EnhanceTooltip - partial fix
Still need to fix anchoring module
This commit is contained in:
+49
-20
@@ -51,11 +51,19 @@
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-- L00: Leatrix Plus
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----------------------------------------------------------------------
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-- Initialise variables
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LeaPlusLC["ShowErrorsFlag"] = 1
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LeaPlusLC["NumberOfPages"] = 9
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LeaPlusLC["RaidColors"] = RAID_CLASS_COLORS
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-- for class, color in pairs(RAID_CLASS_COLORS) do
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-- print(class, color.r, color.g, color.b)
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-- end
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-- Create event frame
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local LpEvt = CreateFrame("FRAME")
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LpEvt:RegisterEvent("ADDON_LOADED")
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@@ -11256,7 +11264,8 @@ function LeaPlusLC:FriendCheck(name)
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LT["TipUnitName"], LT["TipUnitRealm"] = UnitName(LT["Unit"])
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LT["TipIsPlayer"] = UnitIsPlayer(LT["Unit"])
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LT["UnitLevel"] = UnitLevel(LT["Unit"])
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LT["UnitClass"] = UnitClassBase(LT["Unit"])
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-- LT["UnitClass"] = UnitClassBase(LT["Unit"])
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local _,TipUnitClass = UnitClassBase(LT["Unit"])
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LT["PlayerControl"] = UnitPlayerControlled(LT["Unit"])
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LT["PlayerRace"] = UnitRace(LT["Unit"])
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@@ -11286,20 +11295,37 @@ function LeaPlusLC:FriendCheck(name)
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end
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end
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-- Determine class color
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if LT["UnitClass"] then
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-- Define male or female (for certain locales)
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LT["Sex"] = UnitSex(LT["Unit"])
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if LT["Sex"] == 2 then
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LT["Class"] = TipMClass[LT["UnitClass"]]
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else
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LT["Class"] = TipFClass[LT["UnitClass"]]
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end
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-- Define class color
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LT["ClassCol"] = LeaPlusLC["RaidColors"][LT["UnitClass"]]
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LT["LpTipClassColor"] = "|cff" .. string.format("%02x%02x%02x", LT["ClassCol"].r * 255, LT["ClassCol"].g * 255, LT["ClassCol"].b * 255)
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if TipUnitClass then
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-- print("LT['UnitClass']:", LT['UnitClass'])
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LT["Sex"] = UnitSex(LT["Unit"])
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-- print("LT['Sex']:", LT['Sex'])
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if LT["Sex"] == 2 then
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LT["Class"] = TipMClass[TipUnitClass]
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else
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LT["Class"] = TipFClass[TipUnitClass]
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end
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-- print(TipUnitClass)
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LT["ClassCol"] = LeaPlusLC["RaidColors"][TipUnitClass]
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-- print(LeaPlusLC["RaidColors"])
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-- print(LT["ClassCol"])
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if LT["ClassCol"] then
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LT["LpTipClassColor"] = "|cff" .. string.format("%02x%02x%02x", LT["ClassCol"].r * 255, LT["ClassCol"].g * 255, LT["ClassCol"].b * 255)
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else
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-- print("No raid color defined for class:", TipUnitClass)
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end
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end
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----------------------------------------------------------------------
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-- Name line
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----------------------------------------------------------------------
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@@ -11388,7 +11414,9 @@ function LeaPlusLC:FriendCheck(name)
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if LT["UnitLevel"] == -1 then
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LT["InfoText"] = LT["InfoText"] .. ("|cffff3333" .. "??-ro" .. " " .. ttLevel .. "|cffffffff")
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else
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LT["LevelColor"] = GetCreatureDifficultyColor(LT["UnitLevel"])
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-- LT["LevelColor"] = GetCreatureDifficultyColor(LT["UnitLevel"])
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LT["LevelColor"] = GetQuestDifficultyColor(LT["UnitLevel"])
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-- (GetQuestDifficultyColor(UnitLevel(LeaPlusTT["LpTipUnitTarget"])))
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LT["LevelColor"] = string.format('%02x%02x%02x', LT["LevelColor"].r * 255, LT["LevelColor"].g * 255, LT["LevelColor"].b * 255)
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LT["InfoText"] = LT["InfoText"] .. ("|cff" .. LT["LevelColor"] .. LT["UnitLevel"] .. LT["LevelLocale"] .. "|cffffffff")
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end
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@@ -11406,7 +11434,7 @@ function LeaPlusLC:FriendCheck(name)
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if LT["UnitLevel"] == -1 then
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LT["InfoText"] = ("|cffff3333" .. ttLevel .. " ??|cffffffff")
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else
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LT["LevelColor"] = GetCreatureDifficultyColor(LT["UnitLevel"])
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LT["LevelColor"] = GetQuestDifficultyColor(LT["UnitLevel"])
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LT["LevelColor"] = string.format('%02x%02x%02x', LT["LevelColor"].r * 255, LT["LevelColor"].g * 255, LT["LevelColor"].b * 255)
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LT["InfoText"] = ("|cff" .. LT["LevelColor"] .. LT["LevelLocale"] .. " " .. LT["UnitLevel"] .. "|cffffffff")
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end
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@@ -11434,7 +11462,7 @@ function LeaPlusLC:FriendCheck(name)
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----------------------------------------------------------------------
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if not (LT["TipIsPlayer"]) and LT["Reaction"] < 4 and not (LT["PlayerControl"]) then
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if UnitIsTapDenied(LT["Unit"]) then
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if UnitIsTapped(LT["Unit"]) then
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LT["NameText"] = "|c8888bbbb" .. LT["TipUnitName"] .. "|r"
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else
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LT["NameText"] = "|cffff3333" .. LT["TipUnitName"] .. "|r"
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@@ -11482,7 +11510,7 @@ function LeaPlusLC:FriendCheck(name)
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-- Mobs within level range
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else
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LT["MobColor"] = GetCreatureDifficultyColor(LT["UnitLevel"])
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LT["MobColor"] = GetQuestDifficultyColor(LT["UnitLevel"])
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LT["MobColor"] = string.format('%02x%02x%02x', LT["MobColor"].r * 255, LT["MobColor"].g * 255, LT["MobColor"].b * 255)
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LT["InfoText"] = LT["InfoText"] .. "|cff" .. LT["MobColor"] .. LT["UnitLevel"] .. LT["LevelLocale"] .. "|cffffffff "
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end
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@@ -11495,7 +11523,7 @@ function LeaPlusLC:FriendCheck(name)
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-- Mobs within level range
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else
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LT["MobColor"] = GetCreatureDifficultyColor(LT["UnitLevel"])
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LT["MobColor"] = GetQuestDifficultyColor(LT["UnitLevel"])
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LT["MobColor"] = string.format('%02x%02x%02x', LT["MobColor"].r * 255, LT["MobColor"].g * 255, LT["MobColor"].b * 255)
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LT["InfoText"] = "|cff" .. LT["MobColor"] .. LT["LevelLocale"] .. " " .. LT["UnitLevel"] .. "|cffffffff "
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end
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@@ -11563,8 +11591,9 @@ function LeaPlusLC:FriendCheck(name)
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-- If it's not you, but it's a player, show target in class color
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elseif UnitIsPlayer(LT["Unit"] .. "target") then
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LT["TargetBase"] = UnitClassBase(LT["Unit"] .. "target")
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LT["TargetCol"] = LeaPlusLC["RaidColors"][LT["TargetBase"]]
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-- LT["TargetBase"] = UnitClassBase(LT["Unit"] .. "target")
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local _,TargetBase = UnitClassBase(LT["Unit"] .. "target")
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LT["TargetCol"] = LeaPlusLC["RaidColors"][TargetBase]
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LT["TargetCol"] = "|cff" .. string.format('%02x%02x%02x', LT["TargetCol"].r * 255, LT["TargetCol"].g * 255, LT["TargetCol"].b * 255)
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LT["Target"] = (LT["TargetCol"] .. LT["Target"])
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