Files
coa-kui-nameplates/Kui_Nameplates/Modules/Castbar.lua
T
florian.berthold 39370fcf98 fix: guard InterfaceOptionsFrame HookScript, defer TankMode class resolve
On the CoA client the legacy InterfaceOptionsFrame global may be nil (the
reworked Settings panel does not always expose it). The unguarded
HookScript calls in Castbar.lua and ClassColours.lua then threw on
addon load. Wrap both in 'if InterfaceOptionsFrame then ... end',
mirroring the guard already present around InterfaceOptionsCombatPanel
in Castbar.lua. SetCVars() is still called unconditionally afterwards.

TankMode.lua resolved the player's class at file scope with
select(2, UnitClass('player')), which on CoA can run before
PLAYER_LOGIN — UnitClass returns nil and 'class' stays nil for the
whole session, breaking IsTank/IsHealer/Toggle. Move the assignment
into mod:OnEnable() (where it is already re-assigned) and leave the
file-scope local as nil. Also document that IsTank/IsHealer only know
about the vanilla 3.3.5 classes; CoA custom classes fall through to
DAMAGER until a CoA-aware tank/healer table is available.
2026-05-24 17:38:00 +02:00

441 lines
12 KiB
Lua

--[[
-- Kui_Nameplates
-- By Kesava at curse.com
-- All rights reserved
-- Backported by: Kader at github.com/bkader
]]
local kui = LibStub("Kui-1.0")
local addon = LibStub("AceAddon-3.0"):GetAddon("KuiNameplates")
local mod = addon:NewModule("Castbar", addon.Prototype, "AceEvent-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale("KuiNameplates")
mod.uiName = L["Cast bars"]
local format = format
local function ResetFade(f)
if not f or not f.castbar then
return
end
kui.frameFadeRemoveFrame(f.castbar)
f.castbar.shield:Hide()
f.castbar:Hide()
f.castbar:SetAlpha(1)
end
local sizes = {}
local function SetCVars()
-- force these to true as the module hides them anyway
SetCVar("showVKeyCastbar", 1)
end
------------------------------------------------------------- Script handlers --
local function OnDefaultCastbarShow(self)
if not mod.enabledState then
return
end
local f = self:GetParent().kui
ResetFade(f)
if mod:FrameIsIgnored(f) then
return
end
if f.castbar.name and f.castbar.spellName then
f.castbar.name:SetText(f.castbar.spellName)
end
-- is cast uninterruptible?
if f.shield:IsShown() then
f.castbar.bar:SetStatusBarColor(unpack(mod.db.profile.display.shieldbarcolour))
f.castbar.shield:Show()
else
f.castbar.bar:SetStatusBarColor(unpack(mod.db.profile.display.barcolour))
f.castbar.shield:Hide()
end
if f.trivial then
-- hide text & icon
if f.castbar.icon or f.castbar.curr then
f.castbar.curr:Hide()
end
else
if f.castbar.icon then
f.castbar.icon.tex:SetTexture(f.spell:GetTexture())
f.castbar.icon:Show()
end
if f.castbar.curr then
f.castbar.curr:Show()
end
end
-- castbar is shown on first update
end
local function OnDefaultCastbarHide(self)
local f = self:GetParent().kui
if f.castbar:IsShown() then
kui.frameFade(
f.castbar,
{
mode = "OUT",
timeToFade = .5,
startAlpha = 1,
endAlpha = 0,
finishedFunc = function()
ResetFade(f)
end
}
)
if f.castbar.name then
f.castbar.spellName = nil
f.castbar.name:SetText("")
end
if f.castbar.icon then
f.castbar.icon.tex:SetTexture(nil)
end
end
end
local function OnDefaultCastbarUpdate(self, elapsed)
if not mod.enabledState then
return
end
local f = self:GetParent().kui
if mod:FrameIsIgnored(f) then
return
end
local min, max = self:GetMinMaxValues()
if f.castbar.curr then
f.castbar.curr:SetText(format("%.1f", self:GetValue()))
end
if f.castbar.name and f.castbar.spellName then
f.castbar.name:SetText(f.castbar.spellName)
end
f.castbar.bar:SetMinMaxValues(min, max)
f.castbar.bar:SetValue(self:GetValue())
if f.shield:IsShown() then
f.castbar.bar:SetStatusBarColor(unpack(mod.db.profile.display.shieldbarcolour))
f.castbar.shield:Show()
else
f.castbar.bar:SetStatusBarColor(unpack(mod.db.profile.display.barcolour))
f.castbar.shield:Hide()
end
if f.trivial then
-- hide text & icon
if f.castbar.icon or f.castbar.curr then
f.castbar.curr:Hide()
end
else
if f.castbar.icon then
f.castbar.icon.tex:SetTexture(f.spell:GetTexture())
f.castbar.icon:Show()
end
if f.castbar.curr then
f.castbar.curr:Show()
end
end
f.castbar:Show()
end
local function OnDefaultCastbarEvent(self, event, unit, spellName, spellRank)
if event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
local frame = addon:GetUnitPlate(unit)
if frame and frame.castbar then
frame.castbar.spellName = spellName
end
end
end
---------------------------------------------------------------------- create --
-- update castbar height and icon size
local function UpdateCastbar(frame)
if not frame.castbar then
return
end
if frame.castbar.bg then
frame.castbar.bg:SetHeight(sizes.cbheight)
end
if frame.castbar.icon then
frame.castbar.icon.bg:SetSize(sizes.icon, sizes.icon)
end
end
function mod:CreateCastbar(frame)
if frame.castbar then
return
end
-- container ---------------------------------------------------------------
frame.castbar = CreateFrame("Frame", nil, frame)
frame.castbar:SetFrameLevel(1)
frame.castbar:Hide()
-- background --------------------------------------------------------------
frame.castbar.bg = frame.castbar:CreateTexture(nil, "ARTWORK", nil, 1)
frame.castbar.bg:SetTexture(kui.m.t.solid)
frame.castbar.bg:SetVertexColor(0, 0, 0, 0.8)
frame.castbar.bg:SetPoint("TOPLEFT", frame.bg.fill, "BOTTOMLEFT", 0, -1)
frame.castbar.bg:SetPoint("TOPRIGHT", frame.bg.fill, "BOTTOMRIGHT", 0, 0)
-- cast bar ------------------------------------------------------------
frame.castbar.bar = CreateFrame("StatusBar", nil, frame.castbar)
frame.castbar.bar:SetStatusBarTexture(addon.bartexture)
frame.castbar.bar:GetStatusBarTexture():SetDrawLayer("ARTWORK", 2)
frame.castbar.bar:SetPoint("TOPLEFT", frame.castbar.bg, "TOPLEFT", 1, -1)
frame.castbar.bar:SetPoint("BOTTOMLEFT", frame.castbar.bg, "BOTTOMLEFT", 1, 1)
frame.castbar.bar:SetPoint("RIGHT", frame.castbar.bg, "RIGHT", -1, 0)
frame.castbar.bar:SetMinMaxValues(0, 1)
-- spark
frame.castbar.spark = frame.castbar.bar:CreateTexture(nil, "ARTWORK")
frame.castbar.spark:SetDrawLayer("ARTWORK", 6)
frame.castbar.spark:SetVertexColor(1, 1, 0.8)
frame.castbar.spark:SetTexture("Interface\\AddOns\\Kui_Nameplates\\Media\\t\\spark")
frame.castbar.spark:SetPoint("TOP", frame.castbar.bar:GetRegions(), "TOPRIGHT", 0, 3)
frame.castbar.spark:SetPoint("BOTTOM", frame.castbar.bar:GetRegions(), "BOTTOMRIGHT", 0, -3)
frame.castbar.spark:SetWidth(6)
-- uninterruptible cast shield -----------------------------------------
frame.castbar.shield = frame.castbar.bar:CreateTexture(nil, "ARTWORK")
frame.castbar.shield:SetTexture("Interface\\AddOns\\Kui_Nameplates\\Media\\Shield")
frame.castbar.shield:SetTexCoord(0, 0.84375, 0, 1)
frame.castbar.shield:SetVertexColor(0.5, 0.5, 0.7)
frame.castbar.shield:SetSize(sizes.shield * .84375, sizes.shield)
frame.castbar.shield:SetPoint("LEFT", frame.castbar.bg, -7, 0)
frame.castbar.shield:SetBlendMode("BLEND")
frame.castbar.shield:SetDrawLayer("ARTWORK", 7)
frame.castbar.shield:Hide()
-- cast bar text -------------------------------------------------------
if self.db.profile.display.spellname then
frame.castbar.name = frame:CreateFontString(frame.castbar.bar, {size = "small"})
frame.castbar.name:SetPoint("TOP", frame.castbar.bar, "BOTTOM", 0, -3)
end
if self.db.profile.display.casttime then
frame.castbar.curr = frame:CreateFontString(frame.castbar.bar, {size = "small"})
frame.castbar.curr:SetPoint("LEFT", frame.castbar.bg, "RIGHT", 2, 0)
end
if self.db.profile.display.spellicon then
frame.castbar.icon = CreateFrame("Frame", nil, frame.castbar)
frame.castbar.icon.bg = frame.castbar:CreateTexture(nil, "BACKGROUND")
frame.castbar.icon.bg:SetTexture(kui.m.t.solid)
frame.castbar.icon.bg:SetVertexColor(0, 0, 0, 0)
frame.castbar.icon.bg:SetPoint("TOPRIGHT", frame.health, "TOPLEFT", -2, 1)
frame.castbar.icon.tex = frame.castbar:CreateTexture(nil, "ARTWORK")
frame.castbar.icon.tex:SetPoint("TOPLEFT", frame.castbar.icon.bg, "TOPLEFT", 1, -1)
frame.castbar.icon.tex:SetPoint("BOTTOMRIGHT", frame.castbar.icon.bg, "BOTTOMRIGHT", -1, 1)
end
UpdateCastbar(frame)
-- scripts -------------------------------------------------------------
frame.oldCastbar:HookScript("OnShow", OnDefaultCastbarShow)
frame.oldCastbar:HookScript("OnHide", OnDefaultCastbarHide)
frame.oldCastbar:HookScript("OnUpdate", OnDefaultCastbarUpdate)
frame.castbar:RegisterEvent("UNIT_SPELLCAST_START")
frame.castbar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
frame.castbar:SetScript("OnEvent", OnDefaultCastbarEvent)
if frame.oldCastbar:IsVisible() then
OnDefaultCastbarShow(frame.oldCastbar)
end
end
------------------------------------------------------------------------ Hide --
function mod:HideCastbar(frame)
ResetFade(frame)
end
------------------------------------------------------------------- Functions --
function mod:FrameIsIgnored(frame)
return frame.castbar_ignore_frame or (frame.friend and not self.db.profile.onfriendly)
end
function mod:IgnoreFrame(frame)
frame.castbar_ignore_frame = (frame.castbar_ignore_frame and frame.castbar_ignore_frame + 1 or 1)
if frame.castbar and frame.castbar:IsShown() then
ResetFade(frame)
end
end
function mod:UnignoreFrame(frame)
frame.castbar_ignore_frame = (frame.castbar_ignore_frame and frame.castbar_ignore_frame - 1 or nil)
if frame.castbar_ignore_frame and frame.castbar_ignore_frame <= 0 then
frame.castbar_ignore_frame = nil
end
end
---------------------------------------------------- Post db change functions --
mod:AddConfigChanged(
"enabled",
function(v)
mod:Toggle(v)
end
)
mod:AddConfigChanged(
{"display", "shieldbarcolour"},
nil,
function(f, v)
f.castbar.shield:SetVertexColor(unpack(v))
end
)
mod:AddConfigChanged(
{"display", "cbheight"},
function()
sizes.cbheight = mod.db.profile.display.cbheight
sizes.icon = addon.db.profile.general.hheight + sizes.cbheight + 1
end,
UpdateCastbar
)
mod:AddGlobalConfigChanged("addon", {"general", "hheight"}, mod.configChangedFuncs.display.cbheight.ro, UpdateCastbar)
-------------------------------------------------------------------- Register --
function mod:GetOptions()
return {
enabled = {
type = "toggle",
name = L["Enable cast bar"],
desc = L["Show cast bars (at all)"],
order = 0,
disabled = false
},
onfriendly = {
type = "toggle",
name = L["Show friendly cast bars"],
desc = L["Show cast bars on friendly nameplates"],
order = 10,
disabled = function()
return not self.db.profile.enabled
end
},
display = {
type = "group",
name = L["Display"],
inline = true,
order = 20,
disabled = function()
return not self.db.profile.enabled
end,
args = {
casttime = {
type = "toggle",
name = L["Show cast time"],
desc = L["Show cast time and time remaining"],
order = 20
},
spellname = {
type = "toggle",
name = L["Show spell name"],
order = 15
},
spellicon = {
type = "toggle",
name = L["Show spell icon"],
order = 10
},
barcolour = {
type = "color",
name = L["Bar colour"],
desc = L["The colour of the cast bar during interruptible casts"],
order = 0
},
shieldbarcolour = {
type = "color",
name = L["Uninterruptible colour"],
desc = L["The colour of the cast bar and shield during UNinterruptible casts."],
order = 5
},
cbheight = {
type = "range",
name = L["Height"],
desc = L["The height of castbars on nameplates. Also affects the size of the spell icon."],
order = 25,
step = 1,
min = 3,
softMax = 20,
max = 100
}
}
}
}
end
function mod:OnInitialize()
self.db =
addon.db:RegisterNamespace(
self.moduleName,
{
profile = {
enabled = true,
onfriendly = true,
display = {
casttime = false,
spellname = true,
spellicon = true,
cbheight = 5,
barcolour = {.43, 0.47, 0.55, 1},
shieldbarcolour = {.8, 0.1, 0.1, 1}
}
}
}
)
addon:InitModuleOptions(self)
self:SetEnabledState(self.db.profile.enabled)
sizes = {cbheight = self.db.profile.display.cbheight, shield = 16}
self.configChangedFuncs.display.cbheight.ro(sizes.cbheight)
-- handle default interface cvars & checkboxes
-- The CoA client's reworked Settings panel may not expose these legacy
-- globals; guard each access so a missing widget cannot error every time
-- the Combat options panel is shown.
if InterfaceOptionsCombatPanel then
InterfaceOptionsCombatPanel:HookScript(
"OnShow",
function()
if InterfaceOptionsCombatPanelEnemyCastBarsOnNameplates then
InterfaceOptionsCombatPanelEnemyCastBarsOnNameplates:SetChecked(true)
InterfaceOptionsCombatPanelEnemyCastBarsOnNameplates:Disable()
end
end
)
end
if InterfaceOptionsFrame then
InterfaceOptionsFrame:HookScript(
"OnHide",
function()
SetCVars()
end
)
end
SetCVars()
end
function mod:OnEnable()
for _, frame in pairs(addon.frameList) do
if not frame.kui or not frame.kui.castbar then
self:CreateCastbar(frame.kui)
end
end
end
function mod:OnDisable()
for _, frame in pairs(addon.frameList) do
self:HideCastbar(frame.kui)
end
end