added pvp status for for load auras
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@@ -759,6 +759,15 @@ Private.load_prototype = {
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optional = true,
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events = {"PLAYER_DEAD", "PLAYER_ALIVE", "PLAYER_UNGHOST"}
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},
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{
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name = "pvpmode",
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display = L["PvP Mode Active"],
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type = "tristate",
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init = "arg",
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width = WeakAuras.normalWidth,
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optional = true,
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events = {"PLAYER_FLAGS_CHANGED", "UNIT_FACTION", "ZONE_CHANGED"}
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},
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{
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name = "never",
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display = L["Never"],
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@@ -1202,6 +1202,7 @@ local function scanForLoadsImpl(toCheck, event, arg1, ...)
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local inCombat = UnitAffectingCombat("player") -- or UnitAffectingCombat("pet");
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local alive = not UnitIsDeadOrGhost('player')
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local pvp = UnitIsPVPFreeForAll("player") or UnitIsPVP("player")
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local vehicle = UnitInVehicle("player") or UnitOnTaxi("player")
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local vehicleUi = UnitHasVehicleUI("player")
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@@ -1218,8 +1219,8 @@ local function scanForLoadsImpl(toCheck, event, arg1, ...)
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if (data and not data.controlledChildren) then
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local loadFunc = loadFuncs[id];
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local loadOpt = loadFuncsForOptions[id];
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shouldBeLoaded = loadFunc and loadFunc("ScanForLoads_Auras", inCombat, alive, vehicle, vehicleUi, group, player, realm, class, faction, playerLevel, zone, zoneId, size, difficulty);
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couldBeLoaded = loadOpt and loadOpt("ScanForLoads_Auras", inCombat, alive, vehicle, vehicleUi, group, player, realm, class, faction, playerLevel, zone, zoneId, size, difficulty);
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shouldBeLoaded = loadFunc and loadFunc("ScanForLoads_Auras", inCombat, alive, pvp, vehicle, vehicleUi, group, player, realm, class, faction, playerLevel, zone, zoneId, size, difficulty);
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couldBeLoaded = loadOpt and loadOpt("ScanForLoads_Auras", inCombat, alive, pvp, vehicle, vehicleUi, group, player, realm, class, faction, playerLevel, zone, zoneId, size, difficulty);
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if(shouldBeLoaded and not loaded[id]) then
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changed = changed + 1;
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@@ -1299,6 +1300,7 @@ loadFrame:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
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loadFrame:RegisterEvent("PLAYER_DEAD")
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loadFrame:RegisterEvent("PLAYER_ALIVE")
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loadFrame:RegisterEvent("PLAYER_UNGHOST")
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loadFrame:RegisterEvent("PLAYER_FLAGS_CHANGED")
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local unitLoadFrame = CreateFrame("FRAME");
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WeakAuras.unitLoadFrame = unitLoadFrame;
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@@ -1307,6 +1309,7 @@ WeakAuras.frames["Display Load Handling 2"] = unitLoadFrame;
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unitLoadFrame:RegisterEvent("UNIT_FLAGS");
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unitLoadFrame:RegisterEvent("UNIT_ENTERED_VEHICLE");
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unitLoadFrame:RegisterEvent("UNIT_EXITED_VEHICLE");
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unitLoadFrame:RegisterEvent("UNIT_FACTION");
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function Private.RegisterLoadEvents()
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loadFrame:SetScript("OnEvent", function(frame, ...)
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