Files
Andrew6810 f3e579cb57 init
2022-11-05 21:19:42 -07:00

338 lines
11 KiB
Lua

-- ------------------------------------------------------------------------------ --
-- TradeSkillMaster --
-- http://www.curse.com/addons/wow/tradeskill-master --
-- --
-- A TradeSkillMaster Addon (http://tradeskillmaster.com) --
-- All Rights Reserved* - Detailed license information included with addon. --
-- ------------------------------------------------------------------------------ --
-- This module holds some GUI helper functions for modules to use.
local TSM = select(2, ...)
local private = {}
TSMAPI:RegisterForTracing(private, "TradeSkillMaster.Gui_private")
private.frames = {}
TSMAPI.GUI = {}
-- Tooltips!
local function ShowTooltip(self)
if self.link then
GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT")
TSMAPI:SafeTooltipLink(self.link)
GameTooltip:Show()
elseif type(self.tooltip) == "function" then
local text = self.tooltip(self)
if type(text) == "string" then
GameTooltip:SetOwner(self, "ANCHOR_TOP")
--GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT")
GameTooltip:SetText(text, 1, 1, 1, 1, true)
GameTooltip:Show()
end
elseif self.tooltip then
GameTooltip:SetOwner(self, "ANCHOR_TOP")
--GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT")
GameTooltip:SetText(self.tooltip, 1, 1, 1, 1, true)
GameTooltip:Show()
elseif self.frame.tooltip then
GameTooltip:SetOwner(self.frame, "ANCHOR_TOP")
--GameTooltip:SetOwner(self.frame, "ANCHOR_BOTTOMRIGHT")
GameTooltip:SetText(self.frame.tooltip, 1, 1, 1, 1, true)
GameTooltip:Show()
end
end
local function HideTooltip()
-- BattlePetTooltip:Hide()
GameTooltip:Hide()
end
function TSMAPI.GUI:CreateButton(parent, textHeight, name, isSecure)
local btn = CreateFrame("Button", name, parent, isSecure and "SecureActionButtonTemplate")
TSMAPI.Design:SetContentColor(btn)
local highlight = btn:CreateTexture(nil, "HIGHLIGHT")
highlight:SetAllPoints()
highlight:SetTexture(1, 1, 1, .2)
highlight:SetBlendMode("BLEND")
btn.highlight = highlight
btn:SetScript("OnEnter", function(self) if self.tooltip then ShowTooltip(self) end end)
btn:SetScript("OnLeave", HideTooltip)
btn:Show()
local label = btn:CreateFontString()
label:SetFont(TSMAPI.Design:GetContentFont(), textHeight)
label:SetPoint("CENTER")
label:SetJustifyH("CENTER")
label:SetJustifyV("CENTER")
label:SetHeight(textHeight)
TSMAPI.Design:SetWidgetTextColor(label)
btn:SetFontString(label)
TSM:Hook(btn, "Enable", function() TSMAPI.Design:SetWidgetTextColor(label) end, true)
TSM:Hook(btn, "Disable", function() TSMAPI.Design:SetWidgetTextColor(label, true) end, true)
return btn
end
function TSMAPI.GUI:CreateHorizontalLine(parent, ofsy, relativeFrame, invertedColor)
relativeFrame = relativeFrame or parent
local barTex = parent:CreateTexture()
barTex:SetPoint("TOPLEFT", relativeFrame, "TOPLEFT", 2, ofsy)
barTex:SetPoint("TOPRIGHT", relativeFrame, "TOPRIGHT", -2, ofsy)
barTex:SetHeight(2)
if invertedColor then
TSMAPI.Design:SetFrameColor(barTex)
else
TSMAPI.Design:SetContentColor(barTex)
end
return barTex
end
function TSMAPI.GUI:CreateVerticalLine(parent, ofsx, relativeFrame, invertedColor)
relativeFrame = relativeFrame or parent
local barTex = parent:CreateTexture()
barTex:SetPoint("TOPLEFT", relativeFrame, "TOPLEFT", ofsx, -2)
barTex:SetPoint("BOTTOMLEFT", relativeFrame, "BOTTOMLEFT", ofsx, 2)
barTex:SetWidth(2)
if invertedColor then
TSMAPI.Design:SetFrameColor(barTex)
else
TSMAPI.Design:SetContentColor(barTex)
end
return barTex
end
function TSMAPI.GUI:CreateInputBox(parent, name, autoComplete)
local function OnEscapePressed(self)
self:ClearFocus()
self:HighlightText(0, 0)
end
local eb = CreateFrame("EditBox", name, parent)
eb:SetFont(TSMAPI.Design:GetContentFont("normal"))
eb:SetShadowColor(0, 0, 0, 0)
TSMAPI.Design:SetContentColor(eb)
eb:SetAutoFocus(false)
eb:SetScript("OnEscapePressed", function(self) self:ClearFocus() self:HighlightText(0, 0) end)
eb:SetScript("OnEnter", function(self) if self.tooltip then ShowTooltip(self) end end)
eb:SetScript("OnLeave", HideTooltip)
return eb
end
function TSMAPI.GUI:SetAutoComplete(inputBox, params)
local autoCompleteHandlers = {"OnTabPressed", "OnEnterPressed", "OnTextChanged", "OnChar", "OnEditFocusLost", "OnEscapePressed"}--, "OnArrowPressed"}
if params then
if inputBox._priorTSMHandlers then return end -- already done
inputBox.autoCompleteParams = params
inputBox._priorTSMHandlers = {}
for _, name in ipairs(autoCompleteHandlers) do
inputBox._priorTSMHandlers[name] = inputBox:GetScript(name)
inputBox:SetScript(name, function(self, ...) return _G["AutoCompleteEditBox_"..name](self, ...) or (self._priorTSMHandlers[name] and self._priorTSMHandlers[name](self, ...)) end)
end
else
if not inputBox._priorTSMHandlers then return end -- already done
for _, name in ipairs(autoCompleteHandlers) do
inputBox:SetScript(name, inputBox._priorTSMHandlers[name])
end
inputBox._priorTSMHandlers = nil
end
end
function TSMAPI.GUI:CreateLabel(parent, size)
local label = parent:CreateFontString()
label:SetFont(TSMAPI.Design:GetContentFont(size))
TSMAPI.Design:SetWidgetLabelColor(label)
return label
end
function TSMAPI.GUI:CreateTitleLabel(parent, size)
local label = parent:CreateFontString()
label:SetFont(TSMAPI.Design:GetBoldFont(), size)
TSMAPI.Design:SetTitleTextColor(label)
return label
end
function TSMAPI.GUI:CreateStatusBar(parent, baseName)
local function UpdateStatus(self, majorStatus, minorStatus)
if majorStatus then
self.majorStatusBar:SetValue(majorStatus)
if majorStatus == 100 then
self.majorStatusBar.ag:Stop()
elseif not self.majorStatusBar.ag:IsPlaying() then
self.majorStatusBar.ag:Play()
end
end
if minorStatus then
self.minorStatusBar:SetValue(minorStatus)
if minorStatus == 100 then
self.minorStatusBar.ag:Stop()
elseif not self.minorStatusBar.ag:IsPlaying() then
self.minorStatusBar.ag:Play()
end
end
end
local function SetStatusText(self, text)
self.text:SetText(text)
end
local level = parent:GetFrameLevel()
local frame = CreateFrame("Frame", nil, parent)
frame:SetHeight(25)
frame:SetPoint("TOPLEFT", 2, -3)
frame:SetPoint("TOPRIGHT", -2, -3)
frame:SetFrameLevel(level+1)
frame.UpdateStatus = UpdateStatus
frame.SetStatusText = SetStatusText
-- minor status bar (gray one)
local statusBar = CreateFrame("STATUSBAR", baseName.."-Minor", frame, "TextStatusBar")
statusBar:SetOrientation("HORIZONTAL")
statusBar:SetMinMaxValues(0, 100)
statusBar:SetAllPoints()
statusBar:SetStatusBarTexture("Interface\\Buttons\\WHITE8X8")
statusBar:SetStatusBarColor(.42, .42, .42, .7)
statusBar:SetFrameLevel(level+2)
local ag = statusBar:CreateAnimationGroup()
local alpha = ag:CreateAnimation("Alpha")
alpha:SetDuration(1)
alpha:SetChange(-.5)
ag:SetLooping("Bounce")
statusBar.ag = ag
frame.minorStatusBar = statusBar
-- major status bar (main blue one)
local statusBar = CreateFrame("STATUSBAR", baseName.."-Major", frame, "TextStatusBar")
statusBar:SetOrientation("HORIZONTAL")
statusBar:SetMinMaxValues(0, 100)
statusBar:SetAllPoints()
statusBar:SetStatusBarTexture("Interface\\Buttons\\WHITE8X8")
statusBar:SetStatusBarColor(.19, .22, .33, .9)
statusBar:SetFrameLevel(level+3)
local ag = statusBar:CreateAnimationGroup()
local alpha = ag:CreateAnimation("Alpha")
alpha:SetDuration(1)
alpha:SetChange(-.5)
ag:SetLooping("Bounce")
statusBar.ag = ag
frame.majorStatusBar = statusBar
local textFrame = CreateFrame("Frame", nil, frame)
textFrame:SetFrameLevel(level+4)
textFrame:SetAllPoints(frame)
-- Text for the StatusBar
local text = TSMAPI.GUI:CreateLabel(textFrame)
TSMAPI.Design:SetWidgetTextColor(text)
text:SetPoint("CENTER")
frame.text = text
return frame
end
function TSMAPI.GUI:CreateDropdown(parent, list, tooltip)
local dd = LibStub("AceGUI-3.0"):Create("TSMDropdown")
dd:SetDisabled()
dd:SetMultiselect(false)
dd:SetList(list)
dd.frame:SetParent(parent)
dd.frame:Show()
dd.frame.tooltip = tooltip
dd:SetCallback("OnEnter", ShowTooltip)
dd:SetCallback("OnLeave", HideTooltip)
return dd
end
function TSMAPI.GUI:CreateCheckBox(parent, tooltip)
local cb = LibStub("AceGUI-3.0"):Create("TSMCheckBox")
cb.frame:SetParent(parent)
cb.frame:Show()
cb.frame.tooltip = tooltip
cb:SetCallback("OnEnter", ShowTooltip)
cb:SetCallback("OnLeave", HideTooltip)
return cb
end
function TSMAPI.GUI:CreateItemLinkLabel(parent, textHeight)
local btn = CreateFrame("Button", nil, parent)
btn:SetScript("OnEnter", function(self) if self.link then ShowTooltip(self) end end)
btn:SetScript("OnLeave", HideTooltip)
btn:SetScript("OnClick", function(self) if self.link then HandleModifiedItemClick(self.link) end end)
btn:SetHeight(textHeight)
btn:Show()
local text = btn:CreateFontString()
text:SetFont(TSMAPI.Design:GetContentFont(), textHeight)
text:SetPoint("TOPLEFT")
text:SetPoint("BOTTOMLEFT")
text:SetJustifyH("LEFT")
text:SetJustifyV("CENTER")
btn:SetFontString(text)
return btn
end
-- Registers a movable/resizable frame which TSM will keep track of and persistently store its position / size.
-- The frame must be named for this function to work.
-- Required defaults
-- x - x position
-- y - y position
-- width - width
-- height - height
-- scale - scale
function TSMAPI:CreateMovableFrame(name, defaults, parent)
local options = TSM.db.global.frameStatus[name] or CopyTable(defaults)
options.defaults = defaults
TSM.db.global.frameStatus[name] = options
options.hasLoaded = nil
local frame = CreateFrame("Frame", name, parent)
frame:Hide()
frame:SetHeight(options.height)
frame:SetWidth(options.width)
frame:SetScale(UIParent:GetScale()*options.scale)
frame:SetPoint("CENTER", frame:GetParent())
frame:SetToplevel(true)
frame:EnableMouse(true)
frame:SetMovable(true)
frame:SetClampedToScreen(true)
frame:SetClampRectInsets(options.width-50, -(options.width-50), -(options.height-50), options.height-50)
frame.SavePositionAndSize = function(self)
if not options.hasLoaded then return end
options.width = self:GetWidth()
options.height = self:GetHeight()
options.x = self:GetLeft()
options.y = self:GetBottom()
self:SetClampRectInsets(options.width-50, -(options.width-50), -(options.height-50), options.height-50)
end
frame:SetScript("OnMouseDown", frame.StartMoving)
frame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() self:SavePositionAndSize() end)
frame:SetScript("OnSizeChanged", frame.SavePositionAndSize)
frame.RefreshPosition = function(self)
options.hasLoaded = true
self:SetScale(UIParent:GetScale()*options.scale)
self:SetFrameLevel(0)
self:ClearAllPoints()
self:SetPoint("BOTTOMLEFT", UIParent, options.x, options.y)
self:SetWidth(options.width)
self:SetHeight(options.height)
end
frame:SetScript("OnShow", frame.RefreshPosition)
frame.options = options
tinsert(private.frames, frame)
return frame
end
function TSM:ResetFrames()
for _, frame in ipairs(private.frames) do
-- reset all fields to the default values without breaking any table references
local options = TSM.db.global.frameStatus[frame:GetName()]
options.hasLoaded = true
local defaults = options.defaults
for i, v in pairs(defaults) do options[i] = v end
if frame and frame:IsVisible() then
frame:RefreshPosition()
end
end
-- explicitly reset bankui since it can't easily use TSMAPI:CreateMovableFrame
TSM:ResetBankUIFramePosition()
end