Add animate bar option to config.
Move animate function out to an upvalue instead of creating one per bar. Simplify some code.
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@@ -15,6 +15,7 @@ _G["Omen"] = Omen
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-- Localize some global functions
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local floor, format = floor, format
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local sort = sort
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local tinsert, tremove = tinsert, tremove
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local UnitDetailedThreatSituation = UnitDetailedThreatSituation
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local UnitExists, UnitGUID, UnitName, UnitClass = UnitExists, UnitGUID, UnitName, UnitClass
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local UnitIsPlayer, UnitPlayerControlled, UnitCanAttack = UnitIsPlayer, UnitPlayerControlled, UnitCanAttack
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@@ -34,6 +35,7 @@ local defaults = {
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CollapseHide = false,
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Locked = false,
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BarHeight = 16,
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AnimateBars = true,
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ShowWith = {
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Pet = true,
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Alone = false,
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@@ -349,16 +351,46 @@ end
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-- Omen bar stuff
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do
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local barCount = 0
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local function animate(self, v)
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self.animationCursor = self.animationCursor + v
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if self.animationCursor > self.animationTime then
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self.texture:SetWidth(self.animations[1])
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tremove(self.animations, 1)
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tremove(self.animations, 1)
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tremove(self.animations, 1)
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self.animationCursor = self.animationCursor - self.animationTime
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if #self.animations == 0 then
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self:SetScript("OnUpdate", nil)
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end
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else
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self.texture:SetWidth(self.animations[2] + (self.animations[3] * (self.animationCursor / self.animationTime)))
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end
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end
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local function AnimateTo(self, val)
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if val == 1/0 or val == -1/0 then return end
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if val == 0 then val = 1 end
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if #self.animations > 0 and self.animations[#self.animations-2] == val then
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return
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end
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local currentWidth = self.texture:GetWidth()
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local diff = (val - currentWidth)
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tinsert(self.animations, val)
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tinsert(self.animations, currentWidth)
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tinsert(self.animations, diff)
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if #self.animations > 0 then
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self:SetScript("OnUpdate", self.animate)
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end
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end
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setmetatable(bars, {__index = function(self, barID)
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local bar = CreateFrame("Frame", nil, Omen.BarList)
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self[barID] = bar
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barCount = barCount + 1
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bar:SetWidth(Omen.BarList:GetWidth())
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bar:SetHeight(db.BarHeight)
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bar:SetPoint("TOPLEFT", Omen.BarList, "TOPLEFT", 0, (barCount-1) * -db.BarHeight)
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bar:SetPoint("TOPLEFT", Omen.BarList, "TOPLEFT", 0, (barID-1) * -db.BarHeight)
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bar.Text1 = bar:CreateFontString(nil, nil, "GameFontNormalSmall")
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bar.Text1:SetPoint("LEFT", bar, "LEFT", 10, 0)
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@@ -375,42 +407,13 @@ do
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bar.texture:SetTexture(1, 1, 1, 0.6)
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bar.texture:SetPoint("TOPLEFT", bar, "TOPLEFT")
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bar.texture:SetPoint("BOTTOMLEFT", bar, "BOTTOMLEFT")
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bar.animations = {}
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bar.animationCursor = 0
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bar.animationTime = 0.25
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bar.animate = function(self, v)
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self.animationCursor = self.animationCursor + v
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if self.animationCursor > self.animationTime then
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self.texture:SetWidth(self.animations[1])
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tremove(self.animations, 1)
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tremove(self.animations, 1)
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tremove(self.animations, 1)
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self.animationCursor = self.animationCursor - self.animationTime
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if #self.animations == 0 then
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self:SetScript("OnUpdate", nil)
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end
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else
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self.texture:SetWidth(self.animations[2] + (self.animations[3] * (self.animationCursor / self.animationTime)))
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end
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end
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bar.AnimateTo = function(self, val)
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if val == 1/0 or val == -1/0 then return end
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if #self.animations > 0 and self.animations[#self.animations-2] == val then
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return
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end
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local currentWidth = self.texture:GetWidth()
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local diff = (val - currentWidth)
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tinsert(self.animations, val)
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tinsert(self.animations, currentWidth)
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tinsert(self.animations, diff)
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if #self.animations > 0 then
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self:SetScript("OnUpdate", self.animate)
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end
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end
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bar.animate = animate
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bar.AnimateTo = AnimateTo
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return bar
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end})
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end
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@@ -668,6 +671,7 @@ function Omen:UpdateBars()
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local w = self.BarList:GetWidth()
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local h = self.BarList:GetHeight()
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local topthreat = threatTable[sortTable[1]]
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if topthreat == 0 then topthreat = 1 end
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local tankThreat = threatTable[tankGUID or mobTargetGUID or sortTable[1]]
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i = 1
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for j = 1, #sortTable do
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@@ -683,16 +687,11 @@ function Omen:UpdateBars()
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end
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local c = (class == "PET" and pet_color) or RAID_CLASS_COLORS[class] or default_color
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bar.texture:SetVertexColor(c.r, c.g, c.b)
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if topthreat == 0 then
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topthreat = threatTable[guid]
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if topthreat == 0 then
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topthreat = 1
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end
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end
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local width = w * threatTable[guid] / topthreat
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bar:AnimateTo(width)
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if db.AnimateBars then
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bar:AnimateTo(w * threatTable[guid] / topthreat)
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else
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bar.texture:SetWidth(w * threatTable[guid] / topthreat)
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end
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bar:Show()
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i = i + 1
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if db.Autocollapse then
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@@ -878,6 +877,27 @@ local options = {
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},
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},
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},
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Bars = {
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type = "group",
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name = "Bar Settings",
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desc = "Bar Settings",
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set = function(info, value)
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Omen.db.profile[ info[#info] ] = value
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Omen:UpdateBars()
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end,
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args = {
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intro = {
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order = 1,
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type = "description",
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name = "Configure bar settings.",
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},
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AnimateBars = {
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type = "toggle",
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name = "Animate Bars",
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desc = "Smoothly animate bar changes",
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},
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},
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},
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Help = {
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type = "group",
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name = L["Help File"],
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@@ -974,6 +994,7 @@ function Omen:SetupOptions()
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self:RegisterModuleOptions("OmenSlashCommand", optionsSlash, L["Slash Command"])
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self.optionsFrames["Help"] = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("Omen", L["Help File"], "Omen", "Help")
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self.optionsFrames["ShowWhen"] = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("Omen", L["Show When..."], "Omen", "ShowWhen")
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self.optionsFrames["Bars"] = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("Omen", "Bar Settings", "Omen", "Bars")
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end
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function Omen:RegisterModuleOptions(name, optionTbl, displayName)
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