add manastorm load condition
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@@ -1020,6 +1020,14 @@ Private.load_prototype = {
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optional = true,
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events = {"PLAYER_FLAGS_CHANGED", "UNIT_FACTION", "ZONE_CHANGED"}
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},
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{
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name = "manastorm",
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display = L["In Manastorm"],
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type = "toggle",
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init = "arg",
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width = WeakAuras.normalWidth,
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events = {"ACTIVE_MANASTORM_UPDATED"}
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},
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{
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name = "vehicle",
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display = L["In Vehicle"],
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@@ -7838,6 +7846,22 @@ Private.event_prototypes = {
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name = "defensiveStatsHeader",
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display = L["Defensive Stats"],
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},
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{
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name = "defensevalue",
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display = L["Defense Value"],
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type = "number",
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init = "UnitDefense('player')",
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store = true,
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conditionType = "number"
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},
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{
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name = "defensepercent",
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display = L["Defense (%)"],
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type = "number",
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init = "0.04 * ( UnitDefense('player') + select(2,UnitDefense('player') ) - UnitLevel('player')*5 )",
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store = true,
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conditionType = "number"
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},
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{
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name = "dodgerating",
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display = L["Dodge Rating"],
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@@ -7938,6 +7962,14 @@ Private.event_prototypes = {
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},
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formatter = "Number",
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},
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{
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name = "avoidancetotalpercent",
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display = L["Total Avoidance (%)"],
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type = "number",
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init = "0.04 * ( UnitDefense('player') + select(2,UnitDefense('player') ) - UnitLevel('player')*5 ) + GetDodgeChance() + GetParryChance() + GetBlockChance()",
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store = true,
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conditionType = "number"
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},
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},
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automaticrequired = true,
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progressType = "none"
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