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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 50f6e30f71 | |||
| efbc200ba7 |
@@ -199,7 +199,7 @@ local function Constructor()
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button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
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button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
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button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
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button:SetScript("OnGamePadButtonDown", Keybinding_OnKeyDown)
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pcall(button.SetScript, button, "OnGamePadButtonDown", Keybinding_OnKeyDown)
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button:SetPoint("BOTTOMLEFT")
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button:SetPoint("BOTTOMRIGHT")
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button:SetHeight(24)
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@@ -2,7 +2,7 @@
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## Title: Shadowed Unit Frames
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## Notes: An apple a day keeps the raptor away, or so they say
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## Author: Shadowed
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## Version: v3.3.0
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## Version: v3.3.0-coa.2
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## SavedVariables: ShadowedUFDB
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## OptionalDeps: Ace3, LibSharedMedia-3.0, LibHealComm-4.0, AceGUI-3.0-SharedMediaWidgets
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## X-Curse-Packaged-Version: v3.2.12
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@@ -26,18 +26,18 @@ local COA_CLASS_DISPELS = {
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}
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local function getCoaDispels()
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if playerCoaDispels ~= nil then return playerCoaDispels end
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local cp = _G.C_Player
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if not cp or not cp.IsCustomClass then
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-- C_Player not yet initialised (called before PLAYER_LOGIN); don't
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-- cache — retry on the next scan so we pick it up once in-world.
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-- Trust the COA_CLASS_DISPELS table directly: it only contains custom-class
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-- tokens, so any token-match implies the player IS a dispelling custom
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-- class. Avoids C_Player.IsCustomClass timing/availability issues (the
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-- API isn't reliable for every class on every login — Witchdoctor in
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-- particular was getting cached as false on raid frames).
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local _, token = UnitClass("player")
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if not token or token == "" then
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-- UnitClass not ready yet (very early init); don't cache — retry on
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-- the next scan so we pick it up once in-world.
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return nil
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end
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if cp:IsCustomClass() then
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local _, token = UnitClass("player")
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playerCoaDispels = token and COA_CLASS_DISPELS[token] or false
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else
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playerCoaDispels = false
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end
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playerCoaDispels = COA_CLASS_DISPELS[token] or false
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return playerCoaDispels
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end
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-- Expose for other modules (highlight.lua) so the dispel set stays single-source.
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