Compare commits
18 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 677f7ab0ed | |||
| 9dc3d12060 | |||
| 6359379fdc | |||
| 792a46d949 | |||
| f9d4a05a9c | |||
| 4d104378e9 | |||
| 453616c3b3 | |||
| 39370fcf98 | |||
| 69e975dc2e | |||
| 87d6430a39 | |||
| 7996489a1a | |||
| 77fa7d7f49 | |||
| 4c5c8d42c3 | |||
| 7c7784eefa | |||
| 7c35ddfa8d | |||
| 1c881ef673 | |||
| ae058b6fc7 | |||
| 6f2def720c |
@@ -0,0 +1 @@
|
||||
* -text
|
||||
@@ -0,0 +1,71 @@
|
||||
name: release
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- '*-coa.*' # Asc-1.1.6-coa.2, 9.1.40-coa.3, etc.
|
||||
- 'v*' # v0.3.0 for repos without an upstream version
|
||||
|
||||
jobs:
|
||||
release:
|
||||
runs-on: linux-amd64
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0 # build_zip uses git archive HEAD; full history is fine
|
||||
|
||||
- name: Build per-addon zip(s)
|
||||
run: bash tools/build_zip.sh
|
||||
|
||||
- name: Publish release (Gitea API direct; no action dependency)
|
||||
env:
|
||||
GITEA_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
REPO: ${{ github.repository }}
|
||||
TAG: ${{ github.ref_name }}
|
||||
API: ${{ github.server_url }}/api/v1
|
||||
# Gitea attachment ceiling is 200 MiB (see roles/gitea config).
|
||||
# Skip anything larger so one oversized asset doesn't fail the job.
|
||||
MAX_BYTES: 209715200
|
||||
run: |
|
||||
set -euo pipefail
|
||||
# Create the release (or reuse if it already exists for this tag).
|
||||
RID=$(curl -s -H "Authorization: token $GITEA_TOKEN" \
|
||||
"$API/repos/$REPO/releases/tags/$TAG" 2>/dev/null \
|
||||
| jq -r '.id // empty')
|
||||
if [ -z "$RID" ]; then
|
||||
RID=$(curl -sf -X POST -H "Authorization: token $GITEA_TOKEN" \
|
||||
-H "Content-Type: application/json" \
|
||||
"$API/repos/$REPO/releases" \
|
||||
-d "$(jq -nc --arg t "$TAG" '{tag_name:$t,name:$t,draft:false,prerelease:false}')" \
|
||||
| jq -r '.id')
|
||||
fi
|
||||
echo "release id: $RID"
|
||||
# Upload every dist/*.zip. Per-asset failures don't fail the job —
|
||||
# we want partial releases to still publish rather than block the
|
||||
# whole pipeline on one big file.
|
||||
failed=0
|
||||
uploaded=0
|
||||
for f in dist/*.zip; do
|
||||
name=$(basename "$f")
|
||||
size=$(stat -c '%s' "$f")
|
||||
if [ "$size" -gt "$MAX_BYTES" ]; then
|
||||
echo "::warning::skip $name (${size} B > ${MAX_BYTES} B Gitea limit; host on CDN instead)"
|
||||
failed=$((failed+1))
|
||||
continue
|
||||
fi
|
||||
echo "uploading $name ($(numfmt --to=iec "$size"))"
|
||||
if curl -sf -X POST -H "Authorization: token $GITEA_TOKEN" \
|
||||
-F "attachment=@$f" \
|
||||
"$API/repos/$REPO/releases/$RID/assets?name=$name" \
|
||||
| jq -r '" -> " + .browser_download_url'; then
|
||||
uploaded=$((uploaded+1))
|
||||
else
|
||||
echo "::warning::upload failed for $name"
|
||||
failed=$((failed+1))
|
||||
fi
|
||||
done
|
||||
echo "release published: $uploaded uploaded, $failed skipped/failed"
|
||||
# Only fail the job if NO assets uploaded — a release with zero
|
||||
# attachments isn't useful to anyone.
|
||||
[ "$uploaded" -gt 0 ]
|
||||
@@ -1,77 +0,0 @@
|
||||
name: "Bug Report"
|
||||
description: Create a report to help us improve this addon
|
||||
labels: '🐛 Bug'
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Please search for existing issues before creating a new one.
|
||||
|
||||
- type: textarea
|
||||
attributes:
|
||||
label: Description
|
||||
description: What did you expect to happen and what happened instead?
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: dropdown
|
||||
id: flavor
|
||||
attributes:
|
||||
label: Realm
|
||||
description: What realm did this occur on?
|
||||
options:
|
||||
- Area 52 (Default)
|
||||
- Seasonal
|
||||
- Grizzly Hills
|
||||
- Rexxar
|
||||
- Other
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: checkboxes
|
||||
id: testing
|
||||
attributes:
|
||||
label: Tested with only this addon
|
||||
description: Did you try having just this addon as the only enabled addon and everything else disabled?
|
||||
options:
|
||||
- label: "Yes"
|
||||
- label: "No"
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
attributes:
|
||||
label: Lua Error
|
||||
description: |
|
||||
Do you have an error log of what happened? If you don't see any errors, make sure that error reporting is enabled (`/console scriptErrors 1`)
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: textarea
|
||||
attributes:
|
||||
label: Reproduction Steps
|
||||
description: Please list out the steps to reproduce your bug.
|
||||
placeholder: |
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: input
|
||||
attributes:
|
||||
label: Last Good Version
|
||||
description: |
|
||||
Was it working in a previous version? If yes, which update did it stop working? If you don't know, when was the last date you were aware it was working
|
||||
placeholder: "MM/DD/YYYY"
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: textarea
|
||||
attributes:
|
||||
label: Screenshots
|
||||
description: If applicable, add screenshots to help explain your problem.
|
||||
placeholder: Click here to attach your screenshots via the editor button in the top right.
|
||||
validations:
|
||||
required: false
|
||||
@@ -1 +0,0 @@
|
||||
blank_issues_enabled: false
|
||||
@@ -1,20 +0,0 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
|
||||
@@ -1,28 +0,0 @@
|
||||
# Description
|
||||
|
||||
Please include a summary of the change and which issue is fixed. Please also include relevant motivation and context.
|
||||
<!-- A #issueNumber will be sufficient. -->
|
||||
Fixes #(issue)
|
||||
|
||||
## Type of change
|
||||
|
||||
Please delete options that are not relevant.
|
||||
|
||||
- [ ] Bug fix (non-breaking change which fixes an issue)
|
||||
- [ ] New feature (non-breaking change which adds functionality)
|
||||
- [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
|
||||
|
||||
## How Has This Been Tested
|
||||
|
||||
Please describe the tests that you ran to verify your changes. Provide instructions so we can reproduce. Please also list any relevant details for your test configuration
|
||||
|
||||
- [ ] Test A
|
||||
- [ ] Test B
|
||||
|
||||
## Checklist
|
||||
<!-- These can be checked off after the pull request is submitted, in case you want discussion before they are completely ready -->
|
||||
|
||||
- [ ] I have performed a self-review of my own code
|
||||
- [ ] I have commented my code, particularly in hard-to-understand areas
|
||||
|
||||
<!-- Is there any additional work that needs to be done? If so, add it to the above list -->
|
||||
+2
-1
@@ -4,4 +4,5 @@
|
||||
.install
|
||||
.lua/*
|
||||
.vscode
|
||||
.idea
|
||||
.idea
|
||||
dist/
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
-- CoAClassColors.lua
|
||||
--
|
||||
-- Forwards the live client's RAID_CLASS_COLORS palette into
|
||||
-- _G.CUSTOM_CLASS_COLORS so Kui_Nameplates renders Conquest-of-Azeroth
|
||||
-- class names and bars correctly when the !ClassColors addon is
|
||||
-- loaded.
|
||||
--
|
||||
-- Background
|
||||
-- ----------
|
||||
-- The CoA Voljin client (and the Ascension classic+ client) ship
|
||||
-- Interface/SharedXML/SharedConstants.lua with all 32 class
|
||||
-- file_strings populated in _G.RAID_CLASS_COLORS — 10 vanilla + HERO +
|
||||
-- 21 CoA customs (BARBARIAN, WITCHDOCTOR, DEMONHUNTER, FLESHWARDEN,
|
||||
-- MONK = Templar, PROPHET = Venomancer, …).
|
||||
--
|
||||
-- Kui_Nameplates picks its source table once in
|
||||
-- Modules/ClassColours.lua:90 with
|
||||
-- cc_table = CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS
|
||||
-- and Libs/Kui/Kui.lua:56-60 has the same shape:
|
||||
-- if CUSTOM_CLASS_COLORS then class = CUSTOM_CLASS_COLORS[class]
|
||||
-- else class = RAID_CLASS_COLORS[class]
|
||||
-- end
|
||||
-- When !ClassColors is loaded it injects a separate
|
||||
-- _G.CUSTOM_CLASS_COLORS populated from its own (vanilla-10-only)
|
||||
-- defaults plus user overrides. There is *no* per-key fallback to
|
||||
-- RAID_CLASS_COLORS, so on a !ClassColors-equipped client the 22 CoA
|
||||
-- tokens silently miss and SetTextColor is called with a nil colour
|
||||
-- (no class-coloured friendly names; nil-arg error in
|
||||
-- kui.GetClassColour for the str path).
|
||||
--
|
||||
-- Strategy
|
||||
-- --------
|
||||
-- If CUSTOM_CLASS_COLORS exists at file-load time (i.e. !ClassColors
|
||||
-- already loaded — Kui_Nameplates.toc declares it as an OptionalDep,
|
||||
-- so it loads first when installed), copy any RAID_CLASS_COLORS entry
|
||||
-- that CUSTOM_CLASS_COLORS is missing. Never overwrite —
|
||||
-- !ClassColors user preferences and any other addon's earlier write
|
||||
-- win.
|
||||
--
|
||||
-- We deliberately don't touch RAID_CLASS_COLORS itself: the client
|
||||
-- already populates it, and any value we'd choose here would be a
|
||||
-- guess relative to the realm-authoritative palette in
|
||||
-- SharedConstants.lua.
|
||||
--
|
||||
-- Source of truth: _G.RAID_CLASS_COLORS at FrameXML load time
|
||||
-- (Voljin/PTR realm: patch-B.MPQ → SharedXML/SharedConstants.lua).
|
||||
|
||||
local CCC = _G.CUSTOM_CLASS_COLORS
|
||||
if type(CCC) ~= "table" then return end
|
||||
|
||||
local CC = _G.RAID_CLASS_COLORS
|
||||
if type(CC) ~= "table" then return end
|
||||
|
||||
local function colorStr(r, g, b)
|
||||
return string.format("ff%02x%02x%02x", r * 255 + 0.5, g * 255 + 0.5, b * 255 + 0.5)
|
||||
end
|
||||
|
||||
local function unpackColor(c)
|
||||
if type(c) ~= "table" then return end
|
||||
if c.GetRGB then return c:GetRGB() end
|
||||
return c.r, c.g, c.b
|
||||
end
|
||||
|
||||
for token, src in pairs(CC) do
|
||||
if CCC[token] == nil then
|
||||
local r, g, b = unpackColor(src)
|
||||
if r and g and b then
|
||||
CCC[token] = {
|
||||
r = r, g = g, b = b,
|
||||
colorStr = colorStr(r, g, b),
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1250,4 +1250,20 @@ do
|
||||
UpdateFrameSize
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
StaticPopupDialogs.KUINAMEPLATES_INCOMPATIBLE = {
|
||||
text = "KuiNameplates is not compatible with PlateBuffs. Please disable PlateBuffs or KuiNameplates.",
|
||||
button1 = "Disable PlateBuffs",
|
||||
button2 = "Disable KuiNameplates",
|
||||
whileDead = 1,
|
||||
OnButton1 = function()
|
||||
DisableAddOn("PlateBuffs")
|
||||
ReloadUI()
|
||||
end,
|
||||
OnButton2 = function()
|
||||
DisableAddOn("KuiNameplates")
|
||||
ReloadUI()
|
||||
end,
|
||||
hideOnEscape = 0,
|
||||
}
|
||||
@@ -500,6 +500,15 @@ function addon:OnInitialize()
|
||||
-- on messages
|
||||
addon.Castbar = addon:GetModule("Castbar")
|
||||
addon.TankModule = addon:GetModule("TankMode")
|
||||
|
||||
if IsAddOnLoaded("PlateBuffs") then
|
||||
-- CoA: StaticPopup_Show silently fails when called from OnInitialize (ADDON_LOADED,
|
||||
-- before PLAYER_LOGIN). Defer via C_Timer.After(0, …) so the popup fires after
|
||||
-- the StaticPopup system is ready. See PORTING.md §StaticPopup_Show during PLAYER_LOGIN.
|
||||
C_Timer.After(0, function()
|
||||
StaticPopup_Show("KUINAMEPLATES_INCOMPATIBLE")
|
||||
end)
|
||||
end
|
||||
end
|
||||
---------------------------------------------------------------------- enable --
|
||||
function addon:OnEnable()
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
## Interface: 30300
|
||||
## Author: Kesava
|
||||
## Title: Kui |cff9966ffNameplates|r
|
||||
## Version: 262
|
||||
## Version: 264
|
||||
## Notes: Prettier nameplates.
|
||||
## OptionalDeps: !ClassColors
|
||||
## SavedVariables: KuiNameplatesGDB
|
||||
## X-Curse-Packaged-Version: 262
|
||||
## X-Curse-Project-Name: KuiNameplates
|
||||
@@ -13,5 +14,13 @@
|
||||
|
||||
Embeds.xml
|
||||
Locales.xml
|
||||
|
||||
## CoA patches ##
|
||||
# Mirror RAID_CLASS_COLORS into CUSTOM_CLASS_COLORS for the 22 CoA
|
||||
# class tokens before any module captures cc_table. Loaded after
|
||||
# Embeds (defensive — this file uses no libs) and before Core/Modules
|
||||
# so ClassColours.lua:90 sees the populated CCC at OnInitialize time.
|
||||
CoAClassColors.lua
|
||||
|
||||
Core.xml
|
||||
Modules.xml
|
||||
@@ -30,7 +30,7 @@
|
||||
-- @name AceAddon-3.0.lua
|
||||
-- @release $Id$
|
||||
|
||||
local MAJOR, MINOR = "AceAddon-3.0", 12
|
||||
local MAJOR, MINOR = "AceAddon-3.0", 13
|
||||
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceAddon then return end -- No Upgrade needed.
|
||||
@@ -49,10 +49,6 @@ local select, pairs, next, type, unpack = select, pairs, next, type, unpack
|
||||
local loadstring, assert, error = loadstring, assert, error
|
||||
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
|
||||
|
||||
--[[
|
||||
xpcall safecall implementation
|
||||
]]
|
||||
@@ -62,43 +58,12 @@ local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local xpcall, eh = ...
|
||||
local method, ARGS
|
||||
local function call() return method(ARGS) end
|
||||
|
||||
local function dispatch(func, ...)
|
||||
method = func
|
||||
if not method then return end
|
||||
ARGS = ...
|
||||
return xpcall(call, eh)
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS = {}
|
||||
for i = 1, argCount do ARGS[i] = "arg"..i end
|
||||
code = code:gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
Dispatchers[0] = function(func)
|
||||
return xpcall(func, errorhandler)
|
||||
end
|
||||
|
||||
local function safecall(func, ...)
|
||||
-- we check to see if the func is passed is actually a function here and don't error when it isn't
|
||||
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
|
||||
-- present execution should continue without hinderance
|
||||
if type(func) == "function" then
|
||||
return Dispatchers[select('#', ...)](func, ...)
|
||||
return xpcall(func, errorhandler, ...)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -632,10 +597,20 @@ function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
|
||||
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
|
||||
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
|
||||
|
||||
-- Blizzard AddOns which can load very early in the loading process and mess with Ace3 addon loading
|
||||
local BlizzardEarlyLoadAddons = {
|
||||
Blizzard_DebugTools = true,
|
||||
Blizzard_TimeManager = true,
|
||||
Blizzard_BattlefieldMap = true,
|
||||
Blizzard_MapCanvas = true,
|
||||
Blizzard_SharedMapDataProviders = true,
|
||||
Blizzard_CombatLog = true,
|
||||
}
|
||||
|
||||
-- Event Handling
|
||||
local function onEvent(this, event, arg1)
|
||||
-- 2011-08-17 nevcairiel - ignore the load event of Blizzard_DebugTools, so a potential startup error isn't swallowed up
|
||||
if (event == "ADDON_LOADED" and arg1 ~= "Blizzard_DebugTools") or event == "PLAYER_LOGIN" then
|
||||
-- 2020-08-28 nevcairiel - ignore the load event of Blizzard addons which occur early in the loading process
|
||||
if (event == "ADDON_LOADED" and (arg1 == nil or not BlizzardEarlyLoadAddons[arg1])) or event == "PLAYER_LOGIN" then
|
||||
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
|
||||
while(#AceAddon.initializequeue > 0) do
|
||||
local addon = tremove(AceAddon.initializequeue, 1)
|
||||
@@ -671,4 +646,4 @@ if oldminor and oldminor < 10 then
|
||||
tinsert(addon.orderedModules, module)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceAddon-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -3,7 +3,7 @@
|
||||
-- as well as associate it with a slash command.
|
||||
-- @class file
|
||||
-- @name AceConfig-3.0
|
||||
-- @release $Id: AceConfig-3.0.lua 969 2010-10-07 02:11:48Z shefki $
|
||||
-- @release $Id$
|
||||
|
||||
--[[
|
||||
AceConfig-3.0
|
||||
@@ -12,13 +12,14 @@ Very light wrapper library that combines all the AceConfig subcomponents into on
|
||||
|
||||
]]
|
||||
|
||||
local MAJOR, MINOR = "AceConfig-3.0", 2
|
||||
local cfgreg = LibStub("AceConfigRegistry-3.0")
|
||||
local cfgcmd = LibStub("AceConfigCmd-3.0")
|
||||
|
||||
local MAJOR, MINOR = "AceConfig-3.0", 3
|
||||
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfig then return end
|
||||
|
||||
local cfgreg = LibStub("AceConfigRegistry-3.0")
|
||||
local cfgcmd = LibStub("AceConfigCmd-3.0")
|
||||
--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
|
||||
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
|
||||
|
||||
@@ -26,7 +27,7 @@ local cfgcmd = LibStub("AceConfigCmd-3.0")
|
||||
local pcall, error, type, pairs = pcall, error, type, pairs
|
||||
|
||||
-- -------------------------------------------------------------------
|
||||
-- :RegisterOptionsTable(appName, options, slashcmd, persist)
|
||||
-- :RegisterOptionsTable(appName, options, slashcmd)
|
||||
--
|
||||
-- - appName - (string) application name
|
||||
-- - options - table or function ref, see AceConfigRegistry
|
||||
@@ -44,7 +45,7 @@ local pcall, error, type, pairs = pcall, error, type, pairs
|
||||
function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
|
||||
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
|
||||
if not ok then error(msg, 2) end
|
||||
|
||||
|
||||
if slashcmd then
|
||||
if type(slashcmd) == "table" then
|
||||
for _,cmd in pairs(slashcmd) do
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
|
||||
-- @class file
|
||||
-- @name AceConfigCmd-3.0
|
||||
-- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $
|
||||
-- @release $Id$
|
||||
|
||||
--[[
|
||||
AceConfigCmd-3.0
|
||||
@@ -14,8 +14,9 @@ REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
|
||||
|
||||
-- TODO: plugin args
|
||||
|
||||
local cfgreg = LibStub("AceConfigRegistry-3.0")
|
||||
|
||||
local MAJOR, MINOR = "AceConfigCmd-3.0", 12
|
||||
local MAJOR, MINOR = "AceConfigCmd-3.0", 14
|
||||
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfigCmd then return end
|
||||
@@ -23,7 +24,6 @@ if not AceConfigCmd then return end
|
||||
AceConfigCmd.commands = AceConfigCmd.commands or {}
|
||||
local commands = AceConfigCmd.commands
|
||||
|
||||
local cfgreg = LibStub("AceConfigRegistry-3.0")
|
||||
local AceConsole -- LoD
|
||||
local AceConsoleName = "AceConsole-3.0"
|
||||
|
||||
@@ -37,17 +37,10 @@ local error, assert = error, assert
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
|
||||
|
||||
|
||||
local L = setmetatable({}, { -- TODO: replace with proper locale
|
||||
__index = function(self,k) return k end
|
||||
})
|
||||
|
||||
|
||||
|
||||
local function print(msg)
|
||||
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
|
||||
end
|
||||
@@ -63,7 +56,7 @@ local funcmsg = "expected function or member name"
|
||||
|
||||
-- pickfirstset() - picks the first non-nil value and returns it
|
||||
|
||||
local function pickfirstset(...)
|
||||
local function pickfirstset(...)
|
||||
for i=1,select("#",...) do
|
||||
if select(i,...)~=nil then
|
||||
return select(i,...)
|
||||
@@ -120,7 +113,7 @@ local function callfunction(info, tab, methodtype, ...)
|
||||
info.arg = tab.arg
|
||||
info.option = tab
|
||||
info.type = tab.type
|
||||
|
||||
|
||||
if type(method)=="function" then
|
||||
return method(info, ...)
|
||||
else
|
||||
@@ -131,7 +124,7 @@ end
|
||||
-- do_final() - do the final step (set/execute) along with validation and confirmation
|
||||
|
||||
local function do_final(info, inputpos, tab, methodtype, ...)
|
||||
if info.validate then
|
||||
if info.validate then
|
||||
local res = callmethod(info,inputpos,tab,"validate",...)
|
||||
if type(res)=="string" then
|
||||
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
|
||||
@@ -139,7 +132,7 @@ local function do_final(info, inputpos, tab, methodtype, ...)
|
||||
end
|
||||
end
|
||||
-- console ignores .confirm
|
||||
|
||||
|
||||
callmethod(info,inputpos,tab,methodtype, ...)
|
||||
end
|
||||
|
||||
@@ -152,8 +145,8 @@ local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
|
||||
if val~=nil then
|
||||
if val==false then
|
||||
val=nil
|
||||
elseif not types[type(val)] then
|
||||
err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
|
||||
elseif not types[type(val)] then
|
||||
err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
|
||||
end
|
||||
info[paramname] = val
|
||||
info[paramname.."_at"] = depth
|
||||
@@ -166,13 +159,13 @@ end
|
||||
local dummytable={}
|
||||
|
||||
local function iterateargs(tab)
|
||||
if not tab.plugins then
|
||||
return pairs(tab.args)
|
||||
if not tab.plugins then
|
||||
return pairs(tab.args)
|
||||
end
|
||||
|
||||
|
||||
local argtabkey,argtab=next(tab.plugins)
|
||||
local v
|
||||
|
||||
|
||||
return function(_, k)
|
||||
while argtab do
|
||||
k,v = next(argtab, k)
|
||||
@@ -206,18 +199,18 @@ local function showhelp(info, inputpos, tab, depth, noHead)
|
||||
if not noHead then
|
||||
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
|
||||
end
|
||||
|
||||
|
||||
local sortTbl = {} -- [1..n]=name
|
||||
local refTbl = {} -- [name]=tableref
|
||||
|
||||
|
||||
for k,v in iterateargs(tab) do
|
||||
if not refTbl[k] then -- a plugin overriding something in .args
|
||||
tinsert(sortTbl, k)
|
||||
refTbl[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
tsort(sortTbl, function(one, two)
|
||||
|
||||
tsort(sortTbl, function(one, two)
|
||||
local o1 = refTbl[one].order or 100
|
||||
local o2 = refTbl[two].order or 100
|
||||
if type(o1) == "function" or type(o1) == "string" then
|
||||
@@ -240,7 +233,7 @@ local function showhelp(info, inputpos, tab, depth, noHead)
|
||||
if o1==o2 then return tostring(one)<tostring(two) end -- compare names
|
||||
return o1<o2
|
||||
end)
|
||||
|
||||
|
||||
for i = 1, #sortTbl do
|
||||
local k = sortTbl[i]
|
||||
local v = refTbl[k]
|
||||
@@ -327,7 +320,7 @@ local function keybindingValidateFunc(text)
|
||||
return s
|
||||
end
|
||||
|
||||
-- handle() - selfrecursing function that processes input->optiontable
|
||||
-- handle() - selfrecursing function that processes input->optiontable
|
||||
-- - depth - starts at 0
|
||||
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
|
||||
|
||||
@@ -346,16 +339,16 @@ local function handle(info, inputpos, tab, depth, retfalse)
|
||||
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
|
||||
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
|
||||
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
|
||||
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Act according to .type of this table
|
||||
|
||||
|
||||
if tab.type=="group" then
|
||||
------------ group --------------------------------------------
|
||||
|
||||
|
||||
if type(tab.args)~="table" then err(info, inputpos) end
|
||||
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
|
||||
|
||||
|
||||
-- grab next arg from input
|
||||
local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
|
||||
if not arg then
|
||||
@@ -363,11 +356,11 @@ local function handle(info, inputpos, tab, depth, retfalse)
|
||||
return
|
||||
end
|
||||
nextpos=nextpos+1
|
||||
|
||||
|
||||
-- loop .args and try to find a key with a matching name
|
||||
for k,v in iterateargs(tab) do
|
||||
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
|
||||
|
||||
|
||||
-- is this child an inline group? if so, traverse into it
|
||||
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
|
||||
info[depth+1] = k
|
||||
@@ -383,8 +376,8 @@ local function handle(info, inputpos, tab, depth, retfalse)
|
||||
return handle(info,nextpos,v,depth+1)
|
||||
end
|
||||
end
|
||||
|
||||
-- no match
|
||||
|
||||
-- no match
|
||||
if retfalse then
|
||||
-- restore old infotable members and return false to indicate failure
|
||||
info.handler,info.handler_at = oldhandler,oldhandler_at
|
||||
@@ -395,40 +388,40 @@ local function handle(info, inputpos, tab, depth, retfalse)
|
||||
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- couldn't find the command, display error
|
||||
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
|
||||
return
|
||||
end
|
||||
|
||||
local str = strsub(info.input,inputpos);
|
||||
|
||||
|
||||
local strInput = strsub(info.input,inputpos);
|
||||
|
||||
if tab.type=="execute" then
|
||||
------------ execute --------------------------------------------
|
||||
do_final(info, inputpos, tab, "func")
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
elseif tab.type=="input" then
|
||||
------------ input --------------------------------------------
|
||||
|
||||
|
||||
local res = true
|
||||
if tab.pattern then
|
||||
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
|
||||
if not strmatch(str, tab.pattern) then
|
||||
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
|
||||
if type(tab.pattern)~="string" then err(info, inputpos, "'pattern' - expected a string") end
|
||||
if not strmatch(strInput, tab.pattern) then
|
||||
usererr(info, inputpos, "'"..strInput.."' - " .. L["invalid input"])
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", str)
|
||||
|
||||
|
||||
|
||||
do_final(info, inputpos, tab, "set", strInput)
|
||||
|
||||
|
||||
|
||||
elseif tab.type=="toggle" then
|
||||
------------ toggle --------------------------------------------
|
||||
local b
|
||||
local str = strtrim(strlower(str))
|
||||
local str = strtrim(strlower(strInput))
|
||||
if str=="" then
|
||||
b = callmethod(info, inputpos, tab, "get")
|
||||
|
||||
@@ -444,7 +437,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
|
||||
else
|
||||
b = not b
|
||||
end
|
||||
|
||||
|
||||
elseif str==L["on"] then
|
||||
b = true
|
||||
elseif str==L["off"] then
|
||||
@@ -459,15 +452,15 @@ local function handle(info, inputpos, tab, depth, retfalse)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
do_final(info, inputpos, tab, "set", b)
|
||||
|
||||
|
||||
|
||||
elseif tab.type=="range" then
|
||||
------------ range --------------------------------------------
|
||||
local val = tonumber(str)
|
||||
local val = tonumber(strInput)
|
||||
if not val then
|
||||
usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
|
||||
usererr(info, inputpos, "'"..strInput.."' - "..L["expected number"])
|
||||
return
|
||||
end
|
||||
if type(info.step)=="number" then
|
||||
@@ -481,21 +474,21 @@ local function handle(info, inputpos, tab, depth, retfalse)
|
||||
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
do_final(info, inputpos, tab, "set", val)
|
||||
|
||||
|
||||
|
||||
elseif tab.type=="select" then
|
||||
------------ select ------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
|
||||
local str = strtrim(strlower(strInput))
|
||||
|
||||
local values = tab.values
|
||||
if type(values) == "function" or type(values) == "string" then
|
||||
info.values = values
|
||||
values = callmethod(info, inputpos, tab, "values")
|
||||
info.values = nil
|
||||
end
|
||||
|
||||
|
||||
if str == "" then
|
||||
local b = callmethod(info, inputpos, tab, "get")
|
||||
local fmt = "|cffffff78- [%s]|r %s"
|
||||
@@ -512,7 +505,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
|
||||
end
|
||||
|
||||
local ok
|
||||
for k,v in pairs(values) do
|
||||
for k,v in pairs(values) do
|
||||
if strlower(k)==str then
|
||||
str = k -- overwrite with key (in case of case mismatches)
|
||||
ok = true
|
||||
@@ -523,20 +516,20 @@ local function handle(info, inputpos, tab, depth, retfalse)
|
||||
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
do_final(info, inputpos, tab, "set", str)
|
||||
|
||||
|
||||
elseif tab.type=="multiselect" then
|
||||
------------ multiselect -------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
|
||||
local str = strtrim(strlower(strInput))
|
||||
|
||||
local values = tab.values
|
||||
if type(values) == "function" or type(values) == "string" then
|
||||
info.values = values
|
||||
values = callmethod(info, inputpos, tab, "values")
|
||||
info.values = nil
|
||||
end
|
||||
|
||||
|
||||
if str == "" then
|
||||
local fmt = "|cffffff78- [%s]|r %s"
|
||||
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
|
||||
@@ -550,7 +543,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
--build a table of the selections, checking that they exist
|
||||
--parse for =on =off =default in the process
|
||||
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
|
||||
@@ -559,25 +552,25 @@ local function handle(info, inputpos, tab, depth, retfalse)
|
||||
--parse option=on etc
|
||||
local opt, val = v:match('(.+)=(.+)')
|
||||
--get option if toggling
|
||||
if not opt then
|
||||
opt = v
|
||||
if not opt then
|
||||
opt = v
|
||||
end
|
||||
|
||||
|
||||
--check that the opt is valid
|
||||
local ok
|
||||
for k,v in pairs(values) do
|
||||
for k in pairs(values) do
|
||||
if strlower(k)==opt then
|
||||
opt = k -- overwrite with key (in case of case mismatches)
|
||||
ok = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if not ok then
|
||||
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
--check that if val was supplied it is valid
|
||||
if val then
|
||||
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
|
||||
@@ -596,14 +589,14 @@ local function handle(info, inputpos, tab, depth, retfalse)
|
||||
sels[opt] = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for opt, val in pairs(sels) do
|
||||
local newval
|
||||
|
||||
|
||||
if (val == true) then
|
||||
--toggle the option
|
||||
local b = callmethod(info, inputpos, tab, "get", opt)
|
||||
|
||||
|
||||
if tab.tristate then
|
||||
--cycle in true, nil, false order
|
||||
if b then
|
||||
@@ -627,22 +620,29 @@ local function handle(info, inputpos, tab, depth, retfalse)
|
||||
newval = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
do_final(info, inputpos, tab, "set", opt, newval)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
elseif tab.type=="color" then
|
||||
------------ color --------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
local str = strtrim(strlower(strInput))
|
||||
if str == "" then
|
||||
--TODO: Show current value
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
local r, g, b, a
|
||||
|
||||
if tab.hasAlpha then
|
||||
|
||||
local hasAlpha = tab.hasAlpha
|
||||
if type(hasAlpha) == "function" or type(hasAlpha) == "string" then
|
||||
info.hasAlpha = hasAlpha
|
||||
hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha')
|
||||
info.hasAlpha = nil
|
||||
end
|
||||
|
||||
if hasAlpha then
|
||||
if str:len() == 8 and str:find("^%x*$") then
|
||||
--parse a hex string
|
||||
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
|
||||
@@ -655,7 +655,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
|
||||
--values are valid
|
||||
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
|
||||
@@ -694,12 +694,12 @@ local function handle(info, inputpos, tab, depth, retfalse)
|
||||
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
do_final(info, inputpos, tab, "set", r,g,b,a)
|
||||
|
||||
elseif tab.type=="keybinding" then
|
||||
------------ keybinding --------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
local str = strtrim(strlower(strInput))
|
||||
if str == "" then
|
||||
--TODO: Show current value
|
||||
return
|
||||
@@ -730,7 +730,7 @@ end
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
|
||||
-- -- Use AceConsole-3.0 to register a Chat Command
|
||||
-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
|
||||
--
|
||||
--
|
||||
-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
|
||||
-- function MyAddon:ChatCommand(input)
|
||||
-- -- Assuming "MyOptions" is the appName of a valid options table
|
||||
@@ -747,7 +747,7 @@ function AceConfigCmd:HandleCommand(slashcmd, appName, input)
|
||||
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
|
||||
end
|
||||
local options = assert( optgetter("cmd", MAJOR) )
|
||||
|
||||
|
||||
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
|
||||
[0] = slashcmd,
|
||||
appName = appName,
|
||||
@@ -758,7 +758,7 @@ function AceConfigCmd:HandleCommand(slashcmd, appName, input)
|
||||
uiType = "cmd",
|
||||
uiName = MAJOR,
|
||||
}
|
||||
|
||||
|
||||
handle(info, 1, options, 0) -- (info, inputpos, table, depth)
|
||||
end
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -4,20 +4,20 @@
|
||||
-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
|
||||
-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
|
||||
-- * The **appName** field is the options table name as given at registration time \\
|
||||
--
|
||||
--
|
||||
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
|
||||
-- @class file
|
||||
-- @name AceConfigRegistry-3.0
|
||||
-- @release $Id: AceConfigRegistry-3.0.lua 921 2010-05-09 15:49:14Z nevcairiel $
|
||||
local MAJOR, MINOR = "AceConfigRegistry-3.0", 12
|
||||
-- @release $Id$
|
||||
local CallbackHandler = LibStub("CallbackHandler-1.0")
|
||||
|
||||
local MAJOR, MINOR = "AceConfigRegistry-3.0", 22
|
||||
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfigRegistry then return end
|
||||
|
||||
AceConfigRegistry.tables = AceConfigRegistry.tables or {}
|
||||
|
||||
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
|
||||
|
||||
if not AceConfigRegistry.callbacks then
|
||||
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
|
||||
end
|
||||
@@ -33,7 +33,7 @@ local error, assert = error, assert
|
||||
|
||||
|
||||
AceConfigRegistry.validated = {
|
||||
-- list of options table names ran through :ValidateOptionsTable automatically.
|
||||
-- list of options table names ran through :ValidateOptionsTable automatically.
|
||||
-- CLEARED ON PURPOSE, since newer versions may have newer validators
|
||||
cmd = {},
|
||||
dropdown = {},
|
||||
@@ -57,8 +57,8 @@ local istable={["table"]=true, _="table"}
|
||||
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
|
||||
local optstring={["nil"]=true,["string"]=true, _="string"}
|
||||
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
|
||||
local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"}
|
||||
local optnumber={["nil"]=true,["number"]=true, _="number"}
|
||||
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
|
||||
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
|
||||
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
|
||||
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
|
||||
@@ -66,6 +66,7 @@ local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=
|
||||
local opttable={["nil"]=true,["table"]=true, _="table"}
|
||||
local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
|
||||
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
|
||||
local optstringnumber={["nil"]=true,["string"]=true,["number"]=true, _="string or number"}
|
||||
|
||||
local basekeys={
|
||||
type=isstring,
|
||||
@@ -82,24 +83,33 @@ local basekeys={
|
||||
dialogHidden=optmethodbool,
|
||||
dropdownHidden=optmethodbool,
|
||||
cmdHidden=optmethodbool,
|
||||
icon=optstringfunc,
|
||||
tooltipHyperlink=optstringfunc,
|
||||
icon=optstringnumberfunc,
|
||||
iconCoords=optmethodtable,
|
||||
handler=opttable,
|
||||
get=optmethodfalse,
|
||||
set=optmethodfalse,
|
||||
func=optmethodfalse,
|
||||
arg={["*"]=true},
|
||||
width=optstring,
|
||||
width=optstringnumber,
|
||||
relWidth=optnumber,
|
||||
}
|
||||
|
||||
local typedkeys={
|
||||
header={},
|
||||
header={
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
description={
|
||||
image=optstringfunc,
|
||||
image=optstringnumberfunc,
|
||||
imageCoords=optmethodtable,
|
||||
imageHeight=optnumber,
|
||||
imageWidth=optnumber,
|
||||
fontSize=optstringfunc,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
group={
|
||||
args=istable,
|
||||
@@ -112,10 +122,13 @@ local typedkeys={
|
||||
childGroups=optstring,
|
||||
},
|
||||
execute={
|
||||
image=optstringfunc,
|
||||
image=optstringnumberfunc,
|
||||
imageCoords=optmethodtable,
|
||||
imageHeight=optnumber,
|
||||
imageWidth=optnumber,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
input={
|
||||
pattern=optstring,
|
||||
@@ -127,8 +140,11 @@ local typedkeys={
|
||||
},
|
||||
toggle={
|
||||
tristate=optbool,
|
||||
image=optstringfunc,
|
||||
image=optstringnumberfunc,
|
||||
imageCoords=optmethodtable,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
tristate={
|
||||
},
|
||||
@@ -140,17 +156,22 @@ local typedkeys={
|
||||
step=optnumber,
|
||||
bigStep=optnumber,
|
||||
isPercent=optbool,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
select={
|
||||
values=ismethodtable,
|
||||
sorting=optmethodtable,
|
||||
style={
|
||||
["nil"]=true,
|
||||
["string"]={dropdown=true,radio=true},
|
||||
["nil"]=true,
|
||||
["string"]={dropdown=true,radio=true},
|
||||
_="string: 'dropdown' or 'radio'"
|
||||
},
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
itemControl=optstring,
|
||||
},
|
||||
multiselect={
|
||||
values=ismethodtable,
|
||||
@@ -161,10 +182,15 @@ local typedkeys={
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
color={
|
||||
hasAlpha=optbool,
|
||||
hasAlpha=optmethodbool,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
keybinding={
|
||||
-- TODO
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
}
|
||||
|
||||
@@ -201,13 +227,13 @@ local function validate(options,errlvl,...)
|
||||
if type(options.type)~="string" then
|
||||
err(".type: expected a string, got a "..type(options.type), errlvl,...)
|
||||
end
|
||||
|
||||
|
||||
-- get type and 'typedkeys' member
|
||||
local tk = typedkeys[options.type]
|
||||
if not tk then
|
||||
err(".type: unknown type '"..options.type.."'", errlvl,...)
|
||||
end
|
||||
|
||||
|
||||
-- make sure that all options[] are known parameters
|
||||
for k,v in pairs(options) do
|
||||
if not (tk[k] or basekeys[k]) then
|
||||
@@ -287,7 +313,8 @@ end
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param options The options table, OR a function reference that generates it on demand. \\
|
||||
-- See the top of the page for info on arguments passed to such functions.
|
||||
function AceConfigRegistry:RegisterOptionsTable(appName, options)
|
||||
-- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown)
|
||||
function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation)
|
||||
if type(options)=="table" then
|
||||
if options.type~="group" then -- quick sanity checker
|
||||
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
|
||||
@@ -295,18 +322,18 @@ function AceConfigRegistry:RegisterOptionsTable(appName, options)
|
||||
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
validateGetterArgs(uiType, uiName, errlvl)
|
||||
if not AceConfigRegistry.validated[uiType][appName] then
|
||||
if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
|
||||
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
|
||||
AceConfigRegistry.validated[uiType][appName] = true
|
||||
end
|
||||
return options
|
||||
return options
|
||||
end
|
||||
elseif type(options)=="function" then
|
||||
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
validateGetterArgs(uiType, uiName, errlvl)
|
||||
local tab = assert(options(uiType, uiName, appName))
|
||||
if not AceConfigRegistry.validated[uiType][appName] then
|
||||
if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
|
||||
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
|
||||
AceConfigRegistry.validated[uiType][appName] = true
|
||||
end
|
||||
@@ -337,7 +364,7 @@ function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
|
||||
if not f then
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
if uiType then
|
||||
return f(uiType,uiName,1) -- get the table for us
|
||||
else
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
-- @class file
|
||||
-- @name AceDB-3.0.lua
|
||||
-- @release $Id$
|
||||
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 27
|
||||
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 33
|
||||
local AceDB = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
|
||||
|
||||
if not AceDB then return end -- No upgrade needed
|
||||
@@ -53,10 +53,6 @@ local setmetatable, rawset, rawget = setmetatable, rawset, rawget
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub
|
||||
|
||||
AceDB.db_registry = AceDB.db_registry or {}
|
||||
AceDB.frame = AceDB.frame or CreateFrame("Frame")
|
||||
|
||||
@@ -98,11 +94,11 @@ local function copyDefaults(dest, src)
|
||||
-- This is a metatable used for table defaults
|
||||
local mt = {
|
||||
-- This handles the lookup and creation of new subtables
|
||||
__index = function(t,k)
|
||||
if k == nil then return nil end
|
||||
__index = function(t,k2)
|
||||
if k2 == nil then return nil end
|
||||
local tbl = {}
|
||||
copyDefaults(tbl, v)
|
||||
rawset(t, k, tbl)
|
||||
rawset(t, k2, tbl)
|
||||
return tbl
|
||||
end,
|
||||
}
|
||||
@@ -115,7 +111,15 @@ local function copyDefaults(dest, src)
|
||||
end
|
||||
else
|
||||
-- Values are not tables, so this is just a simple return
|
||||
local mt = {__index = function(t,k) return k~=nil and v or nil end}
|
||||
-- (PR #10 backport: the old `k2~=nil and v or nil` short-circuits to
|
||||
-- nil whenever the default `v` itself is falsy — so `["*"] = false`
|
||||
-- defaults silently became nil. Make the read explicit instead.)
|
||||
local mt = {
|
||||
__index = function(t,k2)
|
||||
if k2 == nil then return nil end
|
||||
return v
|
||||
end,
|
||||
}
|
||||
setmetatable(dest, mt)
|
||||
end
|
||||
elseif type(v) == "table" then
|
||||
@@ -261,9 +265,12 @@ local _, classKey = UnitClass("player")
|
||||
local _, raceKey = UnitRace("player")
|
||||
local factionKey = UnitFactionGroup("player")
|
||||
local factionrealmKey = factionKey .. " - " .. realmKey
|
||||
local factionrealmregionKey = factionrealmKey .. " - " .. string.sub(GetCVar("realmList"), 1, 2):upper()
|
||||
local localeKey = GetLocale():lower()
|
||||
|
||||
local regionTable = { "US", "KR", "EU", "TW", "CN" }
|
||||
local regionKey = regionTable[GetCurrentRegion()] or GetCurrentRegionName() or "TR"
|
||||
local factionrealmregionKey = factionrealmKey .. " - " .. regionKey
|
||||
|
||||
-- Actual database initialization function
|
||||
local function initdb(sv, defaults, defaultProfile, olddb, parent)
|
||||
-- Generate the database keys for each section
|
||||
@@ -361,7 +368,7 @@ local function logoutHandler(frame, event)
|
||||
|
||||
-- cleanup sections that are empty without defaults
|
||||
local sv = rawget(db, "sv")
|
||||
for section in pairs(db.keys) do
|
||||
for section in pairs(rawget(db, "keys")) do
|
||||
if rawget(sv, section) then
|
||||
-- global is special, all other sections have sub-entrys
|
||||
-- also don't delete empty profiles on main dbs, only on namespaces
|
||||
@@ -378,6 +385,26 @@ local function logoutHandler(frame, event)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- second pass after everything else is cleaned up to remove empty namespaces
|
||||
-- can't be run in-loop above since there is no guaranteed order
|
||||
for db in pairs(AceDB.db_registry) do
|
||||
local sv = rawget(db, "sv")
|
||||
local namespaces = rawget(sv, "namespaces")
|
||||
if namespaces then
|
||||
for name in pairs(namespaces) do
|
||||
-- cleanout empty profiles table, if still present
|
||||
if namespaces[name].profiles and not next(namespaces[name].profiles) then
|
||||
namespaces[name].profiles = nil
|
||||
end
|
||||
|
||||
-- remove entire namespace, if needed
|
||||
if not next(namespaces[name]) then
|
||||
namespaces[name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -526,6 +553,17 @@ function DBObjectLib:DeleteProfile(name, silent)
|
||||
end
|
||||
end
|
||||
|
||||
-- remove from unloaded namespaces
|
||||
if self.sv.namespaces then
|
||||
for nsname, data in pairs(self.sv.namespaces) do
|
||||
if self.children and self.children[nsname] then
|
||||
-- already a mapped namespace
|
||||
elseif data.profiles then
|
||||
data.profiles[name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- switch all characters that use this profile back to the default
|
||||
if self.sv.profileKeys then
|
||||
for key, profile in pairs(self.sv.profileKeys) do
|
||||
@@ -571,6 +609,20 @@ function DBObjectLib:CopyProfile(name, silent)
|
||||
end
|
||||
end
|
||||
|
||||
-- copy unloaded namespaces
|
||||
if self.sv.namespaces then
|
||||
for nsname, data in pairs(self.sv.namespaces) do
|
||||
if self.children and self.children[nsname] then
|
||||
-- already a mapped namespace
|
||||
elseif data.profiles then
|
||||
-- reset the current profile
|
||||
data.profiles[self.keys.profile] = {}
|
||||
-- copy data
|
||||
copyTable(data.profiles[name], data.profiles[self.keys.profile])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileCopied, database, sourceProfileKey
|
||||
self.callbacks:Fire("OnProfileCopied", self, name)
|
||||
end
|
||||
@@ -597,6 +649,18 @@ function DBObjectLib:ResetProfile(noChildren, noCallbacks)
|
||||
end
|
||||
end
|
||||
|
||||
-- reset unloaded namespaces
|
||||
if self.sv.namespaces and not noChildren then
|
||||
for nsname, data in pairs(self.sv.namespaces) do
|
||||
if self.children and self.children[nsname] then
|
||||
-- already a mapped namespace
|
||||
elseif data.profiles then
|
||||
-- reset the current profile
|
||||
data.profiles[self.keys.profile] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileReset, database
|
||||
if not noCallbacks then
|
||||
self.callbacks:Fire("OnProfileReset", self)
|
||||
@@ -607,8 +671,8 @@ end
|
||||
-- profile.
|
||||
-- @param defaultProfile The profile name to use as the default
|
||||
function DBObjectLib:ResetDB(defaultProfile)
|
||||
if defaultProfile and type(defaultProfile) ~= "string" then
|
||||
error(("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected, got %q."):format(type(defaultProfile)), 2)
|
||||
if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
|
||||
error(("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or true expected, got %q."):format(type(defaultProfile)), 2)
|
||||
end
|
||||
|
||||
local sv = self.sv
|
||||
@@ -738,4 +802,4 @@ for db in pairs(AceDB.db_registry) do
|
||||
db.RegisterDefaults = DBObjectLib.RegisterDefaults
|
||||
db.ResetProfile = DBObjectLib.ResetProfile
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceDB-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -1,9 +1,9 @@
|
||||
--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
|
||||
-- @class file
|
||||
-- @name AceDBOptions-3.0
|
||||
-- @release $Id: AceDBOptions-3.0.lua 938 2010-06-13 07:21:38Z nevcairiel $
|
||||
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 12
|
||||
local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
|
||||
-- @release $Id$
|
||||
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 15
|
||||
local AceDBOptions = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
|
||||
|
||||
if not AceDBOptions then return end -- No upgrade needed
|
||||
|
||||
@@ -13,10 +13,6 @@ local pairs, next = pairs, next
|
||||
-- WoW APIs
|
||||
local UnitClass = UnitClass
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
|
||||
|
||||
AceDBOptions.optionTables = AceDBOptions.optionTables or {}
|
||||
AceDBOptions.handlers = AceDBOptions.handlers or {}
|
||||
|
||||
@@ -25,168 +21,208 @@ AceDBOptions.handlers = AceDBOptions.handlers or {}
|
||||
]]
|
||||
|
||||
local L = {
|
||||
default = "Default",
|
||||
intro = "You can change the active database profile, so you can have different settings for every character.",
|
||||
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
|
||||
reset = "Reset Profile",
|
||||
reset_sub = "Reset the current profile to the default",
|
||||
choose = "Existing Profiles",
|
||||
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
|
||||
choose_sub = "Select one of your currently available profiles.",
|
||||
copy = "Copy From",
|
||||
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
|
||||
current = "Current Profile:",
|
||||
default = "Default",
|
||||
delete = "Delete a Profile",
|
||||
delete_confirm = "Are you sure you want to delete the selected profile?",
|
||||
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
|
||||
delete_sub = "Deletes a profile from the database.",
|
||||
intro = "You can change the active database profile, so you can have different settings for every character.",
|
||||
new = "New",
|
||||
new_sub = "Create a new empty profile.",
|
||||
choose = "Existing Profiles",
|
||||
choose_sub = "Select one of your currently available profiles.",
|
||||
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
|
||||
copy = "Copy From",
|
||||
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
|
||||
delete = "Delete a Profile",
|
||||
delete_sub = "Deletes a profile from the database.",
|
||||
delete_confirm = "Are you sure you want to delete the selected profile?",
|
||||
profiles = "Profiles",
|
||||
profiles_sub = "Manage Profiles",
|
||||
current = "Current Profile:",
|
||||
reset = "Reset Profile",
|
||||
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
|
||||
reset_sub = "Reset the current profile to the default",
|
||||
}
|
||||
|
||||
local LOCALE = GetLocale()
|
||||
if LOCALE == "deDE" then
|
||||
L["choose"] = "Vorhandene Profile"
|
||||
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder wähle eines der vorhandenen Profile aus."
|
||||
L["choose_sub"] = "Wählt ein bereits vorhandenes Profil aus."
|
||||
L["copy"] = "Kopieren von..."
|
||||
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
|
||||
L["current"] = "Aktuelles Profil:"
|
||||
L["default"] = "Standard"
|
||||
L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird."
|
||||
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
|
||||
L["reset"] = "Profil zur\195\188cksetzen"
|
||||
L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen."
|
||||
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus."
|
||||
L["delete"] = "Profil löschen"
|
||||
L["delete_confirm"] = "Willst du das ausgewählte Profil wirklich löschen?"
|
||||
L["delete_desc"] = "Lösche vorhandene oder unbenutzte Profile aus der Datenbank, um Platz zu sparen und die SavedVariables-Datei 'sauber' zu halten."
|
||||
L["delete_sub"] = "Löscht ein Profil aus der Datenbank."
|
||||
L["intro"] = "Hier kannst du das aktive Datenbankprofil ändern, damit du verschiedene Einstellungen für jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration möglich wird."
|
||||
L["new"] = "Neu"
|
||||
L["new_sub"] = "Ein neues Profil erstellen."
|
||||
L["choose"] = "Vorhandene Profile"
|
||||
L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus."
|
||||
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
|
||||
L["copy"] = "Kopieren von..."
|
||||
L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
|
||||
L["delete"] = "Profil l\195\182schen"
|
||||
L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank."
|
||||
L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
|
||||
L["profiles"] = "Profile"
|
||||
L["profiles_sub"] = "Profile verwalten"
|
||||
--L["current"] = "Current Profile:"
|
||||
L["reset"] = "Profil zurücksetzen"
|
||||
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zurück, für den Fall, dass mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
|
||||
L["reset_sub"] = "Das aktuelle Profil auf Standard zurücksetzen."
|
||||
elseif LOCALE == "frFR" then
|
||||
L["default"] = "D\195\169faut"
|
||||
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible."
|
||||
L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
|
||||
L["reset"] = "R\195\169initialiser le profil"
|
||||
L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut."
|
||||
L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants."
|
||||
L["new"] = "Nouveau"
|
||||
L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge."
|
||||
L["choose"] = "Profils existants"
|
||||
L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles."
|
||||
L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif."
|
||||
L["copy"] = "Copier \195\160 partir de"
|
||||
L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables."
|
||||
L["choose_desc"] = "Vous pouvez créer un nouveau profil en entrant un nouveau nom dans la boîte de saisie, ou en choississant un des profils déjà existants."
|
||||
L["choose_sub"] = "Permet de choisir un des profils déjà disponibles."
|
||||
L["copy"] = "Copier à partir de"
|
||||
L["copy_desc"] = "Copie les paramètres d'un profil déjà existant dans le profil actuellement actif."
|
||||
L["current"] = "Profil actuel :"
|
||||
L["default"] = "Défaut"
|
||||
L["delete"] = "Supprimer un profil"
|
||||
L["delete_sub"] = "Supprime un profil de la base de donn\195\169es."
|
||||
L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?"
|
||||
L["delete_confirm"] = "Etes-vous sûr de vouloir supprimer le profil sélectionné ?"
|
||||
L["delete_desc"] = "Supprime les profils existants inutilisés de la base de données afin de gagner de la place et de nettoyer le fichier SavedVariables."
|
||||
L["delete_sub"] = "Supprime un profil de la base de données."
|
||||
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des paramètres différents pour chaque personnage, permettant ainsi d'avoir une configuration très flexible."
|
||||
L["new"] = "Nouveau"
|
||||
L["new_sub"] = "Créée un nouveau profil vierge."
|
||||
L["profiles"] = "Profils"
|
||||
L["profiles_sub"] = "Gestion des profils"
|
||||
--L["current"] = "Current Profile:"
|
||||
L["reset"] = "Réinitialiser le profil"
|
||||
L["reset_desc"] = "Réinitialise le profil actuel au cas où votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
|
||||
L["reset_sub"] = "Réinitialise le profil actuel avec les paramètres par défaut."
|
||||
elseif LOCALE == "koKR" then
|
||||
L["choose"] = "기존 프로필"
|
||||
L["choose_desc"] = "편집 상자에 이름을 입력하여 새로운 프로필을 만들거나 이미 존재하는 프로필 중 하나를 선택할 수 있습니다."
|
||||
L["choose_sub"] = "현재 이용할 수 있는 프로필 중 하나를 선택합니다."
|
||||
L["copy"] = "복사해 올 프로필"
|
||||
L["copy_desc"] = "기존 프로필의 설정을 현재 활성화된 프로필로 복사합니다."
|
||||
L["current"] = "현재 프로필:"
|
||||
L["default"] = "기본값"
|
||||
L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다."
|
||||
L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
|
||||
L["reset"] = "프로필 초기화"
|
||||
L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
|
||||
L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
|
||||
L["new"] = "새로운 프로필"
|
||||
L["new_sub"] = "새로운 프로필을 만듭니다."
|
||||
L["choose"] = "프로필 선택"
|
||||
L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
|
||||
L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
|
||||
L["copy"] = "복사"
|
||||
L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
|
||||
L["delete"] = "프로필 삭제"
|
||||
L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
|
||||
L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?"
|
||||
L["delete_confirm"] = "선택한 프로필을 삭제하시겠습니까?"
|
||||
L["delete_desc"] = "데이터베이스에서 기존 프로필과 사용하지 않는 프로필을 삭제하여 공간을 절약하고 SavedVariables 파일을 정리합니다."
|
||||
L["delete_sub"] = "데이터베이스에서 프로필을 삭제합니다."
|
||||
L["intro"] = "활성 데이터베이스 프로필을 변경할 수 있으며, 모든 캐릭터마다 서로 다른 설정을 지정할 수 있습니다."
|
||||
L["new"] = "새로운 프로필"
|
||||
L["new_sub"] = "비어 있는 프로필을 새로 만듭니다."
|
||||
L["profiles"] = "프로필"
|
||||
L["profiles_sub"] = "프로필 설정"
|
||||
--L["current"] = "Current Profile:"
|
||||
L["profiles_sub"] = "프로필 관리"
|
||||
L["reset"] = "프로필 재설정"
|
||||
L["reset_desc"] = "구성이 손상되었거나 처음부터 다시 시작하고 싶은 경우 현재 프로필을 기본값으로 재설정하세요."
|
||||
L["reset_sub"] = "현재 프로필을 기본값으로 재설정합니다"
|
||||
elseif LOCALE == "esES" or LOCALE == "esMX" then
|
||||
L["default"] = "Por defecto"
|
||||
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
|
||||
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
|
||||
L["reset"] = "Reiniciar Perfil"
|
||||
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
|
||||
L["choose"] = "Perfiles existentes"
|
||||
L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
|
||||
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
|
||||
L["copy"] = "Copiar de"
|
||||
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
|
||||
L["current"] = "Perfil actual:"
|
||||
L["default"] = "Por defecto"
|
||||
L["delete"] = "Borrar un Perfil"
|
||||
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
|
||||
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
|
||||
L["delete_sub"] = "Borra un perfil de la base de datos."
|
||||
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
|
||||
L["new"] = "Nuevo"
|
||||
L["new_sub"] = "Crear un nuevo perfil vacio."
|
||||
L["choose"] = "Perfiles existentes"
|
||||
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
|
||||
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
|
||||
L["copy"] = "Copiar de"
|
||||
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
|
||||
L["delete"] = "Borrar un Perfil"
|
||||
L["delete_sub"] = "Borra un perfil de la base de datos."
|
||||
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
|
||||
L["profiles"] = "Perfiles"
|
||||
L["profiles_sub"] = "Manejar Perfiles"
|
||||
--L["current"] = "Current Profile:"
|
||||
L["reset"] = "Reiniciar Perfil"
|
||||
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
|
||||
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
|
||||
elseif LOCALE == "zhTW" then
|
||||
L["choose"] = "現有的設定檔"
|
||||
L["choose_desc"] = "您可以在文字方塊內輸入名字以建立新的設定檔,或是選擇一個現有的設定檔使用。"
|
||||
L["choose_sub"] = "從當前可用的設定檔裡面選擇一個。"
|
||||
L["copy"] = "複製自"
|
||||
L["copy_desc"] = "從一個現有的設定檔,將設定複製到現在使用中的設定檔。"
|
||||
L["current"] = "目前設定檔:"
|
||||
L["default"] = "預設"
|
||||
L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。"
|
||||
L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。"
|
||||
L["reset"] = "重置設定檔"
|
||||
L["reset_sub"] = "將當前的設定檔恢復為預設值"
|
||||
L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。"
|
||||
L["delete"] = "刪除一個設定檔"
|
||||
L["delete_confirm"] = "確定要刪除所選擇的設定檔嗎?"
|
||||
L["delete_desc"] = "從資料庫裡刪除不再使用的設定檔,以節省空間,並且清理 SavedVariables 檔案。"
|
||||
L["delete_sub"] = "從資料庫裡刪除一個設定檔。"
|
||||
L["intro"] = "您可以從資料庫中選擇一個設定檔來使用,如此就可以讓每個角色使用不同的設定。"
|
||||
L["new"] = "新建"
|
||||
L["new_sub"] = "新建一個空的設定檔。"
|
||||
L["choose"] = "現有的設定檔"
|
||||
L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
|
||||
L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
|
||||
L["copy"] = "複製自"
|
||||
L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
|
||||
L["delete"] = "刪除一個設定檔"
|
||||
L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
|
||||
L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
|
||||
L["profiles"] = "設定檔"
|
||||
L["profiles_sub"] = "管理設定檔"
|
||||
--L["current"] = "Current Profile:"
|
||||
L["reset"] = "重置設定檔"
|
||||
L["reset_desc"] = "將現用的設定檔重置為預設值;用於設定檔損壞,或者單純想要重來的情況。"
|
||||
L["reset_sub"] = "將目前的設定檔重置為預設值"
|
||||
elseif LOCALE == "zhCN" then
|
||||
L["default"] = "默认"
|
||||
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
|
||||
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
|
||||
L["reset"] = "重置配置文件"
|
||||
L["reset_sub"] = "将当前的配置文件恢复为默认值"
|
||||
L["choose"] = "现有的配置文件"
|
||||
L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
|
||||
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
|
||||
L["copy"] = "复制自"
|
||||
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
|
||||
L["current"] = "当前配置文件:"
|
||||
L["default"] = "默认"
|
||||
L["delete"] = "删除一个配置文件"
|
||||
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
|
||||
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
|
||||
L["delete_sub"] = "从数据库里删除一个配置文件。"
|
||||
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
|
||||
L["new"] = "新建"
|
||||
L["new_sub"] = "新建一个空的配置文件。"
|
||||
L["choose"] = "现有的配置文件"
|
||||
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
|
||||
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
|
||||
L["copy"] = "复制自"
|
||||
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
|
||||
L["delete"] = "删除一个配置文件"
|
||||
L["delete_sub"] = "从数据库里删除一个配置文件。"
|
||||
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
|
||||
L["profiles"] = "配置文件"
|
||||
L["profiles_sub"] = "管理配置文件"
|
||||
--L["current"] = "Current Profile:"
|
||||
L["reset"] = "重置配置文件"
|
||||
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
|
||||
L["reset_sub"] = "将当前的配置文件恢复为默认值"
|
||||
elseif LOCALE == "ruRU" then
|
||||
L["default"] = "По умолчанию"
|
||||
L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
|
||||
L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения."
|
||||
L["reset"] = "Сброс профиля"
|
||||
L["reset_sub"] = "Сброс текущего профиля на стандартный"
|
||||
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
|
||||
L["new"] = "Новый"
|
||||
L["new_sub"] = "Создать новый чистый профиль"
|
||||
L["choose"] = "Существующие профили"
|
||||
L["choose_sub"] = "Выбор одиного из уже доступных профилей"
|
||||
L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
|
||||
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
|
||||
L["choose_sub"] = "Выбор одного из уже доступных профилей."
|
||||
L["copy"] = "Скопировать из"
|
||||
L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
|
||||
L["copy_desc"] = "Копирование настроек из выбранного профиля в активный."
|
||||
L["current"] = "Текущий профиль:"
|
||||
L["default"] = "По умолчанию"
|
||||
L["delete"] = "Удалить профиль"
|
||||
L["delete_sub"] = "Удаление профиля из БД"
|
||||
L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
|
||||
L["delete_confirm"] = "Вы уверены, что хотите удалить выбранный профиль?"
|
||||
L["delete_desc"] = "Удаление существующего и неиспользуемого профиля из базы данных для сохранения места, и очистка файла SavedVariables."
|
||||
L["delete_sub"] = "Удаление профиля из базы данных."
|
||||
L["intro"] = "Изменяя активный профиль, Вы можете задать разные настройки для каждого персонажа."
|
||||
L["new"] = "Новый"
|
||||
L["new_sub"] = "Создание нового чистого профиля."
|
||||
L["profiles"] = "Профили"
|
||||
L["profiles_sub"] = "Управление профилями"
|
||||
--L["current"] = "Current Profile:"
|
||||
L["reset"] = "Сбросить профиль"
|
||||
L["reset_desc"] = "Сброс текущего профиля к стандартным настройкам, если Ваша конфигурация испорчена или Вы хотите настроить все заново."
|
||||
L["reset_sub"] = "Сброс текущего профиля на стандартный"
|
||||
elseif LOCALE == "itIT" then
|
||||
L["choose"] = "Profili Esistenti"
|
||||
L["choose_desc"] = "Puoi creare un nuovo profilo digitando il nome della casella di testo, oppure scegliendone uno tra i profili già esistenti."
|
||||
L["choose_sub"] = "Seleziona uno dei profili attualmente disponibili."
|
||||
L["copy"] = "Copia Da"
|
||||
L["copy_desc"] = "Copia le impostazioni da un profilo esistente nel profilo attivo in questo momento."
|
||||
L["current"] = "Profilo Attivo:"
|
||||
L["default"] = "Predefinito"
|
||||
L["delete"] = "Cancella un Profilo"
|
||||
L["delete_confirm"] = "Sei sicuro di voler cancellare il profilo selezionato?"
|
||||
L["delete_desc"] = "Cancella i profili non utilizzati dal database per risparmiare spazio e mantenere puliti i file di configurazione SavedVariables."
|
||||
L["delete_sub"] = "Cancella un profilo dal Database."
|
||||
L["intro"] = "Puoi cambiare il profilo attivo, in modo da usare impostazioni diverse per ogni personaggio."
|
||||
L["new"] = "Nuovo"
|
||||
L["new_sub"] = "Crea un nuovo profilo vuoto."
|
||||
L["profiles"] = "Profili"
|
||||
L["profiles_sub"] = "Gestisci Profili"
|
||||
L["reset"] = "Reimposta Profilo"
|
||||
L["reset_desc"] = "Riporta il tuo profilo attivo alle sue impostazioni predefinite, nel caso in cui la tua configurazione si sia corrotta, o semplicemente tu voglia re-inizializzarla."
|
||||
L["reset_sub"] = "Reimposta il profilo ai suoi valori predefiniti."
|
||||
elseif LOCALE == "ptBR" then
|
||||
L["choose"] = "Perfis Existentes"
|
||||
L["choose_desc"] = "Você pode tanto criar um perfil novo tanto digitando um nome na caixa de texto, quanto escolher um dos perfis já existentes."
|
||||
L["choose_sub"] = "Selecione um de seus perfis atualmente disponíveis."
|
||||
L["copy"] = "Copiar De"
|
||||
L["copy_desc"] = "Copia as definições de um perfil existente no perfil atualmente ativo."
|
||||
L["current"] = "Perfil Autal:"
|
||||
L["default"] = "Padrão"
|
||||
L["delete"] = "Remover um Perfil"
|
||||
L["delete_confirm"] = "Tem certeza que deseja remover o perfil selecionado?"
|
||||
L["delete_desc"] = "Remove perfis existentes e inutilizados do banco de dados para economizar espaço, e limpar o arquivo SavedVariables."
|
||||
L["delete_sub"] = "Remove um perfil do banco de dados."
|
||||
L["intro"] = "Você pode alterar o perfil do banco de dados ativo, para que possa ter definições diferentes para cada personagem."
|
||||
L["new"] = "Novo"
|
||||
L["new_sub"] = "Cria um novo perfil vazio."
|
||||
L["profiles"] = "Perfis"
|
||||
L["profiles_sub"] = "Gerenciar Perfis"
|
||||
L["reset"] = "Resetar Perfil"
|
||||
L["reset_desc"] = "Reseta o perfil atual para os valores padrões, no caso de sua configuração estar quebrada, ou simplesmente se deseja começar novamente."
|
||||
L["reset_sub"] = "Resetar o perfil atual ao padrão"
|
||||
end
|
||||
|
||||
local defaultProfiles
|
||||
@@ -200,22 +236,22 @@ local tmpprofiles = {}
|
||||
-- @return Hashtable of all profiles with the internal name as keys and the display name as value.
|
||||
local function getProfileList(db, common, nocurrent)
|
||||
local profiles = {}
|
||||
|
||||
|
||||
-- copy existing profiles into the table
|
||||
local currentProfile = db:GetCurrentProfile()
|
||||
for i,v in pairs(db:GetProfiles(tmpprofiles)) do
|
||||
if not (nocurrent and v == currentProfile) then
|
||||
profiles[v] = v
|
||||
end
|
||||
for i,v in pairs(db:GetProfiles(tmpprofiles)) do
|
||||
if not (nocurrent and v == currentProfile) then
|
||||
profiles[v] = v
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- add our default profiles to choose from ( or rename existing profiles)
|
||||
for k,v in pairs(defaultProfiles) do
|
||||
if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
|
||||
profiles[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return profiles
|
||||
end
|
||||
|
||||
@@ -240,11 +276,11 @@ function OptionsHandlerPrototype:GetCurrentProfile()
|
||||
return self.db:GetCurrentProfile()
|
||||
end
|
||||
|
||||
--[[
|
||||
--[[
|
||||
List all active profiles
|
||||
you can control the output with the .arg variable
|
||||
currently four modes are supported
|
||||
|
||||
|
||||
(empty) - return all available profiles
|
||||
"nocurrent" - returns all available profiles except the currently active profile
|
||||
"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
|
||||
@@ -262,7 +298,7 @@ function OptionsHandlerPrototype:ListProfiles(info)
|
||||
else
|
||||
profiles = getProfileList(self.db)
|
||||
end
|
||||
|
||||
|
||||
return profiles
|
||||
end
|
||||
|
||||
@@ -296,19 +332,19 @@ local function getOptionsHandler(db, noDefaultProfiles)
|
||||
if not defaultProfiles then
|
||||
generateDefaultProfiles(db)
|
||||
end
|
||||
|
||||
|
||||
local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
|
||||
|
||||
|
||||
for k,v in pairs(OptionsHandlerPrototype) do
|
||||
handler[k] = v
|
||||
end
|
||||
|
||||
|
||||
AceDBOptions.handlers[db] = handler
|
||||
return handler
|
||||
end
|
||||
|
||||
--[[
|
||||
the real options table
|
||||
the real options table
|
||||
]]
|
||||
local optionsTable = {
|
||||
desc = {
|
||||
@@ -396,7 +432,7 @@ local optionsTable = {
|
||||
--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
|
||||
-- @param db The database object to create the options table for.
|
||||
-- @return The options table to be used in AceConfig-3.0
|
||||
-- @usage
|
||||
-- @usage
|
||||
-- -- Assuming `options` is your top-level options table and `self.db` is your database:
|
||||
-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
|
||||
function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
|
||||
@@ -405,7 +441,7 @@ function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
|
||||
name = L["profiles"],
|
||||
desc = L["profiles_sub"],
|
||||
}
|
||||
|
||||
|
||||
tbl.handler = getOptionsHandler(db, noDefaultProfiles)
|
||||
tbl.args = optionsTable
|
||||
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceDBOptions-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -123,4 +123,4 @@ end)
|
||||
--- Finally: upgrade our old embeds
|
||||
for target, v in pairs(AceEvent.embeds) do
|
||||
AceEvent:Embed(target)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceEvent-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -1,6 +1,6 @@
|
||||
--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
|
||||
-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
|
||||
-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
|
||||
-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
|
||||
-- stand-alone distribution.
|
||||
--
|
||||
-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
|
||||
@@ -24,34 +24,29 @@
|
||||
-- f:AddChild(btn)
|
||||
-- @class file
|
||||
-- @name AceGUI-3.0
|
||||
-- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $
|
||||
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33
|
||||
-- @release $Id$
|
||||
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 41
|
||||
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
|
||||
|
||||
if not AceGUI then return end -- No upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
|
||||
local tinsert, wipe = table.insert, table.wipe
|
||||
local select, pairs, next, type = select, pairs, next, type
|
||||
local error, assert, loadstring = error, assert, loadstring
|
||||
local setmetatable, rawget, rawset = setmetatable, rawget, rawset
|
||||
local math_max = math.max
|
||||
local error, assert = error, assert
|
||||
local setmetatable, rawget = setmetatable, rawget
|
||||
local math_max, math_min, math_ceil = math.max, math.min, math.ceil
|
||||
|
||||
-- WoW APIs
|
||||
local UIParent = UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: geterrorhandler, LibStub
|
||||
|
||||
--local con = LibStub("AceConsole-3.0",true)
|
||||
|
||||
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
|
||||
AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
|
||||
AceGUI.WidgetBase = AceGUI.WidgetBase or {}
|
||||
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
|
||||
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
|
||||
|
||||
AceGUI.tooltip = AceGUI.tooltip or CreateFrame("GameTooltip", "AceGUITooltip", UIParent, "GameTooltipTemplate")
|
||||
|
||||
-- local upvalues
|
||||
local WidgetRegistry = AceGUI.WidgetRegistry
|
||||
local LayoutRegistry = AceGUI.LayoutRegistry
|
||||
@@ -66,39 +61,10 @@ local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local xpcall, eh = ...
|
||||
local method, ARGS
|
||||
local function call() return method(ARGS) end
|
||||
|
||||
local function dispatch(func, ...)
|
||||
method = func
|
||||
if not method then return end
|
||||
ARGS = ...
|
||||
return xpcall(call, eh)
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS = {}
|
||||
for i = 1, argCount do ARGS[i] = "arg"..i end
|
||||
code = code:gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
Dispatchers[0] = function(func)
|
||||
return xpcall(func, errorhandler)
|
||||
end
|
||||
|
||||
local function safecall(func, ...)
|
||||
return Dispatchers[select("#", ...)](func, ...)
|
||||
if func then
|
||||
return xpcall(func, errorhandler, ...)
|
||||
end
|
||||
end
|
||||
|
||||
-- Recycling functions
|
||||
@@ -108,7 +74,7 @@ do
|
||||
-- Internal Storage of the objects changed, from an array table
|
||||
-- to a hash table, and additionally we introduced versioning on
|
||||
-- the widgets which would discard all widgets from a pre-29 version
|
||||
-- anyway, so we just clear the storage now, and don't try to
|
||||
-- anyway, so we just clear the storage now, and don't try to
|
||||
-- convert the storage tables to the new format.
|
||||
-- This should generally not cause *many* widgets to end up in trash,
|
||||
-- since once dialogs are opened, all addons should be loaded already
|
||||
@@ -118,42 +84,42 @@ do
|
||||
if oldminor and oldminor < 29 and AceGUI.objPools then
|
||||
AceGUI.objPools = nil
|
||||
end
|
||||
|
||||
|
||||
AceGUI.objPools = AceGUI.objPools or {}
|
||||
local objPools = AceGUI.objPools
|
||||
--Returns a new instance, if none are available either returns a new table or calls the given contructor
|
||||
function newWidget(type)
|
||||
if not WidgetRegistry[type] then
|
||||
function newWidget(widgetType)
|
||||
if not WidgetRegistry[widgetType] then
|
||||
error("Attempt to instantiate unknown widget type", 2)
|
||||
end
|
||||
|
||||
if not objPools[type] then
|
||||
objPools[type] = {}
|
||||
|
||||
if not objPools[widgetType] then
|
||||
objPools[widgetType] = {}
|
||||
end
|
||||
|
||||
local newObj = next(objPools[type])
|
||||
|
||||
local newObj = next(objPools[widgetType])
|
||||
if not newObj then
|
||||
newObj = WidgetRegistry[type]()
|
||||
newObj.AceGUIWidgetVersion = WidgetVersions[type]
|
||||
newObj = WidgetRegistry[widgetType]()
|
||||
newObj.AceGUIWidgetVersion = WidgetVersions[widgetType]
|
||||
else
|
||||
objPools[type][newObj] = nil
|
||||
objPools[widgetType][newObj] = nil
|
||||
-- if the widget is older then the latest, don't even try to reuse it
|
||||
-- just forget about it, and grab a new one.
|
||||
if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
|
||||
return newWidget(type)
|
||||
if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[widgetType] then
|
||||
return newWidget(widgetType)
|
||||
end
|
||||
end
|
||||
return newObj
|
||||
end
|
||||
-- Releases an instance to the Pool
|
||||
function delWidget(obj,type)
|
||||
if not objPools[type] then
|
||||
objPools[type] = {}
|
||||
function delWidget(obj,widgetType)
|
||||
if not objPools[widgetType] then
|
||||
objPools[widgetType] = {}
|
||||
end
|
||||
if objPools[type][obj] then
|
||||
if objPools[widgetType][obj] then
|
||||
error("Attempt to Release Widget that is already released", 2)
|
||||
end
|
||||
objPools[type][obj] = true
|
||||
objPools[widgetType][obj] = true
|
||||
end
|
||||
end
|
||||
|
||||
@@ -169,9 +135,9 @@ end
|
||||
-- OnAcquire function on it, before returning.
|
||||
-- @param type The type of the widget.
|
||||
-- @return The newly created widget.
|
||||
function AceGUI:Create(type)
|
||||
if WidgetRegistry[type] then
|
||||
local widget = newWidget(type)
|
||||
function AceGUI:Create(widgetType)
|
||||
if WidgetRegistry[widgetType] then
|
||||
local widget = newWidget(widgetType)
|
||||
|
||||
if rawget(widget, "Acquire") then
|
||||
widget.OnAcquire = widget.Acquire
|
||||
@@ -180,16 +146,16 @@ function AceGUI:Create(type)
|
||||
widget.OnAcquire = widget.Aquire
|
||||
widget.Aquire = nil
|
||||
end
|
||||
|
||||
|
||||
if rawget(widget, "Release") then
|
||||
widget.OnRelease = rawget(widget, "Release")
|
||||
widget.OnRelease = rawget(widget, "Release")
|
||||
widget.Release = nil
|
||||
end
|
||||
|
||||
|
||||
if widget.OnAcquire then
|
||||
widget:OnAcquire()
|
||||
else
|
||||
error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
|
||||
error(("Widget type %s doesn't supply an OnAcquire Function"):format(widgetType))
|
||||
end
|
||||
-- Set the default Layout ("List")
|
||||
safecall(widget.SetLayout, widget, "List")
|
||||
@@ -204,7 +170,10 @@ end
|
||||
-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
|
||||
-- @param widget The widget to release
|
||||
function AceGUI:Release(widget)
|
||||
if widget.isQueuedForRelease then return end
|
||||
widget.isQueuedForRelease = true
|
||||
safecall(widget.PauseLayout, widget)
|
||||
widget.frame:Hide()
|
||||
widget:Fire("OnRelease")
|
||||
safecall(widget.ReleaseChildren, widget)
|
||||
|
||||
@@ -233,9 +202,26 @@ function AceGUI:Release(widget)
|
||||
widget.content.width = nil
|
||||
widget.content.height = nil
|
||||
end
|
||||
widget.isQueuedForRelease = nil
|
||||
delWidget(widget, widget.type)
|
||||
end
|
||||
|
||||
--- Check if a widget is currently in the process of being released
|
||||
-- This function check if this widget, or any of its parents (in which case it'll be released shortly as well)
|
||||
-- are currently being released. This allows addon to handle any callbacks accordingly.
|
||||
-- @param widget The widget to check
|
||||
function AceGUI:IsReleasing(widget)
|
||||
if widget.isQueuedForRelease then
|
||||
return true
|
||||
end
|
||||
|
||||
if widget.parent and widget.parent.AceGUIWidgetVersion then
|
||||
return AceGUI:IsReleasing(widget.parent)
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
-----------
|
||||
-- Focus --
|
||||
-----------
|
||||
@@ -267,18 +253,18 @@ end
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
|
||||
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
|
||||
:OnWidthSet(width) - Called when the width of the widget is changed
|
||||
@@ -294,21 +280,21 @@ end
|
||||
-- Widget Base Template --
|
||||
--------------------------
|
||||
do
|
||||
local WidgetBase = AceGUI.WidgetBase
|
||||
|
||||
local WidgetBase = AceGUI.WidgetBase
|
||||
|
||||
WidgetBase.SetParent = function(self, parent)
|
||||
local frame = self.frame
|
||||
frame:SetParent(nil)
|
||||
frame:SetParent(parent.content)
|
||||
self.parent = parent
|
||||
end
|
||||
|
||||
|
||||
WidgetBase.SetCallback = function(self, name, func)
|
||||
if type(func) == "function" then
|
||||
self.events[name] = func
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
WidgetBase.Fire = function(self, name, ...)
|
||||
if self.events[name] then
|
||||
local success, ret = safecall(self.events[name], self, name, ...)
|
||||
@@ -317,7 +303,7 @@ do
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
WidgetBase.SetWidth = function(self, width)
|
||||
self.frame:SetWidth(width)
|
||||
self.frame.width = width
|
||||
@@ -325,7 +311,7 @@ do
|
||||
self:OnWidthSet(width)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
WidgetBase.SetRelativeWidth = function(self, width)
|
||||
if width <= 0 or width > 1 then
|
||||
error(":SetRelativeWidth(width): Invalid relative width.", 2)
|
||||
@@ -333,7 +319,7 @@ do
|
||||
self.relWidth = width
|
||||
self.width = "relative"
|
||||
end
|
||||
|
||||
|
||||
WidgetBase.SetHeight = function(self, height)
|
||||
self.frame:SetHeight(height)
|
||||
self.frame.height = height
|
||||
@@ -341,7 +327,7 @@ do
|
||||
self:OnHeightSet(height)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[ WidgetBase.SetRelativeHeight = function(self, height)
|
||||
if height <= 0 or height > 1 then
|
||||
error(":SetRelativeHeight(height): Invalid relative height.", 2)
|
||||
@@ -353,47 +339,51 @@ do
|
||||
WidgetBase.IsVisible = function(self)
|
||||
return self.frame:IsVisible()
|
||||
end
|
||||
|
||||
|
||||
WidgetBase.IsShown= function(self)
|
||||
return self.frame:IsShown()
|
||||
end
|
||||
|
||||
|
||||
WidgetBase.Release = function(self)
|
||||
AceGUI:Release(self)
|
||||
end
|
||||
|
||||
|
||||
WidgetBase.IsReleasing = function(self)
|
||||
return AceGUI:IsReleasing(self)
|
||||
end
|
||||
|
||||
WidgetBase.SetPoint = function(self, ...)
|
||||
return self.frame:SetPoint(...)
|
||||
end
|
||||
|
||||
|
||||
WidgetBase.ClearAllPoints = function(self)
|
||||
return self.frame:ClearAllPoints()
|
||||
end
|
||||
|
||||
|
||||
WidgetBase.GetNumPoints = function(self)
|
||||
return self.frame:GetNumPoints()
|
||||
end
|
||||
|
||||
|
||||
WidgetBase.GetPoint = function(self, ...)
|
||||
return self.frame:GetPoint(...)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
WidgetBase.GetUserDataTable = function(self)
|
||||
return self.userdata
|
||||
end
|
||||
|
||||
|
||||
WidgetBase.SetUserData = function(self, key, value)
|
||||
self.userdata[key] = value
|
||||
end
|
||||
|
||||
|
||||
WidgetBase.GetUserData = function(self, key)
|
||||
return self.userdata[key]
|
||||
end
|
||||
|
||||
|
||||
WidgetBase.IsFullHeight = function(self)
|
||||
return self.height == "fill"
|
||||
end
|
||||
|
||||
|
||||
WidgetBase.SetFullHeight = function(self, isFull)
|
||||
if isFull then
|
||||
self.height = "fill"
|
||||
@@ -401,11 +391,11 @@ do
|
||||
self.height = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
WidgetBase.IsFullWidth = function(self)
|
||||
return self.width == "fill"
|
||||
end
|
||||
|
||||
|
||||
WidgetBase.SetFullWidth = function(self, isFull)
|
||||
if isFull then
|
||||
self.width = "fill"
|
||||
@@ -413,29 +403,29 @@ do
|
||||
self.width = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- local function LayoutOnUpdate(this)
|
||||
-- this:SetScript("OnUpdate",nil)
|
||||
-- this.obj:PerformLayout()
|
||||
-- end
|
||||
|
||||
|
||||
local WidgetContainerBase = AceGUI.WidgetContainerBase
|
||||
|
||||
|
||||
WidgetContainerBase.PauseLayout = function(self)
|
||||
self.LayoutPaused = true
|
||||
end
|
||||
|
||||
|
||||
WidgetContainerBase.ResumeLayout = function(self)
|
||||
self.LayoutPaused = nil
|
||||
end
|
||||
|
||||
|
||||
WidgetContainerBase.PerformLayout = function(self)
|
||||
if self.LayoutPaused then
|
||||
return
|
||||
end
|
||||
safecall(self.LayoutFunc, self.content, self.children)
|
||||
end
|
||||
|
||||
|
||||
--call this function to layout, makes sure layed out objects get a frame to get sizes etc
|
||||
WidgetContainerBase.DoLayout = function(self)
|
||||
self:PerformLayout()
|
||||
@@ -443,7 +433,7 @@ do
|
||||
-- self.frame:SetScript("OnUpdate", LayoutOnUpdate)
|
||||
-- end
|
||||
end
|
||||
|
||||
|
||||
WidgetContainerBase.AddChild = function(self, child, beforeWidget)
|
||||
if beforeWidget then
|
||||
local siblingIndex = 1
|
||||
@@ -451,7 +441,7 @@ do
|
||||
if widget == beforeWidget then
|
||||
break
|
||||
end
|
||||
siblingIndex = siblingIndex + 1
|
||||
siblingIndex = siblingIndex + 1
|
||||
end
|
||||
tinsert(self.children, siblingIndex, child)
|
||||
else
|
||||
@@ -461,7 +451,7 @@ do
|
||||
child.frame:Show()
|
||||
self:DoLayout()
|
||||
end
|
||||
|
||||
|
||||
WidgetContainerBase.AddChildren = function(self, ...)
|
||||
for i = 1, select("#", ...) do
|
||||
local child = select(i, ...)
|
||||
@@ -471,7 +461,7 @@ do
|
||||
end
|
||||
self:DoLayout()
|
||||
end
|
||||
|
||||
|
||||
WidgetContainerBase.ReleaseChildren = function(self)
|
||||
local children = self.children
|
||||
for i = 1,#children do
|
||||
@@ -479,7 +469,7 @@ do
|
||||
children[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
WidgetContainerBase.SetLayout = function(self, Layout)
|
||||
self.LayoutFunc = AceGUI:GetLayout(Layout)
|
||||
end
|
||||
@@ -503,7 +493,7 @@ do
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function ContentResize(this)
|
||||
if this:GetWidth() and this:GetHeight() then
|
||||
this.width = this:GetWidth()
|
||||
@@ -515,7 +505,7 @@ do
|
||||
setmetatable(WidgetContainerBase, {__index=WidgetBase})
|
||||
|
||||
--One of these function should be called on each Widget Instance as part of its creation process
|
||||
|
||||
|
||||
--- Register a widget-class as a container for newly created widgets.
|
||||
-- @param widget The widget class
|
||||
function AceGUI:RegisterAsContainer(widget)
|
||||
@@ -531,7 +521,7 @@ do
|
||||
widget:SetLayout("List")
|
||||
return widget
|
||||
end
|
||||
|
||||
|
||||
--- Register a widget-class as a widget.
|
||||
-- @param widget The widget class
|
||||
function AceGUI:RegisterAsWidget(widget)
|
||||
@@ -558,11 +548,11 @@ end
|
||||
-- @param Version The version of the widget
|
||||
function AceGUI:RegisterWidgetType(Name, Constructor, Version)
|
||||
assert(type(Constructor) == "function")
|
||||
assert(type(Version) == "number")
|
||||
|
||||
assert(type(Version) == "number")
|
||||
|
||||
local oldVersion = WidgetVersions[Name]
|
||||
if oldVersion and oldVersion >= Version then return end
|
||||
|
||||
|
||||
WidgetVersions[Name] = Version
|
||||
WidgetRegistry[Name] = Constructor
|
||||
end
|
||||
@@ -593,25 +583,25 @@ AceGUI.counts = AceGUI.counts or {}
|
||||
-- This is used by widgets that require a named frame, e.g. when a Blizzard
|
||||
-- Template requires it.
|
||||
-- @param type The widget type
|
||||
function AceGUI:GetNextWidgetNum(type)
|
||||
if not self.counts[type] then
|
||||
self.counts[type] = 0
|
||||
function AceGUI:GetNextWidgetNum(widgetType)
|
||||
if not self.counts[widgetType] then
|
||||
self.counts[widgetType] = 0
|
||||
end
|
||||
self.counts[type] = self.counts[type] + 1
|
||||
return self.counts[type]
|
||||
self.counts[widgetType] = self.counts[widgetType] + 1
|
||||
return self.counts[widgetType]
|
||||
end
|
||||
|
||||
--- Return the number of created widgets for this type.
|
||||
-- In contrast to GetNextWidgetNum, the number is not incremented.
|
||||
-- @param type The widget type
|
||||
function AceGUI:GetWidgetCount(type)
|
||||
return self.counts[type] or 0
|
||||
-- @param widgetType The widget type
|
||||
function AceGUI:GetWidgetCount(widgetType)
|
||||
return self.counts[widgetType] or 0
|
||||
end
|
||||
|
||||
--- Return the version of the currently registered widget type.
|
||||
-- @param type The widget type
|
||||
function AceGUI:GetWidgetVersion(type)
|
||||
return WidgetVersions[type]
|
||||
-- @param widgetType The widget type
|
||||
function AceGUI:GetWidgetVersion(widgetType)
|
||||
return WidgetVersions[widgetType]
|
||||
end
|
||||
|
||||
-------------
|
||||
@@ -631,7 +621,7 @@ AceGUI:RegisterLayout("List",
|
||||
local width = content.width or content:GetWidth() or 0
|
||||
for i = 1, #children do
|
||||
local child = children[i]
|
||||
|
||||
|
||||
local frame = child.frame
|
||||
frame:ClearAllPoints()
|
||||
frame:Show()
|
||||
@@ -640,22 +630,22 @@ AceGUI:RegisterLayout("List",
|
||||
else
|
||||
frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
|
||||
end
|
||||
|
||||
|
||||
if child.width == "fill" then
|
||||
child:SetWidth(width)
|
||||
frame:SetPoint("RIGHT", content)
|
||||
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
elseif child.width == "relative" then
|
||||
child:SetWidth(width * child.relWidth)
|
||||
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
height = height + (frame.height or frame:GetHeight() or 0)
|
||||
end
|
||||
safecall(content.obj.LayoutFinished, content.obj, nil, height)
|
||||
@@ -667,14 +657,23 @@ AceGUI:RegisterLayout("Fill",
|
||||
if children[1] then
|
||||
children[1]:SetWidth(content:GetWidth() or 0)
|
||||
children[1]:SetHeight(content:GetHeight() or 0)
|
||||
children[1].frame:ClearAllPoints()
|
||||
children[1].frame:SetAllPoints(content)
|
||||
children[1].frame:Show()
|
||||
safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
|
||||
end
|
||||
end)
|
||||
|
||||
local layoutrecursionblock = nil
|
||||
local function safelayoutcall(object, func, ...)
|
||||
layoutrecursionblock = true
|
||||
object[func](object, ...)
|
||||
layoutrecursionblock = nil
|
||||
end
|
||||
|
||||
AceGUI:RegisterLayout("Flow",
|
||||
function(content, children)
|
||||
if layoutrecursionblock then return end
|
||||
--used height so far
|
||||
local height = 0
|
||||
--width used in the current row
|
||||
@@ -682,19 +681,17 @@ AceGUI:RegisterLayout("Flow",
|
||||
--height of the current row
|
||||
local rowheight = 0
|
||||
local rowoffset = 0
|
||||
local lastrowoffset
|
||||
|
||||
|
||||
local width = content.width or content:GetWidth() or 0
|
||||
|
||||
|
||||
--control at the start of the row
|
||||
local rowstart
|
||||
local rowstartoffset
|
||||
local lastrowstart
|
||||
local isfullheight
|
||||
|
||||
|
||||
local frameoffset
|
||||
local lastframeoffset
|
||||
local oversize
|
||||
local oversize
|
||||
for i = 1, #children do
|
||||
local child = children[i]
|
||||
oversize = nil
|
||||
@@ -702,17 +699,17 @@ AceGUI:RegisterLayout("Flow",
|
||||
local frameheight = frame.height or frame:GetHeight() or 0
|
||||
local framewidth = frame.width or frame:GetWidth() or 0
|
||||
lastframeoffset = frameoffset
|
||||
-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
|
||||
-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
|
||||
-- That was moving all widgets half the widgets size down, is that intended?
|
||||
-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
|
||||
-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
|
||||
-- TODO: Investigate moar!
|
||||
frameoffset = child.alignoffset or (frameheight / 2)
|
||||
|
||||
|
||||
if child.width == "relative" then
|
||||
framewidth = width * child.relWidth
|
||||
end
|
||||
|
||||
|
||||
frame:Show()
|
||||
frame:ClearAllPoints()
|
||||
if i == 1 then
|
||||
@@ -751,24 +748,23 @@ AceGUI:RegisterLayout("Flow",
|
||||
else
|
||||
--handles cases where the new height is higher than either control because of the offsets
|
||||
--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
|
||||
|
||||
|
||||
--offset is always the larger of the two offsets
|
||||
rowoffset = math_max(rowoffset, frameoffset)
|
||||
rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
|
||||
|
||||
|
||||
frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
|
||||
usedwidth = framewidth + usedwidth
|
||||
end
|
||||
end
|
||||
|
||||
if child.width == "fill" then
|
||||
child:SetWidth(width)
|
||||
safelayoutcall(child, "SetWidth", width)
|
||||
frame:SetPoint("RIGHT", content)
|
||||
|
||||
|
||||
usedwidth = 0
|
||||
rowstart = frame
|
||||
rowstartoffset = frameoffset
|
||||
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
@@ -776,8 +772,8 @@ AceGUI:RegisterLayout("Flow",
|
||||
rowoffset = child.alignoffset or (rowheight / 2)
|
||||
rowstartoffset = rowoffset
|
||||
elseif child.width == "relative" then
|
||||
child:SetWidth(width * child.relWidth)
|
||||
|
||||
safelayoutcall(child, "SetWidth", width * child.relWidth)
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
@@ -786,20 +782,239 @@ AceGUI:RegisterLayout("Flow",
|
||||
frame:SetPoint("RIGHT", content)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if child.height == "fill" then
|
||||
frame:SetPoint("BOTTOM", content)
|
||||
isfullheight = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--anchor the last row, if its full height needs a special case since its height has just been changed by the anchor
|
||||
if isfullheight then
|
||||
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
|
||||
elseif rowstart then
|
||||
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
|
||||
end
|
||||
|
||||
|
||||
height = height + rowheight + 3
|
||||
safecall(content.obj.LayoutFinished, content.obj, nil, height)
|
||||
end)
|
||||
|
||||
-- Get alignment method and value. Possible alignment methods are a callback, a number, "start", "middle", "end", "fill" or "TOPLEFT", "BOTTOMRIGHT" etc.
|
||||
local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child)
|
||||
local fn = cellObj and (cellObj["align" .. dir] or cellObj.align)
|
||||
or colObj and (colObj["align" .. dir] or colObj.align)
|
||||
or tableObj["align" .. dir] or tableObj.align
|
||||
or "CENTERLEFT"
|
||||
local val
|
||||
child, cell = child or 0, cell or 0
|
||||
|
||||
if type(fn) == "string" then
|
||||
fn = fn:lower()
|
||||
fn = dir == "V" and (fn:sub(1, 3) == "top" and "start" or fn:sub(1, 6) == "bottom" and "end" or fn:sub(1, 6) == "center" and "middle")
|
||||
or dir == "H" and (fn:sub(-4) == "left" and "start" or fn:sub(-5) == "right" and "end" or fn:sub(-6) == "center" and "middle")
|
||||
or fn
|
||||
val = (fn == "start" or fn == "fill") and 0 or fn == "end" and cell - child or (cell - child) / 2
|
||||
elseif type(fn) == "function" then
|
||||
val = fn(child or 0, cell, dir)
|
||||
else
|
||||
val = fn
|
||||
end
|
||||
|
||||
return fn, math_max(0, math_min(val, cell))
|
||||
end
|
||||
|
||||
-- Get width or height for multiple cells combined
|
||||
local GetCellDimension = function (dir, laneDim, from, to, space)
|
||||
local dim = 0
|
||||
for cell=from,to do
|
||||
dim = dim + (laneDim[cell] or 0)
|
||||
end
|
||||
return dim + math_max(0, to - from) * (space or 0)
|
||||
end
|
||||
|
||||
--[[ Options
|
||||
============
|
||||
Container:
|
||||
- columns ({col, col, ...}): Column settings. "col" can be a number (<= 0: content width, <1: rel. width, <10: weight, >=10: abs. width) or a table with column setting.
|
||||
- space, spaceH, spaceV: Overall, horizontal and vertical spacing between cells.
|
||||
- align, alignH, alignV: Overall, horizontal and vertical cell alignment. See GetCellAlign() for possible values.
|
||||
Columns:
|
||||
- width: Fixed column width (nil or <=0: content width, <1: rel. width, >=1: abs. width).
|
||||
- min or 1: Min width for content based width
|
||||
- max or 2: Max width for content based width
|
||||
- weight: Flexible column width. The leftover width after accounting for fixed-width columns is distributed to weighted columns according to their weights.
|
||||
- align, alignH, alignV: Overwrites the container setting for alignment.
|
||||
Cell:
|
||||
- colspan: Makes a cell span multiple columns.
|
||||
- rowspan: Makes a cell span multiple rows.
|
||||
- align, alignH, alignV: Overwrites the container and column setting for alignment.
|
||||
]]
|
||||
AceGUI:RegisterLayout("Table",
|
||||
function (content, children)
|
||||
local obj = content.obj
|
||||
obj:PauseLayout()
|
||||
|
||||
local tableObj = obj:GetUserData("table")
|
||||
local cols = tableObj.columns
|
||||
local spaceH = tableObj.spaceH or tableObj.space or 0
|
||||
local spaceV = tableObj.spaceV or tableObj.space or 0
|
||||
local totalH = (content:GetWidth() or content.width or 0) - spaceH * (#cols - 1)
|
||||
|
||||
-- We need to reuse these because layout events can come in very frequently
|
||||
local layoutCache = obj:GetUserData("layoutCache")
|
||||
if not layoutCache then
|
||||
layoutCache = {{}, {}, {}, {}, {}, {}}
|
||||
obj:SetUserData("layoutCache", layoutCache)
|
||||
end
|
||||
local t, laneH, laneV, rowspans, rowStart, colStart = unpack(layoutCache)
|
||||
|
||||
-- Create the grid
|
||||
local n, slotFound = 0
|
||||
for i,child in ipairs(children) do
|
||||
if child:IsShown() then
|
||||
repeat
|
||||
n = n + 1
|
||||
local col = (n - 1) % #cols + 1
|
||||
local row = math_ceil(n / #cols)
|
||||
local rowspan = rowspans[col]
|
||||
local cell = rowspan and rowspan.child or child
|
||||
local cellObj = cell:GetUserData("cell")
|
||||
slotFound = not rowspan
|
||||
|
||||
-- Rowspan
|
||||
if not rowspan and cellObj and cellObj.rowspan then
|
||||
rowspan = {child = child, from = row, to = row + cellObj.rowspan - 1}
|
||||
rowspans[col] = rowspan
|
||||
end
|
||||
if rowspan and i == #children then
|
||||
rowspan.to = row
|
||||
end
|
||||
|
||||
-- Colspan
|
||||
local colspan = math_max(0, math_min((cellObj and cellObj.colspan or 1) - 1, #cols - col))
|
||||
n = n + colspan
|
||||
|
||||
-- Place the cell
|
||||
if not rowspan or rowspan.to == row then
|
||||
t[n] = cell
|
||||
rowStart[cell] = rowspan and rowspan.from or row
|
||||
colStart[cell] = col
|
||||
|
||||
if rowspan then
|
||||
rowspans[col] = nil
|
||||
end
|
||||
end
|
||||
until slotFound
|
||||
end
|
||||
end
|
||||
|
||||
local rows = math_ceil(n / #cols)
|
||||
|
||||
-- Determine fixed size cols and collect weights
|
||||
local extantH, totalWeight = totalH, 0
|
||||
for col,colObj in ipairs(cols) do
|
||||
laneH[col] = 0
|
||||
|
||||
if type(colObj) == "number" then
|
||||
colObj = {[colObj >= 1 and colObj < 10 and "weight" or "width"] = colObj}
|
||||
cols[col] = colObj
|
||||
end
|
||||
|
||||
if colObj.weight then
|
||||
-- Weight
|
||||
totalWeight = totalWeight + (colObj.weight or 1)
|
||||
else
|
||||
if not colObj.width or colObj.width <= 0 then
|
||||
-- Content width
|
||||
for row=1,rows do
|
||||
local child = t[(row - 1) * #cols + col]
|
||||
if child then
|
||||
local f = child.frame
|
||||
f:ClearAllPoints()
|
||||
local childH = f:GetWidth() or 0
|
||||
|
||||
laneH[col] = math_max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH))
|
||||
end
|
||||
end
|
||||
|
||||
laneH[col] = math_max(colObj.min or colObj[1] or 0, math_min(laneH[col], colObj.max or colObj[2] or laneH[col]))
|
||||
else
|
||||
-- Rel./Abs. width
|
||||
laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width
|
||||
end
|
||||
extantH = math_max(0, extantH - laneH[col])
|
||||
end
|
||||
end
|
||||
|
||||
-- Determine sizes based on weight
|
||||
local scale = totalWeight > 0 and extantH / totalWeight or 0
|
||||
for col,colObj in pairs(cols) do
|
||||
if colObj.weight then
|
||||
laneH[col] = scale * colObj.weight
|
||||
end
|
||||
end
|
||||
|
||||
-- Arrange children
|
||||
for row=1,rows do
|
||||
local rowV = 0
|
||||
|
||||
-- Horizontal placement and sizing
|
||||
for col=1,#cols do
|
||||
local child = t[(row - 1) * #cols + col]
|
||||
if child then
|
||||
local colObj = cols[colStart[child]]
|
||||
local cellObj = child:GetUserData("cell")
|
||||
local offsetH = GetCellDimension("H", laneH, 1, colStart[child] - 1, spaceH) + (colStart[child] == 1 and 0 or spaceH)
|
||||
local cellH = GetCellDimension("H", laneH, colStart[child], col, spaceH)
|
||||
|
||||
local f = child.frame
|
||||
f:ClearAllPoints()
|
||||
local childH = f:GetWidth() or 0
|
||||
|
||||
local alignFn, align = GetCellAlign("H", tableObj, colObj, cellObj, cellH, childH)
|
||||
f:SetPoint("LEFT", content, offsetH + align, 0)
|
||||
if child:IsFullWidth() or alignFn == "fill" or childH > cellH then
|
||||
f:SetPoint("RIGHT", content, "LEFT", offsetH + align + cellH, 0)
|
||||
end
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
|
||||
rowV = math_max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV))
|
||||
end
|
||||
end
|
||||
|
||||
laneV[row] = rowV
|
||||
|
||||
-- Vertical placement and sizing
|
||||
for col=1,#cols do
|
||||
local child = t[(row - 1) * #cols + col]
|
||||
if child then
|
||||
local colObj = cols[colStart[child]]
|
||||
local cellObj = child:GetUserData("cell")
|
||||
local offsetV = GetCellDimension("V", laneV, 1, rowStart[child] - 1, spaceV) + (rowStart[child] == 1 and 0 or spaceV)
|
||||
local cellV = GetCellDimension("V", laneV, rowStart[child], row, spaceV)
|
||||
|
||||
local f = child.frame
|
||||
local childV = f:GetHeight() or 0
|
||||
|
||||
local alignFn, align = GetCellAlign("V", tableObj, colObj, cellObj, cellV, childV)
|
||||
if child:IsFullHeight() or alignFn == "fill" then
|
||||
f:SetHeight(cellV)
|
||||
end
|
||||
f:SetPoint("TOP", content, 0, -(offsetV + align))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Calculate total height
|
||||
local totalV = GetCellDimension("V", laneV, 1, #laneV, spaceV)
|
||||
|
||||
-- Cleanup
|
||||
for _,v in pairs(layoutCache) do wipe(v) end
|
||||
|
||||
safecall(obj.LayoutFinished, obj, nil, totalV)
|
||||
obj:ResumeLayout()
|
||||
end)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
BlizOptionsGroup Container
|
||||
Simple container widget for the integration of AceGUI into the Blizzard Interface Options
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "BlizOptionsGroup", 20
|
||||
local Type, Version = "BlizOptionsGroup", 26
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
@@ -36,8 +36,12 @@ local function cancel(frame)
|
||||
frame.obj:Fire("cancel")
|
||||
end
|
||||
|
||||
local function defaults(frame)
|
||||
frame.obj:Fire("defaults")
|
||||
local function default(frame)
|
||||
frame.obj:Fire("default")
|
||||
end
|
||||
|
||||
local function refresh(frame)
|
||||
frame.obj:Fire("refresh")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
@@ -95,13 +99,23 @@ local methods = {
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame")
|
||||
-- CoA-compat: InterfaceOptionsFramePanelContainer is a global from the stock 3.3.5
|
||||
-- Interface Options frame; on the CoA reworked FrameXML it can be nil at the time
|
||||
-- AceGUI widgets are constructed. Fall back to UIParent so CreateFrame doesn't blow up.
|
||||
local _parent = InterfaceOptionsFramePanelContainer or UIParent
|
||||
local frame = CreateFrame("Frame", nil, _parent)
|
||||
frame:Hide()
|
||||
|
||||
-- support functions for the Blizzard Interface Options
|
||||
frame.okay = okay
|
||||
frame.cancel = cancel
|
||||
frame.defaults = defaults
|
||||
frame.default = default
|
||||
frame.refresh = refresh
|
||||
|
||||
-- 10.0 support function aliases (cancel has been removed)
|
||||
frame.OnCommit = okay
|
||||
frame.OnDefault = default
|
||||
frame.OnRefresh = refresh
|
||||
|
||||
frame:SetScript("OnHide", OnHide)
|
||||
frame:SetScript("OnShow", OnShow)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
DropdownGroup Container
|
||||
Container controlled by a dropdown on the top.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "DropdownGroup", 20
|
||||
local Type, Version = "DropdownGroup", 22
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
@@ -50,8 +50,8 @@ local methods = {
|
||||
end
|
||||
end,
|
||||
|
||||
["SetGroupList"] = function(self,list)
|
||||
self.dropdown:SetList(list)
|
||||
["SetGroupList"] = function(self,list,order)
|
||||
self.dropdown:SetList(list,order)
|
||||
end,
|
||||
|
||||
["SetStatusTable"] = function(self, status)
|
||||
@@ -125,7 +125,7 @@ local function Constructor()
|
||||
dropdown.frame:Show()
|
||||
dropdown:SetLabel("")
|
||||
|
||||
local border = CreateFrame("Frame", nil, frame)
|
||||
local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
|
||||
border:SetPoint("TOPLEFT", 0, -26)
|
||||
border:SetPoint("BOTTOMRIGHT", 0, 3)
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
@@ -150,7 +150,7 @@ local function Constructor()
|
||||
widget[method] = func
|
||||
end
|
||||
dropdown.parentgroup = widget
|
||||
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Frame Container
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Frame", 21
|
||||
local Type, Version = "Frame", 30
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
@@ -13,18 +13,18 @@ local wipe = table.wipe
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: CLOSE
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Button_OnClick(frame)
|
||||
PlaySound("gsTitleOptionExit")
|
||||
PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
|
||||
frame.obj:Hide()
|
||||
end
|
||||
|
||||
local function Frame_OnShow(frame)
|
||||
frame.obj:Fire("OnShow")
|
||||
end
|
||||
|
||||
local function Frame_OnClose(frame)
|
||||
frame.obj:Fire("OnClose")
|
||||
end
|
||||
@@ -79,10 +79,12 @@ local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self.frame:SetFrameLevel(100) -- Lots of room to draw under it
|
||||
self:SetTitle()
|
||||
self:SetStatusText()
|
||||
self:ApplyStatus()
|
||||
self:Show()
|
||||
self:EnableResize(true)
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
@@ -112,6 +114,7 @@ local methods = {
|
||||
|
||||
["SetTitle"] = function(self, title)
|
||||
self.titletext:SetText(title)
|
||||
self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
|
||||
end,
|
||||
|
||||
["SetStatusText"] = function(self, text)
|
||||
@@ -126,6 +129,13 @@ local methods = {
|
||||
self.frame:Show()
|
||||
end,
|
||||
|
||||
["EnableResize"] = function(self, state)
|
||||
local func = state and "Show" or "Hide"
|
||||
self.sizer_se[func](self.sizer_se)
|
||||
self.sizer_s[func](self.sizer_s)
|
||||
self.sizer_e[func](self.sizer_e)
|
||||
end,
|
||||
|
||||
-- called to set an external table to store status in
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
@@ -166,17 +176,23 @@ local PaneBackdrop = {
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local frame = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetMovable(true)
|
||||
frame:SetResizable(true)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetFrameLevel(100) -- Lots of room to draw under it
|
||||
frame:SetBackdrop(FrameBackdrop)
|
||||
frame:SetBackdropColor(0, 0, 0, 1)
|
||||
frame:SetMinResize(400, 200)
|
||||
if frame.SetResizeBounds then -- WoW 10.0
|
||||
frame:SetResizeBounds(400, 200)
|
||||
else
|
||||
frame:SetMinResize(400, 200)
|
||||
end
|
||||
frame:SetToplevel(true)
|
||||
frame:SetScript("OnShow", Frame_OnShow)
|
||||
frame:SetScript("OnHide", Frame_OnClose)
|
||||
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
|
||||
|
||||
@@ -187,7 +203,7 @@ local function Constructor()
|
||||
closebutton:SetWidth(100)
|
||||
closebutton:SetText(CLOSE)
|
||||
|
||||
local statusbg = CreateFrame("Button", nil, frame)
|
||||
local statusbg = CreateFrame("Button", nil, frame, "BackdropTemplate")
|
||||
statusbg:SetPoint("BOTTOMLEFT", 15, 15)
|
||||
statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
|
||||
statusbg:SetHeight(24)
|
||||
@@ -255,7 +271,7 @@ local function Constructor()
|
||||
line2:SetHeight(8)
|
||||
line2:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 8/17
|
||||
x = 0.1 * 8/17
|
||||
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local sizer_s = CreateFrame("Frame", nil, frame)
|
||||
@@ -283,6 +299,10 @@ local function Constructor()
|
||||
localstatus = {},
|
||||
titletext = titletext,
|
||||
statustext = statustext,
|
||||
titlebg = titlebg,
|
||||
sizer_se = sizer_se,
|
||||
sizer_s = sizer_s,
|
||||
sizer_e = sizer_e,
|
||||
content = content,
|
||||
frame = frame,
|
||||
type = Type
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
InlineGroup Container
|
||||
Simple container widget that creates a visible "box" with an optional title.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "InlineGroup", 20
|
||||
local Type, Version = "InlineGroup", 22
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
@@ -19,6 +19,7 @@ local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetWidth(300)
|
||||
self:SetHeight(100)
|
||||
self:SetTitle("")
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
@@ -74,7 +75,7 @@ local function Constructor()
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
|
||||
local border = CreateFrame("Frame", nil, frame)
|
||||
local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
|
||||
border:SetPoint("TOPLEFT", 0, -17)
|
||||
border:SetPoint("BOTTOMRIGHT", -1, 3)
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
|
||||
@@ -2,13 +2,13 @@
|
||||
ScrollFrame Container
|
||||
Plain container that scrolls its content and doesn't grow in height.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "ScrollFrame", 21
|
||||
local Type, Version = "ScrollFrame", 26
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
local min, max, floor, abs = math.min, math.max, math.floor, math.abs
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
@@ -40,8 +40,9 @@ end
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetScroll(0)
|
||||
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
@@ -52,7 +53,7 @@ local methods = {
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT")
|
||||
self.scrollbar:Hide()
|
||||
self.scrollBarShown = nil
|
||||
self.content.height, self.content.width = nil, nil
|
||||
self.content.height, self.content.width, self.content.original_width = nil, nil, nil
|
||||
end,
|
||||
|
||||
["SetScroll"] = function(self, value)
|
||||
@@ -76,7 +77,7 @@ local methods = {
|
||||
["MoveScroll"] = function(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
||||
|
||||
|
||||
if self.scrollBarShown then
|
||||
local diff = height - viewheight
|
||||
local delta = 1
|
||||
@@ -93,7 +94,6 @@ local methods = {
|
||||
local status = self.status or self.localstatus
|
||||
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
||||
local offset = status.offset or 0
|
||||
local curvalue = self.scrollbar:GetValue()
|
||||
-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
|
||||
-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
|
||||
if viewheight < height + 2 then
|
||||
@@ -102,6 +102,9 @@ local methods = {
|
||||
self.scrollbar:Hide()
|
||||
self.scrollbar:SetValue(0)
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT")
|
||||
if self.content.original_width then
|
||||
self.content.width = self.content.original_width
|
||||
end
|
||||
self:DoLayout()
|
||||
end
|
||||
else
|
||||
@@ -109,6 +112,9 @@ local methods = {
|
||||
self.scrollBarShown = true
|
||||
self.scrollbar:Show()
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
|
||||
if self.content.original_width then
|
||||
self.content.width = self.content.original_width - 20
|
||||
end
|
||||
self:DoLayout()
|
||||
end
|
||||
local value = (offset / (viewheight - height) * 1000)
|
||||
@@ -127,6 +133,11 @@ local methods = {
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
self.content:SetHeight(height or 0 + 20)
|
||||
|
||||
-- update the scrollframe
|
||||
self:FixScroll()
|
||||
|
||||
-- schedule another update when everything has "settled"
|
||||
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||
end,
|
||||
|
||||
@@ -140,7 +151,8 @@ local methods = {
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
content.width = width
|
||||
content.width = width - (self.scrollBarShown and 20 or 0)
|
||||
content.original_width = width
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
@@ -175,7 +187,7 @@ local function Constructor()
|
||||
|
||||
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
|
||||
scrollbg:SetAllPoints(scrollbar)
|
||||
scrollbg:SetTexture(0, 0, 0, 0.4)
|
||||
scrollbg:SetColorTexture(0, 0, 0, 0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, scrollframe)
|
||||
|
||||
@@ -2,22 +2,18 @@
|
||||
TabGroup Container
|
||||
Container that uses tabs on top to switch between groups.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "TabGroup", 30
|
||||
local Type, Version = "TabGroup", 38
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
|
||||
local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, table.wipe
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
|
||||
|
||||
-- local upvalue storage used by BuildTabs
|
||||
local widths = {}
|
||||
local rowwidths = {}
|
||||
@@ -26,6 +22,143 @@ local rowends = {}
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function PanelTemplates_TabResize(tab, padding, absoluteSize, minWidth, maxWidth, absoluteTextSize)
|
||||
local tabName = tab:GetName();
|
||||
|
||||
local buttonMiddle = tab.Middle or tab.middleTexture or _G[tabName.."Middle"];
|
||||
local buttonMiddleDisabled = tab.MiddleDisabled or (tabName and _G[tabName.."MiddleDisabled"]);
|
||||
local left = tab.Left or tab.leftTexture or _G[tabName.."Left"];
|
||||
local sideWidths = 2 * left:GetWidth();
|
||||
local tabText = tab.Text or _G[tab:GetName().."Text"];
|
||||
local highlightTexture = tab.HighlightTexture or (tabName and _G[tabName.."HighlightTexture"]);
|
||||
|
||||
local width, tabWidth;
|
||||
local textWidth;
|
||||
if ( absoluteTextSize ) then
|
||||
textWidth = absoluteTextSize;
|
||||
else
|
||||
tabText:SetWidth(0);
|
||||
textWidth = tabText:GetWidth();
|
||||
end
|
||||
-- If there's an absolute size specified then use it
|
||||
if ( absoluteSize ) then
|
||||
if ( absoluteSize < sideWidths) then
|
||||
width = 1;
|
||||
tabWidth = sideWidths
|
||||
else
|
||||
width = absoluteSize - sideWidths;
|
||||
tabWidth = absoluteSize
|
||||
end
|
||||
tabText:SetWidth(width);
|
||||
else
|
||||
-- Otherwise try to use padding
|
||||
if ( padding ) then
|
||||
width = textWidth + padding;
|
||||
else
|
||||
width = textWidth + 24;
|
||||
end
|
||||
-- If greater than the maxWidth then cap it
|
||||
if ( maxWidth and width > maxWidth ) then
|
||||
if ( padding ) then
|
||||
width = maxWidth + padding;
|
||||
else
|
||||
width = maxWidth + 24;
|
||||
end
|
||||
tabText:SetWidth(width);
|
||||
else
|
||||
tabText:SetWidth(0);
|
||||
end
|
||||
if (minWidth and width < minWidth) then
|
||||
width = minWidth;
|
||||
end
|
||||
tabWidth = width + sideWidths;
|
||||
end
|
||||
|
||||
if ( buttonMiddle ) then
|
||||
buttonMiddle:SetWidth(width);
|
||||
end
|
||||
if ( buttonMiddleDisabled ) then
|
||||
buttonMiddleDisabled:SetWidth(width);
|
||||
end
|
||||
|
||||
tab:SetWidth(tabWidth);
|
||||
|
||||
if ( highlightTexture ) then
|
||||
highlightTexture:SetWidth(tabWidth);
|
||||
end
|
||||
end
|
||||
|
||||
local function PanelTemplates_DeselectTab(tab)
|
||||
local name = tab:GetName();
|
||||
|
||||
local left = tab.Left or _G[name.."Left"];
|
||||
local middle = tab.Middle or _G[name.."Middle"];
|
||||
local right = tab.Right or _G[name.."Right"];
|
||||
left:Show();
|
||||
middle:Show();
|
||||
right:Show();
|
||||
--tab:UnlockHighlight();
|
||||
tab:Enable();
|
||||
local text = tab.Text or _G[name.."Text"];
|
||||
text:SetPoint("CENTER", tab, "CENTER", (tab.deselectedTextX or 0), (tab.deselectedTextY or 2));
|
||||
|
||||
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
|
||||
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
|
||||
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
|
||||
leftDisabled:Hide();
|
||||
middleDisabled:Hide();
|
||||
rightDisabled:Hide();
|
||||
end
|
||||
|
||||
local function PanelTemplates_SelectTab(tab)
|
||||
local name = tab:GetName();
|
||||
|
||||
local left = tab.Left or _G[name.."Left"];
|
||||
local middle = tab.Middle or _G[name.."Middle"];
|
||||
local right = tab.Right or _G[name.."Right"];
|
||||
left:Hide();
|
||||
middle:Hide();
|
||||
right:Hide();
|
||||
--tab:LockHighlight();
|
||||
tab:Disable();
|
||||
tab:SetDisabledFontObject(GameFontHighlightSmall);
|
||||
local text = tab.Text or _G[name.."Text"];
|
||||
text:SetPoint("CENTER", tab, "CENTER", (tab.selectedTextX or 0), (tab.selectedTextY or -3));
|
||||
|
||||
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
|
||||
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
|
||||
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
|
||||
leftDisabled:Show();
|
||||
middleDisabled:Show();
|
||||
rightDisabled:Show();
|
||||
|
||||
if GameTooltip:IsOwned(tab) then
|
||||
GameTooltip:Hide();
|
||||
end
|
||||
end
|
||||
|
||||
local function PanelTemplates_SetDisabledTabState(tab)
|
||||
local name = tab:GetName();
|
||||
local left = tab.Left or _G[name.."Left"];
|
||||
local middle = tab.Middle or _G[name.."Middle"];
|
||||
local right = tab.Right or _G[name.."Right"];
|
||||
left:Show();
|
||||
middle:Show();
|
||||
right:Show();
|
||||
--tab:UnlockHighlight();
|
||||
tab:Disable();
|
||||
tab.text = tab:GetText();
|
||||
-- Gray out text
|
||||
tab:SetDisabledFontObject(GameFontDisableSmall);
|
||||
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
|
||||
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
|
||||
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
|
||||
leftDisabled:Hide();
|
||||
middleDisabled:Hide();
|
||||
rightDisabled:Hide();
|
||||
end
|
||||
|
||||
local function UpdateTabLook(frame)
|
||||
if frame.disabled then
|
||||
PanelTemplates_SetDisabledTabState(frame)
|
||||
@@ -39,7 +172,7 @@ end
|
||||
local function Tab_SetText(frame, text)
|
||||
frame:_SetText(text)
|
||||
local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
|
||||
PanelTemplates_TabResize(frame, 0, nil, width)
|
||||
PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
|
||||
end
|
||||
|
||||
local function Tab_SetSelected(frame, selected)
|
||||
@@ -63,7 +196,7 @@ Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Tab_OnClick(frame)
|
||||
if not (frame.selected or frame.disabled) then
|
||||
PlaySound("igCharacterInfoTab")
|
||||
PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
|
||||
frame.obj:SelectTab(frame.value)
|
||||
end
|
||||
end
|
||||
@@ -103,11 +236,64 @@ local methods = {
|
||||
|
||||
["CreateTab"] = function(self, id)
|
||||
local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
|
||||
local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
|
||||
local tab = CreateFrame("Button", tabname, self.border)
|
||||
tab:SetSize(115, 24)
|
||||
tab.deselectedTextY = -3
|
||||
tab.selectedTextY = -2
|
||||
|
||||
tab.LeftDisabled = tab:CreateTexture(tabname .. "LeftDisabled", "BORDER")
|
||||
tab.LeftDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
|
||||
tab.LeftDisabled:SetSize(20, 24)
|
||||
tab.LeftDisabled:SetPoint("BOTTOMLEFT", 0, -3)
|
||||
tab.LeftDisabled:SetTexCoord(0, 0.15625, 0, 1.0)
|
||||
|
||||
tab.MiddleDisabled = tab:CreateTexture(tabname .. "MiddleDisabled", "BORDER")
|
||||
tab.MiddleDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
|
||||
tab.MiddleDisabled:SetSize(88, 24)
|
||||
tab.MiddleDisabled:SetPoint("LEFT", tab.LeftDisabled, "RIGHT")
|
||||
tab.MiddleDisabled:SetTexCoord(0.15625, 0.84375, 0, 1.0)
|
||||
|
||||
tab.RightDisabled = tab:CreateTexture(tabname .. "RightDisabled", "BORDER")
|
||||
tab.RightDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
|
||||
tab.RightDisabled:SetSize(20, 24)
|
||||
tab.RightDisabled:SetPoint("LEFT", tab.MiddleDisabled, "RIGHT")
|
||||
tab.RightDisabled:SetTexCoord(0.84375, 1.0, 0, 1.0)
|
||||
|
||||
tab.Left = tab:CreateTexture(tabname .. "Left", "BORDER")
|
||||
tab.Left:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
|
||||
tab.Left:SetSize(20, 24)
|
||||
tab.Left:SetPoint("TOPLEFT")
|
||||
tab.Left:SetTexCoord(0, 0.15625, 0, 1.0)
|
||||
|
||||
tab.Middle = tab:CreateTexture(tabname .. "Middle", "BORDER")
|
||||
tab.Middle:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
|
||||
tab.Middle:SetSize(88, 24)
|
||||
tab.Middle:SetPoint("LEFT", tab.Left, "RIGHT")
|
||||
tab.Middle:SetTexCoord(0.15625, 0.84375, 0, 1.0)
|
||||
|
||||
tab.Right = tab:CreateTexture(tabname .. "Right", "BORDER")
|
||||
tab.Right:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
|
||||
tab.Right:SetSize(20, 24)
|
||||
tab.Right:SetPoint("LEFT", tab.Middle, "RIGHT")
|
||||
tab.Right:SetTexCoord(0.84375, 1.0, 0, 1.0)
|
||||
|
||||
tab.Text = tab:CreateFontString(tabname .. "Text")
|
||||
tab:SetFontString(tab.Text)
|
||||
|
||||
tab:SetNormalFontObject(GameFontNormalSmall)
|
||||
tab:SetHighlightFontObject(GameFontHighlightSmall)
|
||||
tab:SetDisabledFontObject(GameFontHighlightSmall)
|
||||
tab:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight", "ADD")
|
||||
tab.HighlightTexture = tab:GetHighlightTexture()
|
||||
tab.HighlightTexture:ClearAllPoints()
|
||||
tab.HighlightTexture:SetPoint("LEFT", tab, "LEFT", 10, -4)
|
||||
tab.HighlightTexture:SetPoint("RIGHT", tab, "RIGHT", -10, -4)
|
||||
_G[tabname .. "HighlightTexture"] = tab.HighlightTexture
|
||||
|
||||
tab.obj = self
|
||||
tab.id = id
|
||||
|
||||
tab.text = _G[tabname .. "Text"]
|
||||
tab.text = tab.Text -- compat
|
||||
tab.text:ClearAllPoints()
|
||||
tab.text:SetPoint("LEFT", 14, -3)
|
||||
tab.text:SetPoint("RIGHT", -12, -3)
|
||||
@@ -161,22 +347,21 @@ local methods = {
|
||||
self.tablist = tabs
|
||||
self:BuildTabs()
|
||||
end,
|
||||
|
||||
|
||||
|
||||
["BuildTabs"] = function(self)
|
||||
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
|
||||
local status = self.status or self.localstatus
|
||||
local tablist = self.tablist
|
||||
local tabs = self.tabs
|
||||
|
||||
|
||||
if not tablist then return end
|
||||
|
||||
|
||||
local width = self.frame.width or self.frame:GetWidth() or 0
|
||||
|
||||
|
||||
wipe(widths)
|
||||
wipe(rowwidths)
|
||||
wipe(rowends)
|
||||
|
||||
|
||||
--Place Text into tabs and get thier initial width
|
||||
for i, v in ipairs(tablist) do
|
||||
local tab = tabs[i]
|
||||
@@ -184,19 +369,19 @@ local methods = {
|
||||
tab = self:CreateTab(i)
|
||||
tabs[i] = tab
|
||||
end
|
||||
|
||||
|
||||
tab:Show()
|
||||
tab:SetText(v.text)
|
||||
tab:SetDisabled(v.disabled)
|
||||
tab.value = v.value
|
||||
|
||||
|
||||
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
|
||||
end
|
||||
|
||||
|
||||
for i = (#tablist)+1, #tabs, 1 do
|
||||
tabs[i]:Hide()
|
||||
end
|
||||
|
||||
|
||||
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
|
||||
local numtabs = #tablist
|
||||
local numrows = 1
|
||||
@@ -214,7 +399,7 @@ local methods = {
|
||||
end
|
||||
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
||||
rowends[numrows] = #tablist
|
||||
|
||||
|
||||
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
|
||||
if numrows > 1 then
|
||||
--if the last row has only one tab
|
||||
@@ -245,20 +430,22 @@ local methods = {
|
||||
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- equal padding for each tab to fill the available width,
|
||||
-- if the used space is above 75% already
|
||||
-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
|
||||
-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
|
||||
local padding = 0
|
||||
if not (numrows == 1 and rowwidths[1] < width*0.75) then
|
||||
if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
|
||||
padding = (width - rowwidths[row]) / (endtab - starttab+1)
|
||||
end
|
||||
|
||||
|
||||
for i = starttab, endtab do
|
||||
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
|
||||
PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
|
||||
end
|
||||
starttab = endtab + 1
|
||||
end
|
||||
|
||||
|
||||
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
|
||||
self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
|
||||
end,
|
||||
@@ -284,7 +471,7 @@ local methods = {
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + (self.borderoffset + 23))
|
||||
@@ -315,7 +502,7 @@ local function Constructor()
|
||||
titletext:SetHeight(18)
|
||||
titletext:SetText("")
|
||||
|
||||
local border = CreateFrame("Frame", nil, frame)
|
||||
local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
|
||||
border:SetPoint("TOPLEFT", 1, -27)
|
||||
border:SetPoint("BOTTOMRIGHT", -1, 3)
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
@@ -341,7 +528,7 @@ local function Constructor()
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
|
||||
@@ -2,22 +2,18 @@
|
||||
TreeGroup Container
|
||||
Container that uses a tree control to switch between groups.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "TreeGroup", 30
|
||||
local Type, Version = "TreeGroup", 49
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
|
||||
local math_min, math_max, floor = math.min, math.max, floor
|
||||
local select, tremove, unpack = select, table.remove, unpack
|
||||
local math_min, math_max, floor = math.min, math.max, math.floor
|
||||
local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
|
||||
|
||||
-- Recycling functions
|
||||
local new, del
|
||||
do
|
||||
@@ -34,7 +30,7 @@ do
|
||||
function del(t)
|
||||
for k in pairs(t) do
|
||||
t[k] = nil
|
||||
end
|
||||
end
|
||||
pool[t] = true
|
||||
end
|
||||
end
|
||||
@@ -57,7 +53,6 @@ end
|
||||
local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
|
||||
local self = button.obj
|
||||
local toggle = button.toggle
|
||||
local frame = self.frame
|
||||
local text = treeline.text or ""
|
||||
local icon = treeline.icon
|
||||
local iconCoords = treeline.iconCoords
|
||||
@@ -65,7 +60,7 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
|
||||
local value = treeline.value
|
||||
local uniquevalue = treeline.uniquevalue
|
||||
local disabled = treeline.disabled
|
||||
|
||||
|
||||
button.treeline = treeline
|
||||
button.value = value
|
||||
button.uniquevalue = uniquevalue
|
||||
@@ -76,8 +71,6 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
|
||||
button:UnlockHighlight()
|
||||
button.selected = false
|
||||
end
|
||||
local normalTexture = button:GetNormalTexture()
|
||||
local line = button.line
|
||||
button.level = level
|
||||
if ( level == 1 ) then
|
||||
button:SetNormalFontObject("GameFontNormal")
|
||||
@@ -88,7 +81,7 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
|
||||
button:SetHighlightFontObject("GameFontHighlightSmall")
|
||||
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
|
||||
end
|
||||
|
||||
|
||||
if disabled then
|
||||
button:EnableMouse(false)
|
||||
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
|
||||
@@ -96,20 +89,20 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
|
||||
button.text:SetText(text)
|
||||
button:EnableMouse(true)
|
||||
end
|
||||
|
||||
|
||||
if icon then
|
||||
button.icon:SetTexture(icon)
|
||||
button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
|
||||
else
|
||||
button.icon:SetTexture(nil)
|
||||
end
|
||||
|
||||
|
||||
if iconCoords then
|
||||
button.icon:SetTexCoord(unpack(iconCoords))
|
||||
else
|
||||
button.icon:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
|
||||
|
||||
if canExpand then
|
||||
if not isExpanded then
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
|
||||
@@ -162,7 +155,7 @@ end
|
||||
local function FirstFrameUpdate(frame)
|
||||
local self = frame.obj
|
||||
frame:SetScript("OnUpdate", nil)
|
||||
self:RefreshTree()
|
||||
self:RefreshTree(nil, true)
|
||||
end
|
||||
|
||||
local function BuildUniqueValue(...)
|
||||
@@ -199,7 +192,6 @@ end
|
||||
|
||||
local function Button_OnDoubleClick(button)
|
||||
local self = button.obj
|
||||
local status = self.status or self.localstatus
|
||||
local status = (self.status or self.localstatus).groups
|
||||
status[button.uniquevalue] = not status[button.uniquevalue]
|
||||
self:RefreshTree()
|
||||
@@ -210,11 +202,13 @@ local function Button_OnEnter(frame)
|
||||
self:Fire("OnButtonEnter", frame.uniquevalue, frame)
|
||||
|
||||
if self.enabletooltips then
|
||||
GameTooltip:SetOwner(frame, "ANCHOR_NONE")
|
||||
GameTooltip:SetPoint("LEFT",frame,"RIGHT")
|
||||
GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1)
|
||||
local tooltip = AceGUI.tooltip
|
||||
tooltip:SetOwner(frame, "ANCHOR_NONE")
|
||||
tooltip:ClearAllPoints()
|
||||
tooltip:SetPoint("LEFT",frame,"RIGHT")
|
||||
tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1, true)
|
||||
|
||||
GameTooltip:Show()
|
||||
tooltip:Show()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -223,7 +217,7 @@ local function Button_OnLeave(frame)
|
||||
self:Fire("OnButtonLeave", frame.uniquevalue, frame)
|
||||
|
||||
if self.enabletooltips then
|
||||
GameTooltip:Hide()
|
||||
AceGUI.tooltip:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -231,7 +225,7 @@ local function OnScrollValueChanged(frame, value)
|
||||
if frame.obj.noupdate then return end
|
||||
local self = frame.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.scrollvalue = value
|
||||
status.scrollvalue = floor(value + 0.5)
|
||||
self:RefreshTree()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
@@ -269,18 +263,19 @@ end
|
||||
local function Dragger_OnMouseUp(frame)
|
||||
local treeframe = frame:GetParent()
|
||||
local self = treeframe.obj
|
||||
local frame = treeframe:GetParent()
|
||||
local treeframeParent = treeframe:GetParent()
|
||||
treeframe:StopMovingOrSizing()
|
||||
--treeframe:SetScript("OnUpdate", nil)
|
||||
treeframe:SetUserPlaced(false)
|
||||
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
|
||||
treeframe:SetHeight(0)
|
||||
treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0)
|
||||
treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
|
||||
|
||||
treeframe:ClearAllPoints()
|
||||
treeframe:SetPoint("TOPLEFT", treeframeParent, "TOPLEFT",0,0)
|
||||
treeframe:SetPoint("BOTTOMLEFT", treeframeParent, "BOTTOMLEFT",0,0)
|
||||
|
||||
local status = self.status or self.localstatus
|
||||
status.treewidth = treeframe:GetWidth()
|
||||
|
||||
|
||||
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
|
||||
-- recalculate the content width
|
||||
treeframe.obj:OnWidthSet(status.fullwidth)
|
||||
@@ -295,10 +290,13 @@ local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
|
||||
self:EnableButtonTooltips(true)
|
||||
self.frame:SetScript("OnUpdate", FirstFrameUpdate)
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.status = nil
|
||||
self.tree = nil
|
||||
self.frame:SetScript("OnUpdate", nil)
|
||||
for k, v in pairs(self.localstatus) do
|
||||
if k == "groups" then
|
||||
for k2 in pairs(v) do
|
||||
@@ -335,6 +333,8 @@ local methods = {
|
||||
button.toggle.button = button
|
||||
button.toggle:SetScript("OnClick",Expand_OnClick)
|
||||
|
||||
button.text:SetHeight(14) -- Prevents text wrapping
|
||||
|
||||
return button
|
||||
end,
|
||||
|
||||
@@ -350,7 +350,7 @@ local methods = {
|
||||
if not status.treewidth then
|
||||
status.treewidth = DEFAULT_TREE_WIDTH
|
||||
end
|
||||
if not status.treesizable then
|
||||
if status.treesizable == nil then
|
||||
status.treesizable = DEFAULT_TREE_SIZABLE
|
||||
end
|
||||
self:SetTreeWidth(status.treewidth,status.treesizable)
|
||||
@@ -360,8 +360,8 @@ local methods = {
|
||||
--sets the tree to be displayed
|
||||
["SetTree"] = function(self, tree, filter)
|
||||
self.filter = filter
|
||||
if tree then
|
||||
assert(type(tree) == "table")
|
||||
if tree then
|
||||
assert(type(tree) == "table")
|
||||
end
|
||||
self.tree = tree
|
||||
self:RefreshTree()
|
||||
@@ -369,8 +369,7 @@ local methods = {
|
||||
|
||||
["BuildLevel"] = function(self, tree, level, parent)
|
||||
local groups = (self.status or self.localstatus).groups
|
||||
local hasChildren = self.hasChildren
|
||||
|
||||
|
||||
for i, v in ipairs(tree) do
|
||||
if v.children then
|
||||
if not self.filter or ShouldDisplayLevel(v.children) then
|
||||
@@ -385,13 +384,9 @@ local methods = {
|
||||
end
|
||||
end,
|
||||
|
||||
["RefreshTree"] = function(self)
|
||||
local buttons = self.buttons
|
||||
["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate)
|
||||
local buttons = self.buttons
|
||||
local lines = self.lines
|
||||
|
||||
for i, v in ipairs(buttons) do
|
||||
v:Hide()
|
||||
end
|
||||
while lines[1] do
|
||||
local t = tremove(lines)
|
||||
for k in pairs(t) do
|
||||
@@ -408,14 +403,25 @@ local methods = {
|
||||
|
||||
local treeframe = self.treeframe
|
||||
|
||||
status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below)
|
||||
|
||||
self:BuildLevel(tree, 1)
|
||||
|
||||
local numlines = #lines
|
||||
|
||||
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
|
||||
if maxlines <= 0 then return end
|
||||
|
||||
if self.frame:GetParent() == UIParent and not fromOnUpdate then
|
||||
self.frame:SetScript("OnUpdate", FirstFrameUpdate)
|
||||
return
|
||||
end
|
||||
|
||||
local first, last
|
||||
|
||||
scrollToSelection = status.scrollToSelection
|
||||
status.scrollToSelection = nil
|
||||
|
||||
if numlines <= maxlines then
|
||||
--the whole tree fits in the frame
|
||||
status.scrollvalue = 0
|
||||
@@ -429,10 +435,34 @@ local methods = {
|
||||
--check if we are scrolled down too far
|
||||
if numlines - status.scrollvalue < maxlines then
|
||||
status.scrollvalue = numlines - maxlines
|
||||
self.scrollbar:SetValue(status.scrollvalue)
|
||||
end
|
||||
self.noupdate = nil
|
||||
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
|
||||
--show selection?
|
||||
if scrollToSelection and status.selected then
|
||||
local show
|
||||
for i,line in ipairs(lines) do -- find the line number
|
||||
if line.uniquevalue==status.selected then
|
||||
show=i
|
||||
end
|
||||
end
|
||||
if not show then
|
||||
-- selection was deleted or something?
|
||||
elseif show>=first and show<=last then
|
||||
-- all good
|
||||
else
|
||||
-- scrolling needed!
|
||||
if show<first then
|
||||
status.scrollvalue = show-1
|
||||
else
|
||||
status.scrollvalue = show-maxlines
|
||||
end
|
||||
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
|
||||
end
|
||||
end
|
||||
if self.scrollbar:GetValue() ~= status.scrollvalue then
|
||||
self.scrollbar:SetValue(status.scrollvalue)
|
||||
end
|
||||
end
|
||||
|
||||
local buttonnum = 1
|
||||
@@ -446,13 +476,13 @@ local methods = {
|
||||
button:SetParent(treeframe)
|
||||
button:SetFrameLevel(treeframe:GetFrameLevel()+1)
|
||||
button:ClearAllPoints()
|
||||
if i == 1 then
|
||||
if buttonnum == 1 then
|
||||
if self.showscroll then
|
||||
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
|
||||
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
|
||||
button:SetPoint("TOPRIGHT", -22, -10)
|
||||
button:SetPoint("TOPLEFT", 0, -10)
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
|
||||
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
|
||||
button:SetPoint("TOPRIGHT", 0, -10)
|
||||
button:SetPoint("TOPLEFT", 0, -10)
|
||||
end
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
|
||||
@@ -464,8 +494,13 @@ local methods = {
|
||||
button:Show()
|
||||
buttonnum = buttonnum + 1
|
||||
end
|
||||
|
||||
-- We hide the remaining buttons after updating others to avoid a blizzard bug that keeps them interactable even if hidden when hidden before updating the buttons.
|
||||
for i = buttonnum, #buttons do
|
||||
buttons[i]:Hide()
|
||||
end
|
||||
end,
|
||||
|
||||
|
||||
["SetSelected"] = function(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
if status.selected ~= value then
|
||||
@@ -478,11 +513,12 @@ local methods = {
|
||||
self.filter = false
|
||||
local status = self.status or self.localstatus
|
||||
local groups = status.groups
|
||||
for i = 1, select('#', ...) do
|
||||
groups[BuildUniqueValue(select(i, ...))] = true
|
||||
local path = {...}
|
||||
for i = 1, #path do
|
||||
groups[tconcat(path, "\001", 1, i)] = true
|
||||
end
|
||||
status.selected = uniquevalue
|
||||
self:RefreshTree()
|
||||
self:RefreshTree(true)
|
||||
self:Fire("OnGroupSelected", uniquevalue)
|
||||
end,
|
||||
|
||||
@@ -514,20 +550,24 @@ local methods = {
|
||||
local treeframe = self.treeframe
|
||||
local status = self.status or self.localstatus
|
||||
status.fullwidth = width
|
||||
|
||||
|
||||
local contentwidth = width - status.treewidth - 20
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
|
||||
|
||||
local maxtreewidth = math_min(400, width - 50)
|
||||
|
||||
|
||||
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
|
||||
self:SetTreeWidth(maxtreewidth, status.treesizable)
|
||||
end
|
||||
treeframe:SetMaxResize(maxtreewidth, 1600)
|
||||
if treeframe.SetResizeBounds then
|
||||
treeframe:SetResizeBounds(100, 1, maxtreewidth, 1600)
|
||||
else
|
||||
treeframe:SetMaxResize(maxtreewidth, 1600)
|
||||
end
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
@@ -549,22 +589,27 @@ local methods = {
|
||||
treewidth = DEFAULT_TREE_WIDTH
|
||||
else
|
||||
resizable = false
|
||||
treewidth = DEFAULT_TREE_WIDTH
|
||||
treewidth = DEFAULT_TREE_WIDTH
|
||||
end
|
||||
end
|
||||
self.treeframe:SetWidth(treewidth)
|
||||
self.dragger:EnableMouse(resizable)
|
||||
|
||||
|
||||
local status = self.status or self.localstatus
|
||||
status.treewidth = treewidth
|
||||
status.treesizable = resizable
|
||||
|
||||
|
||||
-- recalculate the content width
|
||||
if status.fullwidth then
|
||||
self:OnWidthSet(status.fullwidth)
|
||||
end
|
||||
end,
|
||||
|
||||
["GetTreeWidth"] = function(self)
|
||||
local status = self.status or self.localstatus
|
||||
return status.treewidth or DEFAULT_TREE_WIDTH
|
||||
end,
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + 20)
|
||||
@@ -584,7 +629,7 @@ local PaneBackdrop = {
|
||||
local DraggerBackdrop = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = nil,
|
||||
tile = true, tileSize = 16, edgeSize = 0,
|
||||
tile = true, tileSize = 16, edgeSize = 1,
|
||||
insets = { left = 3, right = 3, top = 7, bottom = 7 }
|
||||
}
|
||||
|
||||
@@ -592,7 +637,7 @@ local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
|
||||
local treeframe = CreateFrame("Frame", nil, frame)
|
||||
local treeframe = CreateFrame("Frame", nil, frame, "BackdropTemplate")
|
||||
treeframe:SetPoint("TOPLEFT")
|
||||
treeframe:SetPoint("BOTTOMLEFT")
|
||||
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
|
||||
@@ -601,13 +646,17 @@ local function Constructor()
|
||||
treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||||
treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
treeframe:SetResizable(true)
|
||||
treeframe:SetMinResize(100, 1)
|
||||
treeframe:SetMaxResize(400, 1600)
|
||||
if treeframe.SetResizeBounds then -- WoW 10.0
|
||||
treeframe:SetResizeBounds(100, 1, 400, 1600)
|
||||
else
|
||||
treeframe:SetMinResize(100, 1)
|
||||
treeframe:SetMaxResize(400, 1600)
|
||||
end
|
||||
treeframe:SetScript("OnUpdate", FirstFrameUpdate)
|
||||
treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
|
||||
treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
|
||||
|
||||
local dragger = CreateFrame("Frame", nil, treeframe)
|
||||
local dragger = CreateFrame("Frame", nil, treeframe, "BackdropTemplate")
|
||||
dragger:SetWidth(8)
|
||||
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
|
||||
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
|
||||
@@ -630,9 +679,9 @@ local function Constructor()
|
||||
|
||||
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
|
||||
scrollbg:SetAllPoints(scrollbar)
|
||||
scrollbg:SetTexture(0,0,0,0.4)
|
||||
scrollbg:SetColorTexture(0,0,0,0.4)
|
||||
|
||||
local border = CreateFrame("Frame",nil,frame)
|
||||
local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
|
||||
border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
|
||||
border:SetPoint("BOTTOMRIGHT")
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
|
||||
@@ -7,10 +7,6 @@ local pairs, assert, type = pairs, assert, type
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontNormal
|
||||
|
||||
----------------
|
||||
-- Main Frame --
|
||||
----------------
|
||||
@@ -21,26 +17,30 @@ local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
]]
|
||||
do
|
||||
local Type = "Window"
|
||||
local Version = 4
|
||||
local Version = 8
|
||||
|
||||
local function frameOnShow(this)
|
||||
this.obj:Fire("OnShow")
|
||||
end
|
||||
|
||||
local function frameOnClose(this)
|
||||
this.obj:Fire("OnClose")
|
||||
end
|
||||
|
||||
|
||||
local function closeOnClick(this)
|
||||
PlaySound("gsTitleOptionExit")
|
||||
PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
|
||||
this.obj:Hide()
|
||||
end
|
||||
|
||||
|
||||
local function frameOnMouseDown(this)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
|
||||
local function titleOnMouseDown(this)
|
||||
this:GetParent():StartMoving()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
|
||||
local function frameOnMouseUp(this)
|
||||
local frame = this:GetParent()
|
||||
frame:StopMovingOrSizing()
|
||||
@@ -51,22 +51,22 @@ do
|
||||
status.top = frame:GetTop()
|
||||
status.left = frame:GetLeft()
|
||||
end
|
||||
|
||||
|
||||
local function sizerseOnMouseDown(this)
|
||||
this:GetParent():StartSizing("BOTTOMRIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
|
||||
local function sizersOnMouseDown(this)
|
||||
this:GetParent():StartSizing("BOTTOM")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
|
||||
local function sizereOnMouseDown(this)
|
||||
this:GetParent():StartSizing("RIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
|
||||
local function sizerOnMouseUp(this)
|
||||
this:GetParent():StopMovingOrSizing()
|
||||
end
|
||||
@@ -74,19 +74,19 @@ do
|
||||
local function SetTitle(self,title)
|
||||
self.titletext:SetText(title)
|
||||
end
|
||||
|
||||
|
||||
local function SetStatusText(self,text)
|
||||
-- self.statustext:SetText(text)
|
||||
end
|
||||
|
||||
|
||||
local function Hide(self)
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
|
||||
local function Show(self)
|
||||
self.frame:Show()
|
||||
end
|
||||
|
||||
|
||||
local function OnAcquire(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
@@ -94,21 +94,21 @@ do
|
||||
self:EnableResize(true)
|
||||
self:Show()
|
||||
end
|
||||
|
||||
|
||||
local function OnRelease(self)
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
self:ApplyStatus()
|
||||
end
|
||||
|
||||
|
||||
local function ApplyStatus(self)
|
||||
local status = self.status or self.localstatus
|
||||
local frame = self.frame
|
||||
@@ -121,7 +121,7 @@ do
|
||||
frame:SetPoint("CENTER",UIParent,"CENTER")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 34
|
||||
@@ -131,8 +131,8 @@ do
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 57
|
||||
@@ -142,19 +142,19 @@ do
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
|
||||
local function EnableResize(self, state)
|
||||
local func = state and "Show" or "Hide"
|
||||
self.sizer_se[func](self.sizer_se)
|
||||
self.sizer_s[func](self.sizer_s)
|
||||
self.sizer_e[func](self.sizer_e)
|
||||
end
|
||||
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = "Window"
|
||||
|
||||
|
||||
self.Hide = Hide
|
||||
self.Show = Show
|
||||
self.SetTitle = SetTitle
|
||||
@@ -166,9 +166,9 @@ do
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
self.EnableResize = EnableResize
|
||||
|
||||
|
||||
self.localstatus = {}
|
||||
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
frame:SetWidth(700)
|
||||
@@ -179,90 +179,95 @@ do
|
||||
frame:SetResizable(true)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetScript("OnMouseDown", frameOnMouseDown)
|
||||
|
||||
|
||||
frame:SetScript("OnShow",frameOnShow)
|
||||
frame:SetScript("OnHide",frameOnClose)
|
||||
frame:SetMinResize(240,240)
|
||||
if frame.SetResizeBounds then -- WoW 10.0
|
||||
frame:SetResizeBounds(240,240)
|
||||
else
|
||||
frame:SetMinResize(240,240)
|
||||
end
|
||||
frame:SetToplevel(true)
|
||||
|
||||
local titlebg = frame:CreateTexture(nil, "BACKGROUND")
|
||||
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
|
||||
titlebg:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Title-Background")
|
||||
titlebg:SetPoint("TOPLEFT", 9, -6)
|
||||
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
|
||||
|
||||
|
||||
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
|
||||
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
|
||||
dialogbg:SetTexture("Interface\\Tooltips\\UI-Tooltip-Background")
|
||||
dialogbg:SetPoint("TOPLEFT", 8, -24)
|
||||
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
|
||||
dialogbg:SetVertexColor(0, 0, 0, .75)
|
||||
|
||||
|
||||
local topleft = frame:CreateTexture(nil, "BORDER")
|
||||
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
topleft:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
|
||||
topleft:SetWidth(64)
|
||||
topleft:SetHeight(64)
|
||||
topleft:SetPoint("TOPLEFT")
|
||||
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
|
||||
|
||||
|
||||
local topright = frame:CreateTexture(nil, "BORDER")
|
||||
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
topright:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
|
||||
topright:SetWidth(64)
|
||||
topright:SetHeight(64)
|
||||
topright:SetPoint("TOPRIGHT")
|
||||
topright:SetTexCoord(0.625, 0.75, 0, 1)
|
||||
|
||||
|
||||
local top = frame:CreateTexture(nil, "BORDER")
|
||||
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
top:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
|
||||
top:SetHeight(64)
|
||||
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
|
||||
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
|
||||
top:SetTexCoord(0.25, 0.369140625, 0, 1)
|
||||
|
||||
|
||||
local bottomleft = frame:CreateTexture(nil, "BORDER")
|
||||
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottomleft:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
|
||||
bottomleft:SetWidth(64)
|
||||
bottomleft:SetHeight(64)
|
||||
bottomleft:SetPoint("BOTTOMLEFT")
|
||||
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
|
||||
|
||||
|
||||
local bottomright = frame:CreateTexture(nil, "BORDER")
|
||||
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottomright:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
|
||||
bottomright:SetWidth(64)
|
||||
bottomright:SetHeight(64)
|
||||
bottomright:SetPoint("BOTTOMRIGHT")
|
||||
bottomright:SetTexCoord(0.875, 1, 0, 1)
|
||||
|
||||
|
||||
local bottom = frame:CreateTexture(nil, "BORDER")
|
||||
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottom:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
|
||||
bottom:SetHeight(64)
|
||||
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
|
||||
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
|
||||
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
|
||||
|
||||
|
||||
local left = frame:CreateTexture(nil, "BORDER")
|
||||
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
left:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
|
||||
left:SetWidth(64)
|
||||
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
|
||||
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
|
||||
left:SetTexCoord(0.001953125, 0.125, 0, 1)
|
||||
|
||||
|
||||
local right = frame:CreateTexture(nil, "BORDER")
|
||||
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
right:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
|
||||
right:SetWidth(64)
|
||||
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
|
||||
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
|
||||
right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
|
||||
|
||||
|
||||
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
|
||||
close:SetPoint("TOPRIGHT", 2, 1)
|
||||
close:SetScript("OnClick", closeOnClick)
|
||||
self.closebutton = close
|
||||
close.obj = self
|
||||
|
||||
|
||||
local titletext = frame:CreateFontString(nil, "ARTWORK")
|
||||
titletext:SetFontObject(GameFontNormal)
|
||||
titletext:SetPoint("TOPLEFT", 12, -8)
|
||||
titletext:SetPoint("TOPRIGHT", -32, -8)
|
||||
self.titletext = titletext
|
||||
|
||||
|
||||
local title = CreateFrame("Button", nil, frame)
|
||||
title:SetPoint("TOPLEFT", titlebg)
|
||||
title:SetPoint("BOTTOMRIGHT", titlebg)
|
||||
@@ -270,7 +275,7 @@ do
|
||||
title:SetScript("OnMouseDown",titleOnMouseDown)
|
||||
title:SetScript("OnMouseUp", frameOnMouseUp)
|
||||
self.title = title
|
||||
|
||||
|
||||
local sizer_se = CreateFrame("Frame",nil,frame)
|
||||
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
sizer_se:SetWidth(25)
|
||||
@@ -295,7 +300,7 @@ do
|
||||
line2:SetHeight(8)
|
||||
line2:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 8/17
|
||||
x = 0.1 * 8/17
|
||||
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local sizer_s = CreateFrame("Frame",nil,frame)
|
||||
@@ -306,7 +311,7 @@ do
|
||||
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
|
||||
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||
self.sizer_s = sizer_s
|
||||
|
||||
|
||||
local sizer_e = CreateFrame("Frame",nil,frame)
|
||||
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
|
||||
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
@@ -315,17 +320,17 @@ do
|
||||
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
|
||||
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||
self.sizer_e = sizer_e
|
||||
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,frame)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
|
||||
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
|
||||
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Button Widget
|
||||
Graphical Button.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Button", 20
|
||||
local Type, Version = "Button", 24
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
@@ -17,9 +17,9 @@ local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Button_OnClick(frame, ...)
|
||||
PlaySound("igMainMenuOption")
|
||||
frame.obj:Fire("OnClick", ...)
|
||||
AceGUI:ClearFocus()
|
||||
PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
|
||||
frame.obj:Fire("OnClick", ...)
|
||||
end
|
||||
|
||||
local function Control_OnEnter(frame)
|
||||
@@ -39,6 +39,7 @@ local methods = {
|
||||
self:SetHeight(24)
|
||||
self:SetWidth(200)
|
||||
self:SetDisabled(false)
|
||||
self:SetAutoWidth(false)
|
||||
self:SetText()
|
||||
end,
|
||||
|
||||
@@ -46,6 +47,16 @@ local methods = {
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.text:SetText(text)
|
||||
if self.autoWidth then
|
||||
self:SetWidth(self.text:GetStringWidth() + 30)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetAutoWidth"] = function(self, autoWidth)
|
||||
self.autoWidth = autoWidth
|
||||
if self.autoWidth then
|
||||
self:SetWidth(self.text:GetStringWidth() + 30)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
@@ -63,7 +74,7 @@ Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2")
|
||||
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Checkbox Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "CheckBox", 21
|
||||
local Type, Version = "CheckBox", 26
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
@@ -12,10 +12,6 @@ local select, pairs = select, pairs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: SetDesaturation, GameFontHighlight
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
@@ -26,7 +22,7 @@ local function AlignImage(self)
|
||||
self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
|
||||
self.text:SetPoint("RIGHT")
|
||||
else
|
||||
self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
|
||||
self.text:SetPoint("LEFT", self.image, "RIGHT", 1, 0)
|
||||
self.text:SetPoint("RIGHT")
|
||||
end
|
||||
end
|
||||
@@ -60,9 +56,9 @@ local function CheckBox_OnMouseUp(frame)
|
||||
self:ToggleChecked()
|
||||
|
||||
if self.checked then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
|
||||
else -- for both nil and false (tristate)
|
||||
PlaySound("igMainMenuOptionCheckBoxOff")
|
||||
PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
|
||||
end
|
||||
|
||||
self:Fire("OnValueChanged", self.checked)
|
||||
@@ -91,7 +87,7 @@ local methods = {
|
||||
if self.desc then
|
||||
self.desc:SetWidth(width - 30)
|
||||
if self.desc:GetText() and self.desc:GetText() ~= "" then
|
||||
self:SetHeight(28 + self.desc:GetHeight())
|
||||
self:SetHeight(28 + self.desc:GetStringHeight())
|
||||
end
|
||||
end
|
||||
end,
|
||||
@@ -102,6 +98,9 @@ local methods = {
|
||||
self.frame:Disable()
|
||||
self.text:SetTextColor(0.5, 0.5, 0.5)
|
||||
SetDesaturation(self.check, true)
|
||||
if self.desc then
|
||||
self.desc:SetTextColor(0.5, 0.5, 0.5)
|
||||
end
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.text:SetTextColor(1, 1, 1)
|
||||
@@ -110,23 +109,26 @@ local methods = {
|
||||
else
|
||||
SetDesaturation(self.check, false)
|
||||
end
|
||||
if self.desc then
|
||||
self.desc:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["SetValue"] = function(self,value)
|
||||
["SetValue"] = function(self, value)
|
||||
local check = self.check
|
||||
self.checked = value
|
||||
if value then
|
||||
SetDesaturation(self.check, false)
|
||||
self.check:Show()
|
||||
SetDesaturation(check, false)
|
||||
check:Show()
|
||||
else
|
||||
--Nil is the unknown tristate value
|
||||
if self.tristate and value == nil then
|
||||
SetDesaturation(self.check, true)
|
||||
self.check:Show()
|
||||
SetDesaturation(check, true)
|
||||
check:Show()
|
||||
else
|
||||
SetDesaturation(self.check, false)
|
||||
self.check:Hide()
|
||||
SetDesaturation(check, false)
|
||||
check:Hide()
|
||||
end
|
||||
end
|
||||
self:SetDisabled(self.disabled)
|
||||
@@ -193,18 +195,19 @@ local methods = {
|
||||
["SetDescription"] = function(self, desc)
|
||||
if desc then
|
||||
if not self.desc then
|
||||
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
|
||||
desc:ClearAllPoints()
|
||||
desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
|
||||
desc:SetWidth(self.frame.width - 30)
|
||||
desc:SetJustifyH("LEFT")
|
||||
desc:SetJustifyV("TOP")
|
||||
self.desc = desc
|
||||
local f = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
|
||||
f:ClearAllPoints()
|
||||
f:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
|
||||
f:SetWidth(self.frame.width - 30)
|
||||
f:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0)
|
||||
f:SetJustifyH("LEFT")
|
||||
f:SetJustifyV("TOP")
|
||||
self.desc = f
|
||||
end
|
||||
self.desc:Show()
|
||||
--self.text:SetFontObject(GameFontNormal)
|
||||
self.desc:SetText(desc)
|
||||
self:SetHeight(28 + self.desc:GetHeight())
|
||||
self:SetHeight(28 + self.desc:GetStringHeight())
|
||||
else
|
||||
if self.desc then
|
||||
self.desc:SetText("")
|
||||
@@ -214,11 +217,11 @@ local methods = {
|
||||
self:SetHeight(24)
|
||||
end
|
||||
end,
|
||||
|
||||
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
|
||||
if image:GetTexture() then
|
||||
local n = select("#", ...)
|
||||
if n == 4 or n == 8 then
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
ColorPicker Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "ColorPicker", 20
|
||||
local Type, Version = "ColorPicker", 28
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
@@ -11,17 +11,24 @@ local pairs = pairs
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
|
||||
-- Unfortunately we have no way to realistically detect if a client uses inverted alpha
|
||||
-- as no API will tell you. Wrath uses the old colorpicker, era uses the new one, both are inverted
|
||||
local INVERTED_ALPHA = (WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE)
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function ColorCallback(self, r, g, b, a, isAlpha)
|
||||
if INVERTED_ALPHA and a then
|
||||
a = 1 - a
|
||||
end
|
||||
if not self.HasAlpha then
|
||||
a = 1
|
||||
end
|
||||
-- no change, skip update
|
||||
if r == self.r and g == self.g and b == self.b and a == self.a then
|
||||
return
|
||||
end
|
||||
self:SetColor(r, g, b, a)
|
||||
if ColorPickerFrame:IsVisible() then
|
||||
--colorpicker is still open
|
||||
@@ -47,35 +54,70 @@ local function Control_OnLeave(frame)
|
||||
end
|
||||
|
||||
local function ColorSwatch_OnClick(frame)
|
||||
HideUIPanel(ColorPickerFrame)
|
||||
ColorPickerFrame:Hide()
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
|
||||
ColorPickerFrame:SetClampedToScreen(true)
|
||||
|
||||
ColorPickerFrame.func = function()
|
||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||
local a = 1 - OpacitySliderFrame:GetValue()
|
||||
ColorCallback(self, r, g, b, a)
|
||||
if ColorPickerFrame.SetupColorPickerAndShow then -- 10.2.5 color picker overhaul
|
||||
local r2, g2, b2, a2 = self.r, self.g, self.b, (self.a or 1)
|
||||
if INVERTED_ALPHA then
|
||||
a2 = 1 - a2
|
||||
end
|
||||
|
||||
local info = {
|
||||
swatchFunc = function()
|
||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||
local a = ColorPickerFrame:GetColorAlpha()
|
||||
ColorCallback(self, r, g, b, a)
|
||||
end,
|
||||
|
||||
hasOpacity = self.HasAlpha,
|
||||
opacityFunc = function()
|
||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||
local a = ColorPickerFrame:GetColorAlpha()
|
||||
ColorCallback(self, r, g, b, a, true)
|
||||
end,
|
||||
opacity = a2,
|
||||
|
||||
cancelFunc = function()
|
||||
ColorCallback(self, r2, g2, b2, a2, true)
|
||||
end,
|
||||
|
||||
r = r2,
|
||||
g = g2,
|
||||
b = b2,
|
||||
}
|
||||
|
||||
ColorPickerFrame:SetupColorPickerAndShow(info)
|
||||
else
|
||||
ColorPickerFrame.func = function()
|
||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||
local a = OpacitySliderFrame:GetValue()
|
||||
ColorCallback(self, r, g, b, a)
|
||||
end
|
||||
|
||||
ColorPickerFrame.hasOpacity = self.HasAlpha
|
||||
ColorPickerFrame.opacityFunc = function()
|
||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||
local a = OpacitySliderFrame:GetValue()
|
||||
ColorCallback(self, r, g, b, a, true)
|
||||
end
|
||||
|
||||
local r, g, b, a = self.r, self.g, self.b, 1 - (self.a or 1)
|
||||
if self.HasAlpha then
|
||||
ColorPickerFrame.opacity = a
|
||||
end
|
||||
ColorPickerFrame:SetColorRGB(r, g, b)
|
||||
|
||||
ColorPickerFrame.cancelFunc = function()
|
||||
ColorCallback(self, r, g, b, a, true)
|
||||
end
|
||||
|
||||
ColorPickerFrame:Show()
|
||||
end
|
||||
|
||||
ColorPickerFrame.hasOpacity = self.HasAlpha
|
||||
ColorPickerFrame.opacityFunc = function()
|
||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||
local a = 1 - OpacitySliderFrame:GetValue()
|
||||
ColorCallback(self, r, g, b, a, true)
|
||||
end
|
||||
|
||||
local r, g, b, a = self.r, self.g, self.b, self.a
|
||||
if self.HasAlpha then
|
||||
ColorPickerFrame.opacity = 1 - (a or 0)
|
||||
end
|
||||
ColorPickerFrame:SetColorRGB(r, g, b)
|
||||
|
||||
ColorPickerFrame.cancelFunc = function()
|
||||
ColorCallback(self, r, g, b, a, true)
|
||||
end
|
||||
|
||||
ShowUIPanel(ColorPickerFrame)
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
@@ -142,13 +184,15 @@ local function Constructor()
|
||||
colorSwatch:SetPoint("LEFT")
|
||||
|
||||
local texture = frame:CreateTexture(nil, "BACKGROUND")
|
||||
colorSwatch.background = texture
|
||||
texture:SetWidth(16)
|
||||
texture:SetHeight(16)
|
||||
texture:SetTexture(1, 1, 1)
|
||||
texture:SetColorTexture(1, 1, 1)
|
||||
texture:SetPoint("CENTER", colorSwatch)
|
||||
texture:Show()
|
||||
|
||||
local checkers = frame:CreateTexture(nil, "BACKGROUND")
|
||||
colorSwatch.checkers = checkers
|
||||
checkers:SetWidth(14)
|
||||
checkers:SetHeight(14)
|
||||
checkers:SetTexture("Tileset\\Generic\\Checkers")
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
--[[ $Id: AceGUIWidget-DropDown-Items.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]--
|
||||
--[[ $Id$ ]]--
|
||||
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
@@ -33,7 +33,7 @@ end
|
||||
|
||||
-- ItemBase is the base "class" for all dropdown items.
|
||||
-- Each item has to use ItemBase.Create(widgetType) to
|
||||
-- create an initial 'self' value.
|
||||
-- create an initial 'self' value.
|
||||
-- ItemBase will add common functions and ui event handlers.
|
||||
-- Be sure to keep basic usage when you override functions.
|
||||
|
||||
@@ -41,7 +41,7 @@ local ItemBase = {
|
||||
-- NOTE: The ItemBase version is added to each item's version number
|
||||
-- to ensure proper updates on ItemBase changes.
|
||||
-- Use at least 1000er steps.
|
||||
version = 1000,
|
||||
version = 2000,
|
||||
counter = 0,
|
||||
}
|
||||
|
||||
@@ -52,7 +52,7 @@ function ItemBase.Frame_OnEnter(this)
|
||||
self.highlight:Show()
|
||||
end
|
||||
self:Fire("OnEnter")
|
||||
|
||||
|
||||
if self.specialOnEnter then
|
||||
self.specialOnEnter(self)
|
||||
end
|
||||
@@ -60,10 +60,10 @@ end
|
||||
|
||||
function ItemBase.Frame_OnLeave(this)
|
||||
local self = this.obj
|
||||
|
||||
|
||||
self.highlight:Hide()
|
||||
self:Fire("OnLeave")
|
||||
|
||||
|
||||
if self.specialOnLeave then
|
||||
self.specialOnLeave(self)
|
||||
end
|
||||
@@ -89,7 +89,7 @@ end
|
||||
-- Do not call this method directly
|
||||
function ItemBase.SetPullout(self, pullout)
|
||||
self.pullout = pullout
|
||||
|
||||
|
||||
self.frame:SetParent(nil)
|
||||
self.frame:SetParent(pullout.itemFrame)
|
||||
self.parent = pullout.itemFrame
|
||||
@@ -155,12 +155,12 @@ function ItemBase.Create(type)
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
self.type = type
|
||||
|
||||
|
||||
self.useHighlight = true
|
||||
|
||||
|
||||
frame:SetHeight(17)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||
text:SetTextColor(1,1,1)
|
||||
text:SetJustifyH("LEFT")
|
||||
@@ -178,7 +178,7 @@ function ItemBase.Create(type)
|
||||
highlight:Hide()
|
||||
self.highlight = highlight
|
||||
|
||||
local check = frame:CreateTexture("OVERLAY")
|
||||
local check = frame:CreateTexture(nil, "OVERLAY")
|
||||
check:SetWidth(16)
|
||||
check:SetHeight(16)
|
||||
check:SetPoint("LEFT",frame,"LEFT",3,-1)
|
||||
@@ -186,51 +186,57 @@ function ItemBase.Create(type)
|
||||
check:Hide()
|
||||
self.check = check
|
||||
|
||||
local sub = frame:CreateTexture("OVERLAY")
|
||||
local sub = frame:CreateTexture(nil, "OVERLAY")
|
||||
sub:SetWidth(16)
|
||||
sub:SetHeight(16)
|
||||
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
|
||||
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
|
||||
sub:Hide()
|
||||
self.sub = sub
|
||||
|
||||
self.sub = sub
|
||||
|
||||
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
|
||||
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
|
||||
|
||||
|
||||
self.OnAcquire = ItemBase.OnAcquire
|
||||
self.OnRelease = ItemBase.OnRelease
|
||||
|
||||
|
||||
self.SetPullout = ItemBase.SetPullout
|
||||
self.GetText = ItemBase.GetText
|
||||
self.SetText = ItemBase.SetText
|
||||
self.SetDisabled = ItemBase.SetDisabled
|
||||
|
||||
|
||||
self.SetPoint = ItemBase.SetPoint
|
||||
self.Show = ItemBase.Show
|
||||
self.Hide = ItemBase.Hide
|
||||
|
||||
|
||||
self.SetOnLeave = ItemBase.SetOnLeave
|
||||
self.SetOnEnter = ItemBase.SetOnEnter
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
|
||||
local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
|
||||
if IBLib then
|
||||
IBLib.GetItemBase = function() return ItemBase end
|
||||
end
|
||||
|
||||
--[[
|
||||
Template for items:
|
||||
|
||||
|
||||
-- Item:
|
||||
--
|
||||
do
|
||||
local widgetType = "Dropdown-Item-"
|
||||
local widgetVersion = 1
|
||||
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
--]]
|
||||
@@ -241,25 +247,25 @@ end
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Header"
|
||||
local widgetVersion = 1
|
||||
|
||||
|
||||
local function OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnEnter")
|
||||
|
||||
|
||||
if self.specialOnEnter then
|
||||
self.specialOnEnter(self)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function OnLeave(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnLeave")
|
||||
|
||||
|
||||
if self.specialOnLeave then
|
||||
self.specialOnLeave(self)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- exported, override
|
||||
local function SetDisabled(self, disabled)
|
||||
ItemBase.SetDisabled(self, disabled)
|
||||
@@ -267,21 +273,21 @@ do
|
||||
self.text:SetTextColor(1, 1, 0)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
|
||||
|
||||
self.frame:SetScript("OnEnter", OnEnter)
|
||||
self.frame:SetScript("OnLeave", OnLeave)
|
||||
|
||||
|
||||
self.text:SetTextColor(1, 1, 0)
|
||||
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
@@ -290,7 +296,7 @@ end
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Execute"
|
||||
local widgetVersion = 1
|
||||
|
||||
|
||||
local function Frame_OnClick(this, button)
|
||||
local self = this.obj
|
||||
if self.disabled then return end
|
||||
@@ -299,16 +305,16 @@ do
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
|
||||
self.frame:SetScript("OnClick", Frame_OnClick)
|
||||
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
@@ -317,8 +323,8 @@ end
|
||||
-- Does not close the pullout on click.
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Toggle"
|
||||
local widgetVersion = 3
|
||||
|
||||
local widgetVersion = 4
|
||||
|
||||
local function UpdateToggle(self)
|
||||
if self.value then
|
||||
self.check:Show()
|
||||
@@ -326,49 +332,49 @@ do
|
||||
self.check:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function OnRelease(self)
|
||||
ItemBase.OnRelease(self)
|
||||
self:SetValue(nil)
|
||||
end
|
||||
|
||||
|
||||
local function Frame_OnClick(this, button)
|
||||
local self = this.obj
|
||||
if self.disabled then return end
|
||||
self.value = not self.value
|
||||
if self.value then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
|
||||
else
|
||||
PlaySound("igMainMenuOptionCheckBoxOff")
|
||||
PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
|
||||
end
|
||||
UpdateToggle(self)
|
||||
self:Fire("OnValueChanged", self.value)
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function SetValue(self, value)
|
||||
self.value = value
|
||||
UpdateToggle(self)
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
|
||||
self.frame:SetScript("OnClick", Frame_OnClick)
|
||||
|
||||
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.OnRelease = OnRelease
|
||||
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
@@ -378,55 +384,55 @@ end
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Menu"
|
||||
local widgetVersion = 2
|
||||
|
||||
|
||||
local function OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnEnter")
|
||||
|
||||
|
||||
if self.specialOnEnter then
|
||||
self.specialOnEnter(self)
|
||||
end
|
||||
|
||||
|
||||
self.highlight:Show()
|
||||
|
||||
|
||||
if not self.disabled and self.submenu then
|
||||
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function OnHide(this)
|
||||
local self = this.obj
|
||||
if self.submenu then
|
||||
self.submenu:Close()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function SetMenu(self, menu)
|
||||
assert(menu.type == "Dropdown-Pullout")
|
||||
self.submenu = menu
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function CloseMenu(self)
|
||||
self.submenu:Close()
|
||||
end
|
||||
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
|
||||
self.sub:Show()
|
||||
|
||||
|
||||
self.frame:SetScript("OnEnter", OnEnter)
|
||||
self.frame:SetScript("OnHide", OnHide)
|
||||
|
||||
|
||||
self.SetMenu = SetMenu
|
||||
self.CloseMenu = CloseMenu
|
||||
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
@@ -434,32 +440,32 @@ end
|
||||
-- A single line to separate items
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Separator"
|
||||
local widgetVersion = 1
|
||||
|
||||
local widgetVersion = 2
|
||||
|
||||
-- exported, override
|
||||
local function SetDisabled(self, disabled)
|
||||
ItemBase.SetDisabled(self, disabled)
|
||||
self.useHighlight = false
|
||||
end
|
||||
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
|
||||
|
||||
local line = self.frame:CreateTexture(nil, "OVERLAY")
|
||||
line:SetHeight(1)
|
||||
line:SetTexture(.5, .5, .5)
|
||||
line:SetColorTexture(.5, .5, .5)
|
||||
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
|
||||
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
|
||||
|
||||
|
||||
self.text:Hide()
|
||||
|
||||
|
||||
self.useHighlight = false
|
||||
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
--[[ $Id: AceGUIWidget-DropDown.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]--
|
||||
--[[ $Id$ ]]--
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
local select, pairs, ipairs = select, pairs, ipairs
|
||||
local select, pairs, ipairs, type, tostring = select, pairs, ipairs, type, tostring
|
||||
local tsort = table.sort
|
||||
|
||||
-- WoW APIs
|
||||
@@ -11,10 +11,6 @@ local PlaySound = PlaySound
|
||||
local UIParent, CreateFrame = UIParent, CreateFrame
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: CLOSE
|
||||
|
||||
local function fixlevels(parent,...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
@@ -39,10 +35,10 @@ end
|
||||
|
||||
do
|
||||
local widgetType = "Dropdown-Pullout"
|
||||
local widgetVersion = 3
|
||||
|
||||
local widgetVersion = 5
|
||||
|
||||
--[[ Static data ]]--
|
||||
|
||||
|
||||
local backdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
|
||||
@@ -60,9 +56,9 @@ do
|
||||
|
||||
local defaultWidth = 200
|
||||
local defaultMaxHeight = 600
|
||||
|
||||
|
||||
--[[ UI Event Handlers ]]--
|
||||
|
||||
|
||||
-- HACK: This should be no part of the pullout, but there
|
||||
-- is no other 'clean' way to response to any item-OnEnter
|
||||
-- Used to close Submenus when an other item is entered
|
||||
@@ -74,22 +70,22 @@ do
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- See the note in Constructor() for each scroll related function
|
||||
local function OnMouseWheel(this, value)
|
||||
this.obj:MoveScroll(value)
|
||||
end
|
||||
|
||||
|
||||
local function OnScrollValueChanged(this, value)
|
||||
this.obj:SetScroll(value)
|
||||
end
|
||||
|
||||
|
||||
local function OnSizeChanged(this)
|
||||
this.obj:FixScroll()
|
||||
end
|
||||
|
||||
|
||||
--[[ Exported methods ]]--
|
||||
|
||||
|
||||
-- exported
|
||||
local function SetScroll(self, value)
|
||||
local status = self.scrollStatus
|
||||
@@ -106,9 +102,9 @@ do
|
||||
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
|
||||
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
|
||||
status.offset = offset
|
||||
status.scrollvalue = value
|
||||
status.scrollvalue = value
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function MoveScroll(self, value)
|
||||
local status = self.scrollStatus
|
||||
@@ -127,7 +123,7 @@ do
|
||||
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function FixScroll(self)
|
||||
local status = self.scrollStatus
|
||||
@@ -140,7 +136,7 @@ do
|
||||
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
|
||||
self.slider:SetValue(0)
|
||||
else
|
||||
self.slider:Show()
|
||||
self.slider:Show()
|
||||
local value = (offset / (viewheight - height) * 1000)
|
||||
if value > 1000 then value = 1000 end
|
||||
self.slider:SetValue(value)
|
||||
@@ -153,68 +149,63 @@ do
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnAcquire(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
--self.itemFrame:SetToplevel(true)
|
||||
end
|
||||
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnRelease(self)
|
||||
self:Clear()
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function AddItem(self, item)
|
||||
self.items[#self.items + 1] = item
|
||||
|
||||
|
||||
local h = #self.items * 16
|
||||
self.itemFrame:SetHeight(h)
|
||||
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
|
||||
|
||||
|
||||
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
|
||||
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
|
||||
|
||||
|
||||
item:SetPullout(self)
|
||||
item:SetOnEnter(OnEnter)
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function Open(self, point, relFrame, relPoint, x, y)
|
||||
local function Open(self, point, relFrame, relPoint, x, y)
|
||||
local items = self.items
|
||||
local frame = self.frame
|
||||
local itemFrame = self.itemFrame
|
||||
|
||||
|
||||
frame:SetPoint(point, relFrame, relPoint, x, y)
|
||||
|
||||
|
||||
|
||||
local height = 8
|
||||
for i, item in pairs(items) do
|
||||
if i == 1 then
|
||||
item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
|
||||
else
|
||||
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
|
||||
end
|
||||
|
||||
item:SetPoint("TOP", itemFrame, "TOP", 0, -2 + (i - 1) * -16)
|
||||
item:Show()
|
||||
|
||||
|
||||
height = height + 16
|
||||
end
|
||||
itemFrame:SetHeight(height)
|
||||
fixstrata("TOOLTIP", frame, frame:GetChildren())
|
||||
frame:Show()
|
||||
self:Fire("OnOpen")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function Close(self)
|
||||
self.frame:Hide()
|
||||
self:Fire("OnClose")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function Clear(self)
|
||||
local items = self.items
|
||||
@@ -222,18 +213,18 @@ do
|
||||
AceGUI:Release(item)
|
||||
items[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function IterateItems(self)
|
||||
return ipairs(self.items)
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function SetHideOnLeave(self, val)
|
||||
self.hideOnLeave = val
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function SetMaxHeight(self, height)
|
||||
self.maxHeight = height or defaultMaxHeight
|
||||
@@ -243,28 +234,28 @@ do
|
||||
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function GetRightBorderWidth(self)
|
||||
return 6 + (self.slider:IsShown() and 12 or 0)
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function GetLeftBorderWidth(self)
|
||||
return 6
|
||||
end
|
||||
|
||||
|
||||
--[[ Constructor ]]--
|
||||
|
||||
|
||||
local function Constructor()
|
||||
local count = AceGUI:GetNextWidgetNum(widgetType)
|
||||
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
|
||||
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent, "BackdropTemplate")
|
||||
local self = {}
|
||||
self.count = count
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
|
||||
self.OnAcquire = OnAcquire
|
||||
self.OnRelease = OnRelease
|
||||
|
||||
@@ -278,38 +269,38 @@ do
|
||||
self.SetScroll = SetScroll
|
||||
self.MoveScroll = MoveScroll
|
||||
self.FixScroll = FixScroll
|
||||
|
||||
|
||||
self.SetMaxHeight = SetMaxHeight
|
||||
self.GetRightBorderWidth = GetRightBorderWidth
|
||||
self.GetLeftBorderWidth = GetLeftBorderWidth
|
||||
|
||||
|
||||
self.items = {}
|
||||
|
||||
|
||||
self.scrollStatus = {
|
||||
scrollvalue = 0,
|
||||
}
|
||||
|
||||
|
||||
self.maxHeight = defaultMaxHeight
|
||||
|
||||
|
||||
frame:SetBackdrop(backdrop)
|
||||
frame:SetBackdropColor(0, 0, 0)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetClampedToScreen(true)
|
||||
frame:SetWidth(defaultWidth)
|
||||
frame:SetHeight(self.maxHeight)
|
||||
frame:SetHeight(self.maxHeight)
|
||||
--frame:SetToplevel(true)
|
||||
|
||||
|
||||
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
|
||||
local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
|
||||
local itemFrame = CreateFrame("Frame", nil, scrollFrame)
|
||||
|
||||
|
||||
self.scrollFrame = scrollFrame
|
||||
self.itemFrame = itemFrame
|
||||
|
||||
|
||||
scrollFrame.obj = self
|
||||
itemFrame.obj = self
|
||||
|
||||
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
|
||||
|
||||
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame, "BackdropTemplate")
|
||||
slider:SetOrientation("VERTICAL")
|
||||
slider:SetHitRectInsets(0, 0, -10, 0)
|
||||
slider:SetBackdrop(sliderBackdrop)
|
||||
@@ -318,7 +309,7 @@ do
|
||||
slider:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self.slider = slider
|
||||
slider.obj = self
|
||||
|
||||
|
||||
scrollFrame:SetScrollChild(itemFrame)
|
||||
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
|
||||
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
|
||||
@@ -327,46 +318,48 @@ do
|
||||
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
|
||||
scrollFrame:SetToplevel(true)
|
||||
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
|
||||
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
|
||||
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
|
||||
itemFrame:SetHeight(400)
|
||||
itemFrame:SetToplevel(true)
|
||||
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
|
||||
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
|
||||
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
|
||||
slider:SetScript("OnValueChanged", OnScrollValueChanged)
|
||||
slider:SetMinMaxValues(0, 1000)
|
||||
slider:SetValueStep(1)
|
||||
slider:SetValue(0)
|
||||
|
||||
|
||||
scrollFrame:Show()
|
||||
itemFrame:Show()
|
||||
slider:Hide()
|
||||
|
||||
|
||||
self:FixScroll()
|
||||
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
end
|
||||
|
||||
do
|
||||
local widgetType = "Dropdown"
|
||||
local widgetVersion = 22
|
||||
|
||||
local widgetVersion = 36
|
||||
|
||||
--[[ Static data ]]--
|
||||
|
||||
|
||||
--[[ UI event handler ]]--
|
||||
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj.button:LockHighlight()
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj.button:UnlockHighlight()
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
@@ -376,33 +369,33 @@ do
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function Dropdown_TogglePullout(this)
|
||||
local self = this.obj
|
||||
PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
|
||||
if self.open then
|
||||
self.open = nil
|
||||
self.pullout:Close()
|
||||
AceGUI:ClearFocus()
|
||||
else
|
||||
self.open = true
|
||||
self.pullout:SetWidth(self.frame:GetWidth())
|
||||
self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
|
||||
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
|
||||
AceGUI:SetFocus(self)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function OnPulloutOpen(this)
|
||||
local self = this.userdata.obj
|
||||
local value = self.value
|
||||
|
||||
|
||||
if not self.multiselect then
|
||||
for i, item in this:IterateItems() do
|
||||
item:SetValue(item.userdata.value == value)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
self.open = true
|
||||
self:Fire("OnOpened")
|
||||
end
|
||||
|
||||
local function OnPulloutClose(this)
|
||||
@@ -410,7 +403,7 @@ do
|
||||
self.open = nil
|
||||
self:Fire("OnClosed")
|
||||
end
|
||||
|
||||
|
||||
local function ShowMultiText(self)
|
||||
local text
|
||||
for i, widget in self.pullout:IterateItems() do
|
||||
@@ -426,10 +419,10 @@ do
|
||||
end
|
||||
self:SetText(text)
|
||||
end
|
||||
|
||||
|
||||
local function OnItemValueChanged(this, event, checked)
|
||||
local self = this.userdata.obj
|
||||
|
||||
|
||||
if self.multiselect then
|
||||
self:Fire("OnValueChanged", this.userdata.value, checked)
|
||||
ShowMultiText(self)
|
||||
@@ -440,14 +433,14 @@ do
|
||||
else
|
||||
this:SetValue(true)
|
||||
end
|
||||
if self.open then
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[ Exported methods ]]--
|
||||
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnAcquire(self)
|
||||
local pullout = AceGUI:Create("Dropdown-Pullout")
|
||||
@@ -457,11 +450,14 @@ do
|
||||
pullout:SetCallback("OnOpen", OnPulloutOpen)
|
||||
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
|
||||
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
|
||||
|
||||
|
||||
self:SetHeight(44)
|
||||
self:SetWidth(200)
|
||||
self:SetLabel()
|
||||
self:SetPulloutWidth(nil)
|
||||
self.list = {}
|
||||
end
|
||||
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnRelease(self)
|
||||
if self.open then
|
||||
@@ -469,75 +465,76 @@ do
|
||||
end
|
||||
AceGUI:Release(self.pullout)
|
||||
self.pullout = nil
|
||||
|
||||
|
||||
self:SetText("")
|
||||
self:SetLabel("")
|
||||
self:SetDisabled(false)
|
||||
self:SetMultiselect(false)
|
||||
|
||||
|
||||
self.value = nil
|
||||
self.list = nil
|
||||
self.open = nil
|
||||
self.hasClose = nil
|
||||
|
||||
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.text:SetTextColor(0.5,0.5,0.5)
|
||||
self.button:Disable()
|
||||
self.button_cover:Disable()
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.button:Enable()
|
||||
self.button_cover:Enable()
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
self.text:SetTextColor(1,1,1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function ClearFocus(self)
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function SetText(self, text)
|
||||
self.text:SetText(text or "")
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function SetLabel(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
self.label:Show()
|
||||
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
|
||||
self.frame:SetHeight(44)
|
||||
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
|
||||
self:SetHeight(40)
|
||||
self.alignoffset = 26
|
||||
else
|
||||
self.label:SetText("")
|
||||
self.label:Hide()
|
||||
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
|
||||
self.frame:SetHeight(26)
|
||||
self:SetHeight(26)
|
||||
self.alignoffset = 12
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function SetValue(self, value)
|
||||
if self.list then
|
||||
self:SetText(self.list[value] or "")
|
||||
end
|
||||
self:SetText(self.list[value] or "")
|
||||
self.value = value
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function SetItemValue(self, item, value)
|
||||
if not self.multiselect then return end
|
||||
@@ -550,7 +547,7 @@ do
|
||||
end
|
||||
ShowMultiText(self)
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function SetItemDisabled(self, item, disabled)
|
||||
for i, widget in self.pullout:IterateItems() do
|
||||
@@ -559,16 +556,20 @@ do
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function AddListItem(self, value, text)
|
||||
local item = AceGUI:Create("Dropdown-Item-Toggle")
|
||||
|
||||
local function AddListItem(self, value, text, itemType)
|
||||
if not itemType then itemType = "Dropdown-Item-Toggle" end
|
||||
local exists = AceGUI:GetWidgetVersion(itemType)
|
||||
if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
|
||||
|
||||
local item = AceGUI:Create(itemType)
|
||||
item:SetText(text)
|
||||
item.userdata.obj = self
|
||||
item.userdata.value = value
|
||||
item:SetCallback("OnValueChanged", OnItemValueChanged)
|
||||
self.pullout:AddItem(item)
|
||||
end
|
||||
|
||||
|
||||
local function AddCloseButton(self)
|
||||
if not self.hasClose then
|
||||
local close = AceGUI:Create("Dropdown-Item-Execute")
|
||||
@@ -577,38 +578,50 @@ do
|
||||
self.hasClose = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local sortlist = {}
|
||||
local function SetList(self, list)
|
||||
self.list = list
|
||||
local function sortTbl(x,y)
|
||||
local num1, num2 = tonumber(x), tonumber(y)
|
||||
if num1 and num2 then -- numeric comparison, either two numbers or numeric strings
|
||||
return num1 < num2
|
||||
else -- compare everything else tostring'ed
|
||||
return tostring(x) < tostring(y)
|
||||
end
|
||||
end
|
||||
local function SetList(self, list, order, itemType)
|
||||
self.list = list or {}
|
||||
self.pullout:Clear()
|
||||
self.hasClose = nil
|
||||
if not list then return end
|
||||
|
||||
for v in pairs(list) do
|
||||
sortlist[#sortlist + 1] = v
|
||||
end
|
||||
tsort(sortlist)
|
||||
|
||||
for i, value in pairs(sortlist) do
|
||||
AddListItem(self, value, list[value])
|
||||
sortlist[i] = nil
|
||||
|
||||
if type(order) ~= "table" then
|
||||
for v in pairs(list) do
|
||||
sortlist[#sortlist + 1] = v
|
||||
end
|
||||
tsort(sortlist, sortTbl)
|
||||
|
||||
for i, key in ipairs(sortlist) do
|
||||
AddListItem(self, key, list[key], itemType)
|
||||
sortlist[i] = nil
|
||||
end
|
||||
else
|
||||
for i, key in ipairs(order) do
|
||||
AddListItem(self, key, list[key], itemType)
|
||||
end
|
||||
end
|
||||
if self.multiselect then
|
||||
ShowMultiText(self)
|
||||
AddCloseButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function AddItem(self, value, text)
|
||||
if self.list then
|
||||
self.list[value] = text
|
||||
AddListItem(self, value, text)
|
||||
end
|
||||
local function AddItem(self, value, text, itemType)
|
||||
self.list[value] = text
|
||||
AddListItem(self, value, text, itemType)
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function SetMultiselect(self, multi)
|
||||
self.multiselect = multi
|
||||
@@ -617,19 +630,23 @@ do
|
||||
AddCloseButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- exported
|
||||
local function GetMultiselect(self)
|
||||
return self.multiselect
|
||||
end
|
||||
|
||||
|
||||
local function SetPulloutWidth(self, width)
|
||||
self.pulloutWidth = width
|
||||
end
|
||||
|
||||
--[[ Constructor ]]--
|
||||
|
||||
|
||||
local function Constructor()
|
||||
local count = AceGUI:GetNextWidgetNum(widgetType)
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
|
||||
|
||||
|
||||
local self = {}
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
@@ -637,10 +654,10 @@ do
|
||||
self.count = count
|
||||
frame.obj = self
|
||||
dropdown.obj = self
|
||||
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
|
||||
self.ClearFocus = ClearFocus
|
||||
|
||||
self.SetText = SetText
|
||||
@@ -654,11 +671,10 @@ do
|
||||
self.GetMultiselect = GetMultiselect
|
||||
self.SetItemValue = SetItemValue
|
||||
self.SetItemDisabled = SetItemDisabled
|
||||
|
||||
self.alignoffset = 31
|
||||
|
||||
frame:SetHeight(44)
|
||||
frame:SetWidth(200)
|
||||
self.SetPulloutWidth = SetPulloutWidth
|
||||
|
||||
self.alignoffset = 26
|
||||
|
||||
frame:SetScript("OnHide",Dropdown_OnHide)
|
||||
|
||||
dropdown:ClearAllPoints()
|
||||
@@ -669,10 +685,10 @@ do
|
||||
local left = _G[dropdown:GetName() .. "Left"]
|
||||
local middle = _G[dropdown:GetName() .. "Middle"]
|
||||
local right = _G[dropdown:GetName() .. "Right"]
|
||||
|
||||
|
||||
middle:ClearAllPoints()
|
||||
right:ClearAllPoints()
|
||||
|
||||
|
||||
middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
|
||||
middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
|
||||
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
|
||||
@@ -683,14 +699,23 @@ do
|
||||
button:SetScript("OnEnter",Control_OnEnter)
|
||||
button:SetScript("OnLeave",Control_OnLeave)
|
||||
button:SetScript("OnClick",Dropdown_TogglePullout)
|
||||
|
||||
|
||||
local button_cover = CreateFrame("BUTTON",nil,self.frame)
|
||||
self.button_cover = button_cover
|
||||
button_cover.obj = self
|
||||
button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
|
||||
button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
|
||||
button_cover:SetScript("OnEnter",Control_OnEnter)
|
||||
button_cover:SetScript("OnLeave",Control_OnLeave)
|
||||
button_cover:SetScript("OnClick",Dropdown_TogglePullout)
|
||||
|
||||
local text = _G[dropdown:GetName() .. "Text"]
|
||||
self.text = text
|
||||
text.obj = self
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
|
||||
text:SetPoint("LEFT", left, "LEFT", 25, 2)
|
||||
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
@@ -702,6 +727,6 @@ do
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
EditBox Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "EditBox", 22
|
||||
local Type, Version = "EditBox", 29
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
@@ -10,20 +10,20 @@ local tostring, pairs = tostring, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName
|
||||
local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
if not AceGUIEditBoxInsertLink then
|
||||
-- upgradeable hook
|
||||
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
|
||||
if ChatFrameUtil and ChatFrameUtil.InsertLink then
|
||||
hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
|
||||
elseif ChatEdit_InsertLink then
|
||||
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
|
||||
end
|
||||
end
|
||||
|
||||
function _G.AceGUIEditBoxInsertLink(text)
|
||||
@@ -59,6 +59,11 @@ local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Frame_OnShowFocus(frame)
|
||||
frame.obj.editbox:SetFocus()
|
||||
frame:SetScript("OnShow", nil)
|
||||
end
|
||||
|
||||
local function EditBox_OnEscapePressed(frame)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
@@ -68,29 +73,33 @@ local function EditBox_OnEnterPressed(frame)
|
||||
local value = frame:GetText()
|
||||
local cancel = self:Fire("OnEnterPressed", value)
|
||||
if not cancel then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
|
||||
HideButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnReceiveDrag(frame)
|
||||
local self = frame.obj
|
||||
local type, id, info = GetCursorInfo()
|
||||
local type, id, info, extra = GetCursorInfo()
|
||||
local name
|
||||
if type == "item" then
|
||||
self:SetText(info)
|
||||
self:Fire("OnEnterPressed", info)
|
||||
ClearCursor()
|
||||
name = info
|
||||
elseif type == "spell" then
|
||||
local name, rank = GetSpellName(id, info)
|
||||
if rank and rank:match("%d") then
|
||||
name = name.."("..rank..")"
|
||||
if C_Spell and C_Spell.GetSpellName then
|
||||
name = C_Spell.GetSpellName(extra)
|
||||
else
|
||||
name = GetSpellInfo(id, info)
|
||||
end
|
||||
elseif type == "macro" then
|
||||
name = GetMacroInfo(id)
|
||||
end
|
||||
if name then
|
||||
self:SetText(name)
|
||||
self:Fire("OnEnterPressed", name)
|
||||
ClearCursor()
|
||||
HideButton(self)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
HideButton(self)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function EditBox_OnTextChanged(frame)
|
||||
@@ -103,6 +112,10 @@ local function EditBox_OnTextChanged(frame)
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnFocusGained(frame)
|
||||
AceGUI:SetFocus(frame.obj)
|
||||
end
|
||||
|
||||
local function Button_OnClick(frame)
|
||||
local editbox = frame.obj.editbox
|
||||
editbox:ClearFocus()
|
||||
@@ -123,7 +136,9 @@ local methods = {
|
||||
self:SetMaxLetters(0)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
["OnRelease"] = function(self)
|
||||
self:ClearFocus()
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
@@ -175,6 +190,22 @@ local methods = {
|
||||
|
||||
["SetMaxLetters"] = function (self, num)
|
||||
self.editbox:SetMaxLetters(num or 0)
|
||||
end,
|
||||
|
||||
["ClearFocus"] = function(self)
|
||||
self.editbox:ClearFocus()
|
||||
self.frame:SetScript("OnShow", nil)
|
||||
end,
|
||||
|
||||
["SetFocus"] = function(self)
|
||||
self.editbox:SetFocus()
|
||||
if not self.frame:IsShown() then
|
||||
self.frame:SetScript("OnShow", Frame_OnShowFocus)
|
||||
end
|
||||
end,
|
||||
|
||||
["HighlightText"] = function(self, from, to)
|
||||
self.editbox:HighlightText(from, to)
|
||||
end
|
||||
}
|
||||
|
||||
@@ -196,6 +227,7 @@ local function Constructor()
|
||||
editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
|
||||
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
|
||||
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
|
||||
editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
|
||||
editbox:SetTextInsets(0, 0, 3, 3)
|
||||
editbox:SetMaxLetters(256)
|
||||
editbox:SetPoint("BOTTOMLEFT", 6, 0)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Icon Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Icon", 20
|
||||
local Type, Version = "Icon", 21
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
@@ -9,7 +9,7 @@ if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
local select, pairs, print = select, pairs, print
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
@@ -56,7 +56,7 @@ local methods = {
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
|
||||
if image:GetTexture() then
|
||||
local n = select("#", ...)
|
||||
if n == 4 or n == 8 then
|
||||
@@ -87,7 +87,7 @@ local methods = {
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.label:SetTextColor(1, 1, 1)
|
||||
self.image:SetVertexColor(1, 1, 1)
|
||||
self.image:SetVertexColor(1, 1, 1, 1)
|
||||
end
|
||||
end
|
||||
}
|
||||
@@ -131,12 +131,8 @@ local function Constructor()
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
-- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0)
|
||||
if (select(4, GetBuildInfo()) < 40000) then
|
||||
widget.SetText = widget.SetLabel
|
||||
else
|
||||
widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
|
||||
end
|
||||
|
||||
widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
@@ -1,20 +1,13 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
InteractiveLabel Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "InteractiveLabel", 20
|
||||
local Type, Version = "InteractiveLabel", 21
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local select, pairs = select, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Keybinding Widget
|
||||
Set Keybindings in the Config UI.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Keybinding", 21
|
||||
local Type, Version = "Keybinding", 27
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
@@ -13,10 +13,6 @@ local pairs = pairs
|
||||
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: NOT_BOUND
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
@@ -34,11 +30,15 @@ local function Keybinding_OnClick(frame, button)
|
||||
local self = frame.obj
|
||||
if self.waitingForKey then
|
||||
frame:EnableKeyboard(false)
|
||||
frame:EnableMouseWheel(false)
|
||||
frame:EnableGamePadButton(false)
|
||||
self.msgframe:Hide()
|
||||
frame:UnlockHighlight()
|
||||
self.waitingForKey = nil
|
||||
else
|
||||
frame:EnableKeyboard(true)
|
||||
frame:EnableMouseWheel(true)
|
||||
frame:EnableGamePadButton(true)
|
||||
self.msgframe:Show()
|
||||
frame:LockHighlight()
|
||||
self.waitingForKey = true
|
||||
@@ -73,6 +73,8 @@ local function Keybinding_OnKeyDown(frame, key)
|
||||
end
|
||||
|
||||
frame:EnableKeyboard(false)
|
||||
frame:EnableMouseWheel(false)
|
||||
frame:EnableGamePadButton(false)
|
||||
self.msgframe:Hide()
|
||||
frame:UnlockHighlight()
|
||||
self.waitingForKey = nil
|
||||
@@ -97,6 +99,16 @@ local function Keybinding_OnMouseDown(frame, button)
|
||||
Keybinding_OnKeyDown(frame, button)
|
||||
end
|
||||
|
||||
local function Keybinding_OnMouseWheel(frame, direction)
|
||||
local button
|
||||
if direction >= 0 then
|
||||
button = "MOUSEWHEELUP"
|
||||
else
|
||||
button = "MOUSEWHEELDOWN"
|
||||
end
|
||||
Keybinding_OnKeyDown(frame, button)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
@@ -108,6 +120,9 @@ local methods = {
|
||||
self.waitingForKey = nil
|
||||
self.msgframe:Hide()
|
||||
self:SetDisabled(false)
|
||||
self.button:EnableKeyboard(false)
|
||||
self.button:EnableMouseWheel(false)
|
||||
self.button:EnableGamePadButton(false)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
@@ -173,18 +188,23 @@ local function Constructor()
|
||||
local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
|
||||
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2")
|
||||
local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
|
||||
|
||||
button:EnableMouse(true)
|
||||
button:EnableMouseWheel(false)
|
||||
button:RegisterForClicks("AnyDown")
|
||||
button:SetScript("OnEnter", Control_OnEnter)
|
||||
button:SetScript("OnLeave", Control_OnLeave)
|
||||
button:SetScript("OnClick", Keybinding_OnClick)
|
||||
button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
|
||||
button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
|
||||
button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
|
||||
pcall(button.SetScript, button, "OnGamePadButtonDown", Keybinding_OnKeyDown)
|
||||
button:SetPoint("BOTTOMLEFT")
|
||||
button:SetPoint("BOTTOMRIGHT")
|
||||
button:SetHeight(24)
|
||||
button:EnableKeyboard(false)
|
||||
button:EnableGamePadButton(false)
|
||||
|
||||
local text = button:GetFontString()
|
||||
text:SetPoint("LEFT", 7, 0)
|
||||
@@ -196,12 +216,13 @@ local function Constructor()
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetHeight(18)
|
||||
|
||||
local msgframe = CreateFrame("Frame", nil, UIParent)
|
||||
local msgframe = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
|
||||
msgframe:SetHeight(30)
|
||||
msgframe:SetBackdrop(ControlBackdrop)
|
||||
msgframe:SetBackdropColor(0,0,0)
|
||||
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
msgframe:SetFrameLevel(1000)
|
||||
msgframe:SetToplevel(true)
|
||||
|
||||
local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Label Widget
|
||||
Displays text and optionally an icon.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Label", 21
|
||||
local Type, Version = "Label", 28
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
@@ -12,10 +12,6 @@ local max, select, pairs = math.max, select, pairs
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
@@ -39,21 +35,30 @@ local function UpdateImageAnchor(self)
|
||||
label:SetPoint("TOP", image, "BOTTOM")
|
||||
label:SetPoint("LEFT")
|
||||
label:SetWidth(width)
|
||||
height = image:GetHeight() + label:GetHeight()
|
||||
height = image:GetHeight() + label:GetStringHeight()
|
||||
else
|
||||
-- image on the left
|
||||
image:SetPoint("TOPLEFT")
|
||||
label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
|
||||
if image:GetHeight() > label:GetStringHeight() then
|
||||
label:SetPoint("LEFT", image, "RIGHT", 4, 0)
|
||||
else
|
||||
label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
|
||||
end
|
||||
label:SetWidth(width - imagewidth - 4)
|
||||
height = max(image:GetHeight(), label:GetHeight())
|
||||
height = max(image:GetHeight(), label:GetStringHeight())
|
||||
end
|
||||
else
|
||||
-- no image shown
|
||||
label:SetPoint("TOPLEFT")
|
||||
label:SetWidth(width)
|
||||
height = label:GetHeight()
|
||||
height = label:GetStringHeight()
|
||||
end
|
||||
|
||||
|
||||
-- avoid zero-height labels, since they can used as spacers
|
||||
if not height or height == 0 then
|
||||
height = 1
|
||||
end
|
||||
|
||||
self.resizing = true
|
||||
frame:SetHeight(height)
|
||||
frame.height = height
|
||||
@@ -74,6 +79,8 @@ local methods = {
|
||||
self:SetImageSize(16, 16)
|
||||
self:SetColor()
|
||||
self:SetFontObject()
|
||||
self:SetJustifyH("LEFT")
|
||||
self:SetJustifyV("TOP")
|
||||
|
||||
-- reset the flag
|
||||
self.resizing = nil
|
||||
@@ -102,7 +109,7 @@ local methods = {
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
|
||||
if image:GetTexture() then
|
||||
self.imageshown = true
|
||||
local n = select("#", ...)
|
||||
@@ -118,11 +125,16 @@ local methods = {
|
||||
end,
|
||||
|
||||
["SetFont"] = function(self, font, height, flags)
|
||||
self.label:SetFont(font, height, flags)
|
||||
if not self.fontObject then
|
||||
self.fontObject = CreateFont("AceGUI30LabelFont" .. AceGUI:GetNextWidgetNum(Type))
|
||||
end
|
||||
self.fontObject:SetFont(font, height, flags)
|
||||
self:SetFontObject(self.fontObject)
|
||||
end,
|
||||
|
||||
["SetFontObject"] = function(self, font)
|
||||
self:SetFont((font or GameFontHighlightSmall):GetFont())
|
||||
self.label:SetFontObject(font or GameFontHighlightSmall)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetImageSize"] = function(self, width, height)
|
||||
@@ -130,6 +142,14 @@ local methods = {
|
||||
self.image:SetHeight(height)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetJustifyH"] = function(self, justifyH)
|
||||
self.label:SetJustifyH(justifyH)
|
||||
end,
|
||||
|
||||
["SetJustifyV"] = function(self, justifyV)
|
||||
self.label:SetJustifyV(justifyV)
|
||||
end,
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
@@ -140,9 +160,6 @@ local function Constructor()
|
||||
frame:Hide()
|
||||
|
||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetJustifyV("TOP")
|
||||
|
||||
local image = frame:CreateTexture(nil, "BACKGROUND")
|
||||
|
||||
-- create widget
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
local Type, Version = "MultiLineEditBox", 23
|
||||
local Type, Version = "MultiLineEditBox", 33
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
@@ -6,17 +6,34 @@ if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local GetCursorInfo, GetSpellName, ClearCursor = GetCursorInfo, GetSpellName, ClearCursor
|
||||
local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: ACCEPT, ChatFontNormal
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
if not AceGUIMultiLineEditBoxInsertLink then
|
||||
-- upgradeable hook
|
||||
if ChatFrameUtil and ChatFrameUtil.InsertLink then
|
||||
hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
|
||||
elseif ChatEdit_InsertLink then
|
||||
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
|
||||
end
|
||||
end
|
||||
|
||||
function _G.AceGUIMultiLineEditBoxInsertLink(text)
|
||||
for i = 1, AceGUI:GetWidgetCount(Type) do
|
||||
local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
|
||||
if editbox and editbox:IsVisible() and editbox:HasFocus() then
|
||||
editbox:Insert(text)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function Layout(self)
|
||||
self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
|
||||
|
||||
@@ -61,6 +78,7 @@ end
|
||||
|
||||
local function OnEditFocusLost(self) -- EditBox
|
||||
self:HighlightText(0, 0)
|
||||
self.obj:Fire("OnEditFocusLost")
|
||||
end
|
||||
|
||||
local function OnEnter(self) -- EditBox / ScrollFrame
|
||||
@@ -86,11 +104,12 @@ local function OnMouseUp(self)
|
||||
end
|
||||
|
||||
local function OnReceiveDrag(self) -- EditBox / ScrollFrame
|
||||
local type, id, info = GetCursorInfo()
|
||||
local type, id, info, extra = GetCursorInfo()
|
||||
if type == "spell" then
|
||||
info, id = GetSpellName(id, info)
|
||||
if id and id:match("%d") then
|
||||
info = info .. "(" .. id .. ")"
|
||||
if C_Spell and C_Spell.GetSpellName then
|
||||
info = C_Spell.GetSpellName(extra)
|
||||
else
|
||||
info = GetSpellInfo(id, info)
|
||||
end
|
||||
elseif type ~= "item" then
|
||||
return
|
||||
@@ -130,6 +149,24 @@ local function OnVerticalScroll(self, offset)
|
||||
editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
|
||||
end
|
||||
|
||||
local function OnScrollRangeChanged(self, xrange, yrange)
|
||||
if yrange == 0 then
|
||||
self.obj.editBox:SetHitRectInsets(0, 0, 0, 0)
|
||||
else
|
||||
OnVerticalScroll(self, self:GetVerticalScroll())
|
||||
end
|
||||
end
|
||||
|
||||
local function OnShowFocus(frame)
|
||||
frame.obj.editBox:SetFocus()
|
||||
frame:SetScript("OnShow", nil)
|
||||
end
|
||||
|
||||
local function OnEditFocusGained(frame)
|
||||
AceGUI:SetFocus(frame.obj)
|
||||
frame.obj:Fire("OnEditFocusGained")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
@@ -144,7 +181,9 @@ local methods = {
|
||||
self:SetMaxLetters(0)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
["OnRelease"] = function(self)
|
||||
self:ClearFocus()
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
local editBox = self.editBox
|
||||
@@ -205,7 +244,31 @@ local methods = {
|
||||
self.button:Show()
|
||||
end
|
||||
Layout(self)
|
||||
end
|
||||
end,
|
||||
|
||||
["ClearFocus"] = function(self)
|
||||
self.editBox:ClearFocus()
|
||||
self.frame:SetScript("OnShow", nil)
|
||||
end,
|
||||
|
||||
["SetFocus"] = function(self)
|
||||
self.editBox:SetFocus()
|
||||
if not self.frame:IsShown() then
|
||||
self.frame:SetScript("OnShow", OnShowFocus)
|
||||
end
|
||||
end,
|
||||
|
||||
["HighlightText"] = function(self, from, to)
|
||||
self.editBox:HighlightText(from, to)
|
||||
end,
|
||||
|
||||
["GetCursorPosition"] = function(self)
|
||||
return self.editBox:GetCursorPosition()
|
||||
end,
|
||||
|
||||
["SetCursorPosition"] = function(self, ...)
|
||||
return self.editBox:SetCursorPosition(...)
|
||||
end,
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
@@ -220,7 +283,7 @@ local backdrop = {
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
|
||||
local widgetNum = AceGUI:GetNextWidgetNum(Type)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
@@ -230,21 +293,21 @@ local function Constructor()
|
||||
label:SetText(ACCEPT)
|
||||
label:SetHeight(10)
|
||||
|
||||
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2")
|
||||
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate")
|
||||
button:SetPoint("BOTTOMLEFT", 0, 4)
|
||||
button:SetHeight(22)
|
||||
button:SetWidth(label:GetStringWidth() + 24)
|
||||
button:SetText(ACCEPT)
|
||||
button:SetScript("OnClick", OnClick)
|
||||
button:Disable()
|
||||
|
||||
|
||||
local text = button:GetFontString()
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
|
||||
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
|
||||
text:SetJustifyV("MIDDLE")
|
||||
|
||||
local scrollBG = CreateFrame("Frame", nil, frame)
|
||||
local scrollBG = CreateFrame("Frame", nil, frame, "BackdropTemplate")
|
||||
scrollBG:SetBackdrop(backdrop)
|
||||
scrollBG:SetBackdropColor(0, 0, 0)
|
||||
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
@@ -268,8 +331,9 @@ local function Constructor()
|
||||
scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
|
||||
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
|
||||
scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
|
||||
scrollFrame:HookScript("OnScrollRangeChanged", OnScrollRangeChanged)
|
||||
|
||||
local editBox = CreateFrame("EditBox", nil, scrollFrame)
|
||||
local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
|
||||
editBox:SetAllPoints()
|
||||
editBox:SetFontObject(ChatFontNormal)
|
||||
editBox:SetMultiLine(true)
|
||||
@@ -285,6 +349,8 @@ local function Constructor()
|
||||
editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
|
||||
editBox:SetScript("OnTextChanged", OnTextChanged)
|
||||
editBox:SetScript("OnTextSet", OnTextSet)
|
||||
editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
|
||||
|
||||
|
||||
scrollFrame:SetScrollChild(editBox)
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Slider Widget
|
||||
Graphical Slider, like, for Range values.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Slider", 20
|
||||
local Type, Version = "Slider", 24
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
@@ -14,10 +14,6 @@ local tonumber, pairs = tonumber, pairs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
@@ -31,13 +27,13 @@ local function UpdateText(self)
|
||||
end
|
||||
|
||||
local function UpdateLabels(self)
|
||||
local min, max = (self.min or 0), (self.max or 100)
|
||||
local min_value, max_value = (self.min or 0), (self.max or 100)
|
||||
if self.ispercent then
|
||||
self.lowtext:SetFormattedText("%s%%", (min * 100))
|
||||
self.hightext:SetFormattedText("%s%%", (max * 100))
|
||||
self.lowtext:SetFormattedText("%s%%", (min_value * 100))
|
||||
self.hightext:SetFormattedText("%s%%", (max_value * 100))
|
||||
else
|
||||
self.lowtext:SetText(min)
|
||||
self.hightext:SetText(max)
|
||||
self.lowtext:SetText(min_value)
|
||||
self.hightext:SetText(max_value)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -57,10 +53,13 @@ local function Frame_OnMouseDown(frame)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Slider_OnValueChanged(frame)
|
||||
local function Slider_OnValueChanged(frame, newvalue)
|
||||
local self = frame.obj
|
||||
if not frame.setup then
|
||||
local newvalue = frame:GetValue()
|
||||
if self.step and self.step > 0 then
|
||||
local min_value = self.min or 0
|
||||
newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
|
||||
end
|
||||
if newvalue ~= self.value and not self.disabled then
|
||||
self.value = newvalue
|
||||
self:Fire("OnValueChanged", newvalue)
|
||||
@@ -102,9 +101,9 @@ local function EditBox_OnEnterPressed(frame)
|
||||
else
|
||||
value = tonumber(value)
|
||||
end
|
||||
|
||||
|
||||
if value then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
|
||||
self.slider:SetValue(value)
|
||||
self:Fire("OnMouseUp", value)
|
||||
end
|
||||
@@ -172,13 +171,13 @@ local methods = {
|
||||
self.label:SetText(text)
|
||||
end,
|
||||
|
||||
["SetSliderValues"] = function(self, min, max, step)
|
||||
["SetSliderValues"] = function(self, min_value, max_value, step)
|
||||
local frame = self.slider
|
||||
frame.setup = true
|
||||
self.min = min
|
||||
self.max = max
|
||||
self.min = min_value
|
||||
self.max = max_value
|
||||
self.step = step
|
||||
frame:SetMinMaxValues(min or 0,max or 100)
|
||||
frame:SetMinMaxValues(min_value or 0,max_value or 100)
|
||||
UpdateLabels(self)
|
||||
frame:SetValueStep(step or 1)
|
||||
if self.value then
|
||||
@@ -222,7 +221,7 @@ local function Constructor()
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetHeight(15)
|
||||
|
||||
local slider = CreateFrame("Slider", nil, frame)
|
||||
local slider = CreateFrame("Slider", nil, frame, "BackdropTemplate")
|
||||
slider:SetOrientation("HORIZONTAL")
|
||||
slider:SetHeight(15)
|
||||
slider:SetHitRectInsets(0, 0, -10, 0)
|
||||
@@ -244,7 +243,7 @@ local function Constructor()
|
||||
local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
|
||||
hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
|
||||
|
||||
local editbox = CreateFrame("EditBox", nil, frame)
|
||||
local editbox = CreateFrame("EditBox", nil, frame, "BackdropTemplate")
|
||||
editbox:SetAutoFocus(false)
|
||||
editbox:SetFontObject(GameFontHighlightSmall)
|
||||
editbox:SetPoint("TOP", slider, "BOTTOM")
|
||||
@@ -274,6 +273,7 @@ local function Constructor()
|
||||
widget[method] = func
|
||||
end
|
||||
slider.obj, editbox.obj = widget, widget
|
||||
C_Timer.After(0.3, function() editbox:SetText(" ") UpdateText(widget) end) -- Workaround for font loading issue, making the editboxes blank until the text is changed
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings.
|
||||
-- @class file
|
||||
-- @name AceLocale-3.0
|
||||
-- @release $Id: AceLocale-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
|
||||
local MAJOR,MINOR = "AceLocale-3.0", 2
|
||||
-- @release $Id$
|
||||
local MAJOR,MINOR = "AceLocale-3.0", 6
|
||||
|
||||
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
@@ -10,11 +10,7 @@ if not AceLocale then return end -- no upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local assert, tostring, error = assert, tostring, error
|
||||
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GAME_LOCALE, geterrorhandler
|
||||
local getmetatable, setmetatable, rawset, rawget = getmetatable, setmetatable, rawset, rawget
|
||||
|
||||
local gameLocale = GetLocale()
|
||||
if gameLocale == "enGB" then
|
||||
@@ -79,7 +75,7 @@ local writedefaultproxy = setmetatable({}, {
|
||||
-- @param application Unique name of addon / module
|
||||
-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc.
|
||||
-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS)
|
||||
-- @param silent If true, the locale will not issue warnings for missing keys. Can only be set on the default locale.
|
||||
-- @param silent If true, the locale will not issue warnings for missing keys. Must be set on the first locale registered. If set to "raw", nils will be returned for unknown keys (no metatable used).
|
||||
-- @usage
|
||||
-- -- enUS.lua
|
||||
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true)
|
||||
@@ -92,28 +88,29 @@ local writedefaultproxy = setmetatable({}, {
|
||||
-- @return Locale Table to add localizations to, or nil if the current locale is not required.
|
||||
function AceLocale:NewLocale(application, locale, isDefault, silent)
|
||||
|
||||
if silent and not isDefault then
|
||||
error("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' can only be specified for the default locale", 2)
|
||||
end
|
||||
|
||||
-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
|
||||
-- Ammo: I still think this is a bad idea, for instance an addon that checks for some ingame string will fail, just because some other addon
|
||||
-- gives the user the illusion that they can run in a different locale? Ditch this whole thing or allow a setting per 'application'. I'm of the
|
||||
-- opinion to remove this.
|
||||
local gameLocale = GAME_LOCALE or gameLocale
|
||||
|
||||
if locale ~= gameLocale and not isDefault then
|
||||
return -- nop, we don't need these translations
|
||||
end
|
||||
local activeGameLocale = GAME_LOCALE or gameLocale
|
||||
|
||||
local app = AceLocale.apps[application]
|
||||
|
||||
if silent and app and getmetatable(app) ~= readmetasilent then
|
||||
geterrorhandler()("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' must be specified for the first locale registered")
|
||||
end
|
||||
|
||||
if not app then
|
||||
app = setmetatable({}, silent and readmetasilent or readmeta)
|
||||
if silent=="raw" then
|
||||
app = {}
|
||||
else
|
||||
app = setmetatable({}, silent and readmetasilent or readmeta)
|
||||
end
|
||||
AceLocale.apps[application] = app
|
||||
AceLocale.appnames[app] = application
|
||||
end
|
||||
|
||||
if locale ~= activeGameLocale and not isDefault then
|
||||
return -- nop, we don't need these translations
|
||||
end
|
||||
|
||||
registering = app -- remember globally for writeproxy and writedefaultproxy
|
||||
|
||||
if isDefault then
|
||||
@@ -133,4 +130,4 @@ function AceLocale:GetLocale(application, silent)
|
||||
error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2)
|
||||
end
|
||||
return AceLocale.apps[application]
|
||||
end
|
||||
end
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceLocale-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -1,296 +1,124 @@
|
||||
--- **AceTimer-3.0** provides a central facility for registering timers.
|
||||
-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
|
||||
-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered, rescheduled
|
||||
-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered
|
||||
-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
|
||||
-- AceTimer is currently limited to firing timers at a frequency of 0.1s. This constant may change
|
||||
-- in the future, but for now it seemed like a good compromise in efficiency and accuracy.
|
||||
-- AceTimer is currently limited to firing timers at a frequency of 0.01s as this is what the WoW timer API
|
||||
-- restricts us to.
|
||||
--
|
||||
-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
|
||||
-- need to cancel or reschedule the timer you just registered.
|
||||
-- need to cancel the timer you just registered.
|
||||
--
|
||||
-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by
|
||||
-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceTimer itself.\\
|
||||
-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceTimer.
|
||||
-- @class file
|
||||
-- @name AceTimer-3.0
|
||||
-- @release $Id: AceTimer-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
|
||||
-- @release $Id$
|
||||
|
||||
--[[
|
||||
Basic assumptions:
|
||||
* In a typical system, we do more re-scheduling per second than there are timer pulses per second
|
||||
* Regardless of timer implementation, we cannot guarantee timely delivery due to FPS restriction (may be as low as 10)
|
||||
|
||||
This implementation:
|
||||
CON: The smallest timer interval is constrained by HZ (currently 1/10s).
|
||||
PRO: It will still correctly fire any timer slower than HZ over a length of time, e.g. 0.11s interval -> 90 times over 10 seconds
|
||||
PRO: In lag bursts, the system simly skips missed timer intervals to decrease load
|
||||
CON: Algorithms depending on a timer firing "N times per minute" will fail
|
||||
PRO: (Re-)scheduling is O(1) with a VERY small constant. It's a simple linked list insertion in a hash bucket.
|
||||
CAUTION: The BUCKETS constant constrains how many timers can be efficiently handled. With too many hash collisions, performance will decrease.
|
||||
|
||||
Major assumptions upheld:
|
||||
- ALLOWS scheduling multiple timers with the same funcref/method
|
||||
- ALLOWS scheduling more timers during OnUpdate processing
|
||||
- ALLOWS unscheduling ANY timer (including the current running one) at any time, including during OnUpdate processing
|
||||
]]
|
||||
|
||||
local MAJOR, MINOR = "AceTimer-3.0", 5
|
||||
local MAJOR, MINOR = "AceTimer-3.0", 17 -- Bump minor on changes
|
||||
local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceTimer then return end -- No upgrade needed
|
||||
|
||||
AceTimer.hash = AceTimer.hash or {} -- Array of [0..BUCKET-1] = linked list of timers (using .next member)
|
||||
-- Linked list gets around ACE-88 and ACE-90.
|
||||
AceTimer.selfs = AceTimer.selfs or {} -- Array of [self]={[handle]=timerobj, [handle2]=timerobj2, ...}
|
||||
AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame")
|
||||
AceTimer.activeTimers = AceTimer.activeTimers or {} -- Active timer list
|
||||
local activeTimers = AceTimer.activeTimers -- Upvalue our private data
|
||||
|
||||
-- Lua APIs
|
||||
local assert, error, loadstring = assert, error, loadstring
|
||||
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
|
||||
local select, pairs, type, next, tostring = select, pairs, type, next, tostring
|
||||
local floor, max, min = math.floor, math.max, math.min
|
||||
local tconcat = table.concat
|
||||
|
||||
local type, unpack, next, error, select = type, unpack, next, error, select
|
||||
-- WoW APIs
|
||||
local GetTime = GetTime
|
||||
local GetTime, C_TimerAfter = GetTime, C_Timer.After
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: DEFAULT_CHAT_FRAME, geterrorhandler
|
||||
|
||||
-- Simple ONE-SHOT timer cache. Much more efficient than a full compost for our purposes.
|
||||
local timerCache = nil
|
||||
|
||||
--[[
|
||||
Timers will not be fired more often than HZ-1 times per second.
|
||||
Keep at intended speed PLUS ONE or we get bitten by floating point rounding errors (n.5 + 0.1 can be n.599999)
|
||||
If this is ever LOWERED, all existing timers need to be enforced to have a delay >= 1/HZ on lib upgrade.
|
||||
If this number is ever changed, all entries need to be rehashed on lib upgrade.
|
||||
]]
|
||||
local HZ = 11
|
||||
|
||||
--[[
|
||||
Prime for good distribution
|
||||
If this number is ever changed, all entries need to be rehashed on lib upgrade.
|
||||
]]
|
||||
local BUCKETS = 131
|
||||
|
||||
local hash = AceTimer.hash
|
||||
for i=1,BUCKETS do
|
||||
hash[i] = hash[i] or false -- make it an integer-indexed array; it's faster than hashes
|
||||
end
|
||||
|
||||
--[[
|
||||
xpcall safecall implementation
|
||||
]]
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local xpcall, eh = ... -- our arguments are received as unnamed values in "..." since we don't have a proper function declaration
|
||||
local method, ARGS
|
||||
local function call() return method(ARGS) end
|
||||
|
||||
local function dispatch(func, ...)
|
||||
method = func
|
||||
if not method then return end
|
||||
ARGS = ...
|
||||
return xpcall(call, eh)
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS = {}
|
||||
for i = 1, argCount do ARGS[i] = "arg"..i end
|
||||
code = code:gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {
|
||||
__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
local function new(self, loop, func, delay, ...)
|
||||
if delay < 0.01 then
|
||||
delay = 0.01 -- Restrict to the lowest time that the C_Timer API allows us
|
||||
end
|
||||
})
|
||||
Dispatchers[0] = function(func)
|
||||
return xpcall(func, errorhandler)
|
||||
end
|
||||
|
||||
local function safecall(func, ...)
|
||||
return Dispatchers[select('#', ...)](func, ...)
|
||||
end
|
||||
|
||||
local lastint = floor(GetTime() * HZ)
|
||||
local timer = {
|
||||
object = self,
|
||||
func = func,
|
||||
looping = loop,
|
||||
argsCount = select("#", ...),
|
||||
delay = delay,
|
||||
ends = GetTime() + delay,
|
||||
...
|
||||
}
|
||||
|
||||
-- --------------------------------------------------------------------
|
||||
-- OnUpdate handler
|
||||
--
|
||||
-- traverse buckets, always chasing "now", and fire timers that have expired
|
||||
activeTimers[timer] = timer
|
||||
|
||||
local function OnUpdate()
|
||||
local now = GetTime()
|
||||
local nowint = floor(now * HZ)
|
||||
|
||||
-- Have we passed into a new hash bucket?
|
||||
if nowint == lastint then return end
|
||||
|
||||
local soon = now + 1 -- +1 is safe as long as 1 < HZ < BUCKETS/2
|
||||
|
||||
-- Pass through each bucket at most once
|
||||
-- Happens on e.g. instance loads, but COULD happen on high local load situations also
|
||||
for curint = (max(lastint, nowint - BUCKETS) + 1), nowint do -- loop until we catch up with "now", usually only 1 iteration
|
||||
local curbucket = (curint % BUCKETS)+1
|
||||
-- Yank the list of timers out of the bucket and empty it. This allows reinsertion in the currently-processed bucket from callbacks.
|
||||
local nexttimer = hash[curbucket]
|
||||
hash[curbucket] = false -- false rather than nil to prevent the array from becoming a hash
|
||||
-- Create new timer closure to wrap the "timer" object
|
||||
timer.callback = function()
|
||||
if not timer.cancelled then
|
||||
if type(timer.func) == "string" then
|
||||
-- We manually set the unpack count to prevent issues with an arg set that contains nil and ends with nil
|
||||
-- e.g. local t = {1, 2, nil, 3, nil} print(#t) will result in 2, instead of 5. This fixes said issue.
|
||||
timer.object[timer.func](timer.object, unpack(timer, 1, timer.argsCount))
|
||||
else
|
||||
timer.func(unpack(timer, 1, timer.argsCount))
|
||||
end
|
||||
|
||||
while nexttimer do
|
||||
local timer = nexttimer
|
||||
nexttimer = timer.next
|
||||
local when = timer.when
|
||||
|
||||
if when < soon then
|
||||
-- Call the timer func, either as a method on given object, or a straight function ref
|
||||
local callback = timer.callback
|
||||
if type(callback) == "string" then
|
||||
safecall(timer.object[callback], timer.object, timer.arg)
|
||||
elseif callback then
|
||||
safecall(callback, timer.arg)
|
||||
else
|
||||
-- probably nilled out by CancelTimer
|
||||
timer.delay = nil -- don't reschedule it
|
||||
end
|
||||
|
||||
local delay = timer.delay -- NOW make a local copy, can't do it earlier in case the timer cancelled itself in the callback
|
||||
|
||||
if not delay then
|
||||
-- single-shot timer (or cancelled)
|
||||
AceTimer.selfs[timer.object][tostring(timer)] = nil
|
||||
timerCache = timer
|
||||
else
|
||||
-- repeating timer
|
||||
local newtime = when + delay
|
||||
if newtime < now then -- Keep lag from making us firing a timer unnecessarily. (Note that this still won't catch too-short-delay timers though.)
|
||||
newtime = now + delay
|
||||
end
|
||||
timer.when = newtime
|
||||
|
||||
-- add next timer execution to the correct bucket
|
||||
local bucket = (floor(newtime * HZ) % BUCKETS) + 1
|
||||
timer.next = hash[bucket]
|
||||
hash[bucket] = timer
|
||||
end
|
||||
else -- if when>=soon
|
||||
-- reinsert (yeah, somewhat expensive, but shouldn't be happening too often either due to hash distribution)
|
||||
timer.next = hash[curbucket]
|
||||
hash[curbucket] = timer
|
||||
end -- if when<soon ... else
|
||||
end -- while nexttimer do
|
||||
end -- for curint=lastint,nowint
|
||||
|
||||
lastint = nowint
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- Reg( callback, delay, arg, repeating )
|
||||
--
|
||||
-- callback( function or string ) - direct function ref or method name in our object for the callback
|
||||
-- delay(int) - delay for the timer
|
||||
-- arg(variant) - any argument to be passed to the callback function
|
||||
-- repeating(boolean) - repeating timer, or oneshot
|
||||
--
|
||||
-- returns the handle of the timer for later processing (canceling etc)
|
||||
local function Reg(self, callback, delay, arg, repeating)
|
||||
if type(callback) ~= "string" and type(callback) ~= "function" then
|
||||
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
|
||||
error(MAJOR..": " .. error_origin .. "(callback, delay, arg): 'callback' - function or method name expected.", 3)
|
||||
end
|
||||
if type(callback) == "string" then
|
||||
if type(self)~="table" then
|
||||
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
|
||||
error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'self' - must be a table.", 3)
|
||||
end
|
||||
if type(self[callback]) ~= "function" then
|
||||
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
|
||||
error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'methodName' - method not found on target object.", 3)
|
||||
if timer.looping and not timer.cancelled then
|
||||
-- Compensate delay to get a perfect average delay, even if individual times don't match up perfectly
|
||||
-- due to fps differences
|
||||
local time = GetTime()
|
||||
local ndelay = timer.delay - (time - timer.ends)
|
||||
-- Ensure the delay doesn't go below the threshold
|
||||
if ndelay < 0.01 then ndelay = 0.01 end
|
||||
C_TimerAfter(ndelay, timer.callback)
|
||||
timer.ends = time + ndelay
|
||||
else
|
||||
activeTimers[timer.handle or timer] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if delay < (1 / (HZ - 1)) then
|
||||
delay = 1 / (HZ - 1)
|
||||
end
|
||||
|
||||
-- Create and stuff timer in the correct hash bucket
|
||||
local now = GetTime()
|
||||
|
||||
local timer = timerCache or {} -- Get new timer object (from cache if available)
|
||||
timerCache = nil
|
||||
|
||||
timer.object = self
|
||||
timer.callback = callback
|
||||
timer.delay = (repeating and delay)
|
||||
timer.arg = arg
|
||||
timer.when = now + delay
|
||||
|
||||
local bucket = (floor((now+delay)*HZ) % BUCKETS) + 1
|
||||
timer.next = hash[bucket]
|
||||
hash[bucket] = timer
|
||||
|
||||
-- Insert timer in our self->handle->timer registry
|
||||
local handle = tostring(timer)
|
||||
|
||||
local selftimers = AceTimer.selfs[self]
|
||||
if not selftimers then
|
||||
selftimers = {}
|
||||
AceTimer.selfs[self] = selftimers
|
||||
end
|
||||
selftimers[handle] = timer
|
||||
selftimers.__ops = (selftimers.__ops or 0) + 1
|
||||
|
||||
return handle
|
||||
C_TimerAfter(delay, timer.callback)
|
||||
return timer
|
||||
end
|
||||
|
||||
--- Schedule a new one-shot timer.
|
||||
-- The timer will fire once in `delay` seconds, unless canceled before.
|
||||
-- @param callback Callback function for the timer pulse (funcref or method name).
|
||||
-- @param func Callback function for the timer pulse (funcref or method name).
|
||||
-- @param delay Delay for the timer, in seconds.
|
||||
-- @param arg An optional argument to be passed to the callback function.
|
||||
-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
|
||||
--
|
||||
-- function MyAddOn:OnEnable()
|
||||
-- self:ScheduleTimer("TimerFeedback", 5)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:TimerFeedback()
|
||||
-- function MyAddOn:TimerFeedback()
|
||||
-- print("5 seconds passed")
|
||||
-- end
|
||||
function AceTimer:ScheduleTimer(callback, delay, arg)
|
||||
return Reg(self, callback, delay, arg)
|
||||
function AceTimer:ScheduleTimer(func, delay, ...)
|
||||
if not func or not delay then
|
||||
error(MAJOR..": ScheduleTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
|
||||
end
|
||||
if type(func) == "string" then
|
||||
if type(self) ~= "table" then
|
||||
error(MAJOR..": ScheduleTimer(callback, delay, args...): 'self' - must be a table.", 2)
|
||||
elseif not self[func] then
|
||||
error(MAJOR..": ScheduleTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
|
||||
end
|
||||
end
|
||||
return new(self, nil, func, delay, ...)
|
||||
end
|
||||
|
||||
--- Schedule a repeating timer.
|
||||
-- The timer will fire every `delay` seconds, until canceled.
|
||||
-- @param callback Callback function for the timer pulse (funcref or method name).
|
||||
-- @param func Callback function for the timer pulse (funcref or method name).
|
||||
-- @param delay Delay for the timer, in seconds.
|
||||
-- @param arg An optional argument to be passed to the callback function.
|
||||
-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
|
||||
--
|
||||
-- function MyAddOn:OnEnable()
|
||||
-- self.timerCount = 0
|
||||
-- self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:TimerFeedback()
|
||||
-- function MyAddOn:TimerFeedback()
|
||||
-- self.timerCount = self.timerCount + 1
|
||||
-- print(("%d seconds passed"):format(5 * self.timerCount))
|
||||
-- -- run 30 seconds in total
|
||||
@@ -298,129 +126,124 @@ end
|
||||
-- self:CancelTimer(self.testTimer)
|
||||
-- end
|
||||
-- end
|
||||
function AceTimer:ScheduleRepeatingTimer(callback, delay, arg)
|
||||
return Reg(self, callback, delay, arg, true)
|
||||
function AceTimer:ScheduleRepeatingTimer(func, delay, ...)
|
||||
if not func or not delay then
|
||||
error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
|
||||
end
|
||||
if type(func) == "string" then
|
||||
if type(self) ~= "table" then
|
||||
error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'self' - must be a table.", 2)
|
||||
elseif not self[func] then
|
||||
error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
|
||||
end
|
||||
end
|
||||
return new(self, true, func, delay, ...)
|
||||
end
|
||||
|
||||
--- Cancels a timer with the given handle, registered by the same addon object as used for `:ScheduleTimer`
|
||||
-- Both one-shot and repeating timers can be canceled with this function, as long as the `handle` is valid
|
||||
--- Cancels a timer with the given id, registered by the same addon object as used for `:ScheduleTimer`
|
||||
-- Both one-shot and repeating timers can be canceled with this function, as long as the `id` is valid
|
||||
-- and the timer has not fired yet or was canceled before.
|
||||
-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
|
||||
-- @param silent If true, no error is raised if the timer handle is invalid (expired or already canceled)
|
||||
-- @return True if the timer was successfully cancelled.
|
||||
function AceTimer:CancelTimer(handle, silent)
|
||||
if not handle then return end -- nil handle -> bail out without erroring
|
||||
if type(handle) ~= "string" then
|
||||
error(MAJOR..": CancelTimer(handle): 'handle' - expected a string", 2) -- for now, anyway
|
||||
end
|
||||
local selftimers = AceTimer.selfs[self]
|
||||
local timer = selftimers and selftimers[handle]
|
||||
if silent then
|
||||
if timer then
|
||||
timer.callback = nil -- don't run it again
|
||||
timer.delay = nil -- if this is the currently-executing one: don't even reschedule
|
||||
-- The timer object is removed in the OnUpdate loop
|
||||
end
|
||||
return not not timer -- might return "true" even if we double-cancel. we'll live.
|
||||
-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
|
||||
function AceTimer:CancelTimer(id)
|
||||
local timer = activeTimers[id]
|
||||
|
||||
if not timer then
|
||||
return false
|
||||
else
|
||||
if not timer then
|
||||
geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - no such timer registered")
|
||||
return false
|
||||
end
|
||||
if not timer.callback then
|
||||
geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - timer already cancelled or expired")
|
||||
return false
|
||||
end
|
||||
timer.callback = nil -- don't run it again
|
||||
timer.delay = nil -- if this is the currently-executing one: don't even reschedule
|
||||
timer.cancelled = true
|
||||
activeTimers[id] = nil
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--- Cancels all timers registered to the current addon object ('self')
|
||||
function AceTimer:CancelAllTimers()
|
||||
if not(type(self) == "string" or type(self) == "table") then
|
||||
error(MAJOR..": CancelAllTimers(): 'self' - must be a string or a table",2)
|
||||
end
|
||||
if self == AceTimer then
|
||||
error(MAJOR..": CancelAllTimers(): supply a meaningful 'self'", 2)
|
||||
end
|
||||
|
||||
local selftimers = AceTimer.selfs[self]
|
||||
if selftimers then
|
||||
for handle,v in pairs(selftimers) do
|
||||
if type(v) == "table" then -- avoid __ops, etc
|
||||
AceTimer.CancelTimer(self, handle, true)
|
||||
end
|
||||
for k,v in next, activeTimers do
|
||||
if v.object == self then
|
||||
AceTimer.CancelTimer(self, k)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns the time left for a timer with the given handle, registered by the current addon object ('self').
|
||||
-- This function will raise a warning when the handle is invalid, but not stop execution.
|
||||
-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
|
||||
-- @return The time left on the timer, or false if the handle is invalid.
|
||||
function AceTimer:TimeLeft(handle)
|
||||
if not handle then return end
|
||||
if type(handle) ~= "string" then
|
||||
error(MAJOR..": TimeLeft(handle): 'handle' - expected a string", 2) -- for now, anyway
|
||||
end
|
||||
local selftimers = AceTimer.selfs[self]
|
||||
local timer = selftimers and selftimers[handle]
|
||||
--- Returns the time left for a timer with the given id, registered by the current addon object ('self').
|
||||
-- This function will return 0 when the id is invalid.
|
||||
-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
|
||||
-- @return The time left on the timer.
|
||||
function AceTimer:TimeLeft(id)
|
||||
local timer = activeTimers[id]
|
||||
if not timer then
|
||||
geterrorhandler()(MAJOR..": TimeLeft(handle): '"..tostring(handle).."' - no such timer registered")
|
||||
return false
|
||||
return 0
|
||||
else
|
||||
return timer.ends - GetTime()
|
||||
end
|
||||
return timer.when - GetTime()
|
||||
end
|
||||
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- PLAYER_REGEN_ENABLED: Run through our .selfs[] array step by step
|
||||
-- and clean it out - otherwise the table indices can grow indefinitely
|
||||
-- if an addon starts and stops a lot of timers. AceBucket does this!
|
||||
--
|
||||
-- See ACE-94 and tests/AceTimer-3.0-ACE-94.lua
|
||||
-- Upgrading
|
||||
|
||||
local lastCleaned = nil
|
||||
-- Upgrade from old hash-bucket based timers to C_Timer.After timers.
|
||||
if oldminor and oldminor < 10 then
|
||||
-- disable old timer logic
|
||||
AceTimer.frame:SetScript("OnUpdate", nil)
|
||||
AceTimer.frame:SetScript("OnEvent", nil)
|
||||
AceTimer.frame:UnregisterAllEvents()
|
||||
-- convert timers
|
||||
for object,timers in next, AceTimer.selfs do
|
||||
for handle,timer in next, timers do
|
||||
if type(timer) == "table" and timer.callback then
|
||||
local newTimer
|
||||
if timer.delay then
|
||||
newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.callback, timer.delay, timer.arg)
|
||||
else
|
||||
newTimer = AceTimer.ScheduleTimer(timer.object, timer.callback, timer.when - GetTime(), timer.arg)
|
||||
end
|
||||
-- Use the old handle for old timers
|
||||
activeTimers[newTimer] = nil
|
||||
activeTimers[handle] = newTimer
|
||||
newTimer.handle = handle
|
||||
end
|
||||
end
|
||||
end
|
||||
AceTimer.selfs = nil
|
||||
AceTimer.hash = nil
|
||||
AceTimer.debug = nil
|
||||
elseif oldminor and oldminor < 17 then
|
||||
-- Upgrade from old animation based timers to C_Timer.After timers.
|
||||
AceTimer.inactiveTimers = nil
|
||||
AceTimer.frame = nil
|
||||
local oldTimers = AceTimer.activeTimers
|
||||
-- Clear old timer table and update upvalue
|
||||
AceTimer.activeTimers = {}
|
||||
activeTimers = AceTimer.activeTimers
|
||||
for handle, timer in next, oldTimers do
|
||||
local newTimer
|
||||
-- Stop the old timer animation
|
||||
local duration, elapsed = timer:GetDuration(), timer:GetElapsed()
|
||||
timer:GetParent():Stop()
|
||||
if timer.looping then
|
||||
newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.func, duration, unpack(timer.args, 1, timer.argsCount))
|
||||
else
|
||||
newTimer = AceTimer.ScheduleTimer(timer.object, timer.func, duration - elapsed, unpack(timer.args, 1, timer.argsCount))
|
||||
end
|
||||
-- Use the old handle for old timers
|
||||
activeTimers[newTimer] = nil
|
||||
activeTimers[handle] = newTimer
|
||||
newTimer.handle = handle
|
||||
end
|
||||
|
||||
local function OnEvent(this, event)
|
||||
if event~="PLAYER_REGEN_ENABLED" then
|
||||
return
|
||||
-- Migrate transitional handles
|
||||
if oldminor < 13 and AceTimer.hashCompatTable then
|
||||
for handle, id in next, AceTimer.hashCompatTable do
|
||||
local t = activeTimers[id]
|
||||
if t then
|
||||
activeTimers[id] = nil
|
||||
activeTimers[handle] = t
|
||||
t.handle = handle
|
||||
end
|
||||
end
|
||||
AceTimer.hashCompatTable = nil
|
||||
end
|
||||
|
||||
-- Get the next 'self' to process
|
||||
local selfs = AceTimer.selfs
|
||||
local self = next(selfs, lastCleaned)
|
||||
if not self then
|
||||
self = next(selfs)
|
||||
end
|
||||
lastCleaned = self
|
||||
if not self then -- should only happen if .selfs[] is empty
|
||||
return
|
||||
end
|
||||
|
||||
-- Time to clean it out?
|
||||
local list = selfs[self]
|
||||
if (list.__ops or 0) < 250 then -- 250 slosh indices = ~10KB wasted (max!). For one 'self'.
|
||||
return
|
||||
end
|
||||
|
||||
-- Create a new table and copy all members over
|
||||
local newlist = {}
|
||||
local n=0
|
||||
for k,v in pairs(list) do
|
||||
newlist[k] = v
|
||||
n=n+1
|
||||
end
|
||||
newlist.__ops = 0 -- Reset operation count
|
||||
|
||||
-- And since we now have a count of the number of live timers, check that it's reasonable. Emit a warning if not.
|
||||
if n>BUCKETS then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: The addon/module '"..tostring(self).."' has "..n.." live timers. Surely that's not intended?")
|
||||
end
|
||||
|
||||
selfs[self] = newlist
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
@@ -429,45 +252,27 @@ end
|
||||
AceTimer.embeds = AceTimer.embeds or {}
|
||||
|
||||
local mixins = {
|
||||
"ScheduleTimer", "ScheduleRepeatingTimer",
|
||||
"ScheduleTimer", "ScheduleRepeatingTimer",
|
||||
"CancelTimer", "CancelAllTimers",
|
||||
"TimeLeft"
|
||||
}
|
||||
|
||||
function AceTimer:Embed(target)
|
||||
AceTimer.embeds[target] = true
|
||||
for _,v in pairs(mixins) do
|
||||
for _,v in next, mixins do
|
||||
target[v] = AceTimer[v]
|
||||
end
|
||||
return target
|
||||
end
|
||||
|
||||
-- AceTimer:OnEmbedDisable( target )
|
||||
-- AceTimer:OnEmbedDisable(target)
|
||||
-- target (object) - target object that AceTimer is embedded in.
|
||||
--
|
||||
-- cancel all timers registered for the object
|
||||
function AceTimer:OnEmbedDisable( target )
|
||||
function AceTimer:OnEmbedDisable(target)
|
||||
target:CancelAllTimers()
|
||||
end
|
||||
|
||||
|
||||
for addon in pairs(AceTimer.embeds) do
|
||||
for addon in next, AceTimer.embeds do
|
||||
AceTimer:Embed(addon)
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- Debug tools (expose copies of internals to test suites)
|
||||
AceTimer.debug = AceTimer.debug or {}
|
||||
AceTimer.debug.HZ = HZ
|
||||
AceTimer.debug.BUCKETS = BUCKETS
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- Finishing touchups
|
||||
|
||||
AceTimer.frame:SetScript("OnUpdate", OnUpdate)
|
||||
AceTimer.frame:SetScript("OnEvent", OnEvent)
|
||||
AceTimer.frame:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||
|
||||
-- In theory, we should hide&show the frame based on there being timers or not.
|
||||
-- However, this job is fairly expensive, and the chance that there will
|
||||
-- actually be zero timers running is diminuitive to say the lest.
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceTimer-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -1,5 +1,5 @@
|
||||
--[[ $Id: CallbackHandler-1.0.lua 18 2014-10-16 02:52:20Z mikk $ ]]
|
||||
local MAJOR, MINOR = "CallbackHandler-1.0", 6
|
||||
--[[ $Id: CallbackHandler-1.0.lua 25 2022-12-12 15:02:36Z nevcairiel $ ]]
|
||||
local MAJOR, MINOR = "CallbackHandler-1.0", 8
|
||||
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not CallbackHandler then return end -- No upgrade needed
|
||||
@@ -7,56 +7,20 @@ if not CallbackHandler then return end -- No upgrade needed
|
||||
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
|
||||
|
||||
-- Lua APIs
|
||||
local tconcat = table.concat
|
||||
local assert, error, loadstring = assert, error, loadstring
|
||||
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
|
||||
local securecallfunction, error = securecallfunction, error
|
||||
local setmetatable, rawget = setmetatable, rawget
|
||||
local next, select, pairs, type, tostring = next, select, pairs, type, tostring
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: geterrorhandler
|
||||
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
local function Dispatch(handlers, ...)
|
||||
local index, method = next(handlers)
|
||||
if not method then return end
|
||||
repeat
|
||||
securecallfunction(method, ...)
|
||||
index, method = next(handlers, index)
|
||||
until not method
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local next, xpcall, eh = ...
|
||||
|
||||
local method, ARGS
|
||||
local function call() method(ARGS) end
|
||||
|
||||
local function dispatch(handlers, ...)
|
||||
local index
|
||||
index, method = next(handlers)
|
||||
if not method then return end
|
||||
local OLD_ARGS = ARGS
|
||||
ARGS = ...
|
||||
repeat
|
||||
xpcall(call, eh)
|
||||
index, method = next(handlers, index)
|
||||
until not method
|
||||
ARGS = OLD_ARGS
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS, OLD_ARGS = {}, {}
|
||||
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
|
||||
code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
-- CallbackHandler:New
|
||||
--
|
||||
@@ -65,7 +29,7 @@ end})
|
||||
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
|
||||
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
|
||||
|
||||
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName)
|
||||
function CallbackHandler.New(_self, target, RegisterName, UnregisterName, UnregisterAllName)
|
||||
|
||||
RegisterName = RegisterName or "RegisterCallback"
|
||||
UnregisterName = UnregisterName or "UnregisterCallback"
|
||||
@@ -87,19 +51,19 @@ function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAll
|
||||
local oldrecurse = registry.recurse
|
||||
registry.recurse = oldrecurse + 1
|
||||
|
||||
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
|
||||
Dispatch(events[eventname], eventname, ...)
|
||||
|
||||
registry.recurse = oldrecurse
|
||||
|
||||
if registry.insertQueue and oldrecurse==0 then
|
||||
-- Something in one of our callbacks wanted to register more callbacks; they got queued
|
||||
for eventname,callbacks in pairs(registry.insertQueue) do
|
||||
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
||||
for self,func in pairs(callbacks) do
|
||||
events[eventname][self] = func
|
||||
for event,callbacks in pairs(registry.insertQueue) do
|
||||
local first = not rawget(events, event) or not next(events[event]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
||||
for object,func in pairs(callbacks) do
|
||||
events[event][object] = func
|
||||
-- fire OnUsed callback?
|
||||
if first and registry.OnUsed then
|
||||
registry.OnUsed(registry, target, eventname)
|
||||
registry.OnUsed(registry, target, event)
|
||||
first = nil
|
||||
end
|
||||
end
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="CallbackHandler-1.0.lua"/>
|
||||
</Ui>
|
||||
@@ -99,9 +99,9 @@ if locale == "koKR" then
|
||||
elseif locale == "zhCN" then
|
||||
LOCALE_MASK = lib.LOCALE_BIT_zhCN
|
||||
--
|
||||
SML_MT_font["伤害数字"] = [[Fonts\ZYKai_C.ttf]]
|
||||
SML_MT_font["默认"] = [[Fonts\ZYKai_T.ttf]]
|
||||
SML_MT_font["聊天"] = [[Fonts\ZYHei.ttf]]
|
||||
SML_MT_font["伤害数字"] = [[Fonts\ARKai_C.ttf]]
|
||||
SML_MT_font["默认"] = [[Fonts\ARKai_T.ttf]]
|
||||
SML_MT_font["聊天"] = [[Fonts\ARHei.ttf]]
|
||||
--
|
||||
lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed
|
||||
--
|
||||
@@ -118,22 +118,35 @@ elseif locale == "zhTW" then
|
||||
elseif locale == "ruRU" then
|
||||
LOCALE_MASK = lib.LOCALE_BIT_ruRU
|
||||
--
|
||||
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]]
|
||||
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]]
|
||||
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS.TTF]]
|
||||
SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]]
|
||||
SML_MT_font["Skurri"] = [[Fonts\SKURRI.TTF]]
|
||||
SML_MT_font["2002"] = [[Fonts\2002.TTF]]
|
||||
SML_MT_font["2002 Bold"] = [[Fonts\2002B.TTF]]
|
||||
SML_MT_font["AR CrystalzcuheiGBK Demibold"] = [[Fonts\ARHei.TTF]]
|
||||
SML_MT_font["AR ZhongkaiGBK Medium (Combat)"] = [[Fonts\ARKai_C.TTF]]
|
||||
SML_MT_font["AR ZhongkaiGBK Medium"] = [[Fonts\ARKai_T.TTF]]
|
||||
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]]
|
||||
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT___CYR.TTF]]
|
||||
SML_MT_font["MoK"] = [[Fonts\K_Pagetext.TTF]]
|
||||
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS_CYR.TTF]]
|
||||
SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]]
|
||||
SML_MT_font["Skurri"] = [[Fonts\SKURRI_CYR.TTF]]
|
||||
--
|
||||
lib.DefaultMedia.font = "Arial Narrow"
|
||||
lib.DefaultMedia.font = "Friz Quadrata TT"
|
||||
--
|
||||
else
|
||||
LOCALE_MASK = lib.LOCALE_BIT_western
|
||||
locale_is_western = true
|
||||
--
|
||||
SML_MT_font["2002"] = [[Fonts\2002.TTF]]
|
||||
SML_MT_font["2002 Bold"] = [[Fonts\2002B.TTF]]
|
||||
SML_MT_font["AR CrystalzcuheiGBK Demibold"] = [[Fonts\ARHei.TTF]]
|
||||
SML_MT_font["AR ZhongkaiGBK Medium (Combat)"] = [[Fonts\ARKai_C.TTF]]
|
||||
SML_MT_font["AR ZhongkaiGBK Medium"] = [[Fonts\ARKai_T.TTF]]
|
||||
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]]
|
||||
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]]
|
||||
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS.TTF]]
|
||||
SML_MT_font["Skurri"] = [[Fonts\SKURRI.TTF]]
|
||||
SML_MT_font["MoK"] = [[Fonts\K_Pagetext.TTF]]
|
||||
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS_CYR.TTF]]
|
||||
SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]]
|
||||
SML_MT_font["Skurri"] = [[Fonts\SKURRI_CYR.TTF]]
|
||||
--
|
||||
lib.DefaultMedia.font = "Friz Quadrata TT"
|
||||
--
|
||||
|
||||
@@ -7,24 +7,24 @@ if not LibStub or LibStub.minor < LIBSTUB_MINOR then
|
||||
LibStub = LibStub or {libs = {}, minors = {} }
|
||||
_G[LIBSTUB_MAJOR] = LibStub
|
||||
LibStub.minor = LIBSTUB_MINOR
|
||||
|
||||
|
||||
function LibStub:NewLibrary(major, minor)
|
||||
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
|
||||
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
|
||||
|
||||
minor = assert(tonumber(string.match(minor, "%d+")), "Minor version must either be a number or contain a number.")
|
||||
|
||||
local oldminor = self.minors[major]
|
||||
if oldminor and oldminor >= minor then return nil end
|
||||
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
|
||||
return self.libs[major], oldminor
|
||||
end
|
||||
|
||||
|
||||
function LibStub:GetLibrary(major, silent)
|
||||
if not self.libs[major] and not silent then
|
||||
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
|
||||
end
|
||||
return self.libs[major], self.minors[major]
|
||||
end
|
||||
|
||||
|
||||
function LibStub:IterateLibraries() return pairs(self.libs) end
|
||||
setmetatable(LibStub, { __call = LibStub.GetLibrary })
|
||||
end
|
||||
|
||||
@@ -402,19 +402,28 @@ function mod:OnInitialize()
|
||||
self.configChangedFuncs.display.cbheight.ro(sizes.cbheight)
|
||||
|
||||
-- handle default interface cvars & checkboxes
|
||||
InterfaceOptionsCombatPanel:HookScript(
|
||||
"OnShow",
|
||||
function()
|
||||
InterfaceOptionsCombatPanelEnemyCastBarsOnNameplates:SetChecked(true)
|
||||
InterfaceOptionsCombatPanelEnemyCastBarsOnNameplates:Disable()
|
||||
end
|
||||
)
|
||||
InterfaceOptionsFrame:HookScript(
|
||||
"OnHide",
|
||||
function()
|
||||
SetCVars()
|
||||
end
|
||||
)
|
||||
-- The CoA client's reworked Settings panel may not expose these legacy
|
||||
-- globals; guard each access so a missing widget cannot error every time
|
||||
-- the Combat options panel is shown.
|
||||
if InterfaceOptionsCombatPanel then
|
||||
InterfaceOptionsCombatPanel:HookScript(
|
||||
"OnShow",
|
||||
function()
|
||||
if InterfaceOptionsCombatPanelEnemyCastBarsOnNameplates then
|
||||
InterfaceOptionsCombatPanelEnemyCastBarsOnNameplates:SetChecked(true)
|
||||
InterfaceOptionsCombatPanelEnemyCastBarsOnNameplates:Disable()
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
if InterfaceOptionsFrame then
|
||||
InterfaceOptionsFrame:HookScript(
|
||||
"OnHide",
|
||||
function()
|
||||
SetCVars()
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
SetCVars()
|
||||
end
|
||||
|
||||
@@ -94,12 +94,21 @@ function mod:OnInitialize()
|
||||
self:SetEnabledState(self.db.profile.friendly)
|
||||
|
||||
-- handle default interface cvars & checkboxes
|
||||
InterfaceOptionsCombatPanel:HookScript("OnShow", function()
|
||||
InterfaceOptionsCombatPanelNameplateClassColors:Disable()
|
||||
InterfaceOptionsCombatPanelNameplateClassColors:SetChecked(mod.db.profile.enemy)
|
||||
InterfaceOptionsCombatPanelNameplateClassColors.Enable = function() return end
|
||||
end)
|
||||
InterfaceOptionsFrame:HookScript("OnHide", function() SetCVars() end)
|
||||
-- The CoA client's reworked Settings panel does not expose the legacy
|
||||
-- InterfaceOptionsCombatPanel / NameplateClassColors checkbox, so guard
|
||||
-- every access to avoid indexing a nil global.
|
||||
if InterfaceOptionsCombatPanel then
|
||||
InterfaceOptionsCombatPanel:HookScript("OnShow", function()
|
||||
if InterfaceOptionsCombatPanelNameplateClassColors then
|
||||
InterfaceOptionsCombatPanelNameplateClassColors:Disable()
|
||||
InterfaceOptionsCombatPanelNameplateClassColors:SetChecked(mod.db.profile.enemy)
|
||||
InterfaceOptionsCombatPanelNameplateClassColors.Enable = function() return end
|
||||
end
|
||||
end)
|
||||
end
|
||||
if InterfaceOptionsFrame then
|
||||
InterfaceOptionsFrame:HookScript("OnHide", function() SetCVars() end)
|
||||
end
|
||||
SetCVars()
|
||||
end
|
||||
function mod:OnEnable()
|
||||
|
||||
@@ -8,7 +8,10 @@ local addon = LibStub("AceAddon-3.0"):GetAddon("KuiNameplates")
|
||||
local mod = addon:NewModule("TankMode", addon.Prototype, "AceEvent-3.0")
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("KuiNameplates")
|
||||
|
||||
local class, tankmode = select(2, UnitClass("player")), nil
|
||||
-- `class` is resolved in mod:OnEnable() rather than at file scope: on the CoA
|
||||
-- client this file can be parsed before PLAYER_LOGIN, when UnitClass("player")
|
||||
-- returns nil and would otherwise leave `class` permanently nil.
|
||||
local class, tankmode = nil, nil
|
||||
|
||||
local profile_tankmode
|
||||
|
||||
@@ -137,6 +140,10 @@ do
|
||||
return tankTalents >= 3
|
||||
end
|
||||
|
||||
-- NOTE: only vanilla 3.3.5 classes are matched below. CoA custom classes
|
||||
-- will fall through to DAMAGER in mod:Update(). If a CoA-specific tank /
|
||||
-- healer class table becomes available we should consult it here instead
|
||||
-- of (or in addition to) the hard-coded class strings.
|
||||
local function IsTank()
|
||||
return (class == "WARRIOR" and select(3, GetTalentTabInfo(3)) >= 51) or
|
||||
(class == "DEATHKNIGHT" and IsDeathKnightTank()) or
|
||||
@@ -144,6 +151,7 @@ do
|
||||
(class == "DRUID" and select(3, GetTalentTabInfo(2)) >= 51 and IsDruidTank())
|
||||
end
|
||||
|
||||
-- See IsTank() note: CoA custom healer classes fall through to DAMAGER.
|
||||
local function IsHealer()
|
||||
return (class == "PALADIN" and select(3, GetTalentTabInfo(1)) >= 51) or
|
||||
(class == "SHAMAN" and select(3, GetTalentTabInfo(3)) >= 51) or
|
||||
|
||||
Executable
+71
@@ -0,0 +1,71 @@
|
||||
#!/usr/bin/env bash
|
||||
# Build per-addon zip artefacts from HEAD via git-archive.
|
||||
#
|
||||
# - Discovers top-level addon folders (Foo/Foo.toc).
|
||||
# - Re-creates dist/ each run.
|
||||
# - Always archives HEAD, so the working tree state is irrelevant.
|
||||
# - If more than one addon folder is present, also emits <repo>-all.zip
|
||||
# with every addon folder side-by-side at the zip root.
|
||||
# - When run inside Gitea Actions the working tree lives under a
|
||||
# per-job dir like /var/lib/act_runner/work/.../hostexecutor, so the
|
||||
# repo name comes from $GITHUB_REPOSITORY (set by the runner) and
|
||||
# only falls back to the toplevel basename for local invocations.
|
||||
set -euo pipefail
|
||||
|
||||
root=$(git rev-parse --show-toplevel)
|
||||
cd "$root"
|
||||
|
||||
# Gitea Actions sets GITHUB_REPOSITORY=owner/repo. The basename of
|
||||
# `git rev-parse --show-toplevel` inside the runner is the worker dir
|
||||
# (e.g. `hostexecutor`), which would name the bundle wrong.
|
||||
if [ -n "${GITHUB_REPOSITORY:-}" ]; then
|
||||
repo_name="${GITHUB_REPOSITORY##*/}"
|
||||
else
|
||||
repo_name=$(basename "$root")
|
||||
fi
|
||||
dist="$root/dist"
|
||||
|
||||
# Find Foo/Foo.toc pairs at depth 1; ignore libs nested deeper.
|
||||
addons=()
|
||||
while IFS= read -r toc; do
|
||||
dir=$(dirname "$toc")
|
||||
folder=$(basename "$dir")
|
||||
base=$(basename "$toc" .toc)
|
||||
# Accept Foo.toc and Foo_Wrath.toc style flavour variants; folder must match
|
||||
# at least one toc basename prefix (Foo).
|
||||
case "$base" in
|
||||
"$folder"|"$folder"_*) addons+=("$folder") ;;
|
||||
esac
|
||||
done < <(command find . -mindepth 2 -maxdepth 2 -type f -name '*.toc' | sed 's|^\./||' | sort)
|
||||
|
||||
# Dedupe (a folder with Foo.toc + Foo_Wrath.toc shows up twice).
|
||||
if [ ${#addons[@]} -gt 0 ]; then
|
||||
mapfile -t addons < <(printf '%s\n' "${addons[@]}" | awk '!seen[$0]++')
|
||||
fi
|
||||
|
||||
if [ ${#addons[@]} -eq 0 ]; then
|
||||
echo "no addon folders found (looking for */Foo.toc with matching folder name)" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
rm -rf "$dist"
|
||||
mkdir -p "$dist"
|
||||
|
||||
for folder in "${addons[@]}"; do
|
||||
out="$dist/$folder.zip"
|
||||
# No --prefix: the folder already sits at the repo root, so git-archive
|
||||
# emits entries as <folder>/... which is exactly what
|
||||
# Interface/AddOns/ expects after extraction.
|
||||
git archive HEAD --format=zip -o "$out" -- "$folder"
|
||||
echo "built dist/$folder.zip"
|
||||
done
|
||||
|
||||
# Combined bundle only makes sense when there are multiple addons.
|
||||
if [ ${#addons[@]} -gt 1 ]; then
|
||||
tmp=$(mktemp -d)
|
||||
trap 'rm -rf "$tmp"' EXIT
|
||||
git archive HEAD --format=tar -- "${addons[@]}" | tar -x -C "$tmp"
|
||||
out="$dist/$repo_name-all.zip"
|
||||
( cd "$tmp" && zip -qr "$out" "${addons[@]}" )
|
||||
echo "built dist/$repo_name-all.zip"
|
||||
fi
|
||||
Reference in New Issue
Block a user