Multientry (#7)
* from retail * from retail * from retail * from retail * from retail * from retail * remove new threat functions as they are not well implemented for now
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@@ -0,0 +1,374 @@
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--[[-----------------------------------------------------------------------------
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Spin Box Widget
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-------------------------------------------------------------------------------]]
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local Type, Version = "WeakAurasSpinBox", 5
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then
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return
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end
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-- Lua APIs
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local math_min, math_max, floor = math.min, math.max, math.floor
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local tonumber, pairs = tonumber, pairs
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-- WoW APIs
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local PlaySound = PlaySound
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local CreateFrame, UIParent = CreateFrame, UIParent
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local progressLeftOffset = -3
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local progressExtraWidth = -0
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local progressTopOffset = -2
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local progressBottomOffset = 2
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--[[-----------------------------------------------------------------------------
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Support functions
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-------------------------------------------------------------------------------]]
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local function UpdateText(self)
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local value = self:GetValue() or 0
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if self.ispercent then
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self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
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else
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self.editbox:SetText(floor(value * 100 + 0.5) / 100)
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end
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end
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local function UpdateButtons(self)
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local value = self:GetValue() or 0
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if value > self.min then
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self.leftbutton:Enable()
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else
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self.leftbutton:Disable()
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end
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if value < self.max then
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self.rightbutton:Enable()
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else
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self.rightbutton:Disable()
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end
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end
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local function UpdateProgressBar(self)
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local value = self:GetValue() or 0
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local p = 0
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if self.min and self.max then
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if self.min < self.max then
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p = (value - self.min) / (self.max - self.min)
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end
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end
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p = Clamp(p, 0, 1)
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local w = p * (self.frame:GetWidth() - 45 + progressExtraWidth)
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self.progressBar:SetWidth(max(w, 1))
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self.progressBar:SetTexCoord(0, p , 0, 1)
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end
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local function UpdateHandleColor(self)
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if self.progressBarHandle.mouseDown then
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self.progressBarHandleTexture:SetVertexColor(0.6, 0.6, 0, 1)
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--self.progressBarHandleTexture:SetColorTexture(0.6, 0.6, 0, 1)
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elseif MouseIsOver(self.progressBarHandle) then
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self.progressBarHandleTexture:SetVertexColor(0.8, 0.8, 0, 1)
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--self.progressBarHandleTexture:SetColorTexture(0.8, 0.8, 0, 1)
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else
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self.progressBarHandleTexture:SetVertexColor(0.4, 0.4, 0, 1)
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--self.progressBarHandleTexture:SetColorTexture(0.4, 0.4, 0, 1)
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end
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end
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local function UpdateHandleVisibility(self)
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if MouseIsOver(self.frame) then
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self.progressBarHandle:Show()
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UpdateHandleColor(self)
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else
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self.progressBarHandle:Hide()
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end
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end
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--[[-----------------------------------------------------------------------------
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Scripts
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-------------------------------------------------------------------------------]]
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local function SpinBox_OnValueDown(frame)
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local self = frame.obj
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--self.editbox:SetFocus()
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local value = self.value or 0
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local step = self.step or 1
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value = math_max(self.min, value - step)
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PlaySound("igMainMenuOptionCheckBoxOn")
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self:SetValue(value, true)
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end
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local function SpinBox_OnValueUp(frame)
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local self = frame.obj
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--self.editbox:SetFocus()
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local value = self.value or 0
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local step = self.step or 1
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value = math_min(self.max, value + step)
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PlaySound("igMainMenuOptionCheckBoxOn")
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self:SetValue(value, true)
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end
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local function EditBox_OnEscapePressed(frame)
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frame:ClearFocus()
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end
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local function EditBox_OnEnterPressed(frame)
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local self = frame.obj
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local value = frame:GetText()
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if self.ispercent then
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value = value:gsub("%%", "")
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value = tonumber(value) / 100
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else
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value = tonumber(value)
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end
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if value then
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PlaySound("igMainMenuOptionCheckBoxOn")
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self:SetValue(value, true)
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end
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frame:ClearFocus()
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end
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local function EditBox_OnEnter(frame)
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frame.onEntered = true
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if not frame.obj.progressBarHandle.mouseDown then
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frame.obj:Fire("OnEnter")
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end
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end
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local function EditBox_OnLeave(frame)
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if frame.onEntered then
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frame.obj:Fire("OnLeave")
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end
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frame.onEntered = false
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end
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local function Frame_OnEnter(frame)
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UpdateHandleVisibility(frame.obj)
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end
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local function ProgressBarHandle_OnUpdate(frame, elapsed)
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UpdateHandleColor(frame.obj)
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if not IsMouseButtonDown("LeftButton") then
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if frame.mouseDown then
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frame.obj:SetValue(frame.obj:GetValue(), true)
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frame.mouseDown = false
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end
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end
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if frame.mouseDown then
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frame.timeElapsed = frame.timeElapsed + elapsed
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if frame.timeElapsed > 0.1 then
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local currentX = GetCursorPosition()
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local deltaX = currentX - frame.startX
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deltaX = deltaX / frame.obj.editbox:GetEffectiveScale()
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local p = deltaX / (frame.obj.frame:GetWidth() - 45 + progressExtraWidth)
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local delta = p * (frame.obj.max - frame.obj.min)
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local step = frame.obj.step
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local v = frame.originalValue + delta
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v = v - v % step
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v = Clamp(v, frame.obj.min, frame.obj.max)
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frame.obj:SetValue(v, false)
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frame.timeElapsed = 0
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end
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else
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UpdateHandleVisibility(frame.obj)
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end
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end
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local function ProgressBarHandle_OnMouseDown(frame, button)
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if button ~= "LeftButton" then
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return
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end
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frame.startX = GetCursorPosition()
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frame.originalValue = frame.obj:GetValue()
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frame.timeElapsed = 0
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frame.mouseDown = true
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end
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--[[-----------------------------------------------------------------------------
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Methods
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-------------------------------------------------------------------------------]]
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local methods = {
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["OnAcquire"] = function(self)
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self:SetWidth(200)
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self:SetHeight(44)
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self:SetDisabled(false)
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self:SetIsPercent(nil)
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self:SetSpinBoxValues(0, 100, 1)
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self:SetValue(0)
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self.progressOpacity = 0
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end,
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["OnRelease"] = function(self)
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self:ClearFocus()
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end,
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["OnWidthSet"] = function(self, width)
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UpdateProgressBar(self)
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end,
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["SetDisabled"] = function(self, disabled)
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self.disabled = disabled
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if disabled then
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self.label:SetTextColor(0.5, 0.5, 0.5)
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self.editbox:SetTextColor(0.5, 0.5, 0.5)
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self.editbox:EnableMouse(false)
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self.editbox:ClearFocus()
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self.leftbutton:Disable()
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self.rightbutton:Disable()
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else
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self.label:SetTextColor(1, 0.82, 0)
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self.editbox:SetTextColor(1, 1, 1)
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self.editbox:EnableMouse(true)
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end
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end,
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["SetValue"] = function(self, value, reload)
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self.value = value
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UpdateText(self)
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UpdateButtons(self)
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UpdateProgressBar(self)
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-- In AceOptions the range is treated differently from other widget types
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-- Whereas for other widgets OnValueChanged leads to a reload, this is done only
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-- on OnMouseUp for ranges. (Probably to not reload the options while dragging)
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if reload then
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self:Fire("OnMouseUp", value)
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else
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self:Fire("OnValueChanged", value)
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end
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end,
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["GetValue"] = function(self)
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return self.value
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end,
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["SetLabel"] = function(self, text)
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self.label:SetText(text)
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end,
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["SetSliderValues"] = function(self, ...)
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self:SetSpinBoxValues(...)
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end,
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["SetSpinBoxValues"] = function(self, min, max, step)
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self.min = min or 0
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self.max = max or 100
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self.step = step or 1
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UpdateButtons(self)
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UpdateProgressBar(self)
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end,
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["SetIsPercent"] = function(self, value)
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self.ispercent = value
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UpdateText(self)
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end,
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["ClearFocus"] = function(self)
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self.editbox:ClearFocus()
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end,
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["SetFocus"] = function(self)
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self.editbox:SetFocus()
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self.progressBarHandle:Hide()
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end,
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}
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--[[-----------------------------------------------------------------------------
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Constructor
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-------------------------------------------------------------------------------]]
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local function Constructor()
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local widgetName = ("%s%d"):format(Type, AceGUI:GetNextWidgetNum(Type)) -- Needs a name for 3.3.5 (InputBoxTemplate ($parent))
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local frame = CreateFrame("Frame", widgetName, UIParent)
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frame:SetScript("OnEnter", Frame_OnEnter)
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local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
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label:SetPoint("TOPLEFT")
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label:SetPoint("TOPRIGHT")
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label:SetJustifyH("LEFT")
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label:SetHeight(18)
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local leftbutton = CreateFrame("Button", nil, frame)
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leftbutton:SetSize(16, 16)
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leftbutton:SetNormalTexture("Interface\\AddOns\\WeakAuras\\Media\\Textures\\spinboxleft")
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leftbutton:SetHighlightTexture("Interface\\AddOns\\WeakAuras\\Media\\Textures\\spinboxlefth")
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leftbutton:SetPushedTexture("Interface\\AddOns\\WeakAuras\\Media\\Textures\\spinboxleftp")
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leftbutton:SetDisabledTexture("Interface\\AddOns\\WeakAuras\\Media\\Textures\\spinboxleftp")
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leftbutton:SetScript("OnClick", SpinBox_OnValueDown)
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local rightbutton = CreateFrame("Button", nil, frame)
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rightbutton:SetSize(16, 16)
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rightbutton:SetNormalTexture("Interface\\AddOns\\WeakAuras\\Media\\Textures\\spinboxright")
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rightbutton:SetHighlightTexture("Interface\\AddOns\\WeakAuras\\Media\\Textures\\spinboxrighth")
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rightbutton:SetPushedTexture("Interface\\AddOns\\WeakAuras\\Media\\Textures\\spinboxrightp")
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rightbutton:SetDisabledTexture("Interface\\AddOns\\WeakAuras\\Media\\Textures\\spinboxrightp")
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rightbutton:SetScript("OnClick", SpinBox_OnValueUp)
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local editbox = CreateFrame("EditBox", nil, frame, "InputBoxTemplate")
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editbox:SetAutoFocus(false)
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editbox:SetFontObject(ChatFontNormal)
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editbox:SetHeight(19)
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editbox:SetJustifyH("CENTER")
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editbox:EnableMouse(true)
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editbox:EnableMouseWheel(false)
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editbox:SetTextInsets(0, 0, 3, 3)
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editbox:SetScript("OnEnter", EditBox_OnEnter)
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editbox:SetScript("OnLeave", EditBox_OnLeave)
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editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
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editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
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editbox:SetScript("OnEditFocusGained", function(frame)
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AceGUI:SetFocus(frame.obj)
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UpdateHandleVisibility(frame.obj)
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end)
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editbox:SetScript("OnEditFocusLost", function(frame)
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UpdateHandleVisibility(frame.obj)
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end)
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leftbutton:SetPoint("TOPLEFT", 2, -18)
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rightbutton:SetPoint("TOPRIGHT", -2, -18)
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editbox:SetPoint("LEFT", leftbutton, "RIGHT", 8, 0)
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editbox:SetPoint("RIGHT", rightbutton, "LEFT", -2, 0)
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local progressBar = editbox:CreateTexture(nil, "ARTWORK", nil)
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progressBar:SetTexture("Interface\\AddOns\\WeakAuras\\Media\\Textures\\spinboxoverlay")
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progressBar:SetVertexColor(0.50, 0.50, 0.50, 1)
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progressBar:SetPoint("TOPLEFT", editbox, "TOPLEFT", progressLeftOffset, progressTopOffset)
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progressBar:SetPoint("BOTTOMLEFT", editbox, "BOTTOMLEFT", progressLeftOffset, progressBottomOffset)
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progressBar:SetWidth(0)
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local progressBarHandle = CreateFrame("Frame", nil, editbox)
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progressBarHandle:SetPoint("TOP", progressBar, "TOP", 0, 2)
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progressBarHandle:SetPoint("BOTTOM", progressBar, "BOTTOM", 0, -2)
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progressBarHandle:SetPoint("LEFT", progressBar, "RIGHT", -4, 0)
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progressBarHandle:SetPoint("RIGHT", progressBar, "RIGHT", 4, 0)
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progressBarHandle:EnableMouse(true)
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progressBarHandle:Hide()
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progressBarHandle:SetScript("OnMouseDown", ProgressBarHandle_OnMouseDown)
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progressBarHandle:SetScript("OnUpdate", ProgressBarHandle_OnUpdate)
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local progressBarHandleTexture = progressBarHandle:CreateTexture(nil, "ARTWORK")
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progressBarHandleTexture:SetTexture("Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_White")
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progressBarHandleTexture:SetVertexColor(0.8, 0.8, 0, 0.8)
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progressBarHandleTexture:SetPoint("TOPLEFT", progressBarHandle, "TOPLEFT", 2, -2)
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progressBarHandleTexture:SetPoint("BOTTOMRIGHT", progressBarHandle, "BOTTOMRIGHT", -2, 2)
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local widget = {
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label = label,
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editbox = editbox,
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leftbutton = leftbutton,
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rightbutton = rightbutton,
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progressBar = progressBar,
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progressBarHandle = progressBarHandle,
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progressBarHandleTexture = progressBarHandleTexture,
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type = Type,
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frame = frame,
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}
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for method, func in pairs(methods) do
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widget[method] = func
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end
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editbox.obj, leftbutton.obj, rightbutton.obj, frame.obj, progressBarHandle.obj = widget, widget, widget, widget, widget
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return AceGUI:RegisterAsWidget(widget)
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end
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AceGUI:RegisterWidgetType(Type, Constructor, Version)
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Reference in New Issue
Block a user