more fixes to nameplate and npcid
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@@ -1067,6 +1067,10 @@ local function TriggerInfoApplies(triggerInfo, unit)
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return false
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end
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if triggerInfo.npcId and not triggerInfo.npcId:Check(select(6, strsplit('-', UnitGUID(unit) or ''))) then
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return false
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end
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if triggerInfo.nameChecker and not triggerInfo.nameChecker:Check(WeakAuras.UnitNameWithRealm(unit)) then
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return false
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end
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@@ -2373,7 +2377,7 @@ function BuffTrigger.Add(data)
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local effectiveIgnoreInvisible = groupTrigger and trigger.ignoreInvisible
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local effectiveHostility = trigger.unit == "nameplate" and trigger.useHostility and trigger.hostility
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local effectiveNameCheck = groupTrigger and trigger.useUnitName and trigger.unitName
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local effectiveNpcId = trigger.unit == "nameplate" and trigger.useNpcId and Private.ExecEnv.ParseStringCheck(trigger.npcId)
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local effectiveNpcId = trigger.unit == "nameplate" and trigger.useNpcId and WeakAuras.ParseNameCheck(trigger.npcId)
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if trigger.unit == "multi" then
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BuffTrigger.InitMultiAura()
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+41
-32
@@ -1903,7 +1903,7 @@ Private.event_prototypes = {
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type = "toggle",
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width = WeakAuras.doubleWidth,
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enable = function(trigger)
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return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
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return trigger.unit == "nameplate" or trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
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end,
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init = "not UnitIsUnit(\"player\", unit)"
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},
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@@ -1927,6 +1927,15 @@ Private.event_prototypes = {
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end,
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init = "UnitIsConnected(unit)"
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},
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{
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name = "nameplateType",
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display = L["Nameplate Type"],
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type = "select",
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init = "WeakAuras.GetPlayerReaction(unit)",
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values = "hostility_types",
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store = true,
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conditionType = "select",
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},
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{
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hidden = true,
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test = "WeakAuras.UnitExistsFixed(unit, smart) and specificUnitCheck"
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@@ -5396,37 +5405,6 @@ Private.event_prototypes = {
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store = true,
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conditionType = "select",
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},
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{
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name = "includePets",
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display = WeakAuras.newFeatureString .. L["Include Pets"],
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type = "select",
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values = "include_pets_types",
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width = WeakAuras.normalWidth,
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test = "true",
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enable = function(trigger)
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return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
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end
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},
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{
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name = "ignoreSelf",
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display = L["Ignore Self"],
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type = "toggle",
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width = WeakAuras.doubleWidth,
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enable = function(trigger)
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return trigger.unit == "nameplate" or trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
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end,
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init = "not UnitIsUnit(\"player\", unit)"
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},
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{
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name = "onUpdateUnitTarget",
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display = WeakAuras.newFeatureString .. L["Advanced Caster's Target Check"],
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desc = L["Check nameplate's target every 0.2s"],
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type = "toggle",
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test = "true",
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enable = function(trigger)
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return trigger.unit == "nameplate"
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end
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},
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{
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name = "sourceUnit",
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init = "unit",
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@@ -5535,6 +5513,37 @@ Private.event_prototypes = {
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end,
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reloadOptions = true
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},
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{
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name = "includePets",
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display = WeakAuras.newFeatureString .. L["Include Pets"],
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type = "select",
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values = "include_pets_types",
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width = WeakAuras.normalWidth,
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test = "true",
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enable = function(trigger)
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return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
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end
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},
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{
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name = "ignoreSelf",
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display = L["Ignore Self"],
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type = "toggle",
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width = WeakAuras.doubleWidth,
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enable = function(trigger)
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return trigger.unit == "nameplate" or trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party"
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end,
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init = "not UnitIsUnit(\"player\", unit)"
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},
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{
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name = "onUpdateUnitTarget",
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display = WeakAuras.newFeatureString .. L["Advanced Caster's Target Check"],
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desc = L["Check nameplate's target every 0.2s"],
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type = "toggle",
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test = "true",
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enable = function(trigger)
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return trigger.unit == "nameplate"
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end
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},
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{
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name = "inverse",
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display = L["Inverse"],
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