Files
florian.berthold 4a65f00aca
release / release (push) Successful in 3s
vendor: Libs/ from coa-ace3 + LibBabble-Zone / LibWindow; pin TOC version
Upstream Mapster relies on the CurseForge packager to fetch its libs
at release time; the raw repo has no Libs/ folder, so the freshly-
imported addon failed to load (LibStub missing).

- Vendored canonical Ace3 from coa-ace3 (11 libs Mapster's TOC loads:
  LibStub, CallbackHandler-1.0, AceAddon-3.0, AceEvent-3.0, AceHook-3.0,
  AceDB-3.0, AceDBOptions-3.0, AceLocale-3.0, AceGUI-3.0, AceConsole-3.0,
  AceConfig-3.0). This brings the CoA-compat FileDataID / BlizOptionsGroup
  parent-guard / Settings.* fallback / AceDB falsy-defaults patches.
- LibBabble-Zone-3.0 and LibWindow-1.1 vendored from the working PTR
  install (not part of Ace3).
- TOC: replaced @project-version@ CurseForge placeholder with the real
  release string 1.3.9-coa.2 so the in-game About panel reads correctly.

Mapster source itself was clean against the PORTING.md checklist
(no FDID calls, no retail-only globals, no Minimap mask trap, no CLEU
arg mismatch) — expected, since 1.3.9 was the WotLK-era release.
2026-05-25 13:11:21 +02:00

79 lines
2.2 KiB
Lua

--[[-----------------------------------------------------------------------------
Heading Widget
-------------------------------------------------------------------------------]]
local Type, Version = "Heading", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetText()
self:SetFullWidth()
self:SetHeight(18)
end,
-- ["OnRelease"] = nil,
["SetText"] = function(self, text)
self.label:SetText(text or "")
if text and text ~= "" then
self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
self.right:Show()
else
self.left:SetPoint("RIGHT", -3, 0)
self.right:Hide()
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
label:SetPoint("TOP")
label:SetPoint("BOTTOM")
label:SetJustifyH("CENTER")
local left = frame:CreateTexture(nil, "BACKGROUND")
left:SetHeight(8)
left:SetPoint("LEFT", 3, 0)
left:SetPoint("RIGHT", label, "LEFT", -5, 0)
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
left:SetTexCoord(0.81, 0.94, 0.5, 1)
local right = frame:CreateTexture(nil, "BACKGROUND")
right:SetHeight(8)
right:SetPoint("RIGHT", -3, 0)
right:SetPoint("LEFT", label, "RIGHT", 5, 0)
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
right:SetTexCoord(0.81, 0.94, 0.5, 1)
local widget = {
label = label,
left = left,
right = right,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)