From b2dcb144ce94cf1ed65581a0dd50037491177c2b Mon Sep 17 00:00:00 2001 From: Florian Berthold Date: Sat, 23 May 2026 13:42:19 +0200 Subject: [PATCH] chore(libs): sync Ace3 to coa-ace3 (WoWUIDev master @ 52e5f2c) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Bring every embedded Ace3 / CallbackHandler / LibStub copy in line with the canonical Exiles/coa-ace3 bundle so LibStub resolution is predictable across all Exiles forks regardless of which addons are enabled. Libraries updated in this fork: AceAddon-3.0 13 (5 → 13) AceConfig-3.0 3 (2 → 3) AceConfigCmd-3.0 14 (12 → 14) AceConfigDialog-3.0 92 (45 → 92) AceConfigRegistry-3.0 22 (11 → 22) AceConsole-3.0 7 AceDB-3.0 33 (20 → 33) AceDBOptions-3.0 15 (11 → 15) AceEvent-3.0 4 (3 → 4) AceGUI-3.0 41 (30 → 41) AceLocale-3.0 6 (2 → 6) CallbackHandler-1.0 8 (5 → 8) LibStub 2 --- .../libs/AceAddon-3.0/AceAddon-3.0.lua | 219 ++--- .../libs/AceConfig-3.0/AceConfig-3.0.lua | 19 +- .../AceConfigCmd-3.0/AceConfigCmd-3.0.lua | 176 ++-- .../AceConfigDialog-3.0.lua | 840 +++++++++++------- .../AceConfigRegistry-3.0.lua | 77 +- .../libs/AceConsole-3.0/AceConsole-3.0.lua | 48 +- RatingBuster/libs/AceDB-3.0/AceDB-3.0.lua | 147 ++- .../AceDBOptions-3.0/AceDBOptions-3.0.lua | 310 ++++--- .../libs/AceEvent-3.0/AceEvent-3.0.lua | 22 +- RatingBuster/libs/AceGUI-3.0/AceGUI-3.0.lua | 699 +++++++++------ RatingBuster/libs/AceGUI-3.0/AceGUI-3.0.xml | 32 +- .../AceGUIContainer-BlizOptionsGroup.lua | 20 +- .../widgets/AceGUIContainer-DropDownGroup.lua | 10 +- .../widgets/AceGUIContainer-Frame.lua | 50 +- .../widgets/AceGUIContainer-InlineGroup.lua | 5 +- .../widgets/AceGUIContainer-ScrollFrame.lua | 28 +- .../widgets/AceGUIContainer-TabGroup.lua | 245 ++++- .../widgets/AceGUIContainer-TreeGroup.lua | 185 ++-- .../widgets/AceGUIContainer-Window.lua | 129 +-- .../widgets/AceGUIWidget-BlizOptionsGroup.lua | 153 ---- .../widgets/AceGUIWidget-Button.lua | 167 ++-- .../widgets/AceGUIWidget-CheckBox.lua | 429 +++++---- .../widgets/AceGUIWidget-ColorPicker.lua | 357 ++++---- .../widgets/AceGUIWidget-DropDown-Items.lua | 162 ++-- .../widgets/AceGUIWidget-DropDown.lua | 317 ++++--- .../widgets/AceGUIWidget-DropDownGroup.lua | 178 ---- .../widgets/AceGUIWidget-EditBox.lua | 370 ++++---- .../AceGUI-3.0/widgets/AceGUIWidget-Frame.lua | 308 ------- .../widgets/AceGUIWidget-Heading.lua | 126 +-- .../AceGUI-3.0/widgets/AceGUIWidget-Icon.lua | 191 ++-- .../widgets/AceGUIWidget-InlineGroup.lua | 138 --- .../widgets/AceGUIWidget-InteractiveLabel.lua | 261 ++---- .../widgets/AceGUIWidget-Keybinding.lua | 383 ++++---- .../AceGUI-3.0/widgets/AceGUIWidget-Label.lua | 259 +++--- .../widgets/AceGUIWidget-MultiLineEditBox.lua | 658 ++++++++------ .../widgets/AceGUIWidget-ScrollFrame.lua | 241 ----- .../widgets/AceGUIWidget-SimpleGroup.lua | 99 --- .../widgets/AceGUIWidget-Slider.lua | 467 +++++----- .../widgets/AceGUIWidget-TabGroup.lua | 389 -------- .../widgets/AceGUIWidget-TreeGroup.lua | 746 ---------------- .../widgets/AceGUIWidget-Window.lua | 331 ------- .../libs/AceLocale-3.0/AceLocale-3.0.lua | 51 +- .../CallbackHandler-1.0.lua | 80 +- RatingBuster/libs/LibStub/LibStub.lua | 10 +- RatingBuster/libs/LibStub/LibStub.toc | 13 - 45 files changed, 4153 insertions(+), 5992 deletions(-) delete mode 100644 RatingBuster/libs/AceGUI-3.0/widgets/AceGUIWidget-BlizOptionsGroup.lua delete mode 100644 RatingBuster/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDownGroup.lua delete mode 100644 RatingBuster/libs/AceGUI-3.0/widgets/AceGUIWidget-Frame.lua delete mode 100644 RatingBuster/libs/AceGUI-3.0/widgets/AceGUIWidget-InlineGroup.lua delete mode 100644 RatingBuster/libs/AceGUI-3.0/widgets/AceGUIWidget-ScrollFrame.lua delete mode 100644 RatingBuster/libs/AceGUI-3.0/widgets/AceGUIWidget-SimpleGroup.lua delete mode 100644 RatingBuster/libs/AceGUI-3.0/widgets/AceGUIWidget-TabGroup.lua delete mode 100644 RatingBuster/libs/AceGUI-3.0/widgets/AceGUIWidget-TreeGroup.lua delete mode 100644 RatingBuster/libs/AceGUI-3.0/widgets/AceGUIWidget-Window.lua delete mode 100644 RatingBuster/libs/LibStub/LibStub.toc diff --git a/RatingBuster/libs/AceAddon-3.0/AceAddon-3.0.lua b/RatingBuster/libs/AceAddon-3.0/AceAddon-3.0.lua index 6c89654..00e4e48 100644 --- a/RatingBuster/libs/AceAddon-3.0/AceAddon-3.0.lua +++ b/RatingBuster/libs/AceAddon-3.0/AceAddon-3.0.lua @@ -6,31 +6,31 @@ -- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present. -- * **OnDisable**, which is only called when your addon is manually being disabled. -- @usage --- -- A small (but complete) addon, that doesn't do anything, +-- -- A small (but complete) addon, that doesn't do anything, -- -- but shows usage of the callbacks. -- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") --- +-- -- function MyAddon:OnInitialize() --- -- do init tasks here, like loading the Saved Variables, +-- -- do init tasks here, like loading the Saved Variables, -- -- or setting up slash commands. -- end --- +-- -- function MyAddon:OnEnable() -- -- Do more initialization here, that really enables the use of your addon. --- -- Register Events, Hook functions, Create Frames, Get information from +-- -- Register Events, Hook functions, Create Frames, Get information from -- -- the game that wasn't available in OnInitialize -- end -- -- function MyAddon:OnDisable() -- -- Unhook, Unregister Events, Hide frames that you created. --- -- You would probably only use an OnDisable if you want to +-- -- You would probably only use an OnDisable if you want to -- -- build a "standby" mode, or be able to toggle modules on/off. -- end -- @class file -- @name AceAddon-3.0.lua --- @release $Id: AceAddon-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ +-- @release $Id$ -local MAJOR, MINOR = "AceAddon-3.0", 5 +local MAJOR, MINOR = "AceAddon-3.0", 13 local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR) if not AceAddon then return end -- No Upgrade needed. @@ -49,10 +49,6 @@ local select, pairs, next, type, unpack = select, pairs, next, type, unpack local loadstring, assert, error = loadstring, assert, error local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: LibStub, IsLoggedIn, geterrorhandler - --[[ xpcall safecall implementation ]] @@ -62,43 +58,12 @@ local function errorhandler(err) return geterrorhandler()(err) end -local function CreateDispatcher(argCount) - local code = [[ - local xpcall, eh = ... - local method, ARGS - local function call() return method(ARGS) end - - local function dispatch(func, ...) - method = func - if not method then return end - ARGS = ... - return xpcall(call, eh) - end - - return dispatch - ]] - - local ARGS = {} - for i = 1, argCount do ARGS[i] = "arg"..i end - code = code:gsub("ARGS", tconcat(ARGS, ", ")) - return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) -end - -local Dispatchers = setmetatable({}, {__index=function(self, argCount) - local dispatcher = CreateDispatcher(argCount) - rawset(self, argCount, dispatcher) - return dispatcher -end}) -Dispatchers[0] = function(func) - return xpcall(func, errorhandler) -end - local function safecall(func, ...) -- we check to see if the func is passed is actually a function here and don't error when it isn't -- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not -- present execution should continue without hinderance if type(func) == "function" then - return Dispatchers[select('#', ...)](func, ...) + return xpcall(func, errorhandler, ...) end end @@ -106,17 +71,27 @@ end local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype -- used in the addon metatable -local function addontostring( self ) return self.name end +local function addontostring( self ) return self.name end + +-- Check if the addon is queued for initialization +local function queuedForInitialization(addon) + for i = 1, #AceAddon.initializequeue do + if AceAddon.initializequeue[i] == addon then + return true + end + end + return false +end --- Create a new AceAddon-3.0 addon. --- Any libraries you specified will be embeded, and the addon will be scheduled for +-- Any libraries you specified will be embeded, and the addon will be scheduled for -- its OnInitialize and OnEnable callbacks. -- The final addon object, with all libraries embeded, will be returned. -- @paramsig [object ,]name[, lib, ...] -- @param object Table to use as a base for the addon (optional) -- @param name Name of the addon object to create -- @param lib List of libraries to embed into the addon --- @usage +-- @usage -- -- Create a simple addon object -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0") -- @@ -136,10 +111,10 @@ function AceAddon:NewAddon(objectorname, ...) if type(name)~="string" then error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end - if self.addons[name] then + if self.addons[name] then error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2) end - + object = object or {} object.name = name @@ -149,14 +124,15 @@ function AceAddon:NewAddon(objectorname, ...) for k, v in pairs(oldmeta) do addonmeta[k] = v end end addonmeta.__tostring = addontostring - + setmetatable( object, addonmeta ) self.addons[name] = object object.modules = {} + object.orderedModules = {} object.defaultModuleLibraries = {} Embed( object ) -- embed NewModule, GetModule methods self:EmbedLibraries(object, select(i,...)) - + -- add to queue of addons to be initialized upon ADDON_LOADED tinsert(self.initializequeue, object) return object @@ -167,7 +143,7 @@ end -- Throws an error if the addon object cannot be found (except if silent is set). -- @param name unique name of the addon object -- @param silent if true, the addon is optional, silently return nil if its not found --- @usage +-- @usage -- -- Get the Addon -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") function AceAddon:GetAddon(name, silent) @@ -222,7 +198,7 @@ end -- @paramsig name[, silent] -- @param name unique name of the module -- @param silent if true, the module is optional, silently return nil if its not found (optional) --- @usage +-- @usage -- -- Get the Addon -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- -- Get the Module @@ -245,23 +221,23 @@ local function IsModuleTrue(self) return true end -- @param name unique name of the module -- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional) -- @param lib List of libraries to embed into the addon --- @usage +-- @usage -- -- Create a module with some embeded libraries -- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0") --- +-- -- -- Create a module with a prototype -- local prototype = { OnEnable = function(self) print("OnEnable called!") end } -- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0") function NewModule(self, name, prototype, ...) if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end - + if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end - + -- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well. -- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is. local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name)) - + module.IsModule = IsModuleTrue module:SetEnabledState(self.defaultModuleState) module.moduleName = name @@ -276,23 +252,24 @@ function NewModule(self, name, prototype, ...) if not prototype or type(prototype) == "string" then prototype = self.defaultModulePrototype or nil end - + if type(prototype) == "table" then local mt = getmetatable(module) mt.__index = prototype setmetatable(module, mt) -- More of a Base class type feel. end - + safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy. self.modules[name] = module - + tinsert(self.orderedModules, module) + return module end --- Returns the real name of the addon or module, without any prefix. -- @name //addon//:GetName --- @paramsig --- @usage +-- @paramsig +-- @usage -- print(MyAddon:GetName()) -- -- prints "MyAddon" function GetName(self) @@ -304,15 +281,20 @@ end -- and enabling all modules of the addon (unless explicitly disabled).\\ -- :Enable() also sets the internal `enableState` variable to true -- @name //addon//:Enable --- @paramsig --- @usage +-- @paramsig +-- @usage -- -- Enable MyModule -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyModule = MyAddon:GetModule("MyModule") -- MyModule:Enable() function Enable(self) self:SetEnabledState(true) - return AceAddon:EnableAddon(self) + + -- nevcairiel 2013-04-27: don't enable an addon/module if its queued for init still + -- it'll be enabled after the init process + if not queuedForInitialization(self) then + return AceAddon:EnableAddon(self) + end end --- Disables the Addon, if possible, return true or false depending on success. @@ -320,8 +302,8 @@ end -- and disabling all modules of the addon.\\ -- :Disable() also sets the internal `enableState` variable to false -- @name //addon//:Disable --- @paramsig --- @usage +-- @paramsig +-- @usage -- -- Disable MyAddon -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyAddon:Disable() @@ -334,7 +316,7 @@ end -- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object. -- @name //addon//:EnableModule -- @paramsig name --- @usage +-- @usage -- -- Enable MyModule using :GetModule -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyModule = MyAddon:GetModule("MyModule") @@ -352,7 +334,7 @@ end -- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object. -- @name //addon//:DisableModule -- @paramsig name --- @usage +-- @usage -- -- Disable MyModule using :GetModule -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyModule = MyAddon:GetModule("MyModule") @@ -371,7 +353,7 @@ end -- @name //addon//:SetDefaultModuleLibraries -- @paramsig lib[, lib, ...] -- @param lib List of libraries to embed into the addon --- @usage +-- @usage -- -- Create the addon object -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") -- -- Configure default libraries for modules (all modules need AceEvent-3.0) @@ -390,7 +372,7 @@ end -- @name //addon//:SetDefaultModuleState -- @paramsig state -- @param state Default state for new modules, true for enabled, false for disabled --- @usage +-- @usage -- -- Create the addon object -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") -- -- Set the default state to "disabled" @@ -410,7 +392,7 @@ end -- @name //addon//:SetDefaultModulePrototype -- @paramsig prototype -- @param prototype Default prototype for the new modules (table) --- @usage +-- @usage -- -- Define a prototype -- local prototype = { OnEnable = function(self) print("OnEnable called!") end } -- -- Set the default prototype @@ -442,8 +424,8 @@ end --- Return an iterator of all modules associated to the addon. -- @name //addon//:IterateModules --- @paramsig --- @usage +-- @paramsig +-- @usage -- -- Enable all modules -- for name, module in MyAddon:IterateModules() do -- module:Enable() @@ -452,13 +434,13 @@ local function IterateModules(self) return pairs(self.modules) end -- Returns an iterator of all embeds in the addon -- @name //addon//:IterateEmbeds --- @paramsig +-- @paramsig local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end --- Query the enabledState of an addon. -- @name //addon//:IsEnabled --- @paramsig --- @usage +-- @paramsig +-- @usage -- if MyAddon:IsEnabled() then -- MyAddon:Disable() -- end @@ -489,32 +471,34 @@ local pmixins = { -- target (object) - target object to embed aceaddon in -- -- this is a local function specifically since it's meant to be only called internally -function Embed(target) +function Embed(target, skipPMixins) for k, v in pairs(mixins) do target[k] = v end - for k, v in pairs(pmixins) do - target[k] = target[k] or v + if not skipPMixins then + for k, v in pairs(pmixins) do + target[k] = target[k] or v + end end end -- - Initialize the addon after creation. -- This function is only used internally during the ADDON_LOADED event --- It will call the **OnInitialize** function on the addon object (if present), +-- It will call the **OnInitialize** function on the addon object (if present), -- and the **OnEmbedInitialize** function on all embeded libraries. --- +-- -- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. -- @param addon addon object to intialize function AceAddon:InitializeAddon(addon) safecall(addon.OnInitialize, addon) - + local embeds = self.embeds[addon] for i = 1, #embeds do local lib = LibStub:GetLibrary(embeds[i], true) if lib then safecall(lib.OnEmbedInitialize, lib, addon) end end - + -- we don't call InitializeAddon on modules specifically, this is handled -- from the event handler and only done _once_ end @@ -522,7 +506,7 @@ end -- - Enable the addon after creation. -- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED, -- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons. --- It will call the **OnEnable** function on the addon object (if present), +-- It will call the **OnEnable** function on the addon object (if present), -- and the **OnEmbedEnable** function on all embeded libraries.\\ -- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled. -- @@ -532,12 +516,12 @@ end function AceAddon:EnableAddon(addon) if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end if self.statuses[addon.name] or not addon.enabledState then return false end - + -- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable. self.statuses[addon.name] = true - + safecall(addon.OnEnable, addon) - + -- make sure we're still enabled before continueing if self.statuses[addon.name] then local embeds = self.embeds[addon] @@ -545,10 +529,11 @@ function AceAddon:EnableAddon(addon) local lib = LibStub:GetLibrary(embeds[i], true) if lib then safecall(lib.OnEmbedEnable, lib, addon) end end - + -- enable possible modules. - for name, module in pairs(addon.modules) do - self:EnableAddon(module) + local modules = addon.orderedModules + for i = 1, #modules do + self:EnableAddon(modules[i]) end end return self.statuses[addon.name] -- return true if we're disabled @@ -556,40 +541,41 @@ end -- - Disable the addon -- Note: This function is only used internally. --- It will call the **OnDisable** function on the addon object (if present), +-- It will call the **OnDisable** function on the addon object (if present), -- and the **OnEmbedDisable** function on all embeded libraries.\\ -- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled. -- --- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. +-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. -- Use :Disable on the addon itself instead. -- @param addon addon object to enable function AceAddon:DisableAddon(addon) if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end if not self.statuses[addon.name] then return false end - + -- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable. self.statuses[addon.name] = false - + safecall( addon.OnDisable, addon ) - + -- make sure we're still disabling... - if not self.statuses[addon.name] then + if not self.statuses[addon.name] then local embeds = self.embeds[addon] for i = 1, #embeds do local lib = LibStub:GetLibrary(embeds[i], true) if lib then safecall(lib.OnEmbedDisable, lib, addon) end end -- disable possible modules. - for name, module in pairs(addon.modules) do - self:DisableAddon(module) + local modules = addon.orderedModules + for i = 1, #modules do + self:DisableAddon(modules[i]) end end - + return not self.statuses[addon.name] -- return true if we're disabled end --- Get an iterator over all registered addons. --- @usage +-- @usage -- -- Print a list of all installed AceAddon's -- for name, addon in AceAddon:IterateAddons() do -- print("Addon: " .. name) @@ -597,7 +583,7 @@ end function AceAddon:IterateAddons() return pairs(self.addons) end --- Get an iterator over the internal status registry. --- @usage +-- @usage -- -- Print a list of all enabled addons -- for name, status in AceAddon:IterateAddonStatus() do -- if status then @@ -611,9 +597,20 @@ function AceAddon:IterateAddonStatus() return pairs(self.statuses) end function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end +-- Blizzard AddOns which can load very early in the loading process and mess with Ace3 addon loading +local BlizzardEarlyLoadAddons = { + Blizzard_DebugTools = true, + Blizzard_TimeManager = true, + Blizzard_BattlefieldMap = true, + Blizzard_MapCanvas = true, + Blizzard_SharedMapDataProviders = true, + Blizzard_CombatLog = true, +} + -- Event Handling local function onEvent(this, event, arg1) - if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then + -- 2020-08-28 nevcairiel - ignore the load event of Blizzard addons which occur early in the loading process + if (event == "ADDON_LOADED" and (arg1 == nil or not BlizzardEarlyLoadAddons[arg1])) or event == "PLAYER_LOGIN" then -- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration while(#AceAddon.initializequeue > 0) do local addon = tremove(AceAddon.initializequeue, 1) @@ -622,7 +619,7 @@ local function onEvent(this, event, arg1) AceAddon:InitializeAddon(addon) tinsert(AceAddon.enablequeue, addon) end - + if IsLoggedIn() then while(#AceAddon.enablequeue > 0) do local addon = tremove(AceAddon.enablequeue, 1) @@ -638,5 +635,15 @@ AceAddon.frame:SetScript("OnEvent", onEvent) -- upgrade embeded for name, addon in pairs(AceAddon.addons) do - Embed(addon) + Embed(addon, true) +end + +-- 2010-10-27 nevcairiel - add new "orderedModules" table +if oldminor and oldminor < 10 then + for name, addon in pairs(AceAddon.addons) do + addon.orderedModules = {} + for module_name, module in pairs(addon.modules) do + tinsert(addon.orderedModules, module) + end + end end diff --git a/RatingBuster/libs/AceConfig-3.0/AceConfig-3.0.lua b/RatingBuster/libs/AceConfig-3.0/AceConfig-3.0.lua index 059c08d..1c9454a 100644 --- a/RatingBuster/libs/AceConfig-3.0/AceConfig-3.0.lua +++ b/RatingBuster/libs/AceConfig-3.0/AceConfig-3.0.lua @@ -3,7 +3,7 @@ -- as well as associate it with a slash command. -- @class file -- @name AceConfig-3.0 --- @release $Id: AceConfig-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $ +-- @release $Id$ --[[ AceConfig-3.0 @@ -12,21 +12,22 @@ Very light wrapper library that combines all the AceConfig subcomponents into on ]] -local MAJOR, MINOR = "AceConfig-3.0", 2 +local cfgreg = LibStub("AceConfigRegistry-3.0") +local cfgcmd = LibStub("AceConfigCmd-3.0") + +local MAJOR, MINOR = "AceConfig-3.0", 3 local AceConfig = LibStub:NewLibrary(MAJOR, MINOR) if not AceConfig then return end -local cfgreg = LibStub("AceConfigRegistry-3.0") -local cfgcmd = LibStub("AceConfigCmd-3.0") -local cfgdlg = LibStub("AceConfigDialog-3.0") ---TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0") +--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true) +--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true) -- Lua APIs local pcall, error, type, pairs = pcall, error, type, pairs -- ------------------------------------------------------------------- --- :RegisterOptionsTable(appName, options, slashcmd, persist) +-- :RegisterOptionsTable(appName, options, slashcmd) -- -- - appName - (string) application name -- - options - table or function ref, see AceConfigRegistry @@ -36,7 +37,7 @@ local pcall, error, type, pairs = pcall, error, type, pairs -- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly. -- @paramsig appName, options [, slashcmd] -- @param appName The application name for the config table. --- @param options The option table (or a function to generate one on demand) +-- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/ -- @param slashcmd A slash command to register for the option table, or a table of slash commands. -- @usage -- local AceConfig = LibStub("AceConfig-3.0") @@ -44,7 +45,7 @@ local pcall, error, type, pairs = pcall, error, type, pairs function AceConfig:RegisterOptionsTable(appName, options, slashcmd) local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options) if not ok then error(msg, 2) end - + if slashcmd then if type(slashcmd) == "table" then for _,cmd in pairs(slashcmd) do diff --git a/RatingBuster/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua b/RatingBuster/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua index e764a99..9e883a2 100644 --- a/RatingBuster/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua +++ b/RatingBuster/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua @@ -1,7 +1,7 @@ --- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames. -- @class file -- @name AceConfigCmd-3.0 --- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $ +-- @release $Id$ --[[ AceConfigCmd-3.0 @@ -14,8 +14,9 @@ REQUIRES: AceConsole-3.0 for command registration (loaded on demand) -- TODO: plugin args +local cfgreg = LibStub("AceConfigRegistry-3.0") -local MAJOR, MINOR = "AceConfigCmd-3.0", 12 +local MAJOR, MINOR = "AceConfigCmd-3.0", 14 local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR) if not AceConfigCmd then return end @@ -23,7 +24,6 @@ if not AceConfigCmd then return end AceConfigCmd.commands = AceConfigCmd.commands or {} local commands = AceConfigCmd.commands -local cfgreg = LibStub("AceConfigRegistry-3.0") local AceConsole -- LoD local AceConsoleName = "AceConsole-3.0" @@ -37,17 +37,10 @@ local error, assert = error, assert -- WoW APIs local _G = _G --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME - - local L = setmetatable({}, { -- TODO: replace with proper locale __index = function(self,k) return k end }) - - local function print(msg) (SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg) end @@ -63,7 +56,7 @@ local funcmsg = "expected function or member name" -- pickfirstset() - picks the first non-nil value and returns it -local function pickfirstset(...) +local function pickfirstset(...) for i=1,select("#",...) do if select(i,...)~=nil then return select(i,...) @@ -120,7 +113,7 @@ local function callfunction(info, tab, methodtype, ...) info.arg = tab.arg info.option = tab info.type = tab.type - + if type(method)=="function" then return method(info, ...) else @@ -131,7 +124,7 @@ end -- do_final() - do the final step (set/execute) along with validation and confirmation local function do_final(info, inputpos, tab, methodtype, ...) - if info.validate then + if info.validate then local res = callmethod(info,inputpos,tab,"validate",...) if type(res)=="string" then usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res) @@ -139,7 +132,7 @@ local function do_final(info, inputpos, tab, methodtype, ...) end end -- console ignores .confirm - + callmethod(info,inputpos,tab,methodtype, ...) end @@ -152,8 +145,8 @@ local function getparam(info, inputpos, tab, depth, paramname, types, errormsg) if val~=nil then if val==false then val=nil - elseif not types[type(val)] then - err(info, inputpos, "'" .. paramname.. "' - "..errormsg) + elseif not types[type(val)] then + err(info, inputpos, "'" .. paramname.. "' - "..errormsg) end info[paramname] = val info[paramname.."_at"] = depth @@ -166,13 +159,13 @@ end local dummytable={} local function iterateargs(tab) - if not tab.plugins then - return pairs(tab.args) + if not tab.plugins then + return pairs(tab.args) end - + local argtabkey,argtab=next(tab.plugins) local v - + return function(_, k) while argtab do k,v = next(argtab, k) @@ -206,18 +199,18 @@ local function showhelp(info, inputpos, tab, depth, noHead) if not noHead then print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":") end - + local sortTbl = {} -- [1..n]=name local refTbl = {} -- [name]=tableref - + for k,v in iterateargs(tab) do if not refTbl[k] then -- a plugin overriding something in .args tinsert(sortTbl, k) refTbl[k] = v end end - - tsort(sortTbl, function(one, two) + + tsort(sortTbl, function(one, two) local o1 = refTbl[one].order or 100 local o2 = refTbl[two].order or 100 if type(o1) == "function" or type(o1) == "string" then @@ -240,7 +233,7 @@ local function showhelp(info, inputpos, tab, depth, noHead) if o1==o2 then return tostring(one)optiontable +-- handle() - selfrecursing function that processes input->optiontable -- - depth - starts at 0 -- - retfalse - return false rather than produce error if a match is not found (used by inlined groups) @@ -346,16 +339,16 @@ local function handle(info, inputpos, tab, depth, retfalse) local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg) local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg) --local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg) - + ------------------------------------------------------------------- -- Act according to .type of this table - + if tab.type=="group" then ------------ group -------------------------------------------- - + if type(tab.args)~="table" then err(info, inputpos) end if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end - + -- grab next arg from input local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos) if not arg then @@ -363,11 +356,11 @@ local function handle(info, inputpos, tab, depth, retfalse) return end nextpos=nextpos+1 - + -- loop .args and try to find a key with a matching name for k,v in iterateargs(tab) do if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end - + -- is this child an inline group? if so, traverse into it if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then info[depth+1] = k @@ -383,8 +376,8 @@ local function handle(info, inputpos, tab, depth, retfalse) return handle(info,nextpos,v,depth+1) end end - - -- no match + + -- no match if retfalse then -- restore old infotable members and return false to indicate failure info.handler,info.handler_at = oldhandler,oldhandler_at @@ -395,40 +388,40 @@ local function handle(info, inputpos, tab, depth, retfalse) --info.confirm,info.confirm_at = oldconfirm,oldconfirm_at return false end - + -- couldn't find the command, display error usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"]) return end - - local str = strsub(info.input,inputpos); - + + local strInput = strsub(info.input,inputpos); + if tab.type=="execute" then ------------ execute -------------------------------------------- do_final(info, inputpos, tab, "func") - - + + elseif tab.type=="input" then ------------ input -------------------------------------------- - + local res = true if tab.pattern then - if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end - if not strmatch(str, tab.pattern) then - usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"]) + if type(tab.pattern)~="string" then err(info, inputpos, "'pattern' - expected a string") end + if not strmatch(strInput, tab.pattern) then + usererr(info, inputpos, "'"..strInput.."' - " .. L["invalid input"]) return end end - - do_final(info, inputpos, tab, "set", str) - - + do_final(info, inputpos, tab, "set", strInput) + + + elseif tab.type=="toggle" then ------------ toggle -------------------------------------------- local b - local str = strtrim(strlower(str)) + local str = strtrim(strlower(strInput)) if str=="" then b = callmethod(info, inputpos, tab, "get") @@ -444,7 +437,7 @@ local function handle(info, inputpos, tab, depth, retfalse) else b = not b end - + elseif str==L["on"] then b = true elseif str==L["off"] then @@ -459,15 +452,15 @@ local function handle(info, inputpos, tab, depth, retfalse) end return end - + do_final(info, inputpos, tab, "set", b) - + elseif tab.type=="range" then ------------ range -------------------------------------------- - local val = tonumber(str) + local val = tonumber(strInput) if not val then - usererr(info, inputpos, "'"..str.."' - "..L["expected number"]) + usererr(info, inputpos, "'"..strInput.."' - "..L["expected number"]) return end if type(info.step)=="number" then @@ -481,21 +474,21 @@ local function handle(info, inputpos, tab, depth, retfalse) usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) ) return end - + do_final(info, inputpos, tab, "set", val) - + elseif tab.type=="select" then ------------ select ------------------------------------ - local str = strtrim(strlower(str)) - + local str = strtrim(strlower(strInput)) + local values = tab.values if type(values) == "function" or type(values) == "string" then info.values = values values = callmethod(info, inputpos, tab, "values") info.values = nil end - + if str == "" then local b = callmethod(info, inputpos, tab, "get") local fmt = "|cffffff78- [%s]|r %s" @@ -512,7 +505,7 @@ local function handle(info, inputpos, tab, depth, retfalse) end local ok - for k,v in pairs(values) do + for k,v in pairs(values) do if strlower(k)==str then str = k -- overwrite with key (in case of case mismatches) ok = true @@ -523,20 +516,20 @@ local function handle(info, inputpos, tab, depth, retfalse) usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"]) return end - + do_final(info, inputpos, tab, "set", str) - + elseif tab.type=="multiselect" then ------------ multiselect ------------------------------------------- - local str = strtrim(strlower(str)) - + local str = strtrim(strlower(strInput)) + local values = tab.values if type(values) == "function" or type(values) == "string" then info.values = values values = callmethod(info, inputpos, tab, "values") info.values = nil end - + if str == "" then local fmt = "|cffffff78- [%s]|r %s" local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r" @@ -550,7 +543,7 @@ local function handle(info, inputpos, tab, depth, retfalse) end return end - + --build a table of the selections, checking that they exist --parse for =on =off =default in the process --table will be key = true for options that should toggle, key = [on|off|default] for options to be set @@ -559,25 +552,25 @@ local function handle(info, inputpos, tab, depth, retfalse) --parse option=on etc local opt, val = v:match('(.+)=(.+)') --get option if toggling - if not opt then - opt = v + if not opt then + opt = v end - + --check that the opt is valid local ok - for k,v in pairs(values) do + for k in pairs(values) do if strlower(k)==opt then opt = k -- overwrite with key (in case of case mismatches) ok = true break end end - + if not ok then usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"]) return end - + --check that if val was supplied it is valid if val then if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then @@ -596,14 +589,14 @@ local function handle(info, inputpos, tab, depth, retfalse) sels[opt] = true end end - + for opt, val in pairs(sels) do local newval - + if (val == true) then --toggle the option local b = callmethod(info, inputpos, tab, "get", opt) - + if tab.tristate then --cycle in true, nil, false order if b then @@ -627,22 +620,29 @@ local function handle(info, inputpos, tab, depth, retfalse) newval = nil end end - + do_final(info, inputpos, tab, "set", opt, newval) end - - + + elseif tab.type=="color" then ------------ color -------------------------------------------- - local str = strtrim(strlower(str)) + local str = strtrim(strlower(strInput)) if str == "" then --TODO: Show current value return end - + local r, g, b, a - - if tab.hasAlpha then + + local hasAlpha = tab.hasAlpha + if type(hasAlpha) == "function" or type(hasAlpha) == "string" then + info.hasAlpha = hasAlpha + hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha') + info.hasAlpha = nil + end + + if hasAlpha then if str:len() == 8 and str:find("^%x*$") then --parse a hex string r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255 @@ -655,7 +655,7 @@ local function handle(info, inputpos, tab, depth, retfalse) usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str)) return end - + if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then --values are valid elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then @@ -694,12 +694,12 @@ local function handle(info, inputpos, tab, depth, retfalse) usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str)) end end - + do_final(info, inputpos, tab, "set", r,g,b,a) elseif tab.type=="keybinding" then ------------ keybinding -------------------------------------------- - local str = strtrim(strlower(str)) + local str = strtrim(strlower(strInput)) if str == "" then --TODO: Show current value return @@ -730,7 +730,7 @@ end -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0") -- -- Use AceConsole-3.0 to register a Chat Command -- MyAddon:RegisterChatCommand("mychat", "ChatCommand") --- +-- -- -- Show the GUI if no input is supplied, otherwise handle the chat input. -- function MyAddon:ChatCommand(input) -- -- Assuming "MyOptions" is the appName of a valid options table @@ -747,7 +747,7 @@ function AceConfigCmd:HandleCommand(slashcmd, appName, input) error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2) end local options = assert( optgetter("cmd", MAJOR) ) - + local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot [0] = slashcmd, appName = appName, @@ -758,7 +758,7 @@ function AceConfigCmd:HandleCommand(slashcmd, appName, input) uiType = "cmd", uiName = MAJOR, } - + handle(info, 1, options, 0) -- (info, inputpos, table, depth) end diff --git a/RatingBuster/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua b/RatingBuster/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua index 3595cad..1b6c10e 100644 --- a/RatingBuster/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua +++ b/RatingBuster/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua @@ -1,10 +1,13 @@ --- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables. -- @class file -- @name AceConfigDialog-3.0 --- @release $Id: AceConfigDialog-3.0.lua 913 2010-02-13 12:16:13Z nevcairiel $ +-- @release $Id$ local LibStub = LibStub -local MAJOR, MINOR = "AceConfigDialog-3.0", 45 +local gui = LibStub("AceGUI-3.0") +local reg = LibStub("AceConfigRegistry-3.0") + +local MAJOR, MINOR = "AceConfigDialog-3.0", 92 local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR) if not AceConfigDialog then return end @@ -12,27 +15,20 @@ if not AceConfigDialog then return end AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {} AceConfigDialog.Status = AceConfigDialog.Status or {} AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame") +AceConfigDialog.tooltip = AceConfigDialog.tooltip or CreateFrame("GameTooltip", "AceConfigDialogTooltip", UIParent, "GameTooltipTemplate") AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {} AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {} - -local gui = LibStub("AceGUI-3.0") -local reg = LibStub("AceConfigRegistry-3.0") +AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {} -- Lua APIs -local tconcat, tinsert, tsort, tremove = table.concat, table.insert, table.sort, table.remove +local tinsert, tsort, tremove, wipe = table.insert, table.sort, table.remove, table.wipe local strmatch, format = string.match, string.format -local assert, loadstring, error = assert, loadstring, error -local pairs, next, select, type, unpack = pairs, next, select, type, unpack -local rawset, tostring = rawset, tostring +local error = error +local pairs, next, select, type, unpack, ipairs = pairs, next, select, type, unpack, ipairs +local tostring, tonumber = tostring, tonumber local math_min, math_max, math_floor = math.min, math.max, math.floor --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show --- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge --- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler - local emptyTbl = {} --[[ @@ -44,39 +40,10 @@ local function errorhandler(err) return geterrorhandler()(err) end -local function CreateDispatcher(argCount) - local code = [[ - local xpcall, eh = ... - local method, ARGS - local function call() return method(ARGS) end - - local function dispatch(func, ...) - method = func - if not method then return end - ARGS = ... - return xpcall(call, eh) - end - - return dispatch - ]] - - local ARGS = {} - for i = 1, argCount do ARGS[i] = "arg"..i end - code = code:gsub("ARGS", tconcat(ARGS, ", ")) - return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) -end - -local Dispatchers = setmetatable({}, {__index=function(self, argCount) - local dispatcher = CreateDispatcher(argCount) - rawset(self, argCount, dispatcher) - return dispatcher -end}) -Dispatchers[0] = function(func) - return xpcall(func, errorhandler) -end - local function safecall(func, ...) - return Dispatchers[select('#', ...)](func, ...) + if func then + return xpcall(func, errorhandler, ...) + end end local width_multiplier = 170 @@ -84,18 +51,18 @@ local width_multiplier = 170 --[[ Group Types Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree - - Descendant Groups with inline=true and thier children will not become nodes + - Descendant Groups with inline=true and thier children will not become nodes Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control - - Grandchild groups will default to inline unless specified otherwise + - Grandchild groups will default to inline unless specified otherwise Select- Same as Tab but with entries in a dropdown rather than tabs Inline Groups - - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border - - If declared on a direct child of a root node of a select group, they will appear above the group container control - - When a group is displayed inline, all descendants will also be inline members of the group + - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border + - If declared on a direct child of a root node of a select group, they will appear above the group container control + - When a group is displayed inline, all descendants will also be inline members of the group ]] @@ -103,7 +70,7 @@ Group Types local new, del, copy --newcount, delcount,createdcount,cached = 0,0,0 do - local pool = setmetatable({},{__mode='k'}) + local pool = setmetatable({},{__mode="k"}) function new() --newcount = newcount + 1 local t = next(pool) @@ -124,9 +91,7 @@ do end function del(t) --delcount = delcount + 1 - for k in pairs(t) do - t[k] = nil - end + wipe(t) pool[t] = true end -- function cached() @@ -182,6 +147,7 @@ local stringIsLiteral = { width = true, image = true, fontSize = true, + tooltipHyperlink = true } --Is Never a function or method @@ -198,11 +164,11 @@ local allIsLiteral = { local function GetOptionsMemberValue(membername, option, options, path, appName, ...) --get definition for the member local inherits = isInherited[membername] - + --get the member of the option, traversing the tree if it can be inherited local member - + if inherits then local group = options if group[membername] ~= nil then @@ -217,22 +183,21 @@ local function GetOptionsMemberValue(membername, option, options, path, appName, else member = option[membername] end - + --check if we need to call a functon, or if we have a literal value if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then --We have a function to call local info = new() --traverse the options table, picking up the handler and filling the info with the path - local handler local group = options - handler = group.handler or handler - + local handler = group.handler + for i = 1, #path do group = GetSubOption(group, path[i]) info[i] = path[i] handler = group.handler or handler end - + info.options = options info.appName = appName info[0] = appName @@ -240,10 +205,10 @@ local function GetOptionsMemberValue(membername, option, options, path, appName, info.handler = handler info.option = option info.type = option.type - info.uiType = 'dialog' + info.uiType = "dialog" info.uiName = MAJOR - - local a, b, c ,d + + local a, b, c ,d --using 4 returns for the get of a color type, increase if a type needs more if type(member) == "function" then --Call the function @@ -260,8 +225,8 @@ local function GetOptionsMemberValue(membername, option, options, path, appName, return a,b,c,d else --The value isnt a function to call, return it - return member - end + return member + end end --[[calls an options function that could be inherited, method name or function ref @@ -321,12 +286,12 @@ local function compareOptions(a,b) end local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100 if OrderA == OrderB then - local NameA = (type(tempNames[a] == "string") and tempNames[a]) or "" - local NameB = (type(tempNames[b] == "string") and tempNames[b]) or "" + local NameA = (type(tempNames[a]) == "string") and tempNames[a] or "" + local NameB = (type(tempNames[b]) == "string") and tempNames[b] or "" return NameA:upper() < NameB:upper() end if OrderA < 0 then - if OrderB > 0 then + if OrderB >= 0 then return false end else @@ -345,7 +310,7 @@ end local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName) tempOrders = new() tempNames = new() - + if group.plugins then for plugin, t in pairs(group.plugins) do for k, v in pairs(t) do @@ -361,7 +326,7 @@ local function BuildSortedOptionsTable(group, keySort, opts, options, path, appN end end end - + for k, v in pairs(group.args) do if not opts[k] then tinsert(keySort, k) @@ -392,7 +357,7 @@ local function DelTree(tree) end local function CleanUserData(widget, event) - + local user = widget:GetUserDataTable() if user.path then @@ -423,13 +388,16 @@ local function CleanUserData(widget, event) if user.grouplist then del(user.grouplist) end + if user.orderlist then + del(user.orderlist) + end end end -- - Gets a status table for the given appname and options path. -- @param appName The application name as given to `:RegisterOptionsTable()` -- @param path The path to the options (a table with all group keys) --- @return +-- @return function AceConfigDialog:GetStatusTable(appName, path) local status = self.Status @@ -463,7 +431,7 @@ end function AceConfigDialog:SelectGroup(appName, ...) local path = new() - + local app = reg:GetOptionsTable(appName) if not app then error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) @@ -475,10 +443,10 @@ function AceConfigDialog:SelectGroup(appName, ...) status.groups = {} end status = status.groups - local treevalue - local treestatus - - for n = 1, select('#',...) do + local treevalue + local treestatus + + for n = 1, select("#",...) do local key = select(n, ...) if group.childGroups == "tab" or group.childGroups == "select" then @@ -504,12 +472,12 @@ function AceConfigDialog:SelectGroup(appName, ...) --the selected group will be overwritten if a child is the final target but still needs to be open treestatus.selected = treevalue treestatus.groups[treevalue] = true - + end - + --move to the next group in the path group = GetSubOption(group, key) - if not group then + if not group then break end tinsert(path, key) @@ -519,10 +487,10 @@ function AceConfigDialog:SelectGroup(appName, ...) end status = status.groups end - + del(path) reg:NotifyChange(appName) -end +end local function OptionOnMouseOver(widget, event) --show a tooltip/set the status bar to the desc text @@ -531,81 +499,163 @@ local function OptionOnMouseOver(widget, event) local options = user.options local path = user.path local appName = user.appName + local tooltip = AceConfigDialog.tooltip + + tooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT") + + local tooltipHyperlink = GetOptionsMemberValue("tooltipHyperlink", opt, options, path, appName) + if tooltipHyperlink then + tooltip:SetHyperlink(tooltipHyperlink) + tooltip:Show() + return + end - GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT") local name = GetOptionsMemberValue("name", opt, options, path, appName) local desc = GetOptionsMemberValue("desc", opt, options, path, appName) local usage = GetOptionsMemberValue("usage", opt, options, path, appName) local descStyle = opt.descStyle - + if descStyle and descStyle ~= "tooltip" then return end - - GameTooltip:SetText(name, 1, .82, 0, 1) - - if opt.type == 'multiselect' then - GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1) - end + + tooltip:SetText(name, 1, .82, 0, 1, true) + + if opt.type == "multiselect" then + tooltip:AddLine(user.text, 0.5, 0.5, 0.8, true) + end if type(desc) == "string" then - GameTooltip:AddLine(desc, 1, 1, 1, 1) + tooltip:AddLine(desc, 1, 1, 1, true) end if type(usage) == "string" then - GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) + tooltip:AddLine(usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true) end - GameTooltip:Show() + tooltip:Show() end local function OptionOnMouseLeave(widget, event) - GameTooltip:Hide() + AceConfigDialog.tooltip:Hide() end local function GetFuncName(option) - local type = option.type - if type == 'execute' then - return 'func' + if option.type == "execute" then + return "func" else - return 'set' + return "set" + end +end +do + local InCombatLockdown = InCombatLockdown + local frame = AceConfigDialog.popup + if not frame or oldminor < 81 then + frame = CreateFrame("Frame", nil, UIParent) + AceConfigDialog.popup = frame + frame:Hide() + frame:SetPoint("CENTER", UIParent, "CENTER") + frame:SetSize(320, 72) + frame:EnableMouse(true) -- Do not allow click-through on the frame + frame:SetFrameStrata("TOOLTIP") + frame:SetFrameLevel(100) -- Lots of room to draw under it + frame:SetScript("OnKeyDown", function(self, key) + if key == "ESCAPE" then + if not InCombatLockdown() then + self:SetPropagateKeyboardInput(false) + end + if self.cancel:IsShown() then + self.cancel:Click() + else -- Showing a validation error + self:Hide() + end + elseif not InCombatLockdown() then + self:SetPropagateKeyboardInput(true) + end + end) + + local border = CreateFrame("Frame", nil, frame, "DialogBorderOpaqueTemplate") + border:SetAllPoints(frame) + frame:SetFixedFrameStrata(true) + frame:SetFixedFrameLevel(true) + + local text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight") + text:SetSize(290, 0) + text:SetPoint("TOP", 0, -16) + frame.text = text + + local function newButton(newText) + local button = CreateFrame("Button", nil, frame) + button:SetSize(128, 21) + button:SetNormalFontObject(GameFontNormal) + button:SetHighlightFontObject(GameFontHighlight) + button:SetNormalTexture(130763) -- "Interface\\Buttons\\UI-DialogBox-Button-Up" + button:GetNormalTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875) + button:SetPushedTexture(130761) -- "Interface\\Buttons\\UI-DialogBox-Button-Down" + button:GetPushedTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875) + button:SetHighlightTexture(130762) -- "Interface\\Buttons\\UI-DialogBox-Button-Highlight" + button:GetHighlightTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875) + button:SetText(newText) + return button + end + + local accept = newButton(ACCEPT) + accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16) + frame.accept = accept + + local cancel = newButton(CANCEL) + cancel:SetPoint("LEFT", accept, "RIGHT", 13, 0) + frame.cancel = cancel end end local function confirmPopup(appName, rootframe, basepath, info, message, func, ...) - if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then - StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {} - end - local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] - for k in pairs(t) do - t[k] = nil - end - t.text = message - t.button1 = ACCEPT - t.button2 = CANCEL - local dialog, oldstrata - t.OnAccept = function() - safecall(func, unpack(t)) - if dialog and oldstrata then - dialog:SetFrameStrata(oldstrata) - end - AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) - del(info) - end - t.OnCancel = function() - if dialog and oldstrata then - dialog:SetFrameStrata(oldstrata) - end - AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) - del(info) - end - for i = 1, select('#', ...) do - t[i] = select(i, ...) or false - end - t.timeout = 0 - t.whileDead = 1 - t.hideOnEscape = 1 + local frame = AceConfigDialog.popup + frame:Show() + frame.text:SetText(message) + -- From StaticPopup.lua + -- local height = 32 + text:GetHeight() + 2; + -- height = height + 6 + accept:GetHeight() + -- We add 32 + 2 + 6 + 21 (button height) == 61 + local height = 61 + frame.text:GetHeight() + frame:SetHeight(height) - dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG") - if dialog then - oldstrata = dialog:GetFrameStrata() - dialog:SetFrameStrata("TOOLTIP") - end + frame.accept:ClearAllPoints() + frame.accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16) + frame.cancel:Show() + + local t = {...} + local tCount = select("#", ...) + frame.accept:SetScript("OnClick", function(self) + safecall(func, unpack(t, 1, tCount)) -- Manually set count as unpack() stops on nil (bug with #table) + AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) + frame:Hide() + self:SetScript("OnClick", nil) + frame.cancel:SetScript("OnClick", nil) + del(info) + end) + frame.cancel:SetScript("OnClick", function(self) + AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) + frame:Hide() + self:SetScript("OnClick", nil) + frame.accept:SetScript("OnClick", nil) + del(info) + end) +end + +local function validationErrorPopup(message) + local frame = AceConfigDialog.popup + frame:Show() + frame.text:SetText(message) + -- From StaticPopup.lua + -- local height = 32 + text:GetHeight() + 2; + -- height = height + 6 + accept:GetHeight() + -- We add 32 + 2 + 6 + 21 (button height) == 61 + local height = 61 + frame.text:GetHeight() + frame:SetHeight(height) + + frame.accept:ClearAllPoints() + frame.accept:SetPoint("BOTTOM", frame, "BOTTOM", 0, 16) + frame.cancel:Hide() + + frame.accept:SetScript("OnClick", function() + frame:Hide() + end) end local function ActivateControl(widget, event, ...) @@ -628,7 +678,7 @@ local function ActivateControl(widget, event, ...) if group[funcname] ~= nil then func = group[funcname] end - handler = group.handler or handler + handler = group.handler confirm = group.confirm validate = group.validate for i = 1, #path do @@ -653,7 +703,7 @@ local function ActivateControl(widget, event, ...) info.handler = handler info.option = option info.type = option.type - info.uiType = 'dialog' + info.uiType = "dialog" info.uiName = MAJOR local name @@ -676,7 +726,7 @@ local function ActivateControl(widget, event, ...) end end end - + local success if validated and option.type ~= "execute" then if type(validate) == "string" then @@ -691,38 +741,31 @@ local function ActivateControl(widget, event, ...) if not success then validated = false end end end - - local rootframe = user.rootframe - if type(validated) == "string" then - --validate function returned a message to display - if rootframe.SetStatusText then - rootframe:SetStatusText(validated) - else - -- TODO: do something else. - end - PlaySound("igPlayerInviteDecline") - del(info) - return true - elseif not validated then - --validate returned false - if rootframe.SetStatusText then + + if not validated or type(validated) == "string" then + if not validated then if usage then - rootframe:SetStatusText(name..": "..usage) + validated = name..": "..usage else if pattern then - rootframe:SetStatusText(name..": Expected "..pattern) + validated = name..": Expected "..pattern else - rootframe:SetStatusText(name..": Invalid Value") + validated = name..": Invalid Value" end end - else - -- TODO: do something else end - PlaySound("igPlayerInviteDecline") + + -- show validate message + if user.rootframe.SetStatusText then + user.rootframe:SetStatusText(validated) + else + validationErrorPopup(validated) + end + PlaySound(882) -- SOUNDKIT.IG_PLAYER_INVITE_DECLINE || _DECLINE is actually missing from the table del(info) return true else - + local confirmText = option.confirmText --call confirm func/method if type(confirm) == "string" then @@ -751,26 +794,26 @@ local function ActivateControl(widget, event, ...) if type(confirm) == "boolean" then if confirm then if not confirmText then - local name, desc = option.name, option.desc - if type(name) == "function" then - name = name(info) + local option_name, desc = option.name, option.desc + if type(option_name) == "function" then + option_name = option_name(info) end if type(desc) == "function" then desc = desc(info) end - confirmText = name + confirmText = option_name if desc then confirmText = confirmText.." - "..desc end end - - local iscustom = user.rootframe:GetUserData('iscustom') + + local iscustom = user.rootframe:GetUserData("iscustom") local rootframe - + if iscustom then rootframe = user.rootframe end - local basepath = user.rootframe:GetUserData('basepath') + local basepath = user.rootframe:GetUserData("basepath") if type(func) == "string" then if handler and handler[func] then confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...) @@ -798,12 +841,12 @@ local function ActivateControl(widget, event, ...) - local iscustom = user.rootframe:GetUserData('iscustom') - local basepath = user.rootframe:GetUserData('basepath') or emptyTbl + local iscustom = user.rootframe:GetUserData("iscustom") + local basepath = user.rootframe:GetUserData("basepath") or emptyTbl --full refresh of the frame, some controls dont cause this on all events if option.type == "color" then if event == "OnValueConfirmed" then - + if iscustom then AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) else @@ -834,22 +877,27 @@ local function ActivateControl(widget, event, ...) end local function ActivateSlider(widget, event, value) - local option = widget:GetUserData('option') - local min, max, step = option.min or 0, option.max or 100, option.step - if step then - value = math_floor((value - min) / step + 0.5) * step + min + local option = widget:GetUserData("option") + local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step + if min then + if step then + value = math_floor((value - min) / step + 0.5) * step + min + end + value = math_max(value, min) + end + if max then + value = math_min(value, max) end - value = math_max(math_min(value,max),min) ActivateControl(widget,event,value) end --called from a checkbox that is part of an internally created multiselect group --this type is safe to refresh on activation of one control local function ActivateMultiControl(widget, event, ...) - ActivateControl(widget, event, widget:GetUserData('value'), ...) + ActivateControl(widget, event, widget:GetUserData("value"), ...) local user = widget:GetUserDataTable() - local iscustom = user.rootframe:GetUserData('iscustom') - local basepath = user.rootframe:GetUserData('basepath') or emptyTbl + local iscustom = user.rootframe:GetUserData("iscustom") + local basepath = user.rootframe:GetUserData("basepath") or emptyTbl if iscustom then AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) else @@ -859,9 +907,9 @@ end local function MultiControlOnClosed(widget, event, ...) local user = widget:GetUserDataTable() - if user.valuechanged then - local iscustom = user.rootframe:GetUserData('iscustom') - local basepath = user.rootframe:GetUserData('basepath') or emptyTbl + if user.valuechanged and not widget:IsReleasing() then + local iscustom = user.rootframe:GetUserData("iscustom") + local basepath = user.rootframe:GetUserData("basepath") or emptyTbl if iscustom then AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) else @@ -871,7 +919,7 @@ local function MultiControlOnClosed(widget, event, ...) end local function FrameOnClose(widget, event) - local appName = widget:GetUserData('appName') + local appName = widget:GetUserData("appName") AceConfigDialog.OpenFrames[appName] = nil gui:Release(widget) end @@ -927,6 +975,7 @@ end ]] local function BuildSelect(group, options, path, appName) local groups = new() + local order = new() local keySort = new() local opts = new() @@ -941,15 +990,16 @@ local function BuildSelect(group, options, path, appName) local hidden = CheckOptionHidden(v, options, path, appName) if not inline and not hidden then groups[k] = GetOptionsMemberValue("name", v, options, path, appName) + tinsert(order, k) end path[#path] = nil end end - del(keySort) del(opts) + del(keySort) - return groups + return groups, order end local function BuildSubGroups(group, tree, options, path, appName) @@ -1005,6 +1055,7 @@ local function BuildGroups(group, options, path, appName, recurse) entry.value = k entry.text = GetOptionsMemberValue("name", v, options, path, appName) entry.icon = GetOptionsMemberValue("icon", v, options, path, appName) + entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName) entry.disabled = CheckOptionDisabled(v, options, path, appName) tinsert(tree,entry) if recurse and (v.childGroups or "tree") == "tree" then @@ -1032,8 +1083,30 @@ local function InjectInfo(control, options, option, path, rootframe, appName) control:SetCallback("OnRelease", CleanUserData) control:SetCallback("OnLeave", OptionOnMouseLeave) control:SetCallback("OnEnter", OptionOnMouseOver) + + -- forward custom arg data directly + if control.SetCustomData and option.arg then + safecall(control.SetCustomData, control, option.arg) + end end +local function CreateControl(userControlType, fallbackControlType) + local control + if userControlType then + control = gui:Create(userControlType) + if not control then + geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(userControlType))) + end + end + if not control then + control = gui:Create(fallbackControlType) + end + return control +end + +local function sortTblAsStrings(x,y) + return tostring(x) < tostring(y) -- Support numbers as keys +end --[[ options - root of the options table being fed @@ -1065,7 +1138,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin else GroupContainer = gui:Create("SimpleGroup") end - + GroupContainer.width = "fill" GroupContainer:SetLayout("flow") container:AddChild(GroupContainer) @@ -1074,23 +1147,22 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin else --Control to feed local control - - local name = GetOptionsMemberValue("name", v, options, path, appName) - + if v.type == "execute" then - + local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) - - if type(image) == 'string' then - control = gui:Create("Icon") + + local iconControl = type(image) == "string" or type(image) == "number" + control = CreateControl(v.dialogControl or v.control, iconControl and "Icon" or "Button") + if iconControl then if not width then width = GetOptionsMemberValue("imageWidth",v, options, path, appName) end if not height then height = GetOptionsMemberValue("imageHeight",v, options, path, appName) end - if type(imageCoords) == 'table' then + if type(imageCoords) == "table" then control:SetImage(image, unpack(imageCoords)) else control:SetImage(image) @@ -1104,25 +1176,15 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin control:SetImageSize(width, height) control:SetLabel(name) else - control = gui:Create("Button") control:SetText(name) end control:SetCallback("OnClick",ActivateControl) elseif v.type == "input" then - local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox" - control = gui:Create(controlType) - if not control then - geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) - control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox") - end - - if v.multiline then - local lines = 4 - if type(v.multiline) == "number" then - lines = v.multiline - end - control:SetHeight(60 + (14*lines)) + control = CreateControl(v.dialogControl or v.control, v.multiline and "MultiLineEditBox" or "EditBox") + + if v.multiline and control.SetNumLines then + control:SetNumLines(tonumber(v.multiline) or 4) end control:SetLabel(name) control:SetCallback("OnEnterPressed",ActivateControl) @@ -1133,32 +1195,32 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin control:SetText(text) elseif v.type == "toggle" then - control = gui:Create("CheckBox") + control = CreateControl(v.dialogControl or v.control, "CheckBox") control:SetLabel(name) control:SetTriState(v.tristate) local value = GetOptionsMemberValue("get",v, options, path, appName) control:SetValue(value) control:SetCallback("OnValueChanged",ActivateControl) - + if v.descStyle == "inline" then local desc = GetOptionsMemberValue("desc", v, options, path, appName) control:SetDescription(desc) end - + local image = GetOptionsMemberValue("image", v, options, path, appName) local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName) - - if type(image) == 'string' then - if type(imageCoords) == 'table' then + + if type(image) == "string" or type(image) == "number" then + if type(imageCoords) == "table" then control:SetImage(image, unpack(imageCoords)) else control:SetImage(image) end end elseif v.type == "range" then - control = gui:Create("Slider") + control = CreateControl(v.dialogControl or v.control, "Slider") control:SetLabel(name) - control:SetSliderValues(v.min or 0,v.max or 100, v.bigStep or v.step or 0) + control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0) control:SetIsPercent(v.isPercent) local value = GetOptionsMemberValue("get",v, options, path, appName) if type(value) ~= "number" then @@ -1170,27 +1232,71 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin elseif v.type == "select" then local values = GetOptionsMemberValue("values", v, options, path, appName) - local controlType = v.dialogControl or v.control or "Dropdown" - control = gui:Create(controlType) - if not control then - geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) - control = gui:Create("Dropdown") + local sorting = GetOptionsMemberValue("sorting", v, options, path, appName) + if v.style == "radio" then + local disabled = CheckOptionDisabled(v, options, path, appName) + local width = GetOptionsMemberValue("width",v,options,path,appName) + control = gui:Create("InlineGroup") + control:SetLayout("Flow") + control:SetTitle(name) + control.width = "fill" + + control:PauseLayout() + local optionValue = GetOptionsMemberValue("get",v, options, path, appName) + if not sorting then + sorting = {} + for value, text in pairs(values) do + sorting[#sorting+1]=value + end + tsort(sorting, sortTblAsStrings) + end + for _, value in ipairs(sorting) do + local text = values[value] + local radio = gui:Create("CheckBox") + radio:SetLabel(text) + radio:SetUserData("value", value) + radio:SetUserData("text", text) + radio:SetDisabled(disabled) + radio:SetType("radio") + radio:SetValue(optionValue == value) + radio:SetCallback("OnValueChanged", ActivateMultiControl) + InjectInfo(radio, options, v, path, rootframe, appName) + control:AddChild(radio) + if width == "double" then + radio:SetWidth(width_multiplier * 2) + elseif width == "half" then + radio:SetWidth(width_multiplier / 2) + elseif (type(width) == "number") then + radio:SetWidth(width_multiplier * width) + elseif width == "full" then + radio.width = "fill" + else + radio:SetWidth(width_multiplier) + end + end + control:ResumeLayout() + control:DoLayout() + else + control = CreateControl(v.dialogControl or v.control, "Dropdown") + local itemType = v.itemControl + if itemType and not gui:GetWidgetVersion(itemType) then + geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType))) + itemType = nil + end + control:SetLabel(name) + control:SetList(values, sorting, itemType) + local value = GetOptionsMemberValue("get",v, options, path, appName) + if not values[value] then + value = nil + end + control:SetValue(value) + control:SetCallback("OnValueChanged", ActivateControl) end - control:SetLabel(name) - control:SetList(values) - local value = GetOptionsMemberValue("get",v, options, path, appName) - if not values[value] then - value = nil - end - control:SetValue(value) - control:SetCallback("OnValueChanged",ActivateControl) elseif v.type == "multiselect" then local values = GetOptionsMemberValue("values", v, options, path, appName) local disabled = CheckOptionDisabled(v, options, path, appName) - - local controlType = v.dialogControl or v.control - + local valuesort = new() if values then for value, text in pairs(values) do @@ -1198,7 +1304,8 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin end end tsort(valuesort) - + + local controlType = v.dialogControl or v.control if controlType then control = gui:Create(controlType) if not control then @@ -1217,14 +1324,16 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin control:SetWidth(width_multiplier * 2) elseif width == "half" then control:SetWidth(width_multiplier / 2) + elseif (type(width) == "number") then + control:SetWidth(width_multiplier * width) elseif width == "full" then control.width = "fill" else control:SetWidth(width_multiplier) end --check:SetTriState(v.tristate) - for i = 1, #valuesort do - local key = valuesort[i] + for s = 1, #valuesort do + local key = valuesort[s] local value = GetOptionsMemberValue("get",v, options, path, appName, key) control:SetItemValue(key,value) end @@ -1236,13 +1345,13 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin control:PauseLayout() local width = GetOptionsMemberValue("width",v,options,path,appName) - for i = 1, #valuesort do - local value = valuesort[i] + for s = 1, #valuesort do + local value = valuesort[s] local text = values[value] local check = gui:Create("CheckBox") check:SetLabel(text) - check:SetUserData('value', value) - check:SetUserData('text', text) + check:SetUserData("value", value) + check:SetUserData("text", text) check:SetDisabled(disabled) check:SetTriState(v.tristate) check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value)) @@ -1253,6 +1362,8 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin check:SetWidth(width_multiplier * 2) elseif width == "half" then check:SetWidth(width_multiplier / 2) + elseif (type(width) == "number") then + check:SetWidth(width_multiplier * width) elseif width == "full" then check.width = "fill" else @@ -1262,34 +1373,34 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin control:ResumeLayout() control:DoLayout() - + end - + del(valuesort) elseif v.type == "color" then - control = gui:Create("ColorPicker") + control = CreateControl(v.dialogControl or v.control, "ColorPicker") control:SetLabel(name) - control:SetHasAlpha(v.hasAlpha) + control:SetHasAlpha(GetOptionsMemberValue("hasAlpha",v, options, path, appName)) control:SetColor(GetOptionsMemberValue("get",v, options, path, appName)) control:SetCallback("OnValueChanged",ActivateControl) control:SetCallback("OnValueConfirmed",ActivateControl) elseif v.type == "keybinding" then - control = gui:Create("Keybinding") + control = CreateControl(v.dialogControl or v.control, "Keybinding") control:SetLabel(name) control:SetKey(GetOptionsMemberValue("get",v, options, path, appName)) control:SetCallback("OnKeyChanged",ActivateControl) elseif v.type == "header" then - control = gui:Create("Heading") + control = CreateControl(v.dialogControl or v.control, "Heading") control:SetText(name) control.width = "fill" elseif v.type == "description" then - control = gui:Create("Label") + control = CreateControl(v.dialogControl or v.control, "Label") control:SetText(name) - + local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName) if fontSize == "medium" then control:SetFontObject(GameFontHighlight) @@ -1298,18 +1409,18 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin else -- small or invalid control:SetFontObject(GameFontHighlightSmall) end - + local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) - - if type(image) == 'string' then + + if type(image) == "string" or type(image) == "number" then if not width then width = GetOptionsMemberValue("imageWidth",v, options, path, appName) end if not height then height = GetOptionsMemberValue("imageHeight",v, options, path, appName) end - if type(imageCoords) == 'table' then + if type(imageCoords) == "table" then control:SetImage(image, unpack(imageCoords)) else control:SetImage(image) @@ -1322,18 +1433,23 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin end control:SetImageSize(width, height) end - local width = GetOptionsMemberValue("width",v,options,path,appName) - control.width = not width and "fill" + local controlWidth = GetOptionsMemberValue("width",v,options,path,appName) + control.width = not controlWidth and "fill" end --Common Init if control then if control.width ~= "fill" then local width = GetOptionsMemberValue("width",v,options,path,appName) + local relWidth = GetOptionsMemberValue("relWidth",v,options,path,appName) if width == "double" then control:SetWidth(width_multiplier * 2) elseif width == "half" then control:SetWidth(width_multiplier / 2) + elseif (type(width) == "number") then + control:SetWidth(width_multiplier * width) + elseif width == "relative" and relWidth then + control:SetRelativeWidth(relWidth) elseif width == "full" then control.width = "fill" else @@ -1348,7 +1464,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin InjectInfo(control, options, v, path, rootframe, appName) container:AddChild(control) end - + end end tremove(path) @@ -1360,7 +1476,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin end local function BuildPath(path, ...) - for i = 1, select('#',...) do + for i = 1, select("#",...) do tinsert(path, (select(i,...))) end end @@ -1373,7 +1489,8 @@ local function TreeOnButtonEnter(widget, event, uniquevalue, button) local option = user.option local path = user.path local appName = user.appName - + local tooltip = AceConfigDialog.tooltip + local feedpath = new() for i = 1, #path do feedpath[i] = path[i] @@ -1388,49 +1505,50 @@ local function TreeOnButtonEnter(widget, event, uniquevalue, button) local name = GetOptionsMemberValue("name", group, options, feedpath, appName) local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName) - - GameTooltip:SetOwner(button, "ANCHOR_NONE") + + tooltip:SetOwner(button, "ANCHOR_NONE") + tooltip:ClearAllPoints() if widget.type == "TabGroup" then - GameTooltip:SetPoint("BOTTOM",button,"TOP") + tooltip:SetPoint("BOTTOM",button,"TOP") else - GameTooltip:SetPoint("LEFT",button,"RIGHT") + tooltip:SetPoint("LEFT",button,"RIGHT") end - GameTooltip:SetText(name, 1, .82, 0, 1) - + tooltip:SetText(name, 1, .82, 0, 1, true) + if type(desc) == "string" then - GameTooltip:AddLine(desc, 1, 1, 1, 1) + tooltip:AddLine(desc, 1, 1, 1, true) end - - GameTooltip:Show() + + tooltip:Show() end local function TreeOnButtonLeave(widget, event, value, button) - GameTooltip:Hide() + AceConfigDialog.tooltip:Hide() end local function GroupExists(appName, options, path, uniquevalue) if not uniquevalue then return false end - + local feedpath = new() local temppath = new() for i = 1, #path do feedpath[i] = path[i] end - + BuildPath(feedpath, ("\001"):split(uniquevalue)) - + local group = options for i = 1, #feedpath do local v = feedpath[i] temppath[i] = v group = GetSubOption(group, v) - - if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then + + if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then del(feedpath) del(temppath) - return false + return false end end del(feedpath) @@ -1453,10 +1571,6 @@ local function GroupSelected(widget, event, uniquevalue) end BuildPath(feedpath, ("\001"):split(uniquevalue)) - local group = options - for i = 1, #feedpath do - group = GetSubOption(group, feedpath[i]) - end widget:ReleaseChildren() AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath) @@ -1488,17 +1602,13 @@ function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isR local grouptype, parenttype = options.childGroups, "none" - --temp path table to pass to callbacks as we traverse the tree - local temppath = new() for i = 1, #path do local v = path[i] - temppath[i] = v group = GetSubOption(group, v) inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) parenttype = grouptype grouptype = group.childGroups end - del(temppath) if not parenttype then parenttype = "tree" @@ -1557,7 +1667,7 @@ function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isR tab:SetCallback("OnGroupSelected", GroupSelected) tab:SetCallback("OnTabEnter", TreeOnButtonEnter) tab:SetCallback("OnTabLeave", TreeOnButtonLeave) - + local status = AceConfigDialog:GetStatusTable(appName, path) if not status.groups then status.groups = {} @@ -1577,38 +1687,34 @@ function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isR break end end - + container:AddChild(tab) elseif grouptype == "select" then - local select = gui:Create("DropdownGroup") - select:SetTitle(name) - InjectInfo(select, options, group, path, rootframe, appName) - select:SetCallback("OnGroupSelected", GroupSelected) + local selectGroup = gui:Create("DropdownGroup") + selectGroup:SetTitle(name) + InjectInfo(selectGroup, options, group, path, rootframe, appName) + selectGroup:SetCallback("OnGroupSelected", GroupSelected) local status = AceConfigDialog:GetStatusTable(appName, path) if not status.groups then status.groups = {} end - select:SetStatusTable(status.groups) - local grouplist = BuildSelect(group, options, path, appName) - select:SetGroupList(grouplist) - select:SetUserData("grouplist", grouplist) - local firstgroup - for k, v in pairs(grouplist) do - if not firstgroup or k < firstgroup then - firstgroup = k - end - end - - if firstgroup then - select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup) - end - - select.width = "fill" - select.height = "fill" + selectGroup:SetStatusTable(status.groups) + local grouplist, orderlist = BuildSelect(group, options, path, appName) + selectGroup:SetGroupList(grouplist, orderlist) + selectGroup:SetUserData("grouplist", grouplist) + selectGroup:SetUserData("orderlist", orderlist) - container:AddChild(select) + local firstgroup = orderlist[1] + if firstgroup then + selectGroup:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup) + end + + selectGroup.width = "fill" + selectGroup.height = "fill" + + container:AddChild(selectGroup) --assume tree group by default --if parenttype is tree then this group is already a node on that tree @@ -1616,14 +1722,14 @@ function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isR local tree = gui:Create("TreeGroup") InjectInfo(tree, options, group, path, rootframe, appName) tree:EnableButtonTooltips(false) - + tree.width = "fill" tree.height = "fill" tree:SetCallback("OnGroupSelected", GroupSelected) tree:SetCallback("OnButtonEnter", TreeOnButtonEnter) tree:SetCallback("OnButtonLeave", TreeOnButtonLeave) - + local status = AceConfigDialog:GetStatusTable(appName, path) if not status.groups then status.groups = {} @@ -1664,14 +1770,17 @@ local function RefreshOnUpdate(this) end this.closing[appName] = nil end - + if this.closeAll then for k, v in pairs(AceConfigDialog.OpenFrames) do - v:Hide() + if not this.closeAllOverride[k] then + v:Hide() + end end this.closeAll = nil + wipe(this.closeAllOverride) end - + for appName in pairs(this.apps) do if AceConfigDialog.OpenFrames[appName] then local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable() @@ -1681,7 +1790,7 @@ local function RefreshOnUpdate(this) for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do local user = widget:GetUserDataTable() if widget:IsVisible() then - AceConfigDialog:Open(widget:GetUserData('appName'), widget, unpack(user.basepath or emptyTbl)) + AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl)) end end end @@ -1756,28 +1865,36 @@ function AceConfigDialog:Open(appName, container, ...) local options = app("dialog", MAJOR) local f - + local path = new() local name = GetOptionsMemberValue("name", options, options, path, appName) - + --If an optional path is specified add it to the path table before feeding the options --as container is optional as well it may contain the first element of the path if type(container) == "string" then tinsert(path, container) container = nil end - for n = 1, select('#',...) do + for n = 1, select("#",...) do tinsert(path, (select(n, ...))) end - + + local option = options + if type(container) == "table" and container.type == "BlizOptionsGroup" and #path > 0 then + for i = 1, #path do + option = options.args[path[i]] + end + name = format("%s - %s", name, GetOptionsMemberValue("name", option, options, path, appName)) + end + --if a container is given feed into that if container then f = container f:ReleaseChildren() - f:SetUserData('appName', appName) - f:SetUserData('iscustom', true) + f:SetUserData("appName", appName) + f:SetUserData("iscustom", true) if #path > 0 then - f:SetUserData('basepath', copy(path)) + f:SetUserData("basepath", copy(path)) end local status = AceConfigDialog:GetStatusTable(appName) if not status.width then @@ -1801,9 +1918,9 @@ function AceConfigDialog:Open(appName, container, ...) end f:ReleaseChildren() f:SetCallback("OnClose", FrameOnClose) - f:SetUserData('appName', appName) + f:SetUserData("appName", appName) if #path > 0 then - f:SetUserData('basepath', copy(path)) + f:SetUserData("basepath", copy(path)) end f:SetTitle(name or "") local status = AceConfigDialog:GetStatusTable(appName) @@ -1815,29 +1932,36 @@ function AceConfigDialog:Open(appName, container, ...) f:Show() end del(path) + + if AceConfigDialog.frame.closeAll then + -- close all is set, but thats not good, since we're just opening here, so force it + AceConfigDialog.frame.closeAllOverride[appName] = true + end end -- convert pre-39 BlizOptions structure to the new format if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then local old = AceConfigDialog.BlizOptions - local new = {} + local newOpt = {} for key, widget in pairs(old) do - local appName = widget:GetUserData('appName') - if not new[appName] then new[appName] = {} end - new[appName][key] = widget + local appName = widget:GetUserData("appName") + if not newOpt[appName] then newOpt[appName] = {} end + newOpt[appName][key] = widget end - AceConfigDialog.BlizOptions = new + AceConfigDialog.BlizOptions = newOpt else AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {} end +AceConfigDialog.BlizOptionsIDMap = AceConfigDialog.BlizOptionsIDMap or {} + local function FeedToBlizPanel(widget, event) - local path = widget:GetUserData('path') - AceConfigDialog:Open(widget:GetUserData('appName'), widget, unpack(path or emptyTbl)) + local path = widget:GetUserData("path") + AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl)) end local function ClearBlizPanel(widget, event) - local appName = widget:GetUserData('appName') + local appName = widget:GetUserData("appName") AceConfigDialog.frame.closing[appName] = true AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) end @@ -1852,43 +1976,69 @@ end -- has to be a head-level note. -- -- This function returns a reference to the container frame registered with the Interface --- Options. You can use this reference to open the options with the API function --- `InterfaceOptionsFrame_OpenToCategory`. +-- Options, as well as the registered ID. You can use the ID to open the options with +-- the API function `Settings.OpenToCategory`. -- @param appName The application name as given to `:RegisterOptionsTable()` -- @param name A descriptive name to display in the options tree (defaults to appName) -- @param parent The parent to use in the interface options tree. -- @param ... The path in the options table to feed into the interface options panel. --- @return The reference to the frame registered into the Interface Options. +-- @return The reference to the frame registered into the Interface Options. +-- @return The category ID to pass to Settings.OpenToCategory function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...) local BlizOptions = AceConfigDialog.BlizOptions - + local BlizOptionsIDMap = AceConfigDialog.BlizOptionsIDMap + local key = appName - for n = 1, select('#', ...) do - key = key..'\001'..select(n, ...) + for n = 1, select("#", ...) do + key = key.."\001"..select(n, ...) end - + if not BlizOptions[appName] then BlizOptions[appName] = {} end - + if not BlizOptions[appName][key] then local group = gui:Create("BlizOptionsGroup") BlizOptions[appName][key] = group - group:SetName(name or appName, parent) group:SetTitle(name or appName) - group:SetUserData('appName', appName) - if select('#', ...) > 0 then + group:SetUserData("appName", appName) + if select("#", ...) > 0 then local path = {} - for n = 1, select('#',...) do + for n = 1, select("#",...) do tinsert(path, (select(n, ...))) end - group:SetUserData('path', path) + group:SetUserData("path", path) end group:SetCallback("OnShow", FeedToBlizPanel) group:SetCallback("OnHide", ClearBlizPanel) - InterfaceOptions_AddCategory(group.frame) - return group.frame + + local categoryName = name or appName + if parent then + local parentID = BlizOptionsIDMap[parent] or parent + local category = Settings.GetCategory(parentID) + if not category then + error(("The parent category '%s' was not found"):format(parent), 2) + end + local subcategory = Settings.RegisterCanvasLayoutSubcategory(category, group.frame, categoryName) + group:SetName(subcategory.ID, parentID) + else + if BlizOptionsIDMap[categoryName] then + error(("%s has already been added to the Blizzard Options Window with the given name: %s"):format(appName, categoryName), 2) + end + + local category = Settings.RegisterCanvasLayoutCategory(group.frame, categoryName) + if not (C_SettingsUtil and C_SettingsUtil.OpenSettingsPanel) then + -- override the ID so the name can be used in Settings.OpenToCategory + -- unfortunately with incoming API changes in 12.0 (and likely classic at some point) this override is no longer possible + category.ID = categoryName + end + group:SetName(category.ID) + BlizOptionsIDMap[categoryName] = category.ID + Settings.RegisterAddOnCategory(category) + end + + return group.frame, group.frame.name else error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2) end diff --git a/RatingBuster/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua b/RatingBuster/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua index 8f409f9..72e9c60 100644 --- a/RatingBuster/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua +++ b/RatingBuster/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua @@ -4,20 +4,20 @@ -- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\ -- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\ -- * The **appName** field is the options table name as given at registration time \\ --- +-- -- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName". -- @class file -- @name AceConfigRegistry-3.0 --- @release $Id: AceConfigRegistry-3.0.lua 890 2009-12-06 12:50:05Z nevcairiel $ -local MAJOR, MINOR = "AceConfigRegistry-3.0", 11 +-- @release $Id$ +local CallbackHandler = LibStub("CallbackHandler-1.0") + +local MAJOR, MINOR = "AceConfigRegistry-3.0", 22 local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR) if not AceConfigRegistry then return end AceConfigRegistry.tables = AceConfigRegistry.tables or {} -local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") - if not AceConfigRegistry.callbacks then AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry) end @@ -33,7 +33,7 @@ local error, assert = error, assert AceConfigRegistry.validated = { - -- list of options table names ran through :ValidateOptionsTable automatically. + -- list of options table names ran through :ValidateOptionsTable automatically. -- CLEARED ON PURPOSE, since newer versions may have newer validators cmd = {}, dropdown = {}, @@ -57,8 +57,8 @@ local istable={["table"]=true, _="table"} local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"} local optstring={["nil"]=true,["string"]=true, _="string"} local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"} +local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"} local optnumber={["nil"]=true,["number"]=true, _="number"} -local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"} local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"} local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"} local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"} @@ -66,6 +66,7 @@ local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]= local opttable={["nil"]=true,["table"]=true, _="table"} local optbool={["nil"]=true,["boolean"]=true, _="boolean"} local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"} +local optstringnumber={["nil"]=true,["string"]=true,["number"]=true, _="string or number"} local basekeys={ type=isstring, @@ -82,24 +83,33 @@ local basekeys={ dialogHidden=optmethodbool, dropdownHidden=optmethodbool, cmdHidden=optmethodbool, - icon=optstringfunc, + tooltipHyperlink=optstringfunc, + icon=optstringnumberfunc, iconCoords=optmethodtable, handler=opttable, get=optmethodfalse, set=optmethodfalse, func=optmethodfalse, arg={["*"]=true}, - width=optstring, + width=optstringnumber, + relWidth=optnumber, } local typedkeys={ - header={}, + header={ + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, + }, description={ - image=optstringfunc, + image=optstringnumberfunc, imageCoords=optmethodtable, imageHeight=optnumber, imageWidth=optnumber, fontSize=optstringfunc, + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, }, group={ args=istable, @@ -112,10 +122,13 @@ local typedkeys={ childGroups=optstring, }, execute={ - image=optstringfunc, + image=optstringnumberfunc, imageCoords=optmethodtable, imageHeight=optnumber, imageWidth=optnumber, + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, }, input={ pattern=optstring, @@ -127,28 +140,38 @@ local typedkeys={ }, toggle={ tristate=optbool, - image=optstringfunc, + image=optstringnumberfunc, imageCoords=optmethodtable, + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, }, tristate={ }, range={ min=optnumber, + softMin=optnumber, max=optnumber, + softMax=optnumber, step=optnumber, bigStep=optnumber, isPercent=optbool, + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, }, select={ values=ismethodtable, + sorting=optmethodtable, style={ - ["nil"]=true, - ["string"]={dropdown=true,radio=true}, + ["nil"]=true, + ["string"]={dropdown=true,radio=true}, _="string: 'dropdown' or 'radio'" }, control=optstring, dialogControl=optstring, dropdownControl=optstring, + itemControl=optstring, }, multiselect={ values=ismethodtable, @@ -159,10 +182,15 @@ local typedkeys={ dropdownControl=optstring, }, color={ - hasAlpha=optbool, + hasAlpha=optmethodbool, + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, }, keybinding={ - -- TODO + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, }, } @@ -199,13 +227,13 @@ local function validate(options,errlvl,...) if type(options.type)~="string" then err(".type: expected a string, got a "..type(options.type), errlvl,...) end - + -- get type and 'typedkeys' member local tk = typedkeys[options.type] if not tk then err(".type: unknown type '"..options.type.."'", errlvl,...) end - + -- make sure that all options[] are known parameters for k,v in pairs(options) do if not (tk[k] or basekeys[k]) then @@ -285,7 +313,8 @@ end -- @param appName The application name as given to `:RegisterOptionsTable()` -- @param options The options table, OR a function reference that generates it on demand. \\ -- See the top of the page for info on arguments passed to such functions. -function AceConfigRegistry:RegisterOptionsTable(appName, options) +-- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown) +function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation) if type(options)=="table" then if options.type~="group" then -- quick sanity checker error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2) @@ -293,18 +322,18 @@ function AceConfigRegistry:RegisterOptionsTable(appName, options) AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) errlvl=(errlvl or 0)+1 validateGetterArgs(uiType, uiName, errlvl) - if not AceConfigRegistry.validated[uiType][appName] then + if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable AceConfigRegistry.validated[uiType][appName] = true end - return options + return options end elseif type(options)=="function" then AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) errlvl=(errlvl or 0)+1 validateGetterArgs(uiType, uiName, errlvl) local tab = assert(options(uiType, uiName, appName)) - if not AceConfigRegistry.validated[uiType][appName] then + if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable AceConfigRegistry.validated[uiType][appName] = true end @@ -335,7 +364,7 @@ function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName) if not f then return nil end - + if uiType then return f(uiType,uiName,1) -- get the table for us else diff --git a/RatingBuster/libs/AceConsole-3.0/AceConsole-3.0.lua b/RatingBuster/libs/AceConsole-3.0/AceConsole-3.0.lua index c001123..8e5ec81 100644 --- a/RatingBuster/libs/AceConsole-3.0/AceConsole-3.0.lua +++ b/RatingBuster/libs/AceConsole-3.0/AceConsole-3.0.lua @@ -2,14 +2,14 @@ -- You can register slash commands to your custom functions and use the `GetArgs` function to parse them -- to your addons individual needs. -- --- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by +-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by -- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object -- and can be accessed directly, without having to explicitly call AceConsole itself.\\ -- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you -- make into AceConsole. -- @class file -- @name AceConsole-3.0 --- @release $Id: AceConsole-3.0.lua 878 2009-11-02 18:51:58Z nevcairiel $ +-- @release $Id$ local MAJOR,MINOR = "AceConsole-3.0", 7 local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR) @@ -29,10 +29,6 @@ local max = math.max -- WoW APIs local _G = _G --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList - local tmp={} local function Print(self,frame,...) local n=0 @@ -84,11 +80,11 @@ end -- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true) function AceConsole:RegisterChatCommand( command, func, persist ) if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end - + if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk - + local name = "ACECONSOLE_"..command:upper() - + if type( func ) == "string" then SlashCmdList[name] = function(input, editBox) self[func](self, input, editBox) @@ -132,11 +128,11 @@ local function nils(n, ...) return ... end end - ---- Retreive one or more space-separated arguments from a string. + +--- Retreive one or more space-separated arguments from a string. -- Treats quoted strings and itemlinks as non-spaced. --- @param string The raw argument string +-- @param str The raw argument string -- @param numargs How many arguments to get (default 1) -- @param startpos Where in the string to start scanning (default 1) -- @return Returns arg1, arg2, ..., nextposition\\ @@ -144,7 +140,7 @@ end function AceConsole:GetArgs(str, numargs, startpos) numargs = numargs or 1 startpos = max(startpos or 1, 1) - + local pos=startpos -- find start of new arg @@ -169,24 +165,24 @@ function AceConsole:GetArgs(str, numargs, startpos) else delim_or_pipe="([| ])" end - + startpos = pos - + while true do -- find delimiter or hyperlink - local ch,_ + local _ pos,_,ch = strfind(str, delim_or_pipe, pos) - + if not pos then break end - + if ch=="|" then -- some kind of escape - + if strsub(str,pos,pos+1)=="|H" then -- It's a |H....|hhyper link!|h pos=strfind(str, "|h", pos+2) -- first |h if not pos then break end - + pos=strfind(str, "|h", pos+2) -- second |h if not pos then break end elseif strsub(str,pos, pos+1) == "|T" then @@ -194,16 +190,16 @@ function AceConsole:GetArgs(str, numargs, startpos) pos=strfind(str, "|t", pos+2) if not pos then break end end - + pos=pos+2 -- skip past this escape (last |h if it was a hyperlink) - + else -- found delimiter, done with this arg return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1) end - + end - + -- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink) return strsub(str, startpos), nils(numargs-1, 1e9) end @@ -214,10 +210,10 @@ end local mixins = { "Print", "Printf", - "RegisterChatCommand", + "RegisterChatCommand", "UnregisterChatCommand", "GetArgs", -} +} -- Embeds AceConsole into the target object making the functions from the mixins list available on target:.. -- @param target target object to embed AceBucket in diff --git a/RatingBuster/libs/AceDB-3.0/AceDB-3.0.lua b/RatingBuster/libs/AceDB-3.0/AceDB-3.0.lua index ef7a00a..231196c 100644 --- a/RatingBuster/libs/AceDB-3.0/AceDB-3.0.lua +++ b/RatingBuster/libs/AceDB-3.0/AceDB-3.0.lua @@ -10,6 +10,7 @@ -- * **race** Race-specific data. All of the players characters of the same race share this database. -- * **faction** Faction-specific data. All of the players characters of the same faction share this database. -- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database. +-- * **locale** Locale specific data, based on the locale of the players game client. -- * **global** Global Data. All characters on the same account share this database. -- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used. -- @@ -39,23 +40,19 @@ -- end -- @class file -- @name AceDB-3.0.lua --- @release $Id: AceDB-3.0.lua 914 2010-03-08 12:09:22Z nevcairiel $ -local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 20 -local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR) +-- @release $Id$ +local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 33 +local AceDB = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR) if not AceDB then return end -- No upgrade needed -- Lua APIs local type, pairs, next, error = type, pairs, next, error -local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget +local setmetatable, rawset, rawget = setmetatable, rawset, rawget -- WoW APIs local _G = _G --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: LibStub - AceDB.db_registry = AceDB.db_registry or {} AceDB.frame = AceDB.frame or CreateFrame("Frame") @@ -97,11 +94,11 @@ local function copyDefaults(dest, src) -- This is a metatable used for table defaults local mt = { -- This handles the lookup and creation of new subtables - __index = function(t,k) - if k == nil then return nil end + __index = function(t,k2) + if k2 == nil then return nil end local tbl = {} copyDefaults(tbl, v) - rawset(t, k, tbl) + rawset(t, k2, tbl) return tbl end, } @@ -114,7 +111,7 @@ local function copyDefaults(dest, src) end else -- Values are not tables, so this is just a simple return - local mt = {__index = function(t,k) return k~=nil and v or nil end} + local mt = {__index = function(t,k2) return k2~=nil and v or nil end} setmetatable(dest, mt) end elseif type(v) == "table" then @@ -260,6 +257,12 @@ local _, classKey = UnitClass("player") local _, raceKey = UnitRace("player") local factionKey = UnitFactionGroup("player") local factionrealmKey = factionKey .. " - " .. realmKey +local localeKey = GetLocale():lower() + +local regionTable = { "US", "KR", "EU", "TW", "CN" } +local regionKey = regionTable[GetCurrentRegion()] or GetCurrentRegionName() or "TR" +local factionrealmregionKey = factionrealmKey .. " - " .. regionKey + -- Actual database initialization function local function initdb(sv, defaults, defaultProfile, olddb, parent) -- Generate the database keys for each section @@ -295,7 +298,9 @@ local function initdb(sv, defaults, defaultProfile, olddb, parent) ["race"] = raceKey, ["faction"] = factionKey, ["factionrealm"] = factionrealmKey, + ["factionrealmregion"] = factionrealmregionKey, ["profile"] = profileKey, + ["locale"] = localeKey, ["global"] = true, ["profiles"] = true, } @@ -352,10 +357,10 @@ local function logoutHandler(frame, event) for db in pairs(AceDB.db_registry) do db.callbacks:Fire("OnDatabaseShutdown", db) db:RegisterDefaults(nil) - + -- cleanup sections that are empty without defaults local sv = rawget(db, "sv") - for section in pairs(db.keys) do + for section in pairs(rawget(db, "keys")) do if rawget(sv, section) then -- global is special, all other sections have sub-entrys -- also don't delete empty profiles on main dbs, only on namespaces @@ -372,6 +377,26 @@ local function logoutHandler(frame, event) end end end + + -- second pass after everything else is cleaned up to remove empty namespaces + -- can't be run in-loop above since there is no guaranteed order + for db in pairs(AceDB.db_registry) do + local sv = rawget(db, "sv") + local namespaces = rawget(sv, "namespaces") + if namespaces then + for name in pairs(namespaces) do + -- cleanout empty profiles table, if still present + if namespaces[name].profiles and not next(namespaces[name].profiles) then + namespaces[name].profiles = nil + end + + -- remove entire namespace, if needed + if not next(namespaces[name]) then + namespaces[name] = nil + end + end + end + end end end @@ -388,7 +413,7 @@ AceDB.frame:SetScript("OnEvent", logoutHandler) -- @param defaults A table of defaults for this database function DBObjectLib:RegisterDefaults(defaults) if defaults and type(defaults) ~= "table" then - error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2) + error(("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected, got %q."):format(type(defaults)), 2) end validateDefaults(defaults, self.keys) @@ -420,7 +445,7 @@ end -- @param name The name of the profile to set as the current profile function DBObjectLib:SetProfile(name) if type(name) ~= "string" then - error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2) + error(("Usage: AceDBObject:SetProfile(name): 'name' - string expected, got %q."):format(type(name)), 2) end -- changing to the same profile, dont do anything @@ -462,7 +487,7 @@ end -- @param tbl A table to store the profile names in (optional) function DBObjectLib:GetProfiles(tbl) if tbl and type(tbl) ~= "table" then - error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2) + error(("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected, got %q."):format(type(tbl)), 2) end -- Clear the container table @@ -500,18 +525,18 @@ end -- @param silent If true, do not raise an error when the profile does not exist function DBObjectLib:DeleteProfile(name, silent) if type(name) ~= "string" then - error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2) + error(("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected, got %q."):format(type(name)), 2) end if self.keys.profile == name then - error("Cannot delete the active profile in an AceDBObject.", 2) + error(("Cannot delete the active profile (%q) in an AceDBObject."):format(name), 2) end - if not rawget(self.sv.profiles, name) and not silent then - error("Cannot delete profile '" .. name .. "'. It does not exist.", 2) + if not rawget(self.profiles, name) and not silent then + error(("Cannot delete profile %q as it does not exist."):format(name), 2) end - self.sv.profiles[name] = nil + self.profiles[name] = nil -- populate to child namespaces if self.children then @@ -520,6 +545,26 @@ function DBObjectLib:DeleteProfile(name, silent) end end + -- remove from unloaded namespaces + if self.sv.namespaces then + for nsname, data in pairs(self.sv.namespaces) do + if self.children and self.children[nsname] then + -- already a mapped namespace + elseif data.profiles then + data.profiles[name] = nil + end + end + end + + -- switch all characters that use this profile back to the default + if self.sv.profileKeys then + for key, profile in pairs(self.sv.profileKeys) do + if profile == name then + self.sv.profileKeys[key] = nil + end + end + end + -- Callback: OnProfileDeleted, database, profileKey self.callbacks:Fire("OnProfileDeleted", self, name) end @@ -530,22 +575,22 @@ end -- @param silent If true, do not raise an error when the profile does not exist function DBObjectLib:CopyProfile(name, silent) if type(name) ~= "string" then - error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2) + error(("Usage: AceDBObject:CopyProfile(name): 'name' - string expected, got %q."):format(type(name)), 2) end if name == self.keys.profile then - error("Cannot have the same source and destination profiles.", 2) + error(("Cannot have the same source and destination profiles (%q)."):format(name), 2) end - if not rawget(self.sv.profiles, name) and not silent then - error("Cannot copy profile '" .. name .. "'. It does not exist.", 2) + if not rawget(self.profiles, name) and not silent then + error(("Cannot copy profile %q as it does not exist."):format(name), 2) end -- Reset the profile before copying DBObjectLib.ResetProfile(self, nil, true) local profile = self.profile - local source = self.sv.profiles[name] + local source = self.profiles[name] copyTable(source, profile) @@ -556,6 +601,20 @@ function DBObjectLib:CopyProfile(name, silent) end end + -- copy unloaded namespaces + if self.sv.namespaces then + for nsname, data in pairs(self.sv.namespaces) do + if self.children and self.children[nsname] then + -- already a mapped namespace + elseif data.profiles then + -- reset the current profile + data.profiles[self.keys.profile] = {} + -- copy data + copyTable(data.profiles[name], data.profiles[self.keys.profile]) + end + end + end + -- Callback: OnProfileCopied, database, sourceProfileKey self.callbacks:Fire("OnProfileCopied", self, name) end @@ -582,6 +641,18 @@ function DBObjectLib:ResetProfile(noChildren, noCallbacks) end end + -- reset unloaded namespaces + if self.sv.namespaces and not noChildren then + for nsname, data in pairs(self.sv.namespaces) do + if self.children and self.children[nsname] then + -- already a mapped namespace + elseif data.profiles then + -- reset the current profile + data.profiles[self.keys.profile] = nil + end + end + end + -- Callback: OnProfileReset, database if not noCallbacks then self.callbacks:Fire("OnProfileReset", self) @@ -592,8 +663,8 @@ end -- profile. -- @param defaultProfile The profile name to use as the default function DBObjectLib:ResetDB(defaultProfile) - if defaultProfile and type(defaultProfile) ~= "string" then - error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2) + if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then + error(("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or true expected, got %q."):format(type(defaultProfile)), 2) end local sv = self.sv @@ -601,8 +672,6 @@ function DBObjectLib:ResetDB(defaultProfile) sv[k] = nil end - local parent = self.parent - initdb(sv, self.defaults, defaultProfile, self) -- fix the child namespaces @@ -629,13 +698,13 @@ end -- @param defaults A table of values to use as defaults function DBObjectLib:RegisterNamespace(name, defaults) if type(name) ~= "string" then - error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2) + error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected, got %q."):format(type(name)), 2) end if defaults and type(defaults) ~= "table" then - error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2) + error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected, got %q."):format(type(defaults)), 2) end if self.children and self.children[name] then - error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2) + error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace called %q already exists."):format(name), 2) end local sv = self.sv @@ -659,10 +728,10 @@ end -- @return the namespace object if found function DBObjectLib:GetNamespace(name, silent) if type(name) ~= "string" then - error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2) + error(("Usage: AceDBObject:GetNamespace(name): 'name' - string expected, got %q."):format(type(name)), 2) end if not silent and not (self.children and self.children[name]) then - error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2) + error(("Usage: AceDBObject:GetNamespace(name): 'name' - namespace %q does not exist."):format(name), 2) end if not self.children then self.children = {} end return self.children[name] @@ -701,15 +770,15 @@ function AceDB:New(tbl, defaults, defaultProfile) end if type(tbl) ~= "table" then - error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2) + error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected, got %q."):format(type(tbl)), 2) end if defaults and type(defaults) ~= "table" then - error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2) + error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected, got %q."):format(type(defaults)), 2) end if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then - error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2) + error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected, got %q."):format(type(defaultProfile)), 2) end return initdb(tbl, defaults, defaultProfile) diff --git a/RatingBuster/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua b/RatingBuster/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua index 96e1811..b91082b 100644 --- a/RatingBuster/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua +++ b/RatingBuster/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua @@ -1,9 +1,9 @@ --- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles. -- @class file -- @name AceDBOptions-3.0 --- @release $Id: AceDBOptions-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ -local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 11 -local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR) +-- @release $Id$ +local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 15 +local AceDBOptions = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR) if not AceDBOptions then return end -- No upgrade needed @@ -13,10 +13,6 @@ local pairs, next = pairs, next -- WoW APIs local UnitClass = UnitClass --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE - AceDBOptions.optionTables = AceDBOptions.optionTables or {} AceDBOptions.handlers = AceDBOptions.handlers or {} @@ -25,168 +21,208 @@ AceDBOptions.handlers = AceDBOptions.handlers or {} ]] local L = { + choose = "Existing Profiles", + choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.", + choose_sub = "Select one of your currently available profiles.", + copy = "Copy From", + copy_desc = "Copy the settings from one existing profile into the currently active profile.", + current = "Current Profile:", default = "Default", + delete = "Delete a Profile", + delete_confirm = "Are you sure you want to delete the selected profile?", + delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.", + delete_sub = "Deletes a profile from the database.", intro = "You can change the active database profile, so you can have different settings for every character.", - reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.", - reset = "Reset Profile", - reset_sub = "Reset the current profile to the default", - choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already exisiting profiles.", new = "New", new_sub = "Create a new empty profile.", - choose = "Existing Profiles", - choose_sub = "Select one of your currently available profiles.", - copy_desc = "Copy the settings from one existing profile into the currently active profile.", - copy = "Copy From", - delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.", - delete = "Delete a Profile", - delete_sub = "Deletes a profile from the database.", - delete_confirm = "Are you sure you want to delete the selected profile?", profiles = "Profiles", profiles_sub = "Manage Profiles", - current = "Current Profile:", + reset = "Reset Profile", + reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.", + reset_sub = "Reset the current profile to the default", } local LOCALE = GetLocale() if LOCALE == "deDE" then + L["choose"] = "Vorhandene Profile" + L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder wähle eines der vorhandenen Profile aus." + L["choose_sub"] = "Wählt ein bereits vorhandenes Profil aus." + L["copy"] = "Kopieren von..." + L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil." + L["current"] = "Aktuelles Profil:" L["default"] = "Standard" - L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird." - L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst." - L["reset"] = "Profil zur\195\188cksetzen" - L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen." - L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus." + L["delete"] = "Profil löschen" + L["delete_confirm"] = "Willst du das ausgewählte Profil wirklich löschen?" + L["delete_desc"] = "Lösche vorhandene oder unbenutzte Profile aus der Datenbank, um Platz zu sparen und die SavedVariables-Datei 'sauber' zu halten." + L["delete_sub"] = "Löscht ein Profil aus der Datenbank." + L["intro"] = "Hier kannst du das aktive Datenbankprofil ändern, damit du verschiedene Einstellungen für jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration möglich wird." L["new"] = "Neu" L["new_sub"] = "Ein neues Profil erstellen." - L["choose"] = "Vorhandene Profile" - L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus." - L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil." - L["copy"] = "Kopieren von..." - L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten." - L["delete"] = "Profil l\195\182schen" - L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank." - L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?" L["profiles"] = "Profile" L["profiles_sub"] = "Profile verwalten" - --L["current"] = "Current Profile:" + L["reset"] = "Profil zurücksetzen" + L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zurück, für den Fall, dass mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst." + L["reset_sub"] = "Das aktuelle Profil auf Standard zurücksetzen." elseif LOCALE == "frFR" then - L["default"] = "D\195\169faut" - L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible." - L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase." - L["reset"] = "R\195\169initialiser le profil" - L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut." - L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants." - L["new"] = "Nouveau" - L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge." L["choose"] = "Profils existants" - L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles." - L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif." - L["copy"] = "Copier \195\160 partir de" - L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables." + L["choose_desc"] = "Vous pouvez créer un nouveau profil en entrant un nouveau nom dans la boîte de saisie, ou en choississant un des profils déjà existants." + L["choose_sub"] = "Permet de choisir un des profils déjà disponibles." + L["copy"] = "Copier à partir de" + L["copy_desc"] = "Copie les paramètres d'un profil déjà existant dans le profil actuellement actif." + L["current"] = "Profil actuel :" + L["default"] = "Défaut" L["delete"] = "Supprimer un profil" - L["delete_sub"] = "Supprime un profil de la base de donn\195\169es." - L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?" + L["delete_confirm"] = "Etes-vous sûr de vouloir supprimer le profil sélectionné ?" + L["delete_desc"] = "Supprime les profils existants inutilisés de la base de données afin de gagner de la place et de nettoyer le fichier SavedVariables." + L["delete_sub"] = "Supprime un profil de la base de données." + L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des paramètres différents pour chaque personnage, permettant ainsi d'avoir une configuration très flexible." + L["new"] = "Nouveau" + L["new_sub"] = "Créée un nouveau profil vierge." L["profiles"] = "Profils" L["profiles_sub"] = "Gestion des profils" - --L["current"] = "Current Profile:" + L["reset"] = "Réinitialiser le profil" + L["reset_desc"] = "Réinitialise le profil actuel au cas où votre configuration est corrompue ou si vous voulez tout simplement faire table rase." + L["reset_sub"] = "Réinitialise le profil actuel avec les paramètres par défaut." elseif LOCALE == "koKR" then + L["choose"] = "기존 프로필" + L["choose_desc"] = "편집 상자에 이름을 입력하여 새로운 프로필을 만들거나 이미 존재하는 프로필 중 하나를 선택할 수 있습니다." + L["choose_sub"] = "현재 이용할 수 있는 프로필 중 하나를 선택합니다." + L["copy"] = "복사해 올 프로필" + L["copy_desc"] = "기존 프로필의 설정을 현재 활성화된 프로필로 복사합니다." + L["current"] = "현재 프로필:" L["default"] = "기본값" - L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다." - L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다." - L["reset"] = "프로필 초기화" - L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다" - L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다." - L["new"] = "새로운 프로필" - L["new_sub"] = "새로운 프로필을 만듭니다." - L["choose"] = "프로필 선택" - L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다." - L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다." - L["copy"] = "복사" - L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다." L["delete"] = "프로필 삭제" - L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다." - L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?" + L["delete_confirm"] = "선택한 프로필을 삭제하시겠습니까?" + L["delete_desc"] = "데이터베이스에서 기존 프로필과 사용하지 않는 프로필을 삭제하여 공간을 절약하고 SavedVariables 파일을 정리합니다." + L["delete_sub"] = "데이터베이스에서 프로필을 삭제합니다." + L["intro"] = "활성 데이터베이스 프로필을 변경할 수 있으며, 모든 캐릭터마다 서로 다른 설정을 지정할 수 있습니다." + L["new"] = "새로운 프로필" + L["new_sub"] = "비어 있는 프로필을 새로 만듭니다." L["profiles"] = "프로필" - L["profiles_sub"] = "프로필 설정" - --L["current"] = "Current Profile:" + L["profiles_sub"] = "프로필 관리" + L["reset"] = "프로필 재설정" + L["reset_desc"] = "구성이 손상되었거나 처음부터 다시 시작하고 싶은 경우 현재 프로필을 기본값으로 재설정하세요." + L["reset_sub"] = "현재 프로필을 기본값으로 재설정합니다" elseif LOCALE == "esES" or LOCALE == "esMX" then - L["default"] = "Por defecto" - L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones." - L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo." - L["reset"] = "Reiniciar Perfil" - L["reset_sub"] = "Reinicar el perfil actual al de por defecto" + L["choose"] = "Perfiles existentes" L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes." + L["choose_sub"] = "Selecciona uno de los perfiles disponibles." + L["copy"] = "Copiar de" + L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual." + L["current"] = "Perfil actual:" + L["default"] = "Por defecto" + L["delete"] = "Borrar un Perfil" + L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?" + L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables." + L["delete_sub"] = "Borra un perfil de la base de datos." + L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones." L["new"] = "Nuevo" L["new_sub"] = "Crear un nuevo perfil vacio." - L["choose"] = "Perfiles existentes" - L["choose_sub"] = "Selecciona uno de los perfiles disponibles." - L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual." - L["copy"] = "Copiar de" - L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables." - L["delete"] = "Borrar un Perfil" - L["delete_sub"] = "Borra un perfil de la base de datos." - L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?" L["profiles"] = "Perfiles" L["profiles_sub"] = "Manejar Perfiles" - --L["current"] = "Current Profile:" + L["reset"] = "Reiniciar Perfil" + L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo." + L["reset_sub"] = "Reinicar el perfil actual al de por defecto" elseif LOCALE == "zhTW" then + L["choose"] = "現有的設定檔" + L["choose_desc"] = "您可以在文字方塊內輸入名字以建立新的設定檔,或是選擇一個現有的設定檔使用。" + L["choose_sub"] = "從當前可用的設定檔裡面選擇一個。" + L["copy"] = "複製自" + L["copy_desc"] = "從一個現有的設定檔,將設定複製到現在使用中的設定檔。" + L["current"] = "目前設定檔:" L["default"] = "預設" - L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。" - L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。" - L["reset"] = "重置設定檔" - L["reset_sub"] = "將當前的設定檔恢復為預設值" - L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。" + L["delete"] = "刪除一個設定檔" + L["delete_confirm"] = "確定要刪除所選擇的設定檔嗎?" + L["delete_desc"] = "從資料庫裡刪除不再使用的設定檔,以節省空間,並且清理 SavedVariables 檔案。" + L["delete_sub"] = "從資料庫裡刪除一個設定檔。" + L["intro"] = "您可以從資料庫中選擇一個設定檔來使用,如此就可以讓每個角色使用不同的設定。" L["new"] = "新建" L["new_sub"] = "新建一個空的設定檔。" - L["choose"] = "現有的設定檔" - L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。" - L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。" - L["copy"] = "複製自" - L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。" - L["delete"] = "刪除一個設定檔" - L["delete_sub"] = "從資料庫裏刪除一個設定檔。" - L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?" L["profiles"] = "設定檔" L["profiles_sub"] = "管理設定檔" - --L["current"] = "Current Profile:" + L["reset"] = "重置設定檔" + L["reset_desc"] = "將現用的設定檔重置為預設值;用於設定檔損壞,或者單純想要重來的情況。" + L["reset_sub"] = "將目前的設定檔重置為預設值" elseif LOCALE == "zhCN" then - L["default"] = "默认" - L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。" - L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。" - L["reset"] = "重置配置文件" - L["reset_sub"] = "将当前的配置文件恢复为默认值" + L["choose"] = "现有的配置文件" L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。" + L["choose_sub"] = "从当前可用的配置文件里面选择一个。" + L["copy"] = "复制自" + L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。" + L["current"] = "当前配置文件:" + L["default"] = "默认" + L["delete"] = "删除一个配置文件" + L["delete_confirm"] = "你确定要删除所选择的配置文件么?" + L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。" + L["delete_sub"] = "从数据库里删除一个配置文件。" + L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。" L["new"] = "新建" L["new_sub"] = "新建一个空的配置文件。" - L["choose"] = "现有的配置文件" - L["choose_sub"] = "从当前可用的配置文件里面选择一个。" - L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。" - L["copy"] = "复制自" - L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。" - L["delete"] = "删除一个配置文件" - L["delete_sub"] = "从数据库里删除一个配置文件。" - L["delete_confirm"] = "你确定要删除所选择的配置文件么?" L["profiles"] = "配置文件" L["profiles_sub"] = "管理配置文件" - --L["current"] = "Current Profile:" + L["reset"] = "重置配置文件" + L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。" + L["reset_sub"] = "将当前的配置文件恢复为默认值" elseif LOCALE == "ruRU" then - L["default"] = "По умолчанию" - L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа." - L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения." - L["reset"] = "Сброс профиля" - L["reset_sub"] = "Сброс текущего профиля на стандартный" - L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей." - L["new"] = "Новый" - L["new_sub"] = "Создать новый чистый профиль" L["choose"] = "Существующие профили" - L["choose_sub"] = "Выбор одиного из уже доступных профилей" - L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный." + L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей." + L["choose_sub"] = "Выбор одного из уже доступных профилей." L["copy"] = "Скопировать из" - L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл." + L["copy_desc"] = "Копирование настроек из выбранного профиля в активный." + L["current"] = "Текущий профиль:" + L["default"] = "По умолчанию" L["delete"] = "Удалить профиль" - L["delete_sub"] = "Удаление профиля из БД" - L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?" + L["delete_confirm"] = "Вы уверены, что хотите удалить выбранный профиль?" + L["delete_desc"] = "Удаление существующего и неиспользуемого профиля из базы данных для сохранения места, и очистка файла SavedVariables." + L["delete_sub"] = "Удаление профиля из базы данных." + L["intro"] = "Изменяя активный профиль, Вы можете задать разные настройки для каждого персонажа." + L["new"] = "Новый" + L["new_sub"] = "Создание нового чистого профиля." L["profiles"] = "Профили" L["profiles_sub"] = "Управление профилями" - --L["current"] = "Current Profile:" + L["reset"] = "Сбросить профиль" + L["reset_desc"] = "Сброс текущего профиля к стандартным настройкам, если Ваша конфигурация испорчена или Вы хотите настроить все заново." + L["reset_sub"] = "Сброс текущего профиля на стандартный" +elseif LOCALE == "itIT" then + L["choose"] = "Profili Esistenti" + L["choose_desc"] = "Puoi creare un nuovo profilo digitando il nome della casella di testo, oppure scegliendone uno tra i profili già esistenti." + L["choose_sub"] = "Seleziona uno dei profili attualmente disponibili." + L["copy"] = "Copia Da" + L["copy_desc"] = "Copia le impostazioni da un profilo esistente nel profilo attivo in questo momento." + L["current"] = "Profilo Attivo:" + L["default"] = "Predefinito" + L["delete"] = "Cancella un Profilo" + L["delete_confirm"] = "Sei sicuro di voler cancellare il profilo selezionato?" + L["delete_desc"] = "Cancella i profili non utilizzati dal database per risparmiare spazio e mantenere puliti i file di configurazione SavedVariables." + L["delete_sub"] = "Cancella un profilo dal Database." + L["intro"] = "Puoi cambiare il profilo attivo, in modo da usare impostazioni diverse per ogni personaggio." + L["new"] = "Nuovo" + L["new_sub"] = "Crea un nuovo profilo vuoto." + L["profiles"] = "Profili" + L["profiles_sub"] = "Gestisci Profili" + L["reset"] = "Reimposta Profilo" + L["reset_desc"] = "Riporta il tuo profilo attivo alle sue impostazioni predefinite, nel caso in cui la tua configurazione si sia corrotta, o semplicemente tu voglia re-inizializzarla." + L["reset_sub"] = "Reimposta il profilo ai suoi valori predefiniti." +elseif LOCALE == "ptBR" then + L["choose"] = "Perfis Existentes" + L["choose_desc"] = "Você pode tanto criar um perfil novo tanto digitando um nome na caixa de texto, quanto escolher um dos perfis já existentes." + L["choose_sub"] = "Selecione um de seus perfis atualmente disponíveis." + L["copy"] = "Copiar De" + L["copy_desc"] = "Copia as definições de um perfil existente no perfil atualmente ativo." + L["current"] = "Perfil Autal:" + L["default"] = "Padrão" + L["delete"] = "Remover um Perfil" + L["delete_confirm"] = "Tem certeza que deseja remover o perfil selecionado?" + L["delete_desc"] = "Remove perfis existentes e inutilizados do banco de dados para economizar espaço, e limpar o arquivo SavedVariables." + L["delete_sub"] = "Remove um perfil do banco de dados." + L["intro"] = "Você pode alterar o perfil do banco de dados ativo, para que possa ter definições diferentes para cada personagem." + L["new"] = "Novo" + L["new_sub"] = "Cria um novo perfil vazio." + L["profiles"] = "Perfis" + L["profiles_sub"] = "Gerenciar Perfis" + L["reset"] = "Resetar Perfil" + L["reset_desc"] = "Reseta o perfil atual para os valores padrões, no caso de sua configuração estar quebrada, ou simplesmente se deseja começar novamente." + L["reset_sub"] = "Resetar o perfil atual ao padrão" end local defaultProfiles @@ -200,22 +236,22 @@ local tmpprofiles = {} -- @return Hashtable of all profiles with the internal name as keys and the display name as value. local function getProfileList(db, common, nocurrent) local profiles = {} - + -- copy existing profiles into the table local currentProfile = db:GetCurrentProfile() - for i,v in pairs(db:GetProfiles(tmpprofiles)) do - if not (nocurrent and v == currentProfile) then - profiles[v] = v - end + for i,v in pairs(db:GetProfiles(tmpprofiles)) do + if not (nocurrent and v == currentProfile) then + profiles[v] = v + end end - + -- add our default profiles to choose from ( or rename existing profiles) for k,v in pairs(defaultProfiles) do if (common or profiles[k]) and not (nocurrent and k == currentProfile) then profiles[k] = v end end - + return profiles end @@ -240,11 +276,11 @@ function OptionsHandlerPrototype:GetCurrentProfile() return self.db:GetCurrentProfile() end ---[[ +--[[ List all active profiles you can control the output with the .arg variable currently four modes are supported - + (empty) - return all available profiles "nocurrent" - returns all available profiles except the currently active profile "common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default") @@ -262,7 +298,7 @@ function OptionsHandlerPrototype:ListProfiles(info) else profiles = getProfileList(self.db) end - + return profiles end @@ -296,19 +332,19 @@ local function getOptionsHandler(db, noDefaultProfiles) if not defaultProfiles then generateDefaultProfiles(db) end - + local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles } - + for k,v in pairs(OptionsHandlerPrototype) do handler[k] = v end - + AceDBOptions.handlers[db] = handler return handler end --[[ - the real options table + the real options table ]] local optionsTable = { desc = { @@ -396,7 +432,7 @@ local optionsTable = { --- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0. -- @param db The database object to create the options table for. -- @return The options table to be used in AceConfig-3.0 --- @usage +-- @usage -- -- Assuming `options` is your top-level options table and `self.db` is your database: -- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db) function AceDBOptions:GetOptionsTable(db, noDefaultProfiles) @@ -405,7 +441,7 @@ function AceDBOptions:GetOptionsTable(db, noDefaultProfiles) name = L["profiles"], desc = L["profiles_sub"], } - + tbl.handler = getOptionsHandler(db, noDefaultProfiles) tbl.args = optionsTable diff --git a/RatingBuster/libs/AceEvent-3.0/AceEvent-3.0.lua b/RatingBuster/libs/AceEvent-3.0/AceEvent-3.0.lua index e9b18b1..9f96bf3 100644 --- a/RatingBuster/libs/AceEvent-3.0/AceEvent-3.0.lua +++ b/RatingBuster/libs/AceEvent-3.0/AceEvent-3.0.lua @@ -2,15 +2,17 @@ -- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around -- CallbackHandler, and dispatches all game events or addon message to the registrees. -- --- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by +-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by -- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object -- and can be accessed directly, without having to explicitly call AceEvent itself.\\ -- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you -- make into AceEvent. -- @class file -- @name AceEvent-3.0 --- @release $Id: AceEvent-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $ -local MAJOR, MINOR = "AceEvent-3.0", 3 +-- @release $Id$ +local CallbackHandler = LibStub("CallbackHandler-1.0") + +local MAJOR, MINOR = "AceEvent-3.0", 4 local AceEvent = LibStub:NewLibrary(MAJOR, MINOR) if not AceEvent then return end @@ -18,29 +20,27 @@ if not AceEvent then return end -- Lua APIs local pairs = pairs -local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") - AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib -- APIs and registry for blizzard events, using CallbackHandler lib if not AceEvent.events then - AceEvent.events = CallbackHandler:New(AceEvent, + AceEvent.events = CallbackHandler:New(AceEvent, "RegisterEvent", "UnregisterEvent", "UnregisterAllEvents") end -function AceEvent.events:OnUsed(target, eventname) +function AceEvent.events:OnUsed(target, eventname) AceEvent.frame:RegisterEvent(eventname) end -function AceEvent.events:OnUnused(target, eventname) +function AceEvent.events:OnUnused(target, eventname) AceEvent.frame:UnregisterEvent(eventname) end -- APIs and registry for IPC messages, using CallbackHandler lib if not AceEvent.messages then - AceEvent.messages = CallbackHandler:New(AceEvent, + AceEvent.messages = CallbackHandler:New(AceEvent, "RegisterMessage", "UnregisterMessage", "UnregisterAllMessages" ) AceEvent.SendMessage = AceEvent.messages.Fire @@ -55,7 +55,7 @@ local mixins = { } --- Register for a Blizzard Event. --- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument. +-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied) -- Any arguments to the event will be passed on after that. -- @name AceEvent:RegisterEvent -- @class function @@ -71,7 +71,7 @@ local mixins = { -- @param event The event to unregister --- Register for a custom AceEvent-internal message. --- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument. +-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied) -- Any arguments to the event will be passed on after that. -- @name AceEvent:RegisterMessage -- @class function diff --git a/RatingBuster/libs/AceGUI-3.0/AceGUI-3.0.lua b/RatingBuster/libs/AceGUI-3.0/AceGUI-3.0.lua index 0db3212..35b176e 100644 --- a/RatingBuster/libs/AceGUI-3.0/AceGUI-3.0.lua +++ b/RatingBuster/libs/AceGUI-3.0/AceGUI-3.0.lua @@ -1,11 +1,11 @@ --- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs. -- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself --- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 +-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 -- stand-alone distribution. -- -- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly, -- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool --- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we'll +-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll -- implement a proper API to modify it. -- @usage -- local AceGUI = LibStub("AceGUI-3.0") @@ -24,34 +24,29 @@ -- f:AddChild(btn) -- @class file -- @name AceGUI-3.0 --- @release $Id: AceGUI-3.0.lua 896 2009-12-06 16:29:49Z nevcairiel $ -local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 30 +-- @release $Id$ +local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 41 local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR) if not AceGUI then return end -- No upgrade needed -- Lua APIs -local tconcat, tremove, tinsert = table.concat, table.remove, table.insert +local tinsert, wipe = table.insert, table.wipe local select, pairs, next, type = select, pairs, next, type -local error, assert, loadstring = error, assert, loadstring -local setmetatable, rawget, rawset = setmetatable, rawget, rawset -local math_max = math.max +local error, assert = error, assert +local setmetatable, rawget = setmetatable, rawget +local math_max, math_min, math_ceil = math.max, math.min, math.ceil -- WoW APIs local UIParent = UIParent --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: geterrorhandler, LibStub - ---local con = LibStub("AceConsole-3.0",true) - AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {} AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {} AceGUI.WidgetBase = AceGUI.WidgetBase or {} AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {} AceGUI.WidgetVersions = AceGUI.WidgetVersions or {} - +AceGUI.tooltip = AceGUI.tooltip or CreateFrame("GameTooltip", "AceGUITooltip", UIParent, "GameTooltipTemplate") + -- local upvalues local WidgetRegistry = AceGUI.WidgetRegistry local LayoutRegistry = AceGUI.LayoutRegistry @@ -66,39 +61,10 @@ local function errorhandler(err) return geterrorhandler()(err) end -local function CreateDispatcher(argCount) - local code = [[ - local xpcall, eh = ... - local method, ARGS - local function call() return method(ARGS) end - - local function dispatch(func, ...) - method = func - if not method then return end - ARGS = ... - return xpcall(call, eh) - end - - return dispatch - ]] - - local ARGS = {} - for i = 1, argCount do ARGS[i] = "arg"..i end - code = code:gsub("ARGS", tconcat(ARGS, ", ")) - return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) -end - -local Dispatchers = setmetatable({}, {__index=function(self, argCount) - local dispatcher = CreateDispatcher(argCount) - rawset(self, argCount, dispatcher) - return dispatcher -end}) -Dispatchers[0] = function(func) - return xpcall(func, errorhandler) -end - local function safecall(func, ...) - return Dispatchers[select('#', ...)](func, ...) + if func then + return xpcall(func, errorhandler, ...) + end end -- Recycling functions @@ -108,7 +74,7 @@ do -- Internal Storage of the objects changed, from an array table -- to a hash table, and additionally we introduced versioning on -- the widgets which would discard all widgets from a pre-29 version - -- anyway, so we just clear the storage now, and don't try to + -- anyway, so we just clear the storage now, and don't try to -- convert the storage tables to the new format. -- This should generally not cause *many* widgets to end up in trash, -- since once dialogs are opened, all addons should be loaded already @@ -118,42 +84,42 @@ do if oldminor and oldminor < 29 and AceGUI.objPools then AceGUI.objPools = nil end - + AceGUI.objPools = AceGUI.objPools or {} local objPools = AceGUI.objPools --Returns a new instance, if none are available either returns a new table or calls the given contructor - function newWidget(type) - if not WidgetRegistry[type] then + function newWidget(widgetType) + if not WidgetRegistry[widgetType] then error("Attempt to instantiate unknown widget type", 2) end - - if not objPools[type] then - objPools[type] = {} + + if not objPools[widgetType] then + objPools[widgetType] = {} end - - local newObj = next(objPools[type]) + + local newObj = next(objPools[widgetType]) if not newObj then - newObj = WidgetRegistry[type]() - newObj.AceGUIWidgetVersion = WidgetVersions[type] + newObj = WidgetRegistry[widgetType]() + newObj.AceGUIWidgetVersion = WidgetVersions[widgetType] else - objPools[type][newObj] = nil + objPools[widgetType][newObj] = nil -- if the widget is older then the latest, don't even try to reuse it -- just forget about it, and grab a new one. - if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then - return newWidget(type) + if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[widgetType] then + return newWidget(widgetType) end end return newObj end -- Releases an instance to the Pool - function delWidget(obj,type) - if not objPools[type] then - objPools[type] = {} + function delWidget(obj,widgetType) + if not objPools[widgetType] then + objPools[widgetType] = {} end - if objPools[type][obj] then + if objPools[widgetType][obj] then error("Attempt to Release Widget that is already released", 2) end - objPools[type][obj] = true + objPools[widgetType][obj] = true end end @@ -169,30 +135,30 @@ end -- OnAcquire function on it, before returning. -- @param type The type of the widget. -- @return The newly created widget. -function AceGUI:Create(type) - if WidgetRegistry[type] then - local widget = newWidget(type) +function AceGUI:Create(widgetType) + if WidgetRegistry[widgetType] then + local widget = newWidget(widgetType) - if rawget(widget,'Acquire') then + if rawget(widget, "Acquire") then widget.OnAcquire = widget.Acquire widget.Acquire = nil - elseif rawget(widget,'Aquire') then + elseif rawget(widget, "Aquire") then widget.OnAcquire = widget.Aquire widget.Aquire = nil end - - if rawget(widget,'Release') then - widget.OnRelease = rawget(widget,'Release') + + if rawget(widget, "Release") then + widget.OnRelease = rawget(widget, "Release") widget.Release = nil end - + if widget.OnAcquire then widget:OnAcquire() else - error(("Widget type %s doesn't supply an OnAcquire Function"):format(type)) + error(("Widget type %s doesn't supply an OnAcquire Function"):format(widgetType)) end - -- Set the default Layout ('List') - safecall(widget.SetLayout, widget, 'List') + -- Set the default Layout ("List") + safecall(widget.SetLayout, widget, "List") safecall(widget.ResumeLayout, widget) return widget end @@ -204,14 +170,17 @@ end -- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well. -- @param widget The widget to release function AceGUI:Release(widget) - safecall( widget.PauseLayout, widget ) + if widget.isQueuedForRelease then return end + widget.isQueuedForRelease = true + safecall(widget.PauseLayout, widget) + widget.frame:Hide() widget:Fire("OnRelease") - safecall( widget.ReleaseChildren, widget ) + safecall(widget.ReleaseChildren, widget) if widget.OnRelease then widget:OnRelease() - else - error(("Widget type %s doesn't supply an OnRelease Function"):format(type)) +-- else +-- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type)) end for k in pairs(widget.userdata) do widget.userdata[k] = nil @@ -233,9 +202,26 @@ function AceGUI:Release(widget) widget.content.width = nil widget.content.height = nil end + widget.isQueuedForRelease = nil delWidget(widget, widget.type) end +--- Check if a widget is currently in the process of being released +-- This function check if this widget, or any of its parents (in which case it'll be released shortly as well) +-- are currently being released. This allows addon to handle any callbacks accordingly. +-- @param widget The widget to check +function AceGUI:IsReleasing(widget) + if widget.isQueuedForRelease then + return true + end + + if widget.parent and widget.parent.AceGUIWidgetVersion then + return AceGUI:IsReleasing(widget.parent) + end + + return false +end + ----------- -- Focus -- ----------- @@ -267,20 +253,20 @@ end --[[ Widgets must provide the following functions OnAcquire() - Called when the object is acquired, should set everything to a default hidden state - OnRelease() - Called when the object is Released, should remove any anchors and hide the Widget - + And the following members frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes type - the type of the object, same as the name given to :RegisterWidget() - + Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet It will be cleared automatically when a widget is released Placing values directly into a widget object should be avoided - + If the Widget can act as a container for other Widgets the following content - frame or derivitive that children will be anchored to - + The Widget can supply the following Optional Members + :OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data :OnWidthSet(width) - Called when the width of the widget is changed :OnHeightSet(height) - Called when the height of the widget is changed Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead @@ -294,33 +280,21 @@ end -- Widget Base Template -- -------------------------- do - local function fixlevels(parent,...) - local i = 1 - local child = select(i, ...) - while child do - child:SetFrameLevel(parent:GetFrameLevel()+1) - fixlevels(child, child:GetChildren()) - i = i + 1 - child = select(i, ...) - end - end - - local WidgetBase = AceGUI.WidgetBase - + local WidgetBase = AceGUI.WidgetBase + WidgetBase.SetParent = function(self, parent) local frame = self.frame frame:SetParent(nil) frame:SetParent(parent.content) self.parent = parent - --fixlevels(parent.frame,parent.frame:GetChildren()) end - + WidgetBase.SetCallback = function(self, name, func) if type(func) == "function" then self.events[name] = func end end - + WidgetBase.Fire = function(self, name, ...) if self.events[name] then local success, ret = safecall(self.events[name], self, name, ...) @@ -329,7 +303,7 @@ do end end end - + WidgetBase.SetWidth = function(self, width) self.frame:SetWidth(width) self.frame.width = width @@ -337,7 +311,7 @@ do self:OnWidthSet(width) end end - + WidgetBase.SetRelativeWidth = function(self, width) if width <= 0 or width > 1 then error(":SetRelativeWidth(width): Invalid relative width.", 2) @@ -345,7 +319,7 @@ do self.relWidth = width self.width = "relative" end - + WidgetBase.SetHeight = function(self, height) self.frame:SetHeight(height) self.frame.height = height @@ -353,7 +327,7 @@ do self:OnHeightSet(height) end end - + --[[ WidgetBase.SetRelativeHeight = function(self, height) if height <= 0 or height > 1 then error(":SetRelativeHeight(height): Invalid relative height.", 2) @@ -365,47 +339,51 @@ do WidgetBase.IsVisible = function(self) return self.frame:IsVisible() end - + WidgetBase.IsShown= function(self) return self.frame:IsShown() end - + WidgetBase.Release = function(self) AceGUI:Release(self) end - + + WidgetBase.IsReleasing = function(self) + return AceGUI:IsReleasing(self) + end + WidgetBase.SetPoint = function(self, ...) return self.frame:SetPoint(...) end - + WidgetBase.ClearAllPoints = function(self) return self.frame:ClearAllPoints() end - + WidgetBase.GetNumPoints = function(self) return self.frame:GetNumPoints() end - + WidgetBase.GetPoint = function(self, ...) return self.frame:GetPoint(...) - end - + end + WidgetBase.GetUserDataTable = function(self) return self.userdata end - + WidgetBase.SetUserData = function(self, key, value) self.userdata[key] = value end - + WidgetBase.GetUserData = function(self, key) return self.userdata[key] end - + WidgetBase.IsFullHeight = function(self) return self.height == "fill" end - + WidgetBase.SetFullHeight = function(self, isFull) if isFull then self.height = "fill" @@ -413,11 +391,11 @@ do self.height = nil end end - + WidgetBase.IsFullWidth = function(self) return self.width == "fill" end - + WidgetBase.SetFullWidth = function(self, isFull) if isFull then self.width = "fill" @@ -425,29 +403,29 @@ do self.width = nil end end - + -- local function LayoutOnUpdate(this) -- this:SetScript("OnUpdate",nil) -- this.obj:PerformLayout() -- end - + local WidgetContainerBase = AceGUI.WidgetContainerBase - + WidgetContainerBase.PauseLayout = function(self) self.LayoutPaused = true end - + WidgetContainerBase.ResumeLayout = function(self) self.LayoutPaused = nil end - + WidgetContainerBase.PerformLayout = function(self) if self.LayoutPaused then return end - safecall(self.LayoutFunc,self.content, self.children) + safecall(self.LayoutFunc, self.content, self.children) end - + --call this function to layout, makes sure layed out objects get a frame to get sizes etc WidgetContainerBase.DoLayout = function(self) self:PerformLayout() @@ -455,7 +433,7 @@ do -- self.frame:SetScript("OnUpdate", LayoutOnUpdate) -- end end - + WidgetContainerBase.AddChild = function(self, child, beforeWidget) if beforeWidget then local siblingIndex = 1 @@ -463,7 +441,7 @@ do if widget == beforeWidget then break end - siblingIndex = siblingIndex + 1 + siblingIndex = siblingIndex + 1 end tinsert(self.children, siblingIndex, child) else @@ -473,7 +451,7 @@ do child.frame:Show() self:DoLayout() end - + WidgetContainerBase.AddChildren = function(self, ...) for i = 1, select("#", ...) do local child = select(i, ...) @@ -483,7 +461,7 @@ do end self:DoLayout() end - + WidgetContainerBase.ReleaseChildren = function(self) local children = self.children for i = 1,#children do @@ -491,7 +469,7 @@ do children[i] = nil end end - + WidgetContainerBase.SetLayout = function(self, Layout) self.LayoutFunc = AceGUI:GetLayout(Layout) end @@ -515,7 +493,7 @@ do end end end - + local function ContentResize(this) if this:GetWidth() and this:GetHeight() then this.width = this:GetWidth() @@ -524,10 +502,10 @@ do end end - setmetatable(WidgetContainerBase,{__index=WidgetBase}) + setmetatable(WidgetContainerBase, {__index=WidgetBase}) --One of these function should be called on each Widget Instance as part of its creation process - + --- Register a widget-class as a container for newly created widgets. -- @param widget The widget class function AceGUI:RegisterAsContainer(widget) @@ -537,12 +515,13 @@ do widget.base = WidgetContainerBase widget.content.obj = widget widget.frame.obj = widget - widget.content:SetScript("OnSizeChanged",ContentResize) - widget.frame:SetScript("OnSizeChanged",FrameResize) - setmetatable(widget,{__index=WidgetContainerBase}) + widget.content:SetScript("OnSizeChanged", ContentResize) + widget.frame:SetScript("OnSizeChanged", FrameResize) + setmetatable(widget, {__index = WidgetContainerBase}) widget:SetLayout("List") + return widget end - + --- Register a widget-class as a widget. -- @param widget The widget class function AceGUI:RegisterAsWidget(widget) @@ -550,8 +529,9 @@ do widget.events = {} widget.base = WidgetBase widget.frame.obj = widget - widget.frame:SetScript("OnSizeChanged",FrameResize) - setmetatable(widget,{__index=WidgetBase}) + widget.frame:SetScript("OnSizeChanged", FrameResize) + setmetatable(widget, {__index = WidgetBase}) + return widget end end @@ -568,11 +548,11 @@ end -- @param Version The version of the widget function AceGUI:RegisterWidgetType(Name, Constructor, Version) assert(type(Constructor) == "function") - assert(type(Version) == "number") - + assert(type(Version) == "number") + local oldVersion = WidgetVersions[Name] if oldVersion and oldVersion >= Version then return end - + WidgetVersions[Name] = Version WidgetRegistry[Name] = Constructor end @@ -603,57 +583,26 @@ AceGUI.counts = AceGUI.counts or {} -- This is used by widgets that require a named frame, e.g. when a Blizzard -- Template requires it. -- @param type The widget type -function AceGUI:GetNextWidgetNum(type) - if not self.counts[type] then - self.counts[type] = 0 +function AceGUI:GetNextWidgetNum(widgetType) + if not self.counts[widgetType] then + self.counts[widgetType] = 0 end - self.counts[type] = self.counts[type] + 1 - return self.counts[type] + self.counts[widgetType] = self.counts[widgetType] + 1 + return self.counts[widgetType] end ---[[ Widget Template - --------------------------- --- Widget Name -- --------------------------- -do - local Type = "Type" - - local function OnAcquire(self) - - end - - local function OnRelease(self) - self.frame:ClearAllPoints() - self.frame:Hide() - end - - - local function Constructor() - local frame = CreateFrame("Frame",nil,UIParent) - local self = {} - self.type = Type - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - - self.frame = frame - frame.obj = self - - --Container Support - --local content = CreateFrame("Frame",nil,frame) - --self.content = content - - --AceGUI:RegisterAsContainer(self) - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor) +--- Return the number of created widgets for this type. +-- In contrast to GetNextWidgetNum, the number is not incremented. +-- @param widgetType The widget type +function AceGUI:GetWidgetCount(widgetType) + return self.counts[widgetType] or 0 end - -]] +--- Return the version of the currently registered widget type. +-- @param widgetType The widget type +function AceGUI:GetWidgetVersion(widgetType) + return WidgetVersions[widgetType] +end ------------- -- Layouts -- @@ -663,87 +612,86 @@ end A Layout is a func that takes 2 parameters content - the frame that widgets will be placed inside children - a table containing the widgets to layout - ]] -- Very simple Layout, Children are stacked on top of each other down the left side AceGUI:RegisterLayout("List", - function(content, children) - - local height = 0 - local width = content.width or content:GetWidth() or 0 + function(content, children) + local height = 0 + local width = content.width or content:GetWidth() or 0 for i = 1, #children do local child = children[i] - + local frame = child.frame frame:ClearAllPoints() frame:Show() if i == 1 then - frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0) + frame:SetPoint("TOPLEFT", content) else - frame:SetPoint("TOPLEFT",children[i-1].frame,"BOTTOMLEFT",0,0) + frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT") end - + if child.width == "fill" then child:SetWidth(width) - frame:SetPoint("RIGHT",content,"RIGHT") - if child.OnWidthSet then - child:OnWidthSet(content.width or content:GetWidth()) - end + frame:SetPoint("RIGHT", content) + if child.DoLayout then child:DoLayout() end elseif child.width == "relative" then child:SetWidth(width * child.relWidth) - if child.OnWidthSet then - child:OnWidthSet(content.width or content:GetWidth()) - end + if child.DoLayout then child:DoLayout() end end - + height = height + (frame.height or frame:GetHeight() or 0) end - safecall( content.obj.LayoutFinished, content.obj, nil, height ) - end - ) - + safecall(content.obj.LayoutFinished, content.obj, nil, height) + end) + -- A single control fills the whole content area AceGUI:RegisterLayout("Fill", - function(content, children) + function(content, children) if children[1] then children[1]:SetWidth(content:GetWidth() or 0) children[1]:SetHeight(content:GetHeight() or 0) + children[1].frame:ClearAllPoints() children[1].frame:SetAllPoints(content) children[1].frame:Show() - safecall( content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight() ) + safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight()) end - end - ) - -AceGUI:RegisterLayout("Flow", - function(content, children) - --used height so far - local height = 0 - --width used in the current row - local usedwidth = 0 - --height of the current row - local rowheight = 0 - local rowoffset = 0 - local lastrowoffset + end) - local width = content.width or content:GetWidth() or 0 - - --control at the start of the row - local rowstart +local layoutrecursionblock = nil +local function safelayoutcall(object, func, ...) + layoutrecursionblock = true + object[func](object, ...) + layoutrecursionblock = nil +end + +AceGUI:RegisterLayout("Flow", + function(content, children) + if layoutrecursionblock then return end + --used height so far + local height = 0 + --width used in the current row + local usedwidth = 0 + --height of the current row + local rowheight = 0 + local rowoffset = 0 + + local width = content.width or content:GetWidth() or 0 + + --control at the start of the row + local rowstart local rowstartoffset - local lastrowstart - local isfullheight - - local frameoffset - local lastframeoffset - local oversize + local isfullheight + + local frameoffset + local lastframeoffset + local oversize for i = 1, #children do local child = children[i] oversize = nil @@ -751,22 +699,22 @@ AceGUI:RegisterLayout("Flow", local frameheight = frame.height or frame:GetHeight() or 0 local framewidth = frame.width or frame:GetWidth() or 0 lastframeoffset = frameoffset - -- HACK: Why did we set a frameoffset of (frameheight / 2) ? + -- HACK: Why did we set a frameoffset of (frameheight / 2) ? -- That was moving all widgets half the widgets size down, is that intended? -- Actually, it seems to be neccessary for many cases, we'll leave it in for now. -- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them. -- TODO: Investigate moar! frameoffset = child.alignoffset or (frameheight / 2) - + if child.width == "relative" then framewidth = width * child.relWidth end - + frame:Show() frame:ClearAllPoints() if i == 1 then -- anchor the first control to the top left - frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0) + frame:SetPoint("TOPLEFT", content) rowheight = frameheight rowoffset = frameoffset rowstart = frame @@ -785,7 +733,7 @@ AceGUI:RegisterLayout("Flow", break end --anchor the previous row, we will now know its height and offset - rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3)) + rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) height = height + rowheight + 3 --save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it rowstart = frame @@ -800,28 +748,23 @@ AceGUI:RegisterLayout("Flow", else --handles cases where the new height is higher than either control because of the offsets --math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset) - + --offset is always the larger of the two offsets rowoffset = math_max(rowoffset, frameoffset) - - rowheight = math_max(rowheight,rowoffset+(frameheight/2)) - --print("type:", child.type, "offset:",frameoffset-lastframeoffset) - frame:SetPoint("TOPLEFT",children[i-1].frame,"TOPRIGHT",0,frameoffset-lastframeoffset) + rowheight = math_max(rowheight, rowoffset + (frameheight / 2)) + + frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset) usedwidth = framewidth + usedwidth end end if child.width == "fill" then - child:SetWidth(width) - frame:SetPoint("RIGHT",content,"RIGHT",0,0) - + safelayoutcall(child, "SetWidth", width) + frame:SetPoint("RIGHT", content) + usedwidth = 0 rowstart = frame - rowstartoffset = frameoffset - - if child.OnWidthSet then - child:OnWidthSet(width) - end + if child.DoLayout then child:DoLayout() end @@ -829,35 +772,249 @@ AceGUI:RegisterLayout("Flow", rowoffset = child.alignoffset or (rowheight / 2) rowstartoffset = rowoffset elseif child.width == "relative" then - child:SetWidth(width * child.relWidth) - - if child.OnWidthSet then - child:OnWidthSet(width) - end - + safelayoutcall(child, "SetWidth", width * child.relWidth) + if child.DoLayout then child:DoLayout() end elseif oversize then if width > 1 then - frame:SetPoint("RIGHT",content,"RIGHT",0,0) + frame:SetPoint("RIGHT", content) end end - + if child.height == "fill" then - frame:SetPoint("BOTTOM",content,"BOTTOM") + frame:SetPoint("BOTTOM", content) isfullheight = true end end - + --anchor the last row, if its full height needs a special case since its height has just been changed by the anchor if isfullheight then - rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-height) + rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height) elseif rowstart then - rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3)) + rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) end - + height = height + rowheight + 3 - safecall( content.obj.LayoutFinished, content.obj, nil, height ) - end - ) + safecall(content.obj.LayoutFinished, content.obj, nil, height) + end) + +-- Get alignment method and value. Possible alignment methods are a callback, a number, "start", "middle", "end", "fill" or "TOPLEFT", "BOTTOMRIGHT" etc. +local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child) + local fn = cellObj and (cellObj["align" .. dir] or cellObj.align) + or colObj and (colObj["align" .. dir] or colObj.align) + or tableObj["align" .. dir] or tableObj.align + or "CENTERLEFT" + local val + child, cell = child or 0, cell or 0 + + if type(fn) == "string" then + fn = fn:lower() + fn = dir == "V" and (fn:sub(1, 3) == "top" and "start" or fn:sub(1, 6) == "bottom" and "end" or fn:sub(1, 6) == "center" and "middle") + or dir == "H" and (fn:sub(-4) == "left" and "start" or fn:sub(-5) == "right" and "end" or fn:sub(-6) == "center" and "middle") + or fn + val = (fn == "start" or fn == "fill") and 0 or fn == "end" and cell - child or (cell - child) / 2 + elseif type(fn) == "function" then + val = fn(child or 0, cell, dir) + else + val = fn + end + + return fn, math_max(0, math_min(val, cell)) +end + +-- Get width or height for multiple cells combined +local GetCellDimension = function (dir, laneDim, from, to, space) + local dim = 0 + for cell=from,to do + dim = dim + (laneDim[cell] or 0) + end + return dim + math_max(0, to - from) * (space or 0) +end + +--[[ Options +============ +Container: + - columns ({col, col, ...}): Column settings. "col" can be a number (<= 0: content width, <1: rel. width, <10: weight, >=10: abs. width) or a table with column setting. + - space, spaceH, spaceV: Overall, horizontal and vertical spacing between cells. + - align, alignH, alignV: Overall, horizontal and vertical cell alignment. See GetCellAlign() for possible values. +Columns: + - width: Fixed column width (nil or <=0: content width, <1: rel. width, >=1: abs. width). + - min or 1: Min width for content based width + - max or 2: Max width for content based width + - weight: Flexible column width. The leftover width after accounting for fixed-width columns is distributed to weighted columns according to their weights. + - align, alignH, alignV: Overwrites the container setting for alignment. +Cell: + - colspan: Makes a cell span multiple columns. + - rowspan: Makes a cell span multiple rows. + - align, alignH, alignV: Overwrites the container and column setting for alignment. +]] +AceGUI:RegisterLayout("Table", + function (content, children) + local obj = content.obj + obj:PauseLayout() + + local tableObj = obj:GetUserData("table") + local cols = tableObj.columns + local spaceH = tableObj.spaceH or tableObj.space or 0 + local spaceV = tableObj.spaceV or tableObj.space or 0 + local totalH = (content:GetWidth() or content.width or 0) - spaceH * (#cols - 1) + + -- We need to reuse these because layout events can come in very frequently + local layoutCache = obj:GetUserData("layoutCache") + if not layoutCache then + layoutCache = {{}, {}, {}, {}, {}, {}} + obj:SetUserData("layoutCache", layoutCache) + end + local t, laneH, laneV, rowspans, rowStart, colStart = unpack(layoutCache) + + -- Create the grid + local n, slotFound = 0 + for i,child in ipairs(children) do + if child:IsShown() then + repeat + n = n + 1 + local col = (n - 1) % #cols + 1 + local row = math_ceil(n / #cols) + local rowspan = rowspans[col] + local cell = rowspan and rowspan.child or child + local cellObj = cell:GetUserData("cell") + slotFound = not rowspan + + -- Rowspan + if not rowspan and cellObj and cellObj.rowspan then + rowspan = {child = child, from = row, to = row + cellObj.rowspan - 1} + rowspans[col] = rowspan + end + if rowspan and i == #children then + rowspan.to = row + end + + -- Colspan + local colspan = math_max(0, math_min((cellObj and cellObj.colspan or 1) - 1, #cols - col)) + n = n + colspan + + -- Place the cell + if not rowspan or rowspan.to == row then + t[n] = cell + rowStart[cell] = rowspan and rowspan.from or row + colStart[cell] = col + + if rowspan then + rowspans[col] = nil + end + end + until slotFound + end + end + + local rows = math_ceil(n / #cols) + + -- Determine fixed size cols and collect weights + local extantH, totalWeight = totalH, 0 + for col,colObj in ipairs(cols) do + laneH[col] = 0 + + if type(colObj) == "number" then + colObj = {[colObj >= 1 and colObj < 10 and "weight" or "width"] = colObj} + cols[col] = colObj + end + + if colObj.weight then + -- Weight + totalWeight = totalWeight + (colObj.weight or 1) + else + if not colObj.width or colObj.width <= 0 then + -- Content width + for row=1,rows do + local child = t[(row - 1) * #cols + col] + if child then + local f = child.frame + f:ClearAllPoints() + local childH = f:GetWidth() or 0 + + laneH[col] = math_max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH)) + end + end + + laneH[col] = math_max(colObj.min or colObj[1] or 0, math_min(laneH[col], colObj.max or colObj[2] or laneH[col])) + else + -- Rel./Abs. width + laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width + end + extantH = math_max(0, extantH - laneH[col]) + end + end + + -- Determine sizes based on weight + local scale = totalWeight > 0 and extantH / totalWeight or 0 + for col,colObj in pairs(cols) do + if colObj.weight then + laneH[col] = scale * colObj.weight + end + end + + -- Arrange children + for row=1,rows do + local rowV = 0 + + -- Horizontal placement and sizing + for col=1,#cols do + local child = t[(row - 1) * #cols + col] + if child then + local colObj = cols[colStart[child]] + local cellObj = child:GetUserData("cell") + local offsetH = GetCellDimension("H", laneH, 1, colStart[child] - 1, spaceH) + (colStart[child] == 1 and 0 or spaceH) + local cellH = GetCellDimension("H", laneH, colStart[child], col, spaceH) + + local f = child.frame + f:ClearAllPoints() + local childH = f:GetWidth() or 0 + + local alignFn, align = GetCellAlign("H", tableObj, colObj, cellObj, cellH, childH) + f:SetPoint("LEFT", content, offsetH + align, 0) + if child:IsFullWidth() or alignFn == "fill" or childH > cellH then + f:SetPoint("RIGHT", content, "LEFT", offsetH + align + cellH, 0) + end + + if child.DoLayout then + child:DoLayout() + end + + rowV = math_max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV)) + end + end + + laneV[row] = rowV + + -- Vertical placement and sizing + for col=1,#cols do + local child = t[(row - 1) * #cols + col] + if child then + local colObj = cols[colStart[child]] + local cellObj = child:GetUserData("cell") + local offsetV = GetCellDimension("V", laneV, 1, rowStart[child] - 1, spaceV) + (rowStart[child] == 1 and 0 or spaceV) + local cellV = GetCellDimension("V", laneV, rowStart[child], row, spaceV) + + local f = child.frame + local childV = f:GetHeight() or 0 + + local alignFn, align = GetCellAlign("V", tableObj, colObj, cellObj, cellV, childV) + if child:IsFullHeight() or alignFn == "fill" then + f:SetHeight(cellV) + end + f:SetPoint("TOP", content, 0, -(offsetV + align)) + end + end + end + + -- Calculate total height + local totalV = GetCellDimension("V", laneV, 1, #laneV, spaceV) + + -- Cleanup + for _,v in pairs(layoutCache) do wipe(v) end + + safecall(obj.LayoutFinished, obj, nil, totalV) + obj:ResumeLayout() + end) diff --git a/RatingBuster/libs/AceGUI-3.0/AceGUI-3.0.xml b/RatingBuster/libs/AceGUI-3.0/AceGUI-3.0.xml index eb027a8..b515077 100644 --- a/RatingBuster/libs/AceGUI-3.0/AceGUI-3.0.xml +++ b/RatingBuster/libs/AceGUI-3.0/AceGUI-3.0.xml @@ -1,26 +1,28 @@