated = UpdateStateWithMatch(time, bestMatch, triggerStates, unit, matchCount, unitCount, maxUnitCount, matchCountPerUnit[unit], totalStacks, affected, unaffected) or updated
cloneIds[unit] = true
end
end
else
@@ -1089,9 +1101,11 @@ local function UpdateTriggerState(time, id, triggernum)
if bestMatch then
if triggerInfo.perUnitMode == "all" then
updated = UpdateStateWithMatch(time, bestMatch, triggerStates, unit, matchCount, unitCount, maxUnitCount, matchCountPerUnit[unit], totalStacks, affected, unaffected) or updated
cloneIds[unit] = true
end
else
updated = UpdateStateWithNoMatch(time, triggerStates, triggerInfo, unit, unit, matchCount, unitCount, maxUnitCount, matchCountPerUnit[unit], totalStacks, affected, unaffected) or updated
cloneIds[unit] = true
end
end
end
@@ -1099,7 +1113,7 @@ local function UpdateTriggerState(time, id, triggernum)
end
for cloneId, state in pairs(triggerStates) do
if state.show and state.time < time then
if not cloneIds[cloneId] then
updated = RemoveState(triggerStates, cloneId) or updated
end
end
@@ -1156,11 +1170,12 @@ local function PrepareMatchData(unit, filter)
end
end
local function CleanUpOutdatedMatchData(time, unit, filter)
local function CleanUpOutdatedMatchData(removeIndex, unit, filter)
-- Figure out if any matchData is outdated
if matchData[unit] and matchData[unit][filter] then
for index, data in pairs(matchData[unit][filter]) do
if data.time < time or not UnitExists(unit) then
for index = removeIndex, #matchData[unit][filter] do
local data = matchData[unit][filter][index]
if data.index >= removeIndex or not UnitExists(unit) then
matchData[unit][filter][index] = nil
for id, triggerData in pairs(data.auras) do
for triggernum in pairs(triggerData) do
@@ -1233,7 +1248,7 @@ local function ScanUnitWithFilter(matchDataChanged, time, unit, filter,
if matchDataUpToDate[unit] then
matchDataUpToDate[unit][filter] = nil
end
CleanUpOutdatedMatchData(time, unit, filter)
CleanUpOutdatedMatchData(1, unit, filter)
return
end
@@ -1268,7 +1283,7 @@ local function ScanUnitWithFilter(matchDataChanged, time, unit, filter,
end
end
CleanUpOutdatedMatchData(time, unit, filter)
CleanUpOutdatedMatchData(index, unit, filter)
matchDataUpToDate[unit] = matchDataUpToDate[unit] or {}
matchDataUpToDate[unit][filter] = true
@@ -1514,11 +1529,7 @@ local function EventHandler(frame, event, arg1, arg2, ...)
tinsert(unitsToRemove, unit)
end
end
elseif event == "UNIT_FLAGS" then
if WeakAuras.multiUnitUnits.group[arg1] then
RecheckActiveForUnitType("group", arg1, deactivatedTriggerInfos)
end
elseif event == "PLAYER_FLAGS_CHANGED" then
elseif event == "UNIT_FLAGS" or event == "UNIT_NAME_UPDATE" or event == "PLAYER_FLAGS_CHANGED" then
if WeakAuras.multiUnitUnits.group[arg1] then
RecheckActiveForUnitType("group", arg1, deactivatedTriggerInfos)
end
@@ -1549,6 +1560,7 @@ local function EventHandler(frame, event, arg1, arg2, ...)
end
frame:RegisterEvent("UNIT_AURA")
frame:RegisterEvent("UNIT_NAME_UPDATE")
frame:RegisterEvent("UNIT_FLAGS")
frame:RegisterEvent("PLAYER_FLAGS_CHANGED")
frame:RegisterEvent("UNIT_PET")
@@ -2128,6 +2140,8 @@ function BuffTrigger.Add(data)
local effectiveClass = groupTrigger and trigger.useClass and trigger.class
local effectiveIgnoreDead = groupTrigger and trigger.ignoreDead
local effectiveIgnoreDisconnected = groupTrigger and trigger.ignoreDisconnected
local effectiveIgnoreInvisible = groupTrigger and trigger.ignoreInvisible
local effectiveNameCheck = groupTrigger and trigger.useUnitName and trigger.unitName
if trigger.unit == "multi" then
BuffTrigger.InitMultiAura()
@@ -2180,12 +2194,14 @@ function BuffTrigger.Add(data)
ignoreSelf = effectiveIgnoreSelf,
ignoreDead = effectiveIgnoreDead,
ignoreDisconnected = effectiveIgnoreDisconnected,
ignoreInvisible = effectiveIgnoreInvisible,
groupSubType = groupSubType,
groupCountFunc = groupCountFunc,
class = effectiveClass,
matchCountFunc = matchCountFunc,
useAffected = unit == "group" and trigger.useAffected,
isMulti = trigger.unit == "multi",
nameChecker = effectiveNameCheck and WeakAuras.ParseNameCheck(trigger.unitName)
}
triggerInfos[id] = triggerInfos[id] or {}
triggerInfos[id][triggernum] = triggerInformation
@@ -2322,6 +2338,7 @@ function BuffTrigger.GetAdditionalProperties(data, triggernum)
ret = ret .. "|cFFFF0000%".. triggernum .. ".debuffClass|r - " .. L["Debuff Class"] .. "\n"
ret = ret .. "|cFFFF0000%".. triggernum .. ".unitCaster|r - " .. L["Caster Unit"] .. "\n"
ret = ret .. "|cFFFF0000%".. triggernum .. ".casterName|r - " .. L["Caster Name"] .. "\n"
ret = ret .. "|cFFFF0000%".. triggernum .. ".unit|r - " .. L["Unit"] .. "\n"
ret = ret .. "|cFFFF0000%".. triggernum .. ".unitName|r - " .. L["Unit Name"] .. "\n"
ret = ret .. "|cFFFF0000%".. triggernum .. ".matchCount|r - " .. L["Match Count"] .. "\n"
ret = ret .. "|cFFFF0000%".. triggernum .. ".matchCountPerUnit|r - " .. L["Match Count per Unit"] .. "\n"
@@ -2385,7 +2402,7 @@ function BuffTrigger.GetTriggerConditions(data, triggernum)
result["spellId"] = {
display = L["Spell Id"],
type = "number",
operator_types_only_equal = true
operator_types = "only_equal"
}
result["matchCount"] = {
+65 -11
View File
@@ -190,7 +190,8 @@ function TestForMultiSelect(trigger, arg)
end
function ConstructTest(trigger, arg)
local test;
local test
local preamble
local name = arg.name;
if(arg.hidden or arg.type == "tristate" or arg.type == "toggle" or (arg.type == "multiselect" and trigger["use_"..name] ~= nil) or ((trigger["use_"..name] or arg.required) and trigger[name])) then
local number = tonumber(trigger[name]);
@@ -215,11 +216,15 @@ function ConstructTest(trigger, arg)
end
end
if (test == "(true)") then
return nil;
if arg.preamble then
preamble = arg.preamble:format(trigger[name] or "")
end
return test;
if (test == "(true)") then
return nil, preamble
end
return test, preamble
end
function ConstructFunction(prototype, trigger, inverse)
@@ -243,6 +248,7 @@ function ConstructFunction(prototype, trigger, inverse)
local debug = {};
local store = {};
local init;
local preambles = ""
if(prototype.init) then
init = prototype.init(trigger);
else
@@ -268,7 +274,7 @@ function ConstructFunction(prototype, trigger, inverse)
if (arg.store) then
tinsert(store, name);
end
local test = ConstructTest(trigger, arg);
local test, preamble = ConstructTest(trigger, arg);
if (test) then
if(arg.required) then
tinsert(required, test);
@@ -279,10 +285,13 @@ function ConstructFunction(prototype, trigger, inverse)
tinsert(debug, arg.debug:format(trigger[name]));
end
end
if (preamble) then
preambles = preambles .. "\n" .. preamble
end
end
end
end
local ret = "return function("..tconcat(input, ", ")..")\n";
local ret = preambles .. "return function("..tconcat(input, ", ")..")\n";
ret = ret..(init or "");
ret = ret..(#debug > 0 and tconcat(debug, "\n") or "");
@@ -558,6 +567,13 @@ local function RunTriggerFunc(allStates, data, id, triggernum, event, arg1, arg2
untriggerCheck = true;
end
elseif (data.statesParameter == "unit") then
if optionsEvent then
if WeakAuras.multiUnitUnits[data.trigger.unit] then
arg1 = next(WeakAuras.multiUnitUnits[data.trigger.unit])
else
arg1 = data.trigger.unit
end
end
if arg1 then
local unit, cloneId
if WeakAuras.multiUnitUnits[data.trigger.unit] then
@@ -2501,7 +2517,7 @@ end
local watchUnitChange
-- Nameplates only distinguish between friends and everyone else
function WeakAuras.GetPlayerReaciton(unit)
function WeakAuras.GetPlayerReaction(unit)
return UnitIsEnemy('player', unit) and 'hostile' or 'friendly'
end
@@ -3644,16 +3660,17 @@ function GenericTrigger.GetTriggerConditions(data, triggernum)
end
end
end
if (v.conditionPreamble) then
result[v.name].preamble = v.conditionPreamble;
end
if (v.conditionTest) then
result[v.name].test = v.conditionTest;
end
if (v.conditionEvents) then
result[v.name].events = v.conditionEvents;
end
if (v.operator_types_without_equal) then
result[v.name].operator_types_without_equal = true;
elseif (v.operator_types_only_equal) then
result[v.name].operator_types_only_equal = true;
if (v.operator_types) then
result[v.name].operator_types = v.operator_types;
end
end
end
@@ -3861,6 +3878,43 @@ function GenericTrigger.GetTriggerDescription(data, triggernum, namestable)
end
end
do
-- Based on Code by DejaCharacterStats. Ugly code to figure out the GCD
local GetCombatRatingBonus = GetCombatRatingBonus
local CR_HASTE_MELEE = CR_HASTE_MELEE
local CR_HASTE_RANGED = CR_HASTE_RANGED
local CR_HASTE_SPELL = CR_HASTE_SPELL
local class = select(2, UnitClass("player"))
if class == "DRUID" then
function WeakAuras.CalculatedGcdDuration()
local id = GetShapeshiftFormID()
local haste = GetHaste()
return id == 1 and 1 or max(0.75, 1.5 * 100 / (100 + GetCombatRatingBonus(CR_HASTE_SPELL)))
end
elseif class == "ROGUE" then
function WeakAuras.CalculatedGcdDuration()
return 1
end
else
local GetHaste
if class == "HUNTER" then
function GetHaste()
return GetCombatRatingBonus(CR_HASTE_RANGED)
end
elseif class == "DEATHKNIGHT" or class == "PALADIN" or class == "WARRIOR" then
function GetHaste()
return GetCombatRatingBonus(CR_HASTE_MELEE)
end
else
function GetHaste()
return GetCombatRatingBonus(CR_HASTE_SPELL)
end
end
function WeakAuras.CalculatedGcdDuration()
return max(0.75, 1.5 * 100 / (100 + GetHaste()))
end
end
end
WeakAuras.RegisterTriggerSystem({"event", "status", "custom"}, GenericTrigger);
+1 -1
View File
@@ -7,7 +7,7 @@ WeakAuras.halfWidth = WeakAuras.normalWidth / 2
WeakAuras.doubleWidth = WeakAuras.normalWidth * 2
local versionStringFromToc = GetAddOnMetadata("WeakAuras", "Version")
local versionString = "2.17.8"
local versionString = "2.17.11"
local buildTime = "20200511190745"
WeakAuras.versionString = versionStringFromToc
+422 -97
View File
@@ -12,6 +12,7 @@ local UnitClass, UnitHealth, UnitHealthMax, UnitName, UnitPower, UnitPowerMax =
local GetSpellInfo, GetItemInfo, GetItemCount, GetItemIcon = GetSpellInfo, GetItemInfo, GetItemCount, GetItemIcon
local GetShapeshiftFormInfo, GetShapeshiftForm = GetShapeshiftFormInfo, GetShapeshiftForm
local GetRuneCooldown, UnitCastingInfo, UnitChannelInfo = GetRuneCooldown, UnitCastingInfo, UnitChannelInfo
local UnitDetailedThreatSituation, UnitThreatSituation = UnitDetailedThreatSituation, UnitThreatSituation
local WeakAuras = WeakAuras
local L = WeakAuras.L
@@ -74,6 +75,17 @@ end
LibRangeCheck:RegisterCallback(LibRangeCheck.CHECKERS_CHANGED, RangeCacheUpdate)
function WeakAuras.UnitDetailedThreatSituation(unit1, unit2)
local ok, aggro, status, threatpct, rawthreatpct, threatvalue = pcall(UnitDetailedThreatSituation, unit1, unit2)
if ok then
return aggro, status, threatpct, rawthreatpct, threatvalue
end
end
local constants = {
nameRealmFilterDesc = L[" Filter formats: 'Name', 'Name-Realm', '-Realm'. \n\nSupports multiple entries, separated by commas\n"],
}
WeakAuras.function_strings = {
count = [[
return function(count)
@@ -718,15 +730,31 @@ WeakAuras.load_prototype = {
},
{
name = "name",
display = L["Player Name"],
type = "tristatestring",
init = "arg"
hidden = true,
init = "arg",
test = "true"
},
{
name = "realm",
display = L["Realm"],
type = "tristatestring",
init = "arg"
hidden = true,
init = "arg",
test = "true"
},
{
name = "namerealm",
display = L["Player Name/Realm"],
type = "string",
test = "nameRealmChecker:Check(player, realm)",
preamble = "local nameRealmChecker = WeakAuras.ParseNameCheck(%q)",
desc = constants.nameRealmFilterDesc,
},
{
name = "namerealmblack",
display = L["Blacklisted Player Name/Realm"],
type = "string",
test = "not nameRealmBlacklistChecker:Check(player, realm)",
preamble = "local nameRealmBlacklistChecker = WeakAuras.ParseNameCheck(%q)",
desc = constants.nameRealmFilterDesc,
},
{
name = "class",
@@ -927,6 +955,10 @@ WeakAuras.event_prototypes = {
local result = {}
AddUnitEventForEvents(result, unit, "UNIT_LEVEL")
AddUnitEventForEvents(result, unit, "UNIT_FACTION")
AddUnitEventForEvents(result, unit, "UNIT_NAME_UPDATE")
if trigger.use_ignoreDead or trigger.use_ignoreDisconnected then
AddUnitEventForEvents(result, unit, "UNIT_FLAGS")
end
return result;
end,
internal_events = function(trigger)
@@ -946,6 +978,7 @@ WeakAuras.event_prototypes = {
unit = string.lower(unit)
local smart = %s
local extraUnit = %q;
local name, realm = WeakAuras.UnitNameWithRealm(unit)
]=];
ret = ret .. unitHelperFunctions.SpecificUnitCheck(trigger)
@@ -980,9 +1013,32 @@ WeakAuras.event_prototypes = {
name = "name",
display = L["Name"],
type = "string",
init = "UnitName(unit)",
store = true,
conditionType = "string"
hidden = true,
test = "true"
},
{
name = "realm",
display = L["Realm"],
type = "string",
store = true,
hidden = true,
test = "true"
},
{
name = "namerealm",
display = L["Unit Name/Realm"],
type = "string",
preamble = "local nameRealmChecker = WeakAuras.ParseNameCheck(%q)",
test = "nameRealmChecker:Check(name, realm)",
conditionType = "string",
conditionPreamble = function(input)
return WeakAuras.ParseNameCheck(input)
end,
conditionTest = function(state, needle, op, preamble)
return preamble:Check(state.name, state.realm)
end,
operator_types = "none",
},
{
name = "class",
@@ -1002,11 +1058,31 @@ WeakAuras.event_prototypes = {
store = true,
conditionType = "select"
},
{
name = "ignoreDead",
display = WeakAuras.newFeatureString .. L["Ignore Dead"],
type = "toggle",
width = WeakAuras.doubleWidth,
enable = function(trigger)
return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
end,
init = "not UnitIsDeadOrGhost(unit)"
},
{
name = "ignoreDisconnected",
display = WeakAuras.newFeatureString .. L["Ignore Disconnected"],
type = "toggle",
width = WeakAuras.doubleWidth,
enable = function(trigger)
return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
end,
init = "UnitIsConnected(unit)"
},
{
name = "hostility",
display = L["Hostility"],
type = "select",
init = "WeakAuras.GetPlayerReaciton(unit)",
init = "WeakAuras.GetPlayerReaction(unit)",
values = "hostility_types",
store = true,
conditionType = "select",
@@ -1058,6 +1134,10 @@ WeakAuras.event_prototypes = {
local unit = trigger.unit
local result = {}
AddUnitEventForEvents(result, unit, "UNIT_HEALTH")
AddUnitEventForEvents(result, unit, "UNIT_NAME_UPDATE")
if trigger.use_ignoreDead or trigger.use_ignoreDisconnected then
AddUnitEventForEvents(result, unit, "UNIT_FLAGS")
end
return result
end,
internal_events = function(trigger)
@@ -1072,6 +1152,7 @@ WeakAuras.event_prototypes = {
trigger.unit = trigger.unit or "player";
local ret = [=[
unit = string.lower(unit)
local name, realm = WeakAuras.UnitNameWithRealm(unit)
local smart = %s
]=];
@@ -1132,9 +1213,33 @@ WeakAuras.event_prototypes = {
name = "name",
display = L["Unit Name"],
type = "string",
init = "UnitName(unit)",
store = true,
conditionType = "string"
hidden = true,
test = "true"
},
{
name = "realm",
display = L["Realm"],
type = "string",
store = true,
hidden = true,
test = "true"
},
{
name = "namerealm",
display = L["Unit Name/Realm"],
type = "string",
preamble = "local nameRealmChecker = WeakAuras.ParseNameCheck(%q)",
test = "nameRealmChecker:Check(name, realm)",
conditionType = "string",
conditionPreamble = function(input)
return WeakAuras.ParseNameCheck(input)
end,
conditionTest = function(state, needle, op, preamble)
return preamble:Check(state.name, state.realm)
end,
operator_types = "none",
desc = constants.nameRealmFilterDesc,
},
{
name = "npcId",
@@ -1153,6 +1258,26 @@ WeakAuras.event_prototypes = {
store = true,
conditionType = "select"
},
{
name = "ignoreDead",
display = WeakAuras.newFeatureString .. L["Ignore Dead"],
type = "toggle",
width = WeakAuras.doubleWidth,
enable = function(trigger)
return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
end,
init = "not UnitIsDeadOrGhost(unit)"
},
{
name = "ignoreDisconnected",
display = WeakAuras.newFeatureString .. L["Ignore Disconnected"],
type = "toggle",
width = WeakAuras.doubleWidth,
enable = function(trigger)
return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
end,
init = "UnitIsConnected(unit)"
},
{
name = "name",
hidden = true,
@@ -1184,6 +1309,11 @@ WeakAuras.event_prototypes = {
AddUnitEventForEvents(result, unit, "UNIT_MAXRUNIC_POWER")
AddUnitEventForEvents(result, unit, "UNIT_DISPLAYPOWER")
AddUnitEventForEvents(result, unit, "UNIT_HAPPINESS")
AddUnitEventForEvents(result, unit, "UNIT_NAME_UPDATE")
if trigger.use_ignoreDead or trigger.use_ignoreDisconnected then
AddUnitEventForEvents(result, unit, "UNIT_FLAGS")
end
return result;
end,
@@ -1200,6 +1330,7 @@ WeakAuras.event_prototypes = {
trigger.unit = trigger.unit or "player";
local ret = [=[
unit = string.lower(unit)
local name, realm = WeakAuras.UnitNameWithRealm(unit)
local smart = %s
local powerType = %s;
local unitPowerType = UnitPowerType(unit);
@@ -1290,9 +1421,33 @@ WeakAuras.event_prototypes = {
name = "name",
display = L["Unit Name"],
type = "string",
init = "UnitName(unit)",
store = true,
conditionType = "string"
hidden = true,
test = "true"
},
{
name = "realm",
display = L["Realm"],
type = "string",
store = true,
hidden = true,
test = "true"
},
{
name = "namerealm",
display = L["Unit Name/Realm"],
type = "string",
preamble = "local nameRealmChecker = WeakAuras.ParseNameCheck(%q)",
test = "nameRealmChecker:Check(name, realm)",
conditionType = "string",
conditionPreamble = function(input)
return WeakAuras.ParseNameCheck(input)
end,
conditionTest = function(state, needle, op, preamble)
return preamble:Check(state.name, state.realm)
end,
operator_types = "none",
desc = constants.nameRealmFilterDesc,
},
{
name = "npcId",
@@ -1311,6 +1466,26 @@ WeakAuras.event_prototypes = {
store = true,
conditionType = "select"
},
{
name = "ignoreDead",
display = WeakAuras.newFeatureString .. L["Ignore Dead"],
type = "toggle",
width = WeakAuras.doubleWidth,
enable = function(trigger)
return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
end,
init = "not UnitIsDeadOrGhost(unit)"
},
{
name = "ignoreDisconnected",
display = WeakAuras.newFeatureString .. L["Ignore Disconnected"],
type = "toggle",
width = WeakAuras.doubleWidth,
enable = function(trigger)
return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
end,
init = "UnitIsConnected(unit)"
},
{
hidden = true,
test = "WeakAuras.UnitExistsFixed(unit, smart) and specificUnitCheck"
@@ -1341,7 +1516,8 @@ WeakAuras.event_prototypes = {
init = "arg",
hidden = "true",
test = "true",
store = true
store = true,
display = L["Source GUID"]
},
{
name = "sourceUnit",
@@ -1415,7 +1591,8 @@ WeakAuras.event_prototypes = {
init = "arg",
hidden = "true",
test = "true",
store = true
store = true,
display = L["Destination GUID"]
},
{
name = "destUnit",
@@ -4401,26 +4578,42 @@ WeakAuras.event_prototypes = {
},
["Threat Situation"] = {
type = "status",
events = {
["unit_events"] = {
["player"] = {"UNIT_THREAT_SITUATION_UPDATE"}
}
},
internal_events = function(trigger)
events = function(trigger)
local result = {}
AddUnitChangeInternalEvents(trigger.unit, result)
if trigger.threatUnit and trigger.threatUnit ~= "none" then
AddUnitEventForEvents(result, trigger.threatUnit, "UNIT_THREAT_LIST_UPDATE")
else
AddUnitEventForEvents(result, "player", "UNIT_THREAT_SITUATION_UPDATE")
end
return result
end,
force_events = "UNIT_THREAT_SITUATION_UPDATE",
internal_events = function(trigger)
local result = {}
if trigger.threatUnit and trigger.threatUnit ~= "none" then
AddUnitChangeInternalEvents(trigger.threatUnit, result)
end
return result
end,
force_events = "UNIT_THREAT_LIST_UPDATE",
name = L["Threat Situation"],
init = function(trigger)
local ret = [[
local status = UnitThreatSituation('player', %s) or -1;
local aggro = status == 2 or status == 3;
local unit = %s
local ok = true
local aggro, status, threatpct, rawthreatpct, threatvalue, threattotal
if unit then
aggro, status, threatpct, rawthreatpct, threatvalue = WeakAuras.UnitDetailedThreatSituation('player', unit)
threattotal = (threatvalue or 0) * 100 / (threatpct or 1)
else
status = UnitThreatSituation('player')
aggro = status == 2 or status == 3
threatpct, rawthreatpct, threatvalue, threattotal = 100, 100, 0, 100
end
]];
return ret:format(trigger.threatUnit and trigger.threatUnit ~= "none" and "[["..trigger.threatUnit.."]]" or "nil");
end,
canHaveDuration = true,
statesParameter = "one",
args = {
{
name = "threatUnit",
@@ -4435,17 +4628,68 @@ WeakAuras.event_prototypes = {
name = "status",
display = L["Status"],
type = "select",
values = "unit_threat_situation_types"
values = "unit_threat_situation_types",
store = true,
conditionType = "select"
},
{
name = "aggro",
display = L["Aggro"],
type = "tristate"
store = true,
conditionType = "bool",
},
{
name = "threatpct",
display = L["Threat Percent"],
desc = L["Your threat on the mob as a percentage of the amount required to pull aggro. Will pull aggro at 100."],
type = "number",
store = true,
conditionType = "number",
enable = function(trigger) return trigger.threatUnit ~= "none" end,
},
{
name = "rawthreatpct",
display = L["Raw Threat Percent"],
desc = L["Your threat as a percentage of the tank's current threat."],
type = "number",
store = true,
conditionType = "number",
enable = function(trigger) return trigger.threatUnit ~= "none" end,
},
{
name = "threatvalue",
display = L["Threat Value"],
desc = L["Your total threat on the mob."],
type = "number",
store = true,
conditionType = "number",
enable = function(trigger) return trigger.threatUnit ~= "none" end,
},
{
name = "value",
hidden = true,
init = "threatvalue",
store = true,
test = "true"
},
{
name = "total",
hidden = true,
init = "threattotal",
store = true,
test = "true"
},
{
name = "progressType",
hidden = true,
init = "'static'",
store = true,
test = "true"
},
{
hidden = true,
test = "status ~= -1"
},
test = "status ~= nil and ok"
}
},
automaticrequired = true
},
@@ -4483,6 +4727,7 @@ WeakAuras.event_prototypes = {
AddUnitEventForEvents(result, unit, "UNIT_SPELLCAST_NOT_INTERRUPTIBLE")
AddUnitEventForEvents(result, unit, "UNIT_SPELLCAST_INTERRUPTED")
AddUnitEventForEvents(result, unit, "UNIT_TARGET")
AddUnitEventForEvents(result, unit, "UNIT_NAME_UPDATE")
return result
end,
internal_events = function(trigger)
@@ -4499,6 +4744,11 @@ WeakAuras.event_prototypes = {
trigger.unit = trigger.unit or "player";
local ret = [=[
unit = string.lower(unit)
local destUnit = unit .. '-target'
local sourceName, sourceRealm = WeakAuras.UnitNameWithRealm(unit)
local destName, destRealm = WeakAuras.UnitNameWithRealm(destUnit)
destName = destName or ""
destRealm = destRealm or ""
local smart = %s
local remainingCheck = %s
local inverseTrigger = %s
@@ -4678,18 +4928,43 @@ WeakAuras.event_prototypes = {
{
name = "sourceName",
display = L["Caster Name"],
type = "string",
store = true,
hidden = true,
test = "true",
init = "UnitName(unit)",
enable = function(trigger) return not trigger.use_inverse end,
},
{
name = "sourceRealm",
display = L["Caster Realm"],
type = "string",
store = true,
hidden = true,
test = "true",
enable = function(trigger) return not trigger.use_inverse end,
},
{
name = "sourceNameRealm",
display = L["Source Unit Name/Realm"],
type = "string",
preamble = "local sourceNameRealmChecker = WeakAuras.ParseNameCheck(%q)",
test = "sourceNameRealmChecker:Check(sourceName, sourceRealm)",
conditionType = "string",
conditionPreamble = function(input)
return WeakAuras.ParseNameCheck(input)
end,
conditionTest = function(state, needle, op, preamble)
return preamble:Check(state.sourceName, state.sourceRealm)
end,
operator_types = "none",
enable = function(trigger) return not trigger.use_inverse end,
desc = constants.nameRealmFilterDesc,
},
{
name = "destUnit",
display = L["Caster's Target "],
type = "unit",
values = "actual_unit_types_with_specific",
init = "unit .. '-target'",
conditionType = "unit",
conditionTest = function(state, unit, op)
return state and state.show and state.destUnit and ((UnitIsUnit(state.destUnit, unit) == 1 and true or false) == (op == "=="))
@@ -4701,12 +4976,38 @@ WeakAuras.event_prototypes = {
{
name = "destName",
display = L["Name of Caster's Target"],
type = "string",
store = true,
hidden = true,
test = "true",
init = "UnitName(destUnit)",
enable = function(trigger) return not trigger.use_inverse end,
},
{
name = "destRealm",
display = L["Realm of Caster's Target"],
type = "string",
store = true,
hidden = true,
test = "true",
enable = function(trigger) return not trigger.use_inverse end,
},
{
name = "destNameRealm",
display = L["Name/Realm of Caster's Target"],
type = "string",
preamble = "local destNameRealmChecker = WeakAuras.ParseNameCheck(%q)",
test = "destNameRealmChecker:Check(destName, destRealm)",
conditionType = "string",
conditionPreamble = function(input)
return WeakAuras.ParseNameCheck(input)
end,
conditionTest = function(state, needle, op, preamble)
return preamble:Check(state.destName, state.destRealm)
end,
operator_types = "none",
enable = function(trigger) return not trigger.use_inverse end,
desc = constants.nameRealmFilterDesc,
},
{
name = "inverse",
display = L["Inverse"],
@@ -5336,7 +5637,7 @@ WeakAuras.event_prototypes = {
name = "range",
display = L["Distance"],
type = "number",
operator_types_without_equal = true,
operator_types = "without_equal",
test = "triggerResult",
conditionType = "number",
conditionTest = function(state, needle, needle2)
@@ -5360,97 +5661,121 @@ WeakAuras.event_prototypes["BigWigs Timer"] = nil
WeakAuras.dynamic_texts = {
["p"] = {
func = function(state, region)
if not state then return "" end
get = function(state)
if not state then return nil end
if state.progressType == "static" then
return state.value or ""
return state.value or nil
end
if state.progressType == "timed" then
if not state.expirationTime or not state.duration then
return ""
return nil
end
local remaining = state.expirationTime - GetTime();
local duration = state.duration;
local remainingStr = "";
if remaining == math.huge then
remainingStr = " ";
elseif remaining > 60 then
remainingStr = string.format("%i:", math.floor(remaining / 60));
remaining = remaining % 60;
remainingStr = remainingStr..string.format("%02i", remaining);
elseif remaining > 0 then
local progressPrecision = region.progressPrecision and math.abs(region.progressPrecision) or 1
-- remainingStr = remainingStr..string.format("%."..(data.progressPrecision or 1).."f", remaining);
if progressPrecision == 4 and remaining <= 3 then
remainingStr = remainingStr..string.format("%.1f", remaining);
elseif progressPrecision == 5 and remaining <= 3 then
remainingStr = remainingStr..string.format("%.2f", remaining);
elseif (progressPrecision == 4 or progressPrecision == 5) and remaining > 3 then
remainingStr = remainingStr..string.format("%d", remaining);
else
remainingStr = remainingStr..string.format("%.".. progressPrecision .."f", remaining);
end
else
remainingStr = " ";
end
return remainingStr
return remaining >= 0 and remaining or nil
end
end,
func = function(remaining, state, progressPrecision)
progressPrecision = progressPrecision or 1
if not state or state.progressType ~= "timed" then
return remaining
end
if type(remaining) ~= "number" then
return ""
end
local remainingStr = "";
if remaining == math.huge then
remainingStr = " ";
elseif remaining > 60 then
remainingStr = string.format("%i:", math.floor(remaining / 60));
remaining = remaining % 60;
remainingStr = remainingStr..string.format("%02i", remaining);
elseif remaining > 0 then
if progressPrecision == 4 and remaining <= 3 then
remainingStr = remainingStr..string.format("%.1f", remaining);
elseif progressPrecision == 5 and remaining <= 3 then
remainingStr = remainingStr..string.format("%.2f", remaining);
elseif progressPrecision == 6 and remaining <= 3 then
remainingStr = remainingStr..string.format("%.3f", remaining);
elseif (progressPrecision == 4 or progressPrecision == 5 or progressPrecision == 6) and remaining > 3 then
remainingStr = remainingStr..string.format("%d", remaining);
else
remainingStr = remainingStr..string.format("%.".. progressPrecision .."f", remaining);
end
else
remainingStr = " ";
end
return remainingStr
end
},
["t"] = {
func = function(state, region)
get = function(state)
if not state then return "" end
if state.progressType == "static" then
return state.total or ""
return state.total, false
end
if state.progressType == "timed" then
if not state.duration then
return ""
return nil
end
-- Format a duration time string
local durationStr = "";
local duration = state.duration
if math.abs(duration) == math.huge or tostring(duration) == "nan" then
durationStr = " ";
elseif duration > 60 then
durationStr = string.format("%i:", math.floor(duration / 60));
duration = duration % 60;
durationStr = durationStr..string.format("%02i", duration);
elseif duration > 0 then
local totalPrecision = region.totalPrecision and math.abs(region.totalPrecision) or 1
if totalPrecision == 4 and duration <= 3 then
durationStr = durationStr..string.format("%.1f", duration);
elseif totalPrecision == 5 and duration <= 3 then
durationStr = durationStr..string.format("%.2f", duration);
elseif (totalPrecision == 4 or totalPrecision == 5) and duration > 3 then
durationStr = durationStr..string.format("%d", duration);
else
durationStr = durationStr..string.format("%."..totalPrecision.."f", duration);
end
else
durationStr = " ";
end
return durationStr
return state.duration, true
end
end,
func = function(duration, state, totalPrecision)
if state.progressType ~= "timed" then
return duration
end
if type(duration) ~= "number" then
return ""
end
local durationStr = "";
if math.abs(duration) == math.huge or tostring(duration) == "nan" then
durationStr = " ";
elseif duration > 60 then
durationStr = string.format("%i:", math.floor(duration / 60));
duration = duration % 60;
durationStr = durationStr..string.format("%02i", duration);
elseif duration > 0 then
if totalPrecision == 4 and duration <= 3 then
durationStr = durationStr..string.format("%.1f", duration);
elseif totalPrecision == 5 and duration <= 3 then
durationStr = durationStr..string.format("%.2f", duration);
elseif totalPrecision == 6 and duration <= 3 then
durationStr = durationStr..string.format("%.3f", duration);
elseif (totalPrecision == 4 or totalPrecision == 5 or totalPrecision == 6) and duration > 3 then
durationStr = durationStr..string.format("%d", duration);
else
durationStr = durationStr..string.format("%."..totalPrecision.."f", duration);
end
else
durationStr = " ";
end
return durationStr
end
},
["n"] = {
func = function(state)
if not state then return "" end
return state.name or state.id
get = function(state)
return state.name or state.id or "", true
end,
func = function(v)
return v
end
},
["i"] = {
func = function(state)
if not state or not state.icon then return "|TInterface\\Icons\\INV_Misc_QuestionMark:12:12:0:0:64:64:4:60:4:60|t" end
return "|T".. state.icon ..":12:12:0:0:64:64:4:60:4:60|t"
get = function(state)
return state.icon or "Interface\\Icons\\INV_Misc_QuestionMark"
end,
func = function(v)
return "|T".. v ..":12:12:0:0:64:64:4:60:4:60|t"
end
},
["s"] = {
func = function(state)
get = function(state)
if not state or state.stacks == 0 then return "" end
return state.stacks
end,
func = function(v)
return v
end
}
};
+227 -181
View File
@@ -53,6 +53,11 @@ local properties = {
setter = "Color",
type = "color",
},
icon_visible = {
display = L["Icon Visible"],
setter = "SetIconVisible",
type = "bool"
},
icon_color = {
display = L["Icon Color"],
setter = "SetIconColor",
@@ -552,6 +557,151 @@ local barPrototype = {
["orientation"] = "HORIZONTAL",
}
local GetRealSize = {
["HORIZONTAL"] = {
[true] = function(self)
return self.totalWidth - self.iconWidth, self.totalHeight
end,
[false] = function(self)
return self.totalWidth, self.totalHeight
end
},
["VERTICAL"] = {
[true] = function(self)
return self.totalWidth, self.totalHeight - self.iconHeight
end,
[false] = function(self)
return self.totalWidth, self.totalHeight
end
},
}
-- Orientation helper methods
local function orientHorizontalInverse(region)
-- Localize
local bar, icon = region.bar, region.icon;
-- Reset
icon:ClearAllPoints();
bar:ClearAllPoints();
bar.GetRealSize = GetRealSize["HORIZONTAL"][region.iconVisible or false]
-- Align icon and bar
if region.iconVisible then
if region.icon_side == "LEFT" then
icon:SetPoint("LEFT", region, "LEFT");
bar:SetPoint("BOTTOMRIGHT", region, "BOTTOMRIGHT");
bar:SetPoint("TOPLEFT", icon, "TOPRIGHT");
else
icon:SetPoint("RIGHT", region, "RIGHT");
bar:SetPoint("BOTTOMLEFT", region, "BOTTOMLEFT");
bar:SetPoint("TOPRIGHT", icon, "TOPLEFT");
end
else
bar:SetPoint("BOTTOMRIGHT", region, "BOTTOMRIGHT");
bar:SetPoint("TOPLEFT", region, "TOPLEFT");
end
-- Save orientation
bar:SetOrientation(region.effectiveOrientation);
end
local function orientHorizontal(region)
-- Localize
local bar, icon = region.bar, region.icon;
bar.GetRealSize = GetRealSize["HORIZONTAL"][region.iconVisible or false]
-- Reset
icon:ClearAllPoints();
bar:ClearAllPoints();
-- Align icon and bar
if region.iconVisible then
if region.icon_side == "LEFT" then
icon:SetPoint("LEFT", region, "LEFT");
bar:SetPoint("BOTTOMRIGHT", region, "BOTTOMRIGHT");
bar:SetPoint("TOPLEFT", icon, "TOPRIGHT");
else
icon:SetPoint("RIGHT", region, "RIGHT");
bar:SetPoint("BOTTOMLEFT", region, "BOTTOMLEFT");
bar:SetPoint("TOPRIGHT", icon, "TOPLEFT");
end
else
bar:SetPoint("BOTTOMRIGHT", region, "BOTTOMRIGHT");
bar:SetPoint("TOPLEFT", region, "TOPLEFT");
end
-- Save orientation
bar:SetOrientation(region.effectiveOrientation);
end
local function orientVerticalInverse(region)
-- Localize
local bar, icon = region.bar, region.icon;
bar.GetRealSize = GetRealSize["VERTICAL"][region.iconVisible or false]
-- Reset
icon:ClearAllPoints();
bar:ClearAllPoints();
-- Align icon and bar
if region.iconVisible then
if region.icon_side == "LEFT" then
icon:SetPoint("TOP", region, "TOP");
bar:SetPoint("BOTTOMRIGHT", region, "BOTTOMRIGHT");
bar:SetPoint("TOPLEFT", icon, "BOTTOMLEFT");
else
icon:SetPoint("BOTTOM", region, "BOTTOM");
bar:SetPoint("TOPRIGHT", region, "TOPRIGHT");
bar:SetPoint("BOTTOMLEFT", icon, "TOPLEFT");
end
else
bar:SetPoint("BOTTOMRIGHT", region, "BOTTOMRIGHT");
bar:SetPoint("TOPLEFT", region, "TOPLEFT");
end
-- Save orientation
bar:SetOrientation("VERTICAL_INVERSE");
end
local function orientVertical(region)
-- Localize
local bar, icon = region.bar, region.icon;
bar.GetRealSize = GetRealSize["VERTICAL"][region.iconVisible or false]
-- Reset
icon:ClearAllPoints();
bar:ClearAllPoints();
-- Align icon and bar
if region.iconVisible then
if region.icon_side == "LEFT" then
icon:SetPoint("TOP", region, "TOP");
bar:SetPoint("BOTTOMRIGHT", region, "BOTTOMRIGHT");
bar:SetPoint("TOPLEFT", icon, "BOTTOMLEFT");
else
icon:SetPoint("BOTTOM", region, "BOTTOM");
bar:SetPoint("TOPRIGHT", region, "TOPRIGHT");
bar:SetPoint("BOTTOMLEFT", icon, "TOPLEFT");
end
else
bar:SetPoint("BOTTOMRIGHT", region, "BOTTOMRIGHT");
bar:SetPoint("TOPLEFT", region, "TOPLEFT");
end
-- Save orientation
bar:SetOrientation("VERTICAL");
end
local function GetTexCoordZoom(texWidth)
local texCoord = {texWidth, texWidth, texWidth, 1 - texWidth, 1 - texWidth, texWidth, 1 - texWidth, 1 - texWidth}
return unpack(texCoord)
end
local funcs = {
AnchorSubRegion = function(self, subRegion, anchorType, selfPoint, anchorPoint, anchorXOffset, anchorYOffset)
if anchorType == "area" then
@@ -616,9 +766,11 @@ local funcs = {
end
end,
SetIconColor = function(self, r, g, b, a)
self.icon_color = {r, g, b, a}
self.icon:SetVertexColor(r, g, b, a);
end,
SetIconDesaturated = function(self, b)
self.desaturateIcon = b
self.icon:SetDesaturated(b);
end,
SetBackgroundColor = function (self, r, g, b, a)
@@ -679,6 +831,38 @@ local funcs = {
self:UpdateEffectiveOrientation()
self.bar:SetValue(self.bar:GetValue());
end,
SetIconVisible = function(self, iconVisible)
if (self.iconVisible == iconVisible) then
return
end
self.iconVisible = iconVisible
local icon = self.icon
if self.iconVisible then
-- Update icon
local iconsize = math.min(self.height, self.width);
icon:SetWidth(iconsize);
icon:SetHeight(iconsize);
self.bar.iconWidth = iconsize
self.bar.iconHeight = iconsize
local texWidth = 0.25 * self.zoom;
icon:SetTexCoord(GetTexCoordZoom(texWidth))
icon:SetDesaturated(self.desaturateIcon);
icon:SetVertexColor(self.icon_color[1], self.icon_color[2], self.icon_color[3], self.icon_color[4]);
-- Update icon visibility
icon:Show();
else
self.bar.iconWidth = 0
self.bar.iconHeight = 0
icon:Hide();
end
self:ReOrient()
self.subRegionEvents:Notify("OrientationChanged")
end,
SetOverlayColor = function(self, id, r, g, b, a)
self.bar:SetAdditionalBarColor(id, { r, g, b, a});
end,
@@ -687,6 +871,42 @@ local funcs = {
end,
GetInverse = function(self)
return self.inverseDirection
end,
ReOrient = function(self)
if self.effectiveOrientation == "HORIZONTAL_INVERSE" then
orientHorizontalInverse(self);
elseif self.effectiveOrientation == "HORIZONTAL" then
orientHorizontal(self);
elseif self.effectiveOrientation == "VERTICAL_INVERSE" then
orientVerticalInverse(self);
elseif self.effectiveOrientation == "VERTICAL" then
orientVertical(self);
end
end,
UpdateEffectiveOrientation = function(self)
local orientation = self.orientation
if self.flipX then
if self.orientation == "HORIZONTAL" then
orientation = "HORIZONTAL_INVERSE"
elseif self.orientation == "HORIZONTAL_INVERSE" then
orientation = "HORIZONTAL"
end
end
if self.flipY then
if self.orientation == "VERTICAL" then
orientation = "VERTICAL_INVERSE"
elseif self.orientation == "VERTICAL_INVERSE" then
orientation = "VERTICAL"
end
end
if orientation ~= self.effectiveOrientation then
self.effectiveOrientation = orientation
self:ReOrient()
end
self.subRegionEvents:Notify("OrientationChanged")
end
}
@@ -746,151 +966,6 @@ local function create(parent)
return region;
end
local GetRealSize = {
["HORIZONTAL"] = {
[true] = function(self)
return self.totalWidth - self.iconWidth, self.totalHeight
end,
[false] = function(self)
return self.totalWidth, self.totalHeight
end
},
["VERTICAL"] = {
[true] = function(self)
return self.totalWidth, self.totalHeight - self.iconHeight
end,
[false] = function(self)
return self.totalWidth, self.totalHeight
end
},
}
-- Orientation helper methods
local function orientHorizontalInverse(region, data)
-- Localize
local bar, icon = region.bar, region.icon;
-- Reset
icon:ClearAllPoints();
bar:ClearAllPoints();
bar.GetRealSize = GetRealSize["HORIZONTAL"][data.icon or false]
-- Align icon and bar
if data.icon then
if data.icon_side == "LEFT" then
icon:SetPoint("LEFT", region, "LEFT");
bar:SetPoint("BOTTOMRIGHT", region, "BOTTOMRIGHT");
bar:SetPoint("TOPLEFT", icon, "TOPRIGHT");
else
icon:SetPoint("RIGHT", region, "RIGHT");
bar:SetPoint("BOTTOMLEFT", region, "BOTTOMLEFT");
bar:SetPoint("TOPRIGHT", icon, "TOPLEFT");
end
else
bar:SetPoint("BOTTOMRIGHT", region, "BOTTOMRIGHT");
bar:SetPoint("TOPLEFT", region, "TOPLEFT");
end
-- Save orientation
bar:SetOrientation(region.effectiveOrientation);
end
local function orientHorizontal(region, data)
-- Localize
local bar, icon = region.bar, region.icon;
bar.GetRealSize = GetRealSize["HORIZONTAL"][data.icon or false]
-- Reset
icon:ClearAllPoints();
bar:ClearAllPoints();
-- Align icon and bar
if data.icon then
if data.icon_side == "LEFT" then
icon:SetPoint("LEFT", region, "LEFT");
bar:SetPoint("BOTTOMRIGHT", region, "BOTTOMRIGHT");
bar:SetPoint("TOPLEFT", icon, "TOPRIGHT");
else
icon:SetPoint("RIGHT", region, "RIGHT");
bar:SetPoint("BOTTOMLEFT", region, "BOTTOMLEFT");
bar:SetPoint("TOPRIGHT", icon, "TOPLEFT");
end
else
bar:SetPoint("BOTTOMRIGHT", region, "BOTTOMRIGHT");
bar:SetPoint("TOPLEFT", region, "TOPLEFT");
end
-- Save orientation
bar:SetOrientation(region.effectiveOrientation);
end
local function orientVerticalInverse(region, data)
-- Localize
local bar, icon = region.bar, region.icon;
bar.GetRealSize = GetRealSize["VERTICAL"][data.icon or false]
-- Reset
icon:ClearAllPoints();
bar:ClearAllPoints();
-- Align icon and bar
if data.icon then
if data.icon_side == "LEFT" then
icon:SetPoint("TOP", region, "TOP");
bar:SetPoint("BOTTOMRIGHT", region, "BOTTOMRIGHT");
bar:SetPoint("TOPLEFT", icon, "BOTTOMLEFT");
else
icon:SetPoint("BOTTOM", region, "BOTTOM");
bar:SetPoint("TOPRIGHT", region, "TOPRIGHT");
bar:SetPoint("BOTTOMLEFT", icon, "TOPLEFT");
end
else
bar:SetPoint("BOTTOMRIGHT", region, "BOTTOMRIGHT");
bar:SetPoint("TOPLEFT", region, "TOPLEFT");
end
-- Save orientation
bar:SetOrientation("VERTICAL_INVERSE");
end
local function orientVertical(region, data)
-- Localize
local bar, icon = region.bar, region.icon;
bar.GetRealSize = GetRealSize["VERTICAL"][data.icon or false]
-- Reset
icon:ClearAllPoints();
bar:ClearAllPoints();
-- Align icon and bar
if data.icon then
if data.icon_side == "LEFT" then
icon:SetPoint("TOP", region, "TOP");
bar:SetPoint("BOTTOMRIGHT", region, "BOTTOMRIGHT");
bar:SetPoint("TOPLEFT", icon, "BOTTOMLEFT");
else
icon:SetPoint("BOTTOM", region, "BOTTOM");
bar:SetPoint("TOPRIGHT", region, "TOPRIGHT");
bar:SetPoint("BOTTOMLEFT", icon, "TOPLEFT");
end
else
bar:SetPoint("BOTTOMRIGHT", region, "BOTTOMRIGHT");
bar:SetPoint("TOPLEFT", region, "TOPLEFT");
end
-- Save orientation
bar:SetOrientation("VERTICAL");
end
local function GetTexCoordZoom(texWidth)
local texCoord = {texWidth, texWidth, texWidth, 1 - texWidth, 1 - texWidth, texWidth, 1 - texWidth, 1 - texWidth}
return unpack(texCoord)
end
local function TimerTick(self)
local state = self.state
local duration = state.duration or 0
@@ -927,6 +1002,11 @@ local function modify(parent, region, data)
region.effectiveOrientation = nil
region.overlayclip = data.overlayclip;
region.iconVisible = data.icon
region.icon_side = data.icon_side
region.icon_color = CopyTable(data.icon_color)
region.desaturateIcon = data.desaturate
region.zoom = data.zoom
region.overlays = {};
if (data.overlays) then
@@ -938,7 +1018,7 @@ local function modify(parent, region, data)
bar:SetStatusBarTexture(texturePath);
bar:SetBackgroundColor(data.backgroundColor[1], data.backgroundColor[2], data.backgroundColor[3], data.backgroundColor[4]);
-- Update spark settings
WeakAuras.SetTexture(bar.spark, data.sparkTexture);
bar.spark:SetTexture(data.sparkTexture);
bar.spark:SetVertexColor(data.sparkColor[1], data.sparkColor[2], data.sparkColor[3], data.sparkColor[4]);
bar.spark:SetWidth(data.sparkWidth);
bar.spark:SetHeight(data.sparkHeight);
@@ -977,7 +1057,7 @@ local function modify(parent, region, data)
local textDegrees = data.rotateText == "LEFT" and 90 or data.rotateText == "RIGHT" and -90 or 0;
-- Update icon visibility
if data.icon then
if region.iconVisible then
-- Update icon
local iconsize = math.min(region.height, region.width);
icon:SetWidth(iconsize);
@@ -999,40 +1079,6 @@ local function modify(parent, region, data)
region.inverseDirection = data.inverse;
region.UpdateEffectiveOrientation = function()
local orientation = region.orientation
if region.flipX then
if region.orientation == "HORIZONTAL" then
orientation = "HORIZONTAL_INVERSE"
elseif region.orientation == "HORIZONTAL_INVERSE" then
orientation = "HORIZONTAL"
end
end
if region.flipY then
if region.orientation == "VERTICAL" then
orientation = "VERTICAL_INVERSE"
elseif region.orientation == "VERTICAL_INVERSE" then
orientation = "VERTICAL"
end
end
if orientation ~= region.effectiveOrientation then
region.effectiveOrientation = orientation
if region.effectiveOrientation == "HORIZONTAL_INVERSE" then
orientHorizontalInverse(region, data);
elseif region.effectiveOrientation == "HORIZONTAL" then
orientHorizontal(region, data);
elseif region.effectiveOrientation == "VERTICAL_INVERSE" then
orientVerticalInverse(region, data);
elseif region.effectiveOrientation == "VERTICAL" then
orientVertical(region, data);
end
end
region.subRegionEvents:Notify("OrientationChanged")
end
-- Apply orientation alignment
region:UpdateEffectiveOrientation()
+18 -6
View File
@@ -117,7 +117,7 @@ local screenWidth, screenHeight = math.ceil(GetScreenWidth() / 20) * 20, math.ce
function WeakAuras.GetAnchorsForData(parentData, type)
local result
if not parentData.controlledChildren then
if not WeakAuras.regionOptions[parentData.regionType].getAnchors then
if not WeakAuras.regionOptions[parentData.regionType] or not WeakAuras.regionOptions[parentData.regionType].getAnchors then
return
end
@@ -258,7 +258,7 @@ local function SendChat(self, options)
if (not options or WeakAuras.IsOptionsOpen()) then
return
end
WeakAuras.HandleChatAction(options.message_type, options.message, options.message_dest, options.message_channel, options.r, options.g, options.b, self, options.message_custom);
WeakAuras.HandleChatAction(options.message_type, options.message, options.message_dest, options.message_channel, options.r, options.g, options.b, self, options.message_custom, nil, options.message_formaters);
end
local function RunCode(self, func)
@@ -532,6 +532,22 @@ function WeakAuras.regionPrototype.modify(parent, region, data)
WeakAuras.AnchorFrame(data, region, parent);
end
end
region.startFormatters = WeakAuras.CreateFormatters(data.actions.start.message, function(key, default)
local fullKey = "message_format_" .. key
if data.actions.start[fullKey] == nil then
data.actions.start[fullKey] = default
end
return data.actions.start[fullKey]
end)
region.finishFormatters = WeakAuras.CreateFormatters(data.actions.finish.message, function(key, default)
local fullKey = "message_format_" .. key
if data.actions.finish[fullKey] == nil then
data.actions.finish[fullKey] = default
end
return data.actions.finish[fullKey]
end)
end
function WeakAuras.regionPrototype.modifyFinish(parent, region, data)
@@ -849,7 +865,3 @@ function WeakAuras.regionPrototype.AddExpandFunction(data, region, cloneId, pare
function region:Expand() end
end
end
function WeakAuras.SetTexture(texture, path, wrapModeH, wrapModeV)
texture:SetTexture(path, wrapModeH, wrapModeV);
end
+9 -4
View File
@@ -6,7 +6,6 @@ local L = WeakAuras.L;
local defaultFont = WeakAuras.defaultFont
local defaultFontSize = WeakAuras.defaultFontSize
local default = {
displayText = "%p",
outline = "OUTLINE",
@@ -76,8 +75,6 @@ local function modify(parent, region, data)
local text = region.text;
region.useAuto = WeakAuras.CanHaveAuto(data);
region.progressPrecision = data.progressPrecision;
region.totalPrecision = data.totalPrecision;
local fontPath = SharedMedia:Fetch("font", data.font);
text:SetFont(fontPath, data.fontSize, data.outline);
@@ -161,9 +158,17 @@ local function modify(parent, region, data)
local UpdateText
if WeakAuras.ContainsAnyPlaceHolders(data.displayText) then
local getter = function(key, default)
local fullKey = "displayText_format_" .. key
if (data[fullKey] == nil) then
data[fullKey] = default
end
return data[fullKey]
end
local formatters = WeakAuras.CreateFormatters(data.displayText, getter)
UpdateText = function()
local textStr = data.displayText;
textStr = WeakAuras.ReplacePlaceHolders(textStr, region, nil);
textStr = WeakAuras.ReplacePlaceHolders(textStr, region, nil, false, formatters);
if (textStr == nil or textStr == "") then
textStr = " ";
end
+2 -2
View File
@@ -86,7 +86,7 @@ end
local function modify(parent, region, data)
WeakAuras.regionPrototype.modify(parent, region, data);
WeakAuras.SetTexture(region.texture, data.texture);
region.texture:SetTexture(data.texture);
region.texture:SetDesaturated(data.desaturate)
region:SetWidth(data.width);
region:SetHeight(data.height);
@@ -182,7 +182,7 @@ local function modify(parent, region, data)
function region:Update()
if region.state.texture then
WeakAuras.SetTexture(region.texture, region.state.texture);
region.texture:SetTexture(region.state.texture);
end
end
+9 -7
View File
@@ -225,12 +225,6 @@ local function modify(parent, region, parentData, data, first)
end
if first then
-- Certain data is stored directly on the parent, because it's shared between multiple texts
-- And shared by other code paths e.g. SendChatMessage
-- That is partly for legacy reasons
parent.progressPrecision = parentData.progressPrecision
parent.totalPrecision = parentData.totalPrecision
local containsCustomText = false
for index, subRegion in ipairs(parentData.subRegions) do
if subRegion.type == "subtext" and WeakAuras.ContainsCustomPlaceHolder(subRegion.text_text) then
@@ -249,9 +243,17 @@ local function modify(parent, region, parentData, data, first)
local UpdateText
if data.text_text and WeakAuras.ContainsAnyPlaceHolders(data.text_text) then
local getter = function(key, default)
local fullKey = "text_text_format_" .. key
if data[fullKey] == nil then
data[fullKey] = default
end
return data[fullKey]
end
local formatters = WeakAuras.CreateFormatters(data.text_text, getter)
UpdateText = function()
local textStr = data.text_text or ""
textStr = WeakAuras.ReplacePlaceHolders(textStr, parent, nil)
textStr = WeakAuras.ReplacePlaceHolders(textStr, parent, nil, false, formatters)
if text:GetFont() then
text:SetText(WeakAuras.ReplaceRaidMarkerSymbols(textStr))
+3
View File
@@ -1175,6 +1175,9 @@ local function findMatch(data, children)
if old.uid ~= new.uid then
return
else
if (children == nil) ~= (old.controlledChildren == nil) then
return
end
return true
end
else
+488 -25
View File
@@ -68,10 +68,492 @@ WeakAuras.precision_types = {
[1] = "12.3",
[2] = "12.34",
[3] = "12.345",
[4] = "Dynamic 12.3", -- will show 1 digit precision when time is lower than 3 seconds, hardcoded
[5] = "Dynamic 12.34" -- will show 2 digits precision when time is lower than 3 seconds, hardcoded
}
WeakAuras.big_number_types = {
["AbbreviateNumbers"] = L["AbbreviateNumbers (Blizzard)"],
["AbbreviateLargeNumbers"] = L["AbbreviateLargeNumbers (Blizzard)"]
}
WeakAuras.round_types = {
floor = L["Floor"],
ceil = L["Ceil"],
round = L["Round"]
}
WeakAuras.unit_color_types = {
none = L["None"],
class = L["Class"]
}
WeakAuras.unit_realm_name_types = {
never = L["Never"],
star = L["* Suffix"],
differentServer = L["Only if on a different realm"],
always = L["Always include realm"]
}
local simpleFormatters = {
--[[
AbbreviateNumbers = function(value, state)
return (type(value) == "number") and AbbreviateNumbers(value) or value
end,
AbbreviateLargeNumbers = function(value, state)
return (type(value) == "number") and AbbreviateLargeNumbers(Round(value)) or value
end,
]]
floor = function(value)
return (type(value) == "number") and floor(value) or value
end,
ceil = function(value)
return (type(value) == "number") and ceil(value) or value
end,
round = function(value)
return (type(value) == "number") and Round(value) or value
end
}
WeakAuras.format_types = {
none = {
display = L["None"],
AddOptions = function() end,
CreateFormatter = function() end
},
timed = {
display = L["Time Format"],
AddOptions = function(symbol, hidden, addOption, get)
addOption(symbol .. "_time_precision", {
type = "select",
name = L["Precision"],
width = WeakAuras.normalWidth,
values = WeakAuras.precision_types,
hidden = hidden
})
addOption(symbol .. "_time_dynamic", {
type = "toggle",
name = L["Dynamic"],
desc = L["Increased Precision below 3s"],
width = WeakAuras.normalWidth,
hidden = hidden,
disabled = function() return get(symbol .. "_time_precision") == 0 end
})
end,
CreateFormatter = function(symbol, get)
local precision = get(symbol .. "_time_precision", 1)
local dynamic = get(symbol .. "_time_dynamic", false)
if dynamic then
if precision == 1 or precision == 2 or precision == 3 then
precision = precision + 3
end
end
return function(value, state)
return WeakAuras.dynamic_texts.p.func(value, state, precision)
end
end
},
--[[
BigNumber = {
display = L["Big Number"],
AddOptions = function(symbol, hidden, addOption)
addOption(symbol .. "_big_number_format", {
type = "select",
name = L["Format"],
width = WeakAuras.normalWidth,
values = WeakAuras.big_number_types,
hidden = hidden
})
end,
CreateFormatter = function(symbol, get)
local format = get(symbol .. "_big_number_format", "AbbreviateNumbers")
if (format == "AbbreviateNumbers") then
return simpleFormatters.AbbreviateNumbers
end
return simpleFormatters.AbbreviateLargeNumbers
end
},
]]
Number = {
display = L["Number"],
AddOptions = function(symbol, hidden, addOption, get)
addOption(symbol .. "_decimal_precision", {
type = "select",
name = L["Precision"],
width = WeakAuras.normalWidth,
values = WeakAuras.precision_types,
hidden = hidden
})
addOption(symbol .. "_round_type", {
type = "select",
name = L["Round Mode"],
width = WeakAuras.normalWidth,
values = WeakAuras.round_types,
hidden = hidden,
disabled = function()
return get(symbol .. "_decimal_precision") ~= 0
end
})
end,
CreateFormatter = function(symbol, get)
local precision = get(symbol .. "_decimal_precision", 1)
if precision == 0 then
local type = get(symbol .. "_round_type", "floor")
return simpleFormatters[type]
else
local format = "%." .. precision .. "f"
return function(value)
return (type(value) == "number") and string.format(format, value) or value
end
end
end
},
Unit = {
display = L["Formats |cFFFF0000%unit|r"],
AddOptions = function(symbol, hidden, addOption, get)
addOption(symbol .. "_color", {
type = "select",
name = L["Color"],
width = WeakAuras.normalWidth,
values = WeakAuras.unit_color_types,
hidden = hidden,
})
addOption(symbol .. "_realm_name", {
type = "select",
name = L["Realm Name"],
width = WeakAuras.normalWidth,
values = WeakAuras.unit_realm_name_types,
hidden = hidden,
})
addOption(symbol .. "_abbreviate", {
type = "toggle",
name = L["Abbreviate"],
width = WeakAuras.normalWidth,
hidden = hidden,
})
addOption(symbol .. "_abbreviate_max", {
type = "range",
name = L["Max Char "],
width = WeakAuras.normalWidth,
hidden = hidden,
min = 1,
max = 20,
hidden = hidden,
disabled = function()
return not get(symbol .. "_abbreviate")
end
})
end,
CreateFormatter = function(symbol, get)
local color = get(symbol .. "_color", true)
local realm = get(symbol .. "_realm_name", "never")
local abbreviate = get(symbol .. "_abbreviate", false)
local abbreviateMax = get(symbol .. "_abbreviate_max", 8)
local nameFunc
local colorFunc
local abbreviateFunc
if color == "class" then
colorFunc = function(unit, text)
if UnitPlayerControlled(unit) then
return GetClassColoredTextForUnit(unit, text)
end
return text
end
end
if realm == "never" then
nameFunc = UnitName
elseif realm == "star" then
nameFunc = function(unit)
local name, realm = UnitName(unit)
if realm then
return name .. "*"
end
return name
end
elseif realm == "differentServer" then
nameFunc = function(unit)
local name, realm = UnitName(unit)
if realm then
return name .. "-" .. realm
end
return name
end
elseif realm == "always" then
nameFunc = function(unit)
local name, realm = WeakAuras.UnitNameWithRealm(unit)
return name .. "-" .. realm
end
end
if abbreviate then
abbreviateFunc = function(input)
return WeakAuras.WA_Utf8Sub(input, abbreviateMax)
end
end
-- Do the checks on what is necessary here instead of inside the returned
-- formatter
if colorFunc then
if abbreviateFunc then
return function(unit)
local name = abbreviateFunc(nameFunc(unit))
return colorFunc(unit, name)
end
else
return function(unit)
local name = nameFunc(unit)
return colorFunc(unit, name)
end
end
else
if abbreviateFunc then
return function(unit)
local name = nameFunc(unit)
return abbreviateFunc(name)
end
else
return nameFunc
end
end
end
},
guid = {
display = L["Formats Player's |cFFFF0000%guid|r"],
AddOptions = function(symbol, hidden, addOption, get)
addOption(symbol .. "_color", {
type = "select",
name = L["Color"],
width = WeakAuras.normalWidth,
values = WeakAuras.unit_color_types,
hidden = hidden,
})
addOption(symbol .. "_realm_name", {
type = "select",
name = L["Realm Name"],
width = WeakAuras.normalWidth,
values = WeakAuras.unit_realm_name_types,
hidden = hidden,
})
addOption(symbol .. "_abbreviate", {
type = "toggle",
name = L["Abbreviate"],
width = WeakAuras.normalWidth,
hidden = hidden,
})
addOption(symbol .. "_abbreviate_max", {
type = "range",
name = L["Max Char "],
width = WeakAuras.normalWidth,
hidden = hidden,
min = 1,
max = 20,
hidden = hidden,
disabled = function()
return not get(symbol .. "_abbreviate")
end
})
end,
CreateFormatter = function(symbol, get)
local color = get(symbol .. "_color", true)
local realm = get(symbol .. "_realm_name", "never")
local abbreviate = get(symbol .. "_abbreviate", false)
local abbreviateMax = get(symbol .. "_abbreviate_max", 8)
local nameFunc
local colorFunc
local abbreviateFunc
if color == "class" then
colorFunc = function(class, text)
local color = RAID_CLASS_COLORS[class]
if color then
return string.format("|c%s%s|r", string.format("ff%.2x%.2x%.2x", color.r * 255, color.g * 255, color.b * 255), text)
else
return text
end
end
end
if realm == "never" then
nameFunc = function(name, realm)
return name
end
elseif realm == "star" then
nameFunc = function(name, realm)
if realm ~= "" then
return name .. "*"
end
return name
end
elseif realm == "differentServer" then
nameFunc = function(name, realm)
if realm ~= "" then
return name .. "-" .. realm
end
return name
end
elseif realm == "always" then
nameFunc = function(name, realm)
if realm == "" then
realm = select(2, WeakAuras.UnitNameWithRealm("player"))
end
return name .. "-" .. realm
end
end
if abbreviate then
abbreviateFunc = function(input)
return WeakAuras.WA_Utf8Sub(input, abbreviateMax)
end
end
-- Do the checks on what is necessary here instead of inside the returned
-- formatter
if colorFunc then
if abbreviateFunc then
return function(guid)
local ok, _, class, _, _, _, name, realm = pcall(GetPlayerInfoByGUID, guid)
if ok then
local name = abbreviateFunc(nameFunc(name, realm))
return colorFunc(class, name)
end
end
else
return function(guid)
local ok, _, class, _, _, _, name, realm = pcall(GetPlayerInfoByGUID, guid)
if ok then
return colorFunc(class, nameFunc(name, realm))
end
end
end
else
if abbreviateFunc then
return function(guid)
local ok, _, class, _, _, _, name, realm = pcall(GetPlayerInfoByGUID, guid)
if ok then
return abbreviateFunc(nameFunc(name, realm))
end
end
else
return function(guid)
local ok, _, class, _, _, _, name, realm = pcall(GetPlayerInfoByGUID, guid)
if ok then
return nameFunc(name, realm)
end
end
end
end
end
},
GCDTime = {
display = L["Time in GCDs"],
AddOptions = function(symbol, hidden, addOption, get)
addOption(symbol .. "_gcd_gcd", {
type = "toggle",
name = L["Subtract GCD"],
width = WeakAuras.normalWidth,
hidden = hidden
})
addOption(symbol .. "_gcd_cast", {
type = "toggle",
name = L["Subtract Cast"],
width = WeakAuras.normalWidth,
hidden = hidden
})
addOption(symbol .. "_gcd_channel", {
type = "toggle",
name = L["Subtract Channel"],
width = WeakAuras.normalWidth,
hidden = hidden
})
addOption(symbol .. "_gcd_hide_zero", {
type = "toggle",
name = L["Hide 0 cooldowns"],
width = WeakAuras.normalWidth,
hidden = hidden
})
addOption(symbol .. "_decimal_precision", {
type = "select",
name = L["Precision"],
width = WeakAuras.normalWidth,
values = WeakAuras.precision_types,
hidden = hidden
})
addOption(symbol .. "_round_type", {
type = "select",
name = L["Round Mode"],
width = WeakAuras.normalWidth,
values = WeakAuras.round_types,
hidden = hidden,
disabled = function()
return get(symbol .. "_decimal_precision") ~= 0
end
})
end,
CreateFormatter = function(symbol, get)
local gcd = get(symbol .. "_gcd_gcd", true)
local cast = get(symbol .. "_gcd_cast", false)
local channel = get(symbol .. "_gcd_channel", false)
local hideZero = get(symbol .. "_gcd_hide_zero", false)
local precision = get(symbol .. "_decimal_precision", 1)
local numberToStringFunc
if precision ~= 0 then
local format = "%." .. precision .. "f"
numberToStringFunc = function(number)
return string.format(format, number)
end
else
local type = get(symbol .. "_round_type", "ceil")
numberToStringFunc = simpleFormatters[type]
end
return function(value, state)
if state.progressType ~= "timed" or type(value) ~= "number" then
return value
end
WeakAuras.WatchGCD()
local result = value
local now = GetTime()
if gcd then
local gcdDuration, gcdExpirationTime = WeakAuras.GetGCDInfo()
if gcdDuration ~= 0 then
result = now + value - gcdExpirationTime
end
end
if cast then
local _, _, _, _, endTime = UnitCastingInfo("player")
local castExpirationTIme = endTime and endTime > 0 and (endTime / 1000) or 0
if castExpirationTIme > 0 then
result = min(result, now + value - castExpirationTIme)
end
end
if channel then
local _, _, _, _, endTime = UnitChannelInfo("player")
local castExpirationTIme = endTime and endTime > 0 and (endTime / 1000) or 0
if castExpirationTIme > 0 then
result = min(result, now + value - castExpirationTIme)
end
end
if result <= 0 then
return hideZero and "" or "0"
end
return numberToStringFunc(result / WeakAuras.CalculatedGcdDuration())
end
end
}
}
WeakAuras.format_types_display = {}
for k, v in pairs(WeakAuras.format_types) do WeakAuras.format_types_display[k] = v.display end
WeakAuras.sound_channel_types = {
Master = L["Master"],
SFX = ENABLE_SOUNDFX,
@@ -510,28 +992,6 @@ WeakAuras.orientation_with_circle_types = {
ANTICLOCKWISE = L["Anticlockwise"]
}
-- TODO
WeakAuras.spec_types = {
[1] = "SPECIALIZATION".." 1",
[2] = "SPECIALIZATION".." 2",
[3] = "SPECIALIZATION".." 3",
[4] = "SPECIALIZATION".." 4"
}
WeakAuras.spec_types_3 = {
[1] = "SPECIALIZATION".." 1",
[2] = "SPECIALIZATION".." 2",
[3] = "SPECIALIZATION".." 3"
}
WeakAuras.spec_types_2 = {
[1] = "SPECIALIZATION".." 1",
[2] = "SPECIALIZATION".." 2"
}
WeakAuras.spec_types_specific = {}
WeakAuras.spec_types_all = {}
WeakAuras.talent_types = {}
for tab = 1, 5 do
for num_talent = 1, MAX_NUM_TALENTS do
@@ -1961,9 +2421,12 @@ WeakAuras.multiUnitUnits.party["player"] = true
for i = 1, 4 do
WeakAuras.baseUnitId["party"..i] = true
WeakAuras.baseUnitId["partypet"..i] = true
WeakAuras.baseUnitId["boss"..i] = true
WeakAuras.multiUnitUnits.group["party"..i] = true
WeakAuras.multiUnitUnits.party["party"..i] = true
end
for i = 1, MAX_BOSS_FRAMES do
WeakAuras.baseUnitId["boss"..i] = true
WeakAuras.multiUnitUnits.boss["boss"..i] = true
end
+424 -45
View File
@@ -1,4 +1,4 @@
local internalVersion = 29;
local internalVersion = 32;
-- Lua APIs
local insert = table.insert
@@ -320,6 +320,12 @@ WeakAuras.customActionsFunctions = {};
-- Custom Functions used in conditions, keyed on id, condition number, "changes", property number
WeakAuras.customConditionsFunctions = {};
-- Text format functions for chat messages, keyed on id, condition number, changes, property number
WeakAuras.conditionTextFormatters = {}
-- Helpers for conditions, that is custom run functions and preamble objects for built in checks
-- keyed on UID not on id!
WeakAuras.conditionHelpers = {}
local anim_function_strings = WeakAuras.anim_function_strings;
local anim_presets = WeakAuras.anim_presets;
@@ -580,6 +586,7 @@ function WeakAuras.ConstructFunction(prototype, trigger, skipOptional)
local debug = {};
local events = {}
local init;
local preambles = ""
if(prototype.init) then
init = prototype.init(trigger);
else
@@ -682,10 +689,16 @@ function WeakAuras.ConstructFunction(prototype, trigger, skipOptional)
end
test = "("..name..(trigger[name.."_operator"] or "==")..(number or "[["..(trigger[name] or "").."]]")..")";
end
if(arg.required) then
tinsert(required, test);
else
tinsert(tests, test);
if (arg.preamble) then
preambles = preambles .. arg.preamble:format(trigger[name]) .. "\n"
end
if test ~= "(test)" then
if(arg.required) then
tinsert(required, test);
else
tinsert(tests, test);
end
end
if test and arg.events then
@@ -702,7 +715,7 @@ function WeakAuras.ConstructFunction(prototype, trigger, skipOptional)
end
end
local ret = "return function("..table.concat(input, ", ")..")\n";
local ret = preambles .. "return function("..table.concat(input, ", ")..")\n";
ret = ret..(init or "");
ret = ret..(#debug > 0 and table.concat(debug, "\n") or "");
ret = ret.."if(";
@@ -722,7 +735,7 @@ function WeakAuras.GetActiveConditions(id, cloneId)
return triggerState[id].activatedConditions[cloneId];
end
local function formatValueForAssignment(vType, value, pathToCustomFunction)
local function formatValueForAssignment(vType, value, pathToCustomFunction, pathToFormatters)
if (value == nil) then
value = false;
end
@@ -739,10 +752,12 @@ local function formatValueForAssignment(vType, value, pathToCustomFunction)
return "{1, 1, 1, 1}";
elseif(vType == "chat") then
if (value and type(value) == "table") then
return string.format("{message_type = %q, message = %q, message_dest = %q, message_channel = %q, message_custom = %s}",
local serialized = string.format("{message_type = %q, message = %q, message_dest = %q, message_channel = %q, message_custom = %s, message_formaters = %s}",
tostring(value.message_type), tostring(value.message or ""),
tostring(value.message_dest), tostring(value.message_channel),
pathToCustomFunction);
pathToCustomFunction,
pathToFormatters)
return serialized
end
elseif(vType == "sound") then
if (value and type(value) == "table") then
@@ -822,10 +837,8 @@ function WeakAuras.scheduleConditionCheck(time, id, cloneId)
end
end
local customConditionTestFunctions = {};
function WeakAuras.CallCustomConditionTest(testFunctionNumber, ...)
local ok, result = pcall(customConditionTestFunctions[testFunctionNumber], ...)
function WeakAuras.CallCustomConditionTest(uid, testFunctionNumber, ...)
local ok, result = pcall(WeakAuras.conditionHelpers[uid].customTestFunctions[testFunctionNumber], ...)
if not ok then
geterrorhandler()(result)
elseif (ok) then
@@ -833,7 +846,7 @@ function WeakAuras.CallCustomConditionTest(testFunctionNumber, ...)
end
end
local function CreateTestForCondition(input, allConditionsTemplate, usedStates)
local function CreateTestForCondition(uid, input, allConditionsTemplate, usedStates)
local trigger = input and input.trigger;
local variable = input and input.variable;
local op = input and input.op;
@@ -846,7 +859,7 @@ local function CreateTestForCondition(input, allConditionsTemplate, usedStates)
local test = {};
if (input.checks) then
for i, subcheck in ipairs(input.checks) do
local subtest, subrecheckCode = CreateTestForCondition(subcheck, allConditionsTemplate, usedStates);
local subtest, subrecheckCode = CreateTestForCondition(uid, subcheck, allConditionsTemplate, usedStates);
if (subtest) then
tinsert(test, "(" .. subtest .. ")");
end
@@ -871,16 +884,31 @@ local function CreateTestForCondition(input, allConditionsTemplate, usedStates)
local conditionTemplate = allConditionsTemplate[trigger] and allConditionsTemplate[trigger][variable];
local cType = conditionTemplate and conditionTemplate.type;
local test = conditionTemplate and conditionTemplate.test;
local preamble = conditionTemplate and conditionTemplate.preamble;
local stateCheck = "state[" .. trigger .. "] and state[" .. trigger .. "].show and ";
local stateVariableCheck = "state[" .. trigger .. "]." .. variable .. "~= nil and ";
local preambleString
if preamble then
WeakAuras.conditionHelpers[uid] = WeakAuras.conditionHelpers[uid] or {}
WeakAuras.conditionHelpers[uid].preambles = WeakAuras.conditionHelpers[uid].preambles or {}
tinsert(WeakAuras.conditionHelpers[uid].preambles, preamble(value));
local preambleNumber = #WeakAuras.conditionHelpers[uid].preambles
preambleString = string.format("WeakAuras.conditionHelpers[%q].preambles[%s]", uid, preambleNumber)
end
if (test) then
if (value) then
tinsert(customConditionTestFunctions, test);
local testFunctionNumber = #(customConditionTestFunctions);
local valueString = type(value) == "string" and "[[" .. value .. "]]" or value;
local opString = type(op) == "string" and "[[" .. op .. "]]" or op;
check = "state and WeakAuras.CallCustomConditionTest(" .. testFunctionNumber .. ", state[" .. trigger .. "], " .. valueString .. ", " .. (opString or "nil") .. ")";
WeakAuras.conditionHelpers[uid] = WeakAuras.conditionHelpers[uid] or {}
WeakAuras.conditionHelpers[uid].customTestFunctions = WeakAuras.conditionHelpers[uid].customTestFunctions or {}
tinsert(WeakAuras.conditionHelpers[uid].customTestFunctions, test);
local testFunctionNumber = #(WeakAuras.conditionHelpers[uid].customTestFunctions);
local valueString = type(value) == "string" and string.format("%q", value) or value;
local opString = type(op) == "string" and string.format("%q", op) or op;
check = string.format("state and WeakAuras.CallCustomConditionTest(%q, %s, state[%s], %s, %s, %s)",
uid, testFunctionNumber, trigger, valueString, (opString or "nil"), preambleString or "nil");
end
elseif (cType == "number" and op) then
local v = tonumber(value)
@@ -923,9 +951,9 @@ local function CreateTestForCondition(input, allConditionsTemplate, usedStates)
return check, recheckCode;
end
local function CreateCheckCondition(ret, condition, conditionNumber, allConditionsTemplate, debug)
local function CreateCheckCondition(uid, ret, condition, conditionNumber, allConditionsTemplate, debug)
local usedStates = {};
local check, recheckCode = CreateTestForCondition(condition.check, allConditionsTemplate, usedStates);
local check, recheckCode = CreateTestForCondition(uid, condition.check, allConditionsTemplate, usedStates);
if (check) then
ret = ret .. " state = region.states\n"
ret = ret .. " if (" .. check .. ") then\n";
@@ -1005,14 +1033,21 @@ local function CreateActivateCondition(ret, id, condition, conditionNumber, prop
if (debug) then ret = ret .. " print('- " .. change.property .. " " .. formatValueForAssignment(propertyData.type, change.value) .. "')\n"; end
elseif (propertyData.action) then
local pathToCustomFunction = "nil";
local pathToFormatter = "nil"
if (WeakAuras.customConditionsFunctions[id]
and WeakAuras.customConditionsFunctions[id][conditionNumber]
and WeakAuras.customConditionsFunctions[id][conditionNumber].changes
and WeakAuras.customConditionsFunctions[id][conditionNumber].changes[changeNum]) then
pathToCustomFunction = string.format("WeakAuras.customConditionsFunctions[%q][%s].changes[%s]", id, conditionNumber, changeNum);
end
ret = ret .. " region:" .. propertyData.action .. "(" .. formatValueForAssignment(propertyData.type, change.value, pathToCustomFunction) .. ")" .. "\n";
if (debug) then ret = ret .. " print('# " .. propertyData.action .. "(" .. formatValueForAssignment(propertyData.type, change.value, pathToCustomFunction) .. "')\n"; end
if WeakAuras.conditionTextFormatters[id]
and WeakAuras.conditionTextFormatters[id][conditionNumber]
and WeakAuras.conditionTextFormatters[id][conditionNumber].changes
and WeakAuras.conditionTextFormatters[id][conditionNumber].changes[changeNum] then
pathToFormatter = string.format("WeakAuras.conditionTextFormatters[%q][%s].changes[%s]", id, conditionNumber, changeNum);
end
ret = ret .. " region:" .. propertyData.action .. "(" .. formatValueForAssignment(propertyData.type, change.value, pathToCustomFunction, pathToFormatter) .. ")" .. "\n";
if (debug) then ret = ret .. " print('# " .. propertyData.action .. "(" .. formatValueForAssignment(propertyData.type, change.value, pathToCustomFunction, pathToFormatter) .. "')\n"; end
end
end
end
@@ -1133,6 +1168,20 @@ function WeakAuras.LoadConditionPropertyFunctions(data)
WeakAuras.customConditionsFunctions[id][conditionNumber].changes[changeIndex] = customFunc;
end
end
if change.property == "chat" then
local getter = function(key, default)
local fullKey = "message_format_" .. key
if change.value[fullKey] == nil then
change.value[fullKey] = default
end
return change.value[fullKey]
end
local formatters = change.value and WeakAuras.CreateFormatters(change.value.message, getter)
WeakAuras.conditionTextFormatters[id] = WeakAuras.conditionTextFormatters[id] or {}
WeakAuras.conditionTextFormatters[id][conditionNumber] = WeakAuras.conditionTextFormatters[id][conditionNumber] or {};
WeakAuras.conditionTextFormatters[id][conditionNumber].changes = WeakAuras.conditionTextFormatters[id][conditionNumber].changes or {};
WeakAuras.conditionTextFormatters[id][conditionNumber].changes[changeIndex] = formatters;
end
end
end
end
@@ -1199,8 +1248,9 @@ function WeakAuras.ConstructConditionFunction(data)
-- First Loop gather which conditions are active
ret = ret .. " if (not hideRegion) then\n"
if (data.conditions) then
WeakAuras.conditionHelpers[data.uid] = nil
for conditionNumber, condition in ipairs(data.conditions) do
ret = CreateCheckCondition(ret, condition, conditionNumber, allConditionsTemplate, debug)
ret = CreateCheckCondition(data.uid, ret, condition, conditionNumber, allConditionsTemplate, debug)
end
end
ret = ret .. " end\n";
@@ -2255,6 +2305,7 @@ function WeakAuras.Delete(data)
WeakAuras.customActionsFunctions[id] = nil;
WeakAuras.customConditionsFunctions[id] = nil;
WeakAuras.conditionTextFormatters[id] = nil
for event, funcs in pairs(dynamicConditions) do
funcs[id] = nil;
@@ -2262,6 +2313,8 @@ function WeakAuras.Delete(data)
WeakAuras.frameLevels[id] = nil;
WeakAuras.conditionHelpers[data.uid] = nil
WeakAuras.DeleteCollapsedData(id)
end
@@ -2366,6 +2419,9 @@ function WeakAuras.Rename(data, newid)
WeakAuras.customConditionsFunctions[newid] = WeakAuras.customConditionsFunctions[oldid];
WeakAuras.customConditionsFunctions[oldid] = nil;
WeakAuras.conditionTextFormatters[newid] = WeakAuras.conditionTextFormatters[oldid]
WeakAuras.conditionTextFormatters[oldid] = nil
for event, funcs in pairs(dynamicConditions) do
funcs[newid] = funcs[oldid]
funcs[oldid] = nil;
@@ -3570,6 +3626,189 @@ function WeakAuras.Modernize(data)
end
end
if data.internalVersion < 30 then
local convertLegacyPrecision = function(precision)
if not precision then
return 1
end
if precision < 4 then
return precision, false
else
return precision - 3, true
end
end
local progressPrecision = data.progressPrecision
local totalPrecision = data.totalPrecision
if data.regionType == "text" then
local seenSymbols = {}
WeakAuras.ParseTextStr(data.displayText, function(symbol)
if not seenSymbols[symbol] then
local triggerNum, sym = string.match(symbol, "(.+)%.(.+)")
sym = sym or symbol
if sym == "p" or sym == "t" then
data["displayText_format_" .. symbol .. "_format"] = "timed"
data["displayText_format_" .. symbol .. "_time_precision"], data["displayText_format_" .. symbol .. "_time_dynamic"]
= convertLegacyPrecision(sym == "p" and progressPrecision or totalPrecision)
end
end
seenSymbols[symbol] = symbol
end)
end
if data.subRegions then
for index, subRegionData in ipairs(data.subRegions) do
if subRegionData.type == "subtext" then
local seenSymbols = {}
WeakAuras.ParseTextStr(subRegionData.text_text, function(symbol)
if not seenSymbols[symbol] then
local triggerNum, sym = string.match(symbol, "(.+)%.(.+)")
sym = sym or symbol
if sym == "p" or sym == "t" then
subRegionData["text_text_format_" .. symbol .. "_format"] = "timed"
subRegionData["text_text_format_" .. symbol .. "_time_precision"], subRegionData["text_text_format_" .. symbol .. "_time_dynamic"]
= convertLegacyPrecision(sym == "p" and progressPrecision or totalPrecision)
end
end
seenSymbols[symbol] = symbol
end)
end
end
end
if data.actions then
for _, when in ipairs{ "start", "finish" } do
if data.actions[when] then
local seenSymbols = {}
WeakAuras.ParseTextStr(data.actions[when].message, function(symbol)
if not seenSymbols[symbol] then
local triggerNum, sym = string.match(symbol, "(.+)%.(.+)")
sym = sym or symbol
if sym == "p" or sym == "t" then
data.actions[when]["message_format_" .. symbol .. "_format"] = "timed"
data.actions[when]["message_format_" .. symbol .. "_time_precision"], data.actions[when]["message_format_" .. symbol .. "_time_dynamic"]
= convertLegacyPrecision(sym == "p" and progressPrecision or totalPrecision)
end
end
seenSymbols[symbol] = symbol
end)
end
end
end
if data.conditions then
for conditionIndex, condition in ipairs(data.conditions) do
for changeIndex, change in ipairs(condition.changes) do
if change.property == "chat" and change.value then
local seenSymbols = {}
WeakAuras.ParseTextStr(change.value.message, function(symbol)
if not seenSymbols[symbol] then
local triggerNum, sym = string.match(symbol, "(.+)%.(.+)")
sym = sym or symbol
if sym == "p" or sym == "t" then
change.value["message_format_" .. symbol .. "_format"] = "timed"
change.value["message_format_" .. symbol .. "_time_precision"], change.value["message_format_" .. symbol .. "_time_dynamic"]
= convertLegacyPrecision(sym == "p" and progressPrecision or totalPrecision)
end
end
seenSymbols[symbol] = symbol
end)
end
end
end
end
-- To convert:
-- * actions
-- * conditions
data.progressPrecision = nil
data.totalPrecision = nil
end
-- Introduced in June 2020 in Bfa
if data.internalVersion < 31 then
local whitelist
local blacklist
if data.load.use_name == true and data.load.name then
whitelist = data.load.name
elseif data.load.use_name == false and data.load.name then
blacklist = data.load.name
end
if data.load.use_realm == true and data.load.realm then
whitelist = (whitelist or "") .. "-" .. data.load.realm
elseif data.load.use_realm == false and data.load.realm then
blacklist = (blacklist or "") .. "-" .. data.load.realm
end
if whitelist then
data.load.use_namerealm = true
data.load.namerealm = whitelist
end
if blacklist then
data.load.use_namerealmblack = true
data.load.namerealmblack = blacklist
end
data.load.use_name = nil
data.load.name = nil
data.load.use_realm = nil
data.load.realm = nil
end
-- Introduced in June 2020 in Bfa
if data.internalVersion < 32 then
local replacements = {}
local function repairCheck(replacements, check)
if check and check.trigger then
if replacements[check.trigger] then
if replacements[check.trigger][check.variable] then
check.variable = replacements[check.trigger][check.variable]
end
end
end
end
if data.triggers then
for triggerId, triggerData in ipairs(data.triggers) do
if triggerData.trigger.type == "status" then
local event = triggerData.trigger.event
if event == "Unit Characteristics" or event == "Health" or event == "Power" then
replacements[triggerId] = {}
replacements[triggerId]["use_name"] = "use_namerealm"
replacements[triggerId]["name"] = "namerealm"
elseif event == "Cast" then
replacements[triggerId] = {}
replacements[triggerId]["use_sourceName"] = "use_sourceNameRealm"
replacements[triggerId]["sourceName"] = "sourceNameRealm"
replacements[triggerId]["use_destName"] = "use_destNameRealm"
replacements[triggerId]["destName"] = "destNameRealm"
end
if replacements[triggerId] then
for old, new in pairs(replacements[triggerId]) do
triggerData.trigger[new] = triggerData.trigger[old]
triggerData.trigger[old] = nil
end
local function recurseRepairChecks(replacements, checks)
if not checks then return end
for _, check in pairs(checks) do
repairCheck(replacements, check);
recurseRepairChecks(replacements, check.checks);
end
end
for _, condition in pairs(data.conditions) do
repairCheck(replacements, condition.check);
recurseRepairChecks(replacements, condition.check.checks);
end
end
end
end
end
end
for _, triggerSystem in pairs(triggerSystems) do
triggerSystem.Modernize(data);
end
@@ -4345,10 +4584,10 @@ function WeakAuras.ReleaseClone(id, cloneId, regionType)
clonePool[regionType][#clonePool[regionType] + 1] = region;
end
function WeakAuras.HandleChatAction(message_type, message, message_dest, message_channel, r, g, b, region, customFunc, when)
function WeakAuras.HandleChatAction(message_type, message, message_dest, message_channel, r, g, b, region, customFunc, when, formatters)
local useHiddenStates = when == "finish"
if (message:find('%%')) then
message = WeakAuras.ReplacePlaceHolders(message, region, customFunc, useHiddenStates);
message = WeakAuras.ReplacePlaceHolders(message, region, customFunc, useHiddenStates, formatters);
end
if(message_type == "PRINT") then
DEFAULT_CHAT_FRAME:AddMessage(message, r or 1, g or 1, b or 1);
@@ -4567,17 +4806,20 @@ function WeakAuras.PerformActions(data, when, region)
return;
end;
local actions;
local formatters
if(when == "start") then
actions = data.actions.start;
formatters = region.startFormatters
elseif(when == "finish") then
actions = data.actions.finish;
formatters = region.finishFormatters
else
return;
end
if(actions.do_message and actions.message_type and actions.message) then
local customFunc = WeakAuras.customActionsFunctions[data.id][when .. "_message"];
WeakAuras.HandleChatAction(actions.message_type, actions.message, actions.message_dest, actions.message_channel, actions.r, actions.g, actions.b, region, customFunc, when);
WeakAuras.HandleChatAction(actions.message_type, actions.message, actions.message_dest, actions.message_channel, actions.r, actions.g, actions.b, region, customFunc, when, formatters);
end
if(actions.do_sound and actions.sound) then
@@ -5943,11 +6185,12 @@ function WeakAuras.RunCustomTextFunc(region, customFunc)
end
local state = region.state
WeakAuras.ActivateAuraEnvironment(region.id, region.cloneId, region.state, region.states);
local progress = WeakAuras.dynamic_texts.p.func(state, region)
local dur = WeakAuras.dynamic_texts.t.func(state, region)
local name = WeakAuras.dynamic_texts.n.func(state, region)
local icon = WeakAuras.dynamic_texts.i.func(state, region)
local stacks = WeakAuras.dynamic_texts.s.func(state, region)
local progress = WeakAuras.dynamic_texts.p.func(WeakAuras.dynamic_texts.p.get(state), state, 1)
local dur = WeakAuras.dynamic_texts.t.func( WeakAuras.dynamic_texts.t.get(state), state, 1)
local name = WeakAuras.dynamic_texts.n.func(WeakAuras.dynamic_texts.n.get(state))
local icon = WeakAuras.dynamic_texts.i.func(WeakAuras.dynamic_texts.i.get(state))
local stacks = WeakAuras.dynamic_texts.s.func(WeakAuras.dynamic_texts.s.get(state))
local expirationTime
local duration
@@ -5972,7 +6215,7 @@ function WeakAuras.RunCustomTextFunc(region, customFunc)
return custom
end
local function ReplaceValuePlaceHolders(textStr, region, customFunc, state)
local function ReplaceValuePlaceHolders(textStr, region, customFunc, state, formatter)
local regionValues = region.values;
local value;
if string.sub(textStr, 1, 1) == "c" then
@@ -5992,7 +6235,12 @@ local function ReplaceValuePlaceHolders(textStr, region, customFunc, state)
if (not variable) then
return nil;
end
value = variable.func(state, region)
value = variable.get(state)
if formatter then
value = formatter(value, state)
elseif variable.func then
value = variable.func(value)
end
end
return value or "";
end
@@ -6110,30 +6358,42 @@ function WeakAuras.ContainsAnyPlaceHolders(textStr)
return ContainsPlaceHolders(textStr, function(symbol) return true end)
end
local function ValueForSymbol(symbol, region, customFunc, regionState, regionStates, useHiddenStates)
local function ValueForSymbol(symbol, region, customFunc, regionState, regionStates, useHiddenStates, formatters)
local triggerNum, sym = string.match(symbol, "(.+)%.(.+)")
triggerNum = triggerNum and tonumber(triggerNum)
if triggerNum and sym then
if regionStates[triggerNum] then
if (useHiddenStates or regionStates[triggerNum].show) then
if regionStates[triggerNum][sym] then
return tostring(regionStates[triggerNum][sym]) or ""
local value = regionStates[triggerNum][sym]
if formatters[symbol] then
return tostring(formatters[symbol](value, regionStates[triggerNum])) or ""
else
return tostring(value) or ""
end
else
local value = ReplaceValuePlaceHolders(sym, region, customFunc, regionStates[triggerNum]);
local value = ReplaceValuePlaceHolders(sym, region, customFunc, regionStates[triggerNum], formatters[symbol]);
return value or ""
end
end
end
return ""
elseif regionState[symbol] then
return (useHiddenStates or regionState.show) and tostring(regionState[symbol]) or ""
if(useHiddenStates or regionState.show) then
local value = regionState[symbol]
if formatters[symbol] then
return tostring(formatters[symbol](value, regionState) or "") or ""
else
return tostring(value) or ""
end
end
else
local value = (useHiddenStates or regionState.show) and ReplaceValuePlaceHolders(symbol, region, customFunc, regionState);
local value = (useHiddenStates or regionState.show) and ReplaceValuePlaceHolders(symbol, region, customFunc, regionState, formatters[symbol]);
return value or ""
end
end
function WeakAuras.ReplacePlaceHolders(textStr, region, customFunc, useHiddenStates)
function WeakAuras.ReplacePlaceHolders(textStr, region, customFunc, useHiddenStates, formatters)
local regionValues = region.values;
local regionState = region.state or {};
local regionStates = region.states or {};
@@ -6148,7 +6408,8 @@ function WeakAuras.ReplacePlaceHolders(textStr, region, customFunc, useHiddenSta
if (endPos == 2) then
if string.byte(textStr, 1) == 37 then
local value = (regionState.show or useHiddenStates) and ReplaceValuePlaceHolders(string.sub(textStr, 2), region, customFunc, regionState);
local symbol = string.sub(textStr, 2)
local value = (regionState.show or useHiddenStates) and ReplaceValuePlaceHolders(symbol, region, customFunc, regionState, formatters[symbol]);
if (value) then
textStr = tostring(value);
end
@@ -6186,7 +6447,7 @@ function WeakAuras.ReplacePlaceHolders(textStr, region, customFunc, useHiddenSta
-- 0-9a-zA-Z or dot character
else -- End of variable
local symbol = string.sub(textStr, start, currentPos - 1)
result = result .. ValueForSymbol(symbol, region, customFunc, regionState, regionStates, useHiddenStates)
result = result .. ValueForSymbol(symbol, region, customFunc, regionState, regionStates, useHiddenStates, formatters)
if char == 37 then
else
@@ -6196,7 +6457,7 @@ function WeakAuras.ReplacePlaceHolders(textStr, region, customFunc, useHiddenSta
elseif state == 3 then
if char == 125 then -- } closing brace
local symbol = string.sub(textStr, start, currentPos - 1)
result = result .. ValueForSymbol(symbol, region, customFunc, regionState, regionStates, useHiddenStates)
result = result .. ValueForSymbol(symbol, region, customFunc, regionState, regionStates, useHiddenStates, formatters)
start = currentPos + 1
end
end
@@ -6208,7 +6469,7 @@ function WeakAuras.ReplacePlaceHolders(textStr, region, customFunc, useHiddenSta
result = result .. string.sub(textStr, start, currentPos - 1)
elseif state == 2 and currentPos > start then
local symbol = string.sub(textStr, start, currentPos - 1)
result = result .. ValueForSymbol(symbol, region, customFunc, regionState, regionStates, useHiddenStates)
result = result .. ValueForSymbol(symbol, region, customFunc, regionState, regionStates, useHiddenStates, formatters)
elseif state == 1 then
result = result .. "%"
end
@@ -6217,6 +6478,79 @@ function WeakAuras.ReplacePlaceHolders(textStr, region, customFunc, useHiddenSta
return textStr;
end
function WeakAuras.ParseTextStr(textStr, symbolCallback)
if not textStr then
return
end
local endPos = textStr:len();
local currentPos = 1 -- Position of the "cursor"
local state = 0
local start = 1 -- Start of whatever "word" we are currently considering, doesn't include % or {} symbols
while currentPos <= endPos do
local char = string.byte(textStr, currentPos);
if state == 0 then -- Normal State
elseif state == 1 then -- Percent Start State
if char == 37 then
start = currentPos
elseif char == 123 then
start = currentPos + 1
elseif (char >= 48 and char <= 57) or (char >= 65 and char <= 90) or (char >= 97 and char <= 122) or char == 46 then
-- 0-9a-zA-Z or dot character
start = currentPos
else
start = currentPos
end
elseif state == 2 then -- Percent Rest State
if (char >= 48 and char <= 57) or (char >= 65 and char <= 90) or (char >= 97 and char <= 122) or char == 46 then
-- 0-9a-zA-Z or dot character
else -- End of variable
local symbol = string.sub(textStr, start, currentPos - 1)
symbolCallback(symbol)
if char == 37 then
else
start = currentPos
end
end
elseif state == 3 then
if char == 125 then -- } closing brace
local symbol = string.sub(textStr, start, currentPos - 1)
symbolCallback(symbol)
start = currentPos + 1
end
end
state = nextState(char, state)
currentPos = currentPos + 1
end
if state == 2 and currentPos > start then
local symbol = string.sub(textStr, start, currentPos - 1)
symbolCallback(symbol)
end
end
function WeakAuras.CreateFormatters(input, getter)
local seenSymbols = {}
local formatters = {}
WeakAuras.ParseTextStr(input, function(symbol)
if not seenSymbols[symbol] then
local triggerNum, sym = string.match(symbol, "(.+)%.(.+)")
sym = sym or symbol
if sym == "c" or sym == "i" then
-- Do nothing
else
local default = (sym == "p" or sym == "t") and "timed" or "none"
local selectedFormat = getter(symbol .. "_format", default)
if (WeakAuras.format_types[selectedFormat]) then
formatters[symbol] = WeakAuras.format_types[selectedFormat].CreateFormatter(symbol, getter)
end
end
end
seenSymbols[symbol] = true
end)
return formatters
end
function WeakAuras.IsTriggerActive(id)
local active = triggerState[id];
return active and active.show;
@@ -6685,3 +7019,48 @@ end
function WeakAuras.UntrackableUnit(unit)
return not trackableUnits[unit]
end
local ownRealm = GetRealmName()
function WeakAuras.UnitNameWithRealm(unit)
local name, realm = UnitName(unit)
return name or "", realm or ownRealm or ""
end
function WeakAuras.ParseNameCheck(name)
local matches = {
name = {},
realm = {},
full = {},
AddMatch = function(self, name, start, last)
local match = strtrim(name:sub(start, last))
if (match:sub(1, 1) == "-") then
self.realm[match:sub(2)] = true
elseif match:find("-", 1, true) then
self.full[match] = true
else
self.name[match] = true
end
end,
Check = function(self, name, realm)
if not name or not realm then
return false
end
return self.name[name] or self.realm[realm] or self.full[name .. "-" .. realm]
end
}
local start = 1
local last = name:find(',', start, true)
while (last) do
matches:AddMatch(name, start, last - 1)
start = last + 1
last = name:find(',', start, true)
end
last = #name
matches:AddMatch(name, start, last)
return matches
end
+1 -1
View File
@@ -1,7 +1,7 @@
## Interface: 30300
## Title: WeakAuras 2
## Author: Mirrored and the WeakAuras Team
## Version: 2.17.8
## Version: 2.17.11
## Notes: A powerful, comprehensive utility for displaying graphics and information based on buffs, debuffs, and other triggers.
## Notes-esES: Potente y completa aplicación que te permitirá mostrar por pantalla múltiples diseños, basados en beneficios, perjuicios y otros activadores.
## Notes-deDE: Ein leistungsfähiges, umfassendes Addon zur grafischen Darstellung von Informationen von Auren, Cooldowns, Timern und vielem mehr.
+12
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@@ -2,10 +2,22 @@ local ipairs = ipairs
local pairs = pairs
local select = select
local ceil, floor = math.ceil, math.floor
local format = string.format
local GetInstanceInfo = GetInstanceInfo
local GetNumPartyMembers = GetNumPartyMembers
local GetNumRaidMembers = GetNumRaidMembers
local UnitClass = UnitClass
function GetClassColoredTextForUnit(unit, text)
local _, classFilename = UnitClass(unit)
local color = RAID_CLASS_COLORS[classFilename]
if color then
return format("|c%s%s|r", format("ff%.2x%.2x%.2x", color.r * 255, color.g * 255, color.b * 255), text)
else
return text
end
end
function tInvert(tbl)
local inverted = {};
+124 -13
View File
@@ -51,6 +51,9 @@ function WeakAuras.AddActionOption(id, data)
pcall(PlaySound, v, "Master");
end
WeakAuras.Add(data);
if(value == "message") then
WeakAuras.ReloadOptions(data.id)
end
end,
args = {
init_header = {
@@ -112,7 +115,7 @@ function WeakAuras.AddActionOption(id, data)
type = "input",
width = WeakAuras.normalWidth,
name = L["Send To"],
order = 4,
order = 3.1,
disabled = function() return not data.actions.start.do_message end,
hidden = function() return data.actions.start.message_type ~= "WHISPER" end
},
@@ -120,7 +123,7 @@ function WeakAuras.AddActionOption(id, data)
type = "input",
width = WeakAuras.doubleWidth,
name = L["Message"],
order = 5,
order = 4,
disabled = function() return not data.actions.start.do_message end,
desc = function()
return L["Dynamic text tooltip"] .. WeakAuras.GetAdditionalProperties(data)
@@ -131,27 +134,27 @@ function WeakAuras.AddActionOption(id, data)
type = "toggle",
width = WeakAuras.normalWidth,
name = L["Play Sound"],
order = 7
order = 8
},
start_do_loop = {
type = "toggle",
width = WeakAuras.normalWidth,
name = L["Loop"],
order = 7.1,
order = 8.1,
disabled = function() return not data.actions.start.do_sound end,
},
start_sound_repeat = {
type = "range",
width = WeakAuras.normalWidth,
name = L["Repeat After"],
order = 7.2,
order = 8.2,
hidden = function() return not data.actions.start.do_loop end,
disabled = function() return not data.actions.start.do_sound end,
},
start_sound_repeat_space = {
type = "description",
width = WeakAuras.normalWidth,
order = 7.3,
order = 8.3,
name = "",
hidden = function() return not data.actions.start.do_loop end,
},
@@ -159,7 +162,7 @@ function WeakAuras.AddActionOption(id, data)
type = "select",
width = WeakAuras.normalWidth,
name = L["Sound"],
order = 8,
order = 8.4,
values = sound_types,
disabled = function() return not data.actions.start.do_sound end,
control = "WeakAurasSortedDropdown"
@@ -484,7 +487,7 @@ function WeakAuras.AddActionOption(id, data)
type = "input",
width = WeakAuras.normalWidth,
name = L["Send To"],
order = 24,
order = 23.1,
disabled = function() return not data.actions.finish.do_message end,
hidden = function() return data.actions.finish.message_type ~= "WHISPER" end
},
@@ -492,7 +495,7 @@ function WeakAuras.AddActionOption(id, data)
type = "input",
width = WeakAuras.doubleWidth,
name = L["Message"],
order = 25,
order = 24,
disabled = function() return not data.actions.finish.do_message end,
desc = function()
return L["Dynamic text tooltip"] .. WeakAuras.GetAdditionalProperties(data)
@@ -503,13 +506,13 @@ function WeakAuras.AddActionOption(id, data)
type = "toggle",
width = WeakAuras.normalWidth,
name = L["Play Sound"],
order = 27
order = 28
},
finish_sound = {
type = "select",
width = WeakAuras.normalWidth,
name = L["Sound"],
order = 28,
order = 28.1,
values = sound_types,
disabled = function() return not data.actions.finish.do_sound end,
control = "WeakAurasSortedDropdown"
@@ -796,17 +799,125 @@ function WeakAuras.AddActionOption(id, data)
},
}
-- Text format option helpers
WeakAuras.AddCodeOption(action.args, data, L["Custom Code"], "init", "https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Code-Blocks#on-init",
0.011, function() return not data.actions.init.do_custom end, {"actions", "init", "custom"}, true);
WeakAuras.AddCodeOption(action.args, data, L["Custom Code"], "start_message", "https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Code-Blocks#chat-message---custom-code",
5.1, function() return not (data.actions.start.do_message and WeakAuras.ContainsCustomPlaceHolder(data.actions.start.message)) end, {"actions", "start", "message_custom"}, false);
5, function() return not (data.actions.start.do_message and WeakAuras.ContainsCustomPlaceHolder(data.actions.start.message)) end, {"actions", "start", "message_custom"}, false);
local startHidden = function()
return WeakAuras.IsCollapsed("format_option", "actions", "start_message", true)
end
local startSetHidden = function(hidden)
WeakAuras.SetCollapsed("format_option", "actions", "start_message", hidden)
end
local startGet = function(key)
return data.actions.start["message_format_" .. key]
end
local order = 6
local usedKeys = {}
local function startAddOption(key, option)
if usedKeys[key] then
return
end
usedKeys[key] = true
option.order = order
order = order + 0.01
local reload = option.reloadOptions
option.reloadOptions = nil
option.set = function(info, v)
data.actions.start["message_format_" .. key] = v
WeakAuras.Add(data)
if reload then
WeakAuras.ReloadOptions2(data.id, data)
end
end
if option.hidden then
local hidden = option.hidden
option.hidden = function() return not data.actions.start.do_message or hidden() end
else
option.hidden = function() return not data.actions.start.do_message end
end
action.args["start_message_format_" .. key] = option
end
if data.controlledChildren then
for _, childId in pairs(data.controlledChildren) do
local childData = WeakAuras.GetData(childId)
local startGet = function(key)
return childData.actions.start["message_format_" .. key]
end
WeakAuras.AddTextFormatOption(childData.actions and childData.actions.start.message, true, startGet, startAddOption, startHidden, startSetHidden)
end
else
WeakAuras.AddTextFormatOption(data.actions and data.actions.start.message, true, startGet, startAddOption, startHidden, startSetHidden)
end
WeakAuras.AddCodeOption(action.args, data, L["Custom Code"], "start", "https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Code-Blocks#on-show",
13, function() return not data.actions.start.do_custom end, {"actions", "start", "custom"}, true);
WeakAuras.AddCodeOption(action.args, data, L["Custom Code"], "finish_message", "https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Code-Blocks#chat-message---custom-code",
26, function() return not (data.actions.finish.do_message and WeakAuras.ContainsCustomPlaceHolder(data.actions.finish.message)) end, {"actions", "finish", "message_custom"}, false);
25, function() return not (data.actions.finish.do_message and WeakAuras.ContainsCustomPlaceHolder(data.actions.finish.message)) end, {"actions", "finish", "message_custom"}, false);
local finishHidden = function()
return WeakAuras.IsCollapsed("format_option", "actions", "finish_message", true)
end
local finishSetHidden = function(hidden)
WeakAuras.SetCollapsed("format_option", "actions", "finish_message", hidden)
end
local finishGet = function(key)
return data.actions.finish["message_format_" .. key]
end
order = 25
usedKeys = {}
local function finishAddOption(key, option)
if usedKeys[key] then
return
end
option.order = order
order = order + 0.01
local reload = option.reloadOptions
option.reloadOptions = nil
option.set = function(info, v)
data.actions.finish["message_format_" .. key] = v
WeakAuras.Add(data)
if reload then
WeakAuras.ReloadOptions2(data.id, data)
end
end
if option.hidden then
local hidden = option.hidden
option.hidden = function() return not data.actions.finish.do_message or hidden() end
else
option.hidden = function() return not data.actions.finish.do_message end
end
action.args["finish_message_format_" .. key] = option
end
if data.controlledChildren then
for _, childId in pairs(data.controlledChildren) do
local childData = WeakAuras.GetData(childId)
local finishGet = function(key)
return childData.actions.finish["message_format_" .. key]
end
WeakAuras.AddTextFormatOption(childData.actions and childData.actions.finish.message, true, finishGet, finishAddOption, finishHidden, finishSetHidden)
end
else
WeakAuras.AddTextFormatOption(data.actions and data.actions.finish.message, true, finishGet, finishAddOption, finishHidden, finishSetHidden)
end
WeakAuras.AddCodeOption(action.args, data, L["Custom Code"], "finish", "https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Code-Blocks#on-hide",
32, function() return not data.actions.finish.do_custom end, {"actions", "finish", "custom"}, true);
+2 -4
View File
@@ -11,8 +11,7 @@ local group_aura_name_info_types = WeakAuras.group_aura_name_info_types;
local group_aura_stack_info_types = WeakAuras.group_aura_stack_info_types;
local function getAuraMatchesLabel(name)
local iconCache = WeakAuras.spellCache.Get();
local ids = iconCache[name]
local ids = WeakAuras.spellCache.GetSpellsMatching(name)
if(ids) then
local descText = "";
local numMatches = 0;
@@ -37,8 +36,7 @@ local function spellId_tremove(tbl, pos)
end
local function getAuraMatchesList(name)
local iconCache = WeakAuras.spellCache.Get();
local ids = iconCache[name]
local ids = WeakAuras.spellCache.GetSpellsMatching(name)
if(ids) then
local descText = "";
for id, _ in pairs(ids) do
+45 -8
View File
@@ -6,8 +6,7 @@ local operator_types = WeakAuras.operator_types
local debuff_types = WeakAuras.debuff_types
local function getAuraMatchesLabel(name)
local iconCache = WeakAuras.spellCache.Get()
local ids = iconCache[name]
local ids = WeakAuras.spellCache.GetSpellsMatching(name)
if ids then
local descText = ""
local numMatches = 0
@@ -21,8 +20,7 @@ local function getAuraMatchesLabel(name)
end
local function getAuraMatchesList(name)
local iconCache = WeakAuras.spellCache.Get()
local ids = iconCache[name]
local ids = WeakAuras.spellCache.GetSpellsMatching(name)
if ids then
local descText = ""
for id, _ in pairs(ids) do
@@ -695,18 +693,57 @@ local function GetBuffTriggerOptions(data, optionTriggerChoices)
width = WeakAuras.doubleWidth,
hidden = function() return not (trigger.type == "aura2" and (trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party")) end
},
ignoreInvisible = {
type = "toggle",
name = WeakAuras.newFeatureString .. L["Ignore out of checking range."],
desc = L["Uses UnitIsVisible() to check if in range. This is polled every second."],
order = 68.9,
width = WeakAuras.doubleWidth,
hidden = function() return not (trigger.type == "aura2" and (trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party")) end
},
useUnitName = {
type = "toggle",
width = "WeakAuras.normalWidth",
name = L["UnitName Filter"],
order = 69.1,
hidden = function() return
not (trigger.type == "aura2" and (trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"))
end
},
unitName = {
type = "input",
width = WeakAuras.normalWidth,
name = L["Unit Name Filter"],
desc = L["Filter formats: 'Name', 'Name-Realm', '-Realm'.\n\nSupports multiple entries, separated by commas\n"],
order = 69.2,
hidden = function()
return not (trigger.type == "aura2"
and (trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party") and trigger.useUnitName)
end
},
unitNameSpace = {
type = "description",
name = "",
order = 69.3,
width = WeakAuras.normalWidth,
hidden = function()
return not (trigger.type == "aura2"
and (trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party") and not trigger.useUnitName)
end
},
useGroup_count = {
type = "toggle",
width = WeakAuras.normalWidth,
name = L["Unit Count"],
hidden = function() return not (trigger.type == "aura2" and IsGroupTrigger(trigger)) end,
order = 69
order = 70
},
useGroup_countSpace = {
type = "description",
name = "",
order = 69.1,
order = 70.1,
width = WeakAuras.normalWidth,
hidden = function() return not (trigger.type == "aura2" and IsGroupTrigger(trigger) and not trigger.useGroup_count) end
},
@@ -721,7 +758,7 @@ local function GetBuffTriggerOptions(data, optionTriggerChoices)
return L["Group aura count description"]:format(groupType, groupType, groupType, groupType, groupType, groupType, groupType)
end
end,
order = 69.2,
order = 70.2,
width = WeakAuras.halfWidth,
values = operator_types,
hidden = function() return not (trigger.type == "aura2" and IsGroupTrigger(trigger) and trigger.useGroup_count) end,
@@ -738,7 +775,7 @@ local function GetBuffTriggerOptions(data, optionTriggerChoices)
return L["Group aura count description"]:format(groupType, groupType, groupType, groupType, groupType, groupType, groupType)
end
end,
order = 69.3,
order = 70.3,
width = WeakAuras.halfWidth,
hidden = function() return not (trigger.type == "aura2" and IsGroupTrigger(trigger) and trigger.useGroup_count) end,
},
+91 -36
View File
@@ -12,42 +12,70 @@ local spellCache = {}
WeakAuras.spellCache = spellCache
local cache
local metaData
local bestIcon = {}
local dynFrame = WeakAuras.dynFrame
-- Builds a cache of name/icon pairs from existing spell data
-- This is a rather slow operation, so it's only done once, and the result is subsequently saved
function spellCache.Build(callback)
if cache then
local co = coroutine.create(function()
local id = 0
local misses = 0
while misses < 400 do
id = id + 1
local name, _, icon = GetSpellInfo(id)
if(icon == 136243) then -- 136243 is the a gear icon, we can ignore those spells
misses = 0;
elseif name and name ~= "" then
cache[name] = cache[name] or {}
cache[name][id] = icon
misses = 0
else
misses = misses + 1
end
coroutine.yield()
end
if callback then
callback()
end
end)
dynFrame:AddAction(callback, co)
else
function spellCache.Build()
if not cache then
error("spellCache has not been loaded. Call WeakAuras.spellCache.Load(...) first.")
end
if not metaData.needsRebuild then
return
end
wipe(cache)
local co = coroutine.create(function()
local id = 0
local misses = 0
while misses < 400 do
id = id + 1
local name, _, icon = GetSpellInfo(id)
if(icon == 136243) then -- 136243 is the a gear icon, we can ignore those spells
misses = 0;
elseif name and name ~= "" then
cache[name] = cache[name] or {}
cache[name].spells = cache[name].spells or {}
cache[name].spells[id] = icon
misses = 0
else
misses = misses + 1
end
coroutine.yield()
end
for _, category in pairs(GetCategoryList()) do
local total = GetCategoryNumAchievements(category, true)
for i = 1, total do
local id,name,_,_,_,_,_,_,_,iconID = GetAchievementInfo(category, i)
if name and iconID then
cache[name] = cache[name] or {}
cache[name].achievements = cache[name].achievements or {}
cache[name].achievements[id] = iconID
end
end
coroutine.yield()
end
-- Updates the icon cache with whatever icons WeakAuras core has actually used.
-- This helps keep name<->icon matches relevant.
for name, icons in pairs(WeakAurasSaved.dynamicIconCache) do
if WeakAurasSaved.dynamicIconCache[name] then
for spellId, icon in pairs(WeakAurasSaved.dynamicIconCache[name]) do
spellCache.AddIcon(name, spellId, icon)
end
end
end
metaData.needsRebuild = false
end)
dynFrame:AddAction("spellCache", co)
end
function spellCache.GetIcon(name)
@@ -62,22 +90,30 @@ function spellCache.GetIcon(name)
local icons = cache[name]
local bestMatch = nil
if (icons) then
for spellId, icon in pairs(icons) do
if (not bestMatch) then
bestMatch = spellId
elseif(type(spellId) == "number" and IsSpellKnown(spellId)) then
bestMatch = spellId
if (icons.spells) then
for spellId, icon in pairs(icons.spells) do
if (not bestMatch) then
bestMatch = spellId
elseif(type(spellId) == "number" and IsSpellKnown(spellId)) then
bestMatch = spellId
end
end
end
end
bestIcon[name] = bestMatch and icons[bestMatch];
bestIcon[name] = bestMatch and icons.spells[bestMatch];
return bestIcon[name];
else
error("spellCache has not been loaded. Call WeakAuras.spellCache.Load(...) first.")
end
end
function spellCache.GetSpellsMatching(name)
if cache[name] then
return cache[name].spells
end
end
function spellCache.AddIcon(name, id, icon)
if cache then
if name then
@@ -100,7 +136,26 @@ function spellCache.Get()
end
function spellCache.Load(data)
cache = cache or data
metaData = data
cache = metaData.spellCache
local _, build = GetBuildInfo();
local locale = GetLocale();
local version = WeakAuras.versionString
local num = 0;
for i,v in pairs(cache) do
num = num + 1;
end
if(num < 39000 or metaData.locale ~= locale or metaData.build ~= build or metaData.version ~= version or not metaData.spellCacheAchivements) then
metaData.build = build;
metaData.locale = locale;
metaData.version = version;
metaData.spellCacheAchivements = true
metaData.needsRebuild = true
wipe(cache)
end
end
-- This function computes the Levenshtein distance between two strings
+106 -37
View File
@@ -331,7 +331,7 @@ local function addControlsForChange(args, order, data, conditionVariable, condit
WeakAuras.ReloadTriggerOptions(data);
end
setValueComplex = function(property)
setValueComplex = function(property, reloadOptions)
return function(info, v)
for id, reference in pairs(conditions[i].changes[j].references) do
local auraData = WeakAuras.GetData(id);
@@ -346,7 +346,11 @@ local function addControlsForChange(args, order, data, conditionVariable, condit
conditions[i].changes[j].value = {};
end
conditions[i].changes[j].value[property] = v;
WeakAuras.ReloadTriggerOptions(data);
if reloadOptions then
WeakAuras.ReloadOptions2(data.id, data)
else
WeakAuras.ReloadTriggerOptions(data);
end
end
end
@@ -394,13 +398,16 @@ local function addControlsForChange(args, order, data, conditionVariable, condit
WeakAuras.Add(data);
end
setValueComplex = function(property)
setValueComplex = function(property, reloadOptions)
return function(info, v)
if (type (conditions[i].changes[j].value) ~= "table") then
conditions[i].changes[j].value = {};
end
conditions[i].changes[j].value[property] = v;
WeakAuras.Add(data);
if reloadOptions then
WeakAuras.ReloadOptions2(data.id, data)
end
end
end
@@ -671,6 +678,10 @@ local function addControlsForChange(args, order, data, conditionVariable, condit
descMessage = L["Dynamic text tooltip"] .. WeakAuras.GetAdditionalProperties(data)
end
local message_getter = function()
return type(conditions[i].changes[j].value) == "table" and conditions[i].changes[j].value.message;
end
args["condition" .. i .. "value" .. j .. "message"] = {
type = "input",
width = WeakAuras.doubleWidth,
@@ -680,10 +691,47 @@ local function addControlsForChange(args, order, data, conditionVariable, condit
get = function()
return type(conditions[i].changes[j].value) == "table" and conditions[i].changes[j].value.message;
end,
set = setValueComplex("message")
get = message_getter,
set = setValueComplex("message", true)
}
order = order + 1;
local formatGet = function(key)
return type(conditions[i].changes[j].value) == "table" and conditions[i].changes[j].value["message_format_" .. key]
end
local usedKeys = {}
local function addOption(key, option)
if usedKeys[key] then
return
end
usedKeys[key] = true
option.order = order
order = order + 0.01
local fullKey = "condition" .. i .. "value" .. j .. "message_format_" .. key
option.get = function()
return type(conditions[i].changes[j].value) == "table" and conditions[i].changes[j].value["message_format_" .. key];
end
local originalName = option.name
option.name = blueIfNoValue2(data, conditions[i].changes[j], "value", "message_format_" .. key, originalName, originalName)
option.desc = descIfNoValue2(data, conditions[i].changes[j], "value", "message_format_" .. key, nil, option.values)
option.set = setValueComplex("message_format_" .. key, option.reloadOptions)
option.reloadOptions = nil
args[fullKey] = option
end
if data.controlledChildren then
for id, reference in pairs(conditions[i].changes[j].references) do
local input = reference.value and reference.value.message
WeakAuras.AddTextFormatOption(input, false, formatGet, addOption)
end
else
local input = type(conditions[i].changes[j].value) == "table" and conditions[i].changes[j].value["message"]
WeakAuras.AddTextFormatOption(input, false, formatGet, addOption)
end
local function customHidden()
local message = type(conditions[i].changes[j].value) == "table" and conditions[i].changes[j].value.message;
if (not message) then return true; end
@@ -1434,9 +1482,9 @@ local function addControlsForIfLine(args, order, data, conditionVariable, condit
if (currentConditionTemplate.type == "number" or currentConditionTemplate.type == "timer") then
local opTypes = WeakAuras.operator_types
if currentConditionTemplate.operator_types_without_equal then
if currentConditionTemplate.operator_types == "without_equal" then
opTypes = WeakAuras.operator_types_without_equal
elseif currentConditionTemplate.operator_types_only_equal then
elseif currentConditionTemplate.operator_types == "only_equal" then
opTypes = WeakAuras.equality_operator_types
end
@@ -1546,21 +1594,22 @@ local function addControlsForIfLine(args, order, data, conditionVariable, condit
}
order = order + 1;
elseif (currentConditionTemplate.type == "string") then
args["condition" .. i .. tostring(path) .. "_op"] = {
name = blueIfNoValue(data, conditions[i].check, "op", L["Differences"]),
desc = descIfNoValue(data, conditions[i].check, "op", currentConditionTemplate.type),
type = "select",
width = WeakAuras.normalWidth,
order = order,
values = WeakAuras.string_operator_types,
get = function()
return check and check.op;
end,
set = setOp
}
order = order + 1;
order = addSpace(args, order);
if currentConditionTemplate.operator_types ~= "none" then
args["condition" .. i .. tostring(path) .. "_op"] = {
name = blueIfNoValue(data, conditions[i].check, "op", L["Differences"]),
desc = descIfNoValue(data, conditions[i].check, "op", currentConditionTemplate.type),
type = "select",
width = WeakAuras.normalWidth,
order = order,
values = WeakAuras.string_operator_types,
get = function()
return check and check.op;
end,
set = setOp
}
order = order + 1;
order = addSpace(args, order);
end
args["condition" .. i .. tostring(path) .. "_value"] = {
type = "input",
@@ -2085,18 +2134,34 @@ local function findMatchingProperty(all, change, id)
return nil;
end
local propertyTypeToSubProperty = {
chat = { "message_type", "message_dest", "message_channel", "message", "custom" },
sound = { "sound", "sound_channel", "sound_path", "sound_kit_id", "sound_repeat", "sound_type"},
customcode = { "custom" },
glowexternal = {
"glow_action", "glow_frame_type", "glow_type",
"glow_frame", "choose_glow_frame",
"use_glow_color", "glow_color",
"glow_lines", "glow_frequency", "glow_length", "glow_thickness", "glow_XOffset", "glow_YOffset",
"glow_scale", "glow_border"
}
};
local noop = function() end
local function SubPropertiesForChange(change)
if change.property == "sound" then
return { "sound", "sound_channel", "sound_path", "sound_kit_id", "sound_repeat", "sound_type"}
elseif change.property == "customcode" then
return { "custom" }
elseif change.property == "glowexternal" then
return {
"glow_action", "glow_frame_type", "glow_type",
"glow_frame", "choose_glow_frame",
"use_glow_color", "glow_color",
"glow_lines", "glow_frequency", "glow_length", "glow_thickness", "glow_XOffset", "glow_YOffset",
"glow_scale", "glow_border"
}
elseif change.property == "chat" then
local result = { "message_type", "message_dest", "message_channel", "message", "custom" }
local input = change.value and change.value.message
if input then
local getter = function(key)
return change.value["message_format_" .. key]
end
WeakAuras.AddTextFormatOption(input, false, getter, function(key)
tinsert(result, "message_format_" .. key)
end)
end
return result
end
end
local subPropertyToType = {
glow_color = "color"
@@ -2115,8 +2180,12 @@ local function mergeConditionChange(all, change, id, changeIndex, allProperties)
all.samevalue = false;
end
else
for _, propertyName in ipairs(propertyTypeToSubProperty[propertyType]) do
if not compareValues(all.value[propertyName], change.value[propertyName], subPropertyToType[propertyName]) then
for _, propertyName in ipairs(SubPropertiesForChange(change)) do
if all.samevalue[propertyName] == nil then
-- NEW not yet seen property
all.value[propertyName] = change.value[propertyName]
all.samevalue[propertyName] = true
elseif not compareValues(all.value[propertyName], change.value[propertyName], subPropertyToType[propertyName]) then
all.value[propertyName] = nil;
if all.samevalue then
all.samevalue[propertyName] = false;
@@ -2172,7 +2241,7 @@ local function mergeCondition(all, aura, id, conditionIndex, allProperties)
local propertyType = change.property and allProperties.propertyMap[change.property] and allProperties.propertyMap[change.property].type;
if (propertyType == "chat" or propertyType == "sound" or propertyType == "customcode" or propertyType == "glowexternal") then
copy.samevalue = {};
for _, propertyName in ipairs(propertyTypeToSubProperty[propertyType]) do
for _, propertyName in ipairs(SubPropertiesForChange(change)) do
copy.samevalue[propertyName] = true;
end
else
@@ -2220,7 +2289,7 @@ local function mergeConditions(all, aura, id, allConditionTemplates, propertyTyp
local propertyType = change.property and propertyTypes.propertyMap[change.property] and propertyTypes.propertyMap[change.property].type;
if (propertyType == "chat" or propertyType == "sound" or propertyType == "customcode" or propertyType == "glowexternal") then
change.samevalue = {};
for _, propertyName in ipairs(propertyTypeToSubProperty[propertyType]) do
for _, propertyName in ipairs(SubPropertiesForChange(change)) do
change.samevalue[propertyName] = true;
end
else
+31 -20
View File
@@ -22,7 +22,7 @@ local function ConstructIconPicker(frame)
group.frame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -17, 30); -- 12
group.frame:SetPoint("TOPLEFT", frame, "TOPLEFT", 17, -50);
group.frame:Hide();
group:SetLayout("flow");
group:SetLayout("fill");
local scroll = AceGUI:Create("ScrollFrame");
scroll:SetLayout("flow");
@@ -48,27 +48,40 @@ local function ConstructIconPicker(frame)
end
local usedIcons = {};
local AddButton = function(name, icon)
local button = AceGUI:Create("WeakAurasIconButton");
button:SetName(name);
button:SetTexture(icon);
button:SetClick(function()
group:Pick(icon);
end);
scroll:AddChild(button);
usedIcons[icon] = true;
end
local num = 0;
if(subname and subname ~= "") then
for name, icons in pairs(spellCache.Get()) do
local bestDistance = math.huge;
local bestName;
if(name:lower():find(subname, 1, true)) then
for spellId, icon in pairs(icons) do
if (not usedIcons[icon]) then
local button = AceGUI:Create("WeakAurasIconButton");
button:SetName(name);
button:SetTexture(icon);
button:SetClick(function()
group:Pick(icon);
end);
scroll:AddChild(button);
usedIcons[icon] = true;
num = num + 1;
if(num >= 500) then
break;
if icons.spells then
for spellId, icon in pairs(icons.spells) do
if (not usedIcons[icon]) then
AddButton(name, icon)
num = num + 1;
if(num >= 500) then
break;
end
end
end
elseif icons.achievements then
for _, icon in pairs(icons.achievements) do
if (not usedIcons[icon]) then
AddButton(name, icon)
num = num + 1;
if(num >= 500) then
break;
end
end
end
end
@@ -88,7 +101,6 @@ local function ConstructIconPicker(frame)
input:SetWidth(170);
input:SetHeight(15);
input:SetPoint("BOTTOMRIGHT", group.frame, "TOPRIGHT", -12, -5);
WeakAuras.input = input;
local inputLabel = input:CreateFontString(nil, "OVERLAY", "GameFontNormal");
inputLabel:SetText(L["Search"]);
@@ -189,7 +201,6 @@ local function ConstructIconPicker(frame)
close:SetWidth(100);
close:SetText(L["Okay"]);
scroll.frame:SetPoint("BOTTOM", close, "TOP", 0, 10);
return group
end
@@ -748,7 +748,7 @@ function WeakAuras.CreateFrame()
tremove(tempGroup.controlledChildren, index)
displayButtons[id]:ClearPick()
WeakAuras.ReloadTriggerOptions(tempGroup)
WeakAuras.AddOption(tempGroup.id, tempGroup)
self:FillOptions(displayOptions[tempGroup.id])
end
@@ -962,7 +962,7 @@ function WeakAuras.CreateFrame()
end
end
WeakAuras.ReloadTriggerOptions(data)
WeakAuras.AddOption(data.id, data)
self:FillOptions(displayOptions[id], tab) -- TODO: remove tab parametter once legacy aura trigger is removed
WeakAuras.SetMoverSizer(id)
@@ -1041,7 +1041,7 @@ function WeakAuras.CreateFrame()
WeakAuras.EnsureOptions(id)
displayButtons[id]:Pick()
tinsert(tempGroup.controlledChildren, id)
WeakAuras.ReloadTriggerOptions(tempGroup)
WeakAuras.AddOption(tempGroup.id, tempGroup)
self:FillOptions(displayOptions[tempGroup.id])
end
end
@@ -1062,7 +1062,7 @@ function WeakAuras.CreateFrame()
tinsert(tempGroup.controlledChildren, id)
end
end
WeakAuras.ReloadTriggerOptions(tempGroup)
WeakAuras.AddOption(tempGroup.id, tempGroup)
self:FillOptions(displayOptions[tempGroup.id])
self.pickedDisplay = tempGroup
end
@@ -146,39 +146,6 @@ function(allstates, event, ...)
index = ,
}
return true
end]=]
},
{
name = "Text: Decimals (percentage)",
snippet = [=[
function()
-- Change percentpower as needed
-- Change [1] to other your trigger number
-- The 0 in `"%.0f"` controls how many decimal places it will round to
if aura_env.states[1] and aura_env.states[1].percentpower then
return string.format("%.0f", aura_env.states[1].percentpower)
end
end]=]
},
{
name = "Text: Abbreviate numbers",
snippet = [=[
function()
-- Change tooltip1 to your value
-- Change [1] to other your trigger number
-- If using a tooltip value, be sure to tick Use Tooltip Values in the trigger
if aura_env.states[1] and aura_env.states[1].tooltip1 then
return AbbreviateNumbers(aura_env.states[1].tooltip1)
end
end]=]
},
{
name = "Text: Colored Name",
snippet = [=[
function()
if aura_env.states[1] and aura_env.states[1].unit then
return WA_ClassColorName(aura_env.states[1].unit)
end
end]=]
},
}
+39 -29
View File
@@ -29,10 +29,11 @@ local function createOptions(id, data)
set = function(info, v)
data.displayText = WeakAuras.ReplaceLocalizedRaidMarkers(v);
WeakAuras.Add(data);
WeakAuras.ReloadOptions2(data.id, data)
WeakAuras.UpdateThumbnail(data);
WeakAuras.SetIconNames(data);
WeakAuras.ResetMoverSizer();
end
end,
},
customTextUpdate = {
type = "select",
@@ -43,33 +44,6 @@ local function createOptions(id, data)
order = 36
},
-- code editor added below
progressPrecision = {
type = "select",
width = WeakAuras.normalWidth,
order = 39,
name = L["Remaining Time Precision"],
values = WeakAuras.precision_types,
get = function() return data.progressPrecision or 1 end,
hidden = function() return not (WeakAuras.ContainsPlaceHolders(data.displayText, "pt"));
end,
disabled = function()
return not WeakAuras.ContainsPlaceHolders(data.displayText, "p");
end
},
totalPrecision = {
type = "select",
width = WeakAuras.normalWidth,
order = 39.5,
name = L["Total Time Precision"],
values = WeakAuras.precision_types,
get = function() return data.totalPrecision or 1 end,
hidden = function()
return not (WeakAuras.ContainsPlaceHolders(data.displayText, "pt"));
end,
disabled = function()
return not WeakAuras.ContainsPlaceHolders(data.displayText, "t");
end
},
font = {
type = "select",
@@ -269,6 +243,43 @@ local function createOptions(id, data)
WeakAuras.AddCodeOption(options, data, L["Custom Function"], "customText", "https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Code-Blocks#custom-text",
37, function() return not WeakAuras.ContainsCustomPlaceHolder(data.displayText) end, {"customText"}, false);
-- Add Text Format Options
local input = data.displayText
local hidden = function()
return WeakAuras.IsCollapsed("format_option", "text", "displayText", true)
end
local setHidden = function(hidden)
WeakAuras.SetCollapsed("format_option", "text", "displayText", hidden)
end
local get = function(key)
return data["displayText_format_" .. key]
end
local order = 12
local function addOption(key, option)
option.order = order
order = order + 0.01
if option.reloadOptions then
option.reloadOptions = nil
option.set = function(info, v)
data["displayText_format_" .. key] = v
WeakAuras.Add(data)
WeakAuras.ReloadOptions2(data.id, data)
end
end
options["displayText_format_" .. key] = option
end
WeakAuras.AddTextFormatOption(input, true, get, addOption, hidden, setHidden)
addOption("footer", {
type = "description",
name = "",
width = WeakAuras.doubleWidth,
hidden = hidden
})
return {
text = options;
position = WeakAuras.PositionOptions(id, data, nil, true);
@@ -341,7 +352,6 @@ local function modifyThumbnail(parent, borderframe, data, fullModify, size)
local function UpdateText()
local textStr = data.displayText;
textStr = WeakAuras.ReplacePlaceHolders(textStr, borderframe);
text:SetText(textStr);
rescroll();
end
+1 -1
View File
@@ -134,7 +134,7 @@ local function modifyThumbnail(parent, region, data, fullModify, size)
region.texture:SetHeight(scale * data.height);
end
WeakAuras.SetTexture(region.texture, data.texture);
region.texture:SetTexture(data.texture);
region.texture:SetVertexColor(data.color[1], data.color[2], data.color[3], data.color[4]);
region.texture:SetBlendMode(data.blendMode);
+40 -36
View File
@@ -82,14 +82,14 @@ local function createOptions(parentData, data, index, subIndex)
width = WeakAuras.normalWidth,
dialogControl = "LSM30_Font",
name = L["Font"],
order = 12,
order = 13,
values = AceGUIWidgetLSMlists.font,
},
text_fontSize = {
type = "range",
width = WeakAuras.normalWidth,
name = L["Size"],
order = 13,
order = 14,
min = 6,
softMax = 72,
step = 1,
@@ -423,11 +423,9 @@ local function createOptions(parentData, data, index, subIndex)
end
end
local CheckForTimePlaceHolders = CheckTextOptions("pt")
local commonTextOptions = {
__title = L["Common Text"],
__hidden = function() return hideCustomTextOption() and CheckForTimePlaceHolders() end,
__hidden = function() return hideCustomTextOption() end,
text_customTextUpdate = {
type = "select",
width = WeakAuras.doubleWidth,
@@ -442,42 +440,48 @@ local function createOptions(parentData, data, index, subIndex)
WeakAuras.ReloadOptions2(parentData.id, parentData)
end
},
-- Code Editor added below
text_progressPrecision = {
type = "select",
width = WeakAuras.normalWidth,
hidden = CheckForTimePlaceHolders,
disabled = CheckTextOptions("p"),
order = 5,
name = L["Remaining Time Precision"],
values = WeakAuras.precision_types,
get = function() return parentData.progressPrecision or 1 end,
set = function(info, v)
parentData.progressPrecision = v
WeakAuras.Add(parentData)
WeakAuras.ReloadOptions2(parentData.id, parentData)
end,
},
text_totalPrecision = {
type = "select",
width = WeakAuras.normalWidth,
hidden = CheckForTimePlaceHolders,
disabled = CheckTextOptions("t"),
order = 6,
name = L["Total Time Precision"],
values = WeakAuras.precision_types,
get = function() return parentData.totalPrecision or 1 end,
set = function(info, v)
parentData.totalPrecision = v
WeakAuras.Add(parentData)
WeakAuras.ReloadOptions2(parentData.id, parentData)
end,
},
}
WeakAuras.AddCodeOption(commonTextOptions, parentData, L["Custom Function"], "customText", "https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Code-Blocks#custom-text",
4, hideCustomTextOption, {"customText"}, false)
-- Add Text Format Options
local input = data["text_text"]
local hidden = function()
return WeakAuras.IsCollapsed("format_option", "text", "text_text", true)
end
local setHidden = function(hidden)
WeakAuras.SetCollapsed("format_option", "text", "text_text", hidden)
end
local get = function(key)
return data["text_text_format_" .. key]
end
local order = 12
local function addOption(key, option)
option.order = order
order = order + 0.01
if option.reloadOptions then
option.reloadOptions = nil
option.set = function(info, v)
data["text_text_format_" .. key] = v
WeakAuras.Add(parentData)
WeakAuras.ReloadOptions2(parentData.id, parentData)
end
end
options["text_text_format_" .. key] = option
end
WeakAuras.AddTextFormatOption(input, true, get, addOption, hidden, setHidden)
addOption("footer", {
type = "description",
name = "",
width = WeakAuras.doubleWidth,
hidden = hidden
})
return options, commonTextOptions
end
+77 -30
View File
@@ -1064,35 +1064,7 @@ loadedFrame:SetScript("OnEvent", function(self, event, addon)
odb.idCache = nil;
end
odb.spellCache = odb.spellCache or {};
spellCache.Load(odb.spellCache);
local _, build = GetBuildInfo();
local locale = GetLocale();
local version = WeakAuras.versionString
local num = 0;
for i,v in pairs(odb.spellCache) do
num = num + 1;
end
if(num < 39000 or odb.locale ~= locale or odb.build ~= build or odb.version ~= version) then
spellCache.Build();
odb.build = build;
odb.locale = locale;
odb.version = version;
end
-- Updates the icon cache with whatever icons WeakAuras core has actually used.
-- This helps keep name<->icon matches relevant.
for name, icons in pairs(db.dynamicIconCache) do
if db.dynamicIconCache[name] then
for spellId, icon in pairs(db.dynamicIconCache[name]) do
spellCache.AddIcon(name, spellId, icon)
end
end
end
spellCache.Load(odb);
if odb.magnetAlign == nil then
odb.magnetAlign = true
@@ -1392,6 +1364,8 @@ function WeakAuras.ShowOptions(msg)
WeakAuras.Pause();
WeakAuras.SetFakeStates()
WeakAuras.spellCache.Build()
if (firstLoad) then
frame = WeakAuras.CreateFrame();
frame.buttonsScroll.frame:Show();
@@ -2551,7 +2525,7 @@ local function flattenRegionOptions(allOptions, isGroupTab)
end
local function parsePrefix(input, data, create)
local subRegionIndex, property = string.match(input, "^sub%.(%d+)%..+%.(.+)")
local subRegionIndex, property = string.match(input, "^sub%.(%d+)%..-%.(.+)")
subRegionIndex = tonumber(subRegionIndex)
if subRegionIndex then
if create then
@@ -4837,3 +4811,76 @@ end
function WeakAuras.DeleteCollapsedData(id)
collapsedOptions[id] = nil
end
function WeakAuras.AddTextFormatOption(input, withHeader, get, addOption, hidden, setHidden)
local headerOption
if withHeader then
headerOption = {
type = "execute",
control = "WeakAurasExpandSmall",
name = function()
return L["|cFFffcc00Format Options|r"]
end,
width = WeakAuras.doubleWidth,
func = function()
setHidden(not hidden())
end,
image = function()
return hidden() and "Interface\\AddOns\\WeakAuras\\Media\\Textures\\edit" or "Interface\\AddOns\\WeakAuras\\Media\\Textures\\editdown"
end,
imageWidth = 24,
imageHeight = 24
}
addOption("header", headerOption)
else
hidden = false
end
local seenSymbols = {}
WeakAuras.ParseTextStr(input, function(symbol)
if not seenSymbols[symbol] then
local triggerNum, sym = string.match(symbol, "(.+)%.(.+)")
sym = sym or symbol
addOption(symbol .. "desc", {
type = "description",
name = L["Format for %s"]:format("%" .. symbol),
width = WeakAuras.normalWidth,
hidden = hidden
})
if sym == "c" or sym == "i" then
-- No special options for these
else
addOption(symbol .. "_format", {
type = "select",
name = L["Format"],
width = WeakAuras.normalWidth,
values = WeakAuras.format_types_display,
hidden = hidden,
reloadOptions = true
})
local selectedFormat = get(symbol .. "_format")
if (WeakAuras.format_types[selectedFormat]) then
WeakAuras.format_types[selectedFormat].AddOptions(symbol, hidden, addOption, get)
end
end
end
seenSymbols[symbol] = true
end)
if next(seenSymbols) then
local footerOption = {
type = "header",
name = "",
}
addOption("footer", footerOption)
end
if not next(seenSymbols) and withHeader then
headerOption.hidden = true
end
end