chore(libs): sync Ace3 to coa-ace3 (WoWUIDev master @ 52e5f2c)

Bring every embedded Ace3 / CallbackHandler / LibStub copy in line with the
canonical Exiles/coa-ace3 bundle so LibStub resolution is predictable across
all Exiles forks regardless of which addons are enabled.

Libraries updated in this fork:
  AceAddon-3.0           13  (5 → 13)
  AceConfig-3.0          3  (2 → 3)
  AceConfigCmd-3.0       14  (12 → 14)
  AceConfigDialog-3.0    92  (45 → 92)
  AceConfigRegistry-3.0  22  (11 → 22)
  AceConsole-3.0         7
  AceDB-3.0              33  (20 → 33)
  AceDBOptions-3.0       15  (11 → 15)
  AceEvent-3.0           4  (3 → 4)
  AceGUI-3.0             41  (30 → 41)
  AceLocale-3.0          6  (2 → 6)
  CallbackHandler-1.0    8  (5 → 8)
  LibStub                2
This commit is contained in:
2026-05-23 13:42:19 +02:00
parent cf60ac0f76
commit b2dcb144ce
45 changed files with 4153 additions and 5992 deletions
+113 -106
View File
@@ -6,31 +6,31 @@
-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present. -- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
-- * **OnDisable**, which is only called when your addon is manually being disabled. -- * **OnDisable**, which is only called when your addon is manually being disabled.
-- @usage -- @usage
-- -- A small (but complete) addon, that doesn't do anything, -- -- A small (but complete) addon, that doesn't do anything,
-- -- but shows usage of the callbacks. -- -- but shows usage of the callbacks.
-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") -- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- --
-- function MyAddon:OnInitialize() -- function MyAddon:OnInitialize()
-- -- do init tasks here, like loading the Saved Variables, -- -- do init tasks here, like loading the Saved Variables,
-- -- or setting up slash commands. -- -- or setting up slash commands.
-- end -- end
-- --
-- function MyAddon:OnEnable() -- function MyAddon:OnEnable()
-- -- Do more initialization here, that really enables the use of your addon. -- -- Do more initialization here, that really enables the use of your addon.
-- -- Register Events, Hook functions, Create Frames, Get information from -- -- Register Events, Hook functions, Create Frames, Get information from
-- -- the game that wasn't available in OnInitialize -- -- the game that wasn't available in OnInitialize
-- end -- end
-- --
-- function MyAddon:OnDisable() -- function MyAddon:OnDisable()
-- -- Unhook, Unregister Events, Hide frames that you created. -- -- Unhook, Unregister Events, Hide frames that you created.
-- -- You would probably only use an OnDisable if you want to -- -- You would probably only use an OnDisable if you want to
-- -- build a "standby" mode, or be able to toggle modules on/off. -- -- build a "standby" mode, or be able to toggle modules on/off.
-- end -- end
-- @class file -- @class file
-- @name AceAddon-3.0.lua -- @name AceAddon-3.0.lua
-- @release $Id: AceAddon-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ -- @release $Id$
local MAJOR, MINOR = "AceAddon-3.0", 5 local MAJOR, MINOR = "AceAddon-3.0", 13
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR) local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceAddon then return end -- No Upgrade needed. if not AceAddon then return end -- No Upgrade needed.
@@ -49,10 +49,6 @@ local select, pairs, next, type, unpack = select, pairs, next, type, unpack
local loadstring, assert, error = loadstring, assert, error local loadstring, assert, error = loadstring, assert, error
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
--[[ --[[
xpcall safecall implementation xpcall safecall implementation
]] ]]
@@ -62,43 +58,12 @@ local function errorhandler(err)
return geterrorhandler()(err) return geterrorhandler()(err)
end end
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
return dispatch
]]
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
local function safecall(func, ...) local function safecall(func, ...)
-- we check to see if the func is passed is actually a function here and don't error when it isn't -- we check to see if the func is passed is actually a function here and don't error when it isn't
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not -- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
-- present execution should continue without hinderance -- present execution should continue without hinderance
if type(func) == "function" then if type(func) == "function" then
return Dispatchers[select('#', ...)](func, ...) return xpcall(func, errorhandler, ...)
end end
end end
@@ -106,17 +71,27 @@ end
local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
-- used in the addon metatable -- used in the addon metatable
local function addontostring( self ) return self.name end local function addontostring( self ) return self.name end
-- Check if the addon is queued for initialization
local function queuedForInitialization(addon)
for i = 1, #AceAddon.initializequeue do
if AceAddon.initializequeue[i] == addon then
return true
end
end
return false
end
--- Create a new AceAddon-3.0 addon. --- Create a new AceAddon-3.0 addon.
-- Any libraries you specified will be embeded, and the addon will be scheduled for -- Any libraries you specified will be embeded, and the addon will be scheduled for
-- its OnInitialize and OnEnable callbacks. -- its OnInitialize and OnEnable callbacks.
-- The final addon object, with all libraries embeded, will be returned. -- The final addon object, with all libraries embeded, will be returned.
-- @paramsig [object ,]name[, lib, ...] -- @paramsig [object ,]name[, lib, ...]
-- @param object Table to use as a base for the addon (optional) -- @param object Table to use as a base for the addon (optional)
-- @param name Name of the addon object to create -- @param name Name of the addon object to create
-- @param lib List of libraries to embed into the addon -- @param lib List of libraries to embed into the addon
-- @usage -- @usage
-- -- Create a simple addon object -- -- Create a simple addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0") -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
-- --
@@ -136,10 +111,10 @@ function AceAddon:NewAddon(objectorname, ...)
if type(name)~="string" then if type(name)~="string" then
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
end end
if self.addons[name] then if self.addons[name] then
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2) error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
end end
object = object or {} object = object or {}
object.name = name object.name = name
@@ -149,14 +124,15 @@ function AceAddon:NewAddon(objectorname, ...)
for k, v in pairs(oldmeta) do addonmeta[k] = v end for k, v in pairs(oldmeta) do addonmeta[k] = v end
end end
addonmeta.__tostring = addontostring addonmeta.__tostring = addontostring
setmetatable( object, addonmeta ) setmetatable( object, addonmeta )
self.addons[name] = object self.addons[name] = object
object.modules = {} object.modules = {}
object.orderedModules = {}
object.defaultModuleLibraries = {} object.defaultModuleLibraries = {}
Embed( object ) -- embed NewModule, GetModule methods Embed( object ) -- embed NewModule, GetModule methods
self:EmbedLibraries(object, select(i,...)) self:EmbedLibraries(object, select(i,...))
-- add to queue of addons to be initialized upon ADDON_LOADED -- add to queue of addons to be initialized upon ADDON_LOADED
tinsert(self.initializequeue, object) tinsert(self.initializequeue, object)
return object return object
@@ -167,7 +143,7 @@ end
-- Throws an error if the addon object cannot be found (except if silent is set). -- Throws an error if the addon object cannot be found (except if silent is set).
-- @param name unique name of the addon object -- @param name unique name of the addon object
-- @param silent if true, the addon is optional, silently return nil if its not found -- @param silent if true, the addon is optional, silently return nil if its not found
-- @usage -- @usage
-- -- Get the Addon -- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
function AceAddon:GetAddon(name, silent) function AceAddon:GetAddon(name, silent)
@@ -222,7 +198,7 @@ end
-- @paramsig name[, silent] -- @paramsig name[, silent]
-- @param name unique name of the module -- @param name unique name of the module
-- @param silent if true, the module is optional, silently return nil if its not found (optional) -- @param silent if true, the module is optional, silently return nil if its not found (optional)
-- @usage -- @usage
-- -- Get the Addon -- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- -- Get the Module -- -- Get the Module
@@ -245,23 +221,23 @@ local function IsModuleTrue(self) return true end
-- @param name unique name of the module -- @param name unique name of the module
-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional) -- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
-- @param lib List of libraries to embed into the addon -- @param lib List of libraries to embed into the addon
-- @usage -- @usage
-- -- Create a module with some embeded libraries -- -- Create a module with some embeded libraries
-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0") -- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
-- --
-- -- Create a module with a prototype -- -- Create a module with a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end } -- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0") -- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
function NewModule(self, name, prototype, ...) function NewModule(self, name, prototype, ...)
if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well. -- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is. -- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name)) local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
module.IsModule = IsModuleTrue module.IsModule = IsModuleTrue
module:SetEnabledState(self.defaultModuleState) module:SetEnabledState(self.defaultModuleState)
module.moduleName = name module.moduleName = name
@@ -276,23 +252,24 @@ function NewModule(self, name, prototype, ...)
if not prototype or type(prototype) == "string" then if not prototype or type(prototype) == "string" then
prototype = self.defaultModulePrototype or nil prototype = self.defaultModulePrototype or nil
end end
if type(prototype) == "table" then if type(prototype) == "table" then
local mt = getmetatable(module) local mt = getmetatable(module)
mt.__index = prototype mt.__index = prototype
setmetatable(module, mt) -- More of a Base class type feel. setmetatable(module, mt) -- More of a Base class type feel.
end end
safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy. safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
self.modules[name] = module self.modules[name] = module
tinsert(self.orderedModules, module)
return module return module
end end
--- Returns the real name of the addon or module, without any prefix. --- Returns the real name of the addon or module, without any prefix.
-- @name //addon//:GetName -- @name //addon//:GetName
-- @paramsig -- @paramsig
-- @usage -- @usage
-- print(MyAddon:GetName()) -- print(MyAddon:GetName())
-- -- prints "MyAddon" -- -- prints "MyAddon"
function GetName(self) function GetName(self)
@@ -304,15 +281,20 @@ end
-- and enabling all modules of the addon (unless explicitly disabled).\\ -- and enabling all modules of the addon (unless explicitly disabled).\\
-- :Enable() also sets the internal `enableState` variable to true -- :Enable() also sets the internal `enableState` variable to true
-- @name //addon//:Enable -- @name //addon//:Enable
-- @paramsig -- @paramsig
-- @usage -- @usage
-- -- Enable MyModule -- -- Enable MyModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule") -- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable() -- MyModule:Enable()
function Enable(self) function Enable(self)
self:SetEnabledState(true) self:SetEnabledState(true)
return AceAddon:EnableAddon(self)
-- nevcairiel 2013-04-27: don't enable an addon/module if its queued for init still
-- it'll be enabled after the init process
if not queuedForInitialization(self) then
return AceAddon:EnableAddon(self)
end
end end
--- Disables the Addon, if possible, return true or false depending on success. --- Disables the Addon, if possible, return true or false depending on success.
@@ -320,8 +302,8 @@ end
-- and disabling all modules of the addon.\\ -- and disabling all modules of the addon.\\
-- :Disable() also sets the internal `enableState` variable to false -- :Disable() also sets the internal `enableState` variable to false
-- @name //addon//:Disable -- @name //addon//:Disable
-- @paramsig -- @paramsig
-- @usage -- @usage
-- -- Disable MyAddon -- -- Disable MyAddon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:Disable() -- MyAddon:Disable()
@@ -334,7 +316,7 @@ end
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object. -- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
-- @name //addon//:EnableModule -- @name //addon//:EnableModule
-- @paramsig name -- @paramsig name
-- @usage -- @usage
-- -- Enable MyModule using :GetModule -- -- Enable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule") -- MyModule = MyAddon:GetModule("MyModule")
@@ -352,7 +334,7 @@ end
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object. -- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
-- @name //addon//:DisableModule -- @name //addon//:DisableModule
-- @paramsig name -- @paramsig name
-- @usage -- @usage
-- -- Disable MyModule using :GetModule -- -- Disable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule") -- MyModule = MyAddon:GetModule("MyModule")
@@ -371,7 +353,7 @@ end
-- @name //addon//:SetDefaultModuleLibraries -- @name //addon//:SetDefaultModuleLibraries
-- @paramsig lib[, lib, ...] -- @paramsig lib[, lib, ...]
-- @param lib List of libraries to embed into the addon -- @param lib List of libraries to embed into the addon
-- @usage -- @usage
-- -- Create the addon object -- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Configure default libraries for modules (all modules need AceEvent-3.0) -- -- Configure default libraries for modules (all modules need AceEvent-3.0)
@@ -390,7 +372,7 @@ end
-- @name //addon//:SetDefaultModuleState -- @name //addon//:SetDefaultModuleState
-- @paramsig state -- @paramsig state
-- @param state Default state for new modules, true for enabled, false for disabled -- @param state Default state for new modules, true for enabled, false for disabled
-- @usage -- @usage
-- -- Create the addon object -- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Set the default state to "disabled" -- -- Set the default state to "disabled"
@@ -410,7 +392,7 @@ end
-- @name //addon//:SetDefaultModulePrototype -- @name //addon//:SetDefaultModulePrototype
-- @paramsig prototype -- @paramsig prototype
-- @param prototype Default prototype for the new modules (table) -- @param prototype Default prototype for the new modules (table)
-- @usage -- @usage
-- -- Define a prototype -- -- Define a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end } -- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- -- Set the default prototype -- -- Set the default prototype
@@ -442,8 +424,8 @@ end
--- Return an iterator of all modules associated to the addon. --- Return an iterator of all modules associated to the addon.
-- @name //addon//:IterateModules -- @name //addon//:IterateModules
-- @paramsig -- @paramsig
-- @usage -- @usage
-- -- Enable all modules -- -- Enable all modules
-- for name, module in MyAddon:IterateModules() do -- for name, module in MyAddon:IterateModules() do
-- module:Enable() -- module:Enable()
@@ -452,13 +434,13 @@ local function IterateModules(self) return pairs(self.modules) end
-- Returns an iterator of all embeds in the addon -- Returns an iterator of all embeds in the addon
-- @name //addon//:IterateEmbeds -- @name //addon//:IterateEmbeds
-- @paramsig -- @paramsig
local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
--- Query the enabledState of an addon. --- Query the enabledState of an addon.
-- @name //addon//:IsEnabled -- @name //addon//:IsEnabled
-- @paramsig -- @paramsig
-- @usage -- @usage
-- if MyAddon:IsEnabled() then -- if MyAddon:IsEnabled() then
-- MyAddon:Disable() -- MyAddon:Disable()
-- end -- end
@@ -489,32 +471,34 @@ local pmixins = {
-- target (object) - target object to embed aceaddon in -- target (object) - target object to embed aceaddon in
-- --
-- this is a local function specifically since it's meant to be only called internally -- this is a local function specifically since it's meant to be only called internally
function Embed(target) function Embed(target, skipPMixins)
for k, v in pairs(mixins) do for k, v in pairs(mixins) do
target[k] = v target[k] = v
end end
for k, v in pairs(pmixins) do if not skipPMixins then
target[k] = target[k] or v for k, v in pairs(pmixins) do
target[k] = target[k] or v
end
end end
end end
-- - Initialize the addon after creation. -- - Initialize the addon after creation.
-- This function is only used internally during the ADDON_LOADED event -- This function is only used internally during the ADDON_LOADED event
-- It will call the **OnInitialize** function on the addon object (if present), -- It will call the **OnInitialize** function on the addon object (if present),
-- and the **OnEmbedInitialize** function on all embeded libraries. -- and the **OnEmbedInitialize** function on all embeded libraries.
-- --
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. -- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- @param addon addon object to intialize -- @param addon addon object to intialize
function AceAddon:InitializeAddon(addon) function AceAddon:InitializeAddon(addon)
safecall(addon.OnInitialize, addon) safecall(addon.OnInitialize, addon)
local embeds = self.embeds[addon] local embeds = self.embeds[addon]
for i = 1, #embeds do for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true) local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedInitialize, lib, addon) end if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
end end
-- we don't call InitializeAddon on modules specifically, this is handled -- we don't call InitializeAddon on modules specifically, this is handled
-- from the event handler and only done _once_ -- from the event handler and only done _once_
end end
@@ -522,7 +506,7 @@ end
-- - Enable the addon after creation. -- - Enable the addon after creation.
-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED, -- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons. -- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
-- It will call the **OnEnable** function on the addon object (if present), -- It will call the **OnEnable** function on the addon object (if present),
-- and the **OnEmbedEnable** function on all embeded libraries.\\ -- and the **OnEmbedEnable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled. -- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
-- --
@@ -532,12 +516,12 @@ end
function AceAddon:EnableAddon(addon) function AceAddon:EnableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if self.statuses[addon.name] or not addon.enabledState then return false end if self.statuses[addon.name] or not addon.enabledState then return false end
-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable. -- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
self.statuses[addon.name] = true self.statuses[addon.name] = true
safecall(addon.OnEnable, addon) safecall(addon.OnEnable, addon)
-- make sure we're still enabled before continueing -- make sure we're still enabled before continueing
if self.statuses[addon.name] then if self.statuses[addon.name] then
local embeds = self.embeds[addon] local embeds = self.embeds[addon]
@@ -545,10 +529,11 @@ function AceAddon:EnableAddon(addon)
local lib = LibStub:GetLibrary(embeds[i], true) local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedEnable, lib, addon) end if lib then safecall(lib.OnEmbedEnable, lib, addon) end
end end
-- enable possible modules. -- enable possible modules.
for name, module in pairs(addon.modules) do local modules = addon.orderedModules
self:EnableAddon(module) for i = 1, #modules do
self:EnableAddon(modules[i])
end end
end end
return self.statuses[addon.name] -- return true if we're disabled return self.statuses[addon.name] -- return true if we're disabled
@@ -556,40 +541,41 @@ end
-- - Disable the addon -- - Disable the addon
-- Note: This function is only used internally. -- Note: This function is only used internally.
-- It will call the **OnDisable** function on the addon object (if present), -- It will call the **OnDisable** function on the addon object (if present),
-- and the **OnEmbedDisable** function on all embeded libraries.\\ -- and the **OnEmbedDisable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled. -- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
-- --
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. -- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- Use :Disable on the addon itself instead. -- Use :Disable on the addon itself instead.
-- @param addon addon object to enable -- @param addon addon object to enable
function AceAddon:DisableAddon(addon) function AceAddon:DisableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if not self.statuses[addon.name] then return false end if not self.statuses[addon.name] then return false end
-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable. -- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
self.statuses[addon.name] = false self.statuses[addon.name] = false
safecall( addon.OnDisable, addon ) safecall( addon.OnDisable, addon )
-- make sure we're still disabling... -- make sure we're still disabling...
if not self.statuses[addon.name] then if not self.statuses[addon.name] then
local embeds = self.embeds[addon] local embeds = self.embeds[addon]
for i = 1, #embeds do for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true) local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedDisable, lib, addon) end if lib then safecall(lib.OnEmbedDisable, lib, addon) end
end end
-- disable possible modules. -- disable possible modules.
for name, module in pairs(addon.modules) do local modules = addon.orderedModules
self:DisableAddon(module) for i = 1, #modules do
self:DisableAddon(modules[i])
end end
end end
return not self.statuses[addon.name] -- return true if we're disabled return not self.statuses[addon.name] -- return true if we're disabled
end end
--- Get an iterator over all registered addons. --- Get an iterator over all registered addons.
-- @usage -- @usage
-- -- Print a list of all installed AceAddon's -- -- Print a list of all installed AceAddon's
-- for name, addon in AceAddon:IterateAddons() do -- for name, addon in AceAddon:IterateAddons() do
-- print("Addon: " .. name) -- print("Addon: " .. name)
@@ -597,7 +583,7 @@ end
function AceAddon:IterateAddons() return pairs(self.addons) end function AceAddon:IterateAddons() return pairs(self.addons) end
--- Get an iterator over the internal status registry. --- Get an iterator over the internal status registry.
-- @usage -- @usage
-- -- Print a list of all enabled addons -- -- Print a list of all enabled addons
-- for name, status in AceAddon:IterateAddonStatus() do -- for name, status in AceAddon:IterateAddonStatus() do
-- if status then -- if status then
@@ -611,9 +597,20 @@ function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
-- Blizzard AddOns which can load very early in the loading process and mess with Ace3 addon loading
local BlizzardEarlyLoadAddons = {
Blizzard_DebugTools = true,
Blizzard_TimeManager = true,
Blizzard_BattlefieldMap = true,
Blizzard_MapCanvas = true,
Blizzard_SharedMapDataProviders = true,
Blizzard_CombatLog = true,
}
-- Event Handling -- Event Handling
local function onEvent(this, event, arg1) local function onEvent(this, event, arg1)
if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then -- 2020-08-28 nevcairiel - ignore the load event of Blizzard addons which occur early in the loading process
if (event == "ADDON_LOADED" and (arg1 == nil or not BlizzardEarlyLoadAddons[arg1])) or event == "PLAYER_LOGIN" then
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration -- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
while(#AceAddon.initializequeue > 0) do while(#AceAddon.initializequeue > 0) do
local addon = tremove(AceAddon.initializequeue, 1) local addon = tremove(AceAddon.initializequeue, 1)
@@ -622,7 +619,7 @@ local function onEvent(this, event, arg1)
AceAddon:InitializeAddon(addon) AceAddon:InitializeAddon(addon)
tinsert(AceAddon.enablequeue, addon) tinsert(AceAddon.enablequeue, addon)
end end
if IsLoggedIn() then if IsLoggedIn() then
while(#AceAddon.enablequeue > 0) do while(#AceAddon.enablequeue > 0) do
local addon = tremove(AceAddon.enablequeue, 1) local addon = tremove(AceAddon.enablequeue, 1)
@@ -638,5 +635,15 @@ AceAddon.frame:SetScript("OnEvent", onEvent)
-- upgrade embeded -- upgrade embeded
for name, addon in pairs(AceAddon.addons) do for name, addon in pairs(AceAddon.addons) do
Embed(addon) Embed(addon, true)
end
-- 2010-10-27 nevcairiel - add new "orderedModules" table
if oldminor and oldminor < 10 then
for name, addon in pairs(AceAddon.addons) do
addon.orderedModules = {}
for module_name, module in pairs(addon.modules) do
tinsert(addon.orderedModules, module)
end
end
end end
@@ -3,7 +3,7 @@
-- as well as associate it with a slash command. -- as well as associate it with a slash command.
-- @class file -- @class file
-- @name AceConfig-3.0 -- @name AceConfig-3.0
-- @release $Id: AceConfig-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $ -- @release $Id$
--[[ --[[
AceConfig-3.0 AceConfig-3.0
@@ -12,21 +12,22 @@ Very light wrapper library that combines all the AceConfig subcomponents into on
]] ]]
local MAJOR, MINOR = "AceConfig-3.0", 2 local cfgreg = LibStub("AceConfigRegistry-3.0")
local cfgcmd = LibStub("AceConfigCmd-3.0")
local MAJOR, MINOR = "AceConfig-3.0", 3
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR) local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfig then return end if not AceConfig then return end
local cfgreg = LibStub("AceConfigRegistry-3.0") --TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
local cfgcmd = LibStub("AceConfigCmd-3.0") --TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
local cfgdlg = LibStub("AceConfigDialog-3.0")
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0")
-- Lua APIs -- Lua APIs
local pcall, error, type, pairs = pcall, error, type, pairs local pcall, error, type, pairs = pcall, error, type, pairs
-- ------------------------------------------------------------------- -- -------------------------------------------------------------------
-- :RegisterOptionsTable(appName, options, slashcmd, persist) -- :RegisterOptionsTable(appName, options, slashcmd)
-- --
-- - appName - (string) application name -- - appName - (string) application name
-- - options - table or function ref, see AceConfigRegistry -- - options - table or function ref, see AceConfigRegistry
@@ -36,7 +37,7 @@ local pcall, error, type, pairs = pcall, error, type, pairs
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly. -- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
-- @paramsig appName, options [, slashcmd] -- @paramsig appName, options [, slashcmd]
-- @param appName The application name for the config table. -- @param appName The application name for the config table.
-- @param options The option table (or a function to generate one on demand) -- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
-- @param slashcmd A slash command to register for the option table, or a table of slash commands. -- @param slashcmd A slash command to register for the option table, or a table of slash commands.
-- @usage -- @usage
-- local AceConfig = LibStub("AceConfig-3.0") -- local AceConfig = LibStub("AceConfig-3.0")
@@ -44,7 +45,7 @@ local pcall, error, type, pairs = pcall, error, type, pairs
function AceConfig:RegisterOptionsTable(appName, options, slashcmd) function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options) local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
if not ok then error(msg, 2) end if not ok then error(msg, 2) end
if slashcmd then if slashcmd then
if type(slashcmd) == "table" then if type(slashcmd) == "table" then
for _,cmd in pairs(slashcmd) do for _,cmd in pairs(slashcmd) do
@@ -1,7 +1,7 @@
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames. --- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
-- @class file -- @class file
-- @name AceConfigCmd-3.0 -- @name AceConfigCmd-3.0
-- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $ -- @release $Id$
--[[ --[[
AceConfigCmd-3.0 AceConfigCmd-3.0
@@ -14,8 +14,9 @@ REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
-- TODO: plugin args -- TODO: plugin args
local cfgreg = LibStub("AceConfigRegistry-3.0")
local MAJOR, MINOR = "AceConfigCmd-3.0", 12 local MAJOR, MINOR = "AceConfigCmd-3.0", 14
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR) local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfigCmd then return end if not AceConfigCmd then return end
@@ -23,7 +24,6 @@ if not AceConfigCmd then return end
AceConfigCmd.commands = AceConfigCmd.commands or {} AceConfigCmd.commands = AceConfigCmd.commands or {}
local commands = AceConfigCmd.commands local commands = AceConfigCmd.commands
local cfgreg = LibStub("AceConfigRegistry-3.0")
local AceConsole -- LoD local AceConsole -- LoD
local AceConsoleName = "AceConsole-3.0" local AceConsoleName = "AceConsole-3.0"
@@ -37,17 +37,10 @@ local error, assert = error, assert
-- WoW APIs -- WoW APIs
local _G = _G local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
local L = setmetatable({}, { -- TODO: replace with proper locale local L = setmetatable({}, { -- TODO: replace with proper locale
__index = function(self,k) return k end __index = function(self,k) return k end
}) })
local function print(msg) local function print(msg)
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg) (SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
end end
@@ -63,7 +56,7 @@ local funcmsg = "expected function or member name"
-- pickfirstset() - picks the first non-nil value and returns it -- pickfirstset() - picks the first non-nil value and returns it
local function pickfirstset(...) local function pickfirstset(...)
for i=1,select("#",...) do for i=1,select("#",...) do
if select(i,...)~=nil then if select(i,...)~=nil then
return select(i,...) return select(i,...)
@@ -120,7 +113,7 @@ local function callfunction(info, tab, methodtype, ...)
info.arg = tab.arg info.arg = tab.arg
info.option = tab info.option = tab
info.type = tab.type info.type = tab.type
if type(method)=="function" then if type(method)=="function" then
return method(info, ...) return method(info, ...)
else else
@@ -131,7 +124,7 @@ end
-- do_final() - do the final step (set/execute) along with validation and confirmation -- do_final() - do the final step (set/execute) along with validation and confirmation
local function do_final(info, inputpos, tab, methodtype, ...) local function do_final(info, inputpos, tab, methodtype, ...)
if info.validate then if info.validate then
local res = callmethod(info,inputpos,tab,"validate",...) local res = callmethod(info,inputpos,tab,"validate",...)
if type(res)=="string" then if type(res)=="string" then
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res) usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
@@ -139,7 +132,7 @@ local function do_final(info, inputpos, tab, methodtype, ...)
end end
end end
-- console ignores .confirm -- console ignores .confirm
callmethod(info,inputpos,tab,methodtype, ...) callmethod(info,inputpos,tab,methodtype, ...)
end end
@@ -152,8 +145,8 @@ local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
if val~=nil then if val~=nil then
if val==false then if val==false then
val=nil val=nil
elseif not types[type(val)] then elseif not types[type(val)] then
err(info, inputpos, "'" .. paramname.. "' - "..errormsg) err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
end end
info[paramname] = val info[paramname] = val
info[paramname.."_at"] = depth info[paramname.."_at"] = depth
@@ -166,13 +159,13 @@ end
local dummytable={} local dummytable={}
local function iterateargs(tab) local function iterateargs(tab)
if not tab.plugins then if not tab.plugins then
return pairs(tab.args) return pairs(tab.args)
end end
local argtabkey,argtab=next(tab.plugins) local argtabkey,argtab=next(tab.plugins)
local v local v
return function(_, k) return function(_, k)
while argtab do while argtab do
k,v = next(argtab, k) k,v = next(argtab, k)
@@ -206,18 +199,18 @@ local function showhelp(info, inputpos, tab, depth, noHead)
if not noHead then if not noHead then
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":") print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
end end
local sortTbl = {} -- [1..n]=name local sortTbl = {} -- [1..n]=name
local refTbl = {} -- [name]=tableref local refTbl = {} -- [name]=tableref
for k,v in iterateargs(tab) do for k,v in iterateargs(tab) do
if not refTbl[k] then -- a plugin overriding something in .args if not refTbl[k] then -- a plugin overriding something in .args
tinsert(sortTbl, k) tinsert(sortTbl, k)
refTbl[k] = v refTbl[k] = v
end end
end end
tsort(sortTbl, function(one, two) tsort(sortTbl, function(one, two)
local o1 = refTbl[one].order or 100 local o1 = refTbl[one].order or 100
local o2 = refTbl[two].order or 100 local o2 = refTbl[two].order or 100
if type(o1) == "function" or type(o1) == "string" then if type(o1) == "function" or type(o1) == "string" then
@@ -240,7 +233,7 @@ local function showhelp(info, inputpos, tab, depth, noHead)
if o1==o2 then return tostring(one)<tostring(two) end -- compare names if o1==o2 then return tostring(one)<tostring(two) end -- compare names
return o1<o2 return o1<o2
end) end)
for i = 1, #sortTbl do for i = 1, #sortTbl do
local k = sortTbl[i] local k = sortTbl[i]
local v = refTbl[k] local v = refTbl[k]
@@ -327,7 +320,7 @@ local function keybindingValidateFunc(text)
return s return s
end end
-- handle() - selfrecursing function that processes input->optiontable -- handle() - selfrecursing function that processes input->optiontable
-- - depth - starts at 0 -- - depth - starts at 0
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups) -- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
@@ -346,16 +339,16 @@ local function handle(info, inputpos, tab, depth, retfalse)
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg) local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg) local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg) --local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
------------------------------------------------------------------- -------------------------------------------------------------------
-- Act according to .type of this table -- Act according to .type of this table
if tab.type=="group" then if tab.type=="group" then
------------ group -------------------------------------------- ------------ group --------------------------------------------
if type(tab.args)~="table" then err(info, inputpos) end if type(tab.args)~="table" then err(info, inputpos) end
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
-- grab next arg from input -- grab next arg from input
local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos) local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
if not arg then if not arg then
@@ -363,11 +356,11 @@ local function handle(info, inputpos, tab, depth, retfalse)
return return
end end
nextpos=nextpos+1 nextpos=nextpos+1
-- loop .args and try to find a key with a matching name -- loop .args and try to find a key with a matching name
for k,v in iterateargs(tab) do for k,v in iterateargs(tab) do
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
-- is this child an inline group? if so, traverse into it -- is this child an inline group? if so, traverse into it
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
info[depth+1] = k info[depth+1] = k
@@ -383,8 +376,8 @@ local function handle(info, inputpos, tab, depth, retfalse)
return handle(info,nextpos,v,depth+1) return handle(info,nextpos,v,depth+1)
end end
end end
-- no match -- no match
if retfalse then if retfalse then
-- restore old infotable members and return false to indicate failure -- restore old infotable members and return false to indicate failure
info.handler,info.handler_at = oldhandler,oldhandler_at info.handler,info.handler_at = oldhandler,oldhandler_at
@@ -395,40 +388,40 @@ local function handle(info, inputpos, tab, depth, retfalse)
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at --info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
return false return false
end end
-- couldn't find the command, display error -- couldn't find the command, display error
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"]) usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
return return
end end
local str = strsub(info.input,inputpos); local strInput = strsub(info.input,inputpos);
if tab.type=="execute" then if tab.type=="execute" then
------------ execute -------------------------------------------- ------------ execute --------------------------------------------
do_final(info, inputpos, tab, "func") do_final(info, inputpos, tab, "func")
elseif tab.type=="input" then elseif tab.type=="input" then
------------ input -------------------------------------------- ------------ input --------------------------------------------
local res = true local res = true
if tab.pattern then if tab.pattern then
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end if type(tab.pattern)~="string" then err(info, inputpos, "'pattern' - expected a string") end
if not strmatch(str, tab.pattern) then if not strmatch(strInput, tab.pattern) then
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"]) usererr(info, inputpos, "'"..strInput.."' - " .. L["invalid input"])
return return
end end
end end
do_final(info, inputpos, tab, "set", str)
do_final(info, inputpos, tab, "set", strInput)
elseif tab.type=="toggle" then elseif tab.type=="toggle" then
------------ toggle -------------------------------------------- ------------ toggle --------------------------------------------
local b local b
local str = strtrim(strlower(str)) local str = strtrim(strlower(strInput))
if str=="" then if str=="" then
b = callmethod(info, inputpos, tab, "get") b = callmethod(info, inputpos, tab, "get")
@@ -444,7 +437,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
else else
b = not b b = not b
end end
elseif str==L["on"] then elseif str==L["on"] then
b = true b = true
elseif str==L["off"] then elseif str==L["off"] then
@@ -459,15 +452,15 @@ local function handle(info, inputpos, tab, depth, retfalse)
end end
return return
end end
do_final(info, inputpos, tab, "set", b) do_final(info, inputpos, tab, "set", b)
elseif tab.type=="range" then elseif tab.type=="range" then
------------ range -------------------------------------------- ------------ range --------------------------------------------
local val = tonumber(str) local val = tonumber(strInput)
if not val then if not val then
usererr(info, inputpos, "'"..str.."' - "..L["expected number"]) usererr(info, inputpos, "'"..strInput.."' - "..L["expected number"])
return return
end end
if type(info.step)=="number" then if type(info.step)=="number" then
@@ -481,21 +474,21 @@ local function handle(info, inputpos, tab, depth, retfalse)
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) ) usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
return return
end end
do_final(info, inputpos, tab, "set", val) do_final(info, inputpos, tab, "set", val)
elseif tab.type=="select" then elseif tab.type=="select" then
------------ select ------------------------------------ ------------ select ------------------------------------
local str = strtrim(strlower(str)) local str = strtrim(strlower(strInput))
local values = tab.values local values = tab.values
if type(values) == "function" or type(values) == "string" then if type(values) == "function" or type(values) == "string" then
info.values = values info.values = values
values = callmethod(info, inputpos, tab, "values") values = callmethod(info, inputpos, tab, "values")
info.values = nil info.values = nil
end end
if str == "" then if str == "" then
local b = callmethod(info, inputpos, tab, "get") local b = callmethod(info, inputpos, tab, "get")
local fmt = "|cffffff78- [%s]|r %s" local fmt = "|cffffff78- [%s]|r %s"
@@ -512,7 +505,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
end end
local ok local ok
for k,v in pairs(values) do for k,v in pairs(values) do
if strlower(k)==str then if strlower(k)==str then
str = k -- overwrite with key (in case of case mismatches) str = k -- overwrite with key (in case of case mismatches)
ok = true ok = true
@@ -523,20 +516,20 @@ local function handle(info, inputpos, tab, depth, retfalse)
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"]) usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
return return
end end
do_final(info, inputpos, tab, "set", str) do_final(info, inputpos, tab, "set", str)
elseif tab.type=="multiselect" then elseif tab.type=="multiselect" then
------------ multiselect ------------------------------------------- ------------ multiselect -------------------------------------------
local str = strtrim(strlower(str)) local str = strtrim(strlower(strInput))
local values = tab.values local values = tab.values
if type(values) == "function" or type(values) == "string" then if type(values) == "function" or type(values) == "string" then
info.values = values info.values = values
values = callmethod(info, inputpos, tab, "values") values = callmethod(info, inputpos, tab, "values")
info.values = nil info.values = nil
end end
if str == "" then if str == "" then
local fmt = "|cffffff78- [%s]|r %s" local fmt = "|cffffff78- [%s]|r %s"
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r" local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
@@ -550,7 +543,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
end end
return return
end end
--build a table of the selections, checking that they exist --build a table of the selections, checking that they exist
--parse for =on =off =default in the process --parse for =on =off =default in the process
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set --table will be key = true for options that should toggle, key = [on|off|default] for options to be set
@@ -559,25 +552,25 @@ local function handle(info, inputpos, tab, depth, retfalse)
--parse option=on etc --parse option=on etc
local opt, val = v:match('(.+)=(.+)') local opt, val = v:match('(.+)=(.+)')
--get option if toggling --get option if toggling
if not opt then if not opt then
opt = v opt = v
end end
--check that the opt is valid --check that the opt is valid
local ok local ok
for k,v in pairs(values) do for k in pairs(values) do
if strlower(k)==opt then if strlower(k)==opt then
opt = k -- overwrite with key (in case of case mismatches) opt = k -- overwrite with key (in case of case mismatches)
ok = true ok = true
break break
end end
end end
if not ok then if not ok then
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"]) usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
return return
end end
--check that if val was supplied it is valid --check that if val was supplied it is valid
if val then if val then
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
@@ -596,14 +589,14 @@ local function handle(info, inputpos, tab, depth, retfalse)
sels[opt] = true sels[opt] = true
end end
end end
for opt, val in pairs(sels) do for opt, val in pairs(sels) do
local newval local newval
if (val == true) then if (val == true) then
--toggle the option --toggle the option
local b = callmethod(info, inputpos, tab, "get", opt) local b = callmethod(info, inputpos, tab, "get", opt)
if tab.tristate then if tab.tristate then
--cycle in true, nil, false order --cycle in true, nil, false order
if b then if b then
@@ -627,22 +620,29 @@ local function handle(info, inputpos, tab, depth, retfalse)
newval = nil newval = nil
end end
end end
do_final(info, inputpos, tab, "set", opt, newval) do_final(info, inputpos, tab, "set", opt, newval)
end end
elseif tab.type=="color" then elseif tab.type=="color" then
------------ color -------------------------------------------- ------------ color --------------------------------------------
local str = strtrim(strlower(str)) local str = strtrim(strlower(strInput))
if str == "" then if str == "" then
--TODO: Show current value --TODO: Show current value
return return
end end
local r, g, b, a local r, g, b, a
if tab.hasAlpha then local hasAlpha = tab.hasAlpha
if type(hasAlpha) == "function" or type(hasAlpha) == "string" then
info.hasAlpha = hasAlpha
hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha')
info.hasAlpha = nil
end
if hasAlpha then
if str:len() == 8 and str:find("^%x*$") then if str:len() == 8 and str:find("^%x*$") then
--parse a hex string --parse a hex string
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255 r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
@@ -655,7 +655,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str)) usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
return return
end end
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
--values are valid --values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
@@ -694,12 +694,12 @@ local function handle(info, inputpos, tab, depth, retfalse)
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str)) usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
end end
end end
do_final(info, inputpos, tab, "set", r,g,b,a) do_final(info, inputpos, tab, "set", r,g,b,a)
elseif tab.type=="keybinding" then elseif tab.type=="keybinding" then
------------ keybinding -------------------------------------------- ------------ keybinding --------------------------------------------
local str = strtrim(strlower(str)) local str = strtrim(strlower(strInput))
if str == "" then if str == "" then
--TODO: Show current value --TODO: Show current value
return return
@@ -730,7 +730,7 @@ end
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0") -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
-- -- Use AceConsole-3.0 to register a Chat Command -- -- Use AceConsole-3.0 to register a Chat Command
-- MyAddon:RegisterChatCommand("mychat", "ChatCommand") -- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
-- --
-- -- Show the GUI if no input is supplied, otherwise handle the chat input. -- -- Show the GUI if no input is supplied, otherwise handle the chat input.
-- function MyAddon:ChatCommand(input) -- function MyAddon:ChatCommand(input)
-- -- Assuming "MyOptions" is the appName of a valid options table -- -- Assuming "MyOptions" is the appName of a valid options table
@@ -747,7 +747,7 @@ function AceConfigCmd:HandleCommand(slashcmd, appName, input)
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2) error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
end end
local options = assert( optgetter("cmd", MAJOR) ) local options = assert( optgetter("cmd", MAJOR) )
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
[0] = slashcmd, [0] = slashcmd,
appName = appName, appName = appName,
@@ -758,7 +758,7 @@ function AceConfigCmd:HandleCommand(slashcmd, appName, input)
uiType = "cmd", uiType = "cmd",
uiName = MAJOR, uiName = MAJOR,
} }
handle(info, 1, options, 0) -- (info, inputpos, table, depth) handle(info, 1, options, 0) -- (info, inputpos, table, depth)
end end
File diff suppressed because it is too large Load Diff
@@ -4,20 +4,20 @@
-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\ -- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\ -- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
-- * The **appName** field is the options table name as given at registration time \\ -- * The **appName** field is the options table name as given at registration time \\
-- --
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName". -- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
-- @class file -- @class file
-- @name AceConfigRegistry-3.0 -- @name AceConfigRegistry-3.0
-- @release $Id: AceConfigRegistry-3.0.lua 890 2009-12-06 12:50:05Z nevcairiel $ -- @release $Id$
local MAJOR, MINOR = "AceConfigRegistry-3.0", 11 local CallbackHandler = LibStub("CallbackHandler-1.0")
local MAJOR, MINOR = "AceConfigRegistry-3.0", 22
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR) local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfigRegistry then return end if not AceConfigRegistry then return end
AceConfigRegistry.tables = AceConfigRegistry.tables or {} AceConfigRegistry.tables = AceConfigRegistry.tables or {}
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
if not AceConfigRegistry.callbacks then if not AceConfigRegistry.callbacks then
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry) AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
end end
@@ -33,7 +33,7 @@ local error, assert = error, assert
AceConfigRegistry.validated = { AceConfigRegistry.validated = {
-- list of options table names ran through :ValidateOptionsTable automatically. -- list of options table names ran through :ValidateOptionsTable automatically.
-- CLEARED ON PURPOSE, since newer versions may have newer validators -- CLEARED ON PURPOSE, since newer versions may have newer validators
cmd = {}, cmd = {},
dropdown = {}, dropdown = {},
@@ -57,8 +57,8 @@ local istable={["table"]=true, _="table"}
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"} local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
local optstring={["nil"]=true,["string"]=true, _="string"} local optstring={["nil"]=true,["string"]=true, _="string"}
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"} local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"}
local optnumber={["nil"]=true,["number"]=true, _="number"} local optnumber={["nil"]=true,["number"]=true, _="number"}
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"} local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"} local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"} local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
@@ -66,6 +66,7 @@ local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=
local opttable={["nil"]=true,["table"]=true, _="table"} local opttable={["nil"]=true,["table"]=true, _="table"}
local optbool={["nil"]=true,["boolean"]=true, _="boolean"} local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"} local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
local optstringnumber={["nil"]=true,["string"]=true,["number"]=true, _="string or number"}
local basekeys={ local basekeys={
type=isstring, type=isstring,
@@ -82,24 +83,33 @@ local basekeys={
dialogHidden=optmethodbool, dialogHidden=optmethodbool,
dropdownHidden=optmethodbool, dropdownHidden=optmethodbool,
cmdHidden=optmethodbool, cmdHidden=optmethodbool,
icon=optstringfunc, tooltipHyperlink=optstringfunc,
icon=optstringnumberfunc,
iconCoords=optmethodtable, iconCoords=optmethodtable,
handler=opttable, handler=opttable,
get=optmethodfalse, get=optmethodfalse,
set=optmethodfalse, set=optmethodfalse,
func=optmethodfalse, func=optmethodfalse,
arg={["*"]=true}, arg={["*"]=true},
width=optstring, width=optstringnumber,
relWidth=optnumber,
} }
local typedkeys={ local typedkeys={
header={}, header={
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
description={ description={
image=optstringfunc, image=optstringnumberfunc,
imageCoords=optmethodtable, imageCoords=optmethodtable,
imageHeight=optnumber, imageHeight=optnumber,
imageWidth=optnumber, imageWidth=optnumber,
fontSize=optstringfunc, fontSize=optstringfunc,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
}, },
group={ group={
args=istable, args=istable,
@@ -112,10 +122,13 @@ local typedkeys={
childGroups=optstring, childGroups=optstring,
}, },
execute={ execute={
image=optstringfunc, image=optstringnumberfunc,
imageCoords=optmethodtable, imageCoords=optmethodtable,
imageHeight=optnumber, imageHeight=optnumber,
imageWidth=optnumber, imageWidth=optnumber,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
}, },
input={ input={
pattern=optstring, pattern=optstring,
@@ -127,28 +140,38 @@ local typedkeys={
}, },
toggle={ toggle={
tristate=optbool, tristate=optbool,
image=optstringfunc, image=optstringnumberfunc,
imageCoords=optmethodtable, imageCoords=optmethodtable,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
}, },
tristate={ tristate={
}, },
range={ range={
min=optnumber, min=optnumber,
softMin=optnumber,
max=optnumber, max=optnumber,
softMax=optnumber,
step=optnumber, step=optnumber,
bigStep=optnumber, bigStep=optnumber,
isPercent=optbool, isPercent=optbool,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
}, },
select={ select={
values=ismethodtable, values=ismethodtable,
sorting=optmethodtable,
style={ style={
["nil"]=true, ["nil"]=true,
["string"]={dropdown=true,radio=true}, ["string"]={dropdown=true,radio=true},
_="string: 'dropdown' or 'radio'" _="string: 'dropdown' or 'radio'"
}, },
control=optstring, control=optstring,
dialogControl=optstring, dialogControl=optstring,
dropdownControl=optstring, dropdownControl=optstring,
itemControl=optstring,
}, },
multiselect={ multiselect={
values=ismethodtable, values=ismethodtable,
@@ -159,10 +182,15 @@ local typedkeys={
dropdownControl=optstring, dropdownControl=optstring,
}, },
color={ color={
hasAlpha=optbool, hasAlpha=optmethodbool,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
}, },
keybinding={ keybinding={
-- TODO control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
}, },
} }
@@ -199,13 +227,13 @@ local function validate(options,errlvl,...)
if type(options.type)~="string" then if type(options.type)~="string" then
err(".type: expected a string, got a "..type(options.type), errlvl,...) err(".type: expected a string, got a "..type(options.type), errlvl,...)
end end
-- get type and 'typedkeys' member -- get type and 'typedkeys' member
local tk = typedkeys[options.type] local tk = typedkeys[options.type]
if not tk then if not tk then
err(".type: unknown type '"..options.type.."'", errlvl,...) err(".type: unknown type '"..options.type.."'", errlvl,...)
end end
-- make sure that all options[] are known parameters -- make sure that all options[] are known parameters
for k,v in pairs(options) do for k,v in pairs(options) do
if not (tk[k] or basekeys[k]) then if not (tk[k] or basekeys[k]) then
@@ -285,7 +313,8 @@ end
-- @param appName The application name as given to `:RegisterOptionsTable()` -- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param options The options table, OR a function reference that generates it on demand. \\ -- @param options The options table, OR a function reference that generates it on demand. \\
-- See the top of the page for info on arguments passed to such functions. -- See the top of the page for info on arguments passed to such functions.
function AceConfigRegistry:RegisterOptionsTable(appName, options) -- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown)
function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation)
if type(options)=="table" then if type(options)=="table" then
if options.type~="group" then -- quick sanity checker if options.type~="group" then -- quick sanity checker
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2) error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
@@ -293,18 +322,18 @@ function AceConfigRegistry:RegisterOptionsTable(appName, options)
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1 errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl) validateGetterArgs(uiType, uiName, errlvl)
if not AceConfigRegistry.validated[uiType][appName] then if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true AceConfigRegistry.validated[uiType][appName] = true
end end
return options return options
end end
elseif type(options)=="function" then elseif type(options)=="function" then
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1 errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl) validateGetterArgs(uiType, uiName, errlvl)
local tab = assert(options(uiType, uiName, appName)) local tab = assert(options(uiType, uiName, appName))
if not AceConfigRegistry.validated[uiType][appName] then if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true AceConfigRegistry.validated[uiType][appName] = true
end end
@@ -335,7 +364,7 @@ function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
if not f then if not f then
return nil return nil
end end
if uiType then if uiType then
return f(uiType,uiName,1) -- get the table for us return f(uiType,uiName,1) -- get the table for us
else else
@@ -2,14 +2,14 @@
-- You can register slash commands to your custom functions and use the `GetArgs` function to parse them -- You can register slash commands to your custom functions and use the `GetArgs` function to parse them
-- to your addons individual needs. -- to your addons individual needs.
-- --
-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by -- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object -- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceConsole itself.\\ -- and can be accessed directly, without having to explicitly call AceConsole itself.\\
-- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you -- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceConsole. -- make into AceConsole.
-- @class file -- @class file
-- @name AceConsole-3.0 -- @name AceConsole-3.0
-- @release $Id: AceConsole-3.0.lua 878 2009-11-02 18:51:58Z nevcairiel $ -- @release $Id$
local MAJOR,MINOR = "AceConsole-3.0", 7 local MAJOR,MINOR = "AceConsole-3.0", 7
local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR) local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
@@ -29,10 +29,6 @@ local max = math.max
-- WoW APIs -- WoW APIs
local _G = _G local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList
local tmp={} local tmp={}
local function Print(self,frame,...) local function Print(self,frame,...)
local n=0 local n=0
@@ -84,11 +80,11 @@ end
-- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true) -- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true)
function AceConsole:RegisterChatCommand( command, func, persist ) function AceConsole:RegisterChatCommand( command, func, persist )
if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end
if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk
local name = "ACECONSOLE_"..command:upper() local name = "ACECONSOLE_"..command:upper()
if type( func ) == "string" then if type( func ) == "string" then
SlashCmdList[name] = function(input, editBox) SlashCmdList[name] = function(input, editBox)
self[func](self, input, editBox) self[func](self, input, editBox)
@@ -132,11 +128,11 @@ local function nils(n, ...)
return ... return ...
end end
end end
--- Retreive one or more space-separated arguments from a string.
--- Retreive one or more space-separated arguments from a string.
-- Treats quoted strings and itemlinks as non-spaced. -- Treats quoted strings and itemlinks as non-spaced.
-- @param string The raw argument string -- @param str The raw argument string
-- @param numargs How many arguments to get (default 1) -- @param numargs How many arguments to get (default 1)
-- @param startpos Where in the string to start scanning (default 1) -- @param startpos Where in the string to start scanning (default 1)
-- @return Returns arg1, arg2, ..., nextposition\\ -- @return Returns arg1, arg2, ..., nextposition\\
@@ -144,7 +140,7 @@ end
function AceConsole:GetArgs(str, numargs, startpos) function AceConsole:GetArgs(str, numargs, startpos)
numargs = numargs or 1 numargs = numargs or 1
startpos = max(startpos or 1, 1) startpos = max(startpos or 1, 1)
local pos=startpos local pos=startpos
-- find start of new arg -- find start of new arg
@@ -169,24 +165,24 @@ function AceConsole:GetArgs(str, numargs, startpos)
else else
delim_or_pipe="([| ])" delim_or_pipe="([| ])"
end end
startpos = pos startpos = pos
while true do while true do
-- find delimiter or hyperlink -- find delimiter or hyperlink
local ch,_ local _
pos,_,ch = strfind(str, delim_or_pipe, pos) pos,_,ch = strfind(str, delim_or_pipe, pos)
if not pos then break end if not pos then break end
if ch=="|" then if ch=="|" then
-- some kind of escape -- some kind of escape
if strsub(str,pos,pos+1)=="|H" then if strsub(str,pos,pos+1)=="|H" then
-- It's a |H....|hhyper link!|h -- It's a |H....|hhyper link!|h
pos=strfind(str, "|h", pos+2) -- first |h pos=strfind(str, "|h", pos+2) -- first |h
if not pos then break end if not pos then break end
pos=strfind(str, "|h", pos+2) -- second |h pos=strfind(str, "|h", pos+2) -- second |h
if not pos then break end if not pos then break end
elseif strsub(str,pos, pos+1) == "|T" then elseif strsub(str,pos, pos+1) == "|T" then
@@ -194,16 +190,16 @@ function AceConsole:GetArgs(str, numargs, startpos)
pos=strfind(str, "|t", pos+2) pos=strfind(str, "|t", pos+2)
if not pos then break end if not pos then break end
end end
pos=pos+2 -- skip past this escape (last |h if it was a hyperlink) pos=pos+2 -- skip past this escape (last |h if it was a hyperlink)
else else
-- found delimiter, done with this arg -- found delimiter, done with this arg
return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1) return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1)
end end
end end
-- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink) -- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink)
return strsub(str, startpos), nils(numargs-1, 1e9) return strsub(str, startpos), nils(numargs-1, 1e9)
end end
@@ -214,10 +210,10 @@ end
local mixins = { local mixins = {
"Print", "Print",
"Printf", "Printf",
"RegisterChatCommand", "RegisterChatCommand",
"UnregisterChatCommand", "UnregisterChatCommand",
"GetArgs", "GetArgs",
} }
-- Embeds AceConsole into the target object making the functions from the mixins list available on target:.. -- Embeds AceConsole into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceBucket in -- @param target target object to embed AceBucket in
+108 -39
View File
@@ -10,6 +10,7 @@
-- * **race** Race-specific data. All of the players characters of the same race share this database. -- * **race** Race-specific data. All of the players characters of the same race share this database.
-- * **faction** Faction-specific data. All of the players characters of the same faction share this database. -- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database. -- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
-- * **locale** Locale specific data, based on the locale of the players game client.
-- * **global** Global Data. All characters on the same account share this database. -- * **global** Global Data. All characters on the same account share this database.
-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used. -- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
-- --
@@ -39,23 +40,19 @@
-- end -- end
-- @class file -- @class file
-- @name AceDB-3.0.lua -- @name AceDB-3.0.lua
-- @release $Id: AceDB-3.0.lua 914 2010-03-08 12:09:22Z nevcairiel $ -- @release $Id$
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 20 local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 33
local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR) local AceDB = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
if not AceDB then return end -- No upgrade needed if not AceDB then return end -- No upgrade needed
-- Lua APIs -- Lua APIs
local type, pairs, next, error = type, pairs, next, error local type, pairs, next, error = type, pairs, next, error
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget local setmetatable, rawset, rawget = setmetatable, rawset, rawget
-- WoW APIs -- WoW APIs
local _G = _G local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub
AceDB.db_registry = AceDB.db_registry or {} AceDB.db_registry = AceDB.db_registry or {}
AceDB.frame = AceDB.frame or CreateFrame("Frame") AceDB.frame = AceDB.frame or CreateFrame("Frame")
@@ -97,11 +94,11 @@ local function copyDefaults(dest, src)
-- This is a metatable used for table defaults -- This is a metatable used for table defaults
local mt = { local mt = {
-- This handles the lookup and creation of new subtables -- This handles the lookup and creation of new subtables
__index = function(t,k) __index = function(t,k2)
if k == nil then return nil end if k2 == nil then return nil end
local tbl = {} local tbl = {}
copyDefaults(tbl, v) copyDefaults(tbl, v)
rawset(t, k, tbl) rawset(t, k2, tbl)
return tbl return tbl
end, end,
} }
@@ -114,7 +111,7 @@ local function copyDefaults(dest, src)
end end
else else
-- Values are not tables, so this is just a simple return -- Values are not tables, so this is just a simple return
local mt = {__index = function(t,k) return k~=nil and v or nil end} local mt = {__index = function(t,k2) return k2~=nil and v or nil end}
setmetatable(dest, mt) setmetatable(dest, mt)
end end
elseif type(v) == "table" then elseif type(v) == "table" then
@@ -260,6 +257,12 @@ local _, classKey = UnitClass("player")
local _, raceKey = UnitRace("player") local _, raceKey = UnitRace("player")
local factionKey = UnitFactionGroup("player") local factionKey = UnitFactionGroup("player")
local factionrealmKey = factionKey .. " - " .. realmKey local factionrealmKey = factionKey .. " - " .. realmKey
local localeKey = GetLocale():lower()
local regionTable = { "US", "KR", "EU", "TW", "CN" }
local regionKey = regionTable[GetCurrentRegion()] or GetCurrentRegionName() or "TR"
local factionrealmregionKey = factionrealmKey .. " - " .. regionKey
-- Actual database initialization function -- Actual database initialization function
local function initdb(sv, defaults, defaultProfile, olddb, parent) local function initdb(sv, defaults, defaultProfile, olddb, parent)
-- Generate the database keys for each section -- Generate the database keys for each section
@@ -295,7 +298,9 @@ local function initdb(sv, defaults, defaultProfile, olddb, parent)
["race"] = raceKey, ["race"] = raceKey,
["faction"] = factionKey, ["faction"] = factionKey,
["factionrealm"] = factionrealmKey, ["factionrealm"] = factionrealmKey,
["factionrealmregion"] = factionrealmregionKey,
["profile"] = profileKey, ["profile"] = profileKey,
["locale"] = localeKey,
["global"] = true, ["global"] = true,
["profiles"] = true, ["profiles"] = true,
} }
@@ -352,10 +357,10 @@ local function logoutHandler(frame, event)
for db in pairs(AceDB.db_registry) do for db in pairs(AceDB.db_registry) do
db.callbacks:Fire("OnDatabaseShutdown", db) db.callbacks:Fire("OnDatabaseShutdown", db)
db:RegisterDefaults(nil) db:RegisterDefaults(nil)
-- cleanup sections that are empty without defaults -- cleanup sections that are empty without defaults
local sv = rawget(db, "sv") local sv = rawget(db, "sv")
for section in pairs(db.keys) do for section in pairs(rawget(db, "keys")) do
if rawget(sv, section) then if rawget(sv, section) then
-- global is special, all other sections have sub-entrys -- global is special, all other sections have sub-entrys
-- also don't delete empty profiles on main dbs, only on namespaces -- also don't delete empty profiles on main dbs, only on namespaces
@@ -372,6 +377,26 @@ local function logoutHandler(frame, event)
end end
end end
end end
-- second pass after everything else is cleaned up to remove empty namespaces
-- can't be run in-loop above since there is no guaranteed order
for db in pairs(AceDB.db_registry) do
local sv = rawget(db, "sv")
local namespaces = rawget(sv, "namespaces")
if namespaces then
for name in pairs(namespaces) do
-- cleanout empty profiles table, if still present
if namespaces[name].profiles and not next(namespaces[name].profiles) then
namespaces[name].profiles = nil
end
-- remove entire namespace, if needed
if not next(namespaces[name]) then
namespaces[name] = nil
end
end
end
end
end end
end end
@@ -388,7 +413,7 @@ AceDB.frame:SetScript("OnEvent", logoutHandler)
-- @param defaults A table of defaults for this database -- @param defaults A table of defaults for this database
function DBObjectLib:RegisterDefaults(defaults) function DBObjectLib:RegisterDefaults(defaults)
if defaults and type(defaults) ~= "table" then if defaults and type(defaults) ~= "table" then
error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2) error(("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected, got %q."):format(type(defaults)), 2)
end end
validateDefaults(defaults, self.keys) validateDefaults(defaults, self.keys)
@@ -420,7 +445,7 @@ end
-- @param name The name of the profile to set as the current profile -- @param name The name of the profile to set as the current profile
function DBObjectLib:SetProfile(name) function DBObjectLib:SetProfile(name)
if type(name) ~= "string" then if type(name) ~= "string" then
error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2) error(("Usage: AceDBObject:SetProfile(name): 'name' - string expected, got %q."):format(type(name)), 2)
end end
-- changing to the same profile, dont do anything -- changing to the same profile, dont do anything
@@ -462,7 +487,7 @@ end
-- @param tbl A table to store the profile names in (optional) -- @param tbl A table to store the profile names in (optional)
function DBObjectLib:GetProfiles(tbl) function DBObjectLib:GetProfiles(tbl)
if tbl and type(tbl) ~= "table" then if tbl and type(tbl) ~= "table" then
error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2) error(("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected, got %q."):format(type(tbl)), 2)
end end
-- Clear the container table -- Clear the container table
@@ -500,18 +525,18 @@ end
-- @param silent If true, do not raise an error when the profile does not exist -- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:DeleteProfile(name, silent) function DBObjectLib:DeleteProfile(name, silent)
if type(name) ~= "string" then if type(name) ~= "string" then
error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2) error(("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected, got %q."):format(type(name)), 2)
end end
if self.keys.profile == name then if self.keys.profile == name then
error("Cannot delete the active profile in an AceDBObject.", 2) error(("Cannot delete the active profile (%q) in an AceDBObject."):format(name), 2)
end end
if not rawget(self.sv.profiles, name) and not silent then if not rawget(self.profiles, name) and not silent then
error("Cannot delete profile '" .. name .. "'. It does not exist.", 2) error(("Cannot delete profile %q as it does not exist."):format(name), 2)
end end
self.sv.profiles[name] = nil self.profiles[name] = nil
-- populate to child namespaces -- populate to child namespaces
if self.children then if self.children then
@@ -520,6 +545,26 @@ function DBObjectLib:DeleteProfile(name, silent)
end end
end end
-- remove from unloaded namespaces
if self.sv.namespaces then
for nsname, data in pairs(self.sv.namespaces) do
if self.children and self.children[nsname] then
-- already a mapped namespace
elseif data.profiles then
data.profiles[name] = nil
end
end
end
-- switch all characters that use this profile back to the default
if self.sv.profileKeys then
for key, profile in pairs(self.sv.profileKeys) do
if profile == name then
self.sv.profileKeys[key] = nil
end
end
end
-- Callback: OnProfileDeleted, database, profileKey -- Callback: OnProfileDeleted, database, profileKey
self.callbacks:Fire("OnProfileDeleted", self, name) self.callbacks:Fire("OnProfileDeleted", self, name)
end end
@@ -530,22 +575,22 @@ end
-- @param silent If true, do not raise an error when the profile does not exist -- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:CopyProfile(name, silent) function DBObjectLib:CopyProfile(name, silent)
if type(name) ~= "string" then if type(name) ~= "string" then
error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2) error(("Usage: AceDBObject:CopyProfile(name): 'name' - string expected, got %q."):format(type(name)), 2)
end end
if name == self.keys.profile then if name == self.keys.profile then
error("Cannot have the same source and destination profiles.", 2) error(("Cannot have the same source and destination profiles (%q)."):format(name), 2)
end end
if not rawget(self.sv.profiles, name) and not silent then if not rawget(self.profiles, name) and not silent then
error("Cannot copy profile '" .. name .. "'. It does not exist.", 2) error(("Cannot copy profile %q as it does not exist."):format(name), 2)
end end
-- Reset the profile before copying -- Reset the profile before copying
DBObjectLib.ResetProfile(self, nil, true) DBObjectLib.ResetProfile(self, nil, true)
local profile = self.profile local profile = self.profile
local source = self.sv.profiles[name] local source = self.profiles[name]
copyTable(source, profile) copyTable(source, profile)
@@ -556,6 +601,20 @@ function DBObjectLib:CopyProfile(name, silent)
end end
end end
-- copy unloaded namespaces
if self.sv.namespaces then
for nsname, data in pairs(self.sv.namespaces) do
if self.children and self.children[nsname] then
-- already a mapped namespace
elseif data.profiles then
-- reset the current profile
data.profiles[self.keys.profile] = {}
-- copy data
copyTable(data.profiles[name], data.profiles[self.keys.profile])
end
end
end
-- Callback: OnProfileCopied, database, sourceProfileKey -- Callback: OnProfileCopied, database, sourceProfileKey
self.callbacks:Fire("OnProfileCopied", self, name) self.callbacks:Fire("OnProfileCopied", self, name)
end end
@@ -582,6 +641,18 @@ function DBObjectLib:ResetProfile(noChildren, noCallbacks)
end end
end end
-- reset unloaded namespaces
if self.sv.namespaces and not noChildren then
for nsname, data in pairs(self.sv.namespaces) do
if self.children and self.children[nsname] then
-- already a mapped namespace
elseif data.profiles then
-- reset the current profile
data.profiles[self.keys.profile] = nil
end
end
end
-- Callback: OnProfileReset, database -- Callback: OnProfileReset, database
if not noCallbacks then if not noCallbacks then
self.callbacks:Fire("OnProfileReset", self) self.callbacks:Fire("OnProfileReset", self)
@@ -592,8 +663,8 @@ end
-- profile. -- profile.
-- @param defaultProfile The profile name to use as the default -- @param defaultProfile The profile name to use as the default
function DBObjectLib:ResetDB(defaultProfile) function DBObjectLib:ResetDB(defaultProfile)
if defaultProfile and type(defaultProfile) ~= "string" then if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2) error(("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or true expected, got %q."):format(type(defaultProfile)), 2)
end end
local sv = self.sv local sv = self.sv
@@ -601,8 +672,6 @@ function DBObjectLib:ResetDB(defaultProfile)
sv[k] = nil sv[k] = nil
end end
local parent = self.parent
initdb(sv, self.defaults, defaultProfile, self) initdb(sv, self.defaults, defaultProfile, self)
-- fix the child namespaces -- fix the child namespaces
@@ -629,13 +698,13 @@ end
-- @param defaults A table of values to use as defaults -- @param defaults A table of values to use as defaults
function DBObjectLib:RegisterNamespace(name, defaults) function DBObjectLib:RegisterNamespace(name, defaults)
if type(name) ~= "string" then if type(name) ~= "string" then
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2) error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected, got %q."):format(type(name)), 2)
end end
if defaults and type(defaults) ~= "table" then if defaults and type(defaults) ~= "table" then
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2) error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected, got %q."):format(type(defaults)), 2)
end end
if self.children and self.children[name] then if self.children and self.children[name] then
error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2) error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace called %q already exists."):format(name), 2)
end end
local sv = self.sv local sv = self.sv
@@ -659,10 +728,10 @@ end
-- @return the namespace object if found -- @return the namespace object if found
function DBObjectLib:GetNamespace(name, silent) function DBObjectLib:GetNamespace(name, silent)
if type(name) ~= "string" then if type(name) ~= "string" then
error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2) error(("Usage: AceDBObject:GetNamespace(name): 'name' - string expected, got %q."):format(type(name)), 2)
end end
if not silent and not (self.children and self.children[name]) then if not silent and not (self.children and self.children[name]) then
error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2) error(("Usage: AceDBObject:GetNamespace(name): 'name' - namespace %q does not exist."):format(name), 2)
end end
if not self.children then self.children = {} end if not self.children then self.children = {} end
return self.children[name] return self.children[name]
@@ -701,15 +770,15 @@ function AceDB:New(tbl, defaults, defaultProfile)
end end
if type(tbl) ~= "table" then if type(tbl) ~= "table" then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2) error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected, got %q."):format(type(tbl)), 2)
end end
if defaults and type(defaults) ~= "table" then if defaults and type(defaults) ~= "table" then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2) error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected, got %q."):format(type(defaults)), 2)
end end
if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2) error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected, got %q."):format(type(defaultProfile)), 2)
end end
return initdb(tbl, defaults, defaultProfile) return initdb(tbl, defaults, defaultProfile)
@@ -1,9 +1,9 @@
--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles. --- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
-- @class file -- @class file
-- @name AceDBOptions-3.0 -- @name AceDBOptions-3.0
-- @release $Id: AceDBOptions-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ -- @release $Id$
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 11 local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 15
local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR) local AceDBOptions = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
if not AceDBOptions then return end -- No upgrade needed if not AceDBOptions then return end -- No upgrade needed
@@ -13,10 +13,6 @@ local pairs, next = pairs, next
-- WoW APIs -- WoW APIs
local UnitClass = UnitClass local UnitClass = UnitClass
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
AceDBOptions.optionTables = AceDBOptions.optionTables or {} AceDBOptions.optionTables = AceDBOptions.optionTables or {}
AceDBOptions.handlers = AceDBOptions.handlers or {} AceDBOptions.handlers = AceDBOptions.handlers or {}
@@ -25,168 +21,208 @@ AceDBOptions.handlers = AceDBOptions.handlers or {}
]] ]]
local L = { local L = {
choose = "Existing Profiles",
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
choose_sub = "Select one of your currently available profiles.",
copy = "Copy From",
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
current = "Current Profile:",
default = "Default", default = "Default",
delete = "Delete a Profile",
delete_confirm = "Are you sure you want to delete the selected profile?",
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
delete_sub = "Deletes a profile from the database.",
intro = "You can change the active database profile, so you can have different settings for every character.", intro = "You can change the active database profile, so you can have different settings for every character.",
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
reset = "Reset Profile",
reset_sub = "Reset the current profile to the default",
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already exisiting profiles.",
new = "New", new = "New",
new_sub = "Create a new empty profile.", new_sub = "Create a new empty profile.",
choose = "Existing Profiles",
choose_sub = "Select one of your currently available profiles.",
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
copy = "Copy From",
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
delete = "Delete a Profile",
delete_sub = "Deletes a profile from the database.",
delete_confirm = "Are you sure you want to delete the selected profile?",
profiles = "Profiles", profiles = "Profiles",
profiles_sub = "Manage Profiles", profiles_sub = "Manage Profiles",
current = "Current Profile:", reset = "Reset Profile",
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
reset_sub = "Reset the current profile to the default",
} }
local LOCALE = GetLocale() local LOCALE = GetLocale()
if LOCALE == "deDE" then if LOCALE == "deDE" then
L["choose"] = "Vorhandene Profile"
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder wähle eines der vorhandenen Profile aus."
L["choose_sub"] = "Wählt ein bereits vorhandenes Profil aus."
L["copy"] = "Kopieren von..."
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
L["current"] = "Aktuelles Profil:"
L["default"] = "Standard" L["default"] = "Standard"
L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird." L["delete"] = "Profil löschen"
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst." L["delete_confirm"] = "Willst du das ausgewählte Profil wirklich löschen?"
L["reset"] = "Profil zur\195\188cksetzen" L["delete_desc"] = "Lösche vorhandene oder unbenutzte Profile aus der Datenbank, um Platz zu sparen und die SavedVariables-Datei 'sauber' zu halten."
L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen." L["delete_sub"] = "Löscht ein Profil aus der Datenbank."
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus." L["intro"] = "Hier kannst du das aktive Datenbankprofil ändern, damit du verschiedene Einstellungen für jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration möglich wird."
L["new"] = "Neu" L["new"] = "Neu"
L["new_sub"] = "Ein neues Profil erstellen." L["new_sub"] = "Ein neues Profil erstellen."
L["choose"] = "Vorhandene Profile"
L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus."
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
L["copy"] = "Kopieren von..."
L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
L["delete"] = "Profil l\195\182schen"
L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank."
L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
L["profiles"] = "Profile" L["profiles"] = "Profile"
L["profiles_sub"] = "Profile verwalten" L["profiles_sub"] = "Profile verwalten"
--L["current"] = "Current Profile:" L["reset"] = "Profil zurücksetzen"
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zurück, für den Fall, dass mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
L["reset_sub"] = "Das aktuelle Profil auf Standard zurücksetzen."
elseif LOCALE == "frFR" then elseif LOCALE == "frFR" then
L["default"] = "D\195\169faut"
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible."
L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
L["reset"] = "R\195\169initialiser le profil"
L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut."
L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants."
L["new"] = "Nouveau"
L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge."
L["choose"] = "Profils existants" L["choose"] = "Profils existants"
L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles." L["choose_desc"] = "Vous pouvez créer un nouveau profil en entrant un nouveau nom dans la boîte de saisie, ou en choississant un des profils déjà existants."
L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif." L["choose_sub"] = "Permet de choisir un des profils déjà disponibles."
L["copy"] = "Copier \195\160 partir de" L["copy"] = "Copier à partir de"
L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables." L["copy_desc"] = "Copie les paramètres d'un profil déjà existant dans le profil actuellement actif."
L["current"] = "Profil actuel :"
L["default"] = "Défaut"
L["delete"] = "Supprimer un profil" L["delete"] = "Supprimer un profil"
L["delete_sub"] = "Supprime un profil de la base de donn\195\169es." L["delete_confirm"] = "Etes-vous sûr de vouloir supprimer le profil sélectionné ?"
L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?" L["delete_desc"] = "Supprime les profils existants inutilisés de la base de données afin de gagner de la place et de nettoyer le fichier SavedVariables."
L["delete_sub"] = "Supprime un profil de la base de données."
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des paramètres différents pour chaque personnage, permettant ainsi d'avoir une configuration très flexible."
L["new"] = "Nouveau"
L["new_sub"] = "Créée un nouveau profil vierge."
L["profiles"] = "Profils" L["profiles"] = "Profils"
L["profiles_sub"] = "Gestion des profils" L["profiles_sub"] = "Gestion des profils"
--L["current"] = "Current Profile:" L["reset"] = "Réinitialiser le profil"
L["reset_desc"] = "Réinitialise le profil actuel au cas où votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
L["reset_sub"] = "Réinitialise le profil actuel avec les paramètres par défaut."
elseif LOCALE == "koKR" then elseif LOCALE == "koKR" then
L["choose"] = "기존 프로필"
L["choose_desc"] = "편집 상자에 이름을 입력하여 새로운 프로필을 만들거나 이미 존재하는 프로필 중 하나를 선택할 수 있습니다."
L["choose_sub"] = "현재 이용할 수 있는 프로필 중 하나를 선택합니다."
L["copy"] = "복사해 올 프로필"
L["copy_desc"] = "기존 프로필의 설정을 현재 활성화된 프로필로 복사합니다."
L["current"] = "현재 프로필:"
L["default"] = "기본값" L["default"] = "기본값"
L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다."
L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
L["reset"] = "프로필 초기화"
L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
L["new"] = "새로운 프로필"
L["new_sub"] = "새로운 프로필을 만듭니다."
L["choose"] = "프로필 선택"
L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
L["copy"] = "복사"
L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
L["delete"] = "프로필 삭제" L["delete"] = "프로필 삭제"
L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다." L["delete_confirm"] = "선택한 프로필을 삭제하시겠습니까?"
L["delete_confirm"] = "정말로 선택한 프로필 삭제를 원하십니까?" L["delete_desc"] = "데이터베이스에서 기존 프로필과 사용하지 않는 프로필 삭제하여 공간을 절약하고 SavedVariables 파일을 정리합니다."
L["delete_sub"] = "데이터베이스에서 프로필을 삭제합니다."
L["intro"] = "활성 데이터베이스 프로필을 변경할 수 있으며, 모든 캐릭터마다 서로 다른 설정을 지정할 수 있습니다."
L["new"] = "새로운 프로필"
L["new_sub"] = "비어 있는 프로필을 새로 만듭니다."
L["profiles"] = "프로필" L["profiles"] = "프로필"
L["profiles_sub"] = "프로필 설정" L["profiles_sub"] = "프로필 관리"
--L["current"] = "Current Profile:" L["reset"] = "프로필 재설정"
L["reset_desc"] = "구성이 손상되었거나 처음부터 다시 시작하고 싶은 경우 현재 프로필을 기본값으로 재설정하세요."
L["reset_sub"] = "현재 프로필을 기본값으로 재설정합니다"
elseif LOCALE == "esES" or LOCALE == "esMX" then elseif LOCALE == "esES" or LOCALE == "esMX" then
L["default"] = "Por defecto" L["choose"] = "Perfiles existentes"
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
L["reset"] = "Reiniciar Perfil"
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes." L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
L["copy"] = "Copiar de"
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
L["current"] = "Perfil actual:"
L["default"] = "Por defecto"
L["delete"] = "Borrar un Perfil"
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
L["delete_sub"] = "Borra un perfil de la base de datos."
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
L["new"] = "Nuevo" L["new"] = "Nuevo"
L["new_sub"] = "Crear un nuevo perfil vacio." L["new_sub"] = "Crear un nuevo perfil vacio."
L["choose"] = "Perfiles existentes"
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
L["copy"] = "Copiar de"
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
L["delete"] = "Borrar un Perfil"
L["delete_sub"] = "Borra un perfil de la base de datos."
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
L["profiles"] = "Perfiles" L["profiles"] = "Perfiles"
L["profiles_sub"] = "Manejar Perfiles" L["profiles_sub"] = "Manejar Perfiles"
--L["current"] = "Current Profile:" L["reset"] = "Reiniciar Perfil"
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
elseif LOCALE == "zhTW" then elseif LOCALE == "zhTW" then
L["choose"] = "現有的設定檔"
L["choose_desc"] = "您可以在文字方塊內輸入名字以建立新的設定檔,或是選擇一個現有的設定檔使用。"
L["choose_sub"] = "從當前可用的設定檔裡面選擇一個。"
L["copy"] = "複製自"
L["copy_desc"] = "從一個現有的設定檔,將設定複製到現在使用中的設定檔。"
L["current"] = "目前設定檔:"
L["default"] = "預設" L["default"] = "預設"
L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。" L["delete"] = "刪除一個設定檔"
L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。" L["delete_confirm"] = "確定要刪除所選擇的設定檔嗎?"
L["reset"] = "重置設定檔" L["delete_desc"] = "從資料庫裡刪除不再使用的設定檔,以節省空間,並且清理 SavedVariables 檔案。"
L["reset_sub"] = "將當前的設定檔恢復為預設值" L["delete_sub"] = "從資料庫裡刪除一個設定檔。"
L["choose_desc"] = "可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定" L["intro"] = "可以從資料庫中選擇一個設定檔來使用,如此就可以讓每個角色使用不同的設定。"
L["new"] = "新建" L["new"] = "新建"
L["new_sub"] = "新建一個空的設定檔。" L["new_sub"] = "新建一個空的設定檔。"
L["choose"] = "現有的設定檔"
L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
L["copy"] = "複製自"
L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
L["delete"] = "刪除一個設定檔"
L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
L["profiles"] = "設定檔" L["profiles"] = "設定檔"
L["profiles_sub"] = "管理設定檔" L["profiles_sub"] = "管理設定檔"
--L["current"] = "Current Profile:" L["reset"] = "重置設定檔"
L["reset_desc"] = "將現用的設定檔重置為預設值;用於設定檔損壞,或者單純想要重來的情況。"
L["reset_sub"] = "將目前的設定檔重置為預設值"
elseif LOCALE == "zhCN" then elseif LOCALE == "zhCN" then
L["default"] = "默认" L["choose"] = "现有的配置文件"
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
L["reset"] = "重置配置文件"
L["reset_sub"] = "将当前的配置文件恢复为默认值"
L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。" L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
L["copy"] = "复制自"
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
L["current"] = "当前配置文件:"
L["default"] = "默认"
L["delete"] = "删除一个配置文件"
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
L["delete_sub"] = "从数据库里删除一个配置文件。"
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
L["new"] = "新建" L["new"] = "新建"
L["new_sub"] = "新建一个空的配置文件。" L["new_sub"] = "新建一个空的配置文件。"
L["choose"] = "现有的配置文件"
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
L["copy"] = "复制自"
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
L["delete"] = "删除一个配置文件"
L["delete_sub"] = "从数据库里删除一个配置文件。"
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
L["profiles"] = "配置文件" L["profiles"] = "配置文件"
L["profiles_sub"] = "管理配置文件" L["profiles_sub"] = "管理配置文件"
--L["current"] = "Current Profile:" L["reset"] = "重置配置文件"
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
L["reset_sub"] = "将当前的配置文件恢复为默认值"
elseif LOCALE == "ruRU" then elseif LOCALE == "ruRU" then
L["default"] = "По умолчанию"
L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения."
L["reset"] = "Сброс профиля"
L["reset_sub"] = "Сброс текущего профиля на стандартный"
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
L["new"] = "Новый"
L["new_sub"] = "Создать новый чистый профиль"
L["choose"] = "Существующие профили" L["choose"] = "Существующие профили"
L["choose_sub"] = "Выбор одиного из уже доступных профилей" L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный." L["choose_sub"] = "Выбор одного из уже доступных профилей."
L["copy"] = "Скопировать из" L["copy"] = "Скопировать из"
L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл." L["copy_desc"] = "Копирование настроек из выбранного профиля в активный."
L["current"] = "Текущий профиль:"
L["default"] = "По умолчанию"
L["delete"] = "Удалить профиль" L["delete"] = "Удалить профиль"
L["delete_sub"] = "Удаление профиля из БД" L["delete_confirm"] = "Вы уверены, что хотите удалить выбранный профиль?"
L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?" L["delete_desc"] = "Удаление существующего и неиспользуемого профиля из базы данных для сохранения места, и очистка файла SavedVariables."
L["delete_sub"] = "Удаление профиля из базы данных."
L["intro"] = "Изменяя активный профиль, Вы можете задать разные настройки для каждого персонажа."
L["new"] = "Новый"
L["new_sub"] = "Создание нового чистого профиля."
L["profiles"] = "Профили" L["profiles"] = "Профили"
L["profiles_sub"] = "Управление профилями" L["profiles_sub"] = "Управление профилями"
--L["current"] = "Current Profile:" L["reset"] = "Сбросить профиль"
L["reset_desc"] = "Сброс текущего профиля к стандартным настройкам, если Ваша конфигурация испорчена или Вы хотите настроить все заново."
L["reset_sub"] = "Сброс текущего профиля на стандартный"
elseif LOCALE == "itIT" then
L["choose"] = "Profili Esistenti"
L["choose_desc"] = "Puoi creare un nuovo profilo digitando il nome della casella di testo, oppure scegliendone uno tra i profili già esistenti."
L["choose_sub"] = "Seleziona uno dei profili attualmente disponibili."
L["copy"] = "Copia Da"
L["copy_desc"] = "Copia le impostazioni da un profilo esistente nel profilo attivo in questo momento."
L["current"] = "Profilo Attivo:"
L["default"] = "Predefinito"
L["delete"] = "Cancella un Profilo"
L["delete_confirm"] = "Sei sicuro di voler cancellare il profilo selezionato?"
L["delete_desc"] = "Cancella i profili non utilizzati dal database per risparmiare spazio e mantenere puliti i file di configurazione SavedVariables."
L["delete_sub"] = "Cancella un profilo dal Database."
L["intro"] = "Puoi cambiare il profilo attivo, in modo da usare impostazioni diverse per ogni personaggio."
L["new"] = "Nuovo"
L["new_sub"] = "Crea un nuovo profilo vuoto."
L["profiles"] = "Profili"
L["profiles_sub"] = "Gestisci Profili"
L["reset"] = "Reimposta Profilo"
L["reset_desc"] = "Riporta il tuo profilo attivo alle sue impostazioni predefinite, nel caso in cui la tua configurazione si sia corrotta, o semplicemente tu voglia re-inizializzarla."
L["reset_sub"] = "Reimposta il profilo ai suoi valori predefiniti."
elseif LOCALE == "ptBR" then
L["choose"] = "Perfis Existentes"
L["choose_desc"] = "Você pode tanto criar um perfil novo tanto digitando um nome na caixa de texto, quanto escolher um dos perfis já existentes."
L["choose_sub"] = "Selecione um de seus perfis atualmente disponíveis."
L["copy"] = "Copiar De"
L["copy_desc"] = "Copia as definições de um perfil existente no perfil atualmente ativo."
L["current"] = "Perfil Autal:"
L["default"] = "Padrão"
L["delete"] = "Remover um Perfil"
L["delete_confirm"] = "Tem certeza que deseja remover o perfil selecionado?"
L["delete_desc"] = "Remove perfis existentes e inutilizados do banco de dados para economizar espaço, e limpar o arquivo SavedVariables."
L["delete_sub"] = "Remove um perfil do banco de dados."
L["intro"] = "Você pode alterar o perfil do banco de dados ativo, para que possa ter definições diferentes para cada personagem."
L["new"] = "Novo"
L["new_sub"] = "Cria um novo perfil vazio."
L["profiles"] = "Perfis"
L["profiles_sub"] = "Gerenciar Perfis"
L["reset"] = "Resetar Perfil"
L["reset_desc"] = "Reseta o perfil atual para os valores padrões, no caso de sua configuração estar quebrada, ou simplesmente se deseja começar novamente."
L["reset_sub"] = "Resetar o perfil atual ao padrão"
end end
local defaultProfiles local defaultProfiles
@@ -200,22 +236,22 @@ local tmpprofiles = {}
-- @return Hashtable of all profiles with the internal name as keys and the display name as value. -- @return Hashtable of all profiles with the internal name as keys and the display name as value.
local function getProfileList(db, common, nocurrent) local function getProfileList(db, common, nocurrent)
local profiles = {} local profiles = {}
-- copy existing profiles into the table -- copy existing profiles into the table
local currentProfile = db:GetCurrentProfile() local currentProfile = db:GetCurrentProfile()
for i,v in pairs(db:GetProfiles(tmpprofiles)) do for i,v in pairs(db:GetProfiles(tmpprofiles)) do
if not (nocurrent and v == currentProfile) then if not (nocurrent and v == currentProfile) then
profiles[v] = v profiles[v] = v
end end
end end
-- add our default profiles to choose from ( or rename existing profiles) -- add our default profiles to choose from ( or rename existing profiles)
for k,v in pairs(defaultProfiles) do for k,v in pairs(defaultProfiles) do
if (common or profiles[k]) and not (nocurrent and k == currentProfile) then if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
profiles[k] = v profiles[k] = v
end end
end end
return profiles return profiles
end end
@@ -240,11 +276,11 @@ function OptionsHandlerPrototype:GetCurrentProfile()
return self.db:GetCurrentProfile() return self.db:GetCurrentProfile()
end end
--[[ --[[
List all active profiles List all active profiles
you can control the output with the .arg variable you can control the output with the .arg variable
currently four modes are supported currently four modes are supported
(empty) - return all available profiles (empty) - return all available profiles
"nocurrent" - returns all available profiles except the currently active profile "nocurrent" - returns all available profiles except the currently active profile
"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default") "common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
@@ -262,7 +298,7 @@ function OptionsHandlerPrototype:ListProfiles(info)
else else
profiles = getProfileList(self.db) profiles = getProfileList(self.db)
end end
return profiles return profiles
end end
@@ -296,19 +332,19 @@ local function getOptionsHandler(db, noDefaultProfiles)
if not defaultProfiles then if not defaultProfiles then
generateDefaultProfiles(db) generateDefaultProfiles(db)
end end
local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles } local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
for k,v in pairs(OptionsHandlerPrototype) do for k,v in pairs(OptionsHandlerPrototype) do
handler[k] = v handler[k] = v
end end
AceDBOptions.handlers[db] = handler AceDBOptions.handlers[db] = handler
return handler return handler
end end
--[[ --[[
the real options table the real options table
]] ]]
local optionsTable = { local optionsTable = {
desc = { desc = {
@@ -396,7 +432,7 @@ local optionsTable = {
--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0. --- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
-- @param db The database object to create the options table for. -- @param db The database object to create the options table for.
-- @return The options table to be used in AceConfig-3.0 -- @return The options table to be used in AceConfig-3.0
-- @usage -- @usage
-- -- Assuming `options` is your top-level options table and `self.db` is your database: -- -- Assuming `options` is your top-level options table and `self.db` is your database:
-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db) -- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
function AceDBOptions:GetOptionsTable(db, noDefaultProfiles) function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
@@ -405,7 +441,7 @@ function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
name = L["profiles"], name = L["profiles"],
desc = L["profiles_sub"], desc = L["profiles_sub"],
} }
tbl.handler = getOptionsHandler(db, noDefaultProfiles) tbl.handler = getOptionsHandler(db, noDefaultProfiles)
tbl.args = optionsTable tbl.args = optionsTable
+11 -11
View File
@@ -2,15 +2,17 @@
-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around -- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
-- CallbackHandler, and dispatches all game events or addon message to the registrees. -- CallbackHandler, and dispatches all game events or addon message to the registrees.
-- --
-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by -- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object -- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceEvent itself.\\ -- and can be accessed directly, without having to explicitly call AceEvent itself.\\
-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you -- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceEvent. -- make into AceEvent.
-- @class file -- @class file
-- @name AceEvent-3.0 -- @name AceEvent-3.0
-- @release $Id: AceEvent-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $ -- @release $Id$
local MAJOR, MINOR = "AceEvent-3.0", 3 local CallbackHandler = LibStub("CallbackHandler-1.0")
local MAJOR, MINOR = "AceEvent-3.0", 4
local AceEvent = LibStub:NewLibrary(MAJOR, MINOR) local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
if not AceEvent then return end if not AceEvent then return end
@@ -18,29 +20,27 @@ if not AceEvent then return end
-- Lua APIs -- Lua APIs
local pairs = pairs local pairs = pairs
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
-- APIs and registry for blizzard events, using CallbackHandler lib -- APIs and registry for blizzard events, using CallbackHandler lib
if not AceEvent.events then if not AceEvent.events then
AceEvent.events = CallbackHandler:New(AceEvent, AceEvent.events = CallbackHandler:New(AceEvent,
"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents") "RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
end end
function AceEvent.events:OnUsed(target, eventname) function AceEvent.events:OnUsed(target, eventname)
AceEvent.frame:RegisterEvent(eventname) AceEvent.frame:RegisterEvent(eventname)
end end
function AceEvent.events:OnUnused(target, eventname) function AceEvent.events:OnUnused(target, eventname)
AceEvent.frame:UnregisterEvent(eventname) AceEvent.frame:UnregisterEvent(eventname)
end end
-- APIs and registry for IPC messages, using CallbackHandler lib -- APIs and registry for IPC messages, using CallbackHandler lib
if not AceEvent.messages then if not AceEvent.messages then
AceEvent.messages = CallbackHandler:New(AceEvent, AceEvent.messages = CallbackHandler:New(AceEvent,
"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages" "RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
) )
AceEvent.SendMessage = AceEvent.messages.Fire AceEvent.SendMessage = AceEvent.messages.Fire
@@ -55,7 +55,7 @@ local mixins = {
} }
--- Register for a Blizzard Event. --- Register for a Blizzard Event.
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument. -- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
-- Any arguments to the event will be passed on after that. -- Any arguments to the event will be passed on after that.
-- @name AceEvent:RegisterEvent -- @name AceEvent:RegisterEvent
-- @class function -- @class function
@@ -71,7 +71,7 @@ local mixins = {
-- @param event The event to unregister -- @param event The event to unregister
--- Register for a custom AceEvent-internal message. --- Register for a custom AceEvent-internal message.
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument. -- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
-- Any arguments to the event will be passed on after that. -- Any arguments to the event will be passed on after that.
-- @name AceEvent:RegisterMessage -- @name AceEvent:RegisterMessage
-- @class function -- @class function
File diff suppressed because it is too large Load Diff
+17 -15
View File
@@ -1,26 +1,28 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ <Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd"> ..\FrameXML\UI.xsd">
<Script file="AceGUI-3.0.lua"/> <Script file="AceGUI-3.0.lua"/>
<!-- Container -->
<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
<Script file="widgets\AceGUIContainer-Frame.lua"/>
<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
<Script file="widgets\AceGUIContainer-Window.lua"/>
<!-- Widgets -->
<Script file="widgets\AceGUIWidget-Button.lua"/> <Script file="widgets\AceGUIWidget-Button.lua"/>
<Script file="widgets\AceGUIWidget-CheckBox.lua"/> <Script file="widgets\AceGUIWidget-CheckBox.lua"/>
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/> <Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
<Script file="widgets\AceGUIWidget-DropDownGroup.lua"/>
<Script file="widgets\AceGUIWidget-DropDown.lua"/> <Script file="widgets\AceGUIWidget-DropDown.lua"/>
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/> <Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
<Script file="widgets\AceGUIWidget-EditBox.lua"/> <Script file="widgets\AceGUIWidget-EditBox.lua"/>
<Script file="widgets\AceGUIWidget-Frame.lua"/> <Script file="widgets\AceGUIWidget-Heading.lua"/>
<Script file="widgets\AceGUIWidget-Window.lua"/> <Script file="widgets\AceGUIWidget-Icon.lua"/>
<Script file="widgets\AceGUIWidget-Heading.lua"/> <Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
<Script file="widgets\AceGUIWidget-InlineGroup.lua"/> <Script file="widgets\AceGUIWidget-Keybinding.lua"/>
<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
<Script file="widgets\AceGUIWidget-ScrollFrame.lua"/>
<Script file="widgets\AceGUIWidget-SimpleGroup.lua"/>
<Script file="widgets\AceGUIWidget-Slider.lua"/>
<Script file="widgets\AceGUIWidget-TabGroup.lua"/>
<Script file="widgets\AceGUIWidget-TreeGroup.lua"/>
<Script file="widgets\AceGUIWidget-Label.lua"/> <Script file="widgets\AceGUIWidget-Label.lua"/>
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/> <Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
<Script file="widgets\AceGUIWidget-BlizOptionsGroup.lua"/> <Script file="widgets\AceGUIWidget-Slider.lua"/>
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/> </Ui>
<Script file="widgets\AceGUIWidget-Icon.lua"/>
</Ui>
@@ -2,7 +2,7 @@
BlizOptionsGroup Container BlizOptionsGroup Container
Simple container widget for the integration of AceGUI into the Blizzard Interface Options Simple container widget for the integration of AceGUI into the Blizzard Interface Options
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "BlizOptionsGroup", 20 local Type, Version = "BlizOptionsGroup", 26
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -36,8 +36,12 @@ local function cancel(frame)
frame.obj:Fire("cancel") frame.obj:Fire("cancel")
end end
local function defaults(frame) local function default(frame)
frame.obj:Fire("defaults") frame.obj:Fire("default")
end
local function refresh(frame)
frame.obj:Fire("refresh")
end end
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
@@ -95,13 +99,19 @@ local methods = {
Constructor Constructor
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local function Constructor() local function Constructor()
local frame = CreateFrame("Frame") local frame = CreateFrame("Frame", nil, InterfaceOptionsFramePanelContainer)
frame:Hide() frame:Hide()
-- support functions for the Blizzard Interface Options -- support functions for the Blizzard Interface Options
frame.okay = okay frame.okay = okay
frame.cancel = cancel frame.cancel = cancel
frame.defaults = defaults frame.default = default
frame.refresh = refresh
-- 10.0 support function aliases (cancel has been removed)
frame.OnCommit = okay
frame.OnDefault = default
frame.OnRefresh = refresh
frame:SetScript("OnHide", OnHide) frame:SetScript("OnHide", OnHide)
frame:SetScript("OnShow", OnShow) frame:SetScript("OnShow", OnShow)
@@ -2,7 +2,7 @@
DropdownGroup Container DropdownGroup Container
Container controlled by a dropdown on the top. Container controlled by a dropdown on the top.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "DropdownGroup", 20 local Type, Version = "DropdownGroup", 22
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -50,8 +50,8 @@ local methods = {
end end
end, end,
["SetGroupList"] = function(self,list) ["SetGroupList"] = function(self,list,order)
self.dropdown:SetList(list) self.dropdown:SetList(list,order)
end, end,
["SetStatusTable"] = function(self, status) ["SetStatusTable"] = function(self, status)
@@ -125,7 +125,7 @@ local function Constructor()
dropdown.frame:Show() dropdown.frame:Show()
dropdown:SetLabel("") dropdown:SetLabel("")
local border = CreateFrame("Frame", nil, frame) local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
border:SetPoint("TOPLEFT", 0, -26) border:SetPoint("TOPLEFT", 0, -26)
border:SetPoint("BOTTOMRIGHT", 0, 3) border:SetPoint("BOTTOMRIGHT", 0, 3)
border:SetBackdrop(PaneBackdrop) border:SetBackdrop(PaneBackdrop)
@@ -150,7 +150,7 @@ local function Constructor()
widget[method] = func widget[method] = func
end end
dropdown.parentgroup = widget dropdown.parentgroup = widget
return AceGUI:RegisterAsContainer(widget) return AceGUI:RegisterAsContainer(widget)
end end
@@ -1,7 +1,7 @@
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Frame Container Frame Container
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "Frame", 21 local Type, Version = "Frame", 30
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -13,18 +13,18 @@ local wipe = table.wipe
local PlaySound = PlaySound local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: CLOSE
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Scripts Scripts
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local function Button_OnClick(frame) local function Button_OnClick(frame)
PlaySound("gsTitleOptionExit") PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
frame.obj:Hide() frame.obj:Hide()
end end
local function Frame_OnShow(frame)
frame.obj:Fire("OnShow")
end
local function Frame_OnClose(frame) local function Frame_OnClose(frame)
frame.obj:Fire("OnClose") frame.obj:Fire("OnClose")
end end
@@ -79,10 +79,12 @@ local methods = {
["OnAcquire"] = function(self) ["OnAcquire"] = function(self)
self.frame:SetParent(UIParent) self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG") self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self.frame:SetFrameLevel(100) -- Lots of room to draw under it
self:SetTitle() self:SetTitle()
self:SetStatusText() self:SetStatusText()
self:ApplyStatus() self:ApplyStatus()
self:Show() self:Show()
self:EnableResize(true)
end, end,
["OnRelease"] = function(self) ["OnRelease"] = function(self)
@@ -112,6 +114,7 @@ local methods = {
["SetTitle"] = function(self, title) ["SetTitle"] = function(self, title)
self.titletext:SetText(title) self.titletext:SetText(title)
self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
end, end,
["SetStatusText"] = function(self, text) ["SetStatusText"] = function(self, text)
@@ -126,6 +129,13 @@ local methods = {
self.frame:Show() self.frame:Show()
end, end,
["EnableResize"] = function(self, state)
local func = state and "Show" or "Hide"
self.sizer_se[func](self.sizer_se)
self.sizer_s[func](self.sizer_s)
self.sizer_e[func](self.sizer_e)
end,
-- called to set an external table to store status in -- called to set an external table to store status in
["SetStatusTable"] = function(self, status) ["SetStatusTable"] = function(self, status)
assert(type(status) == "table") assert(type(status) == "table")
@@ -166,17 +176,23 @@ local PaneBackdrop = {
} }
local function Constructor() local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent) local frame = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
frame:Hide() frame:Hide()
frame:EnableMouse(true) frame:EnableMouse(true)
frame:SetMovable(true) frame:SetMovable(true)
frame:SetResizable(true) frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG") frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetFrameLevel(100) -- Lots of room to draw under it
frame:SetBackdrop(FrameBackdrop) frame:SetBackdrop(FrameBackdrop)
frame:SetBackdropColor(0, 0, 0, 1) frame:SetBackdropColor(0, 0, 0, 1)
frame:SetMinResize(400, 200) if frame.SetResizeBounds then -- WoW 10.0
frame:SetResizeBounds(400, 200)
else
frame:SetMinResize(400, 200)
end
frame:SetToplevel(true) frame:SetToplevel(true)
frame:SetScript("OnShow", Frame_OnShow)
frame:SetScript("OnHide", Frame_OnClose) frame:SetScript("OnHide", Frame_OnClose)
frame:SetScript("OnMouseDown", Frame_OnMouseDown) frame:SetScript("OnMouseDown", Frame_OnMouseDown)
@@ -187,7 +203,7 @@ local function Constructor()
closebutton:SetWidth(100) closebutton:SetWidth(100)
closebutton:SetText(CLOSE) closebutton:SetText(CLOSE)
local statusbg = CreateFrame("Button", nil, frame) local statusbg = CreateFrame("Button", nil, frame, "BackdropTemplate")
statusbg:SetPoint("BOTTOMLEFT", 15, 15) statusbg:SetPoint("BOTTOMLEFT", 15, 15)
statusbg:SetPoint("BOTTOMRIGHT", -132, 15) statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
statusbg:SetHeight(24) statusbg:SetHeight(24)
@@ -205,7 +221,7 @@ local function Constructor()
statustext:SetText("") statustext:SetText("")
local titlebg = frame:CreateTexture(nil, "OVERLAY") local titlebg = frame:CreateTexture(nil, "OVERLAY")
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") titlebg:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
titlebg:SetTexCoord(0.31, 0.67, 0, 0.63) titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
titlebg:SetPoint("TOP", 0, 12) titlebg:SetPoint("TOP", 0, 12)
titlebg:SetWidth(100) titlebg:SetWidth(100)
@@ -221,14 +237,14 @@ local function Constructor()
titletext:SetPoint("TOP", titlebg, "TOP", 0, -14) titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
local titlebg_l = frame:CreateTexture(nil, "OVERLAY") local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") titlebg_l:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63) titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
titlebg_l:SetPoint("RIGHT", titlebg, "LEFT") titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
titlebg_l:SetWidth(30) titlebg_l:SetWidth(30)
titlebg_l:SetHeight(40) titlebg_l:SetHeight(40)
local titlebg_r = frame:CreateTexture(nil, "OVERLAY") local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") titlebg_r:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63) titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
titlebg_r:SetPoint("LEFT", titlebg, "RIGHT") titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
titlebg_r:SetWidth(30) titlebg_r:SetWidth(30)
@@ -246,7 +262,7 @@ local function Constructor()
line1:SetWidth(14) line1:SetWidth(14)
line1:SetHeight(14) line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8) line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
local x = 0.1 * 14/17 local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
@@ -254,8 +270,8 @@ local function Constructor()
line2:SetWidth(8) line2:SetWidth(8)
line2:SetHeight(8) line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8) line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
local x = 0.1 * 8/17 x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local sizer_s = CreateFrame("Frame", nil, frame) local sizer_s = CreateFrame("Frame", nil, frame)
@@ -283,6 +299,10 @@ local function Constructor()
localstatus = {}, localstatus = {},
titletext = titletext, titletext = titletext,
statustext = statustext, statustext = statustext,
titlebg = titlebg,
sizer_se = sizer_se,
sizer_s = sizer_s,
sizer_e = sizer_e,
content = content, content = content,
frame = frame, frame = frame,
type = Type type = Type
@@ -2,7 +2,7 @@
InlineGroup Container InlineGroup Container
Simple container widget that creates a visible "box" with an optional title. Simple container widget that creates a visible "box" with an optional title.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "InlineGroup", 20 local Type, Version = "InlineGroup", 22
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -19,6 +19,7 @@ local methods = {
["OnAcquire"] = function(self) ["OnAcquire"] = function(self)
self:SetWidth(300) self:SetWidth(300)
self:SetHeight(100) self:SetHeight(100)
self:SetTitle("")
end, end,
-- ["OnRelease"] = nil, -- ["OnRelease"] = nil,
@@ -74,7 +75,7 @@ local function Constructor()
titletext:SetJustifyH("LEFT") titletext:SetJustifyH("LEFT")
titletext:SetHeight(18) titletext:SetHeight(18)
local border = CreateFrame("Frame", nil, frame) local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
border:SetPoint("TOPLEFT", 0, -17) border:SetPoint("TOPLEFT", 0, -17)
border:SetPoint("BOTTOMRIGHT", -1, 3) border:SetPoint("BOTTOMRIGHT", -1, 3)
border:SetBackdrop(PaneBackdrop) border:SetBackdrop(PaneBackdrop)
@@ -2,13 +2,13 @@
ScrollFrame Container ScrollFrame Container
Plain container that scrolls its content and doesn't grow in height. Plain container that scrolls its content and doesn't grow in height.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "ScrollFrame", 21 local Type, Version = "ScrollFrame", 26
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs -- Lua APIs
local pairs, assert, type = pairs, assert, type local pairs, assert, type = pairs, assert, type
local min, max, floor, abs = math.min, math.max, math.floor, math.abs local min, max, floor = math.min, math.max, math.floor
-- WoW APIs -- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
@@ -40,8 +40,9 @@ end
Methods Methods
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local methods = { local methods = {
["OnAcquire"] = function(self) ["OnAcquire"] = function(self)
self:SetScroll(0) self:SetScroll(0)
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
end, end,
["OnRelease"] = function(self) ["OnRelease"] = function(self)
@@ -52,7 +53,7 @@ local methods = {
self.scrollframe:SetPoint("BOTTOMRIGHT") self.scrollframe:SetPoint("BOTTOMRIGHT")
self.scrollbar:Hide() self.scrollbar:Hide()
self.scrollBarShown = nil self.scrollBarShown = nil
self.content.height, self.content.width = nil, nil self.content.height, self.content.width, self.content.original_width = nil, nil, nil
end, end,
["SetScroll"] = function(self, value) ["SetScroll"] = function(self, value)
@@ -76,7 +77,7 @@ local methods = {
["MoveScroll"] = function(self, value) ["MoveScroll"] = function(self, value)
local status = self.status or self.localstatus local status = self.status or self.localstatus
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
if self.scrollBarShown then if self.scrollBarShown then
local diff = height - viewheight local diff = height - viewheight
local delta = 1 local delta = 1
@@ -93,7 +94,6 @@ local methods = {
local status = self.status or self.localstatus local status = self.status or self.localstatus
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
local offset = status.offset or 0 local offset = status.offset or 0
local curvalue = self.scrollbar:GetValue()
-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow! -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
if viewheight < height + 2 then if viewheight < height + 2 then
@@ -102,6 +102,9 @@ local methods = {
self.scrollbar:Hide() self.scrollbar:Hide()
self.scrollbar:SetValue(0) self.scrollbar:SetValue(0)
self.scrollframe:SetPoint("BOTTOMRIGHT") self.scrollframe:SetPoint("BOTTOMRIGHT")
if self.content.original_width then
self.content.width = self.content.original_width
end
self:DoLayout() self:DoLayout()
end end
else else
@@ -109,6 +112,9 @@ local methods = {
self.scrollBarShown = true self.scrollBarShown = true
self.scrollbar:Show() self.scrollbar:Show()
self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0) self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
if self.content.original_width then
self.content.width = self.content.original_width - 20
end
self:DoLayout() self:DoLayout()
end end
local value = (offset / (viewheight - height) * 1000) local value = (offset / (viewheight - height) * 1000)
@@ -127,6 +133,11 @@ local methods = {
["LayoutFinished"] = function(self, width, height) ["LayoutFinished"] = function(self, width, height)
self.content:SetHeight(height or 0 + 20) self.content:SetHeight(height or 0 + 20)
-- update the scrollframe
self:FixScroll()
-- schedule another update when everything has "settled"
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
end, end,
@@ -140,7 +151,8 @@ local methods = {
["OnWidthSet"] = function(self, width) ["OnWidthSet"] = function(self, width)
local content = self.content local content = self.content
content.width = width content.width = width - (self.scrollBarShown and 20 or 0)
content.original_width = width
end, end,
["OnHeightSet"] = function(self, height) ["OnHeightSet"] = function(self, height)
@@ -175,7 +187,7 @@ local function Constructor()
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar) scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0, 0, 0, 0.4) scrollbg:SetColorTexture(0, 0, 0, 0.4)
--Container Support --Container Support
local content = CreateFrame("Frame", nil, scrollframe) local content = CreateFrame("Frame", nil, scrollframe)
@@ -2,22 +2,18 @@
TabGroup Container TabGroup Container
Container that uses tabs on top to switch between groups. Container that uses tabs on top to switch between groups.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "TabGroup", 30 local Type, Version = "TabGroup", 38
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs -- Lua APIs
local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, table.wipe
-- WoW APIs -- WoW APIs
local PlaySound = PlaySound local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
-- local upvalue storage used by BuildTabs -- local upvalue storage used by BuildTabs
local widths = {} local widths = {}
local rowwidths = {} local rowwidths = {}
@@ -26,6 +22,143 @@ local rowends = {}
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Support functions Support functions
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local function PanelTemplates_TabResize(tab, padding, absoluteSize, minWidth, maxWidth, absoluteTextSize)
local tabName = tab:GetName();
local buttonMiddle = tab.Middle or tab.middleTexture or _G[tabName.."Middle"];
local buttonMiddleDisabled = tab.MiddleDisabled or (tabName and _G[tabName.."MiddleDisabled"]);
local left = tab.Left or tab.leftTexture or _G[tabName.."Left"];
local sideWidths = 2 * left:GetWidth();
local tabText = tab.Text or _G[tab:GetName().."Text"];
local highlightTexture = tab.HighlightTexture or (tabName and _G[tabName.."HighlightTexture"]);
local width, tabWidth;
local textWidth;
if ( absoluteTextSize ) then
textWidth = absoluteTextSize;
else
tabText:SetWidth(0);
textWidth = tabText:GetWidth();
end
-- If there's an absolute size specified then use it
if ( absoluteSize ) then
if ( absoluteSize < sideWidths) then
width = 1;
tabWidth = sideWidths
else
width = absoluteSize - sideWidths;
tabWidth = absoluteSize
end
tabText:SetWidth(width);
else
-- Otherwise try to use padding
if ( padding ) then
width = textWidth + padding;
else
width = textWidth + 24;
end
-- If greater than the maxWidth then cap it
if ( maxWidth and width > maxWidth ) then
if ( padding ) then
width = maxWidth + padding;
else
width = maxWidth + 24;
end
tabText:SetWidth(width);
else
tabText:SetWidth(0);
end
if (minWidth and width < minWidth) then
width = minWidth;
end
tabWidth = width + sideWidths;
end
if ( buttonMiddle ) then
buttonMiddle:SetWidth(width);
end
if ( buttonMiddleDisabled ) then
buttonMiddleDisabled:SetWidth(width);
end
tab:SetWidth(tabWidth);
if ( highlightTexture ) then
highlightTexture:SetWidth(tabWidth);
end
end
local function PanelTemplates_DeselectTab(tab)
local name = tab:GetName();
local left = tab.Left or _G[name.."Left"];
local middle = tab.Middle or _G[name.."Middle"];
local right = tab.Right or _G[name.."Right"];
left:Show();
middle:Show();
right:Show();
--tab:UnlockHighlight();
tab:Enable();
local text = tab.Text or _G[name.."Text"];
text:SetPoint("CENTER", tab, "CENTER", (tab.deselectedTextX or 0), (tab.deselectedTextY or 2));
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
leftDisabled:Hide();
middleDisabled:Hide();
rightDisabled:Hide();
end
local function PanelTemplates_SelectTab(tab)
local name = tab:GetName();
local left = tab.Left or _G[name.."Left"];
local middle = tab.Middle or _G[name.."Middle"];
local right = tab.Right or _G[name.."Right"];
left:Hide();
middle:Hide();
right:Hide();
--tab:LockHighlight();
tab:Disable();
tab:SetDisabledFontObject(GameFontHighlightSmall);
local text = tab.Text or _G[name.."Text"];
text:SetPoint("CENTER", tab, "CENTER", (tab.selectedTextX or 0), (tab.selectedTextY or -3));
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
leftDisabled:Show();
middleDisabled:Show();
rightDisabled:Show();
if GameTooltip:IsOwned(tab) then
GameTooltip:Hide();
end
end
local function PanelTemplates_SetDisabledTabState(tab)
local name = tab:GetName();
local left = tab.Left or _G[name.."Left"];
local middle = tab.Middle or _G[name.."Middle"];
local right = tab.Right or _G[name.."Right"];
left:Show();
middle:Show();
right:Show();
--tab:UnlockHighlight();
tab:Disable();
tab.text = tab:GetText();
-- Gray out text
tab:SetDisabledFontObject(GameFontDisableSmall);
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
leftDisabled:Hide();
middleDisabled:Hide();
rightDisabled:Hide();
end
local function UpdateTabLook(frame) local function UpdateTabLook(frame)
if frame.disabled then if frame.disabled then
PanelTemplates_SetDisabledTabState(frame) PanelTemplates_SetDisabledTabState(frame)
@@ -39,7 +172,7 @@ end
local function Tab_SetText(frame, text) local function Tab_SetText(frame, text)
frame:_SetText(text) frame:_SetText(text)
local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0 local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
PanelTemplates_TabResize(frame, 0, nil, width) PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
end end
local function Tab_SetSelected(frame, selected) local function Tab_SetSelected(frame, selected)
@@ -63,7 +196,7 @@ Scripts
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local function Tab_OnClick(frame) local function Tab_OnClick(frame)
if not (frame.selected or frame.disabled) then if not (frame.selected or frame.disabled) then
PlaySound("igCharacterInfoTab") PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
frame.obj:SelectTab(frame.value) frame.obj:SelectTab(frame.value)
end end
end end
@@ -103,11 +236,64 @@ local methods = {
["CreateTab"] = function(self, id) ["CreateTab"] = function(self, id)
local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id) local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate") local tab = CreateFrame("Button", tabname, self.border)
tab:SetSize(115, 24)
tab.deselectedTextY = -3
tab.selectedTextY = -2
tab.LeftDisabled = tab:CreateTexture(tabname .. "LeftDisabled", "BORDER")
tab.LeftDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
tab.LeftDisabled:SetSize(20, 24)
tab.LeftDisabled:SetPoint("BOTTOMLEFT", 0, -3)
tab.LeftDisabled:SetTexCoord(0, 0.15625, 0, 1.0)
tab.MiddleDisabled = tab:CreateTexture(tabname .. "MiddleDisabled", "BORDER")
tab.MiddleDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
tab.MiddleDisabled:SetSize(88, 24)
tab.MiddleDisabled:SetPoint("LEFT", tab.LeftDisabled, "RIGHT")
tab.MiddleDisabled:SetTexCoord(0.15625, 0.84375, 0, 1.0)
tab.RightDisabled = tab:CreateTexture(tabname .. "RightDisabled", "BORDER")
tab.RightDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
tab.RightDisabled:SetSize(20, 24)
tab.RightDisabled:SetPoint("LEFT", tab.MiddleDisabled, "RIGHT")
tab.RightDisabled:SetTexCoord(0.84375, 1.0, 0, 1.0)
tab.Left = tab:CreateTexture(tabname .. "Left", "BORDER")
tab.Left:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
tab.Left:SetSize(20, 24)
tab.Left:SetPoint("TOPLEFT")
tab.Left:SetTexCoord(0, 0.15625, 0, 1.0)
tab.Middle = tab:CreateTexture(tabname .. "Middle", "BORDER")
tab.Middle:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
tab.Middle:SetSize(88, 24)
tab.Middle:SetPoint("LEFT", tab.Left, "RIGHT")
tab.Middle:SetTexCoord(0.15625, 0.84375, 0, 1.0)
tab.Right = tab:CreateTexture(tabname .. "Right", "BORDER")
tab.Right:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
tab.Right:SetSize(20, 24)
tab.Right:SetPoint("LEFT", tab.Middle, "RIGHT")
tab.Right:SetTexCoord(0.84375, 1.0, 0, 1.0)
tab.Text = tab:CreateFontString(tabname .. "Text")
tab:SetFontString(tab.Text)
tab:SetNormalFontObject(GameFontNormalSmall)
tab:SetHighlightFontObject(GameFontHighlightSmall)
tab:SetDisabledFontObject(GameFontHighlightSmall)
tab:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight", "ADD")
tab.HighlightTexture = tab:GetHighlightTexture()
tab.HighlightTexture:ClearAllPoints()
tab.HighlightTexture:SetPoint("LEFT", tab, "LEFT", 10, -4)
tab.HighlightTexture:SetPoint("RIGHT", tab, "RIGHT", -10, -4)
_G[tabname .. "HighlightTexture"] = tab.HighlightTexture
tab.obj = self tab.obj = self
tab.id = id tab.id = id
tab.text = _G[tabname .. "Text"] tab.text = tab.Text -- compat
tab.text:ClearAllPoints() tab.text:ClearAllPoints()
tab.text:SetPoint("LEFT", 14, -3) tab.text:SetPoint("LEFT", 14, -3)
tab.text:SetPoint("RIGHT", -12, -3) tab.text:SetPoint("RIGHT", -12, -3)
@@ -161,22 +347,21 @@ local methods = {
self.tablist = tabs self.tablist = tabs
self:BuildTabs() self:BuildTabs()
end, end,
["BuildTabs"] = function(self) ["BuildTabs"] = function(self)
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "") local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
local status = self.status or self.localstatus
local tablist = self.tablist local tablist = self.tablist
local tabs = self.tabs local tabs = self.tabs
if not tablist then return end if not tablist then return end
local width = self.frame.width or self.frame:GetWidth() or 0 local width = self.frame.width or self.frame:GetWidth() or 0
wipe(widths) wipe(widths)
wipe(rowwidths) wipe(rowwidths)
wipe(rowends) wipe(rowends)
--Place Text into tabs and get thier initial width --Place Text into tabs and get thier initial width
for i, v in ipairs(tablist) do for i, v in ipairs(tablist) do
local tab = tabs[i] local tab = tabs[i]
@@ -184,19 +369,19 @@ local methods = {
tab = self:CreateTab(i) tab = self:CreateTab(i)
tabs[i] = tab tabs[i] = tab
end end
tab:Show() tab:Show()
tab:SetText(v.text) tab:SetText(v.text)
tab:SetDisabled(v.disabled) tab:SetDisabled(v.disabled)
tab.value = v.value tab.value = v.value
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
end end
for i = (#tablist)+1, #tabs, 1 do for i = (#tablist)+1, #tabs, 1 do
tabs[i]:Hide() tabs[i]:Hide()
end end
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
local numtabs = #tablist local numtabs = #tablist
local numrows = 1 local numrows = 1
@@ -214,7 +399,7 @@ local methods = {
end end
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
rowends[numrows] = #tablist rowends[numrows] = #tablist
--Fix for single tabs being left on the last row, move a tab from the row above if applicable --Fix for single tabs being left on the last row, move a tab from the row above if applicable
if numrows > 1 then if numrows > 1 then
--if the last row has only one tab --if the last row has only one tab
@@ -245,20 +430,22 @@ local methods = {
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0) tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
end end
end end
-- equal padding for each tab to fill the available width, -- equal padding for each tab to fill the available width,
-- if the used space is above 75% already -- if the used space is above 75% already
-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
local padding = 0 local padding = 0
if not (numrows == 1 and rowwidths[1] < width*0.75) then if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
padding = (width - rowwidths[row]) / (endtab - starttab+1) padding = (width - rowwidths[row]) / (endtab - starttab+1)
end end
for i = starttab, endtab do for i = starttab, endtab do
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width) PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
end end
starttab = endtab + 1 starttab = endtab + 1
end end
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20) self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
self.border:SetPoint("TOPLEFT", 1, -self.borderoffset) self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
end, end,
@@ -284,7 +471,7 @@ local methods = {
content:SetHeight(contentheight) content:SetHeight(contentheight)
content.height = contentheight content.height = contentheight
end, end,
["LayoutFinished"] = function(self, width, height) ["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end if self.noAutoHeight then return end
self:SetHeight((height or 0) + (self.borderoffset + 23)) self:SetHeight((height or 0) + (self.borderoffset + 23))
@@ -315,7 +502,7 @@ local function Constructor()
titletext:SetHeight(18) titletext:SetHeight(18)
titletext:SetText("") titletext:SetText("")
local border = CreateFrame("Frame", nil, frame) local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
border:SetPoint("TOPLEFT", 1, -27) border:SetPoint("TOPLEFT", 1, -27)
border:SetPoint("BOTTOMRIGHT", -1, 3) border:SetPoint("BOTTOMRIGHT", -1, 3)
border:SetBackdrop(PaneBackdrop) border:SetBackdrop(PaneBackdrop)
@@ -341,7 +528,7 @@ local function Constructor()
for method, func in pairs(methods) do for method, func in pairs(methods) do
widget[method] = func widget[method] = func
end end
return AceGUI:RegisterAsContainer(widget) return AceGUI:RegisterAsContainer(widget)
end end
@@ -2,22 +2,18 @@
TreeGroup Container TreeGroup Container
Container that uses a tree control to switch between groups. Container that uses a tree control to switch between groups.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "TreeGroup", 30 local Type, Version = "TreeGroup", 49
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs -- Lua APIs
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
local math_min, math_max, floor = math.min, math.max, floor local math_min, math_max, floor = math.min, math.max, math.floor
local select, tremove, unpack = select, table.remove, unpack local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
-- WoW APIs -- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
-- Recycling functions -- Recycling functions
local new, del local new, del
do do
@@ -34,7 +30,7 @@ do
function del(t) function del(t)
for k in pairs(t) do for k in pairs(t) do
t[k] = nil t[k] = nil
end end
pool[t] = true pool[t] = true
end end
end end
@@ -57,7 +53,6 @@ end
local function UpdateButton(button, treeline, selected, canExpand, isExpanded) local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
local self = button.obj local self = button.obj
local toggle = button.toggle local toggle = button.toggle
local frame = self.frame
local text = treeline.text or "" local text = treeline.text or ""
local icon = treeline.icon local icon = treeline.icon
local iconCoords = treeline.iconCoords local iconCoords = treeline.iconCoords
@@ -65,7 +60,7 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
local value = treeline.value local value = treeline.value
local uniquevalue = treeline.uniquevalue local uniquevalue = treeline.uniquevalue
local disabled = treeline.disabled local disabled = treeline.disabled
button.treeline = treeline button.treeline = treeline
button.value = value button.value = value
button.uniquevalue = uniquevalue button.uniquevalue = uniquevalue
@@ -76,8 +71,6 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
button:UnlockHighlight() button:UnlockHighlight()
button.selected = false button.selected = false
end end
local normalTexture = button:GetNormalTexture()
local line = button.line
button.level = level button.level = level
if ( level == 1 ) then if ( level == 1 ) then
button:SetNormalFontObject("GameFontNormal") button:SetNormalFontObject("GameFontNormal")
@@ -88,7 +81,7 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
button:SetHighlightFontObject("GameFontHighlightSmall") button:SetHighlightFontObject("GameFontHighlightSmall")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2) button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
end end
if disabled then if disabled then
button:EnableMouse(false) button:EnableMouse(false)
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE) button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
@@ -96,27 +89,27 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
button.text:SetText(text) button.text:SetText(text)
button:EnableMouse(true) button:EnableMouse(true)
end end
if icon then if icon then
button.icon:SetTexture(icon) button.icon:SetTexture(icon)
button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1) button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
else else
button.icon:SetTexture(nil) button.icon:SetTexture(nil)
end end
if iconCoords then if iconCoords then
button.icon:SetTexCoord(unpack(iconCoords)) button.icon:SetTexCoord(unpack(iconCoords))
else else
button.icon:SetTexCoord(0, 1, 0, 1) button.icon:SetTexCoord(0, 1, 0, 1)
end end
if canExpand then if canExpand then
if not isExpanded then if not isExpanded then
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") toggle:SetNormalTexture(130838) -- Interface\\Buttons\\UI-PlusButton-UP
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") toggle:SetPushedTexture(130836) -- Interface\\Buttons\\UI-PlusButton-DOWN
else else
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") toggle:SetNormalTexture(130821) -- Interface\\Buttons\\UI-MinusButton-UP
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") toggle:SetPushedTexture(130820) -- Interface\\Buttons\\UI-MinusButton-DOWN
end end
toggle:Show() toggle:Show()
else else
@@ -162,7 +155,7 @@ end
local function FirstFrameUpdate(frame) local function FirstFrameUpdate(frame)
local self = frame.obj local self = frame.obj
frame:SetScript("OnUpdate", nil) frame:SetScript("OnUpdate", nil)
self:RefreshTree() self:RefreshTree(nil, true)
end end
local function BuildUniqueValue(...) local function BuildUniqueValue(...)
@@ -199,7 +192,6 @@ end
local function Button_OnDoubleClick(button) local function Button_OnDoubleClick(button)
local self = button.obj local self = button.obj
local status = self.status or self.localstatus
local status = (self.status or self.localstatus).groups local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue] status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree() self:RefreshTree()
@@ -210,11 +202,13 @@ local function Button_OnEnter(frame)
self:Fire("OnButtonEnter", frame.uniquevalue, frame) self:Fire("OnButtonEnter", frame.uniquevalue, frame)
if self.enabletooltips then if self.enabletooltips then
GameTooltip:SetOwner(frame, "ANCHOR_NONE") local tooltip = AceGUI.tooltip
GameTooltip:SetPoint("LEFT",frame,"RIGHT") tooltip:SetOwner(frame, "ANCHOR_NONE")
GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1) tooltip:ClearAllPoints()
tooltip:SetPoint("LEFT",frame,"RIGHT")
tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1, true)
GameTooltip:Show() tooltip:Show()
end end
end end
@@ -223,7 +217,7 @@ local function Button_OnLeave(frame)
self:Fire("OnButtonLeave", frame.uniquevalue, frame) self:Fire("OnButtonLeave", frame.uniquevalue, frame)
if self.enabletooltips then if self.enabletooltips then
GameTooltip:Hide() AceGUI.tooltip:Hide()
end end
end end
@@ -231,7 +225,7 @@ local function OnScrollValueChanged(frame, value)
if frame.obj.noupdate then return end if frame.obj.noupdate then return end
local self = frame.obj local self = frame.obj
local status = self.status or self.localstatus local status = self.status or self.localstatus
status.scrollvalue = value status.scrollvalue = floor(value + 0.5)
self:RefreshTree() self:RefreshTree()
AceGUI:ClearFocus() AceGUI:ClearFocus()
end end
@@ -269,18 +263,19 @@ end
local function Dragger_OnMouseUp(frame) local function Dragger_OnMouseUp(frame)
local treeframe = frame:GetParent() local treeframe = frame:GetParent()
local self = treeframe.obj local self = treeframe.obj
local frame = treeframe:GetParent() local treeframeParent = treeframe:GetParent()
treeframe:StopMovingOrSizing() treeframe:StopMovingOrSizing()
--treeframe:SetScript("OnUpdate", nil) --treeframe:SetScript("OnUpdate", nil)
treeframe:SetUserPlaced(false) treeframe:SetUserPlaced(false)
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
treeframe:SetHeight(0) treeframe:SetHeight(0)
treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0) treeframe:ClearAllPoints()
treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0) treeframe:SetPoint("TOPLEFT", treeframeParent, "TOPLEFT",0,0)
treeframe:SetPoint("BOTTOMLEFT", treeframeParent, "BOTTOMLEFT",0,0)
local status = self.status or self.localstatus local status = self.status or self.localstatus
status.treewidth = treeframe:GetWidth() status.treewidth = treeframe:GetWidth()
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth()) treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
-- recalculate the content width -- recalculate the content width
treeframe.obj:OnWidthSet(status.fullwidth) treeframe.obj:OnWidthSet(status.fullwidth)
@@ -295,10 +290,13 @@ local methods = {
["OnAcquire"] = function(self) ["OnAcquire"] = function(self)
self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE) self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
self:EnableButtonTooltips(true) self:EnableButtonTooltips(true)
self.frame:SetScript("OnUpdate", FirstFrameUpdate)
end, end,
["OnRelease"] = function(self) ["OnRelease"] = function(self)
self.status = nil self.status = nil
self.tree = nil
self.frame:SetScript("OnUpdate", nil)
for k, v in pairs(self.localstatus) do for k, v in pairs(self.localstatus) do
if k == "groups" then if k == "groups" then
for k2 in pairs(v) do for k2 in pairs(v) do
@@ -335,6 +333,8 @@ local methods = {
button.toggle.button = button button.toggle.button = button
button.toggle:SetScript("OnClick",Expand_OnClick) button.toggle:SetScript("OnClick",Expand_OnClick)
button.text:SetHeight(14) -- Prevents text wrapping
return button return button
end, end,
@@ -350,7 +350,7 @@ local methods = {
if not status.treewidth then if not status.treewidth then
status.treewidth = DEFAULT_TREE_WIDTH status.treewidth = DEFAULT_TREE_WIDTH
end end
if not status.treesizable then if status.treesizable == nil then
status.treesizable = DEFAULT_TREE_SIZABLE status.treesizable = DEFAULT_TREE_SIZABLE
end end
self:SetTreeWidth(status.treewidth,status.treesizable) self:SetTreeWidth(status.treewidth,status.treesizable)
@@ -360,8 +360,8 @@ local methods = {
--sets the tree to be displayed --sets the tree to be displayed
["SetTree"] = function(self, tree, filter) ["SetTree"] = function(self, tree, filter)
self.filter = filter self.filter = filter
if tree then if tree then
assert(type(tree) == "table") assert(type(tree) == "table")
end end
self.tree = tree self.tree = tree
self:RefreshTree() self:RefreshTree()
@@ -369,8 +369,7 @@ local methods = {
["BuildLevel"] = function(self, tree, level, parent) ["BuildLevel"] = function(self, tree, level, parent)
local groups = (self.status or self.localstatus).groups local groups = (self.status or self.localstatus).groups
local hasChildren = self.hasChildren
for i, v in ipairs(tree) do for i, v in ipairs(tree) do
if v.children then if v.children then
if not self.filter or ShouldDisplayLevel(v.children) then if not self.filter or ShouldDisplayLevel(v.children) then
@@ -385,13 +384,9 @@ local methods = {
end end
end, end,
["RefreshTree"] = function(self) ["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate)
local buttons = self.buttons local buttons = self.buttons
local lines = self.lines local lines = self.lines
for i, v in ipairs(buttons) do
v:Hide()
end
while lines[1] do while lines[1] do
local t = tremove(lines) local t = tremove(lines)
for k in pairs(t) do for k in pairs(t) do
@@ -408,14 +403,25 @@ local methods = {
local treeframe = self.treeframe local treeframe = self.treeframe
status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below)
self:BuildLevel(tree, 1) self:BuildLevel(tree, 1)
local numlines = #lines local numlines = #lines
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
if maxlines <= 0 then return end
if self.frame:GetParent() == UIParent and not fromOnUpdate then
self.frame:SetScript("OnUpdate", FirstFrameUpdate)
return
end
local first, last local first, last
scrollToSelection = status.scrollToSelection
status.scrollToSelection = nil
if numlines <= maxlines then if numlines <= maxlines then
--the whole tree fits in the frame --the whole tree fits in the frame
status.scrollvalue = 0 status.scrollvalue = 0
@@ -429,10 +435,34 @@ local methods = {
--check if we are scrolled down too far --check if we are scrolled down too far
if numlines - status.scrollvalue < maxlines then if numlines - status.scrollvalue < maxlines then
status.scrollvalue = numlines - maxlines status.scrollvalue = numlines - maxlines
self.scrollbar:SetValue(status.scrollvalue)
end end
self.noupdate = nil self.noupdate = nil
first, last = status.scrollvalue+1, status.scrollvalue + maxlines first, last = status.scrollvalue+1, status.scrollvalue + maxlines
--show selection?
if scrollToSelection and status.selected then
local show
for i,line in ipairs(lines) do -- find the line number
if line.uniquevalue==status.selected then
show=i
end
end
if not show then
-- selection was deleted or something?
elseif show>=first and show<=last then
-- all good
else
-- scrolling needed!
if show<first then
status.scrollvalue = show-1
else
status.scrollvalue = show-maxlines
end
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
end
end
if self.scrollbar:GetValue() ~= status.scrollvalue then
self.scrollbar:SetValue(status.scrollvalue)
end
end end
local buttonnum = 1 local buttonnum = 1
@@ -446,13 +476,13 @@ local methods = {
button:SetParent(treeframe) button:SetParent(treeframe)
button:SetFrameLevel(treeframe:GetFrameLevel()+1) button:SetFrameLevel(treeframe:GetFrameLevel()+1)
button:ClearAllPoints() button:ClearAllPoints()
if i == 1 then if buttonnum == 1 then
if self.showscroll then if self.showscroll then
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) button:SetPoint("TOPRIGHT", -22, -10)
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10) button:SetPoint("TOPLEFT", 0, -10)
else else
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) button:SetPoint("TOPRIGHT", 0, -10)
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10) button:SetPoint("TOPLEFT", 0, -10)
end end
else else
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0) button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
@@ -464,8 +494,13 @@ local methods = {
button:Show() button:Show()
buttonnum = buttonnum + 1 buttonnum = buttonnum + 1
end end
-- We hide the remaining buttons after updating others to avoid a blizzard bug that keeps them interactable even if hidden when hidden before updating the buttons.
for i = buttonnum, #buttons do
buttons[i]:Hide()
end
end, end,
["SetSelected"] = function(self, value) ["SetSelected"] = function(self, value)
local status = self.status or self.localstatus local status = self.status or self.localstatus
if status.selected ~= value then if status.selected ~= value then
@@ -478,11 +513,12 @@ local methods = {
self.filter = false self.filter = false
local status = self.status or self.localstatus local status = self.status or self.localstatus
local groups = status.groups local groups = status.groups
for i = 1, select('#', ...) do local path = {...}
groups[BuildUniqueValue(select(i, ...))] = true for i = 1, #path do
groups[tconcat(path, "\001", 1, i)] = true
end end
status.selected = uniquevalue status.selected = uniquevalue
self:RefreshTree() self:RefreshTree(true)
self:Fire("OnGroupSelected", uniquevalue) self:Fire("OnGroupSelected", uniquevalue)
end, end,
@@ -514,20 +550,24 @@ local methods = {
local treeframe = self.treeframe local treeframe = self.treeframe
local status = self.status or self.localstatus local status = self.status or self.localstatus
status.fullwidth = width status.fullwidth = width
local contentwidth = width - status.treewidth - 20 local contentwidth = width - status.treewidth - 20
if contentwidth < 0 then if contentwidth < 0 then
contentwidth = 0 contentwidth = 0
end end
content:SetWidth(contentwidth) content:SetWidth(contentwidth)
content.width = contentwidth content.width = contentwidth
local maxtreewidth = math_min(400, width - 50) local maxtreewidth = math_min(400, width - 50)
if maxtreewidth > 100 and status.treewidth > maxtreewidth then if maxtreewidth > 100 and status.treewidth > maxtreewidth then
self:SetTreeWidth(maxtreewidth, status.treesizable) self:SetTreeWidth(maxtreewidth, status.treesizable)
end end
treeframe:SetMaxResize(maxtreewidth, 1600) if treeframe.SetResizeBounds then
treeframe:SetResizeBounds(100, 1, maxtreewidth, 1600)
else
treeframe:SetMaxResize(maxtreewidth, 1600)
end
end, end,
["OnHeightSet"] = function(self, height) ["OnHeightSet"] = function(self, height)
@@ -549,22 +589,27 @@ local methods = {
treewidth = DEFAULT_TREE_WIDTH treewidth = DEFAULT_TREE_WIDTH
else else
resizable = false resizable = false
treewidth = DEFAULT_TREE_WIDTH treewidth = DEFAULT_TREE_WIDTH
end end
end end
self.treeframe:SetWidth(treewidth) self.treeframe:SetWidth(treewidth)
self.dragger:EnableMouse(resizable) self.dragger:EnableMouse(resizable)
local status = self.status or self.localstatus local status = self.status or self.localstatus
status.treewidth = treewidth status.treewidth = treewidth
status.treesizable = resizable status.treesizable = resizable
-- recalculate the content width -- recalculate the content width
if status.fullwidth then if status.fullwidth then
self:OnWidthSet(status.fullwidth) self:OnWidthSet(status.fullwidth)
end end
end, end,
["GetTreeWidth"] = function(self)
local status = self.status or self.localstatus
return status.treewidth or DEFAULT_TREE_WIDTH
end,
["LayoutFinished"] = function(self, width, height) ["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end if self.noAutoHeight then return end
self:SetHeight((height or 0) + 20) self:SetHeight((height or 0) + 20)
@@ -584,7 +629,7 @@ local PaneBackdrop = {
local DraggerBackdrop = { local DraggerBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = nil, edgeFile = nil,
tile = true, tileSize = 16, edgeSize = 0, tile = true, tileSize = 16, edgeSize = 1,
insets = { left = 3, right = 3, top = 7, bottom = 7 } insets = { left = 3, right = 3, top = 7, bottom = 7 }
} }
@@ -592,7 +637,7 @@ local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type) local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent) local frame = CreateFrame("Frame", nil, UIParent)
local treeframe = CreateFrame("Frame", nil, frame) local treeframe = CreateFrame("Frame", nil, frame, "BackdropTemplate")
treeframe:SetPoint("TOPLEFT") treeframe:SetPoint("TOPLEFT")
treeframe:SetPoint("BOTTOMLEFT") treeframe:SetPoint("BOTTOMLEFT")
treeframe:SetWidth(DEFAULT_TREE_WIDTH) treeframe:SetWidth(DEFAULT_TREE_WIDTH)
@@ -601,13 +646,17 @@ local function Constructor()
treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5) treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4) treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
treeframe:SetResizable(true) treeframe:SetResizable(true)
treeframe:SetMinResize(100, 1) if treeframe.SetResizeBounds then -- WoW 10.0
treeframe:SetMaxResize(400, 1600) treeframe:SetResizeBounds(100, 1, 400, 1600)
else
treeframe:SetMinResize(100, 1)
treeframe:SetMaxResize(400, 1600)
end
treeframe:SetScript("OnUpdate", FirstFrameUpdate) treeframe:SetScript("OnUpdate", FirstFrameUpdate)
treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged) treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel) treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
local dragger = CreateFrame("Frame", nil, treeframe) local dragger = CreateFrame("Frame", nil, treeframe, "BackdropTemplate")
dragger:SetWidth(8) dragger:SetWidth(8)
dragger:SetPoint("TOP", treeframe, "TOPRIGHT") dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT") dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
@@ -630,9 +679,9 @@ local function Constructor()
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar) scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0,0,0,0.4) scrollbg:SetColorTexture(0,0,0,0.4)
local border = CreateFrame("Frame",nil,frame) local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT") border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
border:SetPoint("BOTTOMRIGHT") border:SetPoint("BOTTOMRIGHT")
border:SetBackdrop(PaneBackdrop) border:SetBackdrop(PaneBackdrop)
@@ -7,10 +7,6 @@ local pairs, assert, type = pairs, assert, type
local PlaySound = PlaySound local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontNormal
---------------- ----------------
-- Main Frame -- -- Main Frame --
---------------- ----------------
@@ -21,26 +17,30 @@ local CreateFrame, UIParent = CreateFrame, UIParent
]] ]]
do do
local Type = "Window" local Type = "Window"
local Version = 4 local Version = 8
local function frameOnShow(this)
this.obj:Fire("OnShow")
end
local function frameOnClose(this) local function frameOnClose(this)
this.obj:Fire("OnClose") this.obj:Fire("OnClose")
end end
local function closeOnClick(this) local function closeOnClick(this)
PlaySound("gsTitleOptionExit") PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
this.obj:Hide() this.obj:Hide()
end end
local function frameOnMouseDown(this) local function frameOnMouseDown(this)
AceGUI:ClearFocus() AceGUI:ClearFocus()
end end
local function titleOnMouseDown(this) local function titleOnMouseDown(this)
this:GetParent():StartMoving() this:GetParent():StartMoving()
AceGUI:ClearFocus() AceGUI:ClearFocus()
end end
local function frameOnMouseUp(this) local function frameOnMouseUp(this)
local frame = this:GetParent() local frame = this:GetParent()
frame:StopMovingOrSizing() frame:StopMovingOrSizing()
@@ -51,22 +51,22 @@ do
status.top = frame:GetTop() status.top = frame:GetTop()
status.left = frame:GetLeft() status.left = frame:GetLeft()
end end
local function sizerseOnMouseDown(this) local function sizerseOnMouseDown(this)
this:GetParent():StartSizing("BOTTOMRIGHT") this:GetParent():StartSizing("BOTTOMRIGHT")
AceGUI:ClearFocus() AceGUI:ClearFocus()
end end
local function sizersOnMouseDown(this) local function sizersOnMouseDown(this)
this:GetParent():StartSizing("BOTTOM") this:GetParent():StartSizing("BOTTOM")
AceGUI:ClearFocus() AceGUI:ClearFocus()
end end
local function sizereOnMouseDown(this) local function sizereOnMouseDown(this)
this:GetParent():StartSizing("RIGHT") this:GetParent():StartSizing("RIGHT")
AceGUI:ClearFocus() AceGUI:ClearFocus()
end end
local function sizerOnMouseUp(this) local function sizerOnMouseUp(this)
this:GetParent():StopMovingOrSizing() this:GetParent():StopMovingOrSizing()
end end
@@ -74,19 +74,19 @@ do
local function SetTitle(self,title) local function SetTitle(self,title)
self.titletext:SetText(title) self.titletext:SetText(title)
end end
local function SetStatusText(self,text) local function SetStatusText(self,text)
-- self.statustext:SetText(text) -- self.statustext:SetText(text)
end end
local function Hide(self) local function Hide(self)
self.frame:Hide() self.frame:Hide()
end end
local function Show(self) local function Show(self)
self.frame:Show() self.frame:Show()
end end
local function OnAcquire(self) local function OnAcquire(self)
self.frame:SetParent(UIParent) self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG") self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
@@ -94,21 +94,21 @@ do
self:EnableResize(true) self:EnableResize(true)
self:Show() self:Show()
end end
local function OnRelease(self) local function OnRelease(self)
self.status = nil self.status = nil
for k in pairs(self.localstatus) do for k in pairs(self.localstatus) do
self.localstatus[k] = nil self.localstatus[k] = nil
end end
end end
-- called to set an external table to store status in -- called to set an external table to store status in
local function SetStatusTable(self, status) local function SetStatusTable(self, status)
assert(type(status) == "table") assert(type(status) == "table")
self.status = status self.status = status
self:ApplyStatus() self:ApplyStatus()
end end
local function ApplyStatus(self) local function ApplyStatus(self)
local status = self.status or self.localstatus local status = self.status or self.localstatus
local frame = self.frame local frame = self.frame
@@ -121,7 +121,7 @@ do
frame:SetPoint("CENTER",UIParent,"CENTER") frame:SetPoint("CENTER",UIParent,"CENTER")
end end
end end
local function OnWidthSet(self, width) local function OnWidthSet(self, width)
local content = self.content local content = self.content
local contentwidth = width - 34 local contentwidth = width - 34
@@ -131,8 +131,8 @@ do
content:SetWidth(contentwidth) content:SetWidth(contentwidth)
content.width = contentwidth content.width = contentwidth
end end
local function OnHeightSet(self, height) local function OnHeightSet(self, height)
local content = self.content local content = self.content
local contentheight = height - 57 local contentheight = height - 57
@@ -142,19 +142,19 @@ do
content:SetHeight(contentheight) content:SetHeight(contentheight)
content.height = contentheight content.height = contentheight
end end
local function EnableResize(self, state) local function EnableResize(self, state)
local func = state and "Show" or "Hide" local func = state and "Show" or "Hide"
self.sizer_se[func](self.sizer_se) self.sizer_se[func](self.sizer_se)
self.sizer_s[func](self.sizer_s) self.sizer_s[func](self.sizer_s)
self.sizer_e[func](self.sizer_e) self.sizer_e[func](self.sizer_e)
end end
local function Constructor() local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent) local frame = CreateFrame("Frame",nil,UIParent)
local self = {} local self = {}
self.type = "Window" self.type = "Window"
self.Hide = Hide self.Hide = Hide
self.Show = Show self.Show = Show
self.SetTitle = SetTitle self.SetTitle = SetTitle
@@ -166,9 +166,9 @@ do
self.OnWidthSet = OnWidthSet self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet self.OnHeightSet = OnHeightSet
self.EnableResize = EnableResize self.EnableResize = EnableResize
self.localstatus = {} self.localstatus = {}
self.frame = frame self.frame = frame
frame.obj = self frame.obj = self
frame:SetWidth(700) frame:SetWidth(700)
@@ -179,90 +179,95 @@ do
frame:SetResizable(true) frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG") frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetScript("OnMouseDown", frameOnMouseDown) frame:SetScript("OnMouseDown", frameOnMouseDown)
frame:SetScript("OnShow",frameOnShow)
frame:SetScript("OnHide",frameOnClose) frame:SetScript("OnHide",frameOnClose)
frame:SetMinResize(240,240) if frame.SetResizeBounds then -- WoW 10.0
frame:SetResizeBounds(240,240)
else
frame:SetMinResize(240,240)
end
frame:SetToplevel(true) frame:SetToplevel(true)
local titlebg = frame:CreateTexture(nil, "BACKGROUND") local titlebg = frame:CreateTexture(nil, "BACKGROUND")
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]]) titlebg:SetTexture(251966) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Title-Background
titlebg:SetPoint("TOPLEFT", 9, -6) titlebg:SetPoint("TOPLEFT", 9, -6)
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24) titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
local dialogbg = frame:CreateTexture(nil, "BACKGROUND") local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]]) dialogbg:SetTexture(137056) -- Interface\\Tooltips\\UI-Tooltip-Background
dialogbg:SetPoint("TOPLEFT", 8, -24) dialogbg:SetPoint("TOPLEFT", 8, -24)
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8) dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
dialogbg:SetVertexColor(0, 0, 0, .75) dialogbg:SetVertexColor(0, 0, 0, .75)
local topleft = frame:CreateTexture(nil, "BORDER") local topleft = frame:CreateTexture(nil, "BORDER")
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) topleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
topleft:SetWidth(64) topleft:SetWidth(64)
topleft:SetHeight(64) topleft:SetHeight(64)
topleft:SetPoint("TOPLEFT") topleft:SetPoint("TOPLEFT")
topleft:SetTexCoord(0.501953125, 0.625, 0, 1) topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
local topright = frame:CreateTexture(nil, "BORDER") local topright = frame:CreateTexture(nil, "BORDER")
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) topright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
topright:SetWidth(64) topright:SetWidth(64)
topright:SetHeight(64) topright:SetHeight(64)
topright:SetPoint("TOPRIGHT") topright:SetPoint("TOPRIGHT")
topright:SetTexCoord(0.625, 0.75, 0, 1) topright:SetTexCoord(0.625, 0.75, 0, 1)
local top = frame:CreateTexture(nil, "BORDER") local top = frame:CreateTexture(nil, "BORDER")
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) top:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
top:SetHeight(64) top:SetHeight(64)
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT") top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
top:SetPoint("TOPRIGHT", topright, "TOPLEFT") top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
top:SetTexCoord(0.25, 0.369140625, 0, 1) top:SetTexCoord(0.25, 0.369140625, 0, 1)
local bottomleft = frame:CreateTexture(nil, "BORDER") local bottomleft = frame:CreateTexture(nil, "BORDER")
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) bottomleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
bottomleft:SetWidth(64) bottomleft:SetWidth(64)
bottomleft:SetHeight(64) bottomleft:SetHeight(64)
bottomleft:SetPoint("BOTTOMLEFT") bottomleft:SetPoint("BOTTOMLEFT")
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1) bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
local bottomright = frame:CreateTexture(nil, "BORDER") local bottomright = frame:CreateTexture(nil, "BORDER")
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) bottomright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
bottomright:SetWidth(64) bottomright:SetWidth(64)
bottomright:SetHeight(64) bottomright:SetHeight(64)
bottomright:SetPoint("BOTTOMRIGHT") bottomright:SetPoint("BOTTOMRIGHT")
bottomright:SetTexCoord(0.875, 1, 0, 1) bottomright:SetTexCoord(0.875, 1, 0, 1)
local bottom = frame:CreateTexture(nil, "BORDER") local bottom = frame:CreateTexture(nil, "BORDER")
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) bottom:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
bottom:SetHeight(64) bottom:SetHeight(64)
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT") bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT") bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1) bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
local left = frame:CreateTexture(nil, "BORDER") local left = frame:CreateTexture(nil, "BORDER")
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) left:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
left:SetWidth(64) left:SetWidth(64)
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT") left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT") left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
left:SetTexCoord(0.001953125, 0.125, 0, 1) left:SetTexCoord(0.001953125, 0.125, 0, 1)
local right = frame:CreateTexture(nil, "BORDER") local right = frame:CreateTexture(nil, "BORDER")
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) right:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
right:SetWidth(64) right:SetWidth(64)
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT") right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT") right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
right:SetTexCoord(0.1171875, 0.2421875, 0, 1) right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton") local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
close:SetPoint("TOPRIGHT", 2, 1) close:SetPoint("TOPRIGHT", 2, 1)
close:SetScript("OnClick", closeOnClick) close:SetScript("OnClick", closeOnClick)
self.closebutton = close self.closebutton = close
close.obj = self close.obj = self
local titletext = frame:CreateFontString(nil, "ARTWORK") local titletext = frame:CreateFontString(nil, "ARTWORK")
titletext:SetFontObject(GameFontNormal) titletext:SetFontObject(GameFontNormal)
titletext:SetPoint("TOPLEFT", 12, -8) titletext:SetPoint("TOPLEFT", 12, -8)
titletext:SetPoint("TOPRIGHT", -32, -8) titletext:SetPoint("TOPRIGHT", -32, -8)
self.titletext = titletext self.titletext = titletext
local title = CreateFrame("Button", nil, frame) local title = CreateFrame("Button", nil, frame)
title:SetPoint("TOPLEFT", titlebg) title:SetPoint("TOPLEFT", titlebg)
title:SetPoint("BOTTOMRIGHT", titlebg) title:SetPoint("BOTTOMRIGHT", titlebg)
@@ -270,7 +275,7 @@ do
title:SetScript("OnMouseDown",titleOnMouseDown) title:SetScript("OnMouseDown",titleOnMouseDown)
title:SetScript("OnMouseUp", frameOnMouseUp) title:SetScript("OnMouseUp", frameOnMouseUp)
self.title = title self.title = title
local sizer_se = CreateFrame("Frame",nil,frame) local sizer_se = CreateFrame("Frame",nil,frame)
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
sizer_se:SetWidth(25) sizer_se:SetWidth(25)
@@ -285,7 +290,7 @@ do
line1:SetWidth(14) line1:SetWidth(14)
line1:SetHeight(14) line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8) line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
local x = 0.1 * 14/17 local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
@@ -294,8 +299,8 @@ do
line2:SetWidth(8) line2:SetWidth(8)
line2:SetHeight(8) line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8) line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
local x = 0.1 * 8/17 x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local sizer_s = CreateFrame("Frame",nil,frame) local sizer_s = CreateFrame("Frame",nil,frame)
@@ -306,7 +311,7 @@ do
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown) sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp) sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_s = sizer_s self.sizer_s = sizer_s
local sizer_e = CreateFrame("Frame",nil,frame) local sizer_e = CreateFrame("Frame",nil,frame)
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25) sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
@@ -315,17 +320,17 @@ do
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown) sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp) sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_e = sizer_e self.sizer_e = sizer_e
--Container Support --Container Support
local content = CreateFrame("Frame",nil,frame) local content = CreateFrame("Frame",nil,frame)
self.content = content self.content = content
content.obj = self content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32) content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13) content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
AceGUI:RegisterAsContainer(self) AceGUI:RegisterAsContainer(self)
return self return self
end end
AceGUI:RegisterWidgetType(Type,Constructor,Version) AceGUI:RegisterWidgetType(Type,Constructor,Version)
end end
@@ -1,153 +0,0 @@
local AceGUI = LibStub("AceGUI-3.0")
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
The Widget can supply the following Optional Members
]]
----------------------------------
-- Blizzard Options Group --
----------------------------------
--[[
Group Designed to be added to the bliz interface options panel
]]
-- WoW APIs
local CreateFrame = CreateFrame
do
local Type = "BlizOptionsGroup"
local Version = 10
local function OnAcquire(self)
end
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetName()
end
local function okay(this)
this.obj:Fire("okay")
end
local function cancel(this)
this.obj:Fire("cancel")
end
local function defaults(this)
this.obj:Fire("defaults")
end
local function SetName(self, name, parent)
self.frame.name = name
self.frame.parent = parent
end
local function OnShow(this)
this.obj:Fire("OnShow")
end
local function OnHide(this)
this.obj:Fire("OnHide")
end
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 63
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 26
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
local function SetTitle(self, title)
local content = self.content
content:ClearAllPoints()
if not title or title == "" then
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",10,-10)
self.label:SetText("")
else
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",10,-40)
self.label:SetText(title)
end
content:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-10,10)
end
local function Constructor()
local frame = CreateFrame("Frame")
local self = {}
self.type = Type
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.frame = frame
self.SetName = SetName
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.SetTitle = SetTitle
frame.obj = self
frame.okay = okay
frame.cancel = cancel
frame.defaults = defaults
frame:Hide()
frame:SetScript("OnHide",OnHide)
frame:SetScript("OnShow",OnShow)
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
self.label = label
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 10, -15)
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",15,-10)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-10,10)
AceGUI:RegisterAsContainer(self)
return self
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
@@ -1,48 +1,65 @@
local AceGUI = LibStub("AceGUI-3.0") --[[-----------------------------------------------------------------------------
Button Widget
Graphical Button.
-------------------------------------------------------------------------------]]
local Type, Version = "Button", 24
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs -- WoW APIs
local _G = _G local _G = _G
local PlaySound = PlaySound local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
local CreateFrame, UIParent = CreateFrame, UIParent
-------------------------- --[[-----------------------------------------------------------------------------
-- Button -- Scripts
-------------------------- -------------------------------------------------------------------------------]]
do local function Button_OnClick(frame, ...)
local Type = "Button" AceGUI:ClearFocus()
local Version = 13 PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
frame.obj:Fire("OnClick", ...)
local function OnAcquire(self) end
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- restore default values -- restore default values
self:SetHeight(24) self:SetHeight(24)
self:SetWidth(200) self:SetWidth(200)
end
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false) self:SetDisabled(false)
end self:SetAutoWidth(false)
self:SetText()
local function Button_OnClick(this, ...) end,
PlaySound("igMainMenuOption")
this.obj:Fire("OnClick", ...) -- ["OnRelease"] = nil,
AceGUI:ClearFocus()
end ["SetText"] = function(self, text)
self.text:SetText(text)
local function Button_OnEnter(this) if self.autoWidth then
this.obj:Fire("OnEnter") self:SetWidth(self.text:GetStringWidth() + 30)
end end
end,
local function Button_OnLeave(this)
this.obj:Fire("OnLeave") ["SetAutoWidth"] = function(self, autoWidth)
end self.autoWidth = autoWidth
if self.autoWidth then
local function SetText(self, text) self:SetWidth(self.text:GetStringWidth() + 30)
self.text:SetText(text or "") end
end end,
local function SetDisabled(self, disabled) ["SetDisabled"] = function(self, disabled)
self.disabled = disabled self.disabled = disabled
if disabled then if disabled then
self.frame:Disable() self.frame:Disable()
@@ -50,57 +67,37 @@ do
self.frame:Enable() self.frame:Enable()
end end
end end
}
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local name = "AceGUI30Button"..num
local frame = CreateFrame("Button",name,UIParent,"UIPanelButtonTemplate2")
local self = {}
self.num = num
self.type = Type
self.frame = frame
local left = _G[name .. "Left"]
local right = _G[name .. "Right"]
local middle = _G[name .. "Middle"]
left:SetPoint("TOP", frame, "TOP", 0, 0)
left:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
right:SetPoint("TOP", frame, "TOP", 0, 0)
right:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
middle:SetPoint("TOP", frame, "TOP", 0, 0)
middle:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
local text = frame:GetFontString() --[[-----------------------------------------------------------------------------
self.text = text Constructor
text:ClearAllPoints() -------------------------------------------------------------------------------]]
text:SetPoint("TOPLEFT",frame,"TOPLEFT", 15, -1) local function Constructor()
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT", -15, 1) local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
text:SetJustifyV("MIDDLE") local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
frame:Hide()
frame:SetScript("OnClick",Button_OnClick) frame:EnableMouse(true)
frame:SetScript("OnEnter",Button_OnEnter) frame:SetScript("OnClick", Button_OnClick)
frame:SetScript("OnLeave",Button_OnLeave) frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
self.SetText = SetText local text = frame:GetFontString()
self.SetDisabled = SetDisabled text:ClearAllPoints()
text:SetPoint("TOPLEFT", 15, -1)
frame:EnableMouse(true) text:SetPoint("BOTTOMRIGHT", -15, 1)
text:SetJustifyV("MIDDLE")
frame:SetHeight(24) local widget = {
frame:SetWidth(200) text = text,
frame = frame,
self.OnRelease = OnRelease type = Type
self.OnAcquire = OnAcquire }
for method, func in pairs(methods) do
self.frame = frame widget[method] = func
frame.obj = self
AceGUI:RegisterAsWidget(self)
return self
end end
AceGUI:RegisterWidgetType(Type,Constructor,Version) return AceGUI:RegisterAsWidget(widget)
end end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -1,164 +1,178 @@
local AceGUI = LibStub("AceGUI-3.0") --[[-----------------------------------------------------------------------------
Checkbox Widget
-------------------------------------------------------------------------------]]
local Type, Version = "CheckBox", 26
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs -- Lua APIs
local select = select local select, pairs = select, pairs
-- WoW APIs -- WoW APIs
local PlaySound = PlaySound local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --[[-----------------------------------------------------------------------------
-- List them here for Mikk's FindGlobals script Support functions
-- GLOBALS: SetDesaturation, GameFontHighlight -------------------------------------------------------------------------------]]
local function AlignImage(self)
local img = self.image:GetTexture()
self.text:ClearAllPoints()
if not img then
self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
self.text:SetPoint("RIGHT")
else
self.text:SetPoint("LEFT", self.image, "RIGHT", 1, 0)
self.text:SetPoint("RIGHT")
end
end
-------------------------- --[[-----------------------------------------------------------------------------
-- Check Box -- Scripts
-------------------------- -------------------------------------------------------------------------------]]
--[[ local function Control_OnEnter(frame)
Events : frame.obj:Fire("OnEnter")
OnValueChanged end
]] local function Control_OnLeave(frame)
do frame.obj:Fire("OnLeave")
local Type = "CheckBox" end
local Version = 16
local function CheckBox_OnMouseDown(frame)
local function OnAcquire(self) local self = frame.obj
if not self.disabled then
if self.image:GetTexture() then
self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
else
self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
end
end
AceGUI:ClearFocus()
end
local function CheckBox_OnMouseUp(frame)
local self = frame.obj
if not self.disabled then
self:ToggleChecked()
if self.checked then
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
else -- for both nil and false (tristate)
PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
end
self:Fire("OnValueChanged", self.checked)
AlignImage(self)
end
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetType()
self:SetValue(false) self:SetValue(false)
self.tristate = nil self:SetTriState(nil)
self:SetHeight(24) -- height is calculated from the width and required space for the description
self:SetWidth(200) self:SetWidth(200)
self:SetImage() self:SetImage()
end self:SetDisabled(nil)
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.check:Hide()
self.highlight:Hide()
self.down = nil
self.checked = nil
self:SetType()
self:SetDisabled(false)
self:SetDescription(nil) self:SetDescription(nil)
end end,
local function CheckBox_OnEnter(this)
local self = this.obj
self.highlight:Show()
self:Fire("OnEnter")
end
local function CheckBox_OnLeave(this)
local self = this.obj
self.highlight:Hide()
self:Fire("OnLeave")
end
local function CheckBox_OnMouseUp(this)
local self = this.obj
if not self.disabled then
self:ToggleChecked()
if self.checked then
PlaySound("igMainMenuOptionCheckBoxOn")
else -- for both nil and false (tristate)
PlaySound("igMainMenuOptionCheckBoxOff")
end
self:Fire("OnValueChanged",self.checked)
self.text:SetPoint("LEFT",self.check,"RIGHT",0,0)
end
self.down = nil
end
local function CheckBox_OnMouseDown(this)
local self = this.obj
if not self.disabled then
self.text:SetPoint("LEFT",self.check,"RIGHT",1,-1)
self.down = true
end
AceGUI:ClearFocus()
end
local function SetDisabled(self,disabled) -- ["OnRelease"] = nil,
["OnWidthSet"] = function(self, width)
if self.desc then
self.desc:SetWidth(width - 30)
if self.desc:GetText() and self.desc:GetText() ~= "" then
self:SetHeight(28 + self.desc:GetStringHeight())
end
end
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled self.disabled = disabled
if disabled then if disabled then
self.frame:Disable() self.frame:Disable()
self.text:SetTextColor(0.5,0.5,0.5) self.text:SetTextColor(0.5, 0.5, 0.5)
SetDesaturation(self.check, true) SetDesaturation(self.check, true)
if self.desc then
self.desc:SetTextColor(0.5, 0.5, 0.5)
end
else else
self.frame:Enable() self.frame:Enable()
self.text:SetTextColor(1,1,1) self.text:SetTextColor(1, 1, 1)
if self.tristate and self.checked == nil then if self.tristate and self.checked == nil then
SetDesaturation(self.check, true) SetDesaturation(self.check, true)
else else
SetDesaturation(self.check, false) SetDesaturation(self.check, false)
end end
if self.desc then
self.desc:SetTextColor(1, 1, 1)
end
end end
end end,
local function SetValue(self,value) ["SetValue"] = function(self, value)
local check = self.check local check = self.check
self.checked = value self.checked = value
if value then if value then
SetDesaturation(self.check, false) SetDesaturation(check, false)
self.check:Show() check:Show()
else else
--Nil is the unknown tristate value --Nil is the unknown tristate value
if self.tristate and value == nil then if self.tristate and value == nil then
SetDesaturation(self.check, true) SetDesaturation(check, true)
self.check:Show() check:Show()
else else
SetDesaturation(self.check, false) SetDesaturation(check, false)
self.check:Hide() check:Hide()
end end
end end
SetDisabled(self, self.disabled) self:SetDisabled(self.disabled)
end end,
local function SetTriState(self, enabled) ["GetValue"] = function(self)
return self.checked
end,
["SetTriState"] = function(self, enabled)
self.tristate = enabled self.tristate = enabled
self:SetValue(self:GetValue()) self:SetValue(self:GetValue())
end end,
local function GetValue(self) ["SetType"] = function(self, type)
return self.checked
end
local function SetType(self, type)
local checkbg = self.checkbg local checkbg = self.checkbg
local check = self.check local check = self.check
local highlight = self.highlight local highlight = self.highlight
local size
if type == "radio" then if type == "radio" then
checkbg:SetHeight(16) size = 16
checkbg:SetWidth(16) checkbg:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton") checkbg:SetTexCoord(0, 0.25, 0, 1)
checkbg:SetTexCoord(0,0.25,0,1) check:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
check:SetHeight(16) check:SetTexCoord(0.25, 0.5, 0, 1)
check:SetWidth(16)
check:SetTexture("Interface\\Buttons\\UI-RadioButton")
check:SetTexCoord(0.25,0.5,0,1)
check:SetBlendMode("ADD") check:SetBlendMode("ADD")
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton") highlight:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
highlight:SetTexCoord(0.5,0.75,0,1) highlight:SetTexCoord(0.5, 0.75, 0, 1)
else else
checkbg:SetHeight(24) size = 24
checkbg:SetWidth(24) checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") checkbg:SetTexCoord(0, 1, 0, 1)
checkbg:SetTexCoord(0,1,0,1) check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
check:SetHeight(24) check:SetTexCoord(0, 1, 0, 1)
check:SetWidth(24)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:SetTexCoord(0,1,0,1)
check:SetBlendMode("BLEND") check:SetBlendMode("BLEND")
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
highlight:SetTexCoord(0,1,0,1) highlight:SetTexCoord(0, 1, 0, 1)
end end
end checkbg:SetHeight(size)
checkbg:SetWidth(size)
local function ToggleChecked(self) end,
["ToggleChecked"] = function(self)
local value = self:GetValue() local value = self:GetValue()
if self.tristate then if self.tristate then
--cycle in true, nil, false order --cycle in true, nil, false order
@@ -172,138 +186,107 @@ do
else else
self:SetValue(not self:GetValue()) self:SetValue(not self:GetValue())
end end
end end,
local function SetLabel(self, label) ["SetLabel"] = function(self, label)
self.text:SetText(label) self.text:SetText(label)
end end,
local function SetDescription(self, desc) ["SetDescription"] = function(self, desc)
if desc then if desc then
if not self.desc then if not self.desc then
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") local f = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
desc:ClearAllPoints() f:ClearAllPoints()
desc:SetPoint("TOPLEFT", self.check, "TOPRIGHT", 5, -21) f:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
desc:SetWidth(self.frame.width - 30) f:SetWidth(self.frame.width - 30)
desc:SetJustifyH("LEFT") f:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0)
desc:SetJustifyV("TOP") f:SetJustifyH("LEFT")
self.desc = desc f:SetJustifyV("TOP")
self.desc = f
end end
self.desc:Show() self.desc:Show()
--self.text:SetFontObject(GameFontNormal) --self.text:SetFontObject(GameFontNormal)
self.desc:SetText(desc) self.desc:SetText(desc)
self:SetHeight(28 + self.desc:GetHeight()) self:SetHeight(28 + self.desc:GetStringHeight())
else else
if self.desc then if self.desc then
self.desc:SetText("") self.desc:SetText("")
self.desc:Hide() self.desc:Hide()
end end
self.text:SetFontObject(GameFontHighlight) --self.text:SetFontObject(GameFontHighlight)
self:SetHeight(24) self:SetHeight(24)
end end
end end,
local function SetImage(self, path, ...) ["SetImage"] = function(self, path, ...)
local image = self.image local image = self.image
image:SetTexture(path) image:SetTexture(path)
if image:GetTexture() then if image:GetTexture() then
local n = select('#', ...) local n = select("#", ...)
if n == 4 or n == 8 then if n == 4 or n == 8 then
image:SetTexCoord(...) image:SetTexCoord(...)
else else
image:SetTexCoord(0, 1, 0, 1) image:SetTexCoord(0, 1, 0, 1)
end end
end end
self:AlignImage() AlignImage(self)
end end
}
local function AlignImage(self)
local img = self.image:GetTexture()
self.text:ClearAllPoints()
if not img then
self.text:SetPoint("LEFT", self.check, "RIGHT", 0, 0)
self.text:SetPoint("RIGHT", self.frame, "RIGHT", 0, 0)
else
self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
self.text:SetPoint("RIGHT", self.frame,"RIGHT", 0, 0)
end
end
local function OnWidthSet(self, width)
if self.desc and self.desc:GetText() ~= "" and self.desc:GetText() ~= nil then
self.desc:SetWidth(width - 30)
self:SetHeight(28 + self.desc:GetHeight())
end
end
local function Constructor()
local frame = CreateFrame("Button",nil,UIParent)
local self = {}
self.type = Type
self.OnRelease = OnRelease --[[-----------------------------------------------------------------------------
self.OnAcquire = OnAcquire Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Button", nil, UIParent)
frame:Hide()
self.SetValue = SetValue frame:EnableMouse(true)
self.GetValue = GetValue frame:SetScript("OnEnter", Control_OnEnter)
self.SetDisabled = SetDisabled frame:SetScript("OnLeave", Control_OnLeave)
self.SetType = SetType frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
self.ToggleChecked = ToggleChecked frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
self.SetLabel = SetLabel
self.SetTriState = SetTriState local checkbg = frame:CreateTexture(nil, "ARTWORK")
self.SetDescription = SetDescription checkbg:SetWidth(24)
self.OnWidthSet = OnWidthSet checkbg:SetHeight(24)
self.SetImage = SetImage checkbg:SetPoint("TOPLEFT")
self.AlignImage = AlignImage checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
self.frame = frame local check = frame:CreateTexture(nil, "OVERLAY")
frame.obj = self check:SetAllPoints(checkbg)
check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
self.text = text local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
text:SetJustifyH("LEFT")
frame:SetScript("OnEnter",CheckBox_OnEnter) text:SetHeight(18)
frame:SetScript("OnLeave",CheckBox_OnLeave) text:SetPoint("LEFT", checkbg, "RIGHT")
frame:SetScript("OnMouseUp",CheckBox_OnMouseUp) text:SetPoint("RIGHT")
frame:SetScript("OnMouseDown",CheckBox_OnMouseDown)
frame:EnableMouse() local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
local checkbg = frame:CreateTexture(nil,"ARTWORK") highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
self.checkbg = checkbg highlight:SetBlendMode("ADD")
checkbg:SetWidth(24) highlight:SetAllPoints(checkbg)
checkbg:SetHeight(24)
checkbg:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) local image = frame:CreateTexture(nil, "OVERLAY")
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") image:SetHeight(16)
local check = frame:CreateTexture(nil,"OVERLAY") image:SetWidth(16)
self.check = check image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
check:SetWidth(24)
check:SetHeight(24) local widget = {
check:SetPoint("CENTER",checkbg,"CENTER",0,0) checkbg = checkbg,
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") check = check,
text = text,
local highlight = frame:CreateTexture(nil, "OVERLAY") highlight = highlight,
self.highlight = highlight image = image,
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") frame = frame,
highlight:SetBlendMode("ADD") type = Type
highlight:SetAllPoints(checkbg) }
highlight:Hide() for method, func in pairs(methods) do
widget[method] = func
local image = frame:CreateTexture(nil, "OVERLAY")
self.image = image
image:SetHeight(16)
image:SetWidth(16)
image:SetPoint("LEFT", check, "RIGHT", 1, 0)
text:SetJustifyH("LEFT")
frame:SetHeight(24)
frame:SetWidth(200)
text:SetHeight(18)
text:SetPoint("LEFT",check,"RIGHT",0,0)
text:SetPoint("RIGHT",frame,"RIGHT",0,0)
AceGUI:RegisterAsWidget(self)
return self
end end
AceGUI:RegisterWidgetType(Type,Constructor,Version) return AceGUI:RegisterAsWidget(widget)
end end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -1,181 +1,230 @@
local AceGUI = LibStub("AceGUI-3.0") --[[-----------------------------------------------------------------------------
ColorPicker Widget
-------------------------------------------------------------------------------]]
local Type, Version = "ColorPicker", 28
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs -- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- Unfortunately we have no way to realistically detect if a client uses inverted alpha
-- List them here for Mikk's FindGlobals script -- as no API will tell you. Wrath uses the old colorpicker, era uses the new one, both are inverted
-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame local INVERTED_ALPHA = (WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE)
-------------------------- --[[-----------------------------------------------------------------------------
-- ColorPicker -- Support functions
-------------------------- -------------------------------------------------------------------------------]]
do local function ColorCallback(self, r, g, b, a, isAlpha)
local Type = "ColorPicker" if INVERTED_ALPHA and a then
local Version = 11 a = 1 - a
end
local function OnAcquire(self) if not self.HasAlpha then
self.HasAlpha = false a = 1
self:SetColor(0,0,0,1) end
-- no change, skip update
if r == self.r and g == self.g and b == self.b and a == self.a then
return
end
self:SetColor(r, g, b, a)
if ColorPickerFrame:IsVisible() then
--colorpicker is still open
self:Fire("OnValueChanged", r, g, b, a)
else
--colorpicker is closed, color callback is first, ignore it,
--alpha callback is the final call after it closes so confirm now
if isAlpha then
self:Fire("OnValueConfirmed", r, g, b, a)
end
end
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function ColorSwatch_OnClick(frame)
ColorPickerFrame:Hide()
local self = frame.obj
if not self.disabled then
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
ColorPickerFrame:SetClampedToScreen(true)
if ColorPickerFrame.SetupColorPickerAndShow then -- 10.2.5 color picker overhaul
local r2, g2, b2, a2 = self.r, self.g, self.b, (self.a or 1)
if INVERTED_ALPHA then
a2 = 1 - a2
end
local info = {
swatchFunc = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = ColorPickerFrame:GetColorAlpha()
ColorCallback(self, r, g, b, a)
end,
hasOpacity = self.HasAlpha,
opacityFunc = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = ColorPickerFrame:GetColorAlpha()
ColorCallback(self, r, g, b, a, true)
end,
opacity = a2,
cancelFunc = function()
ColorCallback(self, r2, g2, b2, a2, true)
end,
r = r2,
g = g2,
b = b2,
}
ColorPickerFrame:SetupColorPickerAndShow(info)
else
ColorPickerFrame.func = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = OpacitySliderFrame:GetValue()
ColorCallback(self, r, g, b, a)
end
ColorPickerFrame.hasOpacity = self.HasAlpha
ColorPickerFrame.opacityFunc = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = OpacitySliderFrame:GetValue()
ColorCallback(self, r, g, b, a, true)
end
local r, g, b, a = self.r, self.g, self.b, 1 - (self.a or 1)
if self.HasAlpha then
ColorPickerFrame.opacity = a
end
ColorPickerFrame:SetColorRGB(r, g, b)
ColorPickerFrame.cancelFunc = function()
ColorCallback(self, r, g, b, a, true)
end
ColorPickerFrame:Show()
end
end
AceGUI:ClearFocus()
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetHeight(24) self:SetHeight(24)
self:SetWidth(200) self:SetWidth(200)
end self:SetHasAlpha(false)
self:SetColor(0, 0, 0, 1)
local function SetLabel(self, text) self:SetDisabled(nil)
self.text:SetText(text) self:SetLabel(nil)
end end,
local function SetColor(self,r,g,b,a) -- ["OnRelease"] = nil,
["SetLabel"] = function(self, text)
self.text:SetText(text)
end,
["SetColor"] = function(self, r, g, b, a)
self.r = r self.r = r
self.g = g self.g = g
self.b = b self.b = b
self.a = a or 1 self.a = a or 1
self.colorSwatch:SetVertexColor(r,g,b,a) self.colorSwatch:SetVertexColor(r, g, b, a)
end end,
local function Control_OnEnter(this) ["SetHasAlpha"] = function(self, HasAlpha)
this.obj:Fire("OnEnter")
end
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function SetHasAlpha(self, HasAlpha)
self.HasAlpha = HasAlpha self.HasAlpha = HasAlpha
end end,
local function ColorCallback(self,r,g,b,a,isAlpha) ["SetDisabled"] = function(self, disabled)
if not self.HasAlpha then
a = 1
end
self:SetColor(r,g,b,a)
if ColorPickerFrame:IsVisible() then
--colorpicker is still open
self:Fire("OnValueChanged",r,g,b,a)
else
--colorpicker is closed, color callback is first, ignore it,
--alpha callback is the final call after it closes so confirm now
if isAlpha then
self:Fire("OnValueConfirmed",r,g,b,a)
end
end
end
local function ColorSwatch_OnClick(this)
HideUIPanel(ColorPickerFrame)
local self = this.obj
if not self.disabled then
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
ColorPickerFrame.func = function()
local r,g,b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self,r,g,b,a)
end
ColorPickerFrame.hasOpacity = self.HasAlpha
ColorPickerFrame.opacityFunc = function()
local r,g,b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self,r,g,b,a,true)
end
local r, g, b, a = self.r, self.g, self.b, self.a
if self.HasAlpha then
ColorPickerFrame.opacity = 1 - (a or 0)
end
ColorPickerFrame:SetColorRGB(r, g, b)
ColorPickerFrame.cancelFunc = function()
ColorCallback(self,r,g,b,a,true)
end
ShowUIPanel(ColorPickerFrame)
end
AceGUI:ClearFocus()
end
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
local function SetDisabled(self, disabled)
self.disabled = disabled self.disabled = disabled
if self.disabled then if self.disabled then
self.frame:Disable() self.frame:Disable()
self.text:SetTextColor(0.5,0.5,0.5) self.text:SetTextColor(0.5, 0.5, 0.5)
else else
self.frame:Enable() self.frame:Enable()
self.text:SetTextColor(1,1,1) self.text:SetTextColor(1, 1, 1)
end end
end end
}
local function Constructor() --[[-----------------------------------------------------------------------------
local frame = CreateFrame("Button",nil,UIParent) Constructor
local self = {} -------------------------------------------------------------------------------]]
self.type = Type local function Constructor()
local frame = CreateFrame("Button", nil, UIParent)
frame:Hide()
self.OnRelease = OnRelease frame:EnableMouse(true)
self.OnAcquire = OnAcquire frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
self.SetLabel = SetLabel frame:SetScript("OnClick", ColorSwatch_OnClick)
self.SetColor = SetColor
self.SetDisabled = SetDisabled
self.SetHasAlpha = SetHasAlpha
self.frame = frame
frame.obj = self
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
self.text = text
text:SetJustifyH("LEFT")
text:SetTextColor(1,1,1)
frame:SetHeight(24)
frame:SetWidth(200)
text:SetHeight(24)
frame:SetScript("OnClick", ColorSwatch_OnClick)
frame:SetScript("OnEnter",Control_OnEnter)
frame:SetScript("OnLeave",Control_OnLeave)
local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
self.colorSwatch = colorSwatch
colorSwatch:SetWidth(19)
colorSwatch:SetHeight(19)
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
local texture = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.texture = texture
texture:SetWidth(16)
texture:SetHeight(16)
texture:SetTexture(1,1,1)
texture:Show()
local checkers = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.checkers = checkers
checkers:SetTexture("Tileset\\Generic\\Checkers")
checkers:SetDesaturated(true)
checkers:SetVertexColor(1,1,1,0.75)
checkers:SetTexCoord(.25,0,0.5,.25)
checkers:SetWidth(14)
checkers:SetHeight(14)
checkers:Show()
local highlight = frame:CreateTexture(nil, "BACKGROUND")
self.highlight = highlight
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
highlight:SetBlendMode("ADD")
highlight:SetAllPoints(frame)
highlight:Hide()
texture:SetPoint("CENTER", colorSwatch, "CENTER")
checkers:SetPoint("CENTER", colorSwatch, "CENTER")
colorSwatch:SetPoint("LEFT", frame, "LEFT", 0, 0)
text:SetPoint("LEFT",colorSwatch,"RIGHT",2,0)
text:SetPoint("RIGHT",frame,"RIGHT")
AceGUI:RegisterAsWidget(self) local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
return self colorSwatch:SetWidth(19)
colorSwatch:SetHeight(19)
colorSwatch:SetTexture(130939) -- Interface\\ChatFrame\\ChatFrameColorSwatch
colorSwatch:SetPoint("LEFT")
local texture = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.background = texture
texture:SetWidth(16)
texture:SetHeight(16)
texture:SetColorTexture(1, 1, 1)
texture:SetPoint("CENTER", colorSwatch)
texture:Show()
local checkers = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.checkers = checkers
checkers:SetWidth(14)
checkers:SetHeight(14)
checkers:SetTexture(188523) -- Tileset\\Generic\\Checkers
checkers:SetTexCoord(.25, 0, 0.5, .25)
checkers:SetDesaturated(true)
checkers:SetVertexColor(1, 1, 1, 0.75)
checkers:SetPoint("CENTER", colorSwatch)
checkers:Show()
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
text:SetHeight(24)
text:SetJustifyH("LEFT")
text:SetTextColor(1, 1, 1)
text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
text:SetPoint("RIGHT")
--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
--highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
--highlight:SetBlendMode("ADD")
--highlight:SetAllPoints(frame)
local widget = {
colorSwatch = colorSwatch,
text = text,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end end
AceGUI:RegisterWidgetType(Type,Constructor,Version) return AceGUI:RegisterAsWidget(widget)
end end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -1,4 +1,4 @@
--[[ $Id: AceGUIWidget-DropDown-Items.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]-- --[[ $Id$ ]]--
local AceGUI = LibStub("AceGUI-3.0") local AceGUI = LibStub("AceGUI-3.0")
@@ -33,7 +33,7 @@ end
-- ItemBase is the base "class" for all dropdown items. -- ItemBase is the base "class" for all dropdown items.
-- Each item has to use ItemBase.Create(widgetType) to -- Each item has to use ItemBase.Create(widgetType) to
-- create an initial 'self' value. -- create an initial 'self' value.
-- ItemBase will add common functions and ui event handlers. -- ItemBase will add common functions and ui event handlers.
-- Be sure to keep basic usage when you override functions. -- Be sure to keep basic usage when you override functions.
@@ -41,7 +41,7 @@ local ItemBase = {
-- NOTE: The ItemBase version is added to each item's version number -- NOTE: The ItemBase version is added to each item's version number
-- to ensure proper updates on ItemBase changes. -- to ensure proper updates on ItemBase changes.
-- Use at least 1000er steps. -- Use at least 1000er steps.
version = 1000, version = 2000,
counter = 0, counter = 0,
} }
@@ -52,7 +52,7 @@ function ItemBase.Frame_OnEnter(this)
self.highlight:Show() self.highlight:Show()
end end
self:Fire("OnEnter") self:Fire("OnEnter")
if self.specialOnEnter then if self.specialOnEnter then
self.specialOnEnter(self) self.specialOnEnter(self)
end end
@@ -60,10 +60,10 @@ end
function ItemBase.Frame_OnLeave(this) function ItemBase.Frame_OnLeave(this)
local self = this.obj local self = this.obj
self.highlight:Hide() self.highlight:Hide()
self:Fire("OnLeave") self:Fire("OnLeave")
if self.specialOnLeave then if self.specialOnLeave then
self.specialOnLeave(self) self.specialOnLeave(self)
end end
@@ -89,7 +89,7 @@ end
-- Do not call this method directly -- Do not call this method directly
function ItemBase.SetPullout(self, pullout) function ItemBase.SetPullout(self, pullout)
self.pullout = pullout self.pullout = pullout
self.frame:SetParent(nil) self.frame:SetParent(nil)
self.frame:SetParent(pullout.itemFrame) self.frame:SetParent(pullout.itemFrame)
self.parent = pullout.itemFrame self.parent = pullout.itemFrame
@@ -155,12 +155,12 @@ function ItemBase.Create(type)
self.frame = frame self.frame = frame
frame.obj = self frame.obj = self
self.type = type self.type = type
self.useHighlight = true self.useHighlight = true
frame:SetHeight(17) frame:SetHeight(17)
frame:SetFrameStrata("FULLSCREEN_DIALOG") frame:SetFrameStrata("FULLSCREEN_DIALOG")
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
text:SetTextColor(1,1,1) text:SetTextColor(1,1,1)
text:SetJustifyH("LEFT") text:SetJustifyH("LEFT")
@@ -169,7 +169,7 @@ function ItemBase.Create(type)
self.text = text self.text = text
local highlight = frame:CreateTexture(nil, "OVERLAY") local highlight = frame:CreateTexture(nil, "OVERLAY")
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
highlight:SetBlendMode("ADD") highlight:SetBlendMode("ADD")
highlight:SetHeight(14) highlight:SetHeight(14)
highlight:ClearAllPoints() highlight:ClearAllPoints()
@@ -178,59 +178,65 @@ function ItemBase.Create(type)
highlight:Hide() highlight:Hide()
self.highlight = highlight self.highlight = highlight
local check = frame:CreateTexture("OVERLAY") local check = frame:CreateTexture(nil, "OVERLAY")
check:SetWidth(16) check:SetWidth(16)
check:SetHeight(16) check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",3,-1) check:SetPoint("LEFT",frame,"LEFT",3,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
check:Hide() check:Hide()
self.check = check self.check = check
local sub = frame:CreateTexture("OVERLAY") local sub = frame:CreateTexture(nil, "OVERLAY")
sub:SetWidth(16) sub:SetWidth(16)
sub:SetHeight(16) sub:SetHeight(16)
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1) sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow") sub:SetTexture(130940) -- Interface\\ChatFrame\\ChatFrameExpandArrow
sub:Hide() sub:Hide()
self.sub = sub self.sub = sub
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter) frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave) frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
self.OnAcquire = ItemBase.OnAcquire self.OnAcquire = ItemBase.OnAcquire
self.OnRelease = ItemBase.OnRelease self.OnRelease = ItemBase.OnRelease
self.SetPullout = ItemBase.SetPullout self.SetPullout = ItemBase.SetPullout
self.GetText = ItemBase.GetText self.GetText = ItemBase.GetText
self.SetText = ItemBase.SetText self.SetText = ItemBase.SetText
self.SetDisabled = ItemBase.SetDisabled self.SetDisabled = ItemBase.SetDisabled
self.SetPoint = ItemBase.SetPoint self.SetPoint = ItemBase.SetPoint
self.Show = ItemBase.Show self.Show = ItemBase.Show
self.Hide = ItemBase.Hide self.Hide = ItemBase.Hide
self.SetOnLeave = ItemBase.SetOnLeave self.SetOnLeave = ItemBase.SetOnLeave
self.SetOnEnter = ItemBase.SetOnEnter self.SetOnEnter = ItemBase.SetOnEnter
return self return self
end end
-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
if IBLib then
IBLib.GetItemBase = function() return ItemBase end
end
--[[ --[[
Template for items: Template for items:
-- Item: -- Item:
-- --
do do
local widgetType = "Dropdown-Item-" local widgetType = "Dropdown-Item-"
local widgetVersion = 1 local widgetVersion = 1
local function Constructor() local function Constructor()
local self = ItemBase.Create(widgetType) local self = ItemBase.Create(widgetType)
AceGUI:RegisterAsWidget(self) AceGUI:RegisterAsWidget(self)
return self return self
end end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end end
--]] --]]
@@ -241,25 +247,25 @@ end
do do
local widgetType = "Dropdown-Item-Header" local widgetType = "Dropdown-Item-Header"
local widgetVersion = 1 local widgetVersion = 1
local function OnEnter(this) local function OnEnter(this)
local self = this.obj local self = this.obj
self:Fire("OnEnter") self:Fire("OnEnter")
if self.specialOnEnter then if self.specialOnEnter then
self.specialOnEnter(self) self.specialOnEnter(self)
end end
end end
local function OnLeave(this) local function OnLeave(this)
local self = this.obj local self = this.obj
self:Fire("OnLeave") self:Fire("OnLeave")
if self.specialOnLeave then if self.specialOnLeave then
self.specialOnLeave(self) self.specialOnLeave(self)
end end
end end
-- exported, override -- exported, override
local function SetDisabled(self, disabled) local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled) ItemBase.SetDisabled(self, disabled)
@@ -267,21 +273,21 @@ do
self.text:SetTextColor(1, 1, 0) self.text:SetTextColor(1, 1, 0)
end end
end end
local function Constructor() local function Constructor()
local self = ItemBase.Create(widgetType) local self = ItemBase.Create(widgetType)
self.SetDisabled = SetDisabled self.SetDisabled = SetDisabled
self.frame:SetScript("OnEnter", OnEnter) self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnLeave", OnLeave) self.frame:SetScript("OnLeave", OnLeave)
self.text:SetTextColor(1, 1, 0) self.text:SetTextColor(1, 1, 0)
AceGUI:RegisterAsWidget(self) AceGUI:RegisterAsWidget(self)
return self return self
end end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end end
@@ -290,7 +296,7 @@ end
do do
local widgetType = "Dropdown-Item-Execute" local widgetType = "Dropdown-Item-Execute"
local widgetVersion = 1 local widgetVersion = 1
local function Frame_OnClick(this, button) local function Frame_OnClick(this, button)
local self = this.obj local self = this.obj
if self.disabled then return end if self.disabled then return end
@@ -299,16 +305,16 @@ do
self.pullout:Close() self.pullout:Close()
end end
end end
local function Constructor() local function Constructor()
local self = ItemBase.Create(widgetType) local self = ItemBase.Create(widgetType)
self.frame:SetScript("OnClick", Frame_OnClick) self.frame:SetScript("OnClick", Frame_OnClick)
AceGUI:RegisterAsWidget(self) AceGUI:RegisterAsWidget(self)
return self return self
end end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end end
@@ -317,8 +323,8 @@ end
-- Does not close the pullout on click. -- Does not close the pullout on click.
do do
local widgetType = "Dropdown-Item-Toggle" local widgetType = "Dropdown-Item-Toggle"
local widgetVersion = 3 local widgetVersion = 4
local function UpdateToggle(self) local function UpdateToggle(self)
if self.value then if self.value then
self.check:Show() self.check:Show()
@@ -326,49 +332,49 @@ do
self.check:Hide() self.check:Hide()
end end
end end
local function OnRelease(self) local function OnRelease(self)
ItemBase.OnRelease(self) ItemBase.OnRelease(self)
self:SetValue(nil) self:SetValue(nil)
end end
local function Frame_OnClick(this, button) local function Frame_OnClick(this, button)
local self = this.obj local self = this.obj
if self.disabled then return end if self.disabled then return end
self.value = not self.value self.value = not self.value
if self.value then if self.value then
PlaySound("igMainMenuOptionCheckBoxOn") PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
else else
PlaySound("igMainMenuOptionCheckBoxOff") PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
end end
UpdateToggle(self) UpdateToggle(self)
self:Fire("OnValueChanged", self.value) self:Fire("OnValueChanged", self.value)
end end
-- exported -- exported
local function SetValue(self, value) local function SetValue(self, value)
self.value = value self.value = value
UpdateToggle(self) UpdateToggle(self)
end end
-- exported -- exported
local function GetValue(self) local function GetValue(self)
return self.value return self.value
end end
local function Constructor() local function Constructor()
local self = ItemBase.Create(widgetType) local self = ItemBase.Create(widgetType)
self.frame:SetScript("OnClick", Frame_OnClick) self.frame:SetScript("OnClick", Frame_OnClick)
self.SetValue = SetValue self.SetValue = SetValue
self.GetValue = GetValue self.GetValue = GetValue
self.OnRelease = OnRelease self.OnRelease = OnRelease
AceGUI:RegisterAsWidget(self) AceGUI:RegisterAsWidget(self)
return self return self
end end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end end
@@ -378,55 +384,55 @@ end
do do
local widgetType = "Dropdown-Item-Menu" local widgetType = "Dropdown-Item-Menu"
local widgetVersion = 2 local widgetVersion = 2
local function OnEnter(this) local function OnEnter(this)
local self = this.obj local self = this.obj
self:Fire("OnEnter") self:Fire("OnEnter")
if self.specialOnEnter then if self.specialOnEnter then
self.specialOnEnter(self) self.specialOnEnter(self)
end end
self.highlight:Show() self.highlight:Show()
if not self.disabled and self.submenu then if not self.disabled and self.submenu then
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100) self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
end end
end end
local function OnHide(this) local function OnHide(this)
local self = this.obj local self = this.obj
if self.submenu then if self.submenu then
self.submenu:Close() self.submenu:Close()
end end
end end
-- exported -- exported
local function SetMenu(self, menu) local function SetMenu(self, menu)
assert(menu.type == "Dropdown-Pullout") assert(menu.type == "Dropdown-Pullout")
self.submenu = menu self.submenu = menu
end end
-- exported -- exported
local function CloseMenu(self) local function CloseMenu(self)
self.submenu:Close() self.submenu:Close()
end end
local function Constructor() local function Constructor()
local self = ItemBase.Create(widgetType) local self = ItemBase.Create(widgetType)
self.sub:Show() self.sub:Show()
self.frame:SetScript("OnEnter", OnEnter) self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnHide", OnHide) self.frame:SetScript("OnHide", OnHide)
self.SetMenu = SetMenu self.SetMenu = SetMenu
self.CloseMenu = CloseMenu self.CloseMenu = CloseMenu
AceGUI:RegisterAsWidget(self) AceGUI:RegisterAsWidget(self)
return self return self
end end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end end
@@ -434,32 +440,32 @@ end
-- A single line to separate items -- A single line to separate items
do do
local widgetType = "Dropdown-Item-Separator" local widgetType = "Dropdown-Item-Separator"
local widgetVersion = 1 local widgetVersion = 2
-- exported, override -- exported, override
local function SetDisabled(self, disabled) local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled) ItemBase.SetDisabled(self, disabled)
self.useHighlight = false self.useHighlight = false
end end
local function Constructor() local function Constructor()
local self = ItemBase.Create(widgetType) local self = ItemBase.Create(widgetType)
self.SetDisabled = SetDisabled self.SetDisabled = SetDisabled
local line = self.frame:CreateTexture(nil, "OVERLAY") local line = self.frame:CreateTexture(nil, "OVERLAY")
line:SetHeight(1) line:SetHeight(1)
line:SetTexture(.5, .5, .5) line:SetColorTexture(.5, .5, .5)
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0) line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0) line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
self.text:Hide() self.text:Hide()
self.useHighlight = false self.useHighlight = false
AceGUI:RegisterAsWidget(self) AceGUI:RegisterAsWidget(self)
return self return self
end end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end end
@@ -1,9 +1,9 @@
--[[ $Id: AceGUIWidget-DropDown.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]-- --[[ $Id$ ]]--
local AceGUI = LibStub("AceGUI-3.0") local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs -- Lua APIs
local min, max, floor = math.min, math.max, math.floor local min, max, floor = math.min, math.max, math.floor
local select, pairs, ipairs = select, pairs, ipairs local select, pairs, ipairs, type, tostring = select, pairs, ipairs, type, tostring
local tsort = table.sort local tsort = table.sort
-- WoW APIs -- WoW APIs
@@ -11,10 +11,6 @@ local PlaySound = PlaySound
local UIParent, CreateFrame = UIParent, CreateFrame local UIParent, CreateFrame = UIParent, CreateFrame
local _G = _G local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: CLOSE
local function fixlevels(parent,...) local function fixlevels(parent,...)
local i = 1 local i = 1
local child = select(i, ...) local child = select(i, ...)
@@ -39,10 +35,10 @@ end
do do
local widgetType = "Dropdown-Pullout" local widgetType = "Dropdown-Pullout"
local widgetVersion = 3 local widgetVersion = 5
--[[ Static data ]]-- --[[ Static data ]]--
local backdrop = { local backdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
@@ -60,9 +56,9 @@ do
local defaultWidth = 200 local defaultWidth = 200
local defaultMaxHeight = 600 local defaultMaxHeight = 600
--[[ UI Event Handlers ]]-- --[[ UI Event Handlers ]]--
-- HACK: This should be no part of the pullout, but there -- HACK: This should be no part of the pullout, but there
-- is no other 'clean' way to response to any item-OnEnter -- is no other 'clean' way to response to any item-OnEnter
-- Used to close Submenus when an other item is entered -- Used to close Submenus when an other item is entered
@@ -74,22 +70,22 @@ do
end end
end end
end end
-- See the note in Constructor() for each scroll related function -- See the note in Constructor() for each scroll related function
local function OnMouseWheel(this, value) local function OnMouseWheel(this, value)
this.obj:MoveScroll(value) this.obj:MoveScroll(value)
end end
local function OnScrollValueChanged(this, value) local function OnScrollValueChanged(this, value)
this.obj:SetScroll(value) this.obj:SetScroll(value)
end end
local function OnSizeChanged(this) local function OnSizeChanged(this)
this.obj:FixScroll() this.obj:FixScroll()
end end
--[[ Exported methods ]]-- --[[ Exported methods ]]--
-- exported -- exported
local function SetScroll(self, value) local function SetScroll(self, value)
local status = self.scrollStatus local status = self.scrollStatus
@@ -106,9 +102,9 @@ do
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset) child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
status.offset = offset status.offset = offset
status.scrollvalue = value status.scrollvalue = value
end end
-- exported -- exported
local function MoveScroll(self, value) local function MoveScroll(self, value)
local status = self.scrollStatus local status = self.scrollStatus
@@ -127,7 +123,7 @@ do
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
end end
end end
-- exported -- exported
local function FixScroll(self) local function FixScroll(self)
local status = self.scrollStatus local status = self.scrollStatus
@@ -140,7 +136,7 @@ do
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset) child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
self.slider:SetValue(0) self.slider:SetValue(0)
else else
self.slider:Show() self.slider:Show()
local value = (offset / (viewheight - height) * 1000) local value = (offset / (viewheight - height) * 1000)
if value > 1000 then value = 1000 end if value > 1000 then value = 1000 end
self.slider:SetValue(value) self.slider:SetValue(value)
@@ -153,68 +149,63 @@ do
end end
end end
end end
-- exported, AceGUI callback -- exported, AceGUI callback
local function OnAcquire(self) local function OnAcquire(self)
self.frame:SetParent(UIParent) self.frame:SetParent(UIParent)
--self.itemFrame:SetToplevel(true) --self.itemFrame:SetToplevel(true)
end end
-- exported, AceGUI callback -- exported, AceGUI callback
local function OnRelease(self) local function OnRelease(self)
self:Clear() self:Clear()
self.frame:ClearAllPoints() self.frame:ClearAllPoints()
self.frame:Hide() self.frame:Hide()
end end
-- exported -- exported
local function AddItem(self, item) local function AddItem(self, item)
self.items[#self.items + 1] = item self.items[#self.items + 1] = item
local h = #self.items * 16 local h = #self.items * 16
self.itemFrame:SetHeight(h) self.itemFrame:SetHeight(h)
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT") item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT") item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
item:SetPullout(self) item:SetPullout(self)
item:SetOnEnter(OnEnter) item:SetOnEnter(OnEnter)
end end
-- exported -- exported
local function Open(self, point, relFrame, relPoint, x, y) local function Open(self, point, relFrame, relPoint, x, y)
local items = self.items local items = self.items
local frame = self.frame local frame = self.frame
local itemFrame = self.itemFrame local itemFrame = self.itemFrame
frame:SetPoint(point, relFrame, relPoint, x, y) frame:SetPoint(point, relFrame, relPoint, x, y)
local height = 8 local height = 8
for i, item in pairs(items) do for i, item in pairs(items) do
if i == 1 then item:SetPoint("TOP", itemFrame, "TOP", 0, -2 + (i - 1) * -16)
item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
else
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
end
item:Show() item:Show()
height = height + 16 height = height + 16
end end
itemFrame:SetHeight(height) itemFrame:SetHeight(height)
fixstrata("TOOLTIP", frame, frame:GetChildren()) fixstrata("TOOLTIP", frame, frame:GetChildren())
frame:Show() frame:Show()
self:Fire("OnOpen") self:Fire("OnOpen")
end end
-- exported -- exported
local function Close(self) local function Close(self)
self.frame:Hide() self.frame:Hide()
self:Fire("OnClose") self:Fire("OnClose")
end end
-- exported -- exported
local function Clear(self) local function Clear(self)
local items = self.items local items = self.items
@@ -222,18 +213,18 @@ do
AceGUI:Release(item) AceGUI:Release(item)
items[i] = nil items[i] = nil
end end
end end
-- exported -- exported
local function IterateItems(self) local function IterateItems(self)
return ipairs(self.items) return ipairs(self.items)
end end
-- exported -- exported
local function SetHideOnLeave(self, val) local function SetHideOnLeave(self, val)
self.hideOnLeave = val self.hideOnLeave = val
end end
-- exported -- exported
local function SetMaxHeight(self, height) local function SetMaxHeight(self, height)
self.maxHeight = height or defaultMaxHeight self.maxHeight = height or defaultMaxHeight
@@ -243,28 +234,28 @@ do
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
end end
end end
-- exported -- exported
local function GetRightBorderWidth(self) local function GetRightBorderWidth(self)
return 6 + (self.slider:IsShown() and 12 or 0) return 6 + (self.slider:IsShown() and 12 or 0)
end end
-- exported -- exported
local function GetLeftBorderWidth(self) local function GetLeftBorderWidth(self)
return 6 return 6
end end
--[[ Constructor ]]-- --[[ Constructor ]]--
local function Constructor() local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType) local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent) local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent, "BackdropTemplate")
local self = {} local self = {}
self.count = count self.count = count
self.type = widgetType self.type = widgetType
self.frame = frame self.frame = frame
frame.obj = self frame.obj = self
self.OnAcquire = OnAcquire self.OnAcquire = OnAcquire
self.OnRelease = OnRelease self.OnRelease = OnRelease
@@ -278,38 +269,38 @@ do
self.SetScroll = SetScroll self.SetScroll = SetScroll
self.MoveScroll = MoveScroll self.MoveScroll = MoveScroll
self.FixScroll = FixScroll self.FixScroll = FixScroll
self.SetMaxHeight = SetMaxHeight self.SetMaxHeight = SetMaxHeight
self.GetRightBorderWidth = GetRightBorderWidth self.GetRightBorderWidth = GetRightBorderWidth
self.GetLeftBorderWidth = GetLeftBorderWidth self.GetLeftBorderWidth = GetLeftBorderWidth
self.items = {} self.items = {}
self.scrollStatus = { self.scrollStatus = {
scrollvalue = 0, scrollvalue = 0,
} }
self.maxHeight = defaultMaxHeight self.maxHeight = defaultMaxHeight
frame:SetBackdrop(backdrop) frame:SetBackdrop(backdrop)
frame:SetBackdropColor(0, 0, 0) frame:SetBackdropColor(0, 0, 0)
frame:SetFrameStrata("FULLSCREEN_DIALOG") frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetClampedToScreen(true) frame:SetClampedToScreen(true)
frame:SetWidth(defaultWidth) frame:SetWidth(defaultWidth)
frame:SetHeight(self.maxHeight) frame:SetHeight(self.maxHeight)
--frame:SetToplevel(true) --frame:SetToplevel(true)
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame -- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
local scrollFrame = CreateFrame("ScrollFrame", nil, frame) local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
local itemFrame = CreateFrame("Frame", nil, scrollFrame) local itemFrame = CreateFrame("Frame", nil, scrollFrame)
self.scrollFrame = scrollFrame self.scrollFrame = scrollFrame
self.itemFrame = itemFrame self.itemFrame = itemFrame
scrollFrame.obj = self scrollFrame.obj = self
itemFrame.obj = self itemFrame.obj = self
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame) local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame, "BackdropTemplate")
slider:SetOrientation("VERTICAL") slider:SetOrientation("VERTICAL")
slider:SetHitRectInsets(0, 0, -10, 0) slider:SetHitRectInsets(0, 0, -10, 0)
slider:SetBackdrop(sliderBackdrop) slider:SetBackdrop(sliderBackdrop)
@@ -318,7 +309,7 @@ do
slider:SetFrameStrata("FULLSCREEN_DIALOG") slider:SetFrameStrata("FULLSCREEN_DIALOG")
self.slider = slider self.slider = slider
slider.obj = self slider.obj = self
scrollFrame:SetScrollChild(itemFrame) scrollFrame:SetScrollChild(itemFrame)
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12) scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12) scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
@@ -327,46 +318,48 @@ do
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
scrollFrame:SetToplevel(true) scrollFrame:SetToplevel(true)
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG") scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0) itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0) itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
itemFrame:SetHeight(400) itemFrame:SetHeight(400)
itemFrame:SetToplevel(true) itemFrame:SetToplevel(true)
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG") itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0) slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0) slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
slider:SetScript("OnValueChanged", OnScrollValueChanged) slider:SetScript("OnValueChanged", OnScrollValueChanged)
slider:SetMinMaxValues(0, 1000) slider:SetMinMaxValues(0, 1000)
slider:SetValueStep(1) slider:SetValueStep(1)
slider:SetValue(0) slider:SetValue(0)
scrollFrame:Show() scrollFrame:Show()
itemFrame:Show() itemFrame:Show()
slider:Hide() slider:Hide()
self:FixScroll() self:FixScroll()
AceGUI:RegisterAsWidget(self) AceGUI:RegisterAsWidget(self)
return self return self
end end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end end
do do
local widgetType = "Dropdown" local widgetType = "Dropdown"
local widgetVersion = 22 local widgetVersion = 36
--[[ Static data ]]-- --[[ Static data ]]--
--[[ UI event handler ]]-- --[[ UI event handler ]]--
local function Control_OnEnter(this) local function Control_OnEnter(this)
this.obj.button:LockHighlight()
this.obj:Fire("OnEnter") this.obj:Fire("OnEnter")
end end
local function Control_OnLeave(this) local function Control_OnLeave(this)
this.obj.button:UnlockHighlight()
this.obj:Fire("OnLeave") this.obj:Fire("OnLeave")
end end
@@ -376,33 +369,33 @@ do
self.pullout:Close() self.pullout:Close()
end end
end end
local function Dropdown_TogglePullout(this) local function Dropdown_TogglePullout(this)
local self = this.obj local self = this.obj
PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
if self.open then if self.open then
self.open = nil self.open = nil
self.pullout:Close() self.pullout:Close()
AceGUI:ClearFocus() AceGUI:ClearFocus()
else else
self.open = true self.open = true
self.pullout:SetWidth(self.frame:GetWidth()) self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0) self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
AceGUI:SetFocus(self) AceGUI:SetFocus(self)
end end
end end
local function OnPulloutOpen(this) local function OnPulloutOpen(this)
local self = this.userdata.obj local self = this.userdata.obj
local value = self.value local value = self.value
if not self.multiselect then if not self.multiselect then
for i, item in this:IterateItems() do for i, item in this:IterateItems() do
item:SetValue(item.userdata.value == value) item:SetValue(item.userdata.value == value)
end end
end end
self.open = true self.open = true
self:Fire("OnOpened")
end end
local function OnPulloutClose(this) local function OnPulloutClose(this)
@@ -410,7 +403,7 @@ do
self.open = nil self.open = nil
self:Fire("OnClosed") self:Fire("OnClosed")
end end
local function ShowMultiText(self) local function ShowMultiText(self)
local text local text
for i, widget in self.pullout:IterateItems() do for i, widget in self.pullout:IterateItems() do
@@ -426,10 +419,10 @@ do
end end
self:SetText(text) self:SetText(text)
end end
local function OnItemValueChanged(this, event, checked) local function OnItemValueChanged(this, event, checked)
local self = this.userdata.obj local self = this.userdata.obj
if self.multiselect then if self.multiselect then
self:Fire("OnValueChanged", this.userdata.value, checked) self:Fire("OnValueChanged", this.userdata.value, checked)
ShowMultiText(self) ShowMultiText(self)
@@ -440,14 +433,14 @@ do
else else
this:SetValue(true) this:SetValue(true)
end end
if self.open then if self.open then
self.pullout:Close() self.pullout:Close()
end end
end end
end end
--[[ Exported methods ]]-- --[[ Exported methods ]]--
-- exported, AceGUI callback -- exported, AceGUI callback
local function OnAcquire(self) local function OnAcquire(self)
local pullout = AceGUI:Create("Dropdown-Pullout") local pullout = AceGUI:Create("Dropdown-Pullout")
@@ -457,11 +450,14 @@ do
pullout:SetCallback("OnOpen", OnPulloutOpen) pullout:SetCallback("OnOpen", OnPulloutOpen)
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1) self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren()) fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
self:SetHeight(44) self:SetHeight(44)
self:SetWidth(200) self:SetWidth(200)
self:SetLabel()
self:SetPulloutWidth(nil)
self.list = {}
end end
-- exported, AceGUI callback -- exported, AceGUI callback
local function OnRelease(self) local function OnRelease(self)
if self.open then if self.open then
@@ -469,75 +465,76 @@ do
end end
AceGUI:Release(self.pullout) AceGUI:Release(self.pullout)
self.pullout = nil self.pullout = nil
self:SetText("") self:SetText("")
self:SetLabel("")
self:SetDisabled(false) self:SetDisabled(false)
self:SetMultiselect(false) self:SetMultiselect(false)
self.value = nil self.value = nil
self.list = nil self.list = nil
self.open = nil self.open = nil
self.hasClose = nil self.hasClose = nil
self.frame:ClearAllPoints() self.frame:ClearAllPoints()
self.frame:Hide() self.frame:Hide()
end end
-- exported -- exported
local function SetDisabled(self, disabled) local function SetDisabled(self, disabled)
self.disabled = disabled self.disabled = disabled
if disabled then if disabled then
self.text:SetTextColor(0.5,0.5,0.5) self.text:SetTextColor(0.5,0.5,0.5)
self.button:Disable() self.button:Disable()
self.button_cover:Disable()
self.label:SetTextColor(0.5,0.5,0.5) self.label:SetTextColor(0.5,0.5,0.5)
else else
self.button:Enable() self.button:Enable()
self.button_cover:Enable()
self.label:SetTextColor(1,.82,0) self.label:SetTextColor(1,.82,0)
self.text:SetTextColor(1,1,1) self.text:SetTextColor(1,1,1)
end end
end end
-- exported -- exported
local function ClearFocus(self) local function ClearFocus(self)
if self.open then if self.open then
self.pullout:Close() self.pullout:Close()
end end
end end
-- exported -- exported
local function SetText(self, text) local function SetText(self, text)
self.text:SetText(text or "") self.text:SetText(text or "")
end end
-- exported -- exported
local function SetLabel(self, text) local function SetLabel(self, text)
if text and text ~= "" then if text and text ~= "" then
self.label:SetText(text) self.label:SetText(text)
self.label:Show() self.label:Show()
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18) self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
self.frame:SetHeight(44) self:SetHeight(40)
self.alignoffset = 26
else else
self.label:SetText("") self.label:SetText("")
self.label:Hide() self.label:Hide()
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0) self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
self.frame:SetHeight(26) self:SetHeight(26)
self.alignoffset = 12
end end
end end
-- exported -- exported
local function SetValue(self, value) local function SetValue(self, value)
if self.list then self:SetText(self.list[value] or "")
self:SetText(self.list[value] or "")
end
self.value = value self.value = value
end end
-- exported -- exported
local function GetValue(self) local function GetValue(self)
return self.value return self.value
end end
-- exported -- exported
local function SetItemValue(self, item, value) local function SetItemValue(self, item, value)
if not self.multiselect then return end if not self.multiselect then return end
@@ -550,7 +547,7 @@ do
end end
ShowMultiText(self) ShowMultiText(self)
end end
-- exported -- exported
local function SetItemDisabled(self, item, disabled) local function SetItemDisabled(self, item, disabled)
for i, widget in self.pullout:IterateItems() do for i, widget in self.pullout:IterateItems() do
@@ -559,16 +556,20 @@ do
end end
end end
end end
local function AddListItem(self, value, text) local function AddListItem(self, value, text, itemType)
local item = AceGUI:Create("Dropdown-Item-Toggle") if not itemType then itemType = "Dropdown-Item-Toggle" end
local exists = AceGUI:GetWidgetVersion(itemType)
if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
local item = AceGUI:Create(itemType)
item:SetText(text) item:SetText(text)
item.userdata.obj = self item.userdata.obj = self
item.userdata.value = value item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged) item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item) self.pullout:AddItem(item)
end end
local function AddCloseButton(self) local function AddCloseButton(self)
if not self.hasClose then if not self.hasClose then
local close = AceGUI:Create("Dropdown-Item-Execute") local close = AceGUI:Create("Dropdown-Item-Execute")
@@ -577,38 +578,50 @@ do
self.hasClose = true self.hasClose = true
end end
end end
-- exported -- exported
local sortlist = {} local sortlist = {}
local function SetList(self, list) local function sortTbl(x,y)
self.list = list local num1, num2 = tonumber(x), tonumber(y)
if num1 and num2 then -- numeric comparison, either two numbers or numeric strings
return num1 < num2
else -- compare everything else tostring'ed
return tostring(x) < tostring(y)
end
end
local function SetList(self, list, order, itemType)
self.list = list or {}
self.pullout:Clear() self.pullout:Clear()
self.hasClose = nil self.hasClose = nil
if not list then return end if not list then return end
for v in pairs(list) do if type(order) ~= "table" then
sortlist[#sortlist + 1] = v for v in pairs(list) do
end sortlist[#sortlist + 1] = v
tsort(sortlist) end
tsort(sortlist, sortTbl)
for i, value in pairs(sortlist) do
AddListItem(self, value, list[value]) for i, key in ipairs(sortlist) do
sortlist[i] = nil AddListItem(self, key, list[key], itemType)
sortlist[i] = nil
end
else
for i, key in ipairs(order) do
AddListItem(self, key, list[key], itemType)
end
end end
if self.multiselect then if self.multiselect then
ShowMultiText(self) ShowMultiText(self)
AddCloseButton(self) AddCloseButton(self)
end end
end end
-- exported -- exported
local function AddItem(self, value, text) local function AddItem(self, value, text, itemType)
if self.list then self.list[value] = text
self.list[value] = text AddListItem(self, value, text, itemType)
AddListItem(self, value, text)
end
end end
-- exported -- exported
local function SetMultiselect(self, multi) local function SetMultiselect(self, multi)
self.multiselect = multi self.multiselect = multi
@@ -617,19 +630,23 @@ do
AddCloseButton(self) AddCloseButton(self)
end end
end end
-- exported -- exported
local function GetMultiselect(self) local function GetMultiselect(self)
return self.multiselect return self.multiselect
end end
local function SetPulloutWidth(self, width)
self.pulloutWidth = width
end
--[[ Constructor ]]-- --[[ Constructor ]]--
local function Constructor() local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType) local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", nil, UIParent) local frame = CreateFrame("Frame", nil, UIParent)
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate") local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
local self = {} local self = {}
self.type = widgetType self.type = widgetType
self.frame = frame self.frame = frame
@@ -637,10 +654,10 @@ do
self.count = count self.count = count
frame.obj = self frame.obj = self
dropdown.obj = self dropdown.obj = self
self.OnRelease = OnRelease self.OnRelease = OnRelease
self.OnAcquire = OnAcquire self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus self.ClearFocus = ClearFocus
self.SetText = SetText self.SetText = SetText
@@ -654,11 +671,10 @@ do
self.GetMultiselect = GetMultiselect self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled self.SetItemDisabled = SetItemDisabled
self.SetPulloutWidth = SetPulloutWidth
self.alignoffset = 31
self.alignoffset = 26
frame:SetHeight(44)
frame:SetWidth(200)
frame:SetScript("OnHide",Dropdown_OnHide) frame:SetScript("OnHide",Dropdown_OnHide)
dropdown:ClearAllPoints() dropdown:ClearAllPoints()
@@ -669,10 +685,10 @@ do
local left = _G[dropdown:GetName() .. "Left"] local left = _G[dropdown:GetName() .. "Left"]
local middle = _G[dropdown:GetName() .. "Middle"] local middle = _G[dropdown:GetName() .. "Middle"]
local right = _G[dropdown:GetName() .. "Right"] local right = _G[dropdown:GetName() .. "Right"]
middle:ClearAllPoints() middle:ClearAllPoints()
right:ClearAllPoints() right:ClearAllPoints()
middle:SetPoint("LEFT", left, "RIGHT", 0, 0) middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
middle:SetPoint("RIGHT", right, "LEFT", 0, 0) middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17) right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
@@ -683,14 +699,23 @@ do
button:SetScript("OnEnter",Control_OnEnter) button:SetScript("OnEnter",Control_OnEnter)
button:SetScript("OnLeave",Control_OnLeave) button:SetScript("OnLeave",Control_OnLeave)
button:SetScript("OnClick",Dropdown_TogglePullout) button:SetScript("OnClick",Dropdown_TogglePullout)
local button_cover = CreateFrame("BUTTON",nil,self.frame)
self.button_cover = button_cover
button_cover.obj = self
button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
button_cover:SetScript("OnEnter",Control_OnEnter)
button_cover:SetScript("OnLeave",Control_OnLeave)
button_cover:SetScript("OnClick",Dropdown_TogglePullout)
local text = _G[dropdown:GetName() .. "Text"] local text = _G[dropdown:GetName() .. "Text"]
self.text = text self.text = text
text.obj = self text.obj = self
text:ClearAllPoints() text:ClearAllPoints()
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2) text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
text:SetPoint("LEFT", left, "LEFT", 25, 2) text:SetPoint("LEFT", left, "LEFT", 25, 2)
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
@@ -702,6 +727,6 @@ do
AceGUI:RegisterAsWidget(self) AceGUI:RegisterAsWidget(self)
return self return self
end end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end end
@@ -1,178 +0,0 @@
local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs
local assert, pairs, type = assert, pairs, type
-- WoW APIs
local CreateFrame = CreateFrame
--[[
Selection Group controls all have an interface to select a group for thier contents
None of them will auto size to thier contents, and should usually be used with a scrollframe
unless you know that the controls will fit inside
]]
--------------------------
-- Dropdown Group --
--------------------------
--[[
Events :
OnGroupSelected
]]
do
local Type = "DropdownGroup"
local Version = 13
local function OnAcquire(self)
self.dropdown:SetText("")
self:SetDropdownWidth(200)
self:SetTitle("")
end
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.dropdown.list = nil
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function SetTitle(self,title)
self.titletext:SetText(title)
self.dropdown.frame:ClearAllPoints()
if title and title ~= "" then
self.dropdown.frame:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -2, 0)
else
self.dropdown.frame:SetPoint("TOPLEFT", self.frame, "TOPLEFT", -1, 0)
end
end
local function SelectedGroup(self,event,value)
local group = self.parentgroup
local status = group.status or group.localstatus
status.selected = value
self.parentgroup:Fire("OnGroupSelected", value)
end
local function SetGroupList(self,list)
self.dropdown:SetList(list)
end
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
end
local function SetGroup(self,group)
self.dropdown:SetValue(group)
local status = self.status or self.localstatus
status.selected = group
self:Fire("OnGroupSelected", group)
end
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 26
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 63
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
local function LayoutFinished(self, width, height)
self:SetHeight((height or 0) + 63)
end
local function SetDropdownWidth(self, width)
self.dropdown:SetWidth(width)
end
local function Constructor()
local frame = CreateFrame("Frame")
local self = {}
self.type = Type
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetTitle = SetTitle
self.SetGroupList = SetGroupList
self.SetGroup = SetGroup
self.SetStatusTable = SetStatusTable
self.SetDropdownWidth = SetDropdownWidth
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.LayoutFinished = LayoutFinished
self.localstatus = {}
self.frame = frame
frame.obj = self
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
titletext:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -5)
titletext:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -4, -5)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
self.titletext = titletext
local dropdown = AceGUI:Create("Dropdown")
self.dropdown = dropdown
dropdown.frame:SetParent(frame)
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
dropdown.parentgroup = self
dropdown:SetCallback("OnValueChanged",SelectedGroup)
dropdown.frame:SetPoint("TOPLEFT",frame,"TOPLEFT", -1, 0)
dropdown.frame:Show()
dropdown:SetLabel("")
local border = CreateFrame("Frame",nil,frame)
self.border = border
border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-26)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,3)
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
AceGUI:RegisterAsContainer(self)
return self
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
@@ -1,28 +1,33 @@
local AceGUI = LibStub("AceGUI-3.0") --[[-----------------------------------------------------------------------------
EditBox Widget
-------------------------------------------------------------------------------]]
local Type, Version = "EditBox", 29
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs -- Lua APIs
local tostring = tostring local tostring, pairs = tostring, pairs
-- WoW APIs -- WoW APIs
local PlaySound = PlaySound local PlaySound = PlaySound
local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --[[-----------------------------------------------------------------------------
-- List them here for Mikk's FindGlobals script Support functions
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY -------------------------------------------------------------------------------]]
local Type = "EditBox"
local Version = 14
if not AceGUIEditBoxInsertLink then if not AceGUIEditBoxInsertLink then
-- upgradeable hook -- upgradeable hook
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end) if ChatFrameUtil and ChatFrameUtil.InsertLink then
hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
elseif ChatEdit_InsertLink then
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
end
end end
function _G.AceGUIEditBoxInsertLink(text) function _G.AceGUIEditBoxInsertLink(text)
for i = 1, AceGUI:GetNextWidgetNum(Type)-1 do for i = 1, AceGUI:GetWidgetCount(Type) do
local editbox = _G["AceGUI-3.0EditBox"..i] local editbox = _G["AceGUI-3.0EditBox"..i]
if editbox and editbox:IsVisible() and editbox:HasFocus() then if editbox and editbox:IsVisible() and editbox:HasFocus() then
editbox:Insert(text) editbox:Insert(text)
@@ -31,103 +36,111 @@ function _G.AceGUIEditBoxInsertLink(text)
end end
end end
local function ShowButton(self)
if not self.disablebutton then
self.button:Show()
self.editbox:SetTextInsets(0, 20, 3, 3)
end
end
-------------------------- local function HideButton(self)
-- Edit box -- self.button:Hide()
-------------------------- self.editbox:SetTextInsets(0, 0, 3, 3)
--[[ end
Events :
OnTextChanged
OnEnterPressed
]] --[[-----------------------------------------------------------------------------
do Scripts
local function OnAcquire(self) -------------------------------------------------------------------------------]]
self:SetHeight(26) local function Control_OnEnter(frame)
self:SetWidth(200) frame.obj:Fire("OnEnter")
self:SetDisabled(false) end
self:SetLabel()
self.showbutton = true local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function Frame_OnShowFocus(frame)
frame.obj.editbox:SetFocus()
frame:SetScript("OnShow", nil)
end
local function EditBox_OnEscapePressed(frame)
AceGUI:ClearFocus()
end
local function EditBox_OnEnterPressed(frame)
local self = frame.obj
local value = frame:GetText()
local cancel = self:Fire("OnEnterPressed", value)
if not cancel then
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
HideButton(self)
end end
end
local function OnRelease(self)
self.frame:ClearAllPoints() local function EditBox_OnReceiveDrag(frame)
self.frame:Hide() local self = frame.obj
self:SetDisabled(false) local type, id, info, extra = GetCursorInfo()
self:SetText() local name
end if type == "item" then
name = info
local function Control_OnEnter(this) elseif type == "spell" then
this.obj:Fire("OnEnter") if C_Spell and C_Spell.GetSpellName then
end name = C_Spell.GetSpellName(extra)
else
local function Control_OnLeave(this) name = GetSpellInfo(id, info)
this.obj:Fire("OnLeave")
end
local function EditBox_OnEscapePressed(this)
this:ClearFocus()
end
local function ShowButton(self)
if self.showbutton then
self.button:Show()
self.editbox:SetTextInsets(0,20,3,3)
end end
elseif type == "macro" then
name = GetMacroInfo(id)
end end
if name then
local function HideButton(self) self:SetText(name)
self.button:Hide() self:Fire("OnEnterPressed", name)
self.editbox:SetTextInsets(0,0,3,3) ClearCursor()
end
local function EditBox_OnEnterPressed(this)
local self = this.obj
local value = this:GetText()
local cancel = self:Fire("OnEnterPressed",value)
if not cancel then
PlaySound("igMainMenuOptionCheckBoxOn")
HideButton(self)
end
end
local function Button_OnClick(this)
local editbox = this.obj.editbox
editbox:ClearFocus()
EditBox_OnEnterPressed(editbox)
end
local function EditBox_OnReceiveDrag(this)
local self = this.obj
local type, id, info = GetCursorInfo()
if type == "item" then
self:SetText(info)
self:Fire("OnEnterPressed",info)
ClearCursor()
elseif type == "spell" then
local name, rank = GetSpellName(id, info)
if rank and rank:match("%d") then
name = name.."("..rank..")"
end
self:SetText(name)
self:Fire("OnEnterPressed",name)
ClearCursor()
end
HideButton(self) HideButton(self)
AceGUI:ClearFocus() AceGUI:ClearFocus()
end end
end
local function EditBox_OnTextChanged(this)
local self = this.obj local function EditBox_OnTextChanged(frame)
local value = this:GetText() local self = frame.obj
if tostring(value) ~= tostring(self.lasttext) then local value = frame:GetText()
self:Fire("OnTextChanged",value) if tostring(value) ~= tostring(self.lasttext) then
self.lasttext = value self:Fire("OnTextChanged", value)
ShowButton(self) self.lasttext = value
end ShowButton(self)
end end
end
local function SetDisabled(self, disabled)
local function EditBox_OnFocusGained(frame)
AceGUI:SetFocus(frame.obj)
end
local function Button_OnClick(frame)
local editbox = frame.obj.editbox
editbox:ClearFocus()
EditBox_OnEnterPressed(editbox)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- height is controlled by SetLabel
self:SetWidth(200)
self:SetDisabled(false)
self:SetLabel()
self:SetText()
self:DisableButton(false)
self:SetMaxLetters(0)
end,
["OnRelease"] = function(self)
self:ClearFocus()
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled self.disabled = disabled
if disabled then if disabled then
self.editbox:EnableMouse(false) self.editbox:EnableMouse(false)
@@ -139,16 +152,20 @@ do
self.editbox:SetTextColor(1,1,1) self.editbox:SetTextColor(1,1,1)
self.label:SetTextColor(1,.82,0) self.label:SetTextColor(1,.82,0)
end end
end end,
local function SetText(self, text) ["SetText"] = function(self, text)
self.lasttext = text or "" self.lasttext = text or ""
self.editbox:SetText(text or "") self.editbox:SetText(text or "")
self.editbox:SetCursorPosition(0) self.editbox:SetCursorPosition(0)
HideButton(self) HideButton(self)
end end,
local function SetLabel(self, text) ["GetText"] = function(self, text)
return self.editbox:GetText()
end,
["SetLabel"] = function(self, text)
if text and text ~= "" then if text and text ~= "" then
self.label:SetText(text) self.label:SetText(text)
self.label:Show() self.label:Show()
@@ -162,74 +179,89 @@ do
self:SetHeight(26) self:SetHeight(26)
self.alignoffset = 12 self.alignoffset = 12
end end
end,
["DisableButton"] = function(self, disabled)
self.disablebutton = disabled
if disabled then
HideButton(self)
end
end,
["SetMaxLetters"] = function (self, num)
self.editbox:SetMaxLetters(num or 0)
end,
["ClearFocus"] = function(self)
self.editbox:ClearFocus()
self.frame:SetScript("OnShow", nil)
end,
["SetFocus"] = function(self)
self.editbox:SetFocus()
if not self.frame:IsShown() then
self.frame:SetScript("OnShow", Frame_OnShowFocus)
end
end,
["HighlightText"] = function(self, from, to)
self.editbox:HighlightText(from, to)
end end
}
local function Constructor() --[[-----------------------------------------------------------------------------
local num = AceGUI:GetNextWidgetNum(Type) Constructor
local frame = CreateFrame("Frame",nil,UIParent) -------------------------------------------------------------------------------]]
local editbox = CreateFrame("EditBox","AceGUI-3.0EditBox"..num,frame,"InputBoxTemplate") local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local self = {} local frame = CreateFrame("Frame", nil, UIParent)
self.type = Type frame:Hide()
self.num = num
self.OnRelease = OnRelease local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
self.OnAcquire = OnAcquire editbox:SetAutoFocus(false)
editbox:SetFontObject(ChatFontNormal)
editbox:SetScript("OnEnter", Control_OnEnter)
editbox:SetScript("OnLeave", Control_OnLeave)
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
editbox:SetTextInsets(0, 0, 3, 3)
editbox:SetMaxLetters(256)
editbox:SetPoint("BOTTOMLEFT", 6, 0)
editbox:SetPoint("BOTTOMRIGHT")
editbox:SetHeight(19)
self.SetDisabled = SetDisabled local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
self.SetText = SetText label:SetPoint("TOPLEFT", 0, -2)
self.SetLabel = SetLabel label:SetPoint("TOPRIGHT", 0, -2)
label:SetJustifyH("LEFT")
self.frame = frame label:SetHeight(18)
frame.obj = self
self.editbox = editbox
editbox.obj = self
self.alignoffset = 30
frame:SetHeight(44)
frame:SetWidth(200)
editbox:SetScript("OnEnter",Control_OnEnter) local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
editbox:SetScript("OnLeave",Control_OnLeave) button:SetWidth(40)
button:SetHeight(20)
editbox:SetAutoFocus(false) button:SetPoint("RIGHT", -2, 0)
editbox:SetFontObject(ChatFontNormal) button:SetText(OKAY)
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed) button:SetScript("OnClick", Button_OnClick)
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed) button:Hide()
editbox:SetScript("OnTextChanged",EditBox_OnTextChanged)
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
editbox:SetTextInsets(0,0,3,3) local widget = {
editbox:SetMaxLetters(256) alignoffset = 30,
editbox = editbox,
editbox:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",6,0) label = label,
editbox:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) button = button,
editbox:SetHeight(19) frame = frame,
type = Type
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") }
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2) for method, func in pairs(methods) do
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2) widget[method] = func
label:SetJustifyH("LEFT")
label:SetHeight(18)
self.label = label
local button = CreateFrame("Button",nil,editbox,"UIPanelButtonTemplate")
button:SetWidth(40)
button:SetHeight(20)
button:SetPoint("RIGHT",editbox,"RIGHT",-2,0)
button:SetText(OKAY)
button:SetScript("OnClick", Button_OnClick)
button:Hide()
self.button = button
button.obj = self
AceGUI:RegisterAsWidget(self)
return self
end end
editbox.obj, button.obj = widget, widget
AceGUI:RegisterWidgetType(Type,Constructor,Version)
return AceGUI:RegisterAsWidget(widget)
end end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -1,308 +0,0 @@
local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs
local pairs, assert, type = pairs, assert, type
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: CLOSE
----------------
-- Main Frame --
----------------
--[[
Events :
OnClose
]]
do
local Type = "Frame"
local Version = 11
local FrameBackdrop = {
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32,
insets = { left = 8, right = 8, top = 8, bottom = 8 }
}
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function frameOnClose(this)
this.obj:Fire("OnClose")
end
local function closeOnClick(this)
PlaySound("gsTitleOptionExit")
this.obj:Hide()
end
local function frameOnMouseDown(this)
AceGUI:ClearFocus()
end
local function titleOnMouseDown(this)
this:GetParent():StartMoving()
AceGUI:ClearFocus()
end
local function frameOnMouseUp(this)
local frame = this:GetParent()
frame:StopMovingOrSizing()
local self = frame.obj
local status = self.status or self.localstatus
status.width = frame:GetWidth()
status.height = frame:GetHeight()
status.top = frame:GetTop()
status.left = frame:GetLeft()
end
local function sizerseOnMouseDown(this)
this:GetParent():StartSizing("BOTTOMRIGHT")
AceGUI:ClearFocus()
end
local function sizersOnMouseDown(this)
this:GetParent():StartSizing("BOTTOM")
AceGUI:ClearFocus()
end
local function sizereOnMouseDown(this)
this:GetParent():StartSizing("RIGHT")
AceGUI:ClearFocus()
end
local function SetTitle(self,title)
self.titletext:SetText(title)
end
local function SetStatusText(self,text)
self.statustext:SetText(text)
end
local function Hide(self)
self.frame:Hide()
end
local function Show(self)
self.frame:Show()
end
local function OnAcquire(self)
self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self:ApplyStatus()
self:Show()
end
local function OnRelease(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
self:ApplyStatus()
end
local function ApplyStatus(self)
local status = self.status or self.localstatus
local frame = self.frame
self:SetWidth(status.width or 700)
self:SetHeight(status.height or 500)
if status.top and status.left then
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
else
frame:SetPoint("CENTER",UIParent,"CENTER")
end
end
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 34
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 57
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = "Frame"
self.Hide = Hide
self.Show = Show
self.SetTitle = SetTitle
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetStatusText = SetStatusText
self.SetStatusTable = SetStatusTable
self.ApplyStatus = ApplyStatus
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.localstatus = {}
self.frame = frame
frame.obj = self
frame:SetWidth(700)
frame:SetHeight(500)
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
frame:EnableMouse()
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetScript("OnMouseDown", frameOnMouseDown)
frame:SetBackdrop(FrameBackdrop)
frame:SetBackdropColor(0,0,0,1)
frame:SetScript("OnHide",frameOnClose)
frame:SetMinResize(400,200)
frame:SetToplevel(true)
local closebutton = CreateFrame("Button",nil,frame,"UIPanelButtonTemplate")
closebutton:SetScript("OnClick", closeOnClick)
closebutton:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-27,17)
closebutton:SetHeight(20)
closebutton:SetWidth(100)
closebutton:SetText(CLOSE)
self.closebutton = closebutton
closebutton.obj = self
local statusbg = CreateFrame("Frame",nil,frame)
statusbg:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",15,15)
statusbg:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-132,15)
statusbg:SetHeight(24)
statusbg:SetBackdrop(PaneBackdrop)
statusbg:SetBackdropColor(0.1,0.1,0.1)
statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
self.statusbg = statusbg
local statustext = statusbg:CreateFontString(nil,"OVERLAY","GameFontNormal")
self.statustext = statustext
statustext:SetPoint("TOPLEFT",statusbg,"TOPLEFT",7,-2)
statustext:SetPoint("BOTTOMRIGHT",statusbg,"BOTTOMRIGHT",-7,2)
statustext:SetHeight(20)
statustext:SetJustifyH("LEFT")
statustext:SetText("")
local title = CreateFrame("Frame",nil,frame)
self.title = title
title:EnableMouse()
title:SetScript("OnMouseDown",titleOnMouseDown)
title:SetScript("OnMouseUp", frameOnMouseUp)
local titlebg = frame:CreateTexture(nil,"OVERLAY")
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titlebg:SetTexCoord(0.31,0.67,0,0.63)
titlebg:SetPoint("TOP",frame,"TOP",0,12)
titlebg:SetWidth(100)
titlebg:SetHeight(40)
local titlebg_l = frame:CreateTexture(nil,"OVERLAY")
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titlebg_l:SetTexCoord(0.21,0.31,0,0.63)
titlebg_l:SetPoint("RIGHT",titlebg,"LEFT",0,0)
titlebg_l:SetWidth(30)
titlebg_l:SetHeight(40)
local titlebg_right = frame:CreateTexture(nil,"OVERLAY")
titlebg_right:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titlebg_right:SetTexCoord(0.67,0.77,0,0.63)
titlebg_right:SetPoint("LEFT",titlebg,"RIGHT",0,0)
titlebg_right:SetWidth(30)
titlebg_right:SetHeight(40)
title:SetAllPoints(titlebg)
local titletext = title:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOP",titlebg,"TOP",0,-14)
self.titletext = titletext
local sizer_se = CreateFrame("Frame",nil,frame)
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
sizer_se:SetWidth(25)
sizer_se:SetHeight(25)
sizer_se:EnableMouse()
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
sizer_se:SetScript("OnMouseUp", frameOnMouseUp)
self.sizer_se = sizer_se
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line1 = line1
line1:SetWidth(14)
line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line2 = line2
line2:SetWidth(8)
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local sizer_s = CreateFrame("Frame",nil,frame)
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
sizer_s:SetHeight(25)
sizer_s:EnableMouse()
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
sizer_s:SetScript("OnMouseUp", frameOnMouseUp)
self.sizer_s = sizer_s
local sizer_e = CreateFrame("Frame",nil,frame)
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
sizer_e:SetWidth(25)
sizer_e:EnableMouse()
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
sizer_e:SetScript("OnMouseUp", frameOnMouseUp)
self.sizer_e = sizer_e
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",17,-27)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-17,40)
AceGUI:RegisterAsContainer(self)
return self
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
@@ -1,76 +1,78 @@
local AceGUI = LibStub("AceGUI-3.0") --[[-----------------------------------------------------------------------------
Heading Widget
-------------------------------------------------------------------------------]]
local Type, Version = "Heading", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs -- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-------------------------- --[[-----------------------------------------------------------------------------
-- Heading -- Methods
-------------------------- -------------------------------------------------------------------------------]]
do local methods = {
local Type = "Heading" ["OnAcquire"] = function(self)
local Version = 5 self:SetText()
local function OnAcquire(self)
self:SetText("")
self:SetFullWidth() self:SetFullWidth()
self:SetHeight(18) self:SetHeight(18)
end end,
local function OnRelease(self) -- ["OnRelease"] = nil,
self.frame:ClearAllPoints()
self.frame:Hide() ["SetText"] = function(self, text)
end
local function SetText(self, text)
self.label:SetText(text or "") self.label:SetText(text or "")
if (text or "") == "" then if text and text ~= "" then
self.left:SetPoint("RIGHT",self.frame,"RIGHT",-3,0) self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
self.right:Hide()
else
self.left:SetPoint("RIGHT",self.label,"LEFT",-5,0)
self.right:Show() self.right:Show()
else
self.left:SetPoint("RIGHT", -3, 0)
self.right:Hide()
end end
end end
}
local function Constructor() --[[-----------------------------------------------------------------------------
local frame = CreateFrame("Frame",nil,UIParent) Constructor
local self = {} -------------------------------------------------------------------------------]]
self.type = Type local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
self.OnRelease = OnRelease frame:Hide()
self.OnAcquire = OnAcquire
self.SetText = SetText
self.frame = frame
frame.obj = self
frame:SetHeight(18)
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontNormal")
label:SetPoint("TOP",frame,"TOP",0,0)
label:SetPoint("BOTTOM",frame,"BOTTOM",0,0)
label:SetJustifyH("CENTER")
label:SetHeight(18)
self.label = label
local left = frame:CreateTexture(nil, "BACKGROUND")
self.left = left
left:SetHeight(8)
left:SetPoint("LEFT",frame,"LEFT",3,0)
left:SetPoint("RIGHT",label,"LEFT",-5,0)
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
left:SetTexCoord(0.81, 0.94, 0.5, 1)
local right = frame:CreateTexture(nil, "BACKGROUND") local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
self.right = right label:SetPoint("TOP")
right:SetHeight(8) label:SetPoint("BOTTOM")
right:SetPoint("RIGHT",frame,"RIGHT",-3,0) label:SetJustifyH("CENTER")
right:SetPoint("LEFT",label,"RIGHT",5,0)
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") local left = frame:CreateTexture(nil, "BACKGROUND")
right:SetTexCoord(0.81, 0.94, 0.5, 1) left:SetHeight(8)
left:SetPoint("LEFT", 3, 0)
AceGUI:RegisterAsWidget(self) left:SetPoint("RIGHT", label, "LEFT", -5, 0)
return self left:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
left:SetTexCoord(0.81, 0.94, 0.5, 1)
local right = frame:CreateTexture(nil, "BACKGROUND")
right:SetHeight(8)
right:SetPoint("RIGHT", -3, 0)
right:SetPoint("LEFT", label, "RIGHT", 5, 0)
right:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
right:SetTexCoord(0.81, 0.94, 0.5, 1)
local widget = {
label = label,
left = left,
right = right,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end end
AceGUI:RegisterWidgetType(Type,Constructor,Version) return AceGUI:RegisterAsWidget(widget)
end end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -1,33 +1,48 @@
local AceGUI = LibStub("AceGUI-3.0") --[[-----------------------------------------------------------------------------
Icon Widget
-------------------------------------------------------------------------------]]
local Type, Version = "Icon", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs -- Lua APIs
local select = select local select, pairs, print = select, pairs, print
-- WoW APIs -- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-------------------------- --[[-----------------------------------------------------------------------------
-- Label -- Scripts
-------------------------- -------------------------------------------------------------------------------]]
do local function Control_OnEnter(frame)
local Type = "Icon" frame.obj:Fire("OnEnter")
local Version = 12 end
local function OnAcquire(self) local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function Button_OnClick(frame, button)
frame.obj:Fire("OnClick", button)
AceGUI:ClearFocus()
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetHeight(110) self:SetHeight(110)
self:SetWidth(110) self:SetWidth(110)
self:SetLabel("") self:SetLabel()
self:SetImage(nil) self:SetImage(nil)
self:SetImageSize(64, 64) self:SetImageSize(64, 64)
end
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false) self:SetDisabled(false)
end end,
local function SetLabel(self, text) -- ["OnRelease"] = nil,
["SetLabel"] = function(self, text)
if text and text ~= "" then if text and text ~= "" then
self.label:Show() self.label:Show()
self.label:SetText(text) self.label:SetText(text)
@@ -36,26 +51,23 @@ do
self.label:Hide() self.label:Hide()
self:SetHeight(self.image:GetHeight() + 10) self:SetHeight(self.image:GetHeight() + 10)
end end
end end,
local function SetImage(self, path, ...) ["SetImage"] = function(self, path, ...)
local image = self.image local image = self.image
image:SetTexture(path) image:SetTexture(path)
if image:GetTexture() then if image:GetTexture() then
self.imageshown = true local n = select("#", ...)
local n = select('#', ...)
if n == 4 or n == 8 then if n == 4 or n == 8 then
image:SetTexCoord(...) image:SetTexCoord(...)
else else
image:SetTexCoord(0, 1, 0, 1) image:SetTexCoord(0, 1, 0, 1)
end end
else
self.imageshown = nil
end end
end end,
local function SetImageSize(self, width, height) ["SetImageSize"] = function(self, width, height)
self.image:SetWidth(width) self.image:SetWidth(width)
self.image:SetHeight(height) self.image:SetHeight(height)
--self.frame:SetWidth(width + 30) --self.frame:SetWidth(width + 30)
@@ -64,86 +76,65 @@ do
else else
self:SetHeight(height + 10) self:SetHeight(height + 10)
end end
end end,
local function SetDisabled(self, disabled) ["SetDisabled"] = function(self, disabled)
self.disabled = disabled self.disabled = disabled
if disabled then if disabled then
self.frame:Disable() self.frame:Disable()
self.label:SetTextColor(0.5,0.5,0.5) self.label:SetTextColor(0.5, 0.5, 0.5)
self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5) self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
else else
self.frame:Enable() self.frame:Enable()
self.label:SetTextColor(1,1,1) self.label:SetTextColor(1, 1, 1)
self.image:SetVertexColor(1, 1, 1) self.image:SetVertexColor(1, 1, 1, 1)
end end
end end
}
local function OnClick(this, button)
this.obj:Fire("OnClick", button) --[[-----------------------------------------------------------------------------
AceGUI:ClearFocus() Constructor
end -------------------------------------------------------------------------------]]
local function Constructor()
local function OnEnter(this) local frame = CreateFrame("Button", nil, UIParent)
this.obj.highlight:Show() frame:Hide()
this.obj:Fire("OnEnter")
end frame:EnableMouse(true)
frame:SetScript("OnEnter", Control_OnEnter)
local function OnLeave(this) frame:SetScript("OnLeave", Control_OnLeave)
this.obj.highlight:Hide() frame:SetScript("OnClick", Button_OnClick)
this.obj:Fire("OnLeave")
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
label:SetPoint("BOTTOMLEFT")
label:SetPoint("BOTTOMRIGHT")
label:SetJustifyH("CENTER")
label:SetJustifyV("TOP")
label:SetHeight(18)
local image = frame:CreateTexture(nil, "BACKGROUND")
image:SetWidth(64)
image:SetHeight(64)
image:SetPoint("TOP", 0, -5)
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
highlight:SetAllPoints(image)
highlight:SetTexture(136580) -- Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight
highlight:SetTexCoord(0, 1, 0.23, 0.77)
highlight:SetBlendMode("ADD")
local widget = {
label = label,
image = image,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end end
local function Constructor() widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
local frame = CreateFrame("Button",nil,UIParent)
local self = {}
self.type = Type
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetLabel = SetLabel
self.frame = frame
self.SetImage = SetImage
self.SetImageSize = SetImageSize
-- SetText should be deprecated along the way
self.SetText = SetLabel
self.SetDisabled = SetDisabled
frame.obj = self return AceGUI:RegisterAsWidget(widget)
frame:SetHeight(110)
frame:SetWidth(110)
frame:EnableMouse(true)
frame:SetScript("OnClick", OnClick)
frame:SetScript("OnLeave", OnLeave)
frame:SetScript("OnEnter", OnEnter)
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlight")
label:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
label:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
label:SetJustifyH("CENTER")
label:SetJustifyV("TOP")
label:SetHeight(18)
self.label = label
local image = frame:CreateTexture(nil,"BACKGROUND")
self.image = image
image:SetWidth(64)
image:SetHeight(64)
image:SetPoint("TOP",frame,"TOP",0,-5)
local highlight = frame:CreateTexture(nil,"OVERLAY")
self.highlight = highlight
highlight:SetAllPoints(image)
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
highlight:SetTexCoord(0,1,0.23,0.77)
highlight:SetBlendMode("ADD")
highlight:Hide()
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -1,138 +0,0 @@
local AceGUI = LibStub("AceGUI-3.0")
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
The Widget can supply the following Optional Members
]]
--------------------------
-- Inline Group --
--------------------------
--[[
This is a simple grouping container, no selection
It will resize automatically to the height of the controls added to it
]]
do
local Type = "InlineGroup"
local Version = 6
local function OnAcquire(self)
self:SetWidth(300)
self:SetHeight(100)
end
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function SetTitle(self,title)
self.titletext:SetText(title)
end
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 40)
end
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 20
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetTitle = SetTitle
self.frame = frame
self.LayoutFinished = LayoutFinished
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
frame.obj = self
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
self.titletext = titletext
local border = CreateFrame("Frame",nil,frame)
self.border = border
border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-17)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
AceGUI:RegisterAsContainer(self)
return self
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
@@ -1,146 +1,56 @@
local AceGUI = LibStub("AceGUI-3.0") --[[-----------------------------------------------------------------------------
InteractiveLabel Widget
-------------------------------------------------------------------------------]]
local Type, Version = "InteractiveLabel", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs -- Lua APIs
local select, max = select, math.max local select, pairs = select, pairs
-- WoW APIs --[[-----------------------------------------------------------------------------
local CreateFrame, UIParent = CreateFrame, UIParent Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded local function Control_OnLeave(frame)
-- List them here for Mikk's FindGlobals script frame.obj:Fire("OnLeave")
-- GLOBALS: GameFontHighlightSmall end
-------------------------- local function Label_OnClick(frame, button)
-- Label -- frame.obj:Fire("OnClick", button)
-------------------------- AceGUI:ClearFocus()
do end
local Type = "InteractiveLabel"
local Version = 6 --[[-----------------------------------------------------------------------------
Methods
local function OnAcquire(self) -------------------------------------------------------------------------------]]
self:SetHeight(18) local methods = {
self:SetWidth(200) ["OnAcquire"] = function(self)
self:SetText("") self:LabelOnAcquire()
self:SetImage(nil)
self:SetColor()
self:SetFontObject()
self:SetHighlight() self:SetHighlight()
self:SetHighlightTexCoord() self:SetHighlightTexCoord()
end
local function OnRelease(self)
self:SetDisabled(false) self:SetDisabled(false)
self.frame:ClearAllPoints() end,
self.frame:Hide()
end -- ["OnRelease"] = nil,
local function UpdateImageAnchor(self) ["SetHighlight"] = function(self, ...)
local width = self.frame.width or self.frame:GetWidth() or 0
local image = self.image
local label = self.label
local frame = self.frame
local height
label:ClearAllPoints()
image:ClearAllPoints()
if self.imageshown then
local imagewidth = image:GetWidth()
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
--image goes on top centered when less than 200 width for the text, or if there is no text
image:SetPoint("TOP",frame,"TOP",0,0)
label:SetPoint("TOP",image,"BOTTOM",0,0)
label:SetPoint("LEFT",frame,"LEFT",0,0)
label:SetWidth(width)
height = image:GetHeight() + label:GetHeight()
else
--image on the left
local imageheight = image:GetHeight()
local labelheight = label:GetHeight()
--center image with label
if imageheight > labelheight then
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("LEFT",image,"RIGHT",0,0)
else
label:SetPoint("TOPLEFT",frame,"TOPLEFT",imagewidth,0)
image:SetPoint("RIGHT",label,"LEFT",0,0)
end
label:SetWidth(width - imagewidth)
height = max(imageheight, labelheight)
end
else
--no image shown
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(width)
height = self.label:GetHeight()
end
self.resizing = true
self.frame:SetHeight(height)
self.frame.height = height
self.resizing = nil
end
local function SetText(self, text)
self.label:SetText(text or "")
UpdateImageAnchor(self)
end
local function SetColor(self, r, g, b)
if not (r and g and b) then
r, g, b = 1, 1, 1
end
self.label:SetVertexColor(r, g, b)
end
local function OnWidthSet(self, width)
if self.resizing then return end
UpdateImageAnchor(self)
end
local function SetImage(self, path, ...)
local image = self.image
image:SetTexture(path)
if image:GetTexture() then
self.imageshown = true
local n = select('#', ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
end
else
self.imageshown = nil
end
UpdateImageAnchor(self)
end
local function SetFont(self, font, height, flags)
self.label:SetFont(font, height, flags)
end
local function SetFontObject(self, font)
self.label:SetFontObject(font or GameFontHighlightSmall)
end
local function SetImageSize(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
UpdateImageAnchor(self)
end
local function SetHighlight(self, ...)
self.highlight:SetTexture(...) self.highlight:SetTexture(...)
end end,
local function SetHighlightTexCoord(self, ...) ["SetHighlightTexCoord"] = function(self, ...)
if select('#', ...) >= 1 then local c = select("#", ...)
if c == 4 or c == 8 then
self.highlight:SetTexCoord(...) self.highlight:SetTexCoord(...)
else else
self.highlight:SetTexCoord(0, 1, 0, 1) self.highlight:SetTexCoord(0, 1, 0, 1)
end end
end end,
local function SetDisabled(self,disabled) ["SetDisabled"] = function(self,disabled)
self.disabled = disabled self.disabled = disabled
if disabled then if disabled then
self.frame:EnableMouse(false) self.frame:EnableMouse(false)
@@ -150,70 +60,35 @@ do
self.label:SetTextColor(1, 1, 1) self.label:SetTextColor(1, 1, 1)
end end
end end
}
local function OnEnter(this)
this.obj.highlight:Show() --[[-----------------------------------------------------------------------------
this.obj:Fire("OnEnter") Constructor
end -------------------------------------------------------------------------------]]
local function Constructor()
local function OnLeave(this) -- create a Label type that we will hijack
this.obj.highlight:Hide() local label = AceGUI:Create("Label")
this.obj:Fire("OnLeave")
end local frame = label.frame
frame:EnableMouse(true)
local function OnClick(this, ...) frame:SetScript("OnEnter", Control_OnEnter)
this.obj:Fire("OnClick", ...) frame:SetScript("OnLeave", Control_OnLeave)
AceGUI:ClearFocus() frame:SetScript("OnMouseDown", Label_OnClick)
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
highlight:SetTexture(nil)
highlight:SetAllPoints()
highlight:SetBlendMode("ADD")
label.highlight = highlight
label.type = Type
label.LabelOnAcquire = label.OnAcquire
for method, func in pairs(methods) do
label[method] = func
end end
local function Constructor() return label
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
frame:EnableMouse(true)
frame:SetScript("OnEnter", OnEnter)
frame:SetScript("OnLeave", OnLeave)
frame:SetScript("OnMouseDown", OnClick)
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetText = SetText
self.SetColor = SetColor
self.frame = frame
self.OnWidthSet = OnWidthSet
self.SetImage = SetImage
self.SetImageSize = SetImageSize
self.SetFont = SetFont
self.SetFontObject = SetFontObject
self.SetHighlight = SetHighlight
self.SetHighlightTexCoord = SetHighlightTexCoord
self.SetDisabled = SetDisabled
frame.obj = self
frame:SetHeight(18)
frame:SetWidth(200)
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(200)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
self.label = label
local highlight = frame:CreateTexture(nil, "OVERLAY")
highlight:SetTexture(nil)
highlight:SetAllPoints()
highlight:SetBlendMode("ADD")
highlight:Hide()
self.highlight = highlight
local image = frame:CreateTexture(nil,"BACKGROUND")
self.image = image
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -1,130 +1,133 @@
local AceGUI = LibStub("AceGUI-3.0") --[[-----------------------------------------------------------------------------
Keybinding Widget
Set Keybindings in the Config UI.
-------------------------------------------------------------------------------]]
local Type, Version = "Keybinding", 27
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs -- Lua APIs
local pairs = pairs
-- WoW APIs -- WoW APIs
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --[[-----------------------------------------------------------------------------
-- List them here for Mikk's FindGlobals script Scripts
-- GLOBALS: NOT_BOUND -------------------------------------------------------------------------------]]
-------------------------- local function Control_OnEnter(frame)
-- Keybinding -- frame.obj:Fire("OnEnter")
-------------------------- end
do local function Control_OnLeave(frame)
local Type = "Keybinding" frame.obj:Fire("OnLeave")
local Version = 13 end
local ControlBackdrop = { local function Keybinding_OnClick(frame, button)
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", if button == "LeftButton" or button == "RightButton" then
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", local self = frame.obj
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function keybindingMsgFixWidth(this)
this:SetWidth(this.msg:GetWidth()+10)
this:SetScript("OnUpdate",nil)
end
local function Keybinding_OnClick(this, button)
if button == "LeftButton" or button == "RightButton" then
local self = this.obj
if self.waitingForKey then
this:EnableKeyboard(false)
self.msgframe:Hide()
this:UnlockHighlight()
self.waitingForKey = nil
else
this:EnableKeyboard(true)
self.msgframe:Show()
this:LockHighlight()
self.waitingForKey = true
end
end
AceGUI:ClearFocus()
end
local ignoreKeys = nil
local function Keybinding_OnKeyDown(this, key)
local self = this.obj
if self.waitingForKey then if self.waitingForKey then
local keyPressed = key frame:EnableKeyboard(false)
if keyPressed == "ESCAPE" then frame:EnableMouseWheel(false)
keyPressed = "" frame:EnableGamePadButton(false)
else
if not ignoreKeys then
ignoreKeys = {
["BUTTON1"] = true, ["BUTTON2"] = true,
["UNKNOWN"] = true,
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
}
end
if ignoreKeys[keyPressed] then return end
if IsShiftKeyDown() then
keyPressed = "SHIFT-"..keyPressed
end
if IsControlKeyDown() then
keyPressed = "CTRL-"..keyPressed
end
if IsAltKeyDown() then
keyPressed = "ALT-"..keyPressed
end
end
this:EnableKeyboard(false)
self.msgframe:Hide() self.msgframe:Hide()
this:UnlockHighlight() frame:UnlockHighlight()
self.waitingForKey = nil self.waitingForKey = nil
else
if not self.disabled then frame:EnableKeyboard(true)
self:SetKey(keyPressed) frame:EnableMouseWheel(true)
self:Fire("OnKeyChanged",keyPressed) frame:EnableGamePadButton(true)
self.msgframe:Show()
frame:LockHighlight()
self.waitingForKey = true
end
end
AceGUI:ClearFocus()
end
local ignoreKeys = {
["BUTTON1"] = true, ["BUTTON2"] = true,
["UNKNOWN"] = true,
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
}
local function Keybinding_OnKeyDown(frame, key)
local self = frame.obj
if self.waitingForKey then
local keyPressed = key
if keyPressed == "ESCAPE" then
keyPressed = ""
else
if ignoreKeys[keyPressed] then return end
if IsShiftKeyDown() then
keyPressed = "SHIFT-"..keyPressed
end
if IsControlKeyDown() then
keyPressed = "CTRL-"..keyPressed
end
if IsAltKeyDown() then
keyPressed = "ALT-"..keyPressed
end end
end end
end
frame:EnableKeyboard(false)
local function Keybinding_OnMouseDown(this, button) frame:EnableMouseWheel(false)
if button == "LeftButton" or button == "RightButton" then frame:EnableGamePadButton(false)
return self.msgframe:Hide()
elseif button == "MiddleButton" then frame:UnlockHighlight()
button = "BUTTON3" self.waitingForKey = nil
elseif button == "Button4" then
button = "BUTTON4" if not self.disabled then
elseif button == "Button5" then self:SetKey(keyPressed)
button = "BUTTON5" self:Fire("OnKeyChanged", keyPressed)
end end
Keybinding_OnKeyDown(this, button)
end end
end
local function OnAcquire(self)
local function Keybinding_OnMouseDown(frame, button)
if button == "LeftButton" or button == "RightButton" then
return
elseif button == "MiddleButton" then
button = "BUTTON3"
elseif button == "Button4" then
button = "BUTTON4"
elseif button == "Button5" then
button = "BUTTON5"
end
Keybinding_OnKeyDown(frame, button)
end
local function Keybinding_OnMouseWheel(frame, direction)
local button
if direction >= 0 then
button = "MOUSEWHEELUP"
else
button = "MOUSEWHEELDOWN"
end
Keybinding_OnKeyDown(frame, button)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(200) self:SetWidth(200)
self:SetHeight(44)
self:SetLabel("") self:SetLabel("")
self:SetKey("") self:SetKey("")
end
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.waitingForKey = nil self.waitingForKey = nil
self.msgframe:Hide() self.msgframe:Hide()
self:SetDisabled(false) self:SetDisabled(false)
end self.button:EnableKeyboard(false)
self.button:EnableMouseWheel(false)
local function SetDisabled(self, disabled) self.button:EnableGamePadButton(false)
end,
-- ["OnRelease"] = nil,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled self.disabled = disabled
if disabled then if disabled then
self.button:Disable() self.button:Disable()
@@ -133,9 +136,9 @@ do
self.button:Enable() self.button:Enable()
self.label:SetTextColor(1,1,1) self.label:SetTextColor(1,1,1)
end end
end end,
local function SetKey(self, key) ["SetKey"] = function(self, key)
if (key or "") == "" then if (key or "") == "" then
self.button:SetText(NOT_BOUND) self.button:SetText(NOT_BOUND)
self.button:SetNormalFontObject("GameFontNormal") self.button:SetNormalFontObject("GameFontNormal")
@@ -143,9 +146,17 @@ do
self.button:SetText(key) self.button:SetText(key)
self.button:SetNormalFontObject("GameFontHighlight") self.button:SetNormalFontObject("GameFontHighlight")
end end
end end,
local function SetLabel(self, label) ["GetKey"] = function(self)
local key = self.button:GetText()
if key == NOT_BOUND then
key = nil
end
return key
end,
["SetLabel"] = function(self, label)
self.label:SetText(label or "") self.label:SetText(label or "")
if (label or "") == "" then if (label or "") == "" then
self.alignoffset = nil self.alignoffset = nil
@@ -154,77 +165,87 @@ do
self.alignoffset = 30 self.alignoffset = 30
self:SetHeight(44) self:SetHeight(44)
end end
end end,
}
local function Constructor() --[[-----------------------------------------------------------------------------
local num = AceGUI:GetNextWidgetNum(Type) Constructor
local frame = CreateFrame("Frame",nil,UIParent) -------------------------------------------------------------------------------]]
local button = CreateFrame("Button","AceGUI-3.0 KeybindingButton"..num,frame,"UIPanelButtonTemplate2")
local self = {}
self.type = Type
self.num = num
local text = button:GetFontString() local ControlBackdrop = {
text:SetPoint("LEFT",button,"LEFT",7,0) bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
text:SetPoint("RIGHT",button,"RIGHT",-7,0) edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
button:SetScript("OnClick",Keybinding_OnClick) insets = { left = 3, right = 3, top = 3, bottom = 3 }
button:SetScript("OnKeyDown",Keybinding_OnKeyDown) }
button:SetScript("OnEnter",Control_OnEnter)
button:SetScript("OnLeave",Control_OnLeave)
button:SetScript("OnMouseDown",Keybinding_OnMouseDown)
button:RegisterForClicks("AnyDown")
button:EnableMouse()
button:SetHeight(24)
button:SetWidth(200)
button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
frame:SetWidth(200)
frame:SetHeight(44)
self.alignoffset = 30
self.button = button
local label = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("CENTER")
label:SetHeight(18)
self.label = label
local msgframe = CreateFrame("Frame",nil,UIParent)
msgframe:SetHeight(30)
msgframe:SetBackdrop(ControlBackdrop)
msgframe:SetBackdropColor(0,0,0)
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
msgframe:SetFrameLevel(1000)
self.msgframe = msgframe
local msg = msgframe:CreateFontString(nil,"OVERLAY","GameFontNormal")
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel")
msgframe.msg = msg
msg:SetPoint("TOPLEFT",msgframe,"TOPLEFT",5,-5)
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
msgframe:SetPoint("BOTTOM",button,"TOP",0,0)
msgframe:Hide()
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.SetKey = SetKey
self.frame = frame
frame.obj = self
button.obj = self
AceGUI:RegisterAsWidget(self) local function keybindingMsgFixWidth(frame)
return self frame:SetWidth(frame.msg:GetWidth() + 10)
end frame:SetScript("OnUpdate", nil)
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end end
local function Constructor()
local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
button:EnableMouse(true)
button:EnableMouseWheel(false)
button:RegisterForClicks("AnyDown")
button:SetScript("OnEnter", Control_OnEnter)
button:SetScript("OnLeave", Control_OnLeave)
button:SetScript("OnClick", Keybinding_OnClick)
button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
button:SetScript("OnGamePadButtonDown", Keybinding_OnKeyDown)
button:SetPoint("BOTTOMLEFT")
button:SetPoint("BOTTOMRIGHT")
button:SetHeight(24)
button:EnableKeyboard(false)
button:EnableGamePadButton(false)
local text = button:GetFontString()
text:SetPoint("LEFT", 7, 0)
text:SetPoint("RIGHT", -7, 0)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
label:SetPoint("TOPLEFT")
label:SetPoint("TOPRIGHT")
label:SetJustifyH("CENTER")
label:SetHeight(18)
local msgframe = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
msgframe:SetHeight(30)
msgframe:SetBackdrop(ControlBackdrop)
msgframe:SetBackdropColor(0,0,0)
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
msgframe:SetFrameLevel(1000)
msgframe:SetToplevel(true)
local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
msgframe.msg = msg
msg:SetPoint("TOPLEFT", 5, -5)
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
msgframe:SetPoint("BOTTOM", button, "TOP")
msgframe:Hide()
local widget = {
button = button,
label = label,
msgframe = msgframe,
frame = frame,
alignoffset = 30,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
button.obj = widget
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -1,100 +1,118 @@
local AceGUI = LibStub("AceGUI-3.0") --[[-----------------------------------------------------------------------------
Label Widget
Displays text and optionally an icon.
-------------------------------------------------------------------------------]]
local Type, Version = "Label", 28
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs -- Lua APIs
local max, select = math.max, select local max, select, pairs = math.max, select, pairs
-- WoW APIs -- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --[[-----------------------------------------------------------------------------
-- List them here for Mikk's FindGlobals script Support functions
-- GLOBALS: GameFontHighlightSmall -------------------------------------------------------------------------------]]
-------------------------- local function UpdateImageAnchor(self)
-- Label -- if self.resizing then return end
-------------------------- local frame = self.frame
do local width = frame.width or frame:GetWidth() or 0
local Type = "Label" local image = self.image
local Version = 12 local label = self.label
local height
local function OnAcquire(self)
self:SetHeight(18) label:ClearAllPoints()
image:ClearAllPoints()
if self.imageshown then
local imagewidth = image:GetWidth()
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
-- image goes on top centered when less than 200 width for the text, or if there is no text
image:SetPoint("TOP")
label:SetPoint("TOP", image, "BOTTOM")
label:SetPoint("LEFT")
label:SetWidth(width)
height = image:GetHeight() + label:GetStringHeight()
else
-- image on the left
image:SetPoint("TOPLEFT")
if image:GetHeight() > label:GetStringHeight() then
label:SetPoint("LEFT", image, "RIGHT", 4, 0)
else
label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
end
label:SetWidth(width - imagewidth - 4)
height = max(image:GetHeight(), label:GetStringHeight())
end
else
-- no image shown
label:SetPoint("TOPLEFT")
label:SetWidth(width)
height = label:GetStringHeight()
end
-- avoid zero-height labels, since they can used as spacers
if not height or height == 0 then
height = 1
end
self.resizing = true
frame:SetHeight(height)
frame.height = height
self.resizing = nil
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- set the flag to stop constant size updates
self.resizing = true
-- height is set dynamically by the text and image size
self:SetWidth(200) self:SetWidth(200)
self:SetText("") self:SetText()
self:SetImage(nil) self:SetImage(nil)
self:SetImageSize(16, 16) self:SetImageSize(16, 16)
self:SetColor() self:SetColor()
self:SetFontObject() self:SetFontObject()
end self:SetJustifyH("LEFT")
self:SetJustifyV("TOP")
local function OnRelease(self)
self.frame:ClearAllPoints() -- reset the flag
self.frame:Hide()
end
local function UpdateImageAnchor(self)
local width = self.frame.width or self.frame:GetWidth() or 0
local image = self.image
local label = self.label
local frame = self.frame
local height
label:ClearAllPoints()
image:ClearAllPoints()
if self.imageshown then
local imagewidth = image:GetWidth()
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
--image goes on top centered when less than 200 width for the text, or if there is no text
image:SetPoint("TOP",frame,"TOP",0,0)
label:SetPoint("TOP",image,"BOTTOM",0,0)
label:SetPoint("LEFT",frame,"LEFT",0,0)
label:SetWidth(width)
height = image:GetHeight() + label:GetHeight()
else
--image on the left
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPLEFT",image,"TOPRIGHT",4,0)
label:SetWidth(width - imagewidth)
height = max(image:GetHeight(), label:GetHeight())
end
else
--no image shown
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(width)
height = self.label:GetHeight()
end
self.resizing = true
self.frame:SetHeight(height)
self.frame.height = height
self.resizing = nil self.resizing = nil
end -- run the update explicitly
local function SetText(self, text)
self.label:SetText(text or "")
UpdateImageAnchor(self) UpdateImageAnchor(self)
end end,
local function SetColor(self, r, g, b) -- ["OnRelease"] = nil,
["OnWidthSet"] = function(self, width)
UpdateImageAnchor(self)
end,
["SetText"] = function(self, text)
self.label:SetText(text)
UpdateImageAnchor(self)
end,
["SetColor"] = function(self, r, g, b)
if not (r and g and b) then if not (r and g and b) then
r, g, b = 1, 1, 1 r, g, b = 1, 1, 1
end end
self.label:SetVertexColor(r, g, b) self.label:SetVertexColor(r, g, b)
end end,
local function OnWidthSet(self, width) ["SetImage"] = function(self, path, ...)
if self.resizing then return end
UpdateImageAnchor(self)
end
local function SetImage(self, path, ...)
local image = self.image local image = self.image
image:SetTexture(path) image:SetTexture(path)
if image:GetTexture() then if image:GetTexture() then
self.imageshown = true self.imageshown = true
local n = select('#', ...) local n = select("#", ...)
if n == 4 or n == 8 then if n == 4 or n == 8 then
image:SetTexCoord(...) image:SetTexCoord(...)
else else
@@ -104,55 +122,58 @@ do
self.imageshown = nil self.imageshown = nil
end end
UpdateImageAnchor(self) UpdateImageAnchor(self)
end end,
local function SetFont(self, font, height, flags) ["SetFont"] = function(self, font, height, flags)
self.label:SetFont(font, height, flags) if not self.fontObject then
end self.fontObject = CreateFont("AceGUI30LabelFont" .. AceGUI:GetNextWidgetNum(Type))
end
local function SetFontObject(self, font) self.fontObject:SetFont(font, height, flags)
self:SetFontObject(self.fontObject)
end,
["SetFontObject"] = function(self, font)
self.label:SetFontObject(font or GameFontHighlightSmall) self.label:SetFontObject(font or GameFontHighlightSmall)
end UpdateImageAnchor(self)
end,
local function SetImageSize(self, width, height)
["SetImageSize"] = function(self, width, height)
self.image:SetWidth(width) self.image:SetWidth(width)
self.image:SetHeight(height) self.image:SetHeight(height)
UpdateImageAnchor(self) UpdateImageAnchor(self)
end,
["SetJustifyH"] = function(self, justifyH)
self.label:SetJustifyH(justifyH)
end,
["SetJustifyV"] = function(self, justifyV)
self.label:SetJustifyV(justifyV)
end,
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
local image = frame:CreateTexture(nil, "BACKGROUND")
-- create widget
local widget = {
label = label,
image = image,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end end
local function Constructor() return AceGUI:RegisterAsWidget(widget)
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetText = SetText
self.SetColor = SetColor
self.frame = frame
self.OnWidthSet = OnWidthSet
self.SetImage = SetImage
self.SetImageSize = SetImageSize
self.SetFont = SetFont
self.SetFontObject = SetFontObject
frame.obj = self
frame:SetHeight(18)
frame:SetWidth(200)
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetWidth(200)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
self.label = label
local image = frame:CreateTexture(nil,"BACKGROUND")
self.image = image
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -1,309 +1,377 @@
local Type, Version = "MultiLineEditBox", 33
--[[ local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
--Multiline Editbox Widget, Originally by bam if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
--]]
local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs -- Lua APIs
local format, pairs, tostring = string.format, pairs, tostring local pairs = pairs
-- WoW APIs -- WoW APIs
local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --[[-----------------------------------------------------------------------------
-- List them here for Mikk's FindGlobals script Support functions
-- GLOBALS: ChatFontNormal, ACCEPT -------------------------------------------------------------------------------]]
local Version = 11 if not AceGUIMultiLineEditBoxInsertLink then
--------------------- -- upgradeable hook
-- Common Elements -- if ChatFrameUtil and ChatFrameUtil.InsertLink then
--------------------- hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
elseif ChatEdit_InsertLink then
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
end
end
local FrameBackdrop = { function _G.AceGUIMultiLineEditBoxInsertLink(text)
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background", for i = 1, AceGUI:GetWidgetCount(Type) do
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border", local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
tile = true, tileSize = 32, edgeSize = 32, if editbox and editbox:IsVisible() and editbox:HasFocus() then
insets = { left = 8, right = 8, top = 8, bottom = 8 } editbox:Insert(text)
} return true
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local ControlBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
--------------------------
-- Edit box --
--------------------------
--[[
Events :
OnTextChanged
OnEnterPressed
]]
do
local Type = "MultiLineEditBox"
local MultiLineEditBox = {}
local function EditBox_OnEnterPressed(this)
local self = this.obj
local value = this:GetText()
local cancel = self:Fire("OnEnterPressed",value)
if not cancel then
self.button:Disable()
end end
end end
local function Button_OnClick(this)
local editbox = this.obj.editbox
editbox:ClearFocus()
EditBox_OnEnterPressed(editbox)
end
local function EditBox_OnReceiveDrag(this)
local self = this.obj
local type, id, info = GetCursorInfo()
if type == "item" then
self:SetText(info)
self:Fire("OnEnterPressed",info)
ClearCursor()
elseif type == "spell" then
local name, rank = GetSpellName(id, info)
if rank and rank:match("%d") then
name = name.."("..rank..")"
end
self:SetText(name)
self:Fire("OnEnterPressed",name)
ClearCursor()
end
--self.button:Disable()
AceGUI:ClearFocus()
end
function MultiLineEditBox:OnAcquire()
self:SetWidth(200)
self:SetHeight(116)
self:SetNumLines(4)
self:SetDisabled(false)
self:ShowButton(true)
end
function MultiLineEditBox:OnRelease()
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
end
function MultiLineEditBox:SetDisabled(disabled)
self.disabled = disabled
if disabled then
self.editbox:EnableMouse(false)
self.scrollframe:EnableMouse(false)
self.editbox:ClearFocus()
self.editbox:SetTextColor(0.5, 0.5, 0.5)
self.label:SetTextColor(0.5,0.5,0.5)
self.button:Disable()
else
self.editbox:EnableMouse(true)
self.scrollframe:EnableMouse(true)
self.editbox:SetTextColor(1, 1, 1)
self.label:SetTextColor(1,.82,0)
self.button:Enable()
end
end
function MultiLineEditBox:SetText(text)
text = text or ""
local editbox = self.editbox
local oldText = editbox:GetText()
local dummy = format(" %s", text)
self.lasttext = dummy -- prevents OnTextChanged from firing
editbox:SetText(dummy)
editbox:HighlightText(0, 1)
self.lasttext = oldText
editbox:Insert("")
end
function MultiLineEditBox:SetLabel(text)
if (text or "") == "" then
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,0)
self.label:Hide()
self.label:SetText("")
else
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,-20)
self.label:Show()
self.label:SetText(text)
end
end
function MultiLineEditBox:SetNumLines(number)
number = number or 4
self:SetHeight(60 + (14*number))
end
function MultiLineEditBox:GetText()
return self.editbox:GetText()
end
function MultiLineEditBox:ShowButton(show)
if show then
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,22)
self.button:Show()
else
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
self.button:Hide()
end
end
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
local backdrop = CreateFrame("Frame", nil, frame)
local self = {}
for k, v in pairs(MultiLineEditBox) do self[k] = v end
self.type = Type
self.frame = frame
self.backdrop = backdrop
frame.obj = self
backdrop:SetBackdrop(ControlBackdrop)
backdrop:SetBackdropColor(0, 0, 0)
backdrop:SetBackdropBorderColor(0.4, 0.4, 0.4)
backdrop:SetPoint("TOPLEFT",frame,"TOPLEFT",0, -20)
backdrop:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,22)
local scrollframe = CreateFrame("ScrollFrame", format("%s@%s@%s", Type, "ScrollFrame", tostring(self)), backdrop, "UIPanelScrollFrameTemplate")
scrollframe:SetPoint("TOPLEFT", 5, -6)
scrollframe:SetPoint("BOTTOMRIGHT", -28, 6)
scrollframe.obj = self
self.scrollframe = scrollframe
--local scrollchild = CreateFrame("Frame", nil, scrollframe)
--scrollframe:SetScrollChild(scrollchild)
--scrollchild:SetHeight(2)
--scrollchild:SetWidth(2)
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
label:SetJustifyH("LEFT")
label:SetHeight(18)
self.label = label
local editbox = CreateFrame("EditBox", nil, scrollframe)
self.editbox = editbox
editbox.obj = self
editbox:SetPoint("TOPLEFT")
editbox:SetPoint("BOTTOMLEFT")
editbox:SetHeight(50)
editbox:SetWidth(50)
editbox:SetMultiLine(true)
-- editbox:SetMaxLetters(7500)
editbox:SetTextInsets(5, 5, 3, 3)
editbox:EnableMouse(true)
editbox:SetAutoFocus(false)
editbox:SetFontObject(ChatFontNormal)
scrollframe:SetScrollChild(editbox)
local button = CreateFrame("Button",nil,scrollframe,"UIPanelButtonTemplate")
button:SetWidth(80)
button:SetHeight(20)
button:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,2)
button:SetText(ACCEPT)
button:SetScript("OnClick", Button_OnClick)
button:SetFrameLevel(editbox:GetFrameLevel() + 1)
button:Disable()
button:Hide()
self.button = button
button.obj = self
scrollframe:EnableMouse(true)
scrollframe:SetScript("OnMouseUp", function() editbox:SetFocus() end)
scrollframe:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end)
scrollframe:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end)
editbox:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end)
editbox:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end)
local function FixSize()
--scrollchild:SetHeight(scrollframe:GetHeight())
--scrollchild:SetWidth(scrollframe:GetWidth())
editbox:SetWidth(scrollframe:GetWidth())
end
scrollframe:SetScript("OnShow", FixSize)
scrollframe:SetScript("OnSizeChanged", FixSize)
editbox:SetScript("OnEscapePressed", editbox.ClearFocus)
editbox:SetScript("OnTextChanged", function(_, ...)
scrollframe:UpdateScrollChildRect()
local value = editbox:GetText()
if value ~= self.lasttext then
self:Fire("OnTextChanged", value)
self.lasttext = value
if not self.disabled then
self.button:Enable()
end
end
end)
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
do
local cursorOffset, cursorHeight
local idleTime
local function FixScroll(_, elapsed)
if cursorOffset and cursorHeight then
idleTime = 0
local height = scrollframe:GetHeight()
local range = scrollframe:GetVerticalScrollRange()
local scroll = scrollframe:GetVerticalScroll()
local size = height + range
cursorOffset = -cursorOffset
while cursorOffset < scroll do
scroll = scroll - (height / 2)
if scroll < 0 then scroll = 0 end
scrollframe:SetVerticalScroll(scroll)
end
while cursorOffset + cursorHeight > scroll + height and scroll < range do
scroll = scroll + (height / 2)
if scroll > range then scroll = range end
scrollframe:SetVerticalScroll(scroll)
end
elseif not idleTime or idleTime > 2 then
frame:SetScript("OnUpdate", nil)
idleTime = nil
else
idleTime = idleTime + elapsed
end
cursorOffset = nil
end
editbox:SetScript("OnCursorChanged", function(_, x, y, w, h)
cursorOffset, cursorHeight = y, h
if not idleTime then
frame:SetScript("OnUpdate", FixScroll)
end
end)
end
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
end end
local function Layout(self)
self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
if self.labelHeight == 0 then
self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
else
self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
end
if self.disablebutton then
self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
else
self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
end
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function OnClick(self) -- Button
self = self.obj
self.editBox:ClearFocus()
if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
self.button:Disable()
end
end
local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox
self, y = self.obj.scrollFrame, -y
local offset = self:GetVerticalScroll()
if y < offset then
self:SetVerticalScroll(y)
else
y = y + cursorHeight - self:GetHeight()
if y > offset then
self:SetVerticalScroll(y)
end
end
end
local function OnEditFocusLost(self) -- EditBox
self:HighlightText(0, 0)
self.obj:Fire("OnEditFocusLost")
end
local function OnEnter(self) -- EditBox / ScrollFrame
self = self.obj
if not self.entered then
self.entered = true
self:Fire("OnEnter")
end
end
local function OnLeave(self) -- EditBox / ScrollFrame
self = self.obj
if self.entered then
self.entered = nil
self:Fire("OnLeave")
end
end
local function OnMouseUp(self) -- ScrollFrame
self = self.obj.editBox
self:SetFocus()
self:SetCursorPosition(self:GetNumLetters())
end
local function OnReceiveDrag(self) -- EditBox / ScrollFrame
local type, id, info, extra = GetCursorInfo()
if type == "spell" then
if C_Spell and C_Spell.GetSpellName then
info = C_Spell.GetSpellName(extra)
else
info = GetSpellInfo(id, info)
end
elseif type ~= "item" then
return
end
ClearCursor()
self = self.obj
local editBox = self.editBox
if not editBox:HasFocus() then
editBox:SetFocus()
editBox:SetCursorPosition(editBox:GetNumLetters())
end
editBox:Insert(info)
self.button:Enable()
end
local function OnSizeChanged(self, width, height) -- ScrollFrame
self.obj.editBox:SetWidth(width)
end
local function OnTextChanged(self, userInput) -- EditBox
if userInput then
self = self.obj
self:Fire("OnTextChanged", self.editBox:GetText())
self.button:Enable()
end
end
local function OnTextSet(self) -- EditBox
self:HighlightText(0, 0)
self:SetCursorPosition(self:GetNumLetters())
self:SetCursorPosition(0)
self.obj.button:Disable()
end
local function OnVerticalScroll(self, offset) -- ScrollFrame
local editBox = self.obj.editBox
editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
end
local function OnScrollRangeChanged(self, xrange, yrange)
if yrange == 0 then
self.obj.editBox:SetHitRectInsets(0, 0, 0, 0)
else
OnVerticalScroll(self, self:GetVerticalScroll())
end
end
local function OnShowFocus(frame)
frame.obj.editBox:SetFocus()
frame:SetScript("OnShow", nil)
end
local function OnEditFocusGained(frame)
AceGUI:SetFocus(frame.obj)
frame.obj:Fire("OnEditFocusGained")
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self.editBox:SetText("")
self:SetDisabled(false)
self:SetWidth(200)
self:DisableButton(false)
self:SetNumLines()
self.entered = nil
self:SetMaxLetters(0)
end,
["OnRelease"] = function(self)
self:ClearFocus()
end,
["SetDisabled"] = function(self, disabled)
local editBox = self.editBox
if disabled then
editBox:ClearFocus()
editBox:EnableMouse(false)
editBox:SetTextColor(0.5, 0.5, 0.5)
self.label:SetTextColor(0.5, 0.5, 0.5)
self.scrollFrame:EnableMouse(false)
self.button:Disable()
else
editBox:EnableMouse(true)
editBox:SetTextColor(1, 1, 1)
self.label:SetTextColor(1, 0.82, 0)
self.scrollFrame:EnableMouse(true)
end
end,
["SetLabel"] = function(self, text)
if text and text ~= "" then
self.label:SetText(text)
if self.labelHeight ~= 10 then
self.labelHeight = 10
self.label:Show()
end
elseif self.labelHeight ~= 0 then
self.labelHeight = 0
self.label:Hide()
end
Layout(self)
end,
["SetNumLines"] = function(self, value)
if not value or value < 4 then
value = 4
end
self.numlines = value
Layout(self)
end,
["SetText"] = function(self, text)
self.editBox:SetText(text)
end,
["GetText"] = function(self)
return self.editBox:GetText()
end,
["SetMaxLetters"] = function (self, num)
self.editBox:SetMaxLetters(num or 0)
end,
["DisableButton"] = function(self, disabled)
self.disablebutton = disabled
if disabled then
self.button:Hide()
else
self.button:Show()
end
Layout(self)
end,
["ClearFocus"] = function(self)
self.editBox:ClearFocus()
self.frame:SetScript("OnShow", nil)
end,
["SetFocus"] = function(self)
self.editBox:SetFocus()
if not self.frame:IsShown() then
self.frame:SetScript("OnShow", OnShowFocus)
end
end,
["HighlightText"] = function(self, from, to)
self.editBox:HighlightText(from, to)
end,
["GetCursorPosition"] = function(self)
return self.editBox:GetCursorPosition()
end,
["SetCursorPosition"] = function(self, ...)
return self.editBox:SetCursorPosition(...)
end,
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local backdrop = {
bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
insets = { left = 4, right = 3, top = 4, bottom = 3 }
}
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
local widgetNum = AceGUI:GetNextWidgetNum(Type)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
label:SetJustifyH("LEFT")
label:SetText(ACCEPT)
label:SetHeight(10)
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate")
button:SetPoint("BOTTOMLEFT", 0, 4)
button:SetHeight(22)
button:SetWidth(label:GetStringWidth() + 24)
button:SetText(ACCEPT)
button:SetScript("OnClick", OnClick)
button:Disable()
local text = button:GetFontString()
text:ClearAllPoints()
text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
text:SetJustifyV("MIDDLE")
local scrollBG = CreateFrame("Frame", nil, frame, "BackdropTemplate")
scrollBG:SetBackdrop(backdrop)
scrollBG:SetBackdropColor(0, 0, 0)
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
scrollBar:ClearAllPoints()
scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
scrollBar:SetPoint("RIGHT", frame, "RIGHT")
scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
scrollFrame:SetScript("OnEnter", OnEnter)
scrollFrame:SetScript("OnLeave", OnLeave)
scrollFrame:SetScript("OnMouseUp", OnMouseUp)
scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
scrollFrame:HookScript("OnScrollRangeChanged", OnScrollRangeChanged)
local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
editBox:SetAllPoints()
editBox:SetFontObject(ChatFontNormal)
editBox:SetMultiLine(true)
editBox:EnableMouse(true)
editBox:SetAutoFocus(false)
editBox:SetCountInvisibleLetters(false)
editBox:SetScript("OnCursorChanged", OnCursorChanged)
editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
editBox:SetScript("OnEnter", OnEnter)
editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
editBox:SetScript("OnLeave", OnLeave)
editBox:SetScript("OnMouseDown", OnReceiveDrag)
editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
editBox:SetScript("OnTextChanged", OnTextChanged)
editBox:SetScript("OnTextSet", OnTextSet)
editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
scrollFrame:SetScrollChild(editBox)
local widget = {
button = button,
editBox = editBox,
frame = frame,
label = label,
labelHeight = 10,
numlines = 4,
scrollBar = scrollBar,
scrollBG = scrollBG,
scrollFrame = scrollFrame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -1,241 +0,0 @@
local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs
local pairs, assert, type = pairs, assert, type
local min, max, floor = math.min, math.max, math.floor
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
The Widget can supply the following Optional Members
]]
--------------------------
-- Scroll Frame --
--------------------------
do
local Type = "ScrollFrame"
local Version = 9
local function OnAcquire(self)
end
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.status = nil
-- do SetScroll after niling status, but before clearing localstatus
-- so the scroll value isnt populated back into status, but not kept in localstatus either
self:SetScroll(0)
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
self.scrollbar:Hide()
self.scrollBarShown = nil
self.content.height, self.content.width = nil, nil
end
local function SetScroll(self, value)
local status = self.status or self.localstatus
local viewheight = self.scrollframe:GetHeight()
local height = self.content:GetHeight()
local offset
if viewheight > height then
offset = 0
else
offset = floor((height - viewheight) / 1000.0 * value)
end
self.content:ClearAllPoints()
self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset)
self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset)
status.offset = offset
status.scrollvalue = value
end
local function MoveScroll(self, value)
local status = self.status or self.localstatus
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
if height > viewheight then
self.scrollbar:Hide()
else
self.scrollbar:Show()
local diff = height - viewheight
local delta = 1
if value < 0 then
delta = -1
end
self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
end
end
local function FixScroll(self)
if self.updateLock then return end
self.updateLock = true
local status = self.status or self.localstatus
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
local offset = status.offset or 0
local curvalue = self.scrollbar:GetValue()
if viewheight < height then
if self.scrollBarShown then
self.scrollBarShown = nil
self.scrollbar:Hide()
self.scrollbar:SetValue(0)
self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
self:DoLayout()
end
else
if not self.scrollBarShown then
self.scrollBarShown = true
self.scrollbar:Show()
self.scrollframe:SetPoint("BOTTOMRIGHT", self.frame,"BOTTOMRIGHT",-20,0)
self:DoLayout()
end
local value = (offset / (viewheight - height) * 1000)
if value > 1000 then value = 1000 end
self.scrollbar:SetValue(value)
self:SetScroll(value)
if value < 1000 then
self.content:ClearAllPoints()
self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset)
self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset)
status.offset = offset
end
end
self.updateLock = nil
end
local function OnMouseWheel(this, value)
this.obj:MoveScroll(value)
end
local function OnScrollValueChanged(this, value)
this.obj:SetScroll(value)
end
local function FixScrollOnUpdate(this)
this:SetScript("OnUpdate", nil)
this.obj:FixScroll()
end
local function OnSizeChanged(this)
this:SetScript("OnUpdate", FixScrollOnUpdate)
end
local function LayoutFinished(self, width, height)
self.content:SetHeight(height or 0 + 20)
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
end
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
if not status.scrollvalue then
status.scrollvalue = 0
end
end
local function OnWidthSet(self, width)
local content = self.content
content.width = width
end
local function OnHeightSet(self, height)
local content = self.content
content.height = height
end
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
local self = {}
self.type = Type
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.MoveScroll = MoveScroll
self.FixScroll = FixScroll
self.SetScroll = SetScroll
self.LayoutFinished = LayoutFinished
self.SetStatusTable = SetStatusTable
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.localstatus = {}
self.frame = frame
frame.obj = self
--Container Support
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
scrollframe.obj = self
scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, 0)
scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 0)
scrollframe:EnableMouseWheel(true)
scrollframe:SetScript("OnMouseWheel", OnMouseWheel)
scrollframe:SetScript("OnSizeChanged", OnSizeChanged)
self.scrollframe = scrollframe
local content = CreateFrame("Frame", nil, scrollframe)
content.obj = self
content:SetPoint("TOPLEFT", scrollframe, "TOPLEFT", 0, 0)
content:SetPoint("TOPRIGHT", scrollframe, "TOPRIGHT", 0, 0)
content:SetHeight(400)
self.content = content
scrollframe:SetScrollChild(content)
local num = AceGUI:GetNextWidgetNum(Type)
local name = ("AceConfigDialogScrollFrame%dScrollBar"):format(num)
local scrollbar = CreateFrame("Slider", name, scrollframe, "UIPanelScrollBarTemplate")
scrollbar.obj = self
scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
scrollbar:SetMinMaxValues(0, 1000)
scrollbar:SetValueStep(1)
scrollbar:SetValue(0)
scrollbar:SetWidth(16)
scrollbar:Hide()
self.scrollbar = scrollbar
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0, 0, 0, 0.4)
self.localstatus.scrollvalue = 0
--self:FixScroll()
AceGUI:RegisterAsContainer(self)
--AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
@@ -1,99 +0,0 @@
local AceGUI = LibStub("AceGUI-3.0")
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
The Widget can supply the following Optional Members
]]
--------------------------
-- Simple Group --
--------------------------
--[[
This is a simple grouping container, no selection, no borders
It will resize automatically to the height of the controls added to it
]]
do
local Type = "SimpleGroup"
local Version = 5
local function OnAcquire(self)
self:SetWidth(300)
self:SetHeight(100)
end
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
end
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight(height or 0)
end
local function OnWidthSet(self, width)
local content = self.content
content:SetWidth(width)
content.width = width
end
local function OnHeightSet(self, height)
local content = self.content
content:SetHeight(height)
content.height = height
end
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.frame = frame
self.LayoutFinished = LayoutFinished
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
frame.obj = self
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
AceGUI:RegisterAsContainer(self)
return self
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
@@ -1,284 +1,281 @@
local AceGUI = LibStub("AceGUI-3.0") --[[-----------------------------------------------------------------------------
Slider Widget
Graphical Slider, like, for Range values.
-------------------------------------------------------------------------------]]
local Type, Version = "Slider", 24
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs -- Lua APIs
local min, max, floor = math.min, math.max, math.floor local min, max, floor = math.min, math.max, math.floor
local tonumber = tonumber local tonumber, pairs = tonumber, pairs
-- WoW APIs -- WoW APIs
local PlaySound = PlaySound local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --[[-----------------------------------------------------------------------------
-- List them here for Mikk's FindGlobals script Support functions
-- GLOBALS: GameFontHighlightSmall -------------------------------------------------------------------------------]]
local function UpdateText(self)
local value = self.value or 0
if self.ispercent then
self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
else
self.editbox:SetText(floor(value * 100 + 0.5) / 100)
end
end
-------------------------- local function UpdateLabels(self)
-- Slider -- local min_value, max_value = (self.min or 0), (self.max or 100)
-------------------------- if self.ispercent then
do self.lowtext:SetFormattedText("%s%%", (min_value * 100))
local Type = "Slider" self.hightext:SetFormattedText("%s%%", (max_value * 100))
local Version = 10 else
self.lowtext:SetText(min_value)
local function OnAcquire(self) self.hightext:SetText(max_value)
end
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function Frame_OnMouseDown(frame)
frame.obj.slider:EnableMouseWheel(true)
AceGUI:ClearFocus()
end
local function Slider_OnValueChanged(frame, newvalue)
local self = frame.obj
if not frame.setup then
if self.step and self.step > 0 then
local min_value = self.min or 0
newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
end
if newvalue ~= self.value and not self.disabled then
self.value = newvalue
self:Fire("OnValueChanged", newvalue)
end
if self.value then
UpdateText(self)
end
end
end
local function Slider_OnMouseUp(frame)
local self = frame.obj
self:Fire("OnMouseUp", self.value)
end
local function Slider_OnMouseWheel(frame, v)
local self = frame.obj
if not self.disabled then
local value = self.value
if v > 0 then
value = min(value + (self.step or 1), self.max)
else
value = max(value - (self.step or 1), self.min)
end
self.slider:SetValue(value)
end
end
local function EditBox_OnEscapePressed(frame)
frame:ClearFocus()
end
local function EditBox_OnEnterPressed(frame)
local self = frame.obj
local value = frame:GetText()
if self.ispercent then
value = value:gsub('%%', '')
value = tonumber(value) / 100
else
value = tonumber(value)
end
if value then
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
self.slider:SetValue(value)
self:Fire("OnMouseUp", value)
end
end
local function EditBox_OnEnter(frame)
frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
end
local function EditBox_OnLeave(frame)
frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(200) self:SetWidth(200)
self:SetHeight(44) self:SetHeight(44)
self:SetDisabled(false) self:SetDisabled(false)
self:SetIsPercent(nil) self:SetIsPercent(nil)
self:SetSliderValues(0,100,1) self:SetSliderValues(0,100,1)
self:SetValue(0) self:SetValue(0)
end
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.slider:EnableMouseWheel(false) self.slider:EnableMouseWheel(false)
self:SetDisabled(false) end,
end
local function Control_OnEnter(this) -- ["OnRelease"] = nil,
this.obj:Fire("OnEnter")
end ["SetDisabled"] = function(self, disabled)
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function UpdateText(self)
local value = self.value or 0
if self.ispercent then
self.editbox:SetText(("%s%%"):format(floor(value*1000+0.5)/10))
else
self.editbox:SetText(floor(value*100+0.5)/100)
end
end
local function UpdateLabels(self)
local min, max = (self.min or 0), (self.max or 100)
if self.ispercent then
self.lowtext:SetFormattedText("%s%%",(min * 100))
self.hightext:SetFormattedText("%s%%",(max * 100))
else
self.lowtext:SetText(min)
self.hightext:SetText(max)
end
end
local function Slider_OnValueChanged(this)
local self = this.obj
if not this.setup then
local newvalue
newvalue = this:GetValue()
if newvalue ~= self.value and not self.disabled then
self.value = newvalue
self:Fire("OnValueChanged", newvalue)
end
if self.value then
local value = self.value
UpdateText(self)
end
end
end
local function Slider_OnMouseUp(this)
local self = this.obj
self:Fire("OnMouseUp",this:GetValue())
end
local function Slider_OnMouseWheel(this, v)
local self = this.obj
if not self.disabled then
local value = self.value
if v > 0 then
value = min(value + (self.step or 1),self.max)
else
value = max(value - (self.step or 1), self.min)
end
self.slider:SetValue(value)
end
end
local function SetDisabled(self, disabled)
self.disabled = disabled self.disabled = disabled
if disabled then if disabled then
self.slider:EnableMouse(false) self.slider:EnableMouse(false)
self.label:SetTextColor(.5,.5,.5) self.label:SetTextColor(.5, .5, .5)
self.hightext:SetTextColor(.5,.5,.5) self.hightext:SetTextColor(.5, .5, .5)
self.lowtext:SetTextColor(.5,.5,.5) self.lowtext:SetTextColor(.5, .5, .5)
--self.valuetext:SetTextColor(.5,.5,.5) --self.valuetext:SetTextColor(.5, .5, .5)
self.editbox:SetTextColor(.5,.5,.5) self.editbox:SetTextColor(.5, .5, .5)
self.editbox:EnableMouse(false) self.editbox:EnableMouse(false)
self.editbox:ClearFocus() self.editbox:ClearFocus()
else else
self.slider:EnableMouse(true) self.slider:EnableMouse(true)
self.label:SetTextColor(1,.82,0) self.label:SetTextColor(1, .82, 0)
self.hightext:SetTextColor(1,1,1) self.hightext:SetTextColor(1, 1, 1)
self.lowtext:SetTextColor(1,1,1) self.lowtext:SetTextColor(1, 1, 1)
--self.valuetext:SetTextColor(1,1,1) --self.valuetext:SetTextColor(1, 1, 1)
self.editbox:SetTextColor(1,1,1) self.editbox:SetTextColor(1, 1, 1)
self.editbox:EnableMouse(true) self.editbox:EnableMouse(true)
end end
end end,
local function SetValue(self, value) ["SetValue"] = function(self, value)
self.slider.setup = true self.slider.setup = true
self.slider:SetValue(value) self.slider:SetValue(value)
self.value = value self.value = value
UpdateText(self) UpdateText(self)
self.slider.setup = nil self.slider.setup = nil
end end,
local function SetLabel(self, text) ["GetValue"] = function(self)
return self.value
end,
["SetLabel"] = function(self, text)
self.label:SetText(text) self.label:SetText(text)
end end,
local function SetSliderValues(self, min, max, step) ["SetSliderValues"] = function(self, min_value, max_value, step)
local frame = self.slider local frame = self.slider
frame.setup = true frame.setup = true
self.min = min self.min = min_value
self.max = max self.max = max_value
self.step = step self.step = step
frame:SetMinMaxValues(min or 0,max or 100) frame:SetMinMaxValues(min_value or 0,max_value or 100)
UpdateLabels(self) UpdateLabels(self)
frame:SetValueStep(step or 1) frame:SetValueStep(step or 1)
if self.value then if self.value then
frame:SetValue(self.value) frame:SetValue(self.value)
end end
frame.setup = nil frame.setup = nil
end end,
local function EditBox_OnEscapePressed(this) ["SetIsPercent"] = function(self, value)
this:ClearFocus()
end
local function EditBox_OnEnterPressed(this)
local self = this.obj
local value = this:GetText()
if self.ispercent then
value = value:gsub('%%','')
value = tonumber(value) / 100
else
value = tonumber(value)
end
if value then
PlaySound("igMainMenuOptionCheckBoxOn")
self:Fire("OnMouseUp",value)
end
end
local function EditBox_OnEnter(this)
this:SetBackdropBorderColor(0.5,0.5,0.5,1)
end
local function EditBox_OnLeave(this)
this:SetBackdropBorderColor(0.3,0.3,0.3,0.8)
end
local function SetIsPercent(self, value)
self.ispercent = value self.ispercent = value
UpdateLabels(self) UpdateLabels(self)
UpdateText(self) UpdateText(self)
end end
}
local function FrameOnMouseDown(this)
this.obj.slider:EnableMouseWheel(true)
AceGUI:ClearFocus()
end
local SliderBackdrop = {
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
tile = true, tileSize = 8, edgeSize = 8,
insets = { left = 3, right = 3, top = 6, bottom = 6 }
}
local ManualBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
tile = true, edgeSize = 1, tileSize = 5,
}
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
self.OnRelease = OnRelease --[[-----------------------------------------------------------------------------
self.OnAcquire = OnAcquire Constructor
-------------------------------------------------------------------------------]]
self.frame = frame local SliderBackdrop = {
frame.obj = self bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
self.SetDisabled = SetDisabled tile = true, tileSize = 8, edgeSize = 8,
self.SetValue = SetValue insets = { left = 3, right = 3, top = 6, bottom = 6 }
self.SetSliderValues = SetSliderValues }
self.SetLabel = SetLabel
self.SetIsPercent = SetIsPercent
self.alignoffset = 25
frame:EnableMouse(true)
frame:SetScript("OnMouseDown",FrameOnMouseDown)
self.slider = CreateFrame("Slider",nil,frame)
local slider = self.slider
slider:SetScript("OnEnter",Control_OnEnter)
slider:SetScript("OnLeave",Control_OnLeave)
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
slider.obj = self
slider:SetOrientation("HORIZONTAL")
slider:SetHeight(15)
slider:SetHitRectInsets(0,0,-10,0)
slider:SetBackdrop(SliderBackdrop)
--slider:EnableMouseWheel(true)
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("CENTER")
label:SetHeight(15)
self.label = label
self.lowtext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
self.lowtext:SetPoint("TOPLEFT",slider,"BOTTOMLEFT",2,3)
self.hightext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
self.hightext:SetPoint("TOPRIGHT",slider,"BOTTOMRIGHT",-2,3)
local editbox = CreateFrame("EditBox",nil,frame)
editbox:SetAutoFocus(false)
editbox:SetFontObject(GameFontHighlightSmall)
editbox:SetPoint("TOP",slider,"BOTTOM",0,0)
editbox:SetHeight(14)
editbox:SetWidth(70)
editbox:SetJustifyH("CENTER")
editbox:EnableMouse(true)
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
editbox:SetScript("OnEnter",EditBox_OnEnter)
editbox:SetScript("OnLeave",EditBox_OnLeave)
editbox:SetBackdrop(ManualBackdrop)
editbox:SetBackdropColor(0,0,0,0.5)
editbox:SetBackdropBorderColor(0.3,0.3,0.30,0.80)
self.editbox = editbox
editbox.obj = self
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
frame:SetWidth(200)
frame:SetHeight(44)
slider:SetPoint("TOP",label,"BOTTOM",0,0)
slider:SetPoint("LEFT",frame,"LEFT",3,0)
slider:SetPoint("RIGHT",frame,"RIGHT",-3,0)
slider:SetValue(self.value or 0) local ManualBackdrop = {
slider:SetScript("OnValueChanged",Slider_OnValueChanged) bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
AceGUI:RegisterAsWidget(self) tile = true, edgeSize = 1, tileSize = 5,
return self }
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:EnableMouse(true)
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
label:SetPoint("TOPLEFT")
label:SetPoint("TOPRIGHT")
label:SetJustifyH("CENTER")
label:SetHeight(15)
local slider = CreateFrame("Slider", nil, frame, "BackdropTemplate")
slider:SetOrientation("HORIZONTAL")
slider:SetHeight(15)
slider:SetHitRectInsets(0, 0, -10, 0)
slider:SetBackdrop(SliderBackdrop)
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
slider:SetPoint("TOP", label, "BOTTOM")
slider:SetPoint("LEFT", 3, 0)
slider:SetPoint("RIGHT", -3, 0)
slider:SetValue(0)
slider:SetScript("OnValueChanged",Slider_OnValueChanged)
slider:SetScript("OnEnter", Control_OnEnter)
slider:SetScript("OnLeave", Control_OnLeave)
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
local editbox = CreateFrame("EditBox", nil, frame, "BackdropTemplate")
editbox:SetAutoFocus(false)
editbox:SetFontObject(GameFontHighlightSmall)
editbox:SetPoint("TOP", slider, "BOTTOM")
editbox:SetHeight(14)
editbox:SetWidth(70)
editbox:SetJustifyH("CENTER")
editbox:EnableMouse(true)
editbox:SetBackdrop(ManualBackdrop)
editbox:SetBackdropColor(0, 0, 0, 0.5)
editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
editbox:SetScript("OnEnter", EditBox_OnEnter)
editbox:SetScript("OnLeave", EditBox_OnLeave)
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
local widget = {
label = label,
slider = slider,
lowtext = lowtext,
hightext = hightext,
editbox = editbox,
alignoffset = 25,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end end
slider.obj, editbox.obj = widget, widget
AceGUI:RegisterWidgetType(Type,Constructor,Version) C_Timer.After(0.3, function() editbox:SetText(" ") UpdateText(widget) end) -- Workaround for font loading issue, making the editboxes blank until the text is changed
return AceGUI:RegisterAsWidget(widget)
end end
AceGUI:RegisterWidgetType(Type,Constructor,Version)
@@ -1,389 +0,0 @@
local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs
local pairs, ipairs, assert, type = pairs, ipairs, assert, type
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
Acquire() - Called when the object is aquired, should set everything to a default hidden state
Release() - Called when the object is Released, should remove any anchors and hide the Widget
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
The Widget can supply the following Optional Members
]]
--------------------------
-- Tab Group --
--------------------------
do
local Type = "TabGroup"
local Version = 25
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function OnAcquire(self)
end
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
self.tablist = nil
for _, tab in pairs(self.tabs) do
tab:Hide()
end
self:SetTitle()
end
local function Tab_SetText(self, text)
self:_SetText(text)
local width = self.obj.frame.width or self.obj.frame:GetWidth() or 0
PanelTemplates_TabResize(self, 0, nil, width)
end
local function UpdateTabLook(self)
if self.disabled then
PanelTemplates_SetDisabledTabState(self)
elseif self.selected then
PanelTemplates_SelectTab(self)
else
PanelTemplates_DeselectTab(self)
end
end
local function Tab_SetSelected(self, selected)
self.selected = selected
UpdateTabLook(self)
end
local function Tab_OnClick(self)
if not (self.selected or self.disabled) then
PlaySound("igCharacterInfoTab")
self.obj:SelectTab(self.value)
end
end
local function Tab_SetDisabled(self, disabled)
self.disabled = disabled
UpdateTabLook(self)
end
local function Tab_OnEnter(this)
local self = this.obj
self:Fire("OnTabEnter", self.tabs[this.id].value, this)
end
local function Tab_OnLeave(this)
local self = this.obj
self:Fire("OnTabLeave", self.tabs[this.id].value, this)
end
local function Tab_OnShow(this)
_G[this:GetName().."HighlightTexture"]:SetWidth(this:GetTextWidth() + 30)
end
local function CreateTab(self, id)
local tabname = "AceGUITabGroup"..self.num.."Tab"..id
local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate")
tab.obj = self
tab.id = id
tab.text = _G[tabname .. "Text"]
tab.text:ClearAllPoints()
tab.text:SetPoint("LEFT", tab, "LEFT", 14, -3)
tab.text:SetPoint("RIGHT", tab, "RIGHT", -12, -3)
tab:SetScript("OnClick",Tab_OnClick)
tab:SetScript("OnEnter",Tab_OnEnter)
tab:SetScript("OnLeave",Tab_OnLeave)
tab:SetScript("OnShow", Tab_OnShow)
tab._SetText = tab.SetText
tab.SetText = Tab_SetText
tab.SetSelected = Tab_SetSelected
tab.SetDisabled = Tab_SetDisabled
return tab
end
local function SetTitle(self, text)
self.titletext:SetText(text or "")
if text and text ~= "" then
self.alignoffset = 25
else
self.alignoffset = 18
end
self:BuildTabs()
end
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
end
local function SelectTab(self, value)
local status = self.status or self.localstatus
local found
for i, v in ipairs(self.tabs) do
if v.value == value then
v:SetSelected(true)
found = true
else
v:SetSelected(false)
end
end
status.selected = value
if found then
self:Fire("OnGroupSelected",value)
end
end
local function SetTabs(self, tabs)
self.tablist = tabs
self:BuildTabs()
end
local widths = {}
local rowwidths = {}
local rowends = {}
local function BuildTabs(self)
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
local status = self.status or self.localstatus
local tablist = self.tablist
local tabs = self.tabs
if not tablist then return end
local width = self.frame.width or self.frame:GetWidth() or 0
for i = #widths, 1, -1 do
widths[i] = nil
end
for i = #rowwidths, 1, -1 do
rowwidths[i] = nil
end
for i = #rowends, 1, -1 do
rowends[i] = nil
end
--Place Text into tabs and get thier initial width
for i, v in ipairs(tablist) do
local tab = tabs[i]
if not tab then
tab = self:CreateTab(i)
tabs[i] = tab
end
tab:Show()
tab:SetText(v.text)
tab:SetDisabled(v.disabled)
tab.value = v.value
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
end
for i = (#tablist)+1, #tabs, 1 do
tabs[i]:Hide()
end
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
local numtabs = #tablist
local numrows = 1
local usedwidth = 0
for i = 1, #tablist do
--If this is not the first tab of a row and there isn't room for it
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
rowends[numrows] = i - 1
numrows = numrows + 1
usedwidth = 0
end
usedwidth = usedwidth + widths[i]
end
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
rowends[numrows] = #tablist
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
if numrows > 1 then
--if the last row has only one tab
if rowends[numrows-1] == numtabs-1 then
--if there are more than 2 tabs in the 2nd last row
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
--move 1 tab from the second last row to the last, if there is enough space
if (rowwidths[numrows] + widths[numtabs-1]) <= width then
rowends[numrows-1] = rowends[numrows-1] - 1
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
end
end
end
end
--anchor the rows as defined and resize tabs to fill thier row
local starttab = 1
for row, endtab in ipairs(rowends) do
local first = true
for tabno = starttab, endtab do
local tab = tabs[tabno]
tab:ClearAllPoints()
if first then
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
first = false
else
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
end
end
-- equal padding for each tab to fill the available width,
-- if the used space is above 75% already
local padding = 0
if not (numrows == 1 and rowwidths[1] < width*0.75) then
padding = (width - rowwidths[row]) / (endtab - starttab+1)
end
for i = starttab, endtab do
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
end
starttab = endtab + 1
end
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",1,-self.borderoffset)
end
local function BuildTabsOnUpdate(this)
BuildTabs(this.obj)
this:SetScript("OnUpdate", nil)
end
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 60
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
BuildTabs(self)
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
end
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - (self.borderoffset + 23)
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + (self.borderoffset + 23))
end
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
self.num = AceGUI:GetNextWidgetNum(Type)
self.localstatus = {}
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetTitle = SetTitle
self.CreateTab = CreateTab
self.SelectTab = SelectTab
self.BuildTabs = BuildTabs
self.SetStatusTable = SetStatusTable
self.SetTabs = SetTabs
self.LayoutFinished = LayoutFinished
self.frame = frame
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
frame.obj = self
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
self.alignoffset = 18
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
titletext:SetText("")
self.titletext = titletext
local border = CreateFrame("Frame",nil,frame)
self.border = border
self.borderoffset = 27
border:SetPoint("TOPLEFT",frame,"TOPLEFT",1,-27)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
self.tabs = {}
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-7)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,7)
AceGUI:RegisterAsContainer(self)
return self
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
@@ -1,746 +0,0 @@
local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
local math_min, math_max, floor = math.min, math.max, floor
local select, tremove, unpack = select, table.remove, unpack
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
-- Recycling functions
local new, del
do
local pool = setmetatable({},{__mode='k'})
function new()
local t = next(pool)
if t then
pool[t] = nil
return t
else
return {}
end
end
function del(t)
for k in pairs(t) do
t[k] = nil
end
pool[t] = true
end
end
--------------
-- TreeView --
--------------
do
local Type = "TreeGroup"
local Version = 23
local DEFAULT_TREE_WIDTH = 175
local DEFAULT_TREE_SIZABLE = true
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local DraggerBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = nil,
tile = true, tileSize = 16, edgeSize = 0,
insets = { left = 3, right = 3, top = 7, bottom = 7 }
}
local function OnAcquire(self)
self:SetTreeWidth(DEFAULT_TREE_WIDTH,DEFAULT_TREE_SIZABLE)
self:EnableButtonTooltips(true)
end
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self.status = nil
for k, v in pairs(self.localstatus) do
if k == "groups" then
for k2 in pairs(v) do
v[k2] = nil
end
else
self.localstatus[k] = nil
end
end
self.localstatus.scrollvalue = 0
self.localstatus.treewidth = DEFAULT_TREE_WIDTH
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
end
local function GetButtonParents(line)
local parent = line.parent
if parent and parent.value then
return parent.value, GetButtonParents(parent)
end
end
local function GetButtonUniqueValue(line)
local parent = line.parent
if parent and parent.value then
return GetButtonUniqueValue(parent).."\001"..line.value
else
return line.value
end
end
local function ButtonOnClick(this)
local self = this.obj
self:Fire("OnClick",this.uniquevalue, this.selected)
if not this.selected then
self:SetSelected(this.uniquevalue)
this.selected = true
this:LockHighlight()
self:RefreshTree()
end
AceGUI:ClearFocus()
end
local function ExpandOnClick(this)
local button = this.button
local self = button.obj
local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree()
end
local function ButtonOnDoubleClick(button)
local self = button.obj
local status = self.status or self.localstatus
local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree()
end
local function EnableButtonTooltips(self, enable)
self.enabletooltips = enable
end
local function Button_OnEnter(this)
local self = this.obj
self:Fire("OnButtonEnter", this.uniquevalue, this)
if self.enabletooltips then
GameTooltip:SetOwner(this, "ANCHOR_NONE")
GameTooltip:SetPoint("LEFT",this,"RIGHT")
GameTooltip:SetText(this.text:GetText() or "", 1, .82, 0, 1)
GameTooltip:Show()
end
end
local function Button_OnLeave(this)
local self = this.obj
self:Fire("OnButtonLeave", this.uniquevalue, this)
if self.enabletooltips then
GameTooltip:Hide()
end
end
local buttoncount = 1
local function CreateButton(self)
local button = CreateFrame("Button",("AceGUI30TreeButton%d"):format(buttoncount),self.treeframe, "OptionsListButtonTemplate")
buttoncount = buttoncount + 1
button.obj = self
local icon = button:CreateTexture(nil, "OVERLAY")
icon:SetWidth(14)
icon:SetHeight(14)
button.icon = icon
button:SetScript("OnClick",ButtonOnClick)
button:SetScript("OnDoubleClick", ButtonOnDoubleClick)
button:SetScript("OnEnter",Button_OnEnter)
button:SetScript("OnLeave",Button_OnLeave)
button.toggle.button = button
button.toggle:SetScript("OnClick",ExpandOnClick)
return button
end
local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
local self = button.obj
local toggle = button.toggle
local frame = self.frame
local text = treeline.text or ""
local icon = treeline.icon
local iconCoords = treeline.iconCoords
local level = treeline.level
local value = treeline.value
local uniquevalue = treeline.uniquevalue
local disabled = treeline.disabled
button.treeline = treeline
button.value = value
button.uniquevalue = uniquevalue
if selected then
button:LockHighlight()
button.selected = true
else
button:UnlockHighlight()
button.selected = false
end
local normalTexture = button:GetNormalTexture()
local line = button.line
button.level = level
if ( level == 1 ) then
button:SetNormalFontObject("GameFontNormal")
button:SetHighlightFontObject("GameFontHighlight")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
else
button:SetNormalFontObject("GameFontHighlightSmall")
button:SetHighlightFontObject("GameFontHighlightSmall")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
end
if disabled then
button:EnableMouse(false)
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
else
button.text:SetText(text)
button:EnableMouse(true)
end
if icon then
button.icon:SetTexture(icon)
button.icon:SetPoint("LEFT", button, "LEFT", 8 * level, (level == 1) and 0 or 1)
else
button.icon:SetTexture(nil)
end
if iconCoords then
button.icon:SetTexCoord(unpack(iconCoords))
else
button.icon:SetTexCoord(0, 1, 0, 1)
end
if canExpand then
if not isExpanded then
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
else
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
end
toggle:Show()
else
toggle:Hide()
end
end
local function OnScrollValueChanged(this, value)
if this.obj.noupdate then return end
local self = this.obj
local status = self.status or self.localstatus
status.scrollvalue = value
self:RefreshTree()
AceGUI:ClearFocus()
end
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
if not status.groups then
status.groups = {}
end
if not status.scrollvalue then
status.scrollvalue = 0
end
if not status.treewidth then
status.treewidth = DEFAULT_TREE_WIDTH
end
if not status.treesizable then
status.treesizable = DEFAULT_TREE_SIZABLE
end
self:SetTreeWidth(status.treewidth,status.treesizable)
self:RefreshTree()
end
--sets the tree to be displayed
--[[
example tree
Alpha
Bravo
-Charlie
-Delta
-Echo
Foxtrot
tree = {
{
value = "A",
text = "Alpha"
},
{
value = "B",
text = "Bravo",
children = {
{
value = "C",
text = "Charlie"
},
{
value = "D",
text = "Delta"
children = {
{
value = "E",
text = "Echo"
}
}
}
}
},
{
value = "F",
text = "Foxtrot"
},
}
]]
local function SetTree(self, tree, filter)
self.filter = filter
if tree then
assert(type(tree) == "table")
end
self.tree = tree
self:RefreshTree()
end
local function ShouldDisplayLevel(tree)
local result = false
for k, v in ipairs(tree) do
if v.children == nil and v.visible ~= false then
result = true
elseif v.children then
result = result or ShouldDisplayLevel(v.children)
end
if result then return result end
end
return false
end
local function addLine(self, v, tree, level, parent)
local line = new()
line.value = v.value
line.text = v.text
line.icon = v.icon
line.iconCoords = v.iconCoords
line.disabled = v.disabled
line.tree = tree
line.level = level
line.parent = parent
line.visible = v.visible
line.uniquevalue = GetButtonUniqueValue(line)
if v.children then
line.hasChildren = true
else
line.hasChildren = nil
end
self.lines[#self.lines+1] = line
return line
end
local function BuildLevel(self, tree, level, parent)
local groups = (self.status or self.localstatus).groups
local hasChildren = self.hasChildren
for i, v in ipairs(tree) do
if v.children then
if not self.filter or ShouldDisplayLevel(v.children) then
local line = addLine(self, v, tree, level, parent)
if groups[line.uniquevalue] then
self:BuildLevel(v.children, level+1, line)
end
end
elseif v.visible ~= false or not self.filter then
addLine(self, v, tree, level, parent)
end
end
end
--fire an update after one frame to catch the treeframes height
local function FirstFrameUpdate(this)
local self = this.obj
this:SetScript("OnUpdate",nil)
self:RefreshTree()
end
local function ResizeUpdate(this)
this.obj:RefreshTree()
end
local function RefreshTree(self)
local buttons = self.buttons
local lines = self.lines
for i, v in ipairs(buttons) do
v:Hide()
end
while lines[1] do
local t = tremove(lines)
for k in pairs(t) do
t[k] = nil
end
del(t)
end
if not self.tree then return end
--Build the list of visible entries from the tree and status tables
local status = self.status or self.localstatus
local groupstatus = status.groups
local tree = self.tree
local treeframe = self.treeframe
self:BuildLevel(tree, 1)
local numlines = #lines
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
local first, last
if numlines <= maxlines then
--the whole tree fits in the frame
status.scrollvalue = 0
self:ShowScroll(false)
first, last = 1, numlines
else
self:ShowScroll(true)
--scrolling will be needed
self.noupdate = true
self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
--check if we are scrolled down too far
if numlines - status.scrollvalue < maxlines then
status.scrollvalue = numlines - maxlines
self.scrollbar:SetValue(status.scrollvalue)
end
self.noupdate = nil
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
end
local buttonnum = 1
for i = first, last do
local line = lines[i]
local button = buttons[buttonnum]
if not button then
button = self:CreateButton()
buttons[buttonnum] = button
button:SetParent(treeframe)
button:SetFrameLevel(treeframe:GetFrameLevel()+1)
button:ClearAllPoints()
if i == 1 then
if self.showscroll then
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
else
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
end
else
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
end
end
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
button:Show()
buttonnum = buttonnum + 1
end
end
local function SetSelected(self, value)
local status = self.status or self.localstatus
if status.selected ~= value then
status.selected = value
self:Fire("OnGroupSelected", value)
end
end
local function BuildUniqueValue(...)
local n = select('#', ...)
if n == 1 then
return ...
else
return (...).."\001"..BuildUniqueValue(select(2,...))
end
end
local function Select(self, uniquevalue, ...)
self.filter = false
local status = self.status or self.localstatus
local groups = status.groups
for i = 1, select('#', ...) do
groups[BuildUniqueValue(select(i, ...))] = true
end
status.selected = uniquevalue
self:RefreshTree()
self:Fire("OnGroupSelected", uniquevalue)
end
local function SelectByPath(self, ...)
self:Select(BuildUniqueValue(...), ...)
end
--Selects a tree node by UniqueValue
local function SelectByValue(self, uniquevalue)
self:Select(uniquevalue, ("\001"):split(uniquevalue))
end
local function ShowScroll(self, show)
self.showscroll = show
if show then
self.scrollbar:Show()
if self.buttons[1] then
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
end
else
self.scrollbar:Hide()
if self.buttons[1] then
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
end
end
end
local function OnWidthSet(self, width)
local content = self.content
local treeframe = self.treeframe
local status = self.status or self.localstatus
status.fullwidth = width
local contentwidth = width - status.treewidth - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
local maxtreewidth = math_min(400, width - 50)
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
self:SetTreeWidth(maxtreewidth, status.treesizable)
end
treeframe:SetMaxResize(maxtreewidth,1600)
end
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 20
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
local function TreeOnMouseWheel(this, delta)
local self = this.obj
if self.showscroll then
local scrollbar = self.scrollbar
local min, max = scrollbar:GetMinMaxValues()
local value = scrollbar:GetValue()
local newvalue = math_min(max,math_max(min,value - delta))
if value ~= newvalue then
scrollbar:SetValue(newvalue)
end
end
end
local function SetTreeWidth(self, treewidth, resizable)
if not resizable then
if type(treewidth) == 'number' then
resizable = false
elseif type(treewidth) == 'boolean' then
resizable = treewidth
treewidth = DEFAULT_TREE_WIDTH
else
resizable = false
treewidth = DEFAULT_TREE_WIDTH
end
end
self.treeframe:SetWidth(treewidth)
self.dragger:EnableMouse(resizable)
local status = self.status or self.localstatus
status.treewidth = treewidth
status.treesizable = resizable
-- recalculate the content width
if status.fullwidth then
self:OnWidthSet(status.fullwidth)
end
end
local function draggerLeave(this)
this:SetBackdropColor(1, 1, 1, 0)
end
local function draggerEnter(this)
this:SetBackdropColor(1, 1, 1, 0.8)
end
local function draggerDown(this)
local treeframe = this:GetParent()
treeframe:StartSizing("RIGHT")
end
local function draggerUp(this)
local treeframe = this:GetParent()
local self = treeframe.obj
local frame = treeframe:GetParent()
treeframe:StopMovingOrSizing()
--treeframe:SetScript("OnUpdate", nil)
treeframe:SetUserPlaced(false)
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
treeframe:SetHeight(0)
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
local status = self.status or self.localstatus
status.treewidth = treeframe:GetWidth()
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
-- recalculate the content width
treeframe.obj:OnWidthSet(status.fullwidth)
-- update the layout of the content
treeframe.obj:DoLayout()
end
local function LayoutFinished(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 20)
end
local createdcount = 0
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = Type
self.lines = {}
self.levels = {}
self.buttons = {}
self.hasChildren = {}
self.localstatus = {}
self.localstatus.groups = {}
self.filter = false
local treeframe = CreateFrame("Frame",nil,frame)
treeframe.obj = self
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
treeframe:SetScript("OnUpdate",FirstFrameUpdate)
treeframe:SetScript("OnSizeChanged",ResizeUpdate)
treeframe:EnableMouseWheel(true)
treeframe:SetScript("OnMouseWheel", TreeOnMouseWheel)
treeframe:SetBackdrop(PaneBackdrop)
treeframe:SetBackdropColor(0.1,0.1,0.1,0.5)
treeframe:SetBackdropBorderColor(0.4,0.4,0.4)
treeframe:SetResizable(true)
treeframe:SetMinResize(100, 1)
treeframe:SetMaxResize(400,1600)
local dragger = CreateFrame("Frame", nil, treeframe)
dragger:SetWidth(8)
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
dragger:SetBackdrop(DraggerBackdrop)
dragger:SetBackdropColor(1, 1, 1, 0)
dragger:SetScript("OnMouseDown", draggerDown)
dragger:SetScript("OnMouseUp", draggerUp)
dragger:SetScript("OnEnter", draggerEnter)
dragger:SetScript("OnLeave", draggerLeave)
self.dragger = dragger
self.treeframe = treeframe
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetTree = SetTree
self.SetTreeWidth = SetTreeWidth
self.RefreshTree = RefreshTree
self.SetStatusTable = SetStatusTable
self.BuildLevel = BuildLevel
self.CreateButton = CreateButton
self.SetSelected = SetSelected
self.ShowScroll = ShowScroll
self.SetStatusTable = SetStatusTable
self.Select = Select
self.SelectByValue = SelectByValue
self.SelectByPath = SelectByPath
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.EnableButtonTooltips = EnableButtonTooltips
--self.Filter = Filter
self.LayoutFinished = LayoutFinished
self.frame = frame
frame.obj = self
createdcount = createdcount + 1
local scrollbar = CreateFrame("Slider",("AceConfigDialogTreeGroup%dScrollBar"):format(createdcount),treeframe,"UIPanelScrollBarTemplate")
self.scrollbar = scrollbar
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0,0,0,0.4)
scrollbar.obj = self
self.noupdate = true
scrollbar:SetPoint("TOPRIGHT",treeframe,"TOPRIGHT",-10,-26)
scrollbar:SetPoint("BOTTOMRIGHT",treeframe,"BOTTOMRIGHT",-10,26)
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
scrollbar:SetMinMaxValues(0,0)
self.localstatus.scrollvalue = 0
scrollbar:SetValueStep(1)
scrollbar:SetValue(0)
scrollbar:SetWidth(16)
self.noupdate = nil
local border = CreateFrame("Frame",nil,frame)
self.border = border
border:SetPoint("TOPLEFT",treeframe,"TOPRIGHT", 0,0)
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
--Container Support
local content = CreateFrame("Frame",nil,border)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
AceGUI:RegisterAsContainer(self)
--AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
@@ -1,331 +0,0 @@
local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs
local pairs, assert, type = pairs, assert, type
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontNormal
----------------
-- Main Frame --
----------------
--[[
Events :
OnClose
]]
do
local Type = "Window"
local Version = 4
local function frameOnClose(this)
this.obj:Fire("OnClose")
end
local function closeOnClick(this)
PlaySound("gsTitleOptionExit")
this.obj:Hide()
end
local function frameOnMouseDown(this)
AceGUI:ClearFocus()
end
local function titleOnMouseDown(this)
this:GetParent():StartMoving()
AceGUI:ClearFocus()
end
local function frameOnMouseUp(this)
local frame = this:GetParent()
frame:StopMovingOrSizing()
local self = frame.obj
local status = self.status or self.localstatus
status.width = frame:GetWidth()
status.height = frame:GetHeight()
status.top = frame:GetTop()
status.left = frame:GetLeft()
end
local function sizerseOnMouseDown(this)
this:GetParent():StartSizing("BOTTOMRIGHT")
AceGUI:ClearFocus()
end
local function sizersOnMouseDown(this)
this:GetParent():StartSizing("BOTTOM")
AceGUI:ClearFocus()
end
local function sizereOnMouseDown(this)
this:GetParent():StartSizing("RIGHT")
AceGUI:ClearFocus()
end
local function sizerOnMouseUp(this)
this:GetParent():StopMovingOrSizing()
end
local function SetTitle(self,title)
self.titletext:SetText(title)
end
local function SetStatusText(self,text)
-- self.statustext:SetText(text)
end
local function Hide(self)
self.frame:Hide()
end
local function Show(self)
self.frame:Show()
end
local function OnAcquire(self)
self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self:ApplyStatus()
self:EnableResize(true)
self:Show()
end
local function OnRelease(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
self:ApplyStatus()
end
local function ApplyStatus(self)
local status = self.status or self.localstatus
local frame = self.frame
self:SetWidth(status.width or 700)
self:SetHeight(status.height or 500)
if status.top and status.left then
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
else
frame:SetPoint("CENTER",UIParent,"CENTER")
end
end
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 34
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 57
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
local function EnableResize(self, state)
local func = state and "Show" or "Hide"
self.sizer_se[func](self.sizer_se)
self.sizer_s[func](self.sizer_s)
self.sizer_e[func](self.sizer_e)
end
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = "Window"
self.Hide = Hide
self.Show = Show
self.SetTitle = SetTitle
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetStatusText = SetStatusText
self.SetStatusTable = SetStatusTable
self.ApplyStatus = ApplyStatus
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.EnableResize = EnableResize
self.localstatus = {}
self.frame = frame
frame.obj = self
frame:SetWidth(700)
frame:SetHeight(500)
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
frame:EnableMouse()
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetScript("OnMouseDown", frameOnMouseDown)
frame:SetScript("OnHide",frameOnClose)
frame:SetMinResize(240,240)
frame:SetToplevel(true)
local titlebg = frame:CreateTexture(nil, "BACKGROUND")
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
titlebg:SetPoint("TOPLEFT", 9, -6)
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
dialogbg:SetPoint("TOPLEFT", 8, -24)
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
dialogbg:SetVertexColor(0, 0, 0, .75)
local topleft = frame:CreateTexture(nil, "BORDER")
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
topleft:SetWidth(64)
topleft:SetHeight(64)
topleft:SetPoint("TOPLEFT")
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
local topright = frame:CreateTexture(nil, "BORDER")
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
topright:SetWidth(64)
topright:SetHeight(64)
topright:SetPoint("TOPRIGHT")
topright:SetTexCoord(0.625, 0.75, 0, 1)
local top = frame:CreateTexture(nil, "BORDER")
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
top:SetHeight(64)
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
top:SetTexCoord(0.25, 0.369140625, 0, 1)
local bottomleft = frame:CreateTexture(nil, "BORDER")
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottomleft:SetWidth(64)
bottomleft:SetHeight(64)
bottomleft:SetPoint("BOTTOMLEFT")
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
local bottomright = frame:CreateTexture(nil, "BORDER")
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottomright:SetWidth(64)
bottomright:SetHeight(64)
bottomright:SetPoint("BOTTOMRIGHT")
bottomright:SetTexCoord(0.875, 1, 0, 1)
local bottom = frame:CreateTexture(nil, "BORDER")
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottom:SetHeight(64)
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
local left = frame:CreateTexture(nil, "BORDER")
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
left:SetWidth(64)
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
left:SetTexCoord(0.001953125, 0.125, 0, 1)
local right = frame:CreateTexture(nil, "BORDER")
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
right:SetWidth(64)
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
close:SetPoint("TOPRIGHT", 2, 1)
close:SetScript("OnClick", closeOnClick)
self.closebutton = close
close.obj = self
local titletext = frame:CreateFontString(nil, "ARTWORK")
titletext:SetFontObject(GameFontNormal)
titletext:SetPoint("TOPLEFT", 12, -8)
titletext:SetPoint("TOPRIGHT", -32, -8)
self.titletext = titletext
local title = CreateFrame("Button", nil, frame)
title:SetPoint("TOPLEFT", titlebg)
title:SetPoint("BOTTOMRIGHT", titlebg)
title:EnableMouse()
title:SetScript("OnMouseDown",titleOnMouseDown)
title:SetScript("OnMouseUp", frameOnMouseUp)
self.title = title
local sizer_se = CreateFrame("Frame",nil,frame)
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
sizer_se:SetWidth(25)
sizer_se:SetHeight(25)
sizer_se:EnableMouse()
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_se = sizer_se
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line1 = line1
line1:SetWidth(14)
line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line2 = line2
line2:SetWidth(8)
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local sizer_s = CreateFrame("Frame",nil,frame)
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
sizer_s:SetHeight(25)
sizer_s:EnableMouse()
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_s = sizer_s
local sizer_e = CreateFrame("Frame",nil,frame)
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
sizer_e:SetWidth(25)
sizer_e:EnableMouse()
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_e = sizer_e
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
AceGUI:RegisterAsContainer(self)
return self
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
@@ -1,8 +1,8 @@
--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings. --- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings.
-- @class file -- @class file
-- @name AceLocale-3.0 -- @name AceLocale-3.0
-- @release $Id: AceLocale-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ -- @release $Id$
local MAJOR,MINOR = "AceLocale-3.0", 2 local MAJOR,MINOR = "AceLocale-3.0", 6
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR) local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
@@ -10,11 +10,7 @@ if not AceLocale then return end -- no upgrade needed
-- Lua APIs -- Lua APIs
local assert, tostring, error = assert, tostring, error local assert, tostring, error = assert, tostring, error
local setmetatable, rawset, rawget = setmetatable, rawset, rawget local getmetatable, setmetatable, rawset, rawget = getmetatable, setmetatable, rawset, rawget
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GAME_LOCALE, geterrorhandler
local gameLocale = GetLocale() local gameLocale = GetLocale()
if gameLocale == "enGB" then if gameLocale == "enGB" then
@@ -56,10 +52,10 @@ local writeproxy = setmetatable({}, {
__index = assertfalse __index = assertfalse
}) })
-- This metatable proxy is used when registering the default locale. -- This metatable proxy is used when registering the default locale.
-- It refuses to overwrite existing values -- It refuses to overwrite existing values
-- Reason 1: Allows loading locales in any order -- Reason 1: Allows loading locales in any order
-- Reason 2: If 2 modules have the same string, but only the first one to be -- Reason 2: If 2 modules have the same string, but only the first one to be
-- loaded has a translation for the current locale, the translation -- loaded has a translation for the current locale, the translation
-- doesn't get overwritten. -- doesn't get overwritten.
-- --
@@ -79,7 +75,7 @@ local writedefaultproxy = setmetatable({}, {
-- @param application Unique name of addon / module -- @param application Unique name of addon / module
-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc. -- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc.
-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS) -- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS)
-- @param silent If true, the locale will not issue warnings for missing keys. Can only be set on the default locale. -- @param silent If true, the locale will not issue warnings for missing keys. Must be set on the first locale registered. If set to "raw", nils will be returned for unknown keys (no metatable used).
-- @usage -- @usage
-- -- enUS.lua -- -- enUS.lua
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true) -- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true)
@@ -91,31 +87,32 @@ local writedefaultproxy = setmetatable({}, {
-- L["string1"] = "Zeichenkette1" -- L["string1"] = "Zeichenkette1"
-- @return Locale Table to add localizations to, or nil if the current locale is not required. -- @return Locale Table to add localizations to, or nil if the current locale is not required.
function AceLocale:NewLocale(application, locale, isDefault, silent) function AceLocale:NewLocale(application, locale, isDefault, silent)
if silent and not isDefault then
error("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' can only be specified for the default locale", 2)
end
-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
-- Ammo: I still think this is a bad idea, for instance an addon that checks for some ingame string will fail, just because some other addon
-- gives the user the illusion that they can run in a different locale? Ditch this whole thing or allow a setting per 'application'. I'm of the
-- opinion to remove this.
local gameLocale = GAME_LOCALE or gameLocale
if locale ~= gameLocale and not isDefault then -- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
return -- nop, we don't need these translations local activeGameLocale = GAME_LOCALE or gameLocale
end
local app = AceLocale.apps[application] local app = AceLocale.apps[application]
if silent and app and getmetatable(app) ~= readmetasilent then
geterrorhandler()("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' must be specified for the first locale registered")
end
if not app then if not app then
app = setmetatable({}, silent and readmetasilent or readmeta) if silent=="raw" then
app = {}
else
app = setmetatable({}, silent and readmetasilent or readmeta)
end
AceLocale.apps[application] = app AceLocale.apps[application] = app
AceLocale.appnames[app] = application AceLocale.appnames[app] = application
end end
if locale ~= activeGameLocale and not isDefault then
return -- nop, we don't need these translations
end
registering = app -- remember globally for writeproxy and writedefaultproxy registering = app -- remember globally for writeproxy and writedefaultproxy
if isDefault then if isDefault then
return writedefaultproxy return writedefaultproxy
end end
@@ -1,5 +1,5 @@
--[[ $Id: CallbackHandler-1.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ ]] --[[ $Id: CallbackHandler-1.0.lua 25 2022-12-12 15:02:36Z nevcairiel $ ]]
local MAJOR, MINOR = "CallbackHandler-1.0", 5 local MAJOR, MINOR = "CallbackHandler-1.0", 8
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR) local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
if not CallbackHandler then return end -- No upgrade needed if not CallbackHandler then return end -- No upgrade needed
@@ -7,56 +7,20 @@ if not CallbackHandler then return end -- No upgrade needed
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end} local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
-- Lua APIs -- Lua APIs
local tconcat = table.concat local securecallfunction, error = securecallfunction, error
local assert, error, loadstring = assert, error, loadstring local setmetatable, rawget = setmetatable, rawget
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
local next, select, pairs, type, tostring = next, select, pairs, type, tostring local next, select, pairs, type, tostring = next, select, pairs, type, tostring
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: geterrorhandler
local xpcall = xpcall local function Dispatch(handlers, ...)
local index, method = next(handlers)
local function errorhandler(err) if not method then return end
return geterrorhandler()(err) repeat
securecallfunction(method, ...)
index, method = next(handlers, index)
until not method
end end
local function CreateDispatcher(argCount)
local code = [[
local next, xpcall, eh = ...
local method, ARGS
local function call() method(ARGS) end
local function dispatch(handlers, ...)
local index
index, method = next(handlers)
if not method then return end
local OLD_ARGS = ARGS
ARGS = ...
repeat
xpcall(call, eh)
index, method = next(handlers, index)
until not method
ARGS = OLD_ARGS
end
return dispatch
]]
local ARGS, OLD_ARGS = {}, {}
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
-------------------------------------------------------------------------- --------------------------------------------------------------------------
-- CallbackHandler:New -- CallbackHandler:New
-- --
@@ -65,9 +29,7 @@ end})
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback" -- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API. -- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused) function CallbackHandler.New(_self, target, RegisterName, UnregisterName, UnregisterAllName)
-- TODO: Remove this after beta has gone out
assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
RegisterName = RegisterName or "RegisterCallback" RegisterName = RegisterName or "RegisterCallback"
UnregisterName = UnregisterName or "UnregisterCallback" UnregisterName = UnregisterName or "UnregisterCallback"
@@ -89,19 +51,19 @@ function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAll
local oldrecurse = registry.recurse local oldrecurse = registry.recurse
registry.recurse = oldrecurse + 1 registry.recurse = oldrecurse + 1
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...) Dispatch(events[eventname], eventname, ...)
registry.recurse = oldrecurse registry.recurse = oldrecurse
if registry.insertQueue and oldrecurse==0 then if registry.insertQueue and oldrecurse==0 then
-- Something in one of our callbacks wanted to register more callbacks; they got queued -- Something in one of our callbacks wanted to register more callbacks; they got queued
for eventname,callbacks in pairs(registry.insertQueue) do for event,callbacks in pairs(registry.insertQueue) do
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. local first = not rawget(events, event) or not next(events[event]) -- test for empty before. not test for one member after. that one member may have been overwritten.
for self,func in pairs(callbacks) do for object,func in pairs(callbacks) do
events[eventname][self] = func events[event][object] = func
-- fire OnUsed callback? -- fire OnUsed callback?
if first and registry.OnUsed then if first and registry.OnUsed then
registry.OnUsed(registry, target, eventname) registry.OnUsed(registry, target, event)
first = nil first = nil
end end
end end
@@ -147,9 +109,9 @@ function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAll
regfunc = function(...) self[method](self,...) end regfunc = function(...) self[method](self,...) end
end end
else else
-- function ref with self=object or self="addonId" -- function ref with self=object or self="addonId" or self=thread
if type(self)~="table" and type(self)~="string" then if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2) error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
end end
if select("#",...)>=1 then -- this is not the same as testing for arg==nil! if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
+5 -5
View File
@@ -7,24 +7,24 @@ if not LibStub or LibStub.minor < LIBSTUB_MINOR then
LibStub = LibStub or {libs = {}, minors = {} } LibStub = LibStub or {libs = {}, minors = {} }
_G[LIBSTUB_MAJOR] = LibStub _G[LIBSTUB_MAJOR] = LibStub
LibStub.minor = LIBSTUB_MINOR LibStub.minor = LIBSTUB_MINOR
function LibStub:NewLibrary(major, minor) function LibStub:NewLibrary(major, minor)
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") minor = assert(tonumber(string.match(minor, "%d+")), "Minor version must either be a number or contain a number.")
local oldminor = self.minors[major] local oldminor = self.minors[major]
if oldminor and oldminor >= minor then return nil end if oldminor and oldminor >= minor then return nil end
self.minors[major], self.libs[major] = minor, self.libs[major] or {} self.minors[major], self.libs[major] = minor, self.libs[major] or {}
return self.libs[major], oldminor return self.libs[major], oldminor
end end
function LibStub:GetLibrary(major, silent) function LibStub:GetLibrary(major, silent)
if not self.libs[major] and not silent then if not self.libs[major] and not silent then
error(("Cannot find a library instance of %q."):format(tostring(major)), 2) error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
end end
return self.libs[major], self.minors[major] return self.libs[major], self.minors[major]
end end
function LibStub:IterateLibraries() return pairs(self.libs) end function LibStub:IterateLibraries() return pairs(self.libs) end
setmetatable(LibStub, { __call = LibStub.GetLibrary }) setmetatable(LibStub, { __call = LibStub.GetLibrary })
end end
-13
View File
@@ -1,13 +0,0 @@
## Interface: 20400
## Title: Lib: LibStub
## Notes: Universal Library Stub
## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
## X-Website: http://jira.wowace.com/browse/LS
## X-Category: Library
## X-License: Public Domain
## X-Curse-Packaged-Version: 1.0
## X-Curse-Project-Name: LibStub
## X-Curse-Project-ID: libstub
## X-Curse-Repository-ID: wow/libstub/mainline
LibStub.lua