Files
coa-professionmenu/ProfessionMenu/ProfessionMenuInventory.lua
2024-03-27 00:29:08 +13:00

358 lines
13 KiB
Lua

local PM = LibStub("AceAddon-3.0"):GetAddon("ProfessionMenu")
local dewdrop = AceLibrary("Dewdrop-2.0")
function PM:CreateInventoryUI()
self.Extractframe = CreateFrame("FRAME", "ProfessionMenuExtractFrame", UIParent,"UIPanelDialogTemplate")
local mainframe = self.Extractframe
mainframe:SetSize(640,508)
mainframe:SetPoint("CENTER",0,0)
mainframe:EnableMouse(true)
mainframe:SetMovable(true)
mainframe:RegisterForDrag("LeftButton")
mainframe:SetScript("OnDragStart", function(self) mainframe:StartMoving() end)
mainframe:SetScript("OnDragStop", function(self) mainframe:StopMovingOrSizing() end)
mainframe:SetScript("OnShow", function()
self:SearchBags()
self:RegisterEvent("BAG_UPDATE")
end)
mainframe:SetScript("OnHide", function()
self:UnregisterEvent("BAG_UPDATE")
end)
mainframe.TitleText = mainframe:CreateFontString()
mainframe.TitleText:SetFont("Fonts\\FRIZQT__.TTF", 12)
mainframe.TitleText:SetFontObject(GameFontNormal)
mainframe.TitleText:SetText("Disenchanting List")
mainframe.TitleText:SetPoint("TOP", 0, -9)
mainframe.TitleText:SetShadowOffset(1,-1)
mainframe:Hide()
end
PM:CreateInventoryUI()
PM.FilterList = {
[1] = {"Uncommon", 2},
[2] = {"Rare", 3},
[3] = {"Epic", 4},
Soulbound = "Soulbound",
Bags = {
"Backpack",
"Bag 1",
"Bag 2",
"Bag 3",
"Bag 4",
}
}
local enchantingMats = {
["Commen"] = {
-- Classic Mats
{itemLevel = {5,15}, dust = {10940, " 1-3"}, Essence = {10938, " 1-2"}},
{itemLevel = {16,20},dust = {10940, " 2-5"}, Essence = {10939, " 1-2"}},
{itemLevel = {21,25},dust = {10940, " 2-5"}, Essence = {10998, " 1-2"}},
{itemLevel = {26,30},dust = {11083, " 1-3"}, Essence = {11082, " 1-2"}},
{itemLevel = {31,35},dust = {11083, " 2-5"}, Essence = {11134, " 1-2"}},
{itemLevel = {36,40},dust = {11137, " 1-3"}, Essence = {11135, " 1-2"}},
{itemLevel = {41,45},dust = {11137, " 2-5"}, Essence = {11174, " 1-2"}},
{itemLevel = {46,50},dust = {11176, " 1-3"}, Essence = {11175, " 1-2"}},
{itemLevel = {51,55},dust = {11176, " 2-5"}, Essence = {16202, " 1-2"}},
{itemLevel = {56,60},dust = {16204, " 1-3"}, Essence = {16203, " 1-2"}},
{itemLevel = {61,65},dust = {16204, " 2-5"}, Essence = {16203, " 1-3"}},
-- TBC Mats
{itemLevel = {80,99},dust = {22445, " 1-3"}, Essence = {22447, " 1-3"}},
{itemLevel = {100,120},dust = {22445, " 2-5"}, Essence = {22446, " 1-2"}},
-- Wrath Mats
{itemLevel = {130,151},dust = {34054, " 2-3"}, Essence = {34056, " 1-2"}},
{itemLevel = {152,200},dust = {34054, " 4-7"}, Essence = {34055, " 1-2"}},
},
["Rare"] = {
-- Classic Mats
{itemLevel = {16,25}, Shard = 10978},
{itemLevel = {26,30}, Shard = 11084},
{itemLevel = {31,35}, Shard = 11138},
{itemLevel = {36,40}, Shard = 11139},
{itemLevel = {41,45}, Shard = 11177},
{itemLevel = {46,50}, Shard = 11178},
{itemLevel = {51,55}, Shard = 14343},
{itemLevel = {56,65}, Shard = 14344},
-- TBC Mats
{itemLevel = {80,99}, Shard = 22448},
{itemLevel = {100,120}, Shard = 22449},
-- Wrath Mats
{itemLevel = {130,151}, Shard = 34053},
{itemLevel = {152,200}, Shard = 34052},
},
["Epic"] = {
{itemLevel = {56,80}, Crystal = 20725},
-- TBC Mats
{itemLevel = {95,164}, Crystal = 22450},
-- Wrath Mats
{itemLevel = {165,264}, Crystal = 34057},
}
}
function PM:GetPosibleMats(quality, itemLevel)
if quality == 2 then
for _, mat in ipairs (enchantingMats.Commen) do
if itemLevel >= mat.itemLevel[1] and itemLevel <= mat.itemLevel[2] then
local itemLink = select(2,GetItemInfo(mat.dust[1]))..mat.dust[2]
local itemLink2 = select(2,GetItemInfo(mat.Essence[1]))..mat.Essence[2]
return itemLink, itemLink2
end
end
elseif quality == 3 then
for _, mat in ipairs (enchantingMats.Rare) do
if itemLevel >= mat.itemLevel[1] and itemLevel <= mat.itemLevel[2] then
local itemLink = select(2,GetItemInfo(mat.Shard))
return itemLink
end
end
elseif quality == 4 then
for _, mat in ipairs (enchantingMats.Epic) do
if itemLevel >= mat.itemLevel[1] and itemLevel <= mat.itemLevel[2] then
local itemLink = select(2,GetItemInfo(mat.Crystal))
return itemLink
end
end
end
end
local InventoryTypes = {
["Weapon"] = true,
["Armor"] = true
}
function PM:InventoryFrame_Open(isEnabled)
if not isEnabled then return end
if self.Extractframe:IsVisible() then
self.Extractframe:Hide()
else
self.Extractframe:Show()
end
end
function PM:BAG_UPDATE()
self:ScheduleTimer(function() self:SearchBags() end, .10)
end
function PM:FilterCheck(quality, bagID, slotID)
for _, _ in ipairs(self.FilterList) do
if (self.db.FilterList[4] and self:IsSoulbound(bagID, slotID)) or (quality < 1 or quality > 5) or self.db.FilterList[quality-1] then
return true
end
end
return false
end
local inventoryItems
local bagThrottle = false
--finds the next bag slot with an item with an enchant on it
function PM:SearchBags()
if not bagThrottle then
inventoryItems = {}
for bagID = 0, 4 do
if not self.db.BagFilter[bagID+1] then
for slotID = 1, GetContainerNumSlots(bagID) do
local quality,_,_,link = select(4,GetContainerItemInfo(bagID,slotID))
local itemID = GetContainerItemID(bagID,slotID)
if link and not self.db.ItemBlacklist[itemID] then
local itemLevel, _, itemType = select(4,GetItemInfo(itemID))
if not self:FilterCheck(quality, bagID, slotID) and InventoryTypes[itemType] then
tinsert(inventoryItems,{bagID,slotID,link,quality,itemLevel})
end
end
end
end
end
bagThrottle = true
self.bagThrottle = self:ScheduleTimer(function() bagThrottle = false end, .1)
self:InventroyScrollFrameUpdate()
end
end
function PM:ItemMenuRegister(button)
if dewdrop:IsOpen(button) then dewdrop:Close() return end
dewdrop:Register(button,
'point', function(parent)
return "TOP", "BOTTOM"
end,
'children', function(level, value)
if level == 1 then
for k, v in ipairs(self.FilterList) do
local text = v[1]
if tonumber(v[2]) then
text = select(4, GetItemQualityColor(v[2])) .. v[1]
end
dewdrop:AddLine(
'text', text,
'func', function() self.db.FilterList[k] = not self.db.FilterList[k] self:SearchBags() end,
'checked', self.db.FilterList[k],
'textHeight', 12,
'textWidth', 12
)
end
dewdrop:AddLine(
'text', self.FilterList.Soulbound,
'func', function() self.db.FilterList[4] = not self.db.FilterList[4] self:SearchBags() end,
'checked', self.db.FilterList[4],
'textHeight', 12,
'textWidth', 12
)
dewdrop:AddLine(
'text', "Bag Filter",
'value', "BagFilter",
'hasArrow', true,
'textHeight', 12,
'textWidth', 12,
"notCheckable", true
)
dewdrop:AddLine(
'text', "Close Menu",
'textR', 0,
'textG', 1,
'textB', 1,
'textHeight', 12,
'textWidth', 12,
'closeWhenClicked', true,
'notCheckable', true
)
elseif level == 2 then
if value and value == "BagFilter" then
for i, bag in ipairs(self.FilterList.Bags) do
dewdrop:AddLine(
'text', bag,
'func', function() self.db.BagFilter[i] = not self.db.BagFilter[i] self:SearchBags() end,
'checked', self.db.BagFilter[i],
'textHeight', 12,
'textWidth', 12
)
end
end
end
end,
'dontHook', true
)
dewdrop:Open(button)
end
------------------ScrollFrameTooltips---------------------------
function PM:DeScrollFrameCreate()
local function ItemTemplate_OnEnter(self)
if not self.link then return end
GameTooltip:SetOwner(self, "ANCHOR_RIGHT", -13, -50)
GameTooltip:SetHyperlink(self.link)
GameTooltip:Show()
end
local function ItemTemplate_OnLeave()
GameTooltip:Hide()
end
--ScrollFrame
local ROW_HEIGHT = 16 -- How tall is each row?
local MAX_ROWS = 25 -- How many rows can be shown at once?
self.DeScrollFrame = CreateFrame("Frame", "", self.Extractframe)
local scrollFrame = self.DeScrollFrame
scrollFrame:EnableMouse(true)
scrollFrame:SetSize(self.Extractframe:GetWidth()-40, ROW_HEIGHT * MAX_ROWS + 16)
scrollFrame:SetPoint("TOP",0,-42)
scrollFrame:SetBackdrop({
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", tile = true, tileSize = 16,
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 },
})
function PM:InventroyScrollFrameUpdate()
local maxValue = #inventoryItems
FauxScrollFrame_Update(scrollFrame.scrollBar, maxValue, MAX_ROWS, ROW_HEIGHT)
local offset = FauxScrollFrame_GetOffset(scrollFrame.scrollBar)
for i = 1, MAX_ROWS do
local value = i + offset
scrollFrame.rows[i]:SetHighlightTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD")
scrollFrame.rows[i]:Hide()
if value <= maxValue then
local row = scrollFrame.rows[i]
local text1, text2 = self:GetPosibleMats(inventoryItems[value][4], inventoryItems[value][5])
row.Text:SetText(inventoryItems[value][3])
row.Text1:SetText(text1)
if text2 then
row.Text2:SetText(text2)
else
row.Text2:SetText("")
end
row.link = inventoryItems[value][3]
row.bag = inventoryItems[value][1]
row.slot = inventoryItems[value][2]
row:SetAttribute("type", "spell")
row:SetAttribute("spell", "Disenchant")
row:SetAttribute("target-bag", row.bag)
row:SetAttribute("target-slot", row.slot)
row.tNumber = value
row:Show()
end
end
end
local scrollSlider = CreateFrame("ScrollFrame","ProfessionMenuDEListFrameScroll",self.DeScrollFrame,"FauxScrollFrameTemplate")
scrollSlider:SetPoint("TOPLEFT", 0, -8)
scrollSlider:SetPoint("BOTTOMRIGHT", -30, 8)
scrollSlider:SetScript("OnVerticalScroll", function(self, offset)
self.offset = math.floor(offset / ROW_HEIGHT + 0.5)
PM:InventroyScrollFrameUpdate()
end)
scrollFrame.scrollBar = scrollSlider
local rows = setmetatable({}, { __index = function(t, i)
local row = CreateFrame("Button", "$parentRow"..i, scrollFrame, "SecureActionButtonTemplate")
row:SetSize(405, ROW_HEIGHT)
row:SetNormalFontObject(GameFontHighlightLeft)
row.Text = row:CreateFontString("$parentRow"..i.."Text","OVERLAY","GameFontNormal")
row.Text:SetSize(230, ROW_HEIGHT)
row.Text:SetPoint("LEFT",row)
row.Text:SetJustifyH("LEFT")
row.Text1 = row:CreateFontString("$parentRow"..i.."Text1","OVERLAY","GameFontNormal")
row.Text1:SetSize(180, ROW_HEIGHT)
row.Text1:SetPoint("LEFT",row,230,0)
row.Text1:SetJustifyH("LEFT")
row.Text2 = row:CreateFontString("$parentRow"..i.."Text2","OVERLAY","GameFontNormal")
row.Text2:SetSize(180, ROW_HEIGHT)
row.Text2:SetPoint("LEFT",row,390,0)
row.Text2:SetJustifyH("LEFT")
row:SetScript("OnShow", function(self)
if GameTooltip:GetOwner() == self:GetName() then
ItemTemplate_OnEnter(self)
end
end)
row:SetScript("OnEnter", function(self)
ItemTemplate_OnEnter(self)
end)
row:SetScript("OnLeave", ItemTemplate_OnLeave)
if i == 1 then
row:SetPoint("TOPLEFT", scrollFrame, 8, -8)
else
row:SetPoint("TOPLEFT", scrollFrame.rows[i-1], "BOTTOMLEFT")
end
rawset(t, i, row)
return row
end })
scrollFrame.rows = rows
--Shows a menu with options and sharing options
local extractMenu = CreateFrame("Button", "ProfessionMenu_ExtractInterface_FilterMenu", self.DeScrollFrame, "FilterDropDownMenuTemplate")
extractMenu:SetSize(133, 30)
extractMenu:SetPoint("BOTTOMRIGHT", self.DeScrollFrame, "BOTTOMRIGHT", 0, -35)
extractMenu:RegisterForClicks("LeftButtonDown")
extractMenu:SetScript("OnClick", function(button)
self:ItemMenuRegister(button)
end)
end
PM:DeScrollFrameCreate()