338 lines
11 KiB
Lua
338 lines
11 KiB
Lua
-- ------------------------------------------------------------------------------ --
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-- TradeSkillMaster --
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-- http://www.curse.com/addons/wow/tradeskill-master --
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-- --
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-- A TradeSkillMaster Addon (http://tradeskillmaster.com) --
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-- All Rights Reserved* - Detailed license information included with addon. --
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-- ------------------------------------------------------------------------------ --
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-- This module holds some GUI helper functions for modules to use.
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local TSM = select(2, ...)
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local private = {}
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TSMAPI:RegisterForTracing(private, "TradeSkillMaster.Gui_private")
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private.frames = {}
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TSMAPI.GUI = {}
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-- Tooltips!
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local function ShowTooltip(self)
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if self.link then
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GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT")
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TSMAPI:SafeTooltipLink(self.link)
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GameTooltip:Show()
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elseif type(self.tooltip) == "function" then
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local text = self.tooltip(self)
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if type(text) == "string" then
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GameTooltip:SetOwner(self, "ANCHOR_TOP")
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--GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT")
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GameTooltip:SetText(text, 1, 1, 1, 1, true)
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GameTooltip:Show()
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end
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elseif self.tooltip then
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GameTooltip:SetOwner(self, "ANCHOR_TOP")
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--GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT")
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GameTooltip:SetText(self.tooltip, 1, 1, 1, 1, true)
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GameTooltip:Show()
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elseif self.frame.tooltip then
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GameTooltip:SetOwner(self.frame, "ANCHOR_TOP")
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--GameTooltip:SetOwner(self.frame, "ANCHOR_BOTTOMRIGHT")
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GameTooltip:SetText(self.frame.tooltip, 1, 1, 1, 1, true)
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GameTooltip:Show()
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end
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end
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local function HideTooltip()
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-- BattlePetTooltip:Hide()
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GameTooltip:Hide()
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end
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function TSMAPI.GUI:CreateButton(parent, textHeight, name, isSecure)
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local btn = CreateFrame("Button", name, parent, isSecure and "SecureActionButtonTemplate")
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TSMAPI.Design:SetContentColor(btn)
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local highlight = btn:CreateTexture(nil, "HIGHLIGHT")
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highlight:SetAllPoints()
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highlight:SetTexture(1, 1, 1, .2)
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highlight:SetBlendMode("BLEND")
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btn.highlight = highlight
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btn:SetScript("OnEnter", function(self) if self.tooltip then ShowTooltip(self) end end)
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btn:SetScript("OnLeave", HideTooltip)
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btn:Show()
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local label = btn:CreateFontString()
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label:SetFont(TSMAPI.Design:GetContentFont(), textHeight)
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label:SetPoint("CENTER")
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label:SetJustifyH("CENTER")
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label:SetJustifyV("CENTER")
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label:SetHeight(textHeight)
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TSMAPI.Design:SetWidgetTextColor(label)
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btn:SetFontString(label)
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TSM:Hook(btn, "Enable", function() TSMAPI.Design:SetWidgetTextColor(label) end, true)
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TSM:Hook(btn, "Disable", function() TSMAPI.Design:SetWidgetTextColor(label, true) end, true)
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return btn
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end
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function TSMAPI.GUI:CreateHorizontalLine(parent, ofsy, relativeFrame, invertedColor)
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relativeFrame = relativeFrame or parent
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local barTex = parent:CreateTexture()
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barTex:SetPoint("TOPLEFT", relativeFrame, "TOPLEFT", 2, ofsy)
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barTex:SetPoint("TOPRIGHT", relativeFrame, "TOPRIGHT", -2, ofsy)
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barTex:SetHeight(2)
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if invertedColor then
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TSMAPI.Design:SetFrameColor(barTex)
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else
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TSMAPI.Design:SetContentColor(barTex)
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end
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return barTex
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end
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function TSMAPI.GUI:CreateVerticalLine(parent, ofsx, relativeFrame, invertedColor)
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relativeFrame = relativeFrame or parent
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local barTex = parent:CreateTexture()
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barTex:SetPoint("TOPLEFT", relativeFrame, "TOPLEFT", ofsx, -2)
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barTex:SetPoint("BOTTOMLEFT", relativeFrame, "BOTTOMLEFT", ofsx, 2)
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barTex:SetWidth(2)
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if invertedColor then
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TSMAPI.Design:SetFrameColor(barTex)
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else
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TSMAPI.Design:SetContentColor(barTex)
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end
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return barTex
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end
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function TSMAPI.GUI:CreateInputBox(parent, name, autoComplete)
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local function OnEscapePressed(self)
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self:ClearFocus()
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self:HighlightText(0, 0)
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end
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local eb = CreateFrame("EditBox", name, parent)
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eb:SetFont(TSMAPI.Design:GetContentFont("normal"))
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eb:SetShadowColor(0, 0, 0, 0)
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TSMAPI.Design:SetContentColor(eb)
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eb:SetAutoFocus(false)
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eb:SetScript("OnEscapePressed", function(self) self:ClearFocus() self:HighlightText(0, 0) end)
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eb:SetScript("OnEnter", function(self) if self.tooltip then ShowTooltip(self) end end)
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eb:SetScript("OnLeave", HideTooltip)
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return eb
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end
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function TSMAPI.GUI:SetAutoComplete(inputBox, params)
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local autoCompleteHandlers = {"OnTabPressed", "OnEnterPressed", "OnTextChanged", "OnChar", "OnEditFocusLost", "OnEscapePressed"}--, "OnArrowPressed"}
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if params then
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if inputBox._priorTSMHandlers then return end -- already done
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inputBox.autoCompleteParams = params
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inputBox._priorTSMHandlers = {}
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for _, name in ipairs(autoCompleteHandlers) do
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inputBox._priorTSMHandlers[name] = inputBox:GetScript(name)
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inputBox:SetScript(name, function(self, ...) return _G["AutoCompleteEditBox_"..name](self, ...) or (self._priorTSMHandlers[name] and self._priorTSMHandlers[name](self, ...)) end)
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end
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else
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if not inputBox._priorTSMHandlers then return end -- already done
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for _, name in ipairs(autoCompleteHandlers) do
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inputBox:SetScript(name, inputBox._priorTSMHandlers[name])
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end
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inputBox._priorTSMHandlers = nil
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end
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end
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function TSMAPI.GUI:CreateLabel(parent, size)
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local label = parent:CreateFontString()
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label:SetFont(TSMAPI.Design:GetContentFont(size))
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TSMAPI.Design:SetWidgetLabelColor(label)
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return label
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end
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function TSMAPI.GUI:CreateTitleLabel(parent, size)
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local label = parent:CreateFontString()
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label:SetFont(TSMAPI.Design:GetBoldFont(), size)
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TSMAPI.Design:SetTitleTextColor(label)
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return label
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end
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function TSMAPI.GUI:CreateStatusBar(parent, baseName)
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local function UpdateStatus(self, majorStatus, minorStatus)
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if majorStatus then
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self.majorStatusBar:SetValue(majorStatus)
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if majorStatus == 100 then
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self.majorStatusBar.ag:Stop()
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elseif not self.majorStatusBar.ag:IsPlaying() then
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self.majorStatusBar.ag:Play()
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end
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end
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if minorStatus then
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self.minorStatusBar:SetValue(minorStatus)
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if minorStatus == 100 then
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self.minorStatusBar.ag:Stop()
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elseif not self.minorStatusBar.ag:IsPlaying() then
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self.minorStatusBar.ag:Play()
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end
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end
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end
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local function SetStatusText(self, text)
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self.text:SetText(text)
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end
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local level = parent:GetFrameLevel()
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local frame = CreateFrame("Frame", nil, parent)
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frame:SetHeight(25)
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frame:SetPoint("TOPLEFT", 2, -3)
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frame:SetPoint("TOPRIGHT", -2, -3)
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frame:SetFrameLevel(level+1)
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frame.UpdateStatus = UpdateStatus
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frame.SetStatusText = SetStatusText
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-- minor status bar (gray one)
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local statusBar = CreateFrame("STATUSBAR", baseName.."-Minor", frame, "TextStatusBar")
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statusBar:SetOrientation("HORIZONTAL")
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statusBar:SetMinMaxValues(0, 100)
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statusBar:SetAllPoints()
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statusBar:SetStatusBarTexture("Interface\\Buttons\\WHITE8X8")
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statusBar:SetStatusBarColor(.42, .42, .42, .7)
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statusBar:SetFrameLevel(level+2)
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local ag = statusBar:CreateAnimationGroup()
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local alpha = ag:CreateAnimation("Alpha")
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alpha:SetDuration(1)
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alpha:SetChange(-.5)
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ag:SetLooping("Bounce")
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statusBar.ag = ag
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frame.minorStatusBar = statusBar
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-- major status bar (main blue one)
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local statusBar = CreateFrame("STATUSBAR", baseName.."-Major", frame, "TextStatusBar")
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statusBar:SetOrientation("HORIZONTAL")
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statusBar:SetMinMaxValues(0, 100)
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statusBar:SetAllPoints()
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statusBar:SetStatusBarTexture("Interface\\Buttons\\WHITE8X8")
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statusBar:SetStatusBarColor(.19, .22, .33, .9)
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statusBar:SetFrameLevel(level+3)
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local ag = statusBar:CreateAnimationGroup()
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local alpha = ag:CreateAnimation("Alpha")
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alpha:SetDuration(1)
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alpha:SetChange(-.5)
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ag:SetLooping("Bounce")
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statusBar.ag = ag
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frame.majorStatusBar = statusBar
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local textFrame = CreateFrame("Frame", nil, frame)
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textFrame:SetFrameLevel(level+4)
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textFrame:SetAllPoints(frame)
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-- Text for the StatusBar
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local text = TSMAPI.GUI:CreateLabel(textFrame)
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TSMAPI.Design:SetWidgetTextColor(text)
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text:SetPoint("CENTER")
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frame.text = text
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return frame
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end
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function TSMAPI.GUI:CreateDropdown(parent, list, tooltip)
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local dd = LibStub("AceGUI-3.0"):Create("TSMDropdown")
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dd:SetDisabled()
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dd:SetMultiselect(false)
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dd:SetList(list)
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dd.frame:SetParent(parent)
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dd.frame:Show()
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dd.frame.tooltip = tooltip
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dd:SetCallback("OnEnter", ShowTooltip)
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dd:SetCallback("OnLeave", HideTooltip)
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return dd
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end
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function TSMAPI.GUI:CreateCheckBox(parent, tooltip)
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local cb = LibStub("AceGUI-3.0"):Create("TSMCheckBox")
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cb.frame:SetParent(parent)
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cb.frame:Show()
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cb.frame.tooltip = tooltip
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cb:SetCallback("OnEnter", ShowTooltip)
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cb:SetCallback("OnLeave", HideTooltip)
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return cb
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end
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function TSMAPI.GUI:CreateItemLinkLabel(parent, textHeight)
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local btn = CreateFrame("Button", nil, parent)
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btn:SetScript("OnEnter", function(self) if self.link then ShowTooltip(self) end end)
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btn:SetScript("OnLeave", HideTooltip)
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btn:SetScript("OnClick", function(self) if self.link then HandleModifiedItemClick(self.link) end end)
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btn:SetHeight(textHeight)
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btn:Show()
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local text = btn:CreateFontString()
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text:SetFont(TSMAPI.Design:GetContentFont(), textHeight)
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text:SetPoint("TOPLEFT")
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text:SetPoint("BOTTOMLEFT")
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text:SetJustifyH("LEFT")
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text:SetJustifyV("CENTER")
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btn:SetFontString(text)
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return btn
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end
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-- Registers a movable/resizable frame which TSM will keep track of and persistently store its position / size.
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-- The frame must be named for this function to work.
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-- Required defaults
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-- x - x position
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-- y - y position
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-- width - width
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-- height - height
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-- scale - scale
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function TSMAPI:CreateMovableFrame(name, defaults, parent)
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local options = TSM.db.global.frameStatus[name] or CopyTable(defaults)
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options.defaults = defaults
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TSM.db.global.frameStatus[name] = options
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options.hasLoaded = nil
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local frame = CreateFrame("Frame", name, parent)
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frame:Hide()
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frame:SetHeight(options.height)
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frame:SetWidth(options.width)
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frame:SetScale(UIParent:GetScale()*options.scale)
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frame:SetPoint("CENTER", frame:GetParent())
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frame:SetToplevel(true)
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frame:EnableMouse(true)
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frame:SetMovable(true)
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frame:SetClampedToScreen(true)
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frame:SetClampRectInsets(options.width-50, -(options.width-50), -(options.height-50), options.height-50)
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frame.SavePositionAndSize = function(self)
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if not options.hasLoaded then return end
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options.width = self:GetWidth()
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options.height = self:GetHeight()
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options.x = self:GetLeft()
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options.y = self:GetBottom()
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self:SetClampRectInsets(options.width-50, -(options.width-50), -(options.height-50), options.height-50)
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end
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frame:SetScript("OnMouseDown", frame.StartMoving)
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frame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() self:SavePositionAndSize() end)
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frame:SetScript("OnSizeChanged", frame.SavePositionAndSize)
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frame.RefreshPosition = function(self)
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options.hasLoaded = true
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self:SetScale(UIParent:GetScale()*options.scale)
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self:SetFrameLevel(0)
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self:ClearAllPoints()
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self:SetPoint("BOTTOMLEFT", UIParent, options.x, options.y)
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self:SetWidth(options.width)
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self:SetHeight(options.height)
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end
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frame:SetScript("OnShow", frame.RefreshPosition)
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frame.options = options
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tinsert(private.frames, frame)
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return frame
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end
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function TSM:ResetFrames()
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for _, frame in ipairs(private.frames) do
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-- reset all fields to the default values without breaking any table references
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local options = TSM.db.global.frameStatus[frame:GetName()]
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options.hasLoaded = true
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local defaults = options.defaults
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for i, v in pairs(defaults) do options[i] = v end
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if frame and frame:IsVisible() then
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frame:RefreshPosition()
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end
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end
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-- explicitly reset bankui since it can't easily use TSMAPI:CreateMovableFrame
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TSM:ResetBankUIFramePosition()
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end |