EnhanceMinimap - first messy version

Enabling Leatrix Library doesn't really help.
Had to disable a lot of code.
A lot of work to do here.
This commit is contained in:
Sattva
2023-05-28 22:27:28 +03:00
parent f29fe12277
commit f9f8123264
4 changed files with 194 additions and 227 deletions
+5
View File
@@ -15,6 +15,8 @@ MinimapButton - Either add functions to alt-click and other on button or remov
ElvUI - Need to see what disabled for when ElvUI is loaded. May be something is not made in 3.3.5 ElvUI backport, but still disabled.
General - Check all Preset profiles to make sure user doesn't have option being enabled, that is not working.
--------------------------------------------------------------------------------
-- What needs to be tested:
@@ -102,5 +104,8 @@ Copy chat links
Add a number of skill requirement to the tooltip to gather herb,mine node, when mouseovering it.
Minimap - Zone Text Bar should toggle the minimap.
Minimap - Tracking button animation fade-in-out.
+179 -218
View File
@@ -2749,7 +2749,7 @@ function LeaPlusLC:FriendCheck(name)
local BookTextPanel = LeaPlusLC:CreatePanel("Resize book text", "BookTextPanel")
LeaPlusLC:MakeTx(BookTextPanel, "Text size", 16, -72)
LeaPlusLC:MakeSL(BookTextPanel, "LeaPlusBookFontSize", "Drag to set the font size of book text.", 10, 36, 1, 16, -92, "%.0f")
LeaPlusLC:MakeSL(BookTextPanel, "LeaPlusBookFontSize", "Drag to set the font size of book text.\n\nReading books, not spellbook", 10, 36, 1, 16, -92, "%.0f")
-- Function to set the text size
local function BookSizeUpdate()
@@ -2781,7 +2781,7 @@ function LeaPlusLC:FriendCheck(name)
end)
-- Show configuration panal when options panel button is clicked
-- Show configuration panel when options panel button is clicked
LeaPlusCB["BookTextBtn"]:SetScript("OnClick", function()
if IsShiftKeyDown() and IsControlKeyDown() then
-- Preset profile
@@ -3642,7 +3642,7 @@ function LeaPlusLC:FriendCheck(name)
if LeaPlusLC["SquareMinimap"] == "On" then
LibDBIconStub:SetButtonRadius(26 + ((LeaPlusLC["MinimapSize"] - 140) * 0.165))
else
LibDBIconStub:SetButtonRadius(1)
-- LibDBIconStub:SetButtonRadius(1)
end
end
@@ -4051,6 +4051,8 @@ function LeaPlusLC:FriendCheck(name)
LeaPlusLC.SetButtonTooltip = SetButtonTooltip -- Used in LibDBIcon callback
-- Hide existing LibDBIcon icons
local buttons = LibDBIconStub:GetButtonList()
for i = 1, #buttons do
@@ -4075,80 +4077,80 @@ function LeaPlusLC:FriendCheck(name)
-- Hide new LibDBIcon icons
-- LibDBIcon_IconCreated: Done in LibDBIcon callback function
-- Toggle button frame
Minimap:SetScript("OnMouseUp", function(frame, button)
if button == "RightButton" then
if bFrame:IsShown() then
bFrame:Hide()
else bFrame:Show()
-- Position button frame
local side
local m = Minimap:GetCenter()
local b = Minimap:GetEffectiveScale()
local w = GetScreenWidth()
local s = UIParent:GetEffectiveScale()
bFrame:ClearAllPoints()
if m * b > (w * s / 2) then
side = "Right"
bFrame:SetPoint("BOTTOMRIGHT", Minimap, "BOTTOMLEFT", -10, -0)
else
side = "Left"
bFrame:SetPoint("BOTTOMLEFT", Minimap, "BOTTOMRIGHT", 10, 0)
end
-- Show button frame
local x, y, row, col = 0, 0, 0, 0
local buttons = LibDBIconStub:GetButtonList()
-- Calculate buttons per row
local buttonsPerRow
local totalButtons = #buttons
if totalButtons > 36 then buttonsPerRow = 10
elseif totalButtons > 32 then buttonsPerRow = 9
elseif totalButtons > 28 then buttonsPerRow = 8
elseif totalButtons > 24 then buttonsPerRow = 7
elseif totalButtons > 20 then buttonsPerRow = 6
elseif totalButtons > 16 then buttonsPerRow = 5
elseif totalButtons > 12 then buttonsPerRow = 4
elseif totalButtons > 8 then buttonsPerRow = 3
elseif totalButtons > 4 then buttonsPerRow = 2
else
buttonsPerRow = 1
end
-- Build button grid
for i = 1, totalButtons do
local buttonName = strlower(buttons[i])
if not strfind(strlower(LeaPlusDB["MiniExcludeList"]), buttonName) then
local button = LibDBIconStub:GetMinimapButton(buttons[i])
if button.db then
if buttonName == "armory" then button.db.hide = false end -- Armory addon sets hidden to true
if not button.db.hide then
button:SetParent(bFrame)
button:ClearAllPoints()
if side == "Left" then
-- Minimap is on left side of screen
button:SetPoint("TOPLEFT", bFrame, "TOPLEFT", x, y)
col = col + 1; if col >= buttonsPerRow then col = 0; row = row + 1; x = 0; y = y - 30 else x = x + 30 end
else
-- Minimap is on right side of screen
button:SetPoint("TOPRIGHT", bFrame, "TOPRIGHT", x, y)
col = col + 1; if col >= buttonsPerRow then col = 0; row = row + 1; x = 0; y = y - 30 else x = x - 30 end
end
if totalButtons <= buttonsPerRow then
bFrame:SetWidth(totalButtons * 30)
else
bFrame:SetWidth(buttonsPerRow * 30)
end
local void, void, void, void, e = button:GetPoint()
bFrame:SetHeight(0 - e + 30)
LibDBIconStub:Show(buttons[i])
end
end
end
end
end
else
Minimap_OnClick(frame, button)
end
end)
-- -- Toggle button frame
-- Minimap:SetScript("OnMouseUp", function(frame, button)
-- if button == "RightButton" then
-- if bFrame:IsShown() then
-- bFrame:Hide()
-- else bFrame:Show()
-- -- Position button frame
-- local side
-- local m = Minimap:GetCenter()
-- local b = Minimap:GetEffectiveScale()
-- local w = GetScreenWidth()
-- local s = UIParent:GetEffectiveScale()
-- bFrame:ClearAllPoints()
-- if m * b > (w * s / 2) then
-- side = "Right"
-- bFrame:SetPoint("BOTTOMRIGHT", Minimap, "BOTTOMLEFT", -10, -0)
-- else
-- side = "Left"
-- bFrame:SetPoint("BOTTOMLEFT", Minimap, "BOTTOMRIGHT", 10, 0)
-- end
-- -- Show button frame
-- local x, y, row, col = 0, 0, 0, 0
-- local buttons = LibDBIconStub:GetButtonList()
-- -- Calculate buttons per row
-- local buttonsPerRow
-- local totalButtons = #buttons
-- if totalButtons > 36 then buttonsPerRow = 10
-- elseif totalButtons > 32 then buttonsPerRow = 9
-- elseif totalButtons > 28 then buttonsPerRow = 8
-- elseif totalButtons > 24 then buttonsPerRow = 7
-- elseif totalButtons > 20 then buttonsPerRow = 6
-- elseif totalButtons > 16 then buttonsPerRow = 5
-- elseif totalButtons > 12 then buttonsPerRow = 4
-- elseif totalButtons > 8 then buttonsPerRow = 3
-- elseif totalButtons > 4 then buttonsPerRow = 2
-- else
-- buttonsPerRow = 1
-- end
-- -- Build button grid
-- for i = 1, totalButtons do
-- local buttonName = strlower(buttons[i])
-- if not strfind(strlower(LeaPlusDB["MiniExcludeList"]), buttonName) then
-- local button = LibDBIconStub:GetMinimapButton(buttons[i])
-- if button.db then
-- if buttonName == "armory" then button.db.hide = false end -- Armory addon sets hidden to true
-- if not button.db.hide then
-- button:SetParent(bFrame)
-- button:ClearAllPoints()
-- if side == "Left" then
-- -- Minimap is on left side of screen
-- button:SetPoint("TOPLEFT", bFrame, "TOPLEFT", x, y)
-- col = col + 1; if col >= buttonsPerRow then col = 0; row = row + 1; x = 0; y = y - 30 else x = x + 30 end
-- else
-- -- Minimap is on right side of screen
-- button:SetPoint("TOPRIGHT", bFrame, "TOPRIGHT", x, y)
-- col = col + 1; if col >= buttonsPerRow then col = 0; row = row + 1; x = 0; y = y - 30 else x = x - 30 end
-- end
-- if totalButtons <= buttonsPerRow then
-- bFrame:SetWidth(totalButtons * 30)
-- else
-- bFrame:SetWidth(buttonsPerRow * 30)
-- end
-- local void, void, void, void, e = button:GetPoint()
-- bFrame:SetHeight(0 - e + 30)
-- LibDBIconStub:Show(buttons[i])
-- end
-- end
-- end
-- end
-- end
-- else
-- Minimap_OnClick(frame, button)
-- end
-- end)
end
@@ -4238,14 +4240,14 @@ function LeaPlusLC:FriendCheck(name)
-- Rescale addon buttons if combine addon buttons is disabled
if LeaPlusLC["CombineAddonButtons"] == "Off" then
-- Scale existing buttons
local buttons = LibDBIconStub:GetButtonList()
for i = 1, #buttons do
local button = LibDBIconStub:GetMinimapButton(buttons[i])
button:SetScale(0.75)
end
-- Scale new buttons
-- LibDBIcon_IconCreated: Done in LiBDBIcon callback function
-- -- Scale existing buttons
-- local buttons = LibDBIconStub:GetButtonList()
-- for i = 1, #buttons do
-- local button = LibDBIconStub:GetMinimapButton(buttons[i])
-- button:SetScale(0.75)
-- end
-- -- Scale new buttons
-- -- LibDBIcon_IconCreated: Done in LiBDBIcon callback function
end
-- Refresh buttons
@@ -4257,14 +4259,15 @@ function LeaPlusLC:FriendCheck(name)
_G.GetMinimapShape = function() return "ROUND" end
Minimap:SetMaskTexture([[Interface\CharacterFrame\TempPortraitAlphaMask]])
-- Calendar button
miniFrame.ClearAllPoints(GameTimeFrame)
GameTimeFrame:SetPoint("TOPRIGHT", MinimapBackdrop, "TOPRIGHT", -11, 4)
GameTimeFrame:SetParent(MinimapBackdrop)
-- -- Calendar button
-- miniFrame.ClearAllPoints(GameTimeFrame)
-- GameTimeFrame:SetPoint("TOPRIGHT", MinimapBackdrop, "TOPRIGHT", -11, 4)
-- GameTimeFrame:SetParent(MinimapBackdrop)
-- World map button
miniFrame.ClearAllPoints(MiniMapWorldMapButton)
LibDBIconStub:SetButtonToPosition(MiniMapWorldMapButton, 20)
-- -- World map button
-- miniFrame.ClearAllPoints(MiniMapWorldMapButton)
-- -- LibDBIconStub:SetButtonToPosition(MiniMapWorldMapButton, 20)
-- MiniMapWorldMapButton:SetPoint("TOPRIGHT", MinimapBackdrop, "TOPRIGHT", -21, -1)
end
@@ -4380,24 +4383,24 @@ function LeaPlusLC:FriendCheck(name)
local function SetHideButtons()
if LeaPlusLC["HideMiniAddonButtons"] == "On" then
-- Hide existing buttons
local buttons = LibDBIconStub:GetButtonList()
for i = 1, #buttons do
local buttonName = strlower(buttons[i])
if not strfind(strlower(LeaPlusDB["MiniExcludeList"]), buttonName) then
LibDBIconStub:ShowOnEnter(buttons[i], true)
end
end
-- local buttons = LibDBIconStub:GetButtonList()
-- for i = 1, #buttons do
-- local buttonName = strlower(buttons[i])
-- if not strfind(strlower(LeaPlusDB["MiniExcludeList"]), buttonName) then
-- LibDBIconStub:ShowOnEnter(buttons[i], true)
-- end
-- end
-- Hide new buttons
-- LibDBIcon_IconCreated: Done in LibDBIcon callback function
else
-- Show existing buttons
local buttons = LibDBIconStub:GetButtonList()
for i = 1, #buttons do
local buttonName = strlower(buttons[i])
if not strfind(strlower(LeaPlusDB["MiniExcludeList"]), buttonName) then
LibDBIconStub:ShowOnEnter(buttons[i], false)
end
end
-- local buttons = LibDBIconStub:GetButtonList()
-- for i = 1, #buttons do
-- local buttonName = strlower(buttons[i])
-- if not strfind(strlower(LeaPlusDB["MiniExcludeList"]), buttonName) then
-- LibDBIconStub:ShowOnEnter(buttons[i], false)
-- end
-- end
-- Show new buttons
-- LibDBIcon_IconCreated: Done in LibDBIcon callback function
end
@@ -4623,7 +4626,7 @@ function LeaPlusLC:FriendCheck(name)
if LeaPlusLC["MinimapNoScale"] == "On" then
Minimap:SetIgnoreParentScale(true)
else
Minimap:SetIgnoreParentScale(false)
-- Minimap:SetIgnoreParentScale(false)
end
end
@@ -4700,131 +4703,89 @@ function LeaPlusLC:FriendCheck(name)
-- Hide tracking button
if LeaPlusLC["HideMiniTracking"] == "On" then
-- Hide tracking button initially
-- set the initial alpha value to 0 to hide the tracking button
MiniMapTracking:SetAlpha(0)
MiniMapTracking:Hide()
-- Create tracking button fade out animation
MiniMapTracking.fadeOut = MiniMapTracking:CreateAnimationGroup()
local animOut = MiniMapTracking.fadeOut:CreateAnimation("Alpha")
animOut:SetOrder(1)
animOut:SetDuration(0.2)
animOut:SetFromAlpha(1)
animOut:SetToAlpha(0)
animOut:SetStartDelay(1)
MiniMapTracking.fadeOut:SetToFinalAlpha(true)
-- Show tracking button when entering minimap
Minimap:HookScript("OnEnter", function()
MiniMapTracking.fadeOut:Stop()
MiniMapTracking:SetAlpha(1)
end)
-- Hide tracking button when leaving minimap if pointer is not over tracking button
Minimap:HookScript("OnLeave", function()
if not MouseIsOver(MiniMapTracking) then
MiniMapTracking.fadeOut:Play()
end
end)
-- Hide tracking button when leaving tracking button
MiniMapTracking:HookScript("OnLeave", function()
MiniMapTracking.fadeOut:Play()
end)
-- Hook existing LibDBIcon buttons to include tracking button
local buttons = LibDBIconStub:GetButtonList()
for i = 1, #buttons do
local button = LibDBIconStub:GetMinimapButton(buttons[i])
if button then
button:HookScript("OnEnter", function()
MiniMapTracking.fadeOut:Stop()
-- create a new frame to handle the OnUpdate event
local myFrame = CreateFrame("FRAME")
myFrame:SetScript("OnUpdate", function(self, elapsed)
-- check if the pointer is over the minimap
if MouseIsOver(Minimap) then
MiniMapTracking:SetAlpha(1)
else
-- check if the pointer is over the tracking button
if MouseIsOver(MiniMapTracking) then
MiniMapTracking:SetAlpha(1)
end)
button:HookScript("OnLeave", function()
MiniMapTracking.fadeOut:Play()
end)
end
end
-- Hook new LibDBIcon buttons to include tracking button
-- LibDBIcon_IconCreated: Done in LibDBIcon callback function
-- Show tracking button when button alpha is set to 1
hooksecurefunc(MiniMapTracking, "SetAlpha", function(self, alphavalue)
if alphavalue and alphavalue == 1 then
MiniMapTracking:Show()
else
MiniMapTracking:SetAlpha(0)
end
end
end)
-- Hide tracking button when fadeout animation has finished
MiniMapTracking.fadeOut:HookScript("OnFinished", function()
MiniMapTracking:Hide()
end)
end
-- LibDBIcon callback (search LibDBIcon_IconCreated to find calls to this)
LibDBIconStub.RegisterCallback(miniFrame, "LibDBIcon_IconCreated", function(self, button, name)
-- -- LibDBIcon callback (search LibDBIcon_IconCreated to find calls to this)
-- LibDBIconStub.RegisterCallback(miniFrame, "LibDBIcon_IconCreated", function(self, button, name)
-- Combine addon buttons: Hide new LibDBIcon icons
if LeaPlusLC["CombineAddonButtons"] == "On" then
--LibCompat.After(0.1, function() -- Removed for now
local buttonName = strlower(name)
if not strfind(strlower(LeaPlusDB["MiniExcludeList"]), buttonName) then
if button.db and not button.db.hide then
button:Hide()
button:SetScript("OnShow", function() if not LeaPlusLC.bFrame:IsShown() then button:Hide() end end)
end
-- Create background texture
local bFrameBg = button:CreateTexture(nil, "BACKGROUND")
bFrameBg:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
bFrameBg:SetPoint("CENTER")
bFrameBg:SetSize(30, 30)
bFrameBg:SetVertexColor(0, 0, 0, 0.5)
elseif strfind(strlower(LeaPlusDB["MiniExcludeList"]), buttonName) and LeaPlusLC["SquareMinimap"] == "On" then
button:SetScale(0.75)
end
-- Move GameTooltip to below the minimap in case the button uses it
button:HookScript("OnEnter", LeaPlusLC.SetButtonTooltip)
--end)
end
-- -- Combine addon buttons: Hide new LibDBIcon icons
-- if LeaPlusLC["CombineAddonButtons"] == "On" then
-- --LibCompat.After(0.1, function() -- Removed for now
-- local buttonName = strlower(name)
-- if not strfind(strlower(LeaPlusDB["MiniExcludeList"]), buttonName) then
-- if button.db and not button.db.hide then
-- button:Hide()
-- button:SetScript("OnShow", function() if not LeaPlusLC.bFrame:IsShown() then button:Hide() end end)
-- end
-- -- Create background texture
-- local bFrameBg = button:CreateTexture(nil, "BACKGROUND")
-- bFrameBg:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
-- bFrameBg:SetPoint("CENTER")
-- bFrameBg:SetSize(30, 30)
-- bFrameBg:SetVertexColor(0, 0, 0, 0.5)
-- elseif strfind(strlower(LeaPlusDB["MiniExcludeList"]), buttonName) and LeaPlusLC["SquareMinimap"] == "On" then
-- button:SetScale(0.75)
-- end
-- -- Move GameTooltip to below the minimap in case the button uses it
-- button:HookScript("OnEnter", LeaPlusLC.SetButtonTooltip)
-- --end)
-- end
-- Square minimap: Set scale of new LibDBIcon icons
if LeaPlusLC["SquareMinimap"] == "On" and LeaPlusLC["CombineAddonButtons"] == "Off" then
button:SetScale(0.75)
end
-- -- Square minimap: Set scale of new LibDBIcon icons
-- if LeaPlusLC["SquareMinimap"] == "On" and LeaPlusLC["CombineAddonButtons"] == "Off" then
-- button:SetScale(0.75)
-- end
-- Hide addon buttons: Hide new LibDBIcon icons
if LeaPlusLC["CombineAddonButtons"] == "Off" then
local buttonName = strlower(name)
if LeaPlusLC["HideMiniAddonButtons"] == "On" then
-- Hide addon buttons is enabled
if not strfind(strlower(LeaPlusDB["MiniExcludeList"]), buttonName) then
LibDBIconStub:ShowOnEnter(name, true)
end
else
-- Hide addon buttons is disabled
if not strfind(strlower(LeaPlusDB["MiniExcludeList"]), buttonName) then
LibDBIconStub:ShowOnEnter(name, false)
end
end
end
-- -- Hide addon buttons: Hide new LibDBIcon icons
-- if LeaPlusLC["CombineAddonButtons"] == "Off" then
-- local buttonName = strlower(name)
-- if LeaPlusLC["HideMiniAddonButtons"] == "On" then
-- -- Hide addon buttons is enabled
-- if not strfind(strlower(LeaPlusDB["MiniExcludeList"]), buttonName) then
-- LibDBIconStub:ShowOnEnter(name, true)
-- end
-- else
-- -- Hide addon buttons is disabled
-- if not strfind(strlower(LeaPlusDB["MiniExcludeList"]), buttonName) then
-- LibDBIconStub:ShowOnEnter(name, false)
-- end
-- end
-- end
-- Hide tracking button
if LeaPlusLC["HideMiniTracking"] == "On" then
button:HookScript("OnEnter", function()
-- Show tracking button when entering LibDBIcon button
MiniMapTracking.fadeOut:Stop()
MiniMapTracking:SetAlpha(1)
end)
button:HookScript("OnLeave", function()
-- Hide tracking button when leaving LibDBIcon button
MiniMapTracking.fadeOut:Play()
end)
end
-- -- Hide tracking button
-- if LeaPlusLC["HideMiniTracking"] == "On" then
-- button:HookScript("OnEnter", function()
-- -- Show tracking button when entering LibDBIcon button
-- MiniMapTracking.fadeOut:Stop()
-- MiniMapTracking:SetAlpha(1)
-- end)
-- button:HookScript("OnLeave", function()
-- -- Hide tracking button when leaving LibDBIcon button
-- MiniMapTracking.fadeOut:Play()
-- end)
-- end
end)
-- end)
end
+1
View File
@@ -18,6 +18,7 @@
Leatrix_InputScrollFrameTemplate.xml
-- Leatrix_Plus_Library.lua
libs\LibStub\LibStub.lua
libs\LibCompat-1.0\lib.xml
Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua
+9 -9
View File
@@ -155,7 +155,7 @@ L["Drag to set the cursor X offset."] = "拖拽以设置光标横向偏移。"
L["Drag to set the cursor Y offset."] = "拖拽以设置光标纵向偏移。"
L["Drag to set the density of weather effects."] = "拖动以调整天气效果的密度。"
L["Drag to set the focus frame scale."] = "拖动以调整焦点框体尺寸。"
L["Drag to set the font size of book text."] = "拖动以调整文本字体的大小。"
L["Drag to set the font size of book text.\n\nReading books, not spellbook"] = "拖动以调整文本字体的大小。"
L["Drag to set the font size of mail text."] = "拖动以调整邮件文本大小。"
L["Drag to set the font size of quest text."] = "拖动以调整任务文本大小。"
L["Drag to set the minimap scale.|n|nAdjusting this slider makes the minimap and all the elements bigger."] = "拖动以设置小地图缩放。|n|n调整这个滑块,会让小地图以及附着的相关元素同步缩放。"
@@ -919,7 +919,7 @@ L["Drag to set the durability frame scale."] = "拖動以設置耐久度框架
L["Drag to set the flight progress bar scale."] = "拖動以設置飛行進度條縮放大小。"
L["Drag to set the flight progress bar width."] = "拖動以設置飛行進度條寬度。"
L["Drag to set the focus frame scale."] = "拖動以設置焦點框架大小。"
L["Drag to set the font size of book text."] = "拖拉來設定書籍文字大小。"
L["Drag to set the font size of book text.\n\nReading books, not spellbook"] = "拖拉來設定書籍文字大小。"
L["Drag to set the font size of mail text."] = "拖動以設置郵件文字的字體大小。"
L["Drag to set the font size of quest text."] = "拖動以設置任務文字的字體大小。"
L["Drag to set the minimap scale.|n|nAdjusting this slider makes the minimap and all the elements bigger."] = "拖動以設置小地圖縮放比例。|n|n調整此卷軸會使小地圖和所有元件變大。"
@@ -1830,7 +1830,7 @@ L["Drag to set the durability frame scale."] = "Переместите, чтоб
L["Drag to set the flight progress bar scale."] = "Переместите, чтобы установить масштаб панели полёта."
L["Drag to set the flight progress bar width."] = "Переместите, чтобы установить ширину панели полёта."
L["Drag to set the focus frame scale."] = "Перемещайте ползунок, чтобы установить масштаб фрейма."
L["Drag to set the font size of book text."] = "Переместите ползунок влево или вправо, чтобы установить размер шрифта текста книги."
L["Drag to set the font size of book text.\n\nReading books, not spellbook"] = "Переместите ползунок влево или вправо, чтобы установить размер шрифта текста книги."
L["Drag to set the font size of mail text."] = "Переместите ползунок влево или вправо, чтобы установить размер шрифта для текста почтовых сообщений"
L["Drag to set the font size of quest text."] = "Переместите ползунок влево или вправо, чтобы установить размер шрифта для текста квестов."
L["Drag to set the minimap scale.|n|nAdjusting this slider makes the minimap and all the elements bigger."] = "Переместите ползунок, чтобы установить масштаб миникарты.|n|nПри перемещении этого ползунка и сама миникарта и все её элементы становятся больше."
@@ -2646,7 +2646,7 @@ L["Drag to set the buffs frame scale."] = "버프 프레임 스케일을 설정
L["Drag to set the cursor X offset."] = "드래그하여 커서 X 오프셋을 설정합니다."
L["Drag to set the cursor Y offset."] = "드래그하여 커서 Y 오프셋을 설정합니다."
L["Drag to set the density of weather effects."] = "날씨효과 밀도를 설정합니다."
L["Drag to set the font size of book text."] = "책 텍스트의 글꼴 크기를 설정하려면 드래그하십시오."
L["Drag to set the font size of book text.\n\nReading books, not spellbook"] = "책 텍스트의 글꼴 크기를 설정하려면 드래그하십시오."
L["Drag to set the font size of mail text."] = "드래그하여 우편 글꼴 크기를 설정하십시오."
L["Drag to set the font size of quest text."] = "드래그하여 퀘스트 글꼴 크기를 설정하십시오."
L["Drag to set the scale of the Leatrix Plus panel."] = "드래그하여 Leatrix Plus 패널 크기를 설정하십시오."
@@ -3221,7 +3221,7 @@ L["Drag to set the buffs frame scale."] = "Arrastra para establecer la escala de
L["Drag to set the cursor X offset."] = "Arrastra para establecer el desplazamiento del cursor X."
L["Drag to set the cursor Y offset."] = "Arrastra para establecer el desplazamiento del cursor Y."
L["Drag to set the density of weather effects."] = "Arrastra para establecer la densidad de los efectos entornos."
L["Drag to set the font size of book text."] = "Arrastra para establecer el tamaño de fuente del texto de libro."
L["Drag to set the font size of book text.\n\nReading books, not spellbook"] = "Arrastra para establecer el tamaño de fuente del texto de libro."
L["Drag to set the font size of mail text."] = "Arrastra para establecer el tamaño de fuente del texto de correo."
L["Drag to set the font size of quest text."] = "Arrastra para establecer el tamaño de fuente del texto de misión."
L["Drag to set the scale of the Leatrix Plus panel."] = "Arrastra para establecer la escala del panel Leatrix Plus."
@@ -3788,7 +3788,7 @@ L["Drag to set the buffs frame scale."] = "Arrastra para establecer la escala de
L["Drag to set the cursor X offset."] = "Arrastra para establecer el desplazamiento del cursor X."
L["Drag to set the cursor Y offset."] = "Arrastra para establecer el desplazamiento del cursor Y."
L["Drag to set the density of weather effects."] = "Arrastra para establecer la densidad de los efectos entornos."
L["Drag to set the font size of book text."] = "Arrastra para establecer el tamaño de fuente del texto de libro."
L["Drag to set the font size of book text.\n\nReading books, not spellbook"] = "Arrastra para establecer el tamaño de fuente del texto de libro."
L["Drag to set the font size of mail text."] = "Arrastra para establecer el tamaño de fuente del texto de correo."
L["Drag to set the font size of quest text."] = "Arrastra para establecer el tamaño de fuente del texto de misión."
L["Drag to set the scale of the Leatrix Plus panel."] = "Arrastra para establecer la escala del panel Leatrix Plus."
@@ -4351,7 +4351,7 @@ L["Drag to set the buffs frame scale."] = "Faites glisser pour définir l'échel
L["Drag to set the cursor X offset."] = "Faites glisser pour définir le décalage X du curseur."
L["Drag to set the cursor Y offset."] = "Faites glisser pour définir le décalage Y du curseur."
L["Drag to set the density of weather effects."] = "Faites glisser pour définir la densité des effets météorologiques."
L["Drag to set the font size of book text."] = "Faites glisser pour définir la taille de police du texte du livre."
L["Drag to set the font size of book text.\n\nReading books, not spellbook"] = "Faites glisser pour définir la taille de police du texte du livre."
L["Drag to set the font size of mail text."] = "Faites glisser pour définir la taille de la police du texte du courrier."
L["Drag to set the font size of quest text."] = "Faites glisser pour définir la taille de la police du texte de la quête."
L["Drag to set the scale of the Leatrix Plus panel."] = "Faites glisser pour définir l'échelle du panneau Leatrix Plus."
@@ -4906,7 +4906,7 @@ L["Drag to set the buffs frame scale."] = "Arrasta para definir a escala do quad
L["Drag to set the cursor X offset."] = "Arraste para definir o deslocamento X do cursor."
L["Drag to set the cursor Y offset."] = "Arraste para definir o deslocamento Y do cursor."
L["Drag to set the density of weather effects."] = "Arraste para definir a densidade dos efeitos climáticos."
L["Drag to set the font size of book text."] = "Arraste para definir o tamanho da fonte do texto do livro."
L["Drag to set the font size of book text.\n\nReading books, not spellbook"] = "Arraste para definir o tamanho da fonte do texto do livro."
L["Drag to set the font size of mail text."] = "Arraste para definir o tamanho da fonte do texto do correio."
L["Drag to set the font size of quest text."] = "Arraste para definir o tamanho da fonte do texto da missão."
L["Drag to set the scale of the Leatrix Plus panel."] = "Arraste para definir a escala do painel Leatrix Plus."
@@ -5468,7 +5468,7 @@ L["Drag to set the cursor X offset."] = "Verschieben um den Cursor X Versatz/Off
L["Drag to set the cursor Y offset."] = "Verschieben um den Cursor Y Versatz/Offset anzupassen."
L["Drag to set the density of weather effects."] = "Verschieben um die Dichte der Wetter Effekte anzupassen."
L["Drag to set the focus frame scale."] = "Ziehen, um die Skalierung des Fokusrahmens festzulegen."
L["Drag to set the font size of book text."] = "Ziehen, um die Schriftgröße des Buchtexts festzulegen. "
L["Drag to set the font size of book text.\n\nReading books, not spellbook"] = "Ziehen, um die Schriftgröße des Buchtexts festzulegen. "
L["Drag to set the font size of mail text."] = "Verschieben um die Schriftgröße des Post Texts anzupassen."
L["Drag to set the font size of quest text."] = "Verschieben um die Schriftgröße des Quest Texts anzupassen."
L["Drag to set the scale of the Leatrix Plus panel."] = "Verschieben um die Größe des Leatrix Plus Fensters anzupassen."