258 lines
6.3 KiB
Lua
258 lines
6.3 KiB
Lua
-- ------------------------------------------------------------------------------ --
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-- TradeSkillMaster --
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-- http://www.curse.com/addons/wow/tradeskill-master --
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-- --
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-- A TradeSkillMaster Addon (http://tradeskillmaster.com) --
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-- All Rights Reserved* - Detailed license information included with addon. --
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-- ------------------------------------------------------------------------------ --
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-- Much of this code is copied from .../AceGUI-3.0/widgets/AceGUIWidget-Dropdown-Items.lua
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-- This Dropdown-Items widget is modified to fit TSM's theme / needs
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local TSM = select(2, ...)
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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-- Lua APIs
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local select, assert = select, assert
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-- WoW APIs
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local PlaySound = PlaySound
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local CreateFrame = CreateFrame
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local ItemBase = {}
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do
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--[[-----------------------------------------------------------------------------
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Support functions
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-------------------------------------------------------------------------------]]
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local function fixlevels(parent,...)
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local i = 1
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local child = select(i, ...)
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while child do
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child:SetFrameLevel(parent:GetFrameLevel()+1)
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fixlevels(child, child:GetChildren())
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i = i + 1
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child = select(i, ...)
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end
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end
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--[[-----------------------------------------------------------------------------
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Scripts
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-------------------------------------------------------------------------------]]
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local function Frame_OnEnter(this)
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local self = this.obj
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if self.useHighlight then
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self.highlight:Show()
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end
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self:Fire("OnEnter")
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if self.specialOnEnter then
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self.specialOnEnter(self)
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end
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end
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local function Frame_OnLeave(this)
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local self = this.obj
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self.highlight:Hide()
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self:Fire("OnLeave")
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if self.specialOnLeave then
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self.specialOnLeave(self)
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end
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end
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--[[-----------------------------------------------------------------------------
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Methods
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-------------------------------------------------------------------------------]]
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local methods = {
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["OnAcquire"] = function(self)
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self:SetDisabled()
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self.frame:SetToplevel(true)
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self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
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end,
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["OnRelease"] = function(self)
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self:SetDisabled()
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self.pullout = nil
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self.frame:SetParent(nil)
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self.frame:ClearAllPoints()
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self.frame:Hide()
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end,
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["SetPullout"] = function(self, pullout)
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self.pullout = pullout
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self.frame:SetParent(nil)
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self.frame:SetParent(pullout.itemFrame)
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self.parent = pullout.itemFrame
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fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
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end,
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["SetText"] = function(self, text)
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self.text:SetText(text or "")
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end,
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["GetText"] = function(self)
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return self.text:GetText()
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end,
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["SetPoint"] = function(self, ...)
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self.frame:SetPoint(...)
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end,
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["Show"] = function(self)
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self.frame:Show()
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end,
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["Hide"] = function(self)
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self.frame:Hide()
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end,
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["SetDisabled"] = function(self, disabled)
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self.disabled = disabled
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TSMAPI.Design:SetWidgetTextColor(self.text, disabled)
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self.useHighlight = not disabled
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end,
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["SetOnLeave"] = function(self, func)
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self.specialOnLeave = func
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end,
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["SetOnEnter"] = function(self, func)
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self.specialOnEnter = func
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end,
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}
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function ItemBase.Create(type)
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local count = AceGUI:GetNextWidgetNum(type)
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local frame = CreateFrame("Button", "TSMDropDownItem"..count)
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frame:SetHeight(17)
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frame:SetFrameStrata("FULLSCREEN_DIALOG")
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local text = frame:CreateFontString(nil,"OVERLAY")
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text:SetFont(TSMAPI.Design:GetContentFont("normal"))
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text:SetJustifyH("LEFT")
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text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
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text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
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local highlight = frame:CreateTexture(nil, "OVERLAY")
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highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
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highlight:SetBlendMode("ADD")
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highlight:SetHeight(14)
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highlight:ClearAllPoints()
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highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
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highlight:SetPoint("LEFT",frame,"LEFT",5,0)
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highlight:Hide()
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local check = frame:CreateTexture("OVERLAY")
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check:SetWidth(16)
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check:SetHeight(16)
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check:SetPoint("LEFT",frame,"LEFT",3,-1)
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check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
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check:Hide()
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local sub = frame:CreateTexture("OVERLAY")
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sub:SetWidth(16)
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sub:SetHeight(16)
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sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
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sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
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sub:Hide()
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frame:SetScript("OnEnter", Frame_OnEnter)
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frame:SetScript("OnLeave", Frame_OnLeave)
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local widget = {
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frame = frame,
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text = text,
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highlight = highlight,
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check = check,
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sub = sub,
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useHighlight = true,
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origMethods = methods,
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type = type,
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}
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for method, func in pairs(methods) do
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widget[method] = func
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end
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frame.obj = widget
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return widget
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end
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end
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do
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local Type, Version = "TSMDropdown-Item-Execute", 2
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local function Frame_OnClick(this)
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local self = this.obj
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if self.disabled then return end
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self:Fire("OnClick")
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if self.pullout then
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self.pullout:Close()
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end
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end
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local function Constructor()
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local item = ItemBase.Create(Type)
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item.frame:SetScript("OnClick", Frame_OnClick)
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return AceGUI:RegisterAsWidget(item)
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end
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AceGUI:RegisterWidgetType(Type, Constructor, Version)
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end
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do
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local Type, Version = "TSMDropdown-Item-Toggle", 2
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local function Frame_OnClick(this, button)
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local self = this.obj
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if self.disabled then return end
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self.value = not self.value
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if self.value then
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PlaySound("igMainMenuOptionCheckBoxOn")
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else
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PlaySound("igMainMenuOptionCheckBoxOff")
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end
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self:UpdateToggle()
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self:Fire("OnValueChanged", self.value)
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end
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local methods = {
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["UpdateToggle"] = function(self)
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if self.value then
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self.check:Show()
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else
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self.check:Hide()
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end
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end,
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["SetValue"] = function(self, value)
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self.value = value
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self:UpdateToggle()
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end,
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["GetValue"] = function(self)
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return self.value
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end,
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}
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local function Constructor()
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local item = ItemBase.Create(Type)
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item.frame:SetScript("OnClick", Frame_OnClick)
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for method, func in pairs(methods) do
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item[method] = func
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end
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return AceGUI:RegisterAsWidget(item)
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end
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AceGUI:RegisterWidgetType(Type, Constructor, Version)
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end |