ShowCooldowns - disable module

Reason: I almost fixed it but decided to disable it, because i dont think its good feature and don't think its worth time atm.
If community will really want. May be in future, i will come back here.
This commit is contained in:
Sattva
2023-06-09 19:45:41 +03:00
parent e9d8f50523
commit fdd76fb6fb
+290 -286
View File
@@ -594,7 +594,7 @@ function LeaPlusLC:FriendCheck(name)
-- LeaPlusLC:LockOption("EnhanceDressup", "EnhanceDressupBtn", true) -- Enhance dressup
LeaPlusLC:LockOption("EnhanceQuestLog", "EnhanceQuestLogBtn", true) -- Enhance quest log
LeaPlusLC:LockOption("EnhanceTrainers", "EnhanceTrainersBtn", true) -- Enhance trainers
LeaPlusLC:LockOption("ShowCooldowns", "CooldownsButton", true) -- Show cooldowns
-- LeaPlusLC:LockOption("ShowCooldowns", "CooldownsButton", true) -- Show cooldowns
LeaPlusLC:LockOption("ShowPlayerChain", "ModPlayerChain", true) -- Show player chain
LeaPlusLC:LockOption("ShowWowheadLinks", "ShowWowheadLinksBtn", true) -- Show Wowhead links
LeaPlusLC:LockOption("ShowFlightTimes", "ShowFlightTimesBtn", true) -- Show flight times
@@ -662,7 +662,7 @@ function LeaPlusLC:FriendCheck(name)
or (LeaPlusLC["EnhanceTrainers"] ~= LeaPlusDB["EnhanceTrainers"]) -- Enhance trainers
or (LeaPlusLC["ShowVolume"] ~= LeaPlusDB["ShowVolume"]) -- Show volume slider
or (LeaPlusLC["AhExtras"] ~= LeaPlusDB["AhExtras"]) -- Show auction controls
or (LeaPlusLC["ShowCooldowns"] ~= LeaPlusDB["ShowCooldowns"]) -- Show cooldowns
-- or (LeaPlusLC["ShowCooldowns"] ~= LeaPlusDB["ShowCooldowns"]) -- Show cooldowns
or (LeaPlusLC["DurabilityStatus"] ~= LeaPlusDB["DurabilityStatus"]) -- Show durability status
or (LeaPlusLC["ShowVanityControls"] ~= LeaPlusDB["ShowVanityControls"]) -- Show vanity controls
or (LeaPlusLC["ShowBagSearchBox"] ~= LeaPlusDB["ShowBagSearchBox"]) -- Show bag search box
@@ -10669,342 +10669,346 @@ function LeaPlusLC:FriendCheck(name)
-- Show cooldowns
----------------------------------------------------------------------
if LeaPlusLC["ShowCooldowns"] == "On" then
-- if LeaPlusLC["ShowCooldowns"] == "On" then
-- Create main table structure in saved variables if it doesn't exist
if LeaPlusDB["Cooldowns"] == nil then
LeaPlusDB["Cooldowns"] = {}
end
-- -- Create main table structure in saved variables if it doesn't exist
-- if LeaPlusDB["Cooldowns"] == nil then
-- LeaPlusDB["Cooldowns"] = {}
-- end
-- Create class tables if they don't exist
local classList = {"WARRIOR", "PALADIN", "HUNTER", "SHAMAN", "ROGUE", "DRUID", "MAGE", "WARLOCK", "PRIEST", "DEATHKNIGHT"}
for index = 1, #classList do
if LeaPlusDB["Cooldowns"][classList[index]] == nil then
LeaPlusDB["Cooldowns"][classList[index]] = {}
end
end
-- -- Create class tables if they don't exist
-- local classList = {"WARRIOR", "PALADIN", "HUNTER", "SHAMAN", "ROGUE", "DRUID", "MAGE", "WARLOCK", "PRIEST", "DEATHKNIGHT"}
-- for index = 1, #classList do
-- if LeaPlusDB["Cooldowns"][classList[index]] == nil then
-- LeaPlusDB["Cooldowns"][classList[index]] = {}
-- end
-- end
-- Get current class
local PlayerClass = select(2, UnitClass("player"))
local activeSpec = 1 -- Fixed to 1 for Classic
-- -- Get current class
-- local PlayerClass = select(2, UnitClass("player"))
-- local activeSpec = 1 -- Fixed to 1 for Classic
-- Create local tables to store cooldown frames and editboxes
local icon = {} -- Used to store cooldown frames
local SpellEB = {} -- Used to store editbox values
local iCount = 5 -- Number of cooldowns
-- -- Create local tables to store cooldown frames and editboxes
-- local icon = {} -- Used to store cooldown frames
-- local SpellEB = {} -- Used to store editbox values
-- local iCount = 5 -- Number of cooldowns
-- Create cooldown frames
for i = 1, iCount do
-- -- Create cooldown frames
-- for i = 1, iCount do
-- Create cooldown frame
icon[i] = CreateFrame("Frame", nil, UIParent)
icon[i]:SetFrameStrata("BACKGROUND")
icon[i]:SetWidth(20)
icon[i]:SetHeight(20)
-- -- Create cooldown frame
-- icon[i] = CreateFrame("Frame", nil, UIParent)
-- icon[i]:SetFrameStrata("BACKGROUND")
-- icon[i]:SetWidth(20)
-- icon[i]:SetHeight(20)
-- Create cooldown icon
icon[i].c = CreateFrame("Cooldown", nil, icon[i], "CooldownFrameTemplate")
icon[i].c:SetAllPoints()
icon[i].c:SetReverse(true)
-- -- Create cooldown icon
-- icon[i].c = CreateFrame("Cooldown", nil, icon[i], "CooldownFrameTemplate")
-- icon[i].c:SetAllPoints()
-- -- icon[i].c:SetReverse(true)
-- Create blank texture (will be assigned a cooldown texture later)
icon[i].t = icon[i]:CreateTexture(nil,"BACKGROUND")
icon[i].t:SetAllPoints()
-- -- Create blank texture (will be assigned a cooldown texture later)
-- icon[i].t = icon[i]:CreateTexture(nil,"BACKGROUND")
-- icon[i].t:SetAllPoints()
-- Show icon above target frame and set initial scale
icon[i]:ClearAllPoints()
icon[i]:SetPoint("TOPLEFT", TargetFrame, "TOPLEFT", 6 + (22 * (i - 1)), 5)
icon[i]:SetScale(TargetFrame:GetScale())
-- -- Show icon above target frame and set initial scale
-- icon[i]:ClearAllPoints()
-- icon[i]:SetPoint("TOPLEFT", TargetFrame, "TOPLEFT", 6 + (22 * (i - 1)), 5)
-- icon[i]:SetScale(TargetFrame:GetScale())
-- Show tooltip
icon[i]:SetScript("OnEnter", function(self)
GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT", 15, -25)
GameTooltip:SetText(GetSpellInfo(LeaPlusCB["Spell" .. i]:GetText()))
end)
-- -- Show tooltip
-- icon[i]:SetScript("OnEnter", function(self)
-- GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT", 15, -25)
-- GameTooltip:SetText(GetSpellInfo(LeaPlusCB["Spell" .. i]:GetText()))
-- end)
-- Hide tooltip
icon[i]:SetScript("OnLeave", GameTooltip_Hide)
-- -- Hide tooltip
-- icon[i]:SetScript("OnLeave", GameTooltip_Hide)
end
-- end
-- Change cooldown icon scale when player frame scale changes
PlayerFrame:HookScript("OnSizeChanged", function()
if LeaPlusLC["CooldownsOnPlayer"] == "On" then
for i = 1, iCount do
icon[i]:SetScale(PlayerFrame:GetScale())
end
end
end)
-- -- Change cooldown icon scale when player frame scale changes
-- PlayerFrame:HookScript("OnSizeChanged", function()
-- if LeaPlusLC["CooldownsOnPlayer"] == "On" then
-- for i = 1, iCount do
-- icon[i]:SetScale(PlayerFrame:GetScale())
-- end
-- end
-- end)
-- Change cooldown icon scale when target frame scale changes
TargetFrame:HookScript("OnSizeChanged", function()
if LeaPlusLC["CooldownsOnPlayer"] == "Off" then
for i = 1, iCount do
icon[i]:SetScale(TargetFrame:GetScale())
end
end
end)
-- -- Change cooldown icon scale when target frame scale changes
-- TargetFrame:HookScript("OnSizeChanged", function()
-- if LeaPlusLC["CooldownsOnPlayer"] == "Off" then
-- for i = 1, iCount do
-- icon[i]:SetScale(TargetFrame:GetScale())
-- end
-- end
-- end)
-- Function to show cooldown textures in the cooldown frames (run when icons are loaded or changed)
local function ShowIcon(i, id, owner)
-- -- Function to show cooldown textures in the cooldown frames (run when icons are loaded or changed)
-- local function ShowIcon(i, id, owner)
local void
-- local void
-- Get spell information
local spell, void, path = GetSpellInfo(id)
if spell and path then
-- -- Get spell information
-- local spell, void, path = GetSpellInfo(id)
-- print(path)
-- print(spell)
-- if spell and path then
-- Set icon texture to the spell texture
icon[i].t:SetTexture(path)
-- -- Set icon texture to the spell texture
-- icon[i].t:SetTexture(path)
-- Set top level and raise frame strata (ensures tooltips show properly)
icon[i]:SetToplevel(true)
icon[i]:SetFrameStrata("LOW")
-- -- Set top level and raise frame strata (ensures tooltips show properly)
-- icon[i]:SetToplevel(true)
-- icon[i]:SetFrameStrata("LOW")
-- Handle events
icon[i]:RegisterUnitEvent("UNIT_AURA", owner)
icon[i]:RegisterUnitEvent("UNIT_PET", "player")
icon[i]:SetScript("OnEvent", function(self, event, arg1)
-- -- Handle events
-- -- 3.3.5 FIXME
-- icon[i]:RegisterUnitEvent("UNIT_AURA", owner)
-- icon[i]:RegisterUnitEvent("UNIT_PET", "player")
-- icon[i]:SetScript("OnEvent", function(self, event, arg1)
-- If pet was dismissed (or otherwise disappears such as when flying), hide pet cooldowns
if event == "UNIT_PET" then
if not UnitExists("pet") then
if LeaPlusDB["Cooldowns"][PlayerClass]["S" .. activeSpec .. "R" .. i .. "Pet"] then
icon[i]:Hide()
end
end
-- -- If pet was dismissed (or otherwise disappears such as when flying), hide pet cooldowns
-- if event == "UNIT_PET" then
-- if not UnitExists("pet") then
-- if LeaPlusDB["Cooldowns"][PlayerClass]["S" .. activeSpec .. "R" .. i .. "Pet"] then
-- icon[i]:Hide()
-- end
-- end
-- Ensure cooldown belongs to the owner we are watching (player or pet)
elseif arg1 == owner then
-- -- Ensure cooldown belongs to the owner we are watching (player or pet)
-- elseif arg1 == owner then
-- Hide the cooldown frame (required for cooldowns to disappear after the duration)
icon[i]:Hide()
-- -- Hide the cooldown frame (required for cooldowns to disappear after the duration)
-- icon[i]:Hide()
-- If buff matches cooldown we want, start the cooldown
for q = 1, 40 do
local void, void, void, void, length, expire, void, void, void, spellID = UnitBuff(owner, q)
if spellID and id == spellID then
icon[i]:Show()
local start = expire - length
CooldownFrame_Set(icon[i].c, start, length, 1)
end
end
-- -- If buff matches cooldown we want, start the cooldown
-- for q = 1, 40 do
-- local void, void, void, void, void, length, expire, void, void, void, spellID = UnitBuff(owner, q)
-- if spellID and id == spellID then
-- icon[i]:Show()
-- local start = expire - length
-- CooldownFrame_SetTimer(icon[i].c, start, length, 1)
-- end
-- end
end
end)
-- end
-- end)
else
-- else
-- Spell does not exist so stop watching it
icon[i]:SetScript("OnEvent", nil)
icon[i]:Hide()
-- -- Spell does not exist so stop watching it
-- icon[i]:SetScript("OnEvent", nil)
-- icon[i]:Hide()
end
-- end
end
-- end
-- Create configuration panel
local CooldownPanel = LeaPlusLC:CreatePanel("Show cooldowns", "CooldownPanel")
-- -- Create configuration panel
-- local CooldownPanel = LeaPlusLC:CreatePanel("Show cooldowns", "CooldownPanel")
-- Function to refresh the editbox tooltip with the spell name
local function RefSpellTip(self,elapsed)
local spellinfo, void, icon = GetSpellInfo(self:GetText())
if spellinfo and spellinfo ~= "" and icon and icon ~= "" then
GameTooltip:SetOwner(self, "ANCHOR_NONE")
GameTooltip:ClearAllPoints()
GameTooltip:SetPoint("RIGHT", self, "LEFT", -10, 0)
GameTooltip:SetText("|T" .. icon .. ":0|t " .. spellinfo, nil, nil, nil, nil, true)
else
GameTooltip:Hide()
end
end
-- -- Function to refresh the editbox tooltip with the spell name
-- local function RefSpellTip(self,elapsed)
-- local spellinfo, void, icon = GetSpellInfo(self:GetText())
-- if spellinfo and spellinfo ~= "" and icon and icon ~= "" then
-- GameTooltip:SetOwner(self, "ANCHOR_NONE")
-- GameTooltip:ClearAllPoints()
-- GameTooltip:SetPoint("RIGHT", self, "LEFT", -10, 0)
-- GameTooltip:SetText("|T" .. icon .. ":0|t " .. spellinfo, nil, nil, nil, nil, true)
-- else
-- GameTooltip:Hide()
-- end
-- end
-- Function to create spell ID editboxes and pet checkboxes
local function MakeSpellEB(num, x, y, tab, shifttab)
-- -- Function to create spell ID editboxes and pet checkboxes
-- local function MakeSpellEB(num, x, y, tab, shifttab)
-- Create editbox for spell ID
SpellEB[num] = LeaPlusLC:CreateEditBox("Spell" .. num, CooldownPanel, 70, 6, "TOPLEFT", x, y - 20, "Spell" .. tab, "Spell" .. shifttab)
SpellEB[num]:SetNumeric(true)
-- -- Create editbox for spell ID
-- SpellEB[num] = LeaPlusLC:CreateEditBox("Spell" .. num, CooldownPanel, 70, 6, "TOPLEFT", x, y - 20, "Spell" .. tab, "Spell" .. shifttab)
-- SpellEB[num]:SetNumeric(true)
-- Set initial value (for current spec)
SpellEB[num]:SetText(LeaPlusDB["Cooldowns"][PlayerClass]["S" .. activeSpec .. "R" .. num .. "Idn"] or "")
-- -- Set initial value (for current spec)
-- SpellEB[num]:SetText(LeaPlusDB["Cooldowns"][PlayerClass]["S" .. activeSpec .. "R" .. num .. "Idn"] or "")
-- Refresh tooltip when mouse is hovering over the editbox
SpellEB[num]:SetScript("OnEnter", function()
SpellEB[num]:SetScript("OnUpdate", RefSpellTip)
end)
SpellEB[num]:SetScript("OnLeave", function()
SpellEB[num]:SetScript("OnUpdate", nil)
GameTooltip:Hide()
end)
-- -- Refresh tooltip when mouse is hovering over the editbox
-- SpellEB[num]:SetScript("OnEnter", function()
-- SpellEB[num]:SetScript("OnUpdate", RefSpellTip)
-- end)
-- SpellEB[num]:SetScript("OnLeave", function()
-- SpellEB[num]:SetScript("OnUpdate", nil)
-- GameTooltip:Hide()
-- end)
-- Create checkbox for pet cooldown
LeaPlusLC:MakeCB(CooldownPanel, "Spell" .. num .."Pet", "", 462, y - 20, false, "")
LeaPlusCB["Spell" .. num .."Pet"]:SetHitRectInsets(0, 0, 0, 0)
-- -- Create checkbox for pet cooldown
-- LeaPlusLC:MakeCB(CooldownPanel, "Spell" .. num .."Pet", "", 462, y - 20, false, "")
-- LeaPlusCB["Spell" .. num .."Pet"]:SetHitRectInsets(0, 0, 0, 0)
end
-- end
-- Add titles
LeaPlusLC:MakeTx(CooldownPanel, "Spell ID", 384, -92)
LeaPlusLC:MakeTx(CooldownPanel, "Pet", 462, -92)
-- -- Add titles
-- LeaPlusLC:MakeTx(CooldownPanel, "Spell ID", 384, -92)
-- LeaPlusLC:MakeTx(CooldownPanel, "Pet", 462, -92)
-- Add editboxes and checkboxes
MakeSpellEB(1, 386, -92, "2", "5")
MakeSpellEB(2, 386, -122, "3", "1")
MakeSpellEB(3, 386, -152, "4", "2")
MakeSpellEB(4, 386, -182, "5", "3")
MakeSpellEB(5, 386, -212, "1", "4")
-- -- Add editboxes and checkboxes
-- MakeSpellEB(1, 386, -92, "2", "5")
-- MakeSpellEB(2, 386, -122, "3", "1")
-- MakeSpellEB(3, 386, -152, "4", "2")
-- MakeSpellEB(4, 386, -182, "5", "3")
-- MakeSpellEB(5, 386, -212, "1", "4")
-- Add checkboxes
LeaPlusLC:MakeTx(CooldownPanel, "Settings", 16, -72)
LeaPlusLC:MakeCB(CooldownPanel, "ShowCooldownID", "Show the spell ID in buff icon tooltips", 16, -92, false, "If checked, spell IDs will be shown in buff icon tooltips located in the buff frame and under the target frame.");
LeaPlusLC:MakeCB(CooldownPanel, "NoCooldownDuration", "Hide cooldown duration numbers (if enabled)", 16, -112, false, "If checked, cooldown duration numbers will not be shown over the cooldowns.|n|nIf unchecked, cooldown duration numbers will be shown over the cooldowns if they are enabled in the game options panel ('ActionBars' menu).")
LeaPlusLC:MakeCB(CooldownPanel, "CooldownsOnPlayer", "Show cooldowns above the player frame", 16, -132, false, "If checked, cooldown icons will be shown above the player frame instead of the target frame.|n|nIf unchecked, cooldown icons will be shown above the target frame.")
-- -- Add checkboxes
-- LeaPlusLC:MakeTx(CooldownPanel, "Settings", 16, -72)
-- LeaPlusLC:MakeCB(CooldownPanel, "ShowCooldownID", "Show the spell ID in buff icon tooltips", 16, -92, false, "If checked, spell IDs will be shown in buff icon tooltips located in the buff frame and under the target frame.");
-- LeaPlusLC:MakeCB(CooldownPanel, "NoCooldownDuration", "Hide cooldown duration numbers (if enabled)", 16, -112, false, "If checked, cooldown duration numbers will not be shown over the cooldowns.|n|nIf unchecked, cooldown duration numbers will be shown over the cooldowns if they are enabled in the game options panel ('ActionBars' menu).")
-- LeaPlusLC:MakeCB(CooldownPanel, "CooldownsOnPlayer", "Show cooldowns above the player frame", 16, -132, false, "If checked, cooldown icons will be shown above the player frame instead of the target frame.|n|nIf unchecked, cooldown icons will be shown above the target frame.")
-- Function to save the panel control settings and refresh the cooldown icons
local function SavePanelControls()
for i = 1, iCount do
-- -- Function to save the panel control settings and refresh the cooldown icons
-- local function SavePanelControls()
-- for i = 1, iCount do
-- Refresh the cooldown texture
icon[i].c:SetCooldown(0,0)
-- -- -- Refresh the cooldown texture
-- -- icon[i].c:SetCooldown(0,0)
-- Show icons above target or player frame
icon[i]:ClearAllPoints()
if LeaPlusLC["CooldownsOnPlayer"] == "On" then
icon[i]:SetPoint("TOPLEFT", PlayerFrame, "TOPLEFT", 116 + (22 * (i - 1)), 5)
icon[i]:SetScale(PlayerFrame:GetScale())
else
icon[i]:SetPoint("TOPLEFT", TargetFrame, "TOPLEFT", 6 + (22 * (i - 1)), 5)
icon[i]:SetScale(TargetFrame:GetScale())
end
-- -- Show icons above target or player frame
-- icon[i]:ClearAllPoints()
-- if LeaPlusLC["CooldownsOnPlayer"] == "On" then
-- icon[i]:SetPoint("TOPLEFT", PlayerFrame, "TOPLEFT", 116 + (22 * (i - 1)), 5)
-- icon[i]:SetScale(PlayerFrame:GetScale())
-- else
-- icon[i]:SetPoint("TOPLEFT", TargetFrame, "TOPLEFT", 6 + (22 * (i - 1)), 5)
-- icon[i]:SetScale(TargetFrame:GetScale())
-- end
-- Save control states to globals
LeaPlusDB["Cooldowns"][PlayerClass]["S" .. activeSpec .. "R" .. i .. "Idn"] = SpellEB[i]:GetText()
LeaPlusDB["Cooldowns"][PlayerClass]["S" .. activeSpec .. "R" .. i .. "Pet"] = LeaPlusCB["Spell" .. i .."Pet"]:GetChecked()
-- -- Save control states to globals
-- LeaPlusDB["Cooldowns"][PlayerClass]["S" .. activeSpec .. "R" .. i .. "Idn"] = SpellEB[i]:GetText()
-- LeaPlusDB["Cooldowns"][PlayerClass]["S" .. activeSpec .. "R" .. i .. "Pet"] = LeaPlusCB["Spell" .. i .."Pet"]:GetChecked()
-- Set cooldowns
if LeaPlusCB["Spell" .. i .."Pet"]:GetChecked() then
ShowIcon(i, tonumber(SpellEB[i]:GetText()), "pet")
else
ShowIcon(i, tonumber(SpellEB[i]:GetText()), "player")
end
-- -- Set cooldowns
-- if LeaPlusCB["Spell" .. i .."Pet"]:GetChecked() then
-- ShowIcon(i, tonumber(SpellEB[i]:GetText()), "pet")
-- else
-- ShowIcon(i, tonumber(SpellEB[i]:GetText()), "player")
-- end
-- Show or hide cooldown duration
if LeaPlusLC["NoCooldownDuration"] == "On" then
icon[i].c:SetHideCountdownNumbers(true)
else
icon[i].c:SetHideCountdownNumbers(false)
end
-- -- -- Show or hide cooldown duration
-- -- if LeaPlusLC["NoCooldownDuration"] == "On" then
-- -- icon[i].c:SetHideCountdownNumbers(true)
-- -- else
-- -- icon[i].c:SetHideCountdownNumbers(false)
-- -- end
-- Show or hide cooldown icons depending on current buffs
local newowner
local newspell = tonumber(SpellEB[i]:GetText())
-- -- Show or hide cooldown icons depending on current buffs
-- local newowner
-- local newspell = tonumber(SpellEB[i]:GetText())
-- print(newspell)
if newspell then
if LeaPlusDB["Cooldowns"][PlayerClass]["S" .. activeSpec .. "R" .. i .. "Pet"] then
newowner = "pet"
else
newowner = "player"
end
-- Hide cooldown icon
icon[i]:Hide()
-- if newspell then
-- if LeaPlusDB["Cooldowns"][PlayerClass]["S" .. activeSpec .. "R" .. i .. "Pet"] then
-- newowner = "pet"
-- else
-- newowner = "player"
-- end
-- -- Hide cooldown icon
-- icon[i]:Hide()
-- If buff matches spell we want, show cooldown icon
for q = 1, 40 do
local void, void, void, void, length, expire, void, void, void, spellID = UnitBuff(newowner, q)
if spellID and newspell == spellID then
icon[i]:Show()
-- Set the cooldown to the buff cooldown
CooldownFrame_Set(icon[i].c, expire - length, length, 1)
end
end
end
-- -- If buff matches spell we want, show cooldown icon
-- for q = 1, 40 do
-- local void, void, void, void, void, length, expire, void, void, void, spellID = UnitBuff(newowner, q)
-- if spellID and newspell == spellID then
-- icon[i]:Show()
-- -- Set the cooldown to the buff cooldown
-- CooldownFrame_SetTimer(icon[i].c, expire - length, length, 1)
-- end
-- end
-- end
end
-- end
end
-- end
-- Update cooldown icons when checkboxes are clicked
LeaPlusCB["NoCooldownDuration"]:HookScript("OnClick", SavePanelControls)
LeaPlusCB["CooldownsOnPlayer"]:HookScript("OnClick", SavePanelControls)
-- -- Update cooldown icons when checkboxes are clicked
-- LeaPlusCB["NoCooldownDuration"]:HookScript("OnClick", SavePanelControls)
-- LeaPlusCB["CooldownsOnPlayer"]:HookScript("OnClick", SavePanelControls)
-- Help button tooltip
CooldownPanel.h.tiptext = L["Enter the spell IDs for the cooldown icons that you want to see.|n|nIf a cooldown icon normally appears under the pet frame, check the pet checkbox.|n|nCooldown icons are saved to your class."]
-- -- Help button tooltip
-- CooldownPanel.h.tiptext = L["Enter the spell IDs for the cooldown icons that you want to see.|n|nIf a cooldown icon normally appears under the pet frame, check the pet checkbox.|n|nCooldown icons are saved to your class."]
-- Back button handler
CooldownPanel.b:SetScript("OnClick", function()
CooldownPanel:Hide(); LeaPlusLC["PageF"]:Show(); LeaPlusLC["Page5"]:Show()
return
end)
-- -- Back button handler
-- CooldownPanel.b:SetScript("OnClick", function()
-- CooldownPanel:Hide(); LeaPlusLC["PageF"]:Show(); LeaPlusLC["Page5"]:Show()
-- return
-- end)
-- Reset button handler
CooldownPanel.r:SetScript("OnClick", function()
-- Reset the checkboxes
LeaPlusLC["ShowCooldownID"] = "On"
LeaPlusLC["NoCooldownDuration"] = "On"
LeaPlusLC["CooldownsOnPlayer"] = "Off"
for i = 1, iCount do
-- Reset the panel controls
SpellEB[i]:SetText("");
LeaPlusDB["Cooldowns"][PlayerClass]["S" .. activeSpec .. "R" .. i .. "Pet"] = false
-- Hide cooldowns and clear scripts
icon[i]:Hide()
icon[i]:SetScript("OnEvent", nil)
end
CooldownPanel:Hide(); CooldownPanel:Show()
end)
-- -- Reset button handler
-- CooldownPanel.r:SetScript("OnClick", function()
-- -- Reset the checkboxes
-- LeaPlusLC["ShowCooldownID"] = "On"
-- LeaPlusLC["NoCooldownDuration"] = "On"
-- LeaPlusLC["CooldownsOnPlayer"] = "Off"
-- for i = 1, iCount do
-- -- Reset the panel controls
-- SpellEB[i]:SetText("");
-- LeaPlusDB["Cooldowns"][PlayerClass]["S" .. activeSpec .. "R" .. i .. "Pet"] = false
-- -- Hide cooldowns and clear scripts
-- icon[i]:Hide()
-- icon[i]:SetScript("OnEvent", nil)
-- end
-- CooldownPanel:Hide(); CooldownPanel:Show()
-- end)
-- Save settings when changed
for i = 1, iCount do
-- Set initial checkbox states
LeaPlusCB["Spell" .. i .."Pet"]:SetChecked(LeaPlusDB["Cooldowns"][PlayerClass]["S" .. activeSpec .. "R" .. i .. "Pet"])
-- Set checkbox states when shown
LeaPlusCB["Spell" .. i .."Pet"]:SetScript("OnShow", function()
LeaPlusCB["Spell" .. i .."Pet"]:SetChecked(LeaPlusDB["Cooldowns"][PlayerClass]["S" .. activeSpec .. "R" .. i .. "Pet"])
end)
-- Set states when changed
SpellEB[i]:SetScript("OnTextChanged", SavePanelControls)
LeaPlusCB["Spell" .. i .."Pet"]:SetScript("OnClick", SavePanelControls)
end
-- -- Save settings when changed
-- for i = 1, iCount do
-- -- Set initial checkbox states
-- LeaPlusCB["Spell" .. i .."Pet"]:SetChecked(LeaPlusDB["Cooldowns"][PlayerClass]["S" .. activeSpec .. "R" .. i .. "Pet"])
-- -- Set checkbox states when shown
-- LeaPlusCB["Spell" .. i .."Pet"]:SetScript("OnShow", function()
-- LeaPlusCB["Spell" .. i .."Pet"]:SetChecked(LeaPlusDB["Cooldowns"][PlayerClass]["S" .. activeSpec .. "R" .. i .. "Pet"])
-- end)
-- -- Set states when changed
-- SpellEB[i]:SetScript("OnTextChanged", SavePanelControls)
-- LeaPlusCB["Spell" .. i .."Pet"]:SetScript("OnClick", SavePanelControls)
-- end
-- Show cooldowns on startup
SavePanelControls()
-- -- Show cooldowns on startup
-- SavePanelControls()
-- Show panel when configuration button is clicked
LeaPlusCB["CooldownsButton"]:SetScript("OnClick", function()
if IsShiftKeyDown() and IsControlKeyDown() then
-- No preset profile
else
-- Show panel
CooldownPanel:Show()
LeaPlusLC:HideFrames()
end
end)
-- -- Show panel when configuration button is clicked
-- LeaPlusCB["CooldownsButton"]:SetScript("OnClick", function()
-- if IsShiftKeyDown() and IsControlKeyDown() then
-- -- No preset profile
-- else
-- -- Show panel
-- CooldownPanel:Show()
-- LeaPlusLC:HideFrames()
-- end
-- end)
-- Create class tag banner fontstring
local classTagBanner = CooldownPanel:CreateFontString(nil, 'ARTWORK', 'GameFontNormal')
local myClassName = UnitClass("player")
classTagBanner:SetPoint("TOPLEFT", 384, -72)
classTagBanner:SetText(myClassName)
-- -- Create class tag banner fontstring
-- local classTagBanner = CooldownPanel:CreateFontString(nil, 'ARTWORK', 'GameFontNormal')
-- local myClassName = UnitClass("player")
-- classTagBanner:SetPoint("TOPLEFT", 384, -72)
-- classTagBanner:SetText(myClassName)
-- Function to show spell ID in tooltips
local function CooldownIDFunc(unit, target, index, auratype)
if LeaPlusLC["ShowCooldownID"] == "On" and auratype ~= "HARMFUL" then
local spellid = select(10, UnitAura(target, index))
if spellid then
GameTooltip:AddLine(L["Spell ID"] .. ": " .. spellid)
GameTooltip:Show()
end
end
end
-- -- Function to show spell ID in tooltips
-- local function CooldownIDFunc(unit, target, index, auratype)
-- if LeaPlusLC["ShowCooldownID"] == "On" and auratype ~= "HARMFUL" then
-- local spellid = select(11, UnitAura(target, index))
-- if spellid then
-- GameTooltip:AddLine(L["Spell ID"] .. ": " .. spellid)
-- GameTooltip:Show()
-- end
-- end
-- end
-- Add spell ID to tooltip when buff frame buffs are hovered
hooksecurefunc(GameTooltip, 'SetUnitAura', CooldownIDFunc)
-- -- Add spell ID to tooltip when buff frame buffs are hovered
-- hooksecurefunc(GameTooltip, 'SetUnitAura', CooldownIDFunc)
-- Add spell ID to tooltip when target frame buffs are hovered
hooksecurefunc(GameTooltip, 'SetUnitBuff', CooldownIDFunc)
-- -- Add spell ID to tooltip when target frame buffs are hovered
-- hooksecurefunc(GameTooltip, 'SetUnitBuff', CooldownIDFunc)
end
-- end
----------------------------------------------------------------------
-- Combat plates
@@ -13331,10 +13335,10 @@ function LeaPlusLC:FriendCheck(name)
LeaPlusLC:LoadVarChk("AhGoldOnly", "Off") -- Auction gold only
LeaPlusLC:LoadVarChk("AhTabConfirm", "Off") -- Auction confirm on TAB pressed
LeaPlusLC:LoadVarChk("ShowCooldowns", "Off") -- Show cooldowns
LeaPlusLC:LoadVarChk("ShowCooldownID", "On") -- Show cooldown ID in tips
LeaPlusLC:LoadVarChk("NoCooldownDuration", "On") -- Hide cooldown duration
LeaPlusLC:LoadVarChk("CooldownsOnPlayer", "Off") -- Anchor to player
-- LeaPlusLC:LoadVarChk("ShowCooldowns", "Off") -- Show cooldowns
-- LeaPlusLC:LoadVarChk("ShowCooldownID", "On") -- Show cooldown ID in tips
-- LeaPlusLC:LoadVarChk("NoCooldownDuration", "On") -- Hide cooldown duration
-- LeaPlusLC:LoadVarChk("CooldownsOnPlayer", "Off") -- Anchor to player
LeaPlusLC:LoadVarChk("DurabilityStatus", "Off") -- Show durability status
LeaPlusLC:LoadVarChk("ShowVanityControls", "Off") -- Show vanity controls
LeaPlusLC:LoadVarChk("VanityAltLayout", "Off") -- Vanity alternative layout
@@ -13743,10 +13747,10 @@ function LeaPlusLC:FriendCheck(name)
LeaPlusDB["AhGoldOnly"] = LeaPlusLC["AhGoldOnly"]
LeaPlusDB["AhTabConfirm"] = LeaPlusLC["AhTabConfirm"]
LeaPlusDB["ShowCooldowns"] = LeaPlusLC["ShowCooldowns"]
LeaPlusDB["ShowCooldownID"] = LeaPlusLC["ShowCooldownID"]
LeaPlusDB["NoCooldownDuration"] = LeaPlusLC["NoCooldownDuration"]
LeaPlusDB["CooldownsOnPlayer"] = LeaPlusLC["CooldownsOnPlayer"]
-- LeaPlusDB["ShowCooldowns"] = LeaPlusLC["ShowCooldowns"]
-- LeaPlusDB["ShowCooldownID"] = LeaPlusLC["ShowCooldownID"]
-- LeaPlusDB["NoCooldownDuration"] = LeaPlusLC["NoCooldownDuration"]
-- LeaPlusDB["CooldownsOnPlayer"] = LeaPlusLC["CooldownsOnPlayer"]
LeaPlusDB["DurabilityStatus"] = LeaPlusLC["DurabilityStatus"]
LeaPlusDB["ShowVanityControls"] = LeaPlusLC["ShowVanityControls"]
LeaPlusDB["VanityAltLayout"] = LeaPlusLC["VanityAltLayout"]
@@ -15880,7 +15884,7 @@ function LeaPlusLC:FriendCheck(name)
LeaPlusDB["ShowVolume"] = "On" -- Show volume slider
LeaPlusDB["AhExtras"] = "On" -- Show auction controls
LeaPlusDB["ShowCooldowns"] = "On" -- Show cooldowns
-- LeaPlusDB["ShowCooldowns"] = "On" -- Show cooldowns
LeaPlusDB["DurabilityStatus"] = "On" -- Show durability status
LeaPlusDB["ShowVanityControls"] = "On" -- Show vanity controls
LeaPlusDB["ShowBagSearchBox"] = "On" -- Show bag search box
@@ -16304,7 +16308,7 @@ function LeaPlusLC:FriendCheck(name)
LeaPlusLC:MakeCB(LeaPlusLC[pg], "AhExtras" , "Show auction controls" , 146, -272, true, "If checked, additional functionality will be added to the auction house.|n|nBuyout only - create buyout auctions without filling in the starting price.|n|nGold only - set the copper and silver prices at 99 to speed up new auctions.|n|nFind item - search the auction house for the item you are selling.|n|nIn addition, the auction duration setting will be saved account-wide.")
LeaPlusLC:MakeTx(LeaPlusLC[pg], "Extras" , 340, -72);
LeaPlusLC:MakeCB(LeaPlusLC[pg], "ShowCooldowns" , "Show cooldowns" , 340, -92, true, "If checked, you will be able to place up to five beneficial cooldown icons above the target frame.")
-- LeaPlusLC:MakeCB(LeaPlusLC[pg], "ShowCooldowns" , "Show cooldowns" , 340, -92, true, "If checked, you will be able to place up to five beneficial cooldown icons above the target frame.")
LeaPlusLC:MakeCB(LeaPlusLC[pg], "DurabilityStatus" , "Show durability status" , 340, -112, true, "If checked, a button will be added to the character frame which will show your equipped item durability when you hover the pointer over it.|n|nIn addition, an overall percentage will be shown in the chat frame when you die.")
LeaPlusLC:MakeCB(LeaPlusLC[pg], "ShowVanityControls" , "Show vanity controls" , 340, -132, true, "If checked, helm and cloak toggle checkboxes will be shown in the character frame.|n|nYou can hold shift and right-click the checkboxes to switch layouts.")
LeaPlusLC:MakeCB(LeaPlusLC[pg], "ShowBagSearchBox" , "Show bag search box" , 340, -152, true, "If checked, a bag search box will be shown in the backpack frame and the bank frame.")
@@ -16319,7 +16323,7 @@ function LeaPlusLC:FriendCheck(name)
-- LeaPlusLC:CfgBtn("EnhanceDressupBtn", LeaPlusCB["EnhanceDressup"])
LeaPlusLC:CfgBtn("EnhanceQuestLogBtn", LeaPlusCB["EnhanceQuestLog"])
LeaPlusLC:CfgBtn("EnhanceTrainersBtn", LeaPlusCB["EnhanceTrainers"])
LeaPlusLC:CfgBtn("CooldownsButton", LeaPlusCB["ShowCooldowns"])
-- LeaPlusLC:CfgBtn("CooldownsButton", LeaPlusCB["ShowCooldowns"])
LeaPlusLC:CfgBtn("ModPlayerChain", LeaPlusCB["ShowPlayerChain"])
LeaPlusLC:CfgBtn("ShowWowheadLinksBtn", LeaPlusCB["ShowWowheadLinks"])
LeaPlusLC:CfgBtn("ShowFlightTimesBtn", LeaPlusCB["ShowFlightTimes"])