476 lines
11 KiB
Lua
476 lines
11 KiB
Lua
local VERSION = 1
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local lib = LibStub:GetLibrary("LibAuctionScan-1.0", true)
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if not lib or (lib.AuctionItemVersion and lib.AuctionItemVersion >= VERSION) then return end
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lib.AuctionItemVersion = VERSION
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lib.specialSettings = lib.specialSettings or {}
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local function GetItemString(itemLink)
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if type(itemLink) ~= "string" and type(itemLink) ~= "number" then return end
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itemLink = select(2, GetItemInfo(itemLink)) or itemLink
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-- it's an itemId and we couldn't get the itemLink so guess
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if tonumber(itemLink) then
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return "item:"..itemLink..":0:0:0:0:0:0"
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end
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local itemInfo = {strfind(itemLink, "|?c?f?f?(%x*)|?H?([^:]*):?(%d+):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%-?%d*):?(%-?%d*):?(%-?%d*):?(%d*)|?h?%[?([^%[%]]*)%]?|?h?|?r?")}
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if not itemInfo[11] then return end
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itemInfo[11] = tonumber(itemInfo[11]) or 0
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return table.concat(itemInfo, ":", 4, 11)
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end
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-- Converts an itemLink to an itemID
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local function GetItemID(itemLink)
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if not itemLink or type(itemLink) ~= "string" then return end
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local test = select(2, strsplit(":", itemLink))
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if not test then return end
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local s, e = string.find(test, "[0-9]+")
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if not (s and e) then return end
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local itemID = tonumber(string.sub(test, s, e))
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return itemID
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end
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local function SafeDivide(a, b)
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if b == 0 then
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if a < 0 then
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return math.huge
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elseif a > 0 then
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return -math.huge
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else
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return 0
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end
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end
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return a / b
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end
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local function GetBattlePetName(link)
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if type(link) ~= "string" or not strmatch(link, "battlepet") then return end
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local _, speciesID = strsplit(":", link)
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local name = C_PetJournal.GetPetInfoBySpeciesID(speciesID)
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return name
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end
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--- Test Documentation
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-- @description Test description.
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local NewRecord, sortHelpers
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local AuctionRecord = {
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Initialize = function(self)
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self.objType = "AuctionRecord"
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end,
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-- @field test field (SetData)
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SetData = function(self, parent, count, minBid, minIncrement, buyout, bid, highBidder, seller, timeLeft)
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self.parent = parent
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self.count = count
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self.minBid = minBid
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self.minIncrement = minIncrement
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self.buyout = buyout
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self.bid = bid
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self.highBidder = highBidder
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self.seller = seller
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self.timeLeft = timeLeft
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end,
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IsPlayer = function(self)
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return self.seller == UnitName("player") or self.parent.alts[self.seller]
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end,
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GetPercent = function(self)
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local itemBuyout = self:GetItemBuyout()
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local marketValue = self.parent.marketValue
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if itemBuyout and marketValue then
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return SafeDivide(itemBuyout, marketValue) * 100
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end
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end,
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GetDisplayedBid = function(self)
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local displayedBid
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if self.bid == 0 then
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displayedBid = self.minBid
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else
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displayedBid = self.bid
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end
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return displayedBid
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end,
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GetRequiredBid = function(self)
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local requiredBid
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if self.bid == 0 then
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requiredBid = self.minBid
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else
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requiredBid = self.bid + self.minIncrement
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end
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return requiredBid
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end,
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GetItemBuyout = function(self)
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if not self.buyout or self.buyout == 0 then return end
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return floor(SafeDivide(self.buyout, self.count))
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end,
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GetItemDisplayedBid = function(self)
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return floor(SafeDivide(self:GetDisplayedBid(), self.count))
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end,
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GetItemDestroyingBuyout = function(self)
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local itemBuyout = self:GetItemBuyout()
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if itemBuyout then
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return itemBuyout * self.parent.destroyingNum
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end
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end,
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GetItemDestroyingDisplayedBid = function(self)
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local itemBid = self:GetItemDisplayedBid()
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if itemBid then
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return itemBid * self.parent.destroyingNum
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end
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end,
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Copy = function(self)
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local o = NewRecord()
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o:SetData(self.parent, self.count, self.minBid, self.minIncrement, self.buyout, self.bid, self.highBidder, self.seller, self.timeLeft)
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return o
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end,
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Equals = function(self, other)
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if self == other then
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return true
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end
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local params = self.parent.recordParams
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for _, key in ipairs(params) do
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if type(self[key]) == "function" then
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if self[key](self) ~= other[key](other) then
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return false
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end
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else
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if self[key] ~= other[key] then
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return false
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end
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end
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end
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return true
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end,
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}
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NewRecord = function()
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local o = {}
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setmetatable(o, AuctionRecord)
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AuctionRecord.__index = AuctionRecord
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o:Initialize()
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return o
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end
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--- Test Documentation
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-- @name AuctionItem
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-- @description Test description for the Auction Item object.
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local AuctionItem = {
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-- @field Test field
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Initialize = function(self)
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self.objType = "AuctionItem"
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self.itemLink = nil
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self.marketValue = nil
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self.playerAuctions = 0
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self.records = {}
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self.alts = {}
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self.recordParams = {"buyout", "count", "seller"}
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self.shouldCompact = true
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self.texture = ""
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end,
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-- sets the item (or battle pet's) texture
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SetTexture = function(self, texture)
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self.texture = texture
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end,
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-- gets the item (or battle pet's) texture
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GetTexture = function(self)
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return self.texture
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end,
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-- sets the alts table used for making other players count as the current player
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SetAlts = function(self, alts)
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self.alts = alts
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end,
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-- sets the list of params we care about
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SetRecordParams = function(self, params)
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self.recordParams = params
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end,
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-- sets the itemLink
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SetItemLink = function(self, itemLink)
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self.itemLink = itemLink
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end,
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-- returns the itemString
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GetItemString = function(self)
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return GetItemString(self.itemLink)
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end,
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-- returns the itemID
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GetItemID = function(self)
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return GetItemID(self.itemLink)
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end,
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-- adds a record
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AddAuctionRecord = function(self, ...)
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self.shouldCompact = true
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local record = NewRecord()
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record:SetData(self, ...)
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if record:IsPlayer() then
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self.playerAuctions = self.playerAuctions + 1
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end
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tinsert(self.records, record)
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end,
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-- sorts the records using the passed sortFunc
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SortRecords = function(self, sortFunc)
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sort(self.records, sortFunc)
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end,
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-- sets the market value of this item
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SetMarketValue = function(self, value)
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self.marketValue = value
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end,
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-- sorts all the records in ascending order by buyout > bid > count > seller
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DoDefaultSort = function(self)
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self:SortRecords(function(a, b)
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local aBuyout = a:GetItemBuyout()
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local bBuyout = b:GetItemBuyout()
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if not aBuyout or aBuyout == 0 then
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return false
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end
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if not bBuyout or bBuyout == 0 then
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return true
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end
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if aBuyout == bBuyout then
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if a.seller == b.seller then
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if a.count == b.count then
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local aBid = a:GetItemDisplayedBid()
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local bBid = b:GetItemDisplayedBid()
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return aBid < bBid
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end
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return a.count < b.count
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end
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return a.seller < b.seller
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end
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return aBuyout < bBuyout
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end)
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end,
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-- populates the compactRecords table
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PopulateCompactRecords = function(self, sortParams, isAscending)
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if self.shouldCompact then
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self.shouldCompact = false
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self.compactRecords = {}
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self:DoDefaultSort()
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local currentRecord
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for _, record in ipairs(self.records) do
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local temp = record:Copy()
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if not currentRecord or not temp:Equals(currentRecord) then
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currentRecord = temp
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currentRecord.numAuctions = 1
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currentRecord.totalQuantity = currentRecord.count
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tinsert(self.compactRecords, currentRecord)
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else
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currentRecord.numAuctions = currentRecord.numAuctions + 1
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currentRecord.totalQuantity = currentRecord.totalQuantity + temp.count
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end
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end
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end
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if sortParams then
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sort(self.compactRecords, function(a, b)
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for _, key in ipairs(sortParams) do
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local sortVal = sortHelpers[key](a, b)
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if sortVal < 0 then
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return isAscending
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elseif sortVal > 0 then
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return not isAscending
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end
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end
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end)
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end
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end,
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-- removes all records for which shouldFilter(record) returns true
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FilterRecords = function(self, shouldFilter)
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self.shouldCompact = true
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local toRemove = {}
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for index, record in ipairs(self.records) do
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if shouldFilter(record) then
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tinsert(toRemove, index)
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end
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end
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for i=#toRemove, 1, -1 do
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self:RemoveRecord(toRemove[i])
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end
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end,
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-- removes a record at the given index
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RemoveRecord = function(self, index)
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local toRemove = self.records[index]
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if not toRemove then return end
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self.shouldCompact = true
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if self.compactRecords then
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for i, record in ipairs(self.compactRecords) do
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if record:Equals(toRemove) then
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if record.numAuctions > 1 then
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record.numAuctions = record.numAuctions - 1
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else
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tremove(self.compactRecords, i)
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end
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break
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end
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end
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end
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if toRemove:IsPlayer() then
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self.playerAuctions = self.playerAuctions - 1
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end
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tremove(self.records, index)
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end,
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-- adds up all the counts from all the records
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GetTotalItemQuantity = function(self)
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local totalQuantity = 0
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for _, record in ipairs(self.records) do
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totalQuantity = totalQuantity + record.count
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end
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return totalQuantity
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end,
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-- counts up the number of items (not auctions) the player has
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GetPlayerItemQuantity = function(self)
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local totalQuantity = 0
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for _, record in ipairs(self.records) do
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if record:IsPlayer() then
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totalQuantity = totalQuantity + record.count
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end
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end
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return totalQuantity
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end,
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IsPlayerOnly = function(self)
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for _, record in ipairs(self.records) do
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if not record:IsPlayer() then
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return false
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end
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end
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return true
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end,
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SetDestroyingNum = function(self, num)
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self.destroyingNum = num
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end,
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}
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function lib:NewAuctionItem()
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local o = {}
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setmetatable(o, AuctionItem)
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AuctionItem.__index = AuctionItem
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o:Initialize()
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return o
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end
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local function CompareStrings(a, b)
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if a < b then
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return -1
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elseif a > b then
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return 1
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else
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return 0
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end
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end
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-- bunch of helper functions for AuctionItem sorting
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-- negative return means a < b
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-- possitive return means a > b
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-- zero return means a == b
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sortHelpers = {
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Percent = function(a, b)
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return (a:GetPercent() or math.huge) - (b:GetPercent() or math.huge)
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end,
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Buyout = function(a, b)
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return (a.buyout or math.huge) - (b.buyout or math.huge)
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end,
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DisplayedBid = function(a, b)
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return a:GetDisplayedBid() - b:GetDisplayedBid()
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end,
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ItemBuyout = function(a, b)
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return (a:GetItemBuyout() or math.huge) - (b:GetItemBuyout() or math.huge)
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end,
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ItemDisplayedBid = function(a, b)
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return a:GetItemDisplayedBid() - b:GetItemDisplayedBid()
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end,
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Count = function(a, b)
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return a.count - b.count
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end,
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Seller = function(a, b)
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return CompareStrings(a.seller, b.seller)
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end,
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TimeLeft = function(a, b)
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return a.timeLeft - b.timeLeft
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end,
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NumAuctions = function(a, b)
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return a.numAuctions - b.numAuctions
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end,
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Name = function(a, b)
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local aName = GetItemInfo(a.parent.itemLink) or GetBattlePetName(a.parent.itemLink)
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local bName = GetItemInfo(b.parent.itemLink) or GetBattlePetName(a.parent.itemLink)
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return CompareStrings(aName, bName)
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end,
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DestroyingBuyout = function(a, b)
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return (a:GetItemDestroyingBuyout() or math.huge) - (b:GetItemDestroyingBuyout() or math.huge)
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end,
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}
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function lib:SortAuctions(data, sortParams, useCompactRecords, isAscending)
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local function compareSort(a, b)
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for _, key in ipairs(sortParams) do
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local sortVal
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if useCompactRecords then
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sortVal = sortHelpers[key](a.compactRecords[1], b.compactRecords[1])
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else
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sortVal = sortHelpers[key](a.records[1], b.records[1])
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end
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if sortVal < 0 then
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return isAscending
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elseif sortVal > 0 then
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return not isAscending
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end
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end
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end
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sort(data, compareSort)
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end |