bd0269e997
Imported from /srv/add01/wow-ascension/Interface/AddOns/Pawn — the build Ascension's WotLK 3.3.5 client ships. No upstream history rooted: Pawn 1.3.8 (circa 2010) predates the modern Pawn repo at github.com/VgerMods/Pawn (retail-only since 6.x), and Ascension-Addons doesn't carry a Pawn fork. If a Wrath-era Pawn upstream ever surfaces, this can be re-rooted on it the same way coa-bartender / coa-omen were. License: per .toc.
756 lines
42 KiB
HTML
756 lines
42 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>Pawn</title>
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<link rel="stylesheet" type="text/css" href="VgerCore/VgerCore.css" />
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</head>
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<body>
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<h1>Pawn</h1>
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<p>
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Pawn calculates scores for items that let you easily see which one is better
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for you.
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It's completely customizable, and applicable to any class and situation:
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for example, it can help you
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discover that the ring with a higher item level but one stat you
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don't want (such as spirit for shamans), or the ring with the lower item
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level but all good stats. It's that level of customization that makes
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it very different from more general mods like GearScore and more specialized
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mods like TankPoints.</p>
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<p>
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Pawn is a mod for hardcore World of Warcraft players who agonize over
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stats and itemization. Use the included Wowhead stat weight presets,
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import Pawn "scale tags" posted on forums, or start from scratch and come up
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with your own valuation scales. If you're the kind of person who
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plans gear upgrades,
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builds Excel spreadsheets, installs Rawr, reads Elitist Jerks... well, Pawn might just be
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right up your alley.</p>
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<p>
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I welcome your feedback—see the Notes section.</p>
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<h2>
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Installing Pawn</h2>
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<p>
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Pawn is installed like pretty much every other World of Warcraft mod on the
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planet. Extract the contents of the zip file to your Add-ons folder,
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generally located in one of these locations:</p>
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<p class="codeblock">
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<code>C:\Users\Public\Games\World of Warcraft\Interface\AddOns</code><br />
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<code>C:\Program Files\World of Warcraft\Interface\AddOns</code><br />
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<code>C:\Program Files (x86)\World of Warcraft\Interface\AddOns</code>
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</p>
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<h2>How Pawn works</h2>
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<p>Pawn works by reading the tooltips for items in-game, and annotating them
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with some useful information, based on your personal preferences. Let's
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say that you're a shaman, and someone links the once-popular Molten Core tank shield Drillborer Disk in trade chat. With Pawn installed and set up, you might
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see the following when clicking that link:</p>
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<div class="loot" style="margin-left: 1em;">
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<div class="itemname purple">Drillborer Disk</div>
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<div>Binds when picked up</div>
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<div>Off Hand Shield</div>
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<div>2918 Armor</div>
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<div>60 Block</div>
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<div>+10 Stamina</div>
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<div class="green">Equip: When struck in combat inflicts 3 Arcane damage to the attacker.
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<span class="pawnblue">(?)</span></div>
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<div class="green">Equip: Increases your block rating by 10.</div>
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<div class="green">Equip: Increases the block value of your shield by 23.</div>
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<div> </div>
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<div class="pawnblue">Healing: 31</div>
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<div class="pawnblue">PvP: 292</div>
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<div class="pawnblue">(?) Special effects were not included in the value.</div>
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</div>
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<p>There are a couple differences between a Pawn-enhanced item tooltip and the
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normal one. The most obvious is the set of numbers at the bottom.
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I've set up Pawn to calculate two different values for each item I come across:
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one for my healing gear set, and one for my PvP gear set.
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When I'm healing in raids, I don't care too much about my armor, or my block
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stats. So, this tank shield isn't very useful to me; it got a rating of 31
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points. In contrast, in PVP and solo combat, I care a lot more about armor—maybe
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someday it will help me manage to get a spell off versus a rogue before I die. The value of this shield
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to me in a PVP situation is considerably higher: 292 points.</p>
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<p>What are these points? They're exactly what I like them to be.
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Pawn lets you set up arbitrary valuation "scales" for every item you come across.
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For each scale, you get to assign a point value to each of a wide variety of stats. Pawn
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will then analyze the item for you, and quickly come up with a number score
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based on the criteria that you've set up. Without having to configure
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anything, Pawn includes values appropriate for your class from Wowhead, so it's
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possible you may never need to configure anything else.</p>
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<p>Not every possible property of an item can be given a value. For
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example, the Drillborer Disk reflects 3 arcane damage to each enemy who hits the
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shield. This isn't a common property for items in World of Warcraft to
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have, and Pawn doesn't know how to value that special effect. It tells you
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this by adding a special (?) icon to that effect on the tooltip, and then adding a helpful message
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to the bottom. When making the decision of whether or not to use Drillborer Disk, you'll need to keep that in mind; if you find another PvP
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shield that also gets a rating of about 292 points, then you should choose
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Drillborer, because it has an extra effect that wasn't taken into account for the
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rating.</p>
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<p>Let's get started. First, log into your character, making sure that the
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Pawn mod is enabled. Once you log in, start hovering over items in
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your inventory, or click links in the trade channel. When you hover over things like herbs and ores and quest
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items, you'll notice that the tooltip doesn't look any different than it used
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to; that's because those items don't have stats. When you hover over
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equipment that you're wearing, though, you should see new lines at the bottom
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that list your class and spec. Without any input from you, Pawn is
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assigning a score to every item in your inventory, using stat weights from
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Wowhead appropriate for your class. For example, if you're a shaman, Pawn
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will enable elemental, enhancement, and resto PvE scales for your items.
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If you see two gloves with a higher resto score, then the one with the higher
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score is most likely the best item for that spec. The other item might,
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however, have a higher score according to the enhancement scale. Each
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scale is independent, because each item is better for different things.</p>
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<p>For items with gems or enchantments, you may see two numbers. The
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second one is the "base value" for an item, which ignores enchantments and which
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gems you have in it. Use the base values to see if an item is an upgrade
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for you.</p>
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<p>It's quite possible to use Pawn right "out of the box," but you
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may want to customize its behavior after you try it out for a while.
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So, without further ado, let's talk about customizing Pawn.</p>
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<h2 id="ScaleTags">Scales</h2>
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<p>Each of your characters has a unique set of options for Pawn, and can have
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any number of valuation scales, which often (but not always) represent
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different sets of gear or situations you find your character in, or different
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talent specs. A
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valuation scale has two things: a name, such as "Pawn value", and a list of
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stats and how many points each stat is worth.</p>
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<p>The first
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thing you'll need to do is decide what you'll do with Pawn. Many
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people can be perfectly happy just using the scales from Wowhead that come with
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Pawn, and not need to customize a thing. But, you can customize Pawn to do
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much more. You can make your own personal version of the Wowhead scales
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with slightly tweaked stat values, import scale values from Rawr, or even create
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a completely new scale:</p>
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<ul>
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<li>One possibility is just having Pawn calculate the total attack power
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that an item will give you. A feral druid in cat form gets two points
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of attack power per point of strength, one point of attack power per point
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of agility, one point of attack power per point of attack power on the item
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(of course), and no benefit from ranged attack power. This druid could
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set up a scale called "attack power" that adds those numbers up
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automatically: Strength = 2, Agility = 1, Attack power = 1, Feral AP = 1, and Ranged
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AP = 0.</li>
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<li>Many people have a set of resistance gear, but deciding between an
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item that has 15 resistance and another that has 10 resistance but
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also a bunch of nice stats can be hard. You can set up a scale that helps
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you decide whether those extra few points of resistance are worth
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sacrificing all of those stats.</li>
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</ul>
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<p>Or, maybe, someone has already shared a <strong>Pawn scale tag</strong> with you, so that you
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can use a scale that they created or found themselves.</p>
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<h2>Pawn Scale Tags</h2>
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<p>Scale tags are a handy way that you can share your Pawn scales with other
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people, similar to how you can share talent specs with others just by giving
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them a link to the WoW talent calculator. A sample scale tag looks like
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this:</p>
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<p class="codeblock">
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( Pawn: v1: "Total fire damage": SpellDamage=1, FireSpellDamage=1 )</p>
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<p>Generally, they're considerably longer than that, but the overall format
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is still the same. A scale tag includes the parentheses ( ) on the
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ends and everything in-between.</p>
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<p>It's possible to use Pawn along with scale tags that other people have
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created and never have to do any custom calculations or work yourself.
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Here's how you can use scale tags to share Pawn scales.</p>
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<h3>Adding a Pawn scale that someone shared with you</h3>
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<p>You can easily add Pawn scales that someone else shared with you on a website as a scale
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tag to your own copy of Pawn. Highlight the entire scale tab, including
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the parentheses ( ), and then press Ctrl+C to copy it to the clipboard.
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Then, switch to WoW. To access the Pawn configuration UI, open
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your character sheet and inventory (the <b>C</b> key) and click the Pawn button
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in the lower-right corner. Or, type the following slash command:</p>
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<p class="codeblock">
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<code>/pawn</code></p>
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<p>Click the <strong>Scale</strong> tab on this window, and then click <b>Import</b>. A window will appear where you can paste the entire scale tag that you got
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from someone else. Press Ctrl+V to paste a scale tag from the clipboard
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into this window. Once you're done, click OK, and that scale will be added
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to your copy of Pawn.</p>
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<ul>
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<li>You can't import a scale tag if the scale has the exact same name as a
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scale you already have. For example, if you have a scale named "Pawn
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value", you can't import a new scale tag named "Pawn value".</li>
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<li>Make sure that
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you get the whole scale tag, including the "(" at the beginning and the ")"
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at the end, or it won't work.</li>
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</ul>
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<h4>Using Rawr</h4>
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<p>The popular program Rawr can generate highly-customized Pawn scales for you,
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ready for import. Open Rawr, load your character, and then find the
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<strong>Slot</strong> dropdown in the <strong>Comparisons</strong> tab on the
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right. Click it and select <strong>Relative stat values</strong>.
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Then, click the <strong>Export</strong> dropdown in the upper-right and click
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<strong>Copy Pawn string to clipboard</strong>. You can then use the
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normal Import feature to add this scale to Pawn. (Unfortunately, all
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scales that Rawr produces will be called "Rawr", so if you use Rawr for more
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than one class or spec, you'll need to rename the scale yourself.)</p>
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<h3>Sharing a Pawn scale with others</h3>
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<p>You can share one of your Pawn scales with
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others by exporting it from the Scale tab of the Pawn configuration UI. From here, choose the scale that you want to export (if you have more than
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one) from the <strong>Select a scale</strong> list, and then click <b>Export</b>. A window will appear containing your entire scale tag, but most of it will be
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scrolled off to the left where you can't see it. Press <b>Ctrl+C</b> to copy the
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scale tag to your clipboard. Then, switch to your web browser or an
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instant message window, or wherever you'd like to share your Pawn scale, and
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press <b>Ctrl+V</b> to paste the tag to that window.</p>
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<h3>Finding more Pawn scales</h3>
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<p>You can find more Pawn scales on the unofficial <a href="http://pawnmod.trenchrats.com/index.php" target="_blank">
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Pawn Scales Resources Forum</a>. Or, try the Pawn page at
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<a target="_blank" href="http://www.curse.com/downloads/details/8214/">Curse</a>.
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Or, build your own scale using the Wowhead stat weights as a starting point:
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just click <strong>Copy</strong> on the <strong>Scale</strong> tab to get
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started.</p>
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<h2>Setting up a custom Pawn scale for one of your characters</h2>
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<p>You can customize your Pawn scale in the Pawn configuration UI. To show
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it, click the Pawn button in the lower-right corner of the character inventory
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window (the <b>C</b> key), or type the following slash command:</p>
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<p class="codeblock">
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<code>/pawn</code></p>
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<p>Nobody thinks all
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statistics are created equal. Warrior tanks don't care about intellect and
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spirit. Priests don't care about strength. You can customize Pawn to
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only look at the stats that you care about. Let's do it now.</p>
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<p>The Pawn configuration UI has everything you need to make changes to your
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scale, as well as import scales from other people, export them so you can share
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yours with others, and create multiple new scales for different situations.
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Right now, the "Pawn value" scale is selected and ready to be modified.</p>
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<p>On the left, you see a long list of all of the different item stats that Pawn
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understands. They're grouped into categories—the primary stats like
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Stamina and Intellect are at the top, weapon stats are another section,
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spell-related state are another, sockets for gems are another, and so on.
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The default Pawn value scale that was created for you has a value for almost
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every stat.</p>
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<p>So, let's make some changes. Let's start with a new default scale
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and delete the stats that we don't care
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about. Go to the <strong>Scale </strong>tab and click <strong>Empty</strong>
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and give it a name to create a new one. Now you're on the <strong>Values</strong>
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tab and can customize the numbers. If you're a melee class, you can get rid of intellect and spirit.
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To do this, click on Intellect in the list on the left (it's near the top).
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When you click on a stat, you see a little description about the stat to the
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right (there's not much to say about intellect), and a box where you can type a
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new value. To get rid of intellect, either delete the number from the box,
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replace it with 0, or just click <strong>Remove</strong>. Then, choose spirit from the list and delete it too.
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You can delete any stats you don't care about, and you can change the value of
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any stat in the list. (If you find yourself removing a lot of stats, you
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can also create a new empty scale and start from scratch. That would
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probably be easier than deleting everything individually. The downside is
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that you don't get to see the starting values we suggested for each stat.)</p>
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<p>Cool. You don't have to do anything complicated just yet; that should
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be fine. Your changes will take effect immediately; you can hover over new
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items or click links in trade chat and you'll see updated values based on your
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newly-modified scale. Once you have thing set up the way you like them,
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Pawn will be customized to exactly what you care about in items.</p>
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<p>If you ever manage to really screw things up, you can click Delete to delete
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the scale you're working on, and then click New default to create a new scale
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from the defaults. If you name it "Pawn value" you'll be right back where
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you started.</p>
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<h3>Setting up a second Pawn scale</h3>
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<p>You aren't limited to just one scale or a few; you can set up as many
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as you like. To do this, go to the Scale tab on the Pawn configuration UI and click
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<b>
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Empty</b> to start a new scale with no values for any stat, or <b>Defaults</b> to start a new scale using the defaults as a starting point.
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When you have two different scales, Pawn will show two numbers on each item you
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hover over or click in chat. You can have any number of scales; just
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choose the one that you want to work on in the configuration UI before you start
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making changes to the stats.</p>
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<h2>Comparing items</h2>
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<p>You can use Pawn to easily compare two items. Open the Pawn UI and
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click the <strong>Compare</strong> tab. Then, place an equippable item
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from your inventory in the empty box in the upper-right corner. Once you
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do this, Pawn will automatically fill in the slot on the left with whichever
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item you currently have equipped in that slot. (For example, if you put a
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cloak in the right slot, Pawn will automatically put your currently equipped
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cloak in the left slot.) In the case of trinkets and rings, you can switch
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between both equipped items using buttons in the lower-left corner.</p>
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<p>The Compare tab shows you a breakdown of the two items by stats, and makes it
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easy to tell which item is better by showing the total Pawn value for each item,
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and highlighting the item with the higher value. Only stats in the
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currently selected scale appear in the stat breakdown, so if you're viewing two
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DPS axes but have a frost mage scale selected, the stat list will be pretty
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empty since your frost mage probably doesn't care about agility and expertise.</p>
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<p>The Compare tab always compares the base versions of items, ignoring
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currently socketed gems and enchantments. (Items with empty sockets will
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get points based on the gem that Pawn suggests putting in those sockets.)</p>
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<h4>Comparing an item that just dropped to what you currently have</h4>
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<p>If you're deciding whether to roll or bid on an item, you can't pick it up
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and put it in a slot in the Compare tab, but you can still easily compare it to
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what you already have. Just right-click on an item's icon in the roll
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window to put it into the Compare tab. Or, if the item was linked in trade
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chat, click on the link to open the item link, and then right-click on the
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window (tooltip) that appears.</p>
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<h4>Comparing items in AtlasLoot and other mods without clicking</h4>
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<p>You can also compare items without having to click on them, which is useful
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for items you see in mods such as AtlasLoot. To do this, you'll need to
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set up key bindings to <strong>Compare left item</strong> and <strong>Compare
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right item</strong> in the Key Bindings window. Pawn will try to bind the
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<strong>[</strong> and <strong>]</strong> (left bracket and right bracket) keys
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to those commands if those keys aren't already bound to something else, but you
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can customize the key bindings to whatever you want.</p>
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<p>Once you have key bindings set up, hover over the left item and press the
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Compare left item key <strong>[</strong>, and then hover over the right item and
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press the Compare right item key <strong>]</strong>. (If the item is
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"unsafe" in AtlasLoot, you need to right-click it to make it safe first.)</p>
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<ul>
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<li>You can use Compare right item to evaluate an item upgrade that drops
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from the boss you're about to kill. Pawn will automatically fill in
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the left item with whatever you have equipped.</li>
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<li>You can use both Compare left item and Compare right item to see the
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stat difference between two different badge rewards or the current PVP
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season's Pendant of Dominance and Pendant of Subjugation.</li>
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</ul>
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<h2>Notes</h2>
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<p>Well, hopefully that's enough to get you started. If you're interested
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in customizing Pawn further, check out the <b>Options</b> tab of the Pawn UI,
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and rest of this document.</p>
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<h3>Contacting the author</h3>
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<p>I'm interested in knowing what you think of Pawn, and what you use
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it for. Bug reports and suggestions are cool too. The best way to contact me is on the
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<a href="http://www.curse.com/downloads/details/8214/" target="_blank">Pawn page at Curse</a>,
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which I check daily. You can also contact me through in-game mail: Vger on Azjol-Nerub (US), Horde.
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(Just make sure that you keep a character on
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my server and check your mail, or I can't respond!) Also, check out my
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<a target="_blank" href="http://www.vgermods.com/">official site</a>, where you
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can find links to all of my mods.</p>
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<h3>Reporting bugs</h3>
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<p>When reporting bugs, it's helpful to be as specific as possible. Does
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the problem always happen for you, or just sometimes? Can you think of any
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mods that you're running that might be related? Does the problem still
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occur if you disable all your mods except Pawn? What item
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does it happen on?</p>
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<p>WoW now hides interface error information from you by default. Reenabling it
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in Interface Options would
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be helpful; the error text includes useful information about where the error
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occurred. Any information you can provide to help Vger track down the bug is great.</p>
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<p>Please remember that Pawn is language-specific. The official English
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version of Pawn only works on the English version of World of Warcraft.
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The non-English versions are maintained by other people.</p>
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<h3>Key bindings</h3>
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<p>In addition to the options in the Pawn UI, you can also set a key binding to
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open and close the Pawn UI. Look for it in the list of key bindings under
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"Pawn."</p>
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<h3>Making a backup</h3>
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<p>You can back up all of your custom scales. Just type <strong>/pawn
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backup</strong> in the chat box, and a window will appear. Press Ctrl+C to
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copy its contents to the clipboard. Then, create or open a file on your
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computer where you'd like to save the backup, and press Ctrl+V to paste your
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scales to that file. Save the file, and now you have a backup of all of
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your custom scales in case you accidentally delete them, or just want to share
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them all with someone else.</p>
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<p><strong>Note:</strong> The scale Import feature only lets you import a single
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scale at a time, so to restore your scales from this backup you'll have to copy
|
|
and paste them one-by-one.</p>
|
|
<p>You can also back up your SavedVariables file. Open your World of
|
|
Warcraft folder, and then in that location there is a folder named WTF.
|
|
Open it, and then the folder inside it with your account name, and then the
|
|
SavedVariables folder. Look for the file named "Pawn.lua" and save a copy
|
|
of that file to a safe location.</p>
|
|
<h3>The Wowhead scales</h3>
|
|
<p>The Wowhead stat weights are used with permission. If you have feedback
|
|
on the scale values, please direct it to the appropriate
|
|
<a href="Wowhead%20Theorycrafting%20forum" target="_blank">Wowhead
|
|
Theorycrafting forum</a> threads.</p>
|
|
<h4>Hiding</h4>
|
|
<p>It's easy to hide any of the Wowhead scales that you don't like from your
|
|
tooltips. Just select a scale from the list and then uncheck <b>Show in
|
|
tooltips</b>.</p>
|
|
<p>If you want to hide all Wowhead scales on all of your characters and have
|
|
them not even show up in the list of scales, you can delete the file Wowhead.lua
|
|
that comes with Pawn.</p>
|
|
<h4>Resetting</h4>
|
|
<p>It's possible to customize the colors of the Wowhead scales. If you'd
|
|
like to undo any changes you've made to the Wowhead scales, you can execute
|
|
these two commands at a chat window:</p>
|
|
<p class="codeblock">/script PawnResetProviderScales()<br />
|
|
/reload</p>
|
|
<h3>Developers</h3>
|
|
<p>If you have a World of Warcraft mod that you'd like to integrate with Pawn,
|
|
please consider getting in touch with me. I may have suggestions that will
|
|
make your life easier. I've also made it possible for other developers to
|
|
create their own "scale providers" that can feed stat weights into Pawn just
|
|
like the Wowhead scales. If you'd like to create your own scale provider,
|
|
take a look at Wowhead.lua, and contact me if you have any questions, or
|
|
suggestions on ways that Pawn could be improved to work with your mod better.
|
|
(I can't, of course, guarantee that I'll make changes, but I might be able to
|
|
help.)</p>
|
|
<h2>Item valuation notes</h2>
|
|
<p>Here are some notes that may help you while you're setting up your Pawn
|
|
scales.</p>
|
|
<h3>Gems and socket bonuses</h3>
|
|
<p>
|
|
Pawn assumes that you'll fill in any item that has sockets with the gems that will maximize
|
|
that item's value, whether it's using the best gems of the correct colors to get the socket bonus,
|
|
or gems of all one color and ignoring the socket bonus. By default, Pawn will automatically assign
|
|
a value to sockets for you, and will update those values as you change your scale. If you prefer,
|
|
however, you can change the values assigned to sockets the same way you can change the values
|
|
of any stats.
|
|
</p>
|
|
<p>
|
|
If you open the item socketing window, you'll notice that Pawn will add its suggestions on which
|
|
gems to use to maximize the value of the item. If you socket the item with exactly those gems,
|
|
the value won't change. If you use better gems, the value will go up, and if you use worse gems,
|
|
the value will go down. You can see a full listing of which gems Pawn suggests for each of your
|
|
scales on the Gems tab of the Pawn UI.
|
|
</p>
|
|
<p>
|
|
Socket values in your scales only apply to the base version of an item.
|
|
No points are awarded for empty sockets in the current version of an item.
|
|
(You should gem your items and not be such a scrub!) So, for socketed
|
|
items, the current value for the item will be <em>lower </em>than the base value. This makes it easy to compare socketed items with non-socketed items
|
|
based on their <em>potential</em> stats—just always
|
|
compare the base values of the two items. The Compare tab already does that for you.
|
|
</p>
|
|
<p>
|
|
Meta gems are also special, since they contain both stats and a secondary effect. You can assign a
|
|
value to both parts individually, though by default Pawn will automatically pick a value for the stats
|
|
portion of the gem for you.
|
|
</p>
|
|
<p>By default, Pawn assumes that you'll use rare-quality (blue) level 80 gems.
|
|
You can change this for each of your scales individually on the Gems tab. The following
|
|
table shows how many stats the gems of each "tier" have.</p>
|
|
<table>
|
|
<tr>
|
|
<td colspan="2"><i>Gems at level 70</i></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Gem quality</b></td>
|
|
<td><b>Number of base stats</b></td>
|
|
</tr>
|
|
<tr>
|
|
<td>White (vendor)</td>
|
|
<td>4</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Green (crafted)</td>
|
|
<td>6</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Blue (crafted)</td>
|
|
<td>8</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Epic (BoP heroic)</td>
|
|
<td>9</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Epic (raid crafted)</td>
|
|
<td>10</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Epic (BoP JC-only crafted)</td>
|
|
<td>12</td>
|
|
</tr>
|
|
</table>
|
|
<br />
|
|
<table>
|
|
<tr>
|
|
<td colspan="2"><i>Gems at level </i>80</td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Gem quality</b></td>
|
|
<td><b>Number of base stats</b></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Green (crafted)</td>
|
|
<td>12</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Green (perfect crafted)</td>
|
|
<td>14</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Blue (crafted)</td>
|
|
<td>16</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Epic (crafted)</td>
|
|
<td>20</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Epic (BoP JC-only crafted)</td>
|
|
<td>34</td>
|
|
</tr>
|
|
</table>
|
|
<br />
|
|
<table>
|
|
<tr>
|
|
<td colspan="2"><i>Gems at level </i>85</td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Gem quality</b></td>
|
|
<td><b>Number of base stats</b></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Green (crafted)</td>
|
|
<td>40</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Blue (crafted)</td>
|
|
<td>50</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Epic (BoP JC-only crafted)</td>
|
|
<td>84</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h3>Resistances</h3>
|
|
<p>For resistances, there's an "all resistances" stat and individual resistances. The +3 All Resistances cloak
|
|
enchantment would add three points of "all resistances" to the cloak, but no points
|
|
of "fire resistance." If you're putting together a scale for fire resistance,
|
|
give points to both "all resistances" and "fire resistances."</p>
|
|
<h3>Weapon speed</h3>
|
|
<p>Weapon speed can work a little differently than the other stats. Some
|
|
people value weapon speed based on how much faster or slower a weapon is than a
|
|
particular speed. The "speed baseline" stat (which isn't really a stat,
|
|
per se) lets you choose this baseline speed, instead of 0, which is the speed
|
|
baseline if you don't pick a different one. For example, to give an item 1
|
|
point for every tenth of a second slower than 2.9 seconds per swing (useful for,
|
|
say, enhancement shamans), set speed to 10 (10 = 1 / 0.1) and speed baseline to
|
|
2.9. If you value faster weapons, pick your preferred speed baseline and then set
|
|
the value speed to be negative, because higher numbers for speed are bad for
|
|
you.</p>
|
|
<p>Speed baseline shows up in the "special weapon stats" category.</p>
|
|
<h3>Special weapon stats</h3>
|
|
<p>If you want to value different types of weapons differently, don't use the
|
|
regular DPS, minimum damage, maximum damage, and speed stats; instead, use the
|
|
ones in the "special weapon stats" category at the end of the list. For
|
|
example, if you're a hunter, you might value ranged DPS much higher than melee
|
|
DPS, since most of your damage comes from ranged attacks.</p>
|
|
You won't want to use all of the weapon min damage, max damage, and DPS
|
|
stats all at once.<ul>
|
|
<li>Do you care about top-end damage only? Use the max damage
|
|
stats. (max damage, 1H: max damage, Ranged: max damage, ...)</li>
|
|
<li>Do you care about damage per second only? Use the DPS stats.
|
|
(DPS, 1H: DPS, Ranged: DPS, ...)</li>
|
|
<li>Do you care about only melee weapons in general, but not which
|
|
hand? Use the Melee stats. (Melee: min damage, Melee: DPS, ...)</li>
|
|
<li>Do you care about the top end damage of all melee weapons that fit
|
|
in your main hand? Use MH: max damage <i>and</i> 1H: max damage.</li>
|
|
<li>If you use the specialized versions of stats, don't also use the
|
|
general ones. For example, if you use Melee: DPS, don't also use
|
|
DPS.
|
|
If you use Melee: min damage and/or Melee: max damage, you probably don't want
|
|
to also use Melee: DPS.</li>
|
|
<li>The OH: DPS stat and other off hand-related stats do not take
|
|
into account the decreased damage and hit rate of off-hand weapons.
|
|
The information is, as always, pulled straight from the tooltip.</li>
|
|
<li>If you care about average damage versus minimum and maximum damage,
|
|
take the value you would have assigned to average damage if it existed
|
|
as a stat, and add half to minimum damage and half to maximum damage.
|
|
For example, if you wanted to set Ranged: average damage to 10, but then found
|
|
out that Ranged: average damage doesn't exist, set Ranged: min
|
|
damage to 5 and Ranged: max damage to 5 instead.</li>
|
|
</ul>
|
|
<h3>Armor</h3>
|
|
<p>Most classes and specs will want to assign a single value to armor value.
|
|
However, feral druids and death knights have abilities and talents that multiply
|
|
their armor by a certain percentage. These abilities only multiply armor
|
|
found on cloth (including cloaks), leather, mail, and plate armor ("base armor"), and not weapons,
|
|
trinkets, rings, necklaces, enchantments, and armor kits ("bonus armor"). These classes can value the
|
|
two types of armor separately by giving values to the appropriate stats.
|
|
If they do, they should not assign a value to the normal "armor" stat, or armor
|
|
will be counted twice.</p>
|
|
<p>Please note that items that have bonus armor (in green text) will
|
|
have the full armor value reported as base armor even though some is considered bonus
|
|
armor by the game. There is currently no way for mods to know how much of that armor
|
|
value is base and how much is bonus.</p>
|
|
<h3>Normalizing values (like Wowhead)</h3>
|
|
<p>With the "Normalize values" option disabled (the default), Pawn calculates values by multiplying each stat on
|
|
an item by the value of that stat in each of your scales. If you enable
|
|
this option, Pawn will take that number and divide it by the sum of <i>all</i>
|
|
of the stat values in each of your scales. This helps to compensate for
|
|
how some scales might use numbers that average out to about 1.0, and others use
|
|
numbers in the tens.</p>
|
|
<p>For example, if your scale were ( Stamina = 1, Intellect = 2,
|
|
Crit rating = 1 ), then Wowhead would divide the item's total value by 4.
|
|
An item with 10 Stamina, 10 Intellect, and 20 Crit rating would have a value
|
|
of 50 with this option off, and 12.5 with this option on.</p>
|
|
<h3>Special effects (?)</h3>
|
|
<p>It's normal for certain special item effects to be listed with an icon (?).
|
|
You need to decide how important that effect is to you yourself. For
|
|
example, Pawn doesn't have a value for "Equip: Increases the effect that healing
|
|
and mana potions have on the wearer by 40%" because only a few items do that.
|
|
You'll need to decide how to adjust that item's value yourself, based on how
|
|
much benefit you receive from that special effect.</p>
|
|
<h4>Set bonuses</h4>
|
|
<p>Set bonuses are completely ignored by Pawn, and they won't get the special
|
|
effect icon. You'll need
|
|
to take them into account when deciding between an item that would give you a set bonus
|
|
and an item that would not.</p>
|
|
<h2>Mod support</h2>
|
|
<p>Have a favorite mod that doesn't seem to work with Pawn? Let me know.
|
|
I may not be able to add support for your favorite, but I might be able to
|
|
suggest a replacement, or update Pawn to work better in a future version for
|
|
popular mods.</p>
|
|
<h3>Mods that have been tested and work with Pawn</h3>
|
|
<p>This is not a conclusive list. If any of these mods doesn't seem to be
|
|
working with Pawn, please make sure that you have the latest version of both it
|
|
and Pawn.</p>
|
|
<ul>
|
|
<li>Ackis Recipe List</li>
|
|
<li>AtlasLoot</li>
|
|
<li>Armory</li>
|
|
<li>CowTip</li>
|
|
<li>EQCompare</li>
|
|
<li>EquipCompare</li>
|
|
<li>FuBar</li>
|
|
<li>ItemSync</li>
|
|
<li>Link Wrangler</li>
|
|
<li>LootLink</li>
|
|
<li>Mendeleev</li>
|
|
<li>MobInfo-2</li>
|
|
<li>MonkeyQuest</li>
|
|
<li>MultiTips</li>
|
|
<li>Outfitter</li>
|
|
<li>Rating Buster</li>
|
|
<li>Skinner</li>
|
|
<li>Spyglass</li>
|
|
<li>tdItemTip</li>
|
|
<li>tekKompare</li>
|
|
</ul>
|
|
<h2>Release history</h2>
|
|
<h3>Version 1.3.8</h3>
|
|
<ul>
|
|
<li>Implemented additional performance enhancements so that Pawn uses even
|
|
less memory and CPU time. Having the Wowhead scales loaded now
|
|
increases Pawn's memory and CPU usage by only a negligible amount, so I
|
|
don't recommend disabling them anymore.</li>
|
|
<li>Added an arrow icon to the best item shown on the Compare tab to make it
|
|
clearer at a glance and for colorblind people.</li>
|
|
</ul>
|
|
<h3>Version 1.3.7</h3>
|
|
<ul>
|
|
<li>Fixed a bug where Pawn wouldn't recalculate which gems were best for a
|
|
scale after chanigng stat values until the next time you logged in.</li>
|
|
<li>Fixed a separate bug where sometimes the display of socket values that
|
|
were calculated automatically (as opposed to manually set) would not display
|
|
correctly, even if they were properly calculated.</li>
|
|
</ul>
|
|
<h3>Version 1.3.6</h3>
|
|
<ul>
|
|
<li>Thanks to some gnomish performance engineering, Pawn now uses about 95%
|
|
less CPU time during login, which should reduce your login times by a second
|
|
or two.</li>
|
|
<li>Added a new scale from Wowhead for arms warriors.</li>
|
|
<li>Changed the (*) warning message to be a little clearer, and now it has a
|
|
new (?) icon. Pawn now calls item properties that it doesn't recognize
|
|
"special effects."</li>
|
|
<li>Fixed a bug where the item special effect warning message wasn't showing up
|
|
even when enabled.</li>
|
|
<li>Fixed a bug that might occur after the Wowhead scales (or any
|
|
scales from a "plugin" of any sort) were disabled by deleting
|
|
Wowhead.lua.</li>
|
|
</ul>
|
|
<h3>Version 1.3.5</h3>
|
|
<ul>
|
|
<li>Changed a bunch of text to make it even easier for new users to get
|
|
started with Pawn.</li>
|
|
<li>The default for new users of Pawn is now to only show the base values of
|
|
items. If you're already using Pawn and have current item values
|
|
shown, your settings won't be changed and you'll still see both numbers.</li>
|
|
<li>Rearranged the list of stats on the Values tab so that more common stats
|
|
are easier to find, and really rare stats like raw health aren't wasting
|
|
prime screen real estate.</li>
|
|
<li>Added support for items with mastery rating for those of you in the
|
|
Cataclysm beta. (Untested.)</li>
|
|
</ul>
|
|
<h3>Version 1.3.4</h3>
|
|
<ul>
|
|
<li>Fixed an issue for patch 3.3.5 that prevented you from linking gems from
|
|
the Gems tab.</li>
|
|
</ul>
|
|
<h3>Version 1.3.3</h3>
|
|
<ul>
|
|
<li>Added a very small value for Stamina for Wowhead scales that did not
|
|
already include Stamina. This will help prevent certain very odd gems
|
|
from appearing as suggestions in the Gems tab. (For example, some DPS
|
|
scales did not include values for any blue stat, so the ret pally Gems tab
|
|
included a gem with Spirit!)</li>
|
|
<li>Fixed a bug where Pawn disabled the Blizzard UI's item comparison
|
|
tooltip that appears when you hold down the shift key while your mouse is
|
|
over an item link window.</li>
|
|
</ul>
|
|
<h3>Version 1.3.2</h3>
|
|
<ul>
|
|
<li>Fixed a bug where the Export button would generate an invalid scale tag
|
|
for the Wowhead scales. Now you can properly export the Wowhead scales
|
|
just like your own.</li>
|
|
</ul>
|
|
<h3>Version 1.3.1</h3>
|
|
<ul>
|
|
<li>Fixed a bug where the Pawn socketing suggestions window would not show
|
|
the proper name of Wowhead scales.</li>
|
|
</ul>
|
|
<h3>Version 1.3</h3>
|
|
<p><strong>Important! </strong>After upgrading to Pawn
|
|
1.3, your Pawn settings and scales will be upgraded and will no longer be
|
|
visible in older versions of Pawn. If you need to revert to an older version of Pawn,
|
|
use the new /pawn backup command to make a backup copy of your scales that you
|
|
can save in a file on your computer.</p>
|
|
<ul>
|
|
<li>You can now see and edit all of your scales in the Pawn UI, regardless
|
|
of which character you're currently on. (You'll need to log into
|
|
each of your characters once first.) Each of your scales can be
|
|
shown in tooltips for just one or none of your characters (like in previous
|
|
versions), or you can have a scale show up in the tooltips for multiple
|
|
different characters.</li>
|
|
<li>All of the stat weight presets from Wowhead are now included with Pawn,
|
|
so you can immediately start using it without needing to import or create
|
|
any scales if you don't feel like customizing. The Wowhead scales
|
|
can't be changed, but if you want to use them as a starting point for your
|
|
own scales you can copy them and modify the copy.<ul>
|
|
<li>If you have feedback for the Wowhead scales, please see the
|
|
<a href="http://www.wowhead.com/?forums&board=20" target="_blank">
|
|
Wowhead Theorycrafting forum</a>.</li>
|
|
</ul>
|
|
</li>
|
|
<li>The new Scale tab now contains most of the per-scale options (such as
|
|
whether it shows up on your character's tooltips), as well as the options
|
|
for importing, exporting, and creating scales. The Values tab
|
|
(previously the Scales tab) is now a bit simpler.</li>
|
|
<li>The list of scales now appears in a pane to the left of the Pawn UI instead of in
|
|
a dropdown. The scales that are visible on the current character's
|
|
tooltips will appear at the top of the list.</li>
|
|
<li>The "Normalize values (like Wowhead)" option can now be set individually
|
|
for each of your scales for finer control.</li>
|
|
<li>Added a new command <strong>/pawn backup</strong> that you can use to
|
|
back up all of your custom scales at once as a big mass of scale tags.</li>
|
|
<li>Item levels will now only appear on items in the Compare tab if you also
|
|
have them enabled for item tooltips in Interface Options.</li>
|
|
<li>If you hold down the Shift key when clicking the Delete button to delete
|
|
a scale, the scale will now be deleted immediately without requiring
|
|
confirmation.</li>
|
|
<li>Many bugs were fixed, including several bugs that only existed in
|
|
pre-release versions of Pawn 1.3 and are not listed here:<ul>
|
|
<li>Fixed a potential error when setting up default Pawn keybindings when using Pawn for the first time for a
|
|
character, and added a
|
|
diagnostic message to help determine why the problem is occurring.</li>
|
|
<li>Fixed a bug where often the first item comparison you performed in the
|
|
Compare tab wouldn't show item values until you clicked the Swap button or
|
|
the list of scales.</li>
|
|
<li>Fixed the error that would occur when trying to put an heirloom item in
|
|
the Compare tab.</li>
|
|
<li>Fixed a display issue where scales with colons (':') in their names
|
|
would appear incorrectly on tooltips if the "align values to right edge
|
|
of tooltip" option were enabled.</li>
|
|
<li>Fixed a bug where the scale total values listed when hovering over a
|
|
Pawn button on someone's character sheet weren't listed in alphabetical order.</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
<h3>Older versions</h3>
|
|
<ul>
|
|
<li>See the <a href="Version%20history.htm">version history</a> document for
|
|
information about older versions of Pawn.</li>
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</ul>
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<h2>Known issues and bugs</h2>
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<p>See the <a href="Version%20history.htm">version history</a> document for
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information about known issues and bugs.</p>
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<h2>Future versions</h2>
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<p>See the <a href="Version%20history.htm">version history</a> document for a
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list of some of the features I'm considering for future versions of Pawn.</p>
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<h2>The fine print</h2>
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<p>© 2006-2010 Green Eclipse. This mod is released under the Creative Commons
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<a href="http://creativecommons.org/licenses/by-nc-nd/3.0/" target="_blank">
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Attribution-NonCommercial-NoDerivs 3.0</a> license. In short, this means
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that you can use it, copy it, and share it, but you can't sell it or distribute
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your own altered versions without permission. By using the mod you agree to the terms of the license. For more information, click the link.</p>
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</body></html>
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