EnhanceTooltip - partial fix

Still need to fix anchoring module
This commit is contained in:
Sattva
2023-06-06 15:24:25 +03:00
parent 159939fe15
commit 59fecc5dc9
+49 -20
View File
@@ -51,11 +51,19 @@
-- L00: Leatrix Plus
----------------------------------------------------------------------
-- Initialise variables
LeaPlusLC["ShowErrorsFlag"] = 1
LeaPlusLC["NumberOfPages"] = 9
LeaPlusLC["RaidColors"] = RAID_CLASS_COLORS
-- for class, color in pairs(RAID_CLASS_COLORS) do
-- print(class, color.r, color.g, color.b)
-- end
-- Create event frame
local LpEvt = CreateFrame("FRAME")
LpEvt:RegisterEvent("ADDON_LOADED")
@@ -11256,7 +11264,8 @@ function LeaPlusLC:FriendCheck(name)
LT["TipUnitName"], LT["TipUnitRealm"] = UnitName(LT["Unit"])
LT["TipIsPlayer"] = UnitIsPlayer(LT["Unit"])
LT["UnitLevel"] = UnitLevel(LT["Unit"])
LT["UnitClass"] = UnitClassBase(LT["Unit"])
-- LT["UnitClass"] = UnitClassBase(LT["Unit"])
local _,TipUnitClass = UnitClassBase(LT["Unit"])
LT["PlayerControl"] = UnitPlayerControlled(LT["Unit"])
LT["PlayerRace"] = UnitRace(LT["Unit"])
@@ -11286,20 +11295,37 @@ function LeaPlusLC:FriendCheck(name)
end
end
-- Determine class color
if LT["UnitClass"] then
-- Define male or female (for certain locales)
LT["Sex"] = UnitSex(LT["Unit"])
if LT["Sex"] == 2 then
LT["Class"] = TipMClass[LT["UnitClass"]]
else
LT["Class"] = TipFClass[LT["UnitClass"]]
end
-- Define class color
LT["ClassCol"] = LeaPlusLC["RaidColors"][LT["UnitClass"]]
LT["LpTipClassColor"] = "|cff" .. string.format("%02x%02x%02x", LT["ClassCol"].r * 255, LT["ClassCol"].g * 255, LT["ClassCol"].b * 255)
if TipUnitClass then
-- print("LT['UnitClass']:", LT['UnitClass'])
LT["Sex"] = UnitSex(LT["Unit"])
-- print("LT['Sex']:", LT['Sex'])
if LT["Sex"] == 2 then
LT["Class"] = TipMClass[TipUnitClass]
else
LT["Class"] = TipFClass[TipUnitClass]
end
-- print(TipUnitClass)
LT["ClassCol"] = LeaPlusLC["RaidColors"][TipUnitClass]
-- print(LeaPlusLC["RaidColors"])
-- print(LT["ClassCol"])
if LT["ClassCol"] then
LT["LpTipClassColor"] = "|cff" .. string.format("%02x%02x%02x", LT["ClassCol"].r * 255, LT["ClassCol"].g * 255, LT["ClassCol"].b * 255)
else
-- print("No raid color defined for class:", TipUnitClass)
end
end
----------------------------------------------------------------------
-- Name line
----------------------------------------------------------------------
@@ -11388,7 +11414,9 @@ function LeaPlusLC:FriendCheck(name)
if LT["UnitLevel"] == -1 then
LT["InfoText"] = LT["InfoText"] .. ("|cffff3333" .. "??-ro" .. " " .. ttLevel .. "|cffffffff")
else
LT["LevelColor"] = GetCreatureDifficultyColor(LT["UnitLevel"])
-- LT["LevelColor"] = GetCreatureDifficultyColor(LT["UnitLevel"])
LT["LevelColor"] = GetQuestDifficultyColor(LT["UnitLevel"])
-- (GetQuestDifficultyColor(UnitLevel(LeaPlusTT["LpTipUnitTarget"])))
LT["LevelColor"] = string.format('%02x%02x%02x', LT["LevelColor"].r * 255, LT["LevelColor"].g * 255, LT["LevelColor"].b * 255)
LT["InfoText"] = LT["InfoText"] .. ("|cff" .. LT["LevelColor"] .. LT["UnitLevel"] .. LT["LevelLocale"] .. "|cffffffff")
end
@@ -11406,7 +11434,7 @@ function LeaPlusLC:FriendCheck(name)
if LT["UnitLevel"] == -1 then
LT["InfoText"] = ("|cffff3333" .. ttLevel .. " ??|cffffffff")
else
LT["LevelColor"] = GetCreatureDifficultyColor(LT["UnitLevel"])
LT["LevelColor"] = GetQuestDifficultyColor(LT["UnitLevel"])
LT["LevelColor"] = string.format('%02x%02x%02x', LT["LevelColor"].r * 255, LT["LevelColor"].g * 255, LT["LevelColor"].b * 255)
LT["InfoText"] = ("|cff" .. LT["LevelColor"] .. LT["LevelLocale"] .. " " .. LT["UnitLevel"] .. "|cffffffff")
end
@@ -11434,7 +11462,7 @@ function LeaPlusLC:FriendCheck(name)
----------------------------------------------------------------------
if not (LT["TipIsPlayer"]) and LT["Reaction"] < 4 and not (LT["PlayerControl"]) then
if UnitIsTapDenied(LT["Unit"]) then
if UnitIsTapped(LT["Unit"]) then
LT["NameText"] = "|c8888bbbb" .. LT["TipUnitName"] .. "|r"
else
LT["NameText"] = "|cffff3333" .. LT["TipUnitName"] .. "|r"
@@ -11482,7 +11510,7 @@ function LeaPlusLC:FriendCheck(name)
-- Mobs within level range
else
LT["MobColor"] = GetCreatureDifficultyColor(LT["UnitLevel"])
LT["MobColor"] = GetQuestDifficultyColor(LT["UnitLevel"])
LT["MobColor"] = string.format('%02x%02x%02x', LT["MobColor"].r * 255, LT["MobColor"].g * 255, LT["MobColor"].b * 255)
LT["InfoText"] = LT["InfoText"] .. "|cff" .. LT["MobColor"] .. LT["UnitLevel"] .. LT["LevelLocale"] .. "|cffffffff "
end
@@ -11495,7 +11523,7 @@ function LeaPlusLC:FriendCheck(name)
-- Mobs within level range
else
LT["MobColor"] = GetCreatureDifficultyColor(LT["UnitLevel"])
LT["MobColor"] = GetQuestDifficultyColor(LT["UnitLevel"])
LT["MobColor"] = string.format('%02x%02x%02x', LT["MobColor"].r * 255, LT["MobColor"].g * 255, LT["MobColor"].b * 255)
LT["InfoText"] = "|cff" .. LT["MobColor"] .. LT["LevelLocale"] .. " " .. LT["UnitLevel"] .. "|cffffffff "
end
@@ -11563,8 +11591,9 @@ function LeaPlusLC:FriendCheck(name)
-- If it's not you, but it's a player, show target in class color
elseif UnitIsPlayer(LT["Unit"] .. "target") then
LT["TargetBase"] = UnitClassBase(LT["Unit"] .. "target")
LT["TargetCol"] = LeaPlusLC["RaidColors"][LT["TargetBase"]]
-- LT["TargetBase"] = UnitClassBase(LT["Unit"] .. "target")
local _,TargetBase = UnitClassBase(LT["Unit"] .. "target")
LT["TargetCol"] = LeaPlusLC["RaidColors"][TargetBase]
LT["TargetCol"] = "|cff" .. string.format('%02x%02x%02x', LT["TargetCol"].r * 255, LT["TargetCol"].g * 255, LT["TargetCol"].b * 255)
LT["Target"] = (LT["TargetCol"] .. LT["Target"])