16 Commits

Author SHA1 Message Date
florian.berthold 6359379fdc ci: respect GITHUB_REPOSITORY + tolerate per-asset upload failures
release / release (push) Successful in 3s
2026-05-25 12:16:37 +02:00
florian.berthold 792a46d949 ci: add Gitea Actions release workflow (per-addon git-archive zip)
release / release (push) Successful in 3s
2026-05-25 12:01:35 +02:00
florian.berthold f9d4a05a9c chore: remove .github/ (upstream templates, not relevant on Gitea) 2026-05-25 11:02:48 +02:00
florian.berthold 4d104378e9 fix(libs): pick up coa-ace3 9583952 (AceDB falsy-defaults PR #10 backport)
Re-sync after coa-ace3 9583952 backported WoWUIDev/Ace3 PR #10 which fixes
the AceDB-3.0 simple-value defaults metatable: previously falsy defaults
like ["*"] = false read back as nil because of `k2~=nil and v or nil`
short-circuiting. Now they round-trip correctly.
2026-05-24 19:31:43 +02:00
florian.berthold 453616c3b3 fix(libs): pick up coa-ace3 3ec2009 (BlizOptionsGroup + Settings.* CoA-compat)
Re-sync after coa-ace3 3ec2009 added two CoA-compat patches:
  - AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua: parent
    falls back to UIParent when InterfaceOptionsFramePanelContainer is nil
  - AceConfig-3.0/AceConfigDialog-3.0: Settings.* block guarded with
    fallback to InterfaceOptions_AddCategory on WotLK-era clients

Without these, every addon registering a Blizzard Interface Options
panel via AceConfigDialog errors on load on the CoA client.
2026-05-24 17:41:28 +02:00
florian.berthold 39370fcf98 fix: guard InterfaceOptionsFrame HookScript, defer TankMode class resolve
On the CoA client the legacy InterfaceOptionsFrame global may be nil (the
reworked Settings panel does not always expose it). The unguarded
HookScript calls in Castbar.lua and ClassColours.lua then threw on
addon load. Wrap both in 'if InterfaceOptionsFrame then ... end',
mirroring the guard already present around InterfaceOptionsCombatPanel
in Castbar.lua. SetCVars() is still called unconditionally afterwards.

TankMode.lua resolved the player's class at file scope with
select(2, UnitClass('player')), which on CoA can run before
PLAYER_LOGIN — UnitClass returns nil and 'class' stays nil for the
whole session, breaking IsTank/IsHealer/Toggle. Move the assignment
into mod:OnEnable() (where it is already re-assigned) and leave the
file-scope local as nil. Also document that IsTank/IsHealer only know
about the vanilla 3.3.5 classes; CoA custom classes fall through to
DAMAGER until a CoA-aware tank/healer table is available.
2026-05-24 17:38:00 +02:00
florian.berthold 69e975dc2e fix(libs): pick up coa-ace3 d422ad3 (FileDataID → string paths)
Re-sync after coa-ace3 d422ad3 which converted 42 numeric FileDataIDs in
Set*Texture() calls back to string paths. Upstream Ace3 uses FDIDs which
silently fail on WoW 3.3.5 / CoA, rendering color swatches, checkboxes
and window chrome as solid-red placeholders.
2026-05-23 14:03:42 +02:00
florian.berthold 87d6430a39 chore(libs): sync Ace3 to coa-ace3 (WoWUIDev master @ 52e5f2c)
Bring every embedded Ace3 / CallbackHandler / LibStub copy in line with the
canonical Exiles/coa-ace3 bundle so LibStub resolution is predictable across
all Exiles forks regardless of which addons are enabled.

Libraries updated in this fork:
  AceAddon-3.0           13  (12 → 13)
  AceConfig-3.0          3  (2 → 3)
  AceConfigCmd-3.0       14  (12 → 14)
  AceConfigDialog-3.0    92  (50 → 92)
  AceConfigRegistry-3.0  22  (12 → 22)
  AceDB-3.0              33  (27 → 33)
  AceDBOptions-3.0       15  (12 → 15)
  AceEvent-3.0           4
  AceGUI-3.0             41  (33 → 41)
  AceLocale-3.0          6  (2 → 6)
  AceTimer-3.0           17  (5 → 17)
  CallbackHandler-1.0    8  (6 → 8)
  LibStub                2
2026-05-23 13:42:17 +02:00
florian.berthold 7996489a1a fix: guard legacy InterfaceOptions globals for CoA client
The CoA client's reworked Settings panel does not expose
InterfaceOptionsCombatPanelNameplateClassColors or
InterfaceOptionsCombatPanelEnemyCastBarsOnNameplates, causing a nil-index
error whenever the Combat options panel was shown. Guard each access in
ClassColours and Castbar.
2026-05-22 21:05:32 +02:00
florian.berthold 77fa7d7f49 Bump version to 264
Carries the CoAClassColors.lua patch on top of upstream 263.
2026-05-08 23:44:50 +02:00
florian.berthold 4c5c8d42c3 Bump version to 263-coa1
Marks this fork as carrying the CoAClassColors.lua patch, so users can
tell at a glance (e.g. via /reload addon list) that they are running the
guild-patched build. Suffix follows the coa-omen convention
(3.0.9-coa1).
2026-05-08 23:42:59 +02:00
florian.berthold 7c7784eefa Add CoAClassColors.lua: mirror RAID_CLASS_COLORS into CUSTOM_CLASS_COLORS
Kui_Nameplates picks its colour source table once at load
(Modules/ClassColours.lua:90 and Libs/Kui/Kui.lua:56-60):

    cc_table = CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS

with no per-key fallback. When the !ClassColors addon is loaded it
injects a vanilla-10-only CUSTOM_CLASS_COLORS, so the 22 CoA tokens
silently fall through and class-coloured friendly names disappear
(plus a nil-arg in kui.GetClassColour for the str path).

New file mirrors any RAID_CLASS_COLORS entry that CUSTOM_CLASS_COLORS
is missing, when !ClassColors is loaded. Idempotent — only fills nil
keys, so user customisations win. RAID_CLASS_COLORS itself is left
untouched (the Voljin/CoA client populates it from
patch-B.MPQ → SharedXML/SharedConstants.lua).

Same pattern as coa-omen and coa-shadowedunitframes' fixes.
2026-05-08 23:21:50 +02:00
florian.berthold 7c35ddfa8d ci: preserve upstream line endings (CRLF) for clean upstream diffs 2026-05-08 04:03:12 +02:00
andrew6180 1c881ef673 Add popup to disable platebuffs or kui if both enabled 2025-07-29 09:16:04 -07:00
andrew6180 ae058b6fc7 263 2024-01-15 09:40:18 -07:00
andrew6180 6f2def720c LibSharedMedia: Ascension Fonts Upgrade 2024-01-15 09:18:25 -07:00
56 changed files with 2842 additions and 1915 deletions
+1
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@@ -0,0 +1 @@
* -text
+71
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@@ -0,0 +1,71 @@
name: release
on:
push:
tags:
- '*-coa.*' # Asc-1.1.6-coa.2, 9.1.40-coa.3, etc.
- 'v*' # v0.3.0 for repos without an upstream version
jobs:
release:
runs-on: linux-amd64
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0 # build_zip uses git archive HEAD; full history is fine
- name: Build per-addon zip(s)
run: bash tools/build_zip.sh
- name: Publish release (Gitea API direct; no action dependency)
env:
GITEA_TOKEN: ${{ secrets.GITHUB_TOKEN }}
REPO: ${{ github.repository }}
TAG: ${{ github.ref_name }}
API: ${{ github.server_url }}/api/v1
# Gitea attachment ceiling is 200 MiB (see roles/gitea config).
# Skip anything larger so one oversized asset doesn't fail the job.
MAX_BYTES: 209715200
run: |
set -euo pipefail
# Create the release (or reuse if it already exists for this tag).
RID=$(curl -s -H "Authorization: token $GITEA_TOKEN" \
"$API/repos/$REPO/releases/tags/$TAG" 2>/dev/null \
| jq -r '.id // empty')
if [ -z "$RID" ]; then
RID=$(curl -sf -X POST -H "Authorization: token $GITEA_TOKEN" \
-H "Content-Type: application/json" \
"$API/repos/$REPO/releases" \
-d "$(jq -nc --arg t "$TAG" '{tag_name:$t,name:$t,draft:false,prerelease:false}')" \
| jq -r '.id')
fi
echo "release id: $RID"
# Upload every dist/*.zip. Per-asset failures don't fail the job —
# we want partial releases to still publish rather than block the
# whole pipeline on one big file.
failed=0
uploaded=0
for f in dist/*.zip; do
name=$(basename "$f")
size=$(stat -c '%s' "$f")
if [ "$size" -gt "$MAX_BYTES" ]; then
echo "::warning::skip $name (${size} B > ${MAX_BYTES} B Gitea limit; host on CDN instead)"
failed=$((failed+1))
continue
fi
echo "uploading $name ($(numfmt --to=iec "$size"))"
if curl -sf -X POST -H "Authorization: token $GITEA_TOKEN" \
-F "attachment=@$f" \
"$API/repos/$REPO/releases/$RID/assets?name=$name" \
| jq -r '" -> " + .browser_download_url'; then
uploaded=$((uploaded+1))
else
echo "::warning::upload failed for $name"
failed=$((failed+1))
fi
done
echo "release published: $uploaded uploaded, $failed skipped/failed"
# Only fail the job if NO assets uploaded — a release with zero
# attachments isn't useful to anyone.
[ "$uploaded" -gt 0 ]
-77
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@@ -1,77 +0,0 @@
name: "Bug Report"
description: Create a report to help us improve this addon
labels: '🐛 Bug'
body:
- type: markdown
attributes:
value: |
Please search for existing issues before creating a new one.
- type: textarea
attributes:
label: Description
description: What did you expect to happen and what happened instead?
validations:
required: true
- type: dropdown
id: flavor
attributes:
label: Realm
description: What realm did this occur on?
options:
- Area 52 (Default)
- Seasonal
- Grizzly Hills
- Rexxar
- Other
validations:
required: true
- type: checkboxes
id: testing
attributes:
label: Tested with only this addon
description: Did you try having just this addon as the only enabled addon and everything else disabled?
options:
- label: "Yes"
- label: "No"
validations:
required: true
- type: textarea
attributes:
label: Lua Error
description: |
Do you have an error log of what happened? If you don't see any errors, make sure that error reporting is enabled (`/console scriptErrors 1`)
validations:
required: false
- type: textarea
attributes:
label: Reproduction Steps
description: Please list out the steps to reproduce your bug.
placeholder: |
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
validations:
required: true
- type: input
attributes:
label: Last Good Version
description: |
Was it working in a previous version? If yes, which update did it stop working? If you don't know, when was the last date you were aware it was working
placeholder: "MM/DD/YYYY"
validations:
required: false
- type: textarea
attributes:
label: Screenshots
description: If applicable, add screenshots to help explain your problem.
placeholder: Click here to attach your screenshots via the editor button in the top right.
validations:
required: false
-1
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@@ -1 +0,0 @@
blank_issues_enabled: false
-20
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@@ -1,20 +0,0 @@
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: ''
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.
-28
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@@ -1,28 +0,0 @@
# Description
Please include a summary of the change and which issue is fixed. Please also include relevant motivation and context.
<!-- A #issueNumber will be sufficient. -->
Fixes #(issue)
## Type of change
Please delete options that are not relevant.
- [ ] Bug fix (non-breaking change which fixes an issue)
- [ ] New feature (non-breaking change which adds functionality)
- [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
## How Has This Been Tested
Please describe the tests that you ran to verify your changes. Provide instructions so we can reproduce. Please also list any relevant details for your test configuration
- [ ] Test A
- [ ] Test B
## Checklist
<!-- These can be checked off after the pull request is submitted, in case you want discussion before they are completely ready -->
- [ ] I have performed a self-review of my own code
- [ ] I have commented my code, particularly in hard-to-understand areas
<!-- Is there any additional work that needs to be done? If so, add it to the above list -->
+2 -1
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@@ -4,4 +4,5 @@
.install .install
.lua/* .lua/*
.vscode .vscode
.idea .idea
dist/
+74
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@@ -0,0 +1,74 @@
-- CoAClassColors.lua
--
-- Forwards the live client's RAID_CLASS_COLORS palette into
-- _G.CUSTOM_CLASS_COLORS so Kui_Nameplates renders Conquest-of-Azeroth
-- class names and bars correctly when the !ClassColors addon is
-- loaded.
--
-- Background
-- ----------
-- The CoA Voljin client (and the Ascension classic+ client) ship
-- Interface/SharedXML/SharedConstants.lua with all 32 class
-- file_strings populated in _G.RAID_CLASS_COLORS — 10 vanilla + HERO +
-- 21 CoA customs (BARBARIAN, WITCHDOCTOR, DEMONHUNTER, FLESHWARDEN,
-- MONK = Templar, PROPHET = Venomancer, …).
--
-- Kui_Nameplates picks its source table once in
-- Modules/ClassColours.lua:90 with
-- cc_table = CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS
-- and Libs/Kui/Kui.lua:56-60 has the same shape:
-- if CUSTOM_CLASS_COLORS then class = CUSTOM_CLASS_COLORS[class]
-- else class = RAID_CLASS_COLORS[class]
-- end
-- When !ClassColors is loaded it injects a separate
-- _G.CUSTOM_CLASS_COLORS populated from its own (vanilla-10-only)
-- defaults plus user overrides. There is *no* per-key fallback to
-- RAID_CLASS_COLORS, so on a !ClassColors-equipped client the 22 CoA
-- tokens silently miss and SetTextColor is called with a nil colour
-- (no class-coloured friendly names; nil-arg error in
-- kui.GetClassColour for the str path).
--
-- Strategy
-- --------
-- If CUSTOM_CLASS_COLORS exists at file-load time (i.e. !ClassColors
-- already loaded — Kui_Nameplates.toc declares it as an OptionalDep,
-- so it loads first when installed), copy any RAID_CLASS_COLORS entry
-- that CUSTOM_CLASS_COLORS is missing. Never overwrite —
-- !ClassColors user preferences and any other addon's earlier write
-- win.
--
-- We deliberately don't touch RAID_CLASS_COLORS itself: the client
-- already populates it, and any value we'd choose here would be a
-- guess relative to the realm-authoritative palette in
-- SharedConstants.lua.
--
-- Source of truth: _G.RAID_CLASS_COLORS at FrameXML load time
-- (Voljin/PTR realm: patch-B.MPQ → SharedXML/SharedConstants.lua).
local CCC = _G.CUSTOM_CLASS_COLORS
if type(CCC) ~= "table" then return end
local CC = _G.RAID_CLASS_COLORS
if type(CC) ~= "table" then return end
local function colorStr(r, g, b)
return string.format("ff%02x%02x%02x", r * 255 + 0.5, g * 255 + 0.5, b * 255 + 0.5)
end
local function unpackColor(c)
if type(c) ~= "table" then return end
if c.GetRGB then return c:GetRGB() end
return c.r, c.g, c.b
end
for token, src in pairs(CC) do
if CCC[token] == nil then
local r, g, b = unpackColor(src)
if r and g and b then
CCC[token] = {
r = r, g = g, b = b,
colorStr = colorStr(r, g, b),
}
end
end
end
+17 -1
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@@ -1250,4 +1250,20 @@ do
UpdateFrameSize UpdateFrameSize
) )
end end
end end
StaticPopupDialogs.KUINAMEPLATES_INCOMPATIBLE = {
text = "KuiNameplates is not compatible with PlateBuffs. Please disable PlateBuffs or KuiNameplates.",
button1 = "Disable PlateBuffs",
button2 = "Disable KuiNameplates",
whileDead = 1,
OnButton1 = function()
DisableAddOn("PlateBuffs")
ReloadUI()
end,
OnButton2 = function()
DisableAddOn("KuiNameplates")
ReloadUI()
end,
hideOnEscape = 0,
}
+4
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@@ -500,6 +500,10 @@ function addon:OnInitialize()
-- on messages -- on messages
addon.Castbar = addon:GetModule("Castbar") addon.Castbar = addon:GetModule("Castbar")
addon.TankModule = addon:GetModule("TankMode") addon.TankModule = addon:GetModule("TankMode")
if IsAddOnLoaded("PlateBuffs") then
StaticPopup_Show("KUINAMEPLATES_INCOMPATIBLE")
end
end end
---------------------------------------------------------------------- enable -- ---------------------------------------------------------------------- enable --
function addon:OnEnable() function addon:OnEnable()
+10 -1
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@@ -1,8 +1,9 @@
## Interface: 30300 ## Interface: 30300
## Author: Kesava ## Author: Kesava
## Title: Kui |cff9966ffNameplates|r ## Title: Kui |cff9966ffNameplates|r
## Version: 262 ## Version: 264
## Notes: Prettier nameplates. ## Notes: Prettier nameplates.
## OptionalDeps: !ClassColors
## SavedVariables: KuiNameplatesGDB ## SavedVariables: KuiNameplatesGDB
## X-Curse-Packaged-Version: 262 ## X-Curse-Packaged-Version: 262
## X-Curse-Project-Name: KuiNameplates ## X-Curse-Project-Name: KuiNameplates
@@ -13,5 +14,13 @@
Embeds.xml Embeds.xml
Locales.xml Locales.xml
## CoA patches ##
# Mirror RAID_CLASS_COLORS into CUSTOM_CLASS_COLORS for the 22 CoA
# class tokens before any module captures cc_table. Loaded after
# Embeds (defensive — this file uses no libs) and before Core/Modules
# so ClassColours.lua:90 sees the populated CCC at OnInitialize time.
CoAClassColors.lua
Core.xml Core.xml
Modules.xml Modules.xml
@@ -30,7 +30,7 @@
-- @name AceAddon-3.0.lua -- @name AceAddon-3.0.lua
-- @release $Id$ -- @release $Id$
local MAJOR, MINOR = "AceAddon-3.0", 12 local MAJOR, MINOR = "AceAddon-3.0", 13
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR) local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceAddon then return end -- No Upgrade needed. if not AceAddon then return end -- No Upgrade needed.
@@ -49,10 +49,6 @@ local select, pairs, next, type, unpack = select, pairs, next, type, unpack
local loadstring, assert, error = loadstring, assert, error local loadstring, assert, error = loadstring, assert, error
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
--[[ --[[
xpcall safecall implementation xpcall safecall implementation
]] ]]
@@ -62,43 +58,12 @@ local function errorhandler(err)
return geterrorhandler()(err) return geterrorhandler()(err)
end end
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
return dispatch
]]
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
local function safecall(func, ...) local function safecall(func, ...)
-- we check to see if the func is passed is actually a function here and don't error when it isn't -- we check to see if the func is passed is actually a function here and don't error when it isn't
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not -- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
-- present execution should continue without hinderance -- present execution should continue without hinderance
if type(func) == "function" then if type(func) == "function" then
return Dispatchers[select('#', ...)](func, ...) return xpcall(func, errorhandler, ...)
end end
end end
@@ -632,10 +597,20 @@ function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
-- Blizzard AddOns which can load very early in the loading process and mess with Ace3 addon loading
local BlizzardEarlyLoadAddons = {
Blizzard_DebugTools = true,
Blizzard_TimeManager = true,
Blizzard_BattlefieldMap = true,
Blizzard_MapCanvas = true,
Blizzard_SharedMapDataProviders = true,
Blizzard_CombatLog = true,
}
-- Event Handling -- Event Handling
local function onEvent(this, event, arg1) local function onEvent(this, event, arg1)
-- 2011-08-17 nevcairiel - ignore the load event of Blizzard_DebugTools, so a potential startup error isn't swallowed up -- 2020-08-28 nevcairiel - ignore the load event of Blizzard addons which occur early in the loading process
if (event == "ADDON_LOADED" and arg1 ~= "Blizzard_DebugTools") or event == "PLAYER_LOGIN" then if (event == "ADDON_LOADED" and (arg1 == nil or not BlizzardEarlyLoadAddons[arg1])) or event == "PLAYER_LOGIN" then
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration -- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
while(#AceAddon.initializequeue > 0) do while(#AceAddon.initializequeue > 0) do
local addon = tremove(AceAddon.initializequeue, 1) local addon = tremove(AceAddon.initializequeue, 1)
@@ -671,4 +646,4 @@ if oldminor and oldminor < 10 then
tinsert(addon.orderedModules, module) tinsert(addon.orderedModules, module)
end end
end end
end end
@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceAddon-3.0.lua"/>
</Ui>
@@ -3,7 +3,7 @@
-- as well as associate it with a slash command. -- as well as associate it with a slash command.
-- @class file -- @class file
-- @name AceConfig-3.0 -- @name AceConfig-3.0
-- @release $Id: AceConfig-3.0.lua 969 2010-10-07 02:11:48Z shefki $ -- @release $Id$
--[[ --[[
AceConfig-3.0 AceConfig-3.0
@@ -12,13 +12,14 @@ Very light wrapper library that combines all the AceConfig subcomponents into on
]] ]]
local MAJOR, MINOR = "AceConfig-3.0", 2 local cfgreg = LibStub("AceConfigRegistry-3.0")
local cfgcmd = LibStub("AceConfigCmd-3.0")
local MAJOR, MINOR = "AceConfig-3.0", 3
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR) local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfig then return end if not AceConfig then return end
local cfgreg = LibStub("AceConfigRegistry-3.0")
local cfgcmd = LibStub("AceConfigCmd-3.0")
--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true) --TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true) --TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
@@ -26,7 +27,7 @@ local cfgcmd = LibStub("AceConfigCmd-3.0")
local pcall, error, type, pairs = pcall, error, type, pairs local pcall, error, type, pairs = pcall, error, type, pairs
-- ------------------------------------------------------------------- -- -------------------------------------------------------------------
-- :RegisterOptionsTable(appName, options, slashcmd, persist) -- :RegisterOptionsTable(appName, options, slashcmd)
-- --
-- - appName - (string) application name -- - appName - (string) application name
-- - options - table or function ref, see AceConfigRegistry -- - options - table or function ref, see AceConfigRegistry
@@ -44,7 +45,7 @@ local pcall, error, type, pairs = pcall, error, type, pairs
function AceConfig:RegisterOptionsTable(appName, options, slashcmd) function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options) local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
if not ok then error(msg, 2) end if not ok then error(msg, 2) end
if slashcmd then if slashcmd then
if type(slashcmd) == "table" then if type(slashcmd) == "table" then
for _,cmd in pairs(slashcmd) do for _,cmd in pairs(slashcmd) do
@@ -1,7 +1,7 @@
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames. --- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
-- @class file -- @class file
-- @name AceConfigCmd-3.0 -- @name AceConfigCmd-3.0
-- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $ -- @release $Id$
--[[ --[[
AceConfigCmd-3.0 AceConfigCmd-3.0
@@ -14,8 +14,9 @@ REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
-- TODO: plugin args -- TODO: plugin args
local cfgreg = LibStub("AceConfigRegistry-3.0")
local MAJOR, MINOR = "AceConfigCmd-3.0", 12 local MAJOR, MINOR = "AceConfigCmd-3.0", 14
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR) local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfigCmd then return end if not AceConfigCmd then return end
@@ -23,7 +24,6 @@ if not AceConfigCmd then return end
AceConfigCmd.commands = AceConfigCmd.commands or {} AceConfigCmd.commands = AceConfigCmd.commands or {}
local commands = AceConfigCmd.commands local commands = AceConfigCmd.commands
local cfgreg = LibStub("AceConfigRegistry-3.0")
local AceConsole -- LoD local AceConsole -- LoD
local AceConsoleName = "AceConsole-3.0" local AceConsoleName = "AceConsole-3.0"
@@ -37,17 +37,10 @@ local error, assert = error, assert
-- WoW APIs -- WoW APIs
local _G = _G local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
local L = setmetatable({}, { -- TODO: replace with proper locale local L = setmetatable({}, { -- TODO: replace with proper locale
__index = function(self,k) return k end __index = function(self,k) return k end
}) })
local function print(msg) local function print(msg)
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg) (SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
end end
@@ -63,7 +56,7 @@ local funcmsg = "expected function or member name"
-- pickfirstset() - picks the first non-nil value and returns it -- pickfirstset() - picks the first non-nil value and returns it
local function pickfirstset(...) local function pickfirstset(...)
for i=1,select("#",...) do for i=1,select("#",...) do
if select(i,...)~=nil then if select(i,...)~=nil then
return select(i,...) return select(i,...)
@@ -120,7 +113,7 @@ local function callfunction(info, tab, methodtype, ...)
info.arg = tab.arg info.arg = tab.arg
info.option = tab info.option = tab
info.type = tab.type info.type = tab.type
if type(method)=="function" then if type(method)=="function" then
return method(info, ...) return method(info, ...)
else else
@@ -131,7 +124,7 @@ end
-- do_final() - do the final step (set/execute) along with validation and confirmation -- do_final() - do the final step (set/execute) along with validation and confirmation
local function do_final(info, inputpos, tab, methodtype, ...) local function do_final(info, inputpos, tab, methodtype, ...)
if info.validate then if info.validate then
local res = callmethod(info,inputpos,tab,"validate",...) local res = callmethod(info,inputpos,tab,"validate",...)
if type(res)=="string" then if type(res)=="string" then
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res) usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
@@ -139,7 +132,7 @@ local function do_final(info, inputpos, tab, methodtype, ...)
end end
end end
-- console ignores .confirm -- console ignores .confirm
callmethod(info,inputpos,tab,methodtype, ...) callmethod(info,inputpos,tab,methodtype, ...)
end end
@@ -152,8 +145,8 @@ local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
if val~=nil then if val~=nil then
if val==false then if val==false then
val=nil val=nil
elseif not types[type(val)] then elseif not types[type(val)] then
err(info, inputpos, "'" .. paramname.. "' - "..errormsg) err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
end end
info[paramname] = val info[paramname] = val
info[paramname.."_at"] = depth info[paramname.."_at"] = depth
@@ -166,13 +159,13 @@ end
local dummytable={} local dummytable={}
local function iterateargs(tab) local function iterateargs(tab)
if not tab.plugins then if not tab.plugins then
return pairs(tab.args) return pairs(tab.args)
end end
local argtabkey,argtab=next(tab.plugins) local argtabkey,argtab=next(tab.plugins)
local v local v
return function(_, k) return function(_, k)
while argtab do while argtab do
k,v = next(argtab, k) k,v = next(argtab, k)
@@ -206,18 +199,18 @@ local function showhelp(info, inputpos, tab, depth, noHead)
if not noHead then if not noHead then
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":") print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
end end
local sortTbl = {} -- [1..n]=name local sortTbl = {} -- [1..n]=name
local refTbl = {} -- [name]=tableref local refTbl = {} -- [name]=tableref
for k,v in iterateargs(tab) do for k,v in iterateargs(tab) do
if not refTbl[k] then -- a plugin overriding something in .args if not refTbl[k] then -- a plugin overriding something in .args
tinsert(sortTbl, k) tinsert(sortTbl, k)
refTbl[k] = v refTbl[k] = v
end end
end end
tsort(sortTbl, function(one, two) tsort(sortTbl, function(one, two)
local o1 = refTbl[one].order or 100 local o1 = refTbl[one].order or 100
local o2 = refTbl[two].order or 100 local o2 = refTbl[two].order or 100
if type(o1) == "function" or type(o1) == "string" then if type(o1) == "function" or type(o1) == "string" then
@@ -240,7 +233,7 @@ local function showhelp(info, inputpos, tab, depth, noHead)
if o1==o2 then return tostring(one)<tostring(two) end -- compare names if o1==o2 then return tostring(one)<tostring(two) end -- compare names
return o1<o2 return o1<o2
end) end)
for i = 1, #sortTbl do for i = 1, #sortTbl do
local k = sortTbl[i] local k = sortTbl[i]
local v = refTbl[k] local v = refTbl[k]
@@ -327,7 +320,7 @@ local function keybindingValidateFunc(text)
return s return s
end end
-- handle() - selfrecursing function that processes input->optiontable -- handle() - selfrecursing function that processes input->optiontable
-- - depth - starts at 0 -- - depth - starts at 0
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups) -- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
@@ -346,16 +339,16 @@ local function handle(info, inputpos, tab, depth, retfalse)
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg) local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg) local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg) --local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
------------------------------------------------------------------- -------------------------------------------------------------------
-- Act according to .type of this table -- Act according to .type of this table
if tab.type=="group" then if tab.type=="group" then
------------ group -------------------------------------------- ------------ group --------------------------------------------
if type(tab.args)~="table" then err(info, inputpos) end if type(tab.args)~="table" then err(info, inputpos) end
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
-- grab next arg from input -- grab next arg from input
local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos) local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
if not arg then if not arg then
@@ -363,11 +356,11 @@ local function handle(info, inputpos, tab, depth, retfalse)
return return
end end
nextpos=nextpos+1 nextpos=nextpos+1
-- loop .args and try to find a key with a matching name -- loop .args and try to find a key with a matching name
for k,v in iterateargs(tab) do for k,v in iterateargs(tab) do
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
-- is this child an inline group? if so, traverse into it -- is this child an inline group? if so, traverse into it
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
info[depth+1] = k info[depth+1] = k
@@ -383,8 +376,8 @@ local function handle(info, inputpos, tab, depth, retfalse)
return handle(info,nextpos,v,depth+1) return handle(info,nextpos,v,depth+1)
end end
end end
-- no match -- no match
if retfalse then if retfalse then
-- restore old infotable members and return false to indicate failure -- restore old infotable members and return false to indicate failure
info.handler,info.handler_at = oldhandler,oldhandler_at info.handler,info.handler_at = oldhandler,oldhandler_at
@@ -395,40 +388,40 @@ local function handle(info, inputpos, tab, depth, retfalse)
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at --info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
return false return false
end end
-- couldn't find the command, display error -- couldn't find the command, display error
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"]) usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
return return
end end
local str = strsub(info.input,inputpos); local strInput = strsub(info.input,inputpos);
if tab.type=="execute" then if tab.type=="execute" then
------------ execute -------------------------------------------- ------------ execute --------------------------------------------
do_final(info, inputpos, tab, "func") do_final(info, inputpos, tab, "func")
elseif tab.type=="input" then elseif tab.type=="input" then
------------ input -------------------------------------------- ------------ input --------------------------------------------
local res = true local res = true
if tab.pattern then if tab.pattern then
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end if type(tab.pattern)~="string" then err(info, inputpos, "'pattern' - expected a string") end
if not strmatch(str, tab.pattern) then if not strmatch(strInput, tab.pattern) then
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"]) usererr(info, inputpos, "'"..strInput.."' - " .. L["invalid input"])
return return
end end
end end
do_final(info, inputpos, tab, "set", str)
do_final(info, inputpos, tab, "set", strInput)
elseif tab.type=="toggle" then elseif tab.type=="toggle" then
------------ toggle -------------------------------------------- ------------ toggle --------------------------------------------
local b local b
local str = strtrim(strlower(str)) local str = strtrim(strlower(strInput))
if str=="" then if str=="" then
b = callmethod(info, inputpos, tab, "get") b = callmethod(info, inputpos, tab, "get")
@@ -444,7 +437,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
else else
b = not b b = not b
end end
elseif str==L["on"] then elseif str==L["on"] then
b = true b = true
elseif str==L["off"] then elseif str==L["off"] then
@@ -459,15 +452,15 @@ local function handle(info, inputpos, tab, depth, retfalse)
end end
return return
end end
do_final(info, inputpos, tab, "set", b) do_final(info, inputpos, tab, "set", b)
elseif tab.type=="range" then elseif tab.type=="range" then
------------ range -------------------------------------------- ------------ range --------------------------------------------
local val = tonumber(str) local val = tonumber(strInput)
if not val then if not val then
usererr(info, inputpos, "'"..str.."' - "..L["expected number"]) usererr(info, inputpos, "'"..strInput.."' - "..L["expected number"])
return return
end end
if type(info.step)=="number" then if type(info.step)=="number" then
@@ -481,21 +474,21 @@ local function handle(info, inputpos, tab, depth, retfalse)
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) ) usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
return return
end end
do_final(info, inputpos, tab, "set", val) do_final(info, inputpos, tab, "set", val)
elseif tab.type=="select" then elseif tab.type=="select" then
------------ select ------------------------------------ ------------ select ------------------------------------
local str = strtrim(strlower(str)) local str = strtrim(strlower(strInput))
local values = tab.values local values = tab.values
if type(values) == "function" or type(values) == "string" then if type(values) == "function" or type(values) == "string" then
info.values = values info.values = values
values = callmethod(info, inputpos, tab, "values") values = callmethod(info, inputpos, tab, "values")
info.values = nil info.values = nil
end end
if str == "" then if str == "" then
local b = callmethod(info, inputpos, tab, "get") local b = callmethod(info, inputpos, tab, "get")
local fmt = "|cffffff78- [%s]|r %s" local fmt = "|cffffff78- [%s]|r %s"
@@ -512,7 +505,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
end end
local ok local ok
for k,v in pairs(values) do for k,v in pairs(values) do
if strlower(k)==str then if strlower(k)==str then
str = k -- overwrite with key (in case of case mismatches) str = k -- overwrite with key (in case of case mismatches)
ok = true ok = true
@@ -523,20 +516,20 @@ local function handle(info, inputpos, tab, depth, retfalse)
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"]) usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
return return
end end
do_final(info, inputpos, tab, "set", str) do_final(info, inputpos, tab, "set", str)
elseif tab.type=="multiselect" then elseif tab.type=="multiselect" then
------------ multiselect ------------------------------------------- ------------ multiselect -------------------------------------------
local str = strtrim(strlower(str)) local str = strtrim(strlower(strInput))
local values = tab.values local values = tab.values
if type(values) == "function" or type(values) == "string" then if type(values) == "function" or type(values) == "string" then
info.values = values info.values = values
values = callmethod(info, inputpos, tab, "values") values = callmethod(info, inputpos, tab, "values")
info.values = nil info.values = nil
end end
if str == "" then if str == "" then
local fmt = "|cffffff78- [%s]|r %s" local fmt = "|cffffff78- [%s]|r %s"
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r" local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
@@ -550,7 +543,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
end end
return return
end end
--build a table of the selections, checking that they exist --build a table of the selections, checking that they exist
--parse for =on =off =default in the process --parse for =on =off =default in the process
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set --table will be key = true for options that should toggle, key = [on|off|default] for options to be set
@@ -559,25 +552,25 @@ local function handle(info, inputpos, tab, depth, retfalse)
--parse option=on etc --parse option=on etc
local opt, val = v:match('(.+)=(.+)') local opt, val = v:match('(.+)=(.+)')
--get option if toggling --get option if toggling
if not opt then if not opt then
opt = v opt = v
end end
--check that the opt is valid --check that the opt is valid
local ok local ok
for k,v in pairs(values) do for k in pairs(values) do
if strlower(k)==opt then if strlower(k)==opt then
opt = k -- overwrite with key (in case of case mismatches) opt = k -- overwrite with key (in case of case mismatches)
ok = true ok = true
break break
end end
end end
if not ok then if not ok then
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"]) usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
return return
end end
--check that if val was supplied it is valid --check that if val was supplied it is valid
if val then if val then
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
@@ -596,14 +589,14 @@ local function handle(info, inputpos, tab, depth, retfalse)
sels[opt] = true sels[opt] = true
end end
end end
for opt, val in pairs(sels) do for opt, val in pairs(sels) do
local newval local newval
if (val == true) then if (val == true) then
--toggle the option --toggle the option
local b = callmethod(info, inputpos, tab, "get", opt) local b = callmethod(info, inputpos, tab, "get", opt)
if tab.tristate then if tab.tristate then
--cycle in true, nil, false order --cycle in true, nil, false order
if b then if b then
@@ -627,22 +620,29 @@ local function handle(info, inputpos, tab, depth, retfalse)
newval = nil newval = nil
end end
end end
do_final(info, inputpos, tab, "set", opt, newval) do_final(info, inputpos, tab, "set", opt, newval)
end end
elseif tab.type=="color" then elseif tab.type=="color" then
------------ color -------------------------------------------- ------------ color --------------------------------------------
local str = strtrim(strlower(str)) local str = strtrim(strlower(strInput))
if str == "" then if str == "" then
--TODO: Show current value --TODO: Show current value
return return
end end
local r, g, b, a local r, g, b, a
if tab.hasAlpha then local hasAlpha = tab.hasAlpha
if type(hasAlpha) == "function" or type(hasAlpha) == "string" then
info.hasAlpha = hasAlpha
hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha')
info.hasAlpha = nil
end
if hasAlpha then
if str:len() == 8 and str:find("^%x*$") then if str:len() == 8 and str:find("^%x*$") then
--parse a hex string --parse a hex string
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255 r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
@@ -655,7 +655,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str)) usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
return return
end end
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
--values are valid --values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
@@ -694,12 +694,12 @@ local function handle(info, inputpos, tab, depth, retfalse)
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str)) usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
end end
end end
do_final(info, inputpos, tab, "set", r,g,b,a) do_final(info, inputpos, tab, "set", r,g,b,a)
elseif tab.type=="keybinding" then elseif tab.type=="keybinding" then
------------ keybinding -------------------------------------------- ------------ keybinding --------------------------------------------
local str = strtrim(strlower(str)) local str = strtrim(strlower(strInput))
if str == "" then if str == "" then
--TODO: Show current value --TODO: Show current value
return return
@@ -730,7 +730,7 @@ end
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0") -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
-- -- Use AceConsole-3.0 to register a Chat Command -- -- Use AceConsole-3.0 to register a Chat Command
-- MyAddon:RegisterChatCommand("mychat", "ChatCommand") -- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
-- --
-- -- Show the GUI if no input is supplied, otherwise handle the chat input. -- -- Show the GUI if no input is supplied, otherwise handle the chat input.
-- function MyAddon:ChatCommand(input) -- function MyAddon:ChatCommand(input)
-- -- Assuming "MyOptions" is the appName of a valid options table -- -- Assuming "MyOptions" is the appName of a valid options table
@@ -747,7 +747,7 @@ function AceConfigCmd:HandleCommand(slashcmd, appName, input)
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2) error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
end end
local options = assert( optgetter("cmd", MAJOR) ) local options = assert( optgetter("cmd", MAJOR) )
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
[0] = slashcmd, [0] = slashcmd,
appName = appName, appName = appName,
@@ -758,7 +758,7 @@ function AceConfigCmd:HandleCommand(slashcmd, appName, input)
uiType = "cmd", uiType = "cmd",
uiName = MAJOR, uiName = MAJOR,
} }
handle(info, 1, options, 0) -- (info, inputpos, table, depth) handle(info, 1, options, 0) -- (info, inputpos, table, depth)
end end
File diff suppressed because it is too large Load Diff
@@ -4,20 +4,20 @@
-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\ -- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\ -- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
-- * The **appName** field is the options table name as given at registration time \\ -- * The **appName** field is the options table name as given at registration time \\
-- --
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName". -- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
-- @class file -- @class file
-- @name AceConfigRegistry-3.0 -- @name AceConfigRegistry-3.0
-- @release $Id: AceConfigRegistry-3.0.lua 921 2010-05-09 15:49:14Z nevcairiel $ -- @release $Id$
local MAJOR, MINOR = "AceConfigRegistry-3.0", 12 local CallbackHandler = LibStub("CallbackHandler-1.0")
local MAJOR, MINOR = "AceConfigRegistry-3.0", 22
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR) local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfigRegistry then return end if not AceConfigRegistry then return end
AceConfigRegistry.tables = AceConfigRegistry.tables or {} AceConfigRegistry.tables = AceConfigRegistry.tables or {}
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
if not AceConfigRegistry.callbacks then if not AceConfigRegistry.callbacks then
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry) AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
end end
@@ -33,7 +33,7 @@ local error, assert = error, assert
AceConfigRegistry.validated = { AceConfigRegistry.validated = {
-- list of options table names ran through :ValidateOptionsTable automatically. -- list of options table names ran through :ValidateOptionsTable automatically.
-- CLEARED ON PURPOSE, since newer versions may have newer validators -- CLEARED ON PURPOSE, since newer versions may have newer validators
cmd = {}, cmd = {},
dropdown = {}, dropdown = {},
@@ -57,8 +57,8 @@ local istable={["table"]=true, _="table"}
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"} local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
local optstring={["nil"]=true,["string"]=true, _="string"} local optstring={["nil"]=true,["string"]=true, _="string"}
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"} local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"}
local optnumber={["nil"]=true,["number"]=true, _="number"} local optnumber={["nil"]=true,["number"]=true, _="number"}
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"} local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"} local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"} local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
@@ -66,6 +66,7 @@ local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=
local opttable={["nil"]=true,["table"]=true, _="table"} local opttable={["nil"]=true,["table"]=true, _="table"}
local optbool={["nil"]=true,["boolean"]=true, _="boolean"} local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"} local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
local optstringnumber={["nil"]=true,["string"]=true,["number"]=true, _="string or number"}
local basekeys={ local basekeys={
type=isstring, type=isstring,
@@ -82,24 +83,33 @@ local basekeys={
dialogHidden=optmethodbool, dialogHidden=optmethodbool,
dropdownHidden=optmethodbool, dropdownHidden=optmethodbool,
cmdHidden=optmethodbool, cmdHidden=optmethodbool,
icon=optstringfunc, tooltipHyperlink=optstringfunc,
icon=optstringnumberfunc,
iconCoords=optmethodtable, iconCoords=optmethodtable,
handler=opttable, handler=opttable,
get=optmethodfalse, get=optmethodfalse,
set=optmethodfalse, set=optmethodfalse,
func=optmethodfalse, func=optmethodfalse,
arg={["*"]=true}, arg={["*"]=true},
width=optstring, width=optstringnumber,
relWidth=optnumber,
} }
local typedkeys={ local typedkeys={
header={}, header={
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
description={ description={
image=optstringfunc, image=optstringnumberfunc,
imageCoords=optmethodtable, imageCoords=optmethodtable,
imageHeight=optnumber, imageHeight=optnumber,
imageWidth=optnumber, imageWidth=optnumber,
fontSize=optstringfunc, fontSize=optstringfunc,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
}, },
group={ group={
args=istable, args=istable,
@@ -112,10 +122,13 @@ local typedkeys={
childGroups=optstring, childGroups=optstring,
}, },
execute={ execute={
image=optstringfunc, image=optstringnumberfunc,
imageCoords=optmethodtable, imageCoords=optmethodtable,
imageHeight=optnumber, imageHeight=optnumber,
imageWidth=optnumber, imageWidth=optnumber,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
}, },
input={ input={
pattern=optstring, pattern=optstring,
@@ -127,8 +140,11 @@ local typedkeys={
}, },
toggle={ toggle={
tristate=optbool, tristate=optbool,
image=optstringfunc, image=optstringnumberfunc,
imageCoords=optmethodtable, imageCoords=optmethodtable,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
}, },
tristate={ tristate={
}, },
@@ -140,17 +156,22 @@ local typedkeys={
step=optnumber, step=optnumber,
bigStep=optnumber, bigStep=optnumber,
isPercent=optbool, isPercent=optbool,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
}, },
select={ select={
values=ismethodtable, values=ismethodtable,
sorting=optmethodtable,
style={ style={
["nil"]=true, ["nil"]=true,
["string"]={dropdown=true,radio=true}, ["string"]={dropdown=true,radio=true},
_="string: 'dropdown' or 'radio'" _="string: 'dropdown' or 'radio'"
}, },
control=optstring, control=optstring,
dialogControl=optstring, dialogControl=optstring,
dropdownControl=optstring, dropdownControl=optstring,
itemControl=optstring,
}, },
multiselect={ multiselect={
values=ismethodtable, values=ismethodtable,
@@ -161,10 +182,15 @@ local typedkeys={
dropdownControl=optstring, dropdownControl=optstring,
}, },
color={ color={
hasAlpha=optbool, hasAlpha=optmethodbool,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
}, },
keybinding={ keybinding={
-- TODO control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
}, },
} }
@@ -201,13 +227,13 @@ local function validate(options,errlvl,...)
if type(options.type)~="string" then if type(options.type)~="string" then
err(".type: expected a string, got a "..type(options.type), errlvl,...) err(".type: expected a string, got a "..type(options.type), errlvl,...)
end end
-- get type and 'typedkeys' member -- get type and 'typedkeys' member
local tk = typedkeys[options.type] local tk = typedkeys[options.type]
if not tk then if not tk then
err(".type: unknown type '"..options.type.."'", errlvl,...) err(".type: unknown type '"..options.type.."'", errlvl,...)
end end
-- make sure that all options[] are known parameters -- make sure that all options[] are known parameters
for k,v in pairs(options) do for k,v in pairs(options) do
if not (tk[k] or basekeys[k]) then if not (tk[k] or basekeys[k]) then
@@ -287,7 +313,8 @@ end
-- @param appName The application name as given to `:RegisterOptionsTable()` -- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param options The options table, OR a function reference that generates it on demand. \\ -- @param options The options table, OR a function reference that generates it on demand. \\
-- See the top of the page for info on arguments passed to such functions. -- See the top of the page for info on arguments passed to such functions.
function AceConfigRegistry:RegisterOptionsTable(appName, options) -- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown)
function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation)
if type(options)=="table" then if type(options)=="table" then
if options.type~="group" then -- quick sanity checker if options.type~="group" then -- quick sanity checker
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2) error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
@@ -295,18 +322,18 @@ function AceConfigRegistry:RegisterOptionsTable(appName, options)
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1 errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl) validateGetterArgs(uiType, uiName, errlvl)
if not AceConfigRegistry.validated[uiType][appName] then if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true AceConfigRegistry.validated[uiType][appName] = true
end end
return options return options
end end
elseif type(options)=="function" then elseif type(options)=="function" then
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1 errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl) validateGetterArgs(uiType, uiName, errlvl)
local tab = assert(options(uiType, uiName, appName)) local tab = assert(options(uiType, uiName, appName))
if not AceConfigRegistry.validated[uiType][appName] then if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true AceConfigRegistry.validated[uiType][appName] = true
end end
@@ -337,7 +364,7 @@ function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
if not f then if not f then
return nil return nil
end end
if uiType then if uiType then
return f(uiType,uiName,1) -- get the table for us return f(uiType,uiName,1) -- get the table for us
else else
+78 -14
View File
@@ -41,7 +41,7 @@
-- @class file -- @class file
-- @name AceDB-3.0.lua -- @name AceDB-3.0.lua
-- @release $Id$ -- @release $Id$
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 27 local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 33
local AceDB = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR) local AceDB = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
if not AceDB then return end -- No upgrade needed if not AceDB then return end -- No upgrade needed
@@ -53,10 +53,6 @@ local setmetatable, rawset, rawget = setmetatable, rawset, rawget
-- WoW APIs -- WoW APIs
local _G = _G local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub
AceDB.db_registry = AceDB.db_registry or {} AceDB.db_registry = AceDB.db_registry or {}
AceDB.frame = AceDB.frame or CreateFrame("Frame") AceDB.frame = AceDB.frame or CreateFrame("Frame")
@@ -98,11 +94,11 @@ local function copyDefaults(dest, src)
-- This is a metatable used for table defaults -- This is a metatable used for table defaults
local mt = { local mt = {
-- This handles the lookup and creation of new subtables -- This handles the lookup and creation of new subtables
__index = function(t,k) __index = function(t,k2)
if k == nil then return nil end if k2 == nil then return nil end
local tbl = {} local tbl = {}
copyDefaults(tbl, v) copyDefaults(tbl, v)
rawset(t, k, tbl) rawset(t, k2, tbl)
return tbl return tbl
end, end,
} }
@@ -115,7 +111,15 @@ local function copyDefaults(dest, src)
end end
else else
-- Values are not tables, so this is just a simple return -- Values are not tables, so this is just a simple return
local mt = {__index = function(t,k) return k~=nil and v or nil end} -- (PR #10 backport: the old `k2~=nil and v or nil` short-circuits to
-- nil whenever the default `v` itself is falsy — so `["*"] = false`
-- defaults silently became nil. Make the read explicit instead.)
local mt = {
__index = function(t,k2)
if k2 == nil then return nil end
return v
end,
}
setmetatable(dest, mt) setmetatable(dest, mt)
end end
elseif type(v) == "table" then elseif type(v) == "table" then
@@ -261,9 +265,12 @@ local _, classKey = UnitClass("player")
local _, raceKey = UnitRace("player") local _, raceKey = UnitRace("player")
local factionKey = UnitFactionGroup("player") local factionKey = UnitFactionGroup("player")
local factionrealmKey = factionKey .. " - " .. realmKey local factionrealmKey = factionKey .. " - " .. realmKey
local factionrealmregionKey = factionrealmKey .. " - " .. string.sub(GetCVar("realmList"), 1, 2):upper()
local localeKey = GetLocale():lower() local localeKey = GetLocale():lower()
local regionTable = { "US", "KR", "EU", "TW", "CN" }
local regionKey = regionTable[GetCurrentRegion()] or GetCurrentRegionName() or "TR"
local factionrealmregionKey = factionrealmKey .. " - " .. regionKey
-- Actual database initialization function -- Actual database initialization function
local function initdb(sv, defaults, defaultProfile, olddb, parent) local function initdb(sv, defaults, defaultProfile, olddb, parent)
-- Generate the database keys for each section -- Generate the database keys for each section
@@ -361,7 +368,7 @@ local function logoutHandler(frame, event)
-- cleanup sections that are empty without defaults -- cleanup sections that are empty without defaults
local sv = rawget(db, "sv") local sv = rawget(db, "sv")
for section in pairs(db.keys) do for section in pairs(rawget(db, "keys")) do
if rawget(sv, section) then if rawget(sv, section) then
-- global is special, all other sections have sub-entrys -- global is special, all other sections have sub-entrys
-- also don't delete empty profiles on main dbs, only on namespaces -- also don't delete empty profiles on main dbs, only on namespaces
@@ -378,6 +385,26 @@ local function logoutHandler(frame, event)
end end
end end
end end
-- second pass after everything else is cleaned up to remove empty namespaces
-- can't be run in-loop above since there is no guaranteed order
for db in pairs(AceDB.db_registry) do
local sv = rawget(db, "sv")
local namespaces = rawget(sv, "namespaces")
if namespaces then
for name in pairs(namespaces) do
-- cleanout empty profiles table, if still present
if namespaces[name].profiles and not next(namespaces[name].profiles) then
namespaces[name].profiles = nil
end
-- remove entire namespace, if needed
if not next(namespaces[name]) then
namespaces[name] = nil
end
end
end
end
end end
end end
@@ -526,6 +553,17 @@ function DBObjectLib:DeleteProfile(name, silent)
end end
end end
-- remove from unloaded namespaces
if self.sv.namespaces then
for nsname, data in pairs(self.sv.namespaces) do
if self.children and self.children[nsname] then
-- already a mapped namespace
elseif data.profiles then
data.profiles[name] = nil
end
end
end
-- switch all characters that use this profile back to the default -- switch all characters that use this profile back to the default
if self.sv.profileKeys then if self.sv.profileKeys then
for key, profile in pairs(self.sv.profileKeys) do for key, profile in pairs(self.sv.profileKeys) do
@@ -571,6 +609,20 @@ function DBObjectLib:CopyProfile(name, silent)
end end
end end
-- copy unloaded namespaces
if self.sv.namespaces then
for nsname, data in pairs(self.sv.namespaces) do
if self.children and self.children[nsname] then
-- already a mapped namespace
elseif data.profiles then
-- reset the current profile
data.profiles[self.keys.profile] = {}
-- copy data
copyTable(data.profiles[name], data.profiles[self.keys.profile])
end
end
end
-- Callback: OnProfileCopied, database, sourceProfileKey -- Callback: OnProfileCopied, database, sourceProfileKey
self.callbacks:Fire("OnProfileCopied", self, name) self.callbacks:Fire("OnProfileCopied", self, name)
end end
@@ -597,6 +649,18 @@ function DBObjectLib:ResetProfile(noChildren, noCallbacks)
end end
end end
-- reset unloaded namespaces
if self.sv.namespaces and not noChildren then
for nsname, data in pairs(self.sv.namespaces) do
if self.children and self.children[nsname] then
-- already a mapped namespace
elseif data.profiles then
-- reset the current profile
data.profiles[self.keys.profile] = nil
end
end
end
-- Callback: OnProfileReset, database -- Callback: OnProfileReset, database
if not noCallbacks then if not noCallbacks then
self.callbacks:Fire("OnProfileReset", self) self.callbacks:Fire("OnProfileReset", self)
@@ -607,8 +671,8 @@ end
-- profile. -- profile.
-- @param defaultProfile The profile name to use as the default -- @param defaultProfile The profile name to use as the default
function DBObjectLib:ResetDB(defaultProfile) function DBObjectLib:ResetDB(defaultProfile)
if defaultProfile and type(defaultProfile) ~= "string" then if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
error(("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected, got %q."):format(type(defaultProfile)), 2) error(("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or true expected, got %q."):format(type(defaultProfile)), 2)
end end
local sv = self.sv local sv = self.sv
@@ -738,4 +802,4 @@ for db in pairs(AceDB.db_registry) do
db.RegisterDefaults = DBObjectLib.RegisterDefaults db.RegisterDefaults = DBObjectLib.RegisterDefaults
db.ResetProfile = DBObjectLib.ResetProfile db.ResetProfile = DBObjectLib.ResetProfile
end end
end end
@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceDB-3.0.lua"/>
</Ui>
@@ -1,9 +1,9 @@
--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles. --- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
-- @class file -- @class file
-- @name AceDBOptions-3.0 -- @name AceDBOptions-3.0
-- @release $Id: AceDBOptions-3.0.lua 938 2010-06-13 07:21:38Z nevcairiel $ -- @release $Id$
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 12 local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 15
local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR) local AceDBOptions = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
if not AceDBOptions then return end -- No upgrade needed if not AceDBOptions then return end -- No upgrade needed
@@ -13,10 +13,6 @@ local pairs, next = pairs, next
-- WoW APIs -- WoW APIs
local UnitClass = UnitClass local UnitClass = UnitClass
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
AceDBOptions.optionTables = AceDBOptions.optionTables or {} AceDBOptions.optionTables = AceDBOptions.optionTables or {}
AceDBOptions.handlers = AceDBOptions.handlers or {} AceDBOptions.handlers = AceDBOptions.handlers or {}
@@ -25,168 +21,208 @@ AceDBOptions.handlers = AceDBOptions.handlers or {}
]] ]]
local L = { local L = {
default = "Default", choose = "Existing Profiles",
intro = "You can change the active database profile, so you can have different settings for every character.",
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
reset = "Reset Profile",
reset_sub = "Reset the current profile to the default",
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.", choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
choose_sub = "Select one of your currently available profiles.",
copy = "Copy From",
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
current = "Current Profile:",
default = "Default",
delete = "Delete a Profile",
delete_confirm = "Are you sure you want to delete the selected profile?",
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
delete_sub = "Deletes a profile from the database.",
intro = "You can change the active database profile, so you can have different settings for every character.",
new = "New", new = "New",
new_sub = "Create a new empty profile.", new_sub = "Create a new empty profile.",
choose = "Existing Profiles",
choose_sub = "Select one of your currently available profiles.",
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
copy = "Copy From",
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
delete = "Delete a Profile",
delete_sub = "Deletes a profile from the database.",
delete_confirm = "Are you sure you want to delete the selected profile?",
profiles = "Profiles", profiles = "Profiles",
profiles_sub = "Manage Profiles", profiles_sub = "Manage Profiles",
current = "Current Profile:", reset = "Reset Profile",
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
reset_sub = "Reset the current profile to the default",
} }
local LOCALE = GetLocale() local LOCALE = GetLocale()
if LOCALE == "deDE" then if LOCALE == "deDE" then
L["choose"] = "Vorhandene Profile"
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder wähle eines der vorhandenen Profile aus."
L["choose_sub"] = "Wählt ein bereits vorhandenes Profil aus."
L["copy"] = "Kopieren von..."
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
L["current"] = "Aktuelles Profil:"
L["default"] = "Standard" L["default"] = "Standard"
L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird." L["delete"] = "Profil löschen"
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst." L["delete_confirm"] = "Willst du das ausgewählte Profil wirklich löschen?"
L["reset"] = "Profil zur\195\188cksetzen" L["delete_desc"] = "Lösche vorhandene oder unbenutzte Profile aus der Datenbank, um Platz zu sparen und die SavedVariables-Datei 'sauber' zu halten."
L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen." L["delete_sub"] = "Löscht ein Profil aus der Datenbank."
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus." L["intro"] = "Hier kannst du das aktive Datenbankprofil ändern, damit du verschiedene Einstellungen für jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration möglich wird."
L["new"] = "Neu" L["new"] = "Neu"
L["new_sub"] = "Ein neues Profil erstellen." L["new_sub"] = "Ein neues Profil erstellen."
L["choose"] = "Vorhandene Profile"
L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus."
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
L["copy"] = "Kopieren von..."
L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
L["delete"] = "Profil l\195\182schen"
L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank."
L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
L["profiles"] = "Profile" L["profiles"] = "Profile"
L["profiles_sub"] = "Profile verwalten" L["profiles_sub"] = "Profile verwalten"
--L["current"] = "Current Profile:" L["reset"] = "Profil zurücksetzen"
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zurück, für den Fall, dass mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
L["reset_sub"] = "Das aktuelle Profil auf Standard zurücksetzen."
elseif LOCALE == "frFR" then elseif LOCALE == "frFR" then
L["default"] = "D\195\169faut"
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible."
L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
L["reset"] = "R\195\169initialiser le profil"
L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut."
L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants."
L["new"] = "Nouveau"
L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge."
L["choose"] = "Profils existants" L["choose"] = "Profils existants"
L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles." L["choose_desc"] = "Vous pouvez créer un nouveau profil en entrant un nouveau nom dans la boîte de saisie, ou en choississant un des profils déjà existants."
L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif." L["choose_sub"] = "Permet de choisir un des profils déjà disponibles."
L["copy"] = "Copier \195\160 partir de" L["copy"] = "Copier à partir de"
L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables." L["copy_desc"] = "Copie les paramètres d'un profil déjà existant dans le profil actuellement actif."
L["current"] = "Profil actuel :"
L["default"] = "Défaut"
L["delete"] = "Supprimer un profil" L["delete"] = "Supprimer un profil"
L["delete_sub"] = "Supprime un profil de la base de donn\195\169es." L["delete_confirm"] = "Etes-vous sûr de vouloir supprimer le profil sélectionné ?"
L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?" L["delete_desc"] = "Supprime les profils existants inutilisés de la base de données afin de gagner de la place et de nettoyer le fichier SavedVariables."
L["delete_sub"] = "Supprime un profil de la base de données."
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des paramètres différents pour chaque personnage, permettant ainsi d'avoir une configuration très flexible."
L["new"] = "Nouveau"
L["new_sub"] = "Créée un nouveau profil vierge."
L["profiles"] = "Profils" L["profiles"] = "Profils"
L["profiles_sub"] = "Gestion des profils" L["profiles_sub"] = "Gestion des profils"
--L["current"] = "Current Profile:" L["reset"] = "Réinitialiser le profil"
L["reset_desc"] = "Réinitialise le profil actuel au cas où votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
L["reset_sub"] = "Réinitialise le profil actuel avec les paramètres par défaut."
elseif LOCALE == "koKR" then elseif LOCALE == "koKR" then
L["choose"] = "기존 프로필"
L["choose_desc"] = "편집 상자에 이름을 입력하여 새로운 프로필을 만들거나 이미 존재하는 프로필 중 하나를 선택할 수 있습니다."
L["choose_sub"] = "현재 이용할 수 있는 프로필 중 하나를 선택합니다."
L["copy"] = "복사해 올 프로필"
L["copy_desc"] = "기존 프로필의 설정을 현재 활성화된 프로필로 복사합니다."
L["current"] = "현재 프로필:"
L["default"] = "기본값" L["default"] = "기본값"
L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다."
L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
L["reset"] = "프로필 초기화"
L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
L["new"] = "새로운 프로필"
L["new_sub"] = "새로운 프로필을 만듭니다."
L["choose"] = "프로필 선택"
L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
L["copy"] = "복사"
L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
L["delete"] = "프로필 삭제" L["delete"] = "프로필 삭제"
L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다." L["delete_confirm"] = "선택한 프로필을 삭제하시겠습니까?"
L["delete_confirm"] = "정말로 선택한 프로필 삭제를 원하십니까?" L["delete_desc"] = "데이터베이스에서 기존 프로필과 사용하지 않는 프로필 삭제하여 공간을 절약하고 SavedVariables 파일을 정리합니다."
L["delete_sub"] = "데이터베이스에서 프로필을 삭제합니다."
L["intro"] = "활성 데이터베이스 프로필을 변경할 수 있으며, 모든 캐릭터마다 서로 다른 설정을 지정할 수 있습니다."
L["new"] = "새로운 프로필"
L["new_sub"] = "비어 있는 프로필을 새로 만듭니다."
L["profiles"] = "프로필" L["profiles"] = "프로필"
L["profiles_sub"] = "프로필 설정" L["profiles_sub"] = "프로필 관리"
--L["current"] = "Current Profile:" L["reset"] = "프로필 재설정"
L["reset_desc"] = "구성이 손상되었거나 처음부터 다시 시작하고 싶은 경우 현재 프로필을 기본값으로 재설정하세요."
L["reset_sub"] = "현재 프로필을 기본값으로 재설정합니다"
elseif LOCALE == "esES" or LOCALE == "esMX" then elseif LOCALE == "esES" or LOCALE == "esMX" then
L["default"] = "Por defecto" L["choose"] = "Perfiles existentes"
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
L["reset"] = "Reiniciar Perfil"
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes." L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
L["copy"] = "Copiar de"
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
L["current"] = "Perfil actual:"
L["default"] = "Por defecto"
L["delete"] = "Borrar un Perfil"
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
L["delete_sub"] = "Borra un perfil de la base de datos."
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
L["new"] = "Nuevo" L["new"] = "Nuevo"
L["new_sub"] = "Crear un nuevo perfil vacio." L["new_sub"] = "Crear un nuevo perfil vacio."
L["choose"] = "Perfiles existentes"
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
L["copy"] = "Copiar de"
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
L["delete"] = "Borrar un Perfil"
L["delete_sub"] = "Borra un perfil de la base de datos."
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
L["profiles"] = "Perfiles" L["profiles"] = "Perfiles"
L["profiles_sub"] = "Manejar Perfiles" L["profiles_sub"] = "Manejar Perfiles"
--L["current"] = "Current Profile:" L["reset"] = "Reiniciar Perfil"
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
elseif LOCALE == "zhTW" then elseif LOCALE == "zhTW" then
L["choose"] = "現有的設定檔"
L["choose_desc"] = "您可以在文字方塊內輸入名字以建立新的設定檔,或是選擇一個現有的設定檔使用。"
L["choose_sub"] = "從當前可用的設定檔裡面選擇一個。"
L["copy"] = "複製自"
L["copy_desc"] = "從一個現有的設定檔,將設定複製到現在使用中的設定檔。"
L["current"] = "目前設定檔:"
L["default"] = "預設" L["default"] = "預設"
L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。" L["delete"] = "刪除一個設定檔"
L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。" L["delete_confirm"] = "確定要刪除所選擇的設定檔嗎?"
L["reset"] = "重置設定檔" L["delete_desc"] = "從資料庫裡刪除不再使用的設定檔,以節省空間,並且清理 SavedVariables 檔案。"
L["reset_sub"] = "將當前的設定檔恢復為預設值" L["delete_sub"] = "從資料庫裡刪除一個設定檔。"
L["choose_desc"] = "可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定" L["intro"] = "可以從資料庫中選擇一個設定檔來使用,如此就可以讓每個角色使用不同的設定。"
L["new"] = "新建" L["new"] = "新建"
L["new_sub"] = "新建一個空的設定檔。" L["new_sub"] = "新建一個空的設定檔。"
L["choose"] = "現有的設定檔"
L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
L["copy"] = "複製自"
L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
L["delete"] = "刪除一個設定檔"
L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
L["profiles"] = "設定檔" L["profiles"] = "設定檔"
L["profiles_sub"] = "管理設定檔" L["profiles_sub"] = "管理設定檔"
--L["current"] = "Current Profile:" L["reset"] = "重置設定檔"
L["reset_desc"] = "將現用的設定檔重置為預設值;用於設定檔損壞,或者單純想要重來的情況。"
L["reset_sub"] = "將目前的設定檔重置為預設值"
elseif LOCALE == "zhCN" then elseif LOCALE == "zhCN" then
L["default"] = "默认" L["choose"] = "现有的配置文件"
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
L["reset"] = "重置配置文件"
L["reset_sub"] = "将当前的配置文件恢复为默认值"
L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。" L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
L["copy"] = "复制自"
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
L["current"] = "当前配置文件:"
L["default"] = "默认"
L["delete"] = "删除一个配置文件"
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
L["delete_sub"] = "从数据库里删除一个配置文件。"
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
L["new"] = "新建" L["new"] = "新建"
L["new_sub"] = "新建一个空的配置文件。" L["new_sub"] = "新建一个空的配置文件。"
L["choose"] = "现有的配置文件"
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
L["copy"] = "复制自"
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
L["delete"] = "删除一个配置文件"
L["delete_sub"] = "从数据库里删除一个配置文件。"
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
L["profiles"] = "配置文件" L["profiles"] = "配置文件"
L["profiles_sub"] = "管理配置文件" L["profiles_sub"] = "管理配置文件"
--L["current"] = "Current Profile:" L["reset"] = "重置配置文件"
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
L["reset_sub"] = "将当前的配置文件恢复为默认值"
elseif LOCALE == "ruRU" then elseif LOCALE == "ruRU" then
L["default"] = "По умолчанию"
L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения."
L["reset"] = "Сброс профиля"
L["reset_sub"] = "Сброс текущего профиля на стандартный"
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
L["new"] = "Новый"
L["new_sub"] = "Создать новый чистый профиль"
L["choose"] = "Существующие профили" L["choose"] = "Существующие профили"
L["choose_sub"] = "Выбор одиного из уже доступных профилей" L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный." L["choose_sub"] = "Выбор одного из уже доступных профилей."
L["copy"] = "Скопировать из" L["copy"] = "Скопировать из"
L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл." L["copy_desc"] = "Копирование настроек из выбранного профиля в активный."
L["current"] = "Текущий профиль:"
L["default"] = "По умолчанию"
L["delete"] = "Удалить профиль" L["delete"] = "Удалить профиль"
L["delete_sub"] = "Удаление профиля из БД" L["delete_confirm"] = "Вы уверены, что хотите удалить выбранный профиль?"
L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?" L["delete_desc"] = "Удаление существующего и неиспользуемого профиля из базы данных для сохранения места, и очистка файла SavedVariables."
L["delete_sub"] = "Удаление профиля из базы данных."
L["intro"] = "Изменяя активный профиль, Вы можете задать разные настройки для каждого персонажа."
L["new"] = "Новый"
L["new_sub"] = "Создание нового чистого профиля."
L["profiles"] = "Профили" L["profiles"] = "Профили"
L["profiles_sub"] = "Управление профилями" L["profiles_sub"] = "Управление профилями"
--L["current"] = "Current Profile:" L["reset"] = "Сбросить профиль"
L["reset_desc"] = "Сброс текущего профиля к стандартным настройкам, если Ваша конфигурация испорчена или Вы хотите настроить все заново."
L["reset_sub"] = "Сброс текущего профиля на стандартный"
elseif LOCALE == "itIT" then
L["choose"] = "Profili Esistenti"
L["choose_desc"] = "Puoi creare un nuovo profilo digitando il nome della casella di testo, oppure scegliendone uno tra i profili già esistenti."
L["choose_sub"] = "Seleziona uno dei profili attualmente disponibili."
L["copy"] = "Copia Da"
L["copy_desc"] = "Copia le impostazioni da un profilo esistente nel profilo attivo in questo momento."
L["current"] = "Profilo Attivo:"
L["default"] = "Predefinito"
L["delete"] = "Cancella un Profilo"
L["delete_confirm"] = "Sei sicuro di voler cancellare il profilo selezionato?"
L["delete_desc"] = "Cancella i profili non utilizzati dal database per risparmiare spazio e mantenere puliti i file di configurazione SavedVariables."
L["delete_sub"] = "Cancella un profilo dal Database."
L["intro"] = "Puoi cambiare il profilo attivo, in modo da usare impostazioni diverse per ogni personaggio."
L["new"] = "Nuovo"
L["new_sub"] = "Crea un nuovo profilo vuoto."
L["profiles"] = "Profili"
L["profiles_sub"] = "Gestisci Profili"
L["reset"] = "Reimposta Profilo"
L["reset_desc"] = "Riporta il tuo profilo attivo alle sue impostazioni predefinite, nel caso in cui la tua configurazione si sia corrotta, o semplicemente tu voglia re-inizializzarla."
L["reset_sub"] = "Reimposta il profilo ai suoi valori predefiniti."
elseif LOCALE == "ptBR" then
L["choose"] = "Perfis Existentes"
L["choose_desc"] = "Você pode tanto criar um perfil novo tanto digitando um nome na caixa de texto, quanto escolher um dos perfis já existentes."
L["choose_sub"] = "Selecione um de seus perfis atualmente disponíveis."
L["copy"] = "Copiar De"
L["copy_desc"] = "Copia as definições de um perfil existente no perfil atualmente ativo."
L["current"] = "Perfil Autal:"
L["default"] = "Padrão"
L["delete"] = "Remover um Perfil"
L["delete_confirm"] = "Tem certeza que deseja remover o perfil selecionado?"
L["delete_desc"] = "Remove perfis existentes e inutilizados do banco de dados para economizar espaço, e limpar o arquivo SavedVariables."
L["delete_sub"] = "Remove um perfil do banco de dados."
L["intro"] = "Você pode alterar o perfil do banco de dados ativo, para que possa ter definições diferentes para cada personagem."
L["new"] = "Novo"
L["new_sub"] = "Cria um novo perfil vazio."
L["profiles"] = "Perfis"
L["profiles_sub"] = "Gerenciar Perfis"
L["reset"] = "Resetar Perfil"
L["reset_desc"] = "Reseta o perfil atual para os valores padrões, no caso de sua configuração estar quebrada, ou simplesmente se deseja começar novamente."
L["reset_sub"] = "Resetar o perfil atual ao padrão"
end end
local defaultProfiles local defaultProfiles
@@ -200,22 +236,22 @@ local tmpprofiles = {}
-- @return Hashtable of all profiles with the internal name as keys and the display name as value. -- @return Hashtable of all profiles with the internal name as keys and the display name as value.
local function getProfileList(db, common, nocurrent) local function getProfileList(db, common, nocurrent)
local profiles = {} local profiles = {}
-- copy existing profiles into the table -- copy existing profiles into the table
local currentProfile = db:GetCurrentProfile() local currentProfile = db:GetCurrentProfile()
for i,v in pairs(db:GetProfiles(tmpprofiles)) do for i,v in pairs(db:GetProfiles(tmpprofiles)) do
if not (nocurrent and v == currentProfile) then if not (nocurrent and v == currentProfile) then
profiles[v] = v profiles[v] = v
end end
end end
-- add our default profiles to choose from ( or rename existing profiles) -- add our default profiles to choose from ( or rename existing profiles)
for k,v in pairs(defaultProfiles) do for k,v in pairs(defaultProfiles) do
if (common or profiles[k]) and not (nocurrent and k == currentProfile) then if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
profiles[k] = v profiles[k] = v
end end
end end
return profiles return profiles
end end
@@ -240,11 +276,11 @@ function OptionsHandlerPrototype:GetCurrentProfile()
return self.db:GetCurrentProfile() return self.db:GetCurrentProfile()
end end
--[[ --[[
List all active profiles List all active profiles
you can control the output with the .arg variable you can control the output with the .arg variable
currently four modes are supported currently four modes are supported
(empty) - return all available profiles (empty) - return all available profiles
"nocurrent" - returns all available profiles except the currently active profile "nocurrent" - returns all available profiles except the currently active profile
"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default") "common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
@@ -262,7 +298,7 @@ function OptionsHandlerPrototype:ListProfiles(info)
else else
profiles = getProfileList(self.db) profiles = getProfileList(self.db)
end end
return profiles return profiles
end end
@@ -296,19 +332,19 @@ local function getOptionsHandler(db, noDefaultProfiles)
if not defaultProfiles then if not defaultProfiles then
generateDefaultProfiles(db) generateDefaultProfiles(db)
end end
local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles } local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
for k,v in pairs(OptionsHandlerPrototype) do for k,v in pairs(OptionsHandlerPrototype) do
handler[k] = v handler[k] = v
end end
AceDBOptions.handlers[db] = handler AceDBOptions.handlers[db] = handler
return handler return handler
end end
--[[ --[[
the real options table the real options table
]] ]]
local optionsTable = { local optionsTable = {
desc = { desc = {
@@ -396,7 +432,7 @@ local optionsTable = {
--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0. --- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
-- @param db The database object to create the options table for. -- @param db The database object to create the options table for.
-- @return The options table to be used in AceConfig-3.0 -- @return The options table to be used in AceConfig-3.0
-- @usage -- @usage
-- -- Assuming `options` is your top-level options table and `self.db` is your database: -- -- Assuming `options` is your top-level options table and `self.db` is your database:
-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db) -- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
function AceDBOptions:GetOptionsTable(db, noDefaultProfiles) function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
@@ -405,7 +441,7 @@ function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
name = L["profiles"], name = L["profiles"],
desc = L["profiles_sub"], desc = L["profiles_sub"],
} }
tbl.handler = getOptionsHandler(db, noDefaultProfiles) tbl.handler = getOptionsHandler(db, noDefaultProfiles)
tbl.args = optionsTable tbl.args = optionsTable
@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceDBOptions-3.0.lua"/>
</Ui>
@@ -123,4 +123,4 @@ end)
--- Finally: upgrade our old embeds --- Finally: upgrade our old embeds
for target, v in pairs(AceEvent.embeds) do for target, v in pairs(AceEvent.embeds) do
AceEvent:Embed(target) AceEvent:Embed(target)
end end
@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceEvent-3.0.lua"/>
</Ui>
+366 -151
View File
@@ -1,6 +1,6 @@
--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs. --- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself -- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 -- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
-- stand-alone distribution. -- stand-alone distribution.
-- --
-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly, -- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
@@ -24,34 +24,29 @@
-- f:AddChild(btn) -- f:AddChild(btn)
-- @class file -- @class file
-- @name AceGUI-3.0 -- @name AceGUI-3.0
-- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $ -- @release $Id$
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33 local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 41
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR) local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
if not AceGUI then return end -- No upgrade needed if not AceGUI then return end -- No upgrade needed
-- Lua APIs -- Lua APIs
local tconcat, tremove, tinsert = table.concat, table.remove, table.insert local tinsert, wipe = table.insert, table.wipe
local select, pairs, next, type = select, pairs, next, type local select, pairs, next, type = select, pairs, next, type
local error, assert, loadstring = error, assert, loadstring local error, assert = error, assert
local setmetatable, rawget, rawset = setmetatable, rawget, rawset local setmetatable, rawget = setmetatable, rawget
local math_max = math.max local math_max, math_min, math_ceil = math.max, math.min, math.ceil
-- WoW APIs -- WoW APIs
local UIParent = UIParent local UIParent = UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: geterrorhandler, LibStub
--local con = LibStub("AceConsole-3.0",true)
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {} AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {} AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
AceGUI.WidgetBase = AceGUI.WidgetBase or {} AceGUI.WidgetBase = AceGUI.WidgetBase or {}
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {} AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {} AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
AceGUI.tooltip = AceGUI.tooltip or CreateFrame("GameTooltip", "AceGUITooltip", UIParent, "GameTooltipTemplate")
-- local upvalues -- local upvalues
local WidgetRegistry = AceGUI.WidgetRegistry local WidgetRegistry = AceGUI.WidgetRegistry
local LayoutRegistry = AceGUI.LayoutRegistry local LayoutRegistry = AceGUI.LayoutRegistry
@@ -66,39 +61,10 @@ local function errorhandler(err)
return geterrorhandler()(err) return geterrorhandler()(err)
end end
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
return dispatch
]]
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
local function safecall(func, ...) local function safecall(func, ...)
return Dispatchers[select("#", ...)](func, ...) if func then
return xpcall(func, errorhandler, ...)
end
end end
-- Recycling functions -- Recycling functions
@@ -108,7 +74,7 @@ do
-- Internal Storage of the objects changed, from an array table -- Internal Storage of the objects changed, from an array table
-- to a hash table, and additionally we introduced versioning on -- to a hash table, and additionally we introduced versioning on
-- the widgets which would discard all widgets from a pre-29 version -- the widgets which would discard all widgets from a pre-29 version
-- anyway, so we just clear the storage now, and don't try to -- anyway, so we just clear the storage now, and don't try to
-- convert the storage tables to the new format. -- convert the storage tables to the new format.
-- This should generally not cause *many* widgets to end up in trash, -- This should generally not cause *many* widgets to end up in trash,
-- since once dialogs are opened, all addons should be loaded already -- since once dialogs are opened, all addons should be loaded already
@@ -118,42 +84,42 @@ do
if oldminor and oldminor < 29 and AceGUI.objPools then if oldminor and oldminor < 29 and AceGUI.objPools then
AceGUI.objPools = nil AceGUI.objPools = nil
end end
AceGUI.objPools = AceGUI.objPools or {} AceGUI.objPools = AceGUI.objPools or {}
local objPools = AceGUI.objPools local objPools = AceGUI.objPools
--Returns a new instance, if none are available either returns a new table or calls the given contructor --Returns a new instance, if none are available either returns a new table or calls the given contructor
function newWidget(type) function newWidget(widgetType)
if not WidgetRegistry[type] then if not WidgetRegistry[widgetType] then
error("Attempt to instantiate unknown widget type", 2) error("Attempt to instantiate unknown widget type", 2)
end end
if not objPools[type] then if not objPools[widgetType] then
objPools[type] = {} objPools[widgetType] = {}
end end
local newObj = next(objPools[type]) local newObj = next(objPools[widgetType])
if not newObj then if not newObj then
newObj = WidgetRegistry[type]() newObj = WidgetRegistry[widgetType]()
newObj.AceGUIWidgetVersion = WidgetVersions[type] newObj.AceGUIWidgetVersion = WidgetVersions[widgetType]
else else
objPools[type][newObj] = nil objPools[widgetType][newObj] = nil
-- if the widget is older then the latest, don't even try to reuse it -- if the widget is older then the latest, don't even try to reuse it
-- just forget about it, and grab a new one. -- just forget about it, and grab a new one.
if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[widgetType] then
return newWidget(type) return newWidget(widgetType)
end end
end end
return newObj return newObj
end end
-- Releases an instance to the Pool -- Releases an instance to the Pool
function delWidget(obj,type) function delWidget(obj,widgetType)
if not objPools[type] then if not objPools[widgetType] then
objPools[type] = {} objPools[widgetType] = {}
end end
if objPools[type][obj] then if objPools[widgetType][obj] then
error("Attempt to Release Widget that is already released", 2) error("Attempt to Release Widget that is already released", 2)
end end
objPools[type][obj] = true objPools[widgetType][obj] = true
end end
end end
@@ -169,9 +135,9 @@ end
-- OnAcquire function on it, before returning. -- OnAcquire function on it, before returning.
-- @param type The type of the widget. -- @param type The type of the widget.
-- @return The newly created widget. -- @return The newly created widget.
function AceGUI:Create(type) function AceGUI:Create(widgetType)
if WidgetRegistry[type] then if WidgetRegistry[widgetType] then
local widget = newWidget(type) local widget = newWidget(widgetType)
if rawget(widget, "Acquire") then if rawget(widget, "Acquire") then
widget.OnAcquire = widget.Acquire widget.OnAcquire = widget.Acquire
@@ -180,16 +146,16 @@ function AceGUI:Create(type)
widget.OnAcquire = widget.Aquire widget.OnAcquire = widget.Aquire
widget.Aquire = nil widget.Aquire = nil
end end
if rawget(widget, "Release") then if rawget(widget, "Release") then
widget.OnRelease = rawget(widget, "Release") widget.OnRelease = rawget(widget, "Release")
widget.Release = nil widget.Release = nil
end end
if widget.OnAcquire then if widget.OnAcquire then
widget:OnAcquire() widget:OnAcquire()
else else
error(("Widget type %s doesn't supply an OnAcquire Function"):format(type)) error(("Widget type %s doesn't supply an OnAcquire Function"):format(widgetType))
end end
-- Set the default Layout ("List") -- Set the default Layout ("List")
safecall(widget.SetLayout, widget, "List") safecall(widget.SetLayout, widget, "List")
@@ -204,7 +170,10 @@ end
-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well. -- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
-- @param widget The widget to release -- @param widget The widget to release
function AceGUI:Release(widget) function AceGUI:Release(widget)
if widget.isQueuedForRelease then return end
widget.isQueuedForRelease = true
safecall(widget.PauseLayout, widget) safecall(widget.PauseLayout, widget)
widget.frame:Hide()
widget:Fire("OnRelease") widget:Fire("OnRelease")
safecall(widget.ReleaseChildren, widget) safecall(widget.ReleaseChildren, widget)
@@ -233,9 +202,26 @@ function AceGUI:Release(widget)
widget.content.width = nil widget.content.width = nil
widget.content.height = nil widget.content.height = nil
end end
widget.isQueuedForRelease = nil
delWidget(widget, widget.type) delWidget(widget, widget.type)
end end
--- Check if a widget is currently in the process of being released
-- This function check if this widget, or any of its parents (in which case it'll be released shortly as well)
-- are currently being released. This allows addon to handle any callbacks accordingly.
-- @param widget The widget to check
function AceGUI:IsReleasing(widget)
if widget.isQueuedForRelease then
return true
end
if widget.parent and widget.parent.AceGUIWidgetVersion then
return AceGUI:IsReleasing(widget.parent)
end
return false
end
----------- -----------
-- Focus -- -- Focus --
----------- -----------
@@ -267,18 +253,18 @@ end
--[[ --[[
Widgets must provide the following functions Widgets must provide the following functions
OnAcquire() - Called when the object is acquired, should set everything to a default hidden state OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
And the following members And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget() type - the type of the object, same as the name given to :RegisterWidget()
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided Placing values directly into a widget object should be avoided
If the Widget can act as a container for other Widgets the following If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to content - frame or derivitive that children will be anchored to
The Widget can supply the following Optional Members The Widget can supply the following Optional Members
:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data :OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
:OnWidthSet(width) - Called when the width of the widget is changed :OnWidthSet(width) - Called when the width of the widget is changed
@@ -294,21 +280,21 @@ end
-- Widget Base Template -- -- Widget Base Template --
-------------------------- --------------------------
do do
local WidgetBase = AceGUI.WidgetBase local WidgetBase = AceGUI.WidgetBase
WidgetBase.SetParent = function(self, parent) WidgetBase.SetParent = function(self, parent)
local frame = self.frame local frame = self.frame
frame:SetParent(nil) frame:SetParent(nil)
frame:SetParent(parent.content) frame:SetParent(parent.content)
self.parent = parent self.parent = parent
end end
WidgetBase.SetCallback = function(self, name, func) WidgetBase.SetCallback = function(self, name, func)
if type(func) == "function" then if type(func) == "function" then
self.events[name] = func self.events[name] = func
end end
end end
WidgetBase.Fire = function(self, name, ...) WidgetBase.Fire = function(self, name, ...)
if self.events[name] then if self.events[name] then
local success, ret = safecall(self.events[name], self, name, ...) local success, ret = safecall(self.events[name], self, name, ...)
@@ -317,7 +303,7 @@ do
end end
end end
end end
WidgetBase.SetWidth = function(self, width) WidgetBase.SetWidth = function(self, width)
self.frame:SetWidth(width) self.frame:SetWidth(width)
self.frame.width = width self.frame.width = width
@@ -325,7 +311,7 @@ do
self:OnWidthSet(width) self:OnWidthSet(width)
end end
end end
WidgetBase.SetRelativeWidth = function(self, width) WidgetBase.SetRelativeWidth = function(self, width)
if width <= 0 or width > 1 then if width <= 0 or width > 1 then
error(":SetRelativeWidth(width): Invalid relative width.", 2) error(":SetRelativeWidth(width): Invalid relative width.", 2)
@@ -333,7 +319,7 @@ do
self.relWidth = width self.relWidth = width
self.width = "relative" self.width = "relative"
end end
WidgetBase.SetHeight = function(self, height) WidgetBase.SetHeight = function(self, height)
self.frame:SetHeight(height) self.frame:SetHeight(height)
self.frame.height = height self.frame.height = height
@@ -341,7 +327,7 @@ do
self:OnHeightSet(height) self:OnHeightSet(height)
end end
end end
--[[ WidgetBase.SetRelativeHeight = function(self, height) --[[ WidgetBase.SetRelativeHeight = function(self, height)
if height <= 0 or height > 1 then if height <= 0 or height > 1 then
error(":SetRelativeHeight(height): Invalid relative height.", 2) error(":SetRelativeHeight(height): Invalid relative height.", 2)
@@ -353,47 +339,51 @@ do
WidgetBase.IsVisible = function(self) WidgetBase.IsVisible = function(self)
return self.frame:IsVisible() return self.frame:IsVisible()
end end
WidgetBase.IsShown= function(self) WidgetBase.IsShown= function(self)
return self.frame:IsShown() return self.frame:IsShown()
end end
WidgetBase.Release = function(self) WidgetBase.Release = function(self)
AceGUI:Release(self) AceGUI:Release(self)
end end
WidgetBase.IsReleasing = function(self)
return AceGUI:IsReleasing(self)
end
WidgetBase.SetPoint = function(self, ...) WidgetBase.SetPoint = function(self, ...)
return self.frame:SetPoint(...) return self.frame:SetPoint(...)
end end
WidgetBase.ClearAllPoints = function(self) WidgetBase.ClearAllPoints = function(self)
return self.frame:ClearAllPoints() return self.frame:ClearAllPoints()
end end
WidgetBase.GetNumPoints = function(self) WidgetBase.GetNumPoints = function(self)
return self.frame:GetNumPoints() return self.frame:GetNumPoints()
end end
WidgetBase.GetPoint = function(self, ...) WidgetBase.GetPoint = function(self, ...)
return self.frame:GetPoint(...) return self.frame:GetPoint(...)
end end
WidgetBase.GetUserDataTable = function(self) WidgetBase.GetUserDataTable = function(self)
return self.userdata return self.userdata
end end
WidgetBase.SetUserData = function(self, key, value) WidgetBase.SetUserData = function(self, key, value)
self.userdata[key] = value self.userdata[key] = value
end end
WidgetBase.GetUserData = function(self, key) WidgetBase.GetUserData = function(self, key)
return self.userdata[key] return self.userdata[key]
end end
WidgetBase.IsFullHeight = function(self) WidgetBase.IsFullHeight = function(self)
return self.height == "fill" return self.height == "fill"
end end
WidgetBase.SetFullHeight = function(self, isFull) WidgetBase.SetFullHeight = function(self, isFull)
if isFull then if isFull then
self.height = "fill" self.height = "fill"
@@ -401,11 +391,11 @@ do
self.height = nil self.height = nil
end end
end end
WidgetBase.IsFullWidth = function(self) WidgetBase.IsFullWidth = function(self)
return self.width == "fill" return self.width == "fill"
end end
WidgetBase.SetFullWidth = function(self, isFull) WidgetBase.SetFullWidth = function(self, isFull)
if isFull then if isFull then
self.width = "fill" self.width = "fill"
@@ -413,29 +403,29 @@ do
self.width = nil self.width = nil
end end
end end
-- local function LayoutOnUpdate(this) -- local function LayoutOnUpdate(this)
-- this:SetScript("OnUpdate",nil) -- this:SetScript("OnUpdate",nil)
-- this.obj:PerformLayout() -- this.obj:PerformLayout()
-- end -- end
local WidgetContainerBase = AceGUI.WidgetContainerBase local WidgetContainerBase = AceGUI.WidgetContainerBase
WidgetContainerBase.PauseLayout = function(self) WidgetContainerBase.PauseLayout = function(self)
self.LayoutPaused = true self.LayoutPaused = true
end end
WidgetContainerBase.ResumeLayout = function(self) WidgetContainerBase.ResumeLayout = function(self)
self.LayoutPaused = nil self.LayoutPaused = nil
end end
WidgetContainerBase.PerformLayout = function(self) WidgetContainerBase.PerformLayout = function(self)
if self.LayoutPaused then if self.LayoutPaused then
return return
end end
safecall(self.LayoutFunc, self.content, self.children) safecall(self.LayoutFunc, self.content, self.children)
end end
--call this function to layout, makes sure layed out objects get a frame to get sizes etc --call this function to layout, makes sure layed out objects get a frame to get sizes etc
WidgetContainerBase.DoLayout = function(self) WidgetContainerBase.DoLayout = function(self)
self:PerformLayout() self:PerformLayout()
@@ -443,7 +433,7 @@ do
-- self.frame:SetScript("OnUpdate", LayoutOnUpdate) -- self.frame:SetScript("OnUpdate", LayoutOnUpdate)
-- end -- end
end end
WidgetContainerBase.AddChild = function(self, child, beforeWidget) WidgetContainerBase.AddChild = function(self, child, beforeWidget)
if beforeWidget then if beforeWidget then
local siblingIndex = 1 local siblingIndex = 1
@@ -451,7 +441,7 @@ do
if widget == beforeWidget then if widget == beforeWidget then
break break
end end
siblingIndex = siblingIndex + 1 siblingIndex = siblingIndex + 1
end end
tinsert(self.children, siblingIndex, child) tinsert(self.children, siblingIndex, child)
else else
@@ -461,7 +451,7 @@ do
child.frame:Show() child.frame:Show()
self:DoLayout() self:DoLayout()
end end
WidgetContainerBase.AddChildren = function(self, ...) WidgetContainerBase.AddChildren = function(self, ...)
for i = 1, select("#", ...) do for i = 1, select("#", ...) do
local child = select(i, ...) local child = select(i, ...)
@@ -471,7 +461,7 @@ do
end end
self:DoLayout() self:DoLayout()
end end
WidgetContainerBase.ReleaseChildren = function(self) WidgetContainerBase.ReleaseChildren = function(self)
local children = self.children local children = self.children
for i = 1,#children do for i = 1,#children do
@@ -479,7 +469,7 @@ do
children[i] = nil children[i] = nil
end end
end end
WidgetContainerBase.SetLayout = function(self, Layout) WidgetContainerBase.SetLayout = function(self, Layout)
self.LayoutFunc = AceGUI:GetLayout(Layout) self.LayoutFunc = AceGUI:GetLayout(Layout)
end end
@@ -503,7 +493,7 @@ do
end end
end end
end end
local function ContentResize(this) local function ContentResize(this)
if this:GetWidth() and this:GetHeight() then if this:GetWidth() and this:GetHeight() then
this.width = this:GetWidth() this.width = this:GetWidth()
@@ -515,7 +505,7 @@ do
setmetatable(WidgetContainerBase, {__index=WidgetBase}) setmetatable(WidgetContainerBase, {__index=WidgetBase})
--One of these function should be called on each Widget Instance as part of its creation process --One of these function should be called on each Widget Instance as part of its creation process
--- Register a widget-class as a container for newly created widgets. --- Register a widget-class as a container for newly created widgets.
-- @param widget The widget class -- @param widget The widget class
function AceGUI:RegisterAsContainer(widget) function AceGUI:RegisterAsContainer(widget)
@@ -531,7 +521,7 @@ do
widget:SetLayout("List") widget:SetLayout("List")
return widget return widget
end end
--- Register a widget-class as a widget. --- Register a widget-class as a widget.
-- @param widget The widget class -- @param widget The widget class
function AceGUI:RegisterAsWidget(widget) function AceGUI:RegisterAsWidget(widget)
@@ -558,11 +548,11 @@ end
-- @param Version The version of the widget -- @param Version The version of the widget
function AceGUI:RegisterWidgetType(Name, Constructor, Version) function AceGUI:RegisterWidgetType(Name, Constructor, Version)
assert(type(Constructor) == "function") assert(type(Constructor) == "function")
assert(type(Version) == "number") assert(type(Version) == "number")
local oldVersion = WidgetVersions[Name] local oldVersion = WidgetVersions[Name]
if oldVersion and oldVersion >= Version then return end if oldVersion and oldVersion >= Version then return end
WidgetVersions[Name] = Version WidgetVersions[Name] = Version
WidgetRegistry[Name] = Constructor WidgetRegistry[Name] = Constructor
end end
@@ -593,25 +583,25 @@ AceGUI.counts = AceGUI.counts or {}
-- This is used by widgets that require a named frame, e.g. when a Blizzard -- This is used by widgets that require a named frame, e.g. when a Blizzard
-- Template requires it. -- Template requires it.
-- @param type The widget type -- @param type The widget type
function AceGUI:GetNextWidgetNum(type) function AceGUI:GetNextWidgetNum(widgetType)
if not self.counts[type] then if not self.counts[widgetType] then
self.counts[type] = 0 self.counts[widgetType] = 0
end end
self.counts[type] = self.counts[type] + 1 self.counts[widgetType] = self.counts[widgetType] + 1
return self.counts[type] return self.counts[widgetType]
end end
--- Return the number of created widgets for this type. --- Return the number of created widgets for this type.
-- In contrast to GetNextWidgetNum, the number is not incremented. -- In contrast to GetNextWidgetNum, the number is not incremented.
-- @param type The widget type -- @param widgetType The widget type
function AceGUI:GetWidgetCount(type) function AceGUI:GetWidgetCount(widgetType)
return self.counts[type] or 0 return self.counts[widgetType] or 0
end end
--- Return the version of the currently registered widget type. --- Return the version of the currently registered widget type.
-- @param type The widget type -- @param widgetType The widget type
function AceGUI:GetWidgetVersion(type) function AceGUI:GetWidgetVersion(widgetType)
return WidgetVersions[type] return WidgetVersions[widgetType]
end end
------------- -------------
@@ -631,7 +621,7 @@ AceGUI:RegisterLayout("List",
local width = content.width or content:GetWidth() or 0 local width = content.width or content:GetWidth() or 0
for i = 1, #children do for i = 1, #children do
local child = children[i] local child = children[i]
local frame = child.frame local frame = child.frame
frame:ClearAllPoints() frame:ClearAllPoints()
frame:Show() frame:Show()
@@ -640,22 +630,22 @@ AceGUI:RegisterLayout("List",
else else
frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT") frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
end end
if child.width == "fill" then if child.width == "fill" then
child:SetWidth(width) child:SetWidth(width)
frame:SetPoint("RIGHT", content) frame:SetPoint("RIGHT", content)
if child.DoLayout then if child.DoLayout then
child:DoLayout() child:DoLayout()
end end
elseif child.width == "relative" then elseif child.width == "relative" then
child:SetWidth(width * child.relWidth) child:SetWidth(width * child.relWidth)
if child.DoLayout then if child.DoLayout then
child:DoLayout() child:DoLayout()
end end
end end
height = height + (frame.height or frame:GetHeight() or 0) height = height + (frame.height or frame:GetHeight() or 0)
end end
safecall(content.obj.LayoutFinished, content.obj, nil, height) safecall(content.obj.LayoutFinished, content.obj, nil, height)
@@ -667,14 +657,23 @@ AceGUI:RegisterLayout("Fill",
if children[1] then if children[1] then
children[1]:SetWidth(content:GetWidth() or 0) children[1]:SetWidth(content:GetWidth() or 0)
children[1]:SetHeight(content:GetHeight() or 0) children[1]:SetHeight(content:GetHeight() or 0)
children[1].frame:ClearAllPoints()
children[1].frame:SetAllPoints(content) children[1].frame:SetAllPoints(content)
children[1].frame:Show() children[1].frame:Show()
safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight()) safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
end end
end) end)
local layoutrecursionblock = nil
local function safelayoutcall(object, func, ...)
layoutrecursionblock = true
object[func](object, ...)
layoutrecursionblock = nil
end
AceGUI:RegisterLayout("Flow", AceGUI:RegisterLayout("Flow",
function(content, children) function(content, children)
if layoutrecursionblock then return end
--used height so far --used height so far
local height = 0 local height = 0
--width used in the current row --width used in the current row
@@ -682,19 +681,17 @@ AceGUI:RegisterLayout("Flow",
--height of the current row --height of the current row
local rowheight = 0 local rowheight = 0
local rowoffset = 0 local rowoffset = 0
local lastrowoffset
local width = content.width or content:GetWidth() or 0 local width = content.width or content:GetWidth() or 0
--control at the start of the row --control at the start of the row
local rowstart local rowstart
local rowstartoffset local rowstartoffset
local lastrowstart
local isfullheight local isfullheight
local frameoffset local frameoffset
local lastframeoffset local lastframeoffset
local oversize local oversize
for i = 1, #children do for i = 1, #children do
local child = children[i] local child = children[i]
oversize = nil oversize = nil
@@ -702,17 +699,17 @@ AceGUI:RegisterLayout("Flow",
local frameheight = frame.height or frame:GetHeight() or 0 local frameheight = frame.height or frame:GetHeight() or 0
local framewidth = frame.width or frame:GetWidth() or 0 local framewidth = frame.width or frame:GetWidth() or 0
lastframeoffset = frameoffset lastframeoffset = frameoffset
-- HACK: Why did we set a frameoffset of (frameheight / 2) ? -- HACK: Why did we set a frameoffset of (frameheight / 2) ?
-- That was moving all widgets half the widgets size down, is that intended? -- That was moving all widgets half the widgets size down, is that intended?
-- Actually, it seems to be neccessary for many cases, we'll leave it in for now. -- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them. -- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
-- TODO: Investigate moar! -- TODO: Investigate moar!
frameoffset = child.alignoffset or (frameheight / 2) frameoffset = child.alignoffset or (frameheight / 2)
if child.width == "relative" then if child.width == "relative" then
framewidth = width * child.relWidth framewidth = width * child.relWidth
end end
frame:Show() frame:Show()
frame:ClearAllPoints() frame:ClearAllPoints()
if i == 1 then if i == 1 then
@@ -751,24 +748,23 @@ AceGUI:RegisterLayout("Flow",
else else
--handles cases where the new height is higher than either control because of the offsets --handles cases where the new height is higher than either control because of the offsets
--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset) --math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
--offset is always the larger of the two offsets --offset is always the larger of the two offsets
rowoffset = math_max(rowoffset, frameoffset) rowoffset = math_max(rowoffset, frameoffset)
rowheight = math_max(rowheight, rowoffset + (frameheight / 2)) rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset) frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
usedwidth = framewidth + usedwidth usedwidth = framewidth + usedwidth
end end
end end
if child.width == "fill" then if child.width == "fill" then
child:SetWidth(width) safelayoutcall(child, "SetWidth", width)
frame:SetPoint("RIGHT", content) frame:SetPoint("RIGHT", content)
usedwidth = 0 usedwidth = 0
rowstart = frame rowstart = frame
rowstartoffset = frameoffset
if child.DoLayout then if child.DoLayout then
child:DoLayout() child:DoLayout()
end end
@@ -776,8 +772,8 @@ AceGUI:RegisterLayout("Flow",
rowoffset = child.alignoffset or (rowheight / 2) rowoffset = child.alignoffset or (rowheight / 2)
rowstartoffset = rowoffset rowstartoffset = rowoffset
elseif child.width == "relative" then elseif child.width == "relative" then
child:SetWidth(width * child.relWidth) safelayoutcall(child, "SetWidth", width * child.relWidth)
if child.DoLayout then if child.DoLayout then
child:DoLayout() child:DoLayout()
end end
@@ -786,20 +782,239 @@ AceGUI:RegisterLayout("Flow",
frame:SetPoint("RIGHT", content) frame:SetPoint("RIGHT", content)
end end
end end
if child.height == "fill" then if child.height == "fill" then
frame:SetPoint("BOTTOM", content) frame:SetPoint("BOTTOM", content)
isfullheight = true isfullheight = true
end end
end end
--anchor the last row, if its full height needs a special case since its height has just been changed by the anchor --anchor the last row, if its full height needs a special case since its height has just been changed by the anchor
if isfullheight then if isfullheight then
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height) rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
elseif rowstart then elseif rowstart then
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
end end
height = height + rowheight + 3 height = height + rowheight + 3
safecall(content.obj.LayoutFinished, content.obj, nil, height) safecall(content.obj.LayoutFinished, content.obj, nil, height)
end) end)
-- Get alignment method and value. Possible alignment methods are a callback, a number, "start", "middle", "end", "fill" or "TOPLEFT", "BOTTOMRIGHT" etc.
local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child)
local fn = cellObj and (cellObj["align" .. dir] or cellObj.align)
or colObj and (colObj["align" .. dir] or colObj.align)
or tableObj["align" .. dir] or tableObj.align
or "CENTERLEFT"
local val
child, cell = child or 0, cell or 0
if type(fn) == "string" then
fn = fn:lower()
fn = dir == "V" and (fn:sub(1, 3) == "top" and "start" or fn:sub(1, 6) == "bottom" and "end" or fn:sub(1, 6) == "center" and "middle")
or dir == "H" and (fn:sub(-4) == "left" and "start" or fn:sub(-5) == "right" and "end" or fn:sub(-6) == "center" and "middle")
or fn
val = (fn == "start" or fn == "fill") and 0 or fn == "end" and cell - child or (cell - child) / 2
elseif type(fn) == "function" then
val = fn(child or 0, cell, dir)
else
val = fn
end
return fn, math_max(0, math_min(val, cell))
end
-- Get width or height for multiple cells combined
local GetCellDimension = function (dir, laneDim, from, to, space)
local dim = 0
for cell=from,to do
dim = dim + (laneDim[cell] or 0)
end
return dim + math_max(0, to - from) * (space or 0)
end
--[[ Options
============
Container:
- columns ({col, col, ...}): Column settings. "col" can be a number (<= 0: content width, <1: rel. width, <10: weight, >=10: abs. width) or a table with column setting.
- space, spaceH, spaceV: Overall, horizontal and vertical spacing between cells.
- align, alignH, alignV: Overall, horizontal and vertical cell alignment. See GetCellAlign() for possible values.
Columns:
- width: Fixed column width (nil or <=0: content width, <1: rel. width, >=1: abs. width).
- min or 1: Min width for content based width
- max or 2: Max width for content based width
- weight: Flexible column width. The leftover width after accounting for fixed-width columns is distributed to weighted columns according to their weights.
- align, alignH, alignV: Overwrites the container setting for alignment.
Cell:
- colspan: Makes a cell span multiple columns.
- rowspan: Makes a cell span multiple rows.
- align, alignH, alignV: Overwrites the container and column setting for alignment.
]]
AceGUI:RegisterLayout("Table",
function (content, children)
local obj = content.obj
obj:PauseLayout()
local tableObj = obj:GetUserData("table")
local cols = tableObj.columns
local spaceH = tableObj.spaceH or tableObj.space or 0
local spaceV = tableObj.spaceV or tableObj.space or 0
local totalH = (content:GetWidth() or content.width or 0) - spaceH * (#cols - 1)
-- We need to reuse these because layout events can come in very frequently
local layoutCache = obj:GetUserData("layoutCache")
if not layoutCache then
layoutCache = {{}, {}, {}, {}, {}, {}}
obj:SetUserData("layoutCache", layoutCache)
end
local t, laneH, laneV, rowspans, rowStart, colStart = unpack(layoutCache)
-- Create the grid
local n, slotFound = 0
for i,child in ipairs(children) do
if child:IsShown() then
repeat
n = n + 1
local col = (n - 1) % #cols + 1
local row = math_ceil(n / #cols)
local rowspan = rowspans[col]
local cell = rowspan and rowspan.child or child
local cellObj = cell:GetUserData("cell")
slotFound = not rowspan
-- Rowspan
if not rowspan and cellObj and cellObj.rowspan then
rowspan = {child = child, from = row, to = row + cellObj.rowspan - 1}
rowspans[col] = rowspan
end
if rowspan and i == #children then
rowspan.to = row
end
-- Colspan
local colspan = math_max(0, math_min((cellObj and cellObj.colspan or 1) - 1, #cols - col))
n = n + colspan
-- Place the cell
if not rowspan or rowspan.to == row then
t[n] = cell
rowStart[cell] = rowspan and rowspan.from or row
colStart[cell] = col
if rowspan then
rowspans[col] = nil
end
end
until slotFound
end
end
local rows = math_ceil(n / #cols)
-- Determine fixed size cols and collect weights
local extantH, totalWeight = totalH, 0
for col,colObj in ipairs(cols) do
laneH[col] = 0
if type(colObj) == "number" then
colObj = {[colObj >= 1 and colObj < 10 and "weight" or "width"] = colObj}
cols[col] = colObj
end
if colObj.weight then
-- Weight
totalWeight = totalWeight + (colObj.weight or 1)
else
if not colObj.width or colObj.width <= 0 then
-- Content width
for row=1,rows do
local child = t[(row - 1) * #cols + col]
if child then
local f = child.frame
f:ClearAllPoints()
local childH = f:GetWidth() or 0
laneH[col] = math_max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH))
end
end
laneH[col] = math_max(colObj.min or colObj[1] or 0, math_min(laneH[col], colObj.max or colObj[2] or laneH[col]))
else
-- Rel./Abs. width
laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width
end
extantH = math_max(0, extantH - laneH[col])
end
end
-- Determine sizes based on weight
local scale = totalWeight > 0 and extantH / totalWeight or 0
for col,colObj in pairs(cols) do
if colObj.weight then
laneH[col] = scale * colObj.weight
end
end
-- Arrange children
for row=1,rows do
local rowV = 0
-- Horizontal placement and sizing
for col=1,#cols do
local child = t[(row - 1) * #cols + col]
if child then
local colObj = cols[colStart[child]]
local cellObj = child:GetUserData("cell")
local offsetH = GetCellDimension("H", laneH, 1, colStart[child] - 1, spaceH) + (colStart[child] == 1 and 0 or spaceH)
local cellH = GetCellDimension("H", laneH, colStart[child], col, spaceH)
local f = child.frame
f:ClearAllPoints()
local childH = f:GetWidth() or 0
local alignFn, align = GetCellAlign("H", tableObj, colObj, cellObj, cellH, childH)
f:SetPoint("LEFT", content, offsetH + align, 0)
if child:IsFullWidth() or alignFn == "fill" or childH > cellH then
f:SetPoint("RIGHT", content, "LEFT", offsetH + align + cellH, 0)
end
if child.DoLayout then
child:DoLayout()
end
rowV = math_max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV))
end
end
laneV[row] = rowV
-- Vertical placement and sizing
for col=1,#cols do
local child = t[(row - 1) * #cols + col]
if child then
local colObj = cols[colStart[child]]
local cellObj = child:GetUserData("cell")
local offsetV = GetCellDimension("V", laneV, 1, rowStart[child] - 1, spaceV) + (rowStart[child] == 1 and 0 or spaceV)
local cellV = GetCellDimension("V", laneV, rowStart[child], row, spaceV)
local f = child.frame
local childV = f:GetHeight() or 0
local alignFn, align = GetCellAlign("V", tableObj, colObj, cellObj, cellV, childV)
if child:IsFullHeight() or alignFn == "fill" then
f:SetHeight(cellV)
end
f:SetPoint("TOP", content, 0, -(offsetV + align))
end
end
end
-- Calculate total height
local totalV = GetCellDimension("V", laneV, 1, #laneV, spaceV)
-- Cleanup
for _,v in pairs(layoutCache) do wipe(v) end
safecall(obj.LayoutFinished, obj, nil, totalV)
obj:ResumeLayout()
end)
@@ -2,7 +2,7 @@
BlizOptionsGroup Container BlizOptionsGroup Container
Simple container widget for the integration of AceGUI into the Blizzard Interface Options Simple container widget for the integration of AceGUI into the Blizzard Interface Options
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "BlizOptionsGroup", 20 local Type, Version = "BlizOptionsGroup", 26
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -36,8 +36,12 @@ local function cancel(frame)
frame.obj:Fire("cancel") frame.obj:Fire("cancel")
end end
local function defaults(frame) local function default(frame)
frame.obj:Fire("defaults") frame.obj:Fire("default")
end
local function refresh(frame)
frame.obj:Fire("refresh")
end end
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
@@ -95,13 +99,23 @@ local methods = {
Constructor Constructor
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local function Constructor() local function Constructor()
local frame = CreateFrame("Frame") -- CoA-compat: InterfaceOptionsFramePanelContainer is a global from the stock 3.3.5
-- Interface Options frame; on the CoA reworked FrameXML it can be nil at the time
-- AceGUI widgets are constructed. Fall back to UIParent so CreateFrame doesn't blow up.
local _parent = InterfaceOptionsFramePanelContainer or UIParent
local frame = CreateFrame("Frame", nil, _parent)
frame:Hide() frame:Hide()
-- support functions for the Blizzard Interface Options -- support functions for the Blizzard Interface Options
frame.okay = okay frame.okay = okay
frame.cancel = cancel frame.cancel = cancel
frame.defaults = defaults frame.default = default
frame.refresh = refresh
-- 10.0 support function aliases (cancel has been removed)
frame.OnCommit = okay
frame.OnDefault = default
frame.OnRefresh = refresh
frame:SetScript("OnHide", OnHide) frame:SetScript("OnHide", OnHide)
frame:SetScript("OnShow", OnShow) frame:SetScript("OnShow", OnShow)
@@ -2,7 +2,7 @@
DropdownGroup Container DropdownGroup Container
Container controlled by a dropdown on the top. Container controlled by a dropdown on the top.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "DropdownGroup", 20 local Type, Version = "DropdownGroup", 22
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -50,8 +50,8 @@ local methods = {
end end
end, end,
["SetGroupList"] = function(self,list) ["SetGroupList"] = function(self,list,order)
self.dropdown:SetList(list) self.dropdown:SetList(list,order)
end, end,
["SetStatusTable"] = function(self, status) ["SetStatusTable"] = function(self, status)
@@ -125,7 +125,7 @@ local function Constructor()
dropdown.frame:Show() dropdown.frame:Show()
dropdown:SetLabel("") dropdown:SetLabel("")
local border = CreateFrame("Frame", nil, frame) local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
border:SetPoint("TOPLEFT", 0, -26) border:SetPoint("TOPLEFT", 0, -26)
border:SetPoint("BOTTOMRIGHT", 0, 3) border:SetPoint("BOTTOMRIGHT", 0, 3)
border:SetBackdrop(PaneBackdrop) border:SetBackdrop(PaneBackdrop)
@@ -150,7 +150,7 @@ local function Constructor()
widget[method] = func widget[method] = func
end end
dropdown.parentgroup = widget dropdown.parentgroup = widget
return AceGUI:RegisterAsContainer(widget) return AceGUI:RegisterAsContainer(widget)
end end
@@ -1,7 +1,7 @@
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Frame Container Frame Container
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "Frame", 21 local Type, Version = "Frame", 30
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -13,18 +13,18 @@ local wipe = table.wipe
local PlaySound = PlaySound local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: CLOSE
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Scripts Scripts
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local function Button_OnClick(frame) local function Button_OnClick(frame)
PlaySound("gsTitleOptionExit") PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
frame.obj:Hide() frame.obj:Hide()
end end
local function Frame_OnShow(frame)
frame.obj:Fire("OnShow")
end
local function Frame_OnClose(frame) local function Frame_OnClose(frame)
frame.obj:Fire("OnClose") frame.obj:Fire("OnClose")
end end
@@ -79,10 +79,12 @@ local methods = {
["OnAcquire"] = function(self) ["OnAcquire"] = function(self)
self.frame:SetParent(UIParent) self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG") self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self.frame:SetFrameLevel(100) -- Lots of room to draw under it
self:SetTitle() self:SetTitle()
self:SetStatusText() self:SetStatusText()
self:ApplyStatus() self:ApplyStatus()
self:Show() self:Show()
self:EnableResize(true)
end, end,
["OnRelease"] = function(self) ["OnRelease"] = function(self)
@@ -112,6 +114,7 @@ local methods = {
["SetTitle"] = function(self, title) ["SetTitle"] = function(self, title)
self.titletext:SetText(title) self.titletext:SetText(title)
self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
end, end,
["SetStatusText"] = function(self, text) ["SetStatusText"] = function(self, text)
@@ -126,6 +129,13 @@ local methods = {
self.frame:Show() self.frame:Show()
end, end,
["EnableResize"] = function(self, state)
local func = state and "Show" or "Hide"
self.sizer_se[func](self.sizer_se)
self.sizer_s[func](self.sizer_s)
self.sizer_e[func](self.sizer_e)
end,
-- called to set an external table to store status in -- called to set an external table to store status in
["SetStatusTable"] = function(self, status) ["SetStatusTable"] = function(self, status)
assert(type(status) == "table") assert(type(status) == "table")
@@ -166,17 +176,23 @@ local PaneBackdrop = {
} }
local function Constructor() local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent) local frame = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
frame:Hide() frame:Hide()
frame:EnableMouse(true) frame:EnableMouse(true)
frame:SetMovable(true) frame:SetMovable(true)
frame:SetResizable(true) frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG") frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetFrameLevel(100) -- Lots of room to draw under it
frame:SetBackdrop(FrameBackdrop) frame:SetBackdrop(FrameBackdrop)
frame:SetBackdropColor(0, 0, 0, 1) frame:SetBackdropColor(0, 0, 0, 1)
frame:SetMinResize(400, 200) if frame.SetResizeBounds then -- WoW 10.0
frame:SetResizeBounds(400, 200)
else
frame:SetMinResize(400, 200)
end
frame:SetToplevel(true) frame:SetToplevel(true)
frame:SetScript("OnShow", Frame_OnShow)
frame:SetScript("OnHide", Frame_OnClose) frame:SetScript("OnHide", Frame_OnClose)
frame:SetScript("OnMouseDown", Frame_OnMouseDown) frame:SetScript("OnMouseDown", Frame_OnMouseDown)
@@ -187,7 +203,7 @@ local function Constructor()
closebutton:SetWidth(100) closebutton:SetWidth(100)
closebutton:SetText(CLOSE) closebutton:SetText(CLOSE)
local statusbg = CreateFrame("Button", nil, frame) local statusbg = CreateFrame("Button", nil, frame, "BackdropTemplate")
statusbg:SetPoint("BOTTOMLEFT", 15, 15) statusbg:SetPoint("BOTTOMLEFT", 15, 15)
statusbg:SetPoint("BOTTOMRIGHT", -132, 15) statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
statusbg:SetHeight(24) statusbg:SetHeight(24)
@@ -255,7 +271,7 @@ local function Constructor()
line2:SetHeight(8) line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8) line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 8/17 x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local sizer_s = CreateFrame("Frame", nil, frame) local sizer_s = CreateFrame("Frame", nil, frame)
@@ -283,6 +299,10 @@ local function Constructor()
localstatus = {}, localstatus = {},
titletext = titletext, titletext = titletext,
statustext = statustext, statustext = statustext,
titlebg = titlebg,
sizer_se = sizer_se,
sizer_s = sizer_s,
sizer_e = sizer_e,
content = content, content = content,
frame = frame, frame = frame,
type = Type type = Type
@@ -2,7 +2,7 @@
InlineGroup Container InlineGroup Container
Simple container widget that creates a visible "box" with an optional title. Simple container widget that creates a visible "box" with an optional title.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "InlineGroup", 20 local Type, Version = "InlineGroup", 22
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -19,6 +19,7 @@ local methods = {
["OnAcquire"] = function(self) ["OnAcquire"] = function(self)
self:SetWidth(300) self:SetWidth(300)
self:SetHeight(100) self:SetHeight(100)
self:SetTitle("")
end, end,
-- ["OnRelease"] = nil, -- ["OnRelease"] = nil,
@@ -74,7 +75,7 @@ local function Constructor()
titletext:SetJustifyH("LEFT") titletext:SetJustifyH("LEFT")
titletext:SetHeight(18) titletext:SetHeight(18)
local border = CreateFrame("Frame", nil, frame) local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
border:SetPoint("TOPLEFT", 0, -17) border:SetPoint("TOPLEFT", 0, -17)
border:SetPoint("BOTTOMRIGHT", -1, 3) border:SetPoint("BOTTOMRIGHT", -1, 3)
border:SetBackdrop(PaneBackdrop) border:SetBackdrop(PaneBackdrop)
@@ -2,13 +2,13 @@
ScrollFrame Container ScrollFrame Container
Plain container that scrolls its content and doesn't grow in height. Plain container that scrolls its content and doesn't grow in height.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "ScrollFrame", 21 local Type, Version = "ScrollFrame", 26
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs -- Lua APIs
local pairs, assert, type = pairs, assert, type local pairs, assert, type = pairs, assert, type
local min, max, floor, abs = math.min, math.max, math.floor, math.abs local min, max, floor = math.min, math.max, math.floor
-- WoW APIs -- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
@@ -40,8 +40,9 @@ end
Methods Methods
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local methods = { local methods = {
["OnAcquire"] = function(self) ["OnAcquire"] = function(self)
self:SetScroll(0) self:SetScroll(0)
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
end, end,
["OnRelease"] = function(self) ["OnRelease"] = function(self)
@@ -52,7 +53,7 @@ local methods = {
self.scrollframe:SetPoint("BOTTOMRIGHT") self.scrollframe:SetPoint("BOTTOMRIGHT")
self.scrollbar:Hide() self.scrollbar:Hide()
self.scrollBarShown = nil self.scrollBarShown = nil
self.content.height, self.content.width = nil, nil self.content.height, self.content.width, self.content.original_width = nil, nil, nil
end, end,
["SetScroll"] = function(self, value) ["SetScroll"] = function(self, value)
@@ -76,7 +77,7 @@ local methods = {
["MoveScroll"] = function(self, value) ["MoveScroll"] = function(self, value)
local status = self.status or self.localstatus local status = self.status or self.localstatus
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
if self.scrollBarShown then if self.scrollBarShown then
local diff = height - viewheight local diff = height - viewheight
local delta = 1 local delta = 1
@@ -93,7 +94,6 @@ local methods = {
local status = self.status or self.localstatus local status = self.status or self.localstatus
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
local offset = status.offset or 0 local offset = status.offset or 0
local curvalue = self.scrollbar:GetValue()
-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow! -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
if viewheight < height + 2 then if viewheight < height + 2 then
@@ -102,6 +102,9 @@ local methods = {
self.scrollbar:Hide() self.scrollbar:Hide()
self.scrollbar:SetValue(0) self.scrollbar:SetValue(0)
self.scrollframe:SetPoint("BOTTOMRIGHT") self.scrollframe:SetPoint("BOTTOMRIGHT")
if self.content.original_width then
self.content.width = self.content.original_width
end
self:DoLayout() self:DoLayout()
end end
else else
@@ -109,6 +112,9 @@ local methods = {
self.scrollBarShown = true self.scrollBarShown = true
self.scrollbar:Show() self.scrollbar:Show()
self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0) self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
if self.content.original_width then
self.content.width = self.content.original_width - 20
end
self:DoLayout() self:DoLayout()
end end
local value = (offset / (viewheight - height) * 1000) local value = (offset / (viewheight - height) * 1000)
@@ -127,6 +133,11 @@ local methods = {
["LayoutFinished"] = function(self, width, height) ["LayoutFinished"] = function(self, width, height)
self.content:SetHeight(height or 0 + 20) self.content:SetHeight(height or 0 + 20)
-- update the scrollframe
self:FixScroll()
-- schedule another update when everything has "settled"
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
end, end,
@@ -140,7 +151,8 @@ local methods = {
["OnWidthSet"] = function(self, width) ["OnWidthSet"] = function(self, width)
local content = self.content local content = self.content
content.width = width content.width = width - (self.scrollBarShown and 20 or 0)
content.original_width = width
end, end,
["OnHeightSet"] = function(self, height) ["OnHeightSet"] = function(self, height)
@@ -175,7 +187,7 @@ local function Constructor()
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar) scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0, 0, 0, 0.4) scrollbg:SetColorTexture(0, 0, 0, 0.4)
--Container Support --Container Support
local content = CreateFrame("Frame", nil, scrollframe) local content = CreateFrame("Frame", nil, scrollframe)
@@ -2,22 +2,18 @@
TabGroup Container TabGroup Container
Container that uses tabs on top to switch between groups. Container that uses tabs on top to switch between groups.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "TabGroup", 30 local Type, Version = "TabGroup", 38
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs -- Lua APIs
local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, table.wipe
-- WoW APIs -- WoW APIs
local PlaySound = PlaySound local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
-- local upvalue storage used by BuildTabs -- local upvalue storage used by BuildTabs
local widths = {} local widths = {}
local rowwidths = {} local rowwidths = {}
@@ -26,6 +22,143 @@ local rowends = {}
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Support functions Support functions
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local function PanelTemplates_TabResize(tab, padding, absoluteSize, minWidth, maxWidth, absoluteTextSize)
local tabName = tab:GetName();
local buttonMiddle = tab.Middle or tab.middleTexture or _G[tabName.."Middle"];
local buttonMiddleDisabled = tab.MiddleDisabled or (tabName and _G[tabName.."MiddleDisabled"]);
local left = tab.Left or tab.leftTexture or _G[tabName.."Left"];
local sideWidths = 2 * left:GetWidth();
local tabText = tab.Text or _G[tab:GetName().."Text"];
local highlightTexture = tab.HighlightTexture or (tabName and _G[tabName.."HighlightTexture"]);
local width, tabWidth;
local textWidth;
if ( absoluteTextSize ) then
textWidth = absoluteTextSize;
else
tabText:SetWidth(0);
textWidth = tabText:GetWidth();
end
-- If there's an absolute size specified then use it
if ( absoluteSize ) then
if ( absoluteSize < sideWidths) then
width = 1;
tabWidth = sideWidths
else
width = absoluteSize - sideWidths;
tabWidth = absoluteSize
end
tabText:SetWidth(width);
else
-- Otherwise try to use padding
if ( padding ) then
width = textWidth + padding;
else
width = textWidth + 24;
end
-- If greater than the maxWidth then cap it
if ( maxWidth and width > maxWidth ) then
if ( padding ) then
width = maxWidth + padding;
else
width = maxWidth + 24;
end
tabText:SetWidth(width);
else
tabText:SetWidth(0);
end
if (minWidth and width < minWidth) then
width = minWidth;
end
tabWidth = width + sideWidths;
end
if ( buttonMiddle ) then
buttonMiddle:SetWidth(width);
end
if ( buttonMiddleDisabled ) then
buttonMiddleDisabled:SetWidth(width);
end
tab:SetWidth(tabWidth);
if ( highlightTexture ) then
highlightTexture:SetWidth(tabWidth);
end
end
local function PanelTemplates_DeselectTab(tab)
local name = tab:GetName();
local left = tab.Left or _G[name.."Left"];
local middle = tab.Middle or _G[name.."Middle"];
local right = tab.Right or _G[name.."Right"];
left:Show();
middle:Show();
right:Show();
--tab:UnlockHighlight();
tab:Enable();
local text = tab.Text or _G[name.."Text"];
text:SetPoint("CENTER", tab, "CENTER", (tab.deselectedTextX or 0), (tab.deselectedTextY or 2));
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
leftDisabled:Hide();
middleDisabled:Hide();
rightDisabled:Hide();
end
local function PanelTemplates_SelectTab(tab)
local name = tab:GetName();
local left = tab.Left or _G[name.."Left"];
local middle = tab.Middle or _G[name.."Middle"];
local right = tab.Right or _G[name.."Right"];
left:Hide();
middle:Hide();
right:Hide();
--tab:LockHighlight();
tab:Disable();
tab:SetDisabledFontObject(GameFontHighlightSmall);
local text = tab.Text or _G[name.."Text"];
text:SetPoint("CENTER", tab, "CENTER", (tab.selectedTextX or 0), (tab.selectedTextY or -3));
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
leftDisabled:Show();
middleDisabled:Show();
rightDisabled:Show();
if GameTooltip:IsOwned(tab) then
GameTooltip:Hide();
end
end
local function PanelTemplates_SetDisabledTabState(tab)
local name = tab:GetName();
local left = tab.Left or _G[name.."Left"];
local middle = tab.Middle or _G[name.."Middle"];
local right = tab.Right or _G[name.."Right"];
left:Show();
middle:Show();
right:Show();
--tab:UnlockHighlight();
tab:Disable();
tab.text = tab:GetText();
-- Gray out text
tab:SetDisabledFontObject(GameFontDisableSmall);
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
leftDisabled:Hide();
middleDisabled:Hide();
rightDisabled:Hide();
end
local function UpdateTabLook(frame) local function UpdateTabLook(frame)
if frame.disabled then if frame.disabled then
PanelTemplates_SetDisabledTabState(frame) PanelTemplates_SetDisabledTabState(frame)
@@ -39,7 +172,7 @@ end
local function Tab_SetText(frame, text) local function Tab_SetText(frame, text)
frame:_SetText(text) frame:_SetText(text)
local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0 local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
PanelTemplates_TabResize(frame, 0, nil, width) PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
end end
local function Tab_SetSelected(frame, selected) local function Tab_SetSelected(frame, selected)
@@ -63,7 +196,7 @@ Scripts
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local function Tab_OnClick(frame) local function Tab_OnClick(frame)
if not (frame.selected or frame.disabled) then if not (frame.selected or frame.disabled) then
PlaySound("igCharacterInfoTab") PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
frame.obj:SelectTab(frame.value) frame.obj:SelectTab(frame.value)
end end
end end
@@ -103,11 +236,64 @@ local methods = {
["CreateTab"] = function(self, id) ["CreateTab"] = function(self, id)
local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id) local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate") local tab = CreateFrame("Button", tabname, self.border)
tab:SetSize(115, 24)
tab.deselectedTextY = -3
tab.selectedTextY = -2
tab.LeftDisabled = tab:CreateTexture(tabname .. "LeftDisabled", "BORDER")
tab.LeftDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
tab.LeftDisabled:SetSize(20, 24)
tab.LeftDisabled:SetPoint("BOTTOMLEFT", 0, -3)
tab.LeftDisabled:SetTexCoord(0, 0.15625, 0, 1.0)
tab.MiddleDisabled = tab:CreateTexture(tabname .. "MiddleDisabled", "BORDER")
tab.MiddleDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
tab.MiddleDisabled:SetSize(88, 24)
tab.MiddleDisabled:SetPoint("LEFT", tab.LeftDisabled, "RIGHT")
tab.MiddleDisabled:SetTexCoord(0.15625, 0.84375, 0, 1.0)
tab.RightDisabled = tab:CreateTexture(tabname .. "RightDisabled", "BORDER")
tab.RightDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
tab.RightDisabled:SetSize(20, 24)
tab.RightDisabled:SetPoint("LEFT", tab.MiddleDisabled, "RIGHT")
tab.RightDisabled:SetTexCoord(0.84375, 1.0, 0, 1.0)
tab.Left = tab:CreateTexture(tabname .. "Left", "BORDER")
tab.Left:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
tab.Left:SetSize(20, 24)
tab.Left:SetPoint("TOPLEFT")
tab.Left:SetTexCoord(0, 0.15625, 0, 1.0)
tab.Middle = tab:CreateTexture(tabname .. "Middle", "BORDER")
tab.Middle:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
tab.Middle:SetSize(88, 24)
tab.Middle:SetPoint("LEFT", tab.Left, "RIGHT")
tab.Middle:SetTexCoord(0.15625, 0.84375, 0, 1.0)
tab.Right = tab:CreateTexture(tabname .. "Right", "BORDER")
tab.Right:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
tab.Right:SetSize(20, 24)
tab.Right:SetPoint("LEFT", tab.Middle, "RIGHT")
tab.Right:SetTexCoord(0.84375, 1.0, 0, 1.0)
tab.Text = tab:CreateFontString(tabname .. "Text")
tab:SetFontString(tab.Text)
tab:SetNormalFontObject(GameFontNormalSmall)
tab:SetHighlightFontObject(GameFontHighlightSmall)
tab:SetDisabledFontObject(GameFontHighlightSmall)
tab:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight", "ADD")
tab.HighlightTexture = tab:GetHighlightTexture()
tab.HighlightTexture:ClearAllPoints()
tab.HighlightTexture:SetPoint("LEFT", tab, "LEFT", 10, -4)
tab.HighlightTexture:SetPoint("RIGHT", tab, "RIGHT", -10, -4)
_G[tabname .. "HighlightTexture"] = tab.HighlightTexture
tab.obj = self tab.obj = self
tab.id = id tab.id = id
tab.text = _G[tabname .. "Text"] tab.text = tab.Text -- compat
tab.text:ClearAllPoints() tab.text:ClearAllPoints()
tab.text:SetPoint("LEFT", 14, -3) tab.text:SetPoint("LEFT", 14, -3)
tab.text:SetPoint("RIGHT", -12, -3) tab.text:SetPoint("RIGHT", -12, -3)
@@ -161,22 +347,21 @@ local methods = {
self.tablist = tabs self.tablist = tabs
self:BuildTabs() self:BuildTabs()
end, end,
["BuildTabs"] = function(self) ["BuildTabs"] = function(self)
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "") local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
local status = self.status or self.localstatus
local tablist = self.tablist local tablist = self.tablist
local tabs = self.tabs local tabs = self.tabs
if not tablist then return end if not tablist then return end
local width = self.frame.width or self.frame:GetWidth() or 0 local width = self.frame.width or self.frame:GetWidth() or 0
wipe(widths) wipe(widths)
wipe(rowwidths) wipe(rowwidths)
wipe(rowends) wipe(rowends)
--Place Text into tabs and get thier initial width --Place Text into tabs and get thier initial width
for i, v in ipairs(tablist) do for i, v in ipairs(tablist) do
local tab = tabs[i] local tab = tabs[i]
@@ -184,19 +369,19 @@ local methods = {
tab = self:CreateTab(i) tab = self:CreateTab(i)
tabs[i] = tab tabs[i] = tab
end end
tab:Show() tab:Show()
tab:SetText(v.text) tab:SetText(v.text)
tab:SetDisabled(v.disabled) tab:SetDisabled(v.disabled)
tab.value = v.value tab.value = v.value
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
end end
for i = (#tablist)+1, #tabs, 1 do for i = (#tablist)+1, #tabs, 1 do
tabs[i]:Hide() tabs[i]:Hide()
end end
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
local numtabs = #tablist local numtabs = #tablist
local numrows = 1 local numrows = 1
@@ -214,7 +399,7 @@ local methods = {
end end
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
rowends[numrows] = #tablist rowends[numrows] = #tablist
--Fix for single tabs being left on the last row, move a tab from the row above if applicable --Fix for single tabs being left on the last row, move a tab from the row above if applicable
if numrows > 1 then if numrows > 1 then
--if the last row has only one tab --if the last row has only one tab
@@ -245,20 +430,22 @@ local methods = {
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0) tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
end end
end end
-- equal padding for each tab to fill the available width, -- equal padding for each tab to fill the available width,
-- if the used space is above 75% already -- if the used space is above 75% already
-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
local padding = 0 local padding = 0
if not (numrows == 1 and rowwidths[1] < width*0.75) then if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
padding = (width - rowwidths[row]) / (endtab - starttab+1) padding = (width - rowwidths[row]) / (endtab - starttab+1)
end end
for i = starttab, endtab do for i = starttab, endtab do
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width) PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
end end
starttab = endtab + 1 starttab = endtab + 1
end end
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20) self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
self.border:SetPoint("TOPLEFT", 1, -self.borderoffset) self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
end, end,
@@ -284,7 +471,7 @@ local methods = {
content:SetHeight(contentheight) content:SetHeight(contentheight)
content.height = contentheight content.height = contentheight
end, end,
["LayoutFinished"] = function(self, width, height) ["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end if self.noAutoHeight then return end
self:SetHeight((height or 0) + (self.borderoffset + 23)) self:SetHeight((height or 0) + (self.borderoffset + 23))
@@ -315,7 +502,7 @@ local function Constructor()
titletext:SetHeight(18) titletext:SetHeight(18)
titletext:SetText("") titletext:SetText("")
local border = CreateFrame("Frame", nil, frame) local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
border:SetPoint("TOPLEFT", 1, -27) border:SetPoint("TOPLEFT", 1, -27)
border:SetPoint("BOTTOMRIGHT", -1, 3) border:SetPoint("BOTTOMRIGHT", -1, 3)
border:SetBackdrop(PaneBackdrop) border:SetBackdrop(PaneBackdrop)
@@ -341,7 +528,7 @@ local function Constructor()
for method, func in pairs(methods) do for method, func in pairs(methods) do
widget[method] = func widget[method] = func
end end
return AceGUI:RegisterAsContainer(widget) return AceGUI:RegisterAsContainer(widget)
end end
@@ -2,22 +2,18 @@
TreeGroup Container TreeGroup Container
Container that uses a tree control to switch between groups. Container that uses a tree control to switch between groups.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "TreeGroup", 30 local Type, Version = "TreeGroup", 49
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs -- Lua APIs
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
local math_min, math_max, floor = math.min, math.max, floor local math_min, math_max, floor = math.min, math.max, math.floor
local select, tremove, unpack = select, table.remove, unpack local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
-- WoW APIs -- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
-- Recycling functions -- Recycling functions
local new, del local new, del
do do
@@ -34,7 +30,7 @@ do
function del(t) function del(t)
for k in pairs(t) do for k in pairs(t) do
t[k] = nil t[k] = nil
end end
pool[t] = true pool[t] = true
end end
end end
@@ -57,7 +53,6 @@ end
local function UpdateButton(button, treeline, selected, canExpand, isExpanded) local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
local self = button.obj local self = button.obj
local toggle = button.toggle local toggle = button.toggle
local frame = self.frame
local text = treeline.text or "" local text = treeline.text or ""
local icon = treeline.icon local icon = treeline.icon
local iconCoords = treeline.iconCoords local iconCoords = treeline.iconCoords
@@ -65,7 +60,7 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
local value = treeline.value local value = treeline.value
local uniquevalue = treeline.uniquevalue local uniquevalue = treeline.uniquevalue
local disabled = treeline.disabled local disabled = treeline.disabled
button.treeline = treeline button.treeline = treeline
button.value = value button.value = value
button.uniquevalue = uniquevalue button.uniquevalue = uniquevalue
@@ -76,8 +71,6 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
button:UnlockHighlight() button:UnlockHighlight()
button.selected = false button.selected = false
end end
local normalTexture = button:GetNormalTexture()
local line = button.line
button.level = level button.level = level
if ( level == 1 ) then if ( level == 1 ) then
button:SetNormalFontObject("GameFontNormal") button:SetNormalFontObject("GameFontNormal")
@@ -88,7 +81,7 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
button:SetHighlightFontObject("GameFontHighlightSmall") button:SetHighlightFontObject("GameFontHighlightSmall")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2) button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
end end
if disabled then if disabled then
button:EnableMouse(false) button:EnableMouse(false)
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE) button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
@@ -96,20 +89,20 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
button.text:SetText(text) button.text:SetText(text)
button:EnableMouse(true) button:EnableMouse(true)
end end
if icon then if icon then
button.icon:SetTexture(icon) button.icon:SetTexture(icon)
button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1) button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
else else
button.icon:SetTexture(nil) button.icon:SetTexture(nil)
end end
if iconCoords then if iconCoords then
button.icon:SetTexCoord(unpack(iconCoords)) button.icon:SetTexCoord(unpack(iconCoords))
else else
button.icon:SetTexCoord(0, 1, 0, 1) button.icon:SetTexCoord(0, 1, 0, 1)
end end
if canExpand then if canExpand then
if not isExpanded then if not isExpanded then
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
@@ -162,7 +155,7 @@ end
local function FirstFrameUpdate(frame) local function FirstFrameUpdate(frame)
local self = frame.obj local self = frame.obj
frame:SetScript("OnUpdate", nil) frame:SetScript("OnUpdate", nil)
self:RefreshTree() self:RefreshTree(nil, true)
end end
local function BuildUniqueValue(...) local function BuildUniqueValue(...)
@@ -199,7 +192,6 @@ end
local function Button_OnDoubleClick(button) local function Button_OnDoubleClick(button)
local self = button.obj local self = button.obj
local status = self.status or self.localstatus
local status = (self.status or self.localstatus).groups local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue] status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree() self:RefreshTree()
@@ -210,11 +202,13 @@ local function Button_OnEnter(frame)
self:Fire("OnButtonEnter", frame.uniquevalue, frame) self:Fire("OnButtonEnter", frame.uniquevalue, frame)
if self.enabletooltips then if self.enabletooltips then
GameTooltip:SetOwner(frame, "ANCHOR_NONE") local tooltip = AceGUI.tooltip
GameTooltip:SetPoint("LEFT",frame,"RIGHT") tooltip:SetOwner(frame, "ANCHOR_NONE")
GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1) tooltip:ClearAllPoints()
tooltip:SetPoint("LEFT",frame,"RIGHT")
tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1, true)
GameTooltip:Show() tooltip:Show()
end end
end end
@@ -223,7 +217,7 @@ local function Button_OnLeave(frame)
self:Fire("OnButtonLeave", frame.uniquevalue, frame) self:Fire("OnButtonLeave", frame.uniquevalue, frame)
if self.enabletooltips then if self.enabletooltips then
GameTooltip:Hide() AceGUI.tooltip:Hide()
end end
end end
@@ -231,7 +225,7 @@ local function OnScrollValueChanged(frame, value)
if frame.obj.noupdate then return end if frame.obj.noupdate then return end
local self = frame.obj local self = frame.obj
local status = self.status or self.localstatus local status = self.status or self.localstatus
status.scrollvalue = value status.scrollvalue = floor(value + 0.5)
self:RefreshTree() self:RefreshTree()
AceGUI:ClearFocus() AceGUI:ClearFocus()
end end
@@ -269,18 +263,19 @@ end
local function Dragger_OnMouseUp(frame) local function Dragger_OnMouseUp(frame)
local treeframe = frame:GetParent() local treeframe = frame:GetParent()
local self = treeframe.obj local self = treeframe.obj
local frame = treeframe:GetParent() local treeframeParent = treeframe:GetParent()
treeframe:StopMovingOrSizing() treeframe:StopMovingOrSizing()
--treeframe:SetScript("OnUpdate", nil) --treeframe:SetScript("OnUpdate", nil)
treeframe:SetUserPlaced(false) treeframe:SetUserPlaced(false)
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
treeframe:SetHeight(0) treeframe:SetHeight(0)
treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0) treeframe:ClearAllPoints()
treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0) treeframe:SetPoint("TOPLEFT", treeframeParent, "TOPLEFT",0,0)
treeframe:SetPoint("BOTTOMLEFT", treeframeParent, "BOTTOMLEFT",0,0)
local status = self.status or self.localstatus local status = self.status or self.localstatus
status.treewidth = treeframe:GetWidth() status.treewidth = treeframe:GetWidth()
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth()) treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
-- recalculate the content width -- recalculate the content width
treeframe.obj:OnWidthSet(status.fullwidth) treeframe.obj:OnWidthSet(status.fullwidth)
@@ -295,10 +290,13 @@ local methods = {
["OnAcquire"] = function(self) ["OnAcquire"] = function(self)
self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE) self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
self:EnableButtonTooltips(true) self:EnableButtonTooltips(true)
self.frame:SetScript("OnUpdate", FirstFrameUpdate)
end, end,
["OnRelease"] = function(self) ["OnRelease"] = function(self)
self.status = nil self.status = nil
self.tree = nil
self.frame:SetScript("OnUpdate", nil)
for k, v in pairs(self.localstatus) do for k, v in pairs(self.localstatus) do
if k == "groups" then if k == "groups" then
for k2 in pairs(v) do for k2 in pairs(v) do
@@ -335,6 +333,8 @@ local methods = {
button.toggle.button = button button.toggle.button = button
button.toggle:SetScript("OnClick",Expand_OnClick) button.toggle:SetScript("OnClick",Expand_OnClick)
button.text:SetHeight(14) -- Prevents text wrapping
return button return button
end, end,
@@ -350,7 +350,7 @@ local methods = {
if not status.treewidth then if not status.treewidth then
status.treewidth = DEFAULT_TREE_WIDTH status.treewidth = DEFAULT_TREE_WIDTH
end end
if not status.treesizable then if status.treesizable == nil then
status.treesizable = DEFAULT_TREE_SIZABLE status.treesizable = DEFAULT_TREE_SIZABLE
end end
self:SetTreeWidth(status.treewidth,status.treesizable) self:SetTreeWidth(status.treewidth,status.treesizable)
@@ -360,8 +360,8 @@ local methods = {
--sets the tree to be displayed --sets the tree to be displayed
["SetTree"] = function(self, tree, filter) ["SetTree"] = function(self, tree, filter)
self.filter = filter self.filter = filter
if tree then if tree then
assert(type(tree) == "table") assert(type(tree) == "table")
end end
self.tree = tree self.tree = tree
self:RefreshTree() self:RefreshTree()
@@ -369,8 +369,7 @@ local methods = {
["BuildLevel"] = function(self, tree, level, parent) ["BuildLevel"] = function(self, tree, level, parent)
local groups = (self.status or self.localstatus).groups local groups = (self.status or self.localstatus).groups
local hasChildren = self.hasChildren
for i, v in ipairs(tree) do for i, v in ipairs(tree) do
if v.children then if v.children then
if not self.filter or ShouldDisplayLevel(v.children) then if not self.filter or ShouldDisplayLevel(v.children) then
@@ -385,13 +384,9 @@ local methods = {
end end
end, end,
["RefreshTree"] = function(self) ["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate)
local buttons = self.buttons local buttons = self.buttons
local lines = self.lines local lines = self.lines
for i, v in ipairs(buttons) do
v:Hide()
end
while lines[1] do while lines[1] do
local t = tremove(lines) local t = tremove(lines)
for k in pairs(t) do for k in pairs(t) do
@@ -408,14 +403,25 @@ local methods = {
local treeframe = self.treeframe local treeframe = self.treeframe
status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below)
self:BuildLevel(tree, 1) self:BuildLevel(tree, 1)
local numlines = #lines local numlines = #lines
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
if maxlines <= 0 then return end
if self.frame:GetParent() == UIParent and not fromOnUpdate then
self.frame:SetScript("OnUpdate", FirstFrameUpdate)
return
end
local first, last local first, last
scrollToSelection = status.scrollToSelection
status.scrollToSelection = nil
if numlines <= maxlines then if numlines <= maxlines then
--the whole tree fits in the frame --the whole tree fits in the frame
status.scrollvalue = 0 status.scrollvalue = 0
@@ -429,10 +435,34 @@ local methods = {
--check if we are scrolled down too far --check if we are scrolled down too far
if numlines - status.scrollvalue < maxlines then if numlines - status.scrollvalue < maxlines then
status.scrollvalue = numlines - maxlines status.scrollvalue = numlines - maxlines
self.scrollbar:SetValue(status.scrollvalue)
end end
self.noupdate = nil self.noupdate = nil
first, last = status.scrollvalue+1, status.scrollvalue + maxlines first, last = status.scrollvalue+1, status.scrollvalue + maxlines
--show selection?
if scrollToSelection and status.selected then
local show
for i,line in ipairs(lines) do -- find the line number
if line.uniquevalue==status.selected then
show=i
end
end
if not show then
-- selection was deleted or something?
elseif show>=first and show<=last then
-- all good
else
-- scrolling needed!
if show<first then
status.scrollvalue = show-1
else
status.scrollvalue = show-maxlines
end
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
end
end
if self.scrollbar:GetValue() ~= status.scrollvalue then
self.scrollbar:SetValue(status.scrollvalue)
end
end end
local buttonnum = 1 local buttonnum = 1
@@ -446,13 +476,13 @@ local methods = {
button:SetParent(treeframe) button:SetParent(treeframe)
button:SetFrameLevel(treeframe:GetFrameLevel()+1) button:SetFrameLevel(treeframe:GetFrameLevel()+1)
button:ClearAllPoints() button:ClearAllPoints()
if i == 1 then if buttonnum == 1 then
if self.showscroll then if self.showscroll then
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) button:SetPoint("TOPRIGHT", -22, -10)
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10) button:SetPoint("TOPLEFT", 0, -10)
else else
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) button:SetPoint("TOPRIGHT", 0, -10)
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10) button:SetPoint("TOPLEFT", 0, -10)
end end
else else
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0) button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
@@ -464,8 +494,13 @@ local methods = {
button:Show() button:Show()
buttonnum = buttonnum + 1 buttonnum = buttonnum + 1
end end
-- We hide the remaining buttons after updating others to avoid a blizzard bug that keeps them interactable even if hidden when hidden before updating the buttons.
for i = buttonnum, #buttons do
buttons[i]:Hide()
end
end, end,
["SetSelected"] = function(self, value) ["SetSelected"] = function(self, value)
local status = self.status or self.localstatus local status = self.status or self.localstatus
if status.selected ~= value then if status.selected ~= value then
@@ -478,11 +513,12 @@ local methods = {
self.filter = false self.filter = false
local status = self.status or self.localstatus local status = self.status or self.localstatus
local groups = status.groups local groups = status.groups
for i = 1, select('#', ...) do local path = {...}
groups[BuildUniqueValue(select(i, ...))] = true for i = 1, #path do
groups[tconcat(path, "\001", 1, i)] = true
end end
status.selected = uniquevalue status.selected = uniquevalue
self:RefreshTree() self:RefreshTree(true)
self:Fire("OnGroupSelected", uniquevalue) self:Fire("OnGroupSelected", uniquevalue)
end, end,
@@ -514,20 +550,24 @@ local methods = {
local treeframe = self.treeframe local treeframe = self.treeframe
local status = self.status or self.localstatus local status = self.status or self.localstatus
status.fullwidth = width status.fullwidth = width
local contentwidth = width - status.treewidth - 20 local contentwidth = width - status.treewidth - 20
if contentwidth < 0 then if contentwidth < 0 then
contentwidth = 0 contentwidth = 0
end end
content:SetWidth(contentwidth) content:SetWidth(contentwidth)
content.width = contentwidth content.width = contentwidth
local maxtreewidth = math_min(400, width - 50) local maxtreewidth = math_min(400, width - 50)
if maxtreewidth > 100 and status.treewidth > maxtreewidth then if maxtreewidth > 100 and status.treewidth > maxtreewidth then
self:SetTreeWidth(maxtreewidth, status.treesizable) self:SetTreeWidth(maxtreewidth, status.treesizable)
end end
treeframe:SetMaxResize(maxtreewidth, 1600) if treeframe.SetResizeBounds then
treeframe:SetResizeBounds(100, 1, maxtreewidth, 1600)
else
treeframe:SetMaxResize(maxtreewidth, 1600)
end
end, end,
["OnHeightSet"] = function(self, height) ["OnHeightSet"] = function(self, height)
@@ -549,22 +589,27 @@ local methods = {
treewidth = DEFAULT_TREE_WIDTH treewidth = DEFAULT_TREE_WIDTH
else else
resizable = false resizable = false
treewidth = DEFAULT_TREE_WIDTH treewidth = DEFAULT_TREE_WIDTH
end end
end end
self.treeframe:SetWidth(treewidth) self.treeframe:SetWidth(treewidth)
self.dragger:EnableMouse(resizable) self.dragger:EnableMouse(resizable)
local status = self.status or self.localstatus local status = self.status or self.localstatus
status.treewidth = treewidth status.treewidth = treewidth
status.treesizable = resizable status.treesizable = resizable
-- recalculate the content width -- recalculate the content width
if status.fullwidth then if status.fullwidth then
self:OnWidthSet(status.fullwidth) self:OnWidthSet(status.fullwidth)
end end
end, end,
["GetTreeWidth"] = function(self)
local status = self.status or self.localstatus
return status.treewidth or DEFAULT_TREE_WIDTH
end,
["LayoutFinished"] = function(self, width, height) ["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end if self.noAutoHeight then return end
self:SetHeight((height or 0) + 20) self:SetHeight((height or 0) + 20)
@@ -584,7 +629,7 @@ local PaneBackdrop = {
local DraggerBackdrop = { local DraggerBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = nil, edgeFile = nil,
tile = true, tileSize = 16, edgeSize = 0, tile = true, tileSize = 16, edgeSize = 1,
insets = { left = 3, right = 3, top = 7, bottom = 7 } insets = { left = 3, right = 3, top = 7, bottom = 7 }
} }
@@ -592,7 +637,7 @@ local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type) local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent) local frame = CreateFrame("Frame", nil, UIParent)
local treeframe = CreateFrame("Frame", nil, frame) local treeframe = CreateFrame("Frame", nil, frame, "BackdropTemplate")
treeframe:SetPoint("TOPLEFT") treeframe:SetPoint("TOPLEFT")
treeframe:SetPoint("BOTTOMLEFT") treeframe:SetPoint("BOTTOMLEFT")
treeframe:SetWidth(DEFAULT_TREE_WIDTH) treeframe:SetWidth(DEFAULT_TREE_WIDTH)
@@ -601,13 +646,17 @@ local function Constructor()
treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5) treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4) treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
treeframe:SetResizable(true) treeframe:SetResizable(true)
treeframe:SetMinResize(100, 1) if treeframe.SetResizeBounds then -- WoW 10.0
treeframe:SetMaxResize(400, 1600) treeframe:SetResizeBounds(100, 1, 400, 1600)
else
treeframe:SetMinResize(100, 1)
treeframe:SetMaxResize(400, 1600)
end
treeframe:SetScript("OnUpdate", FirstFrameUpdate) treeframe:SetScript("OnUpdate", FirstFrameUpdate)
treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged) treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel) treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
local dragger = CreateFrame("Frame", nil, treeframe) local dragger = CreateFrame("Frame", nil, treeframe, "BackdropTemplate")
dragger:SetWidth(8) dragger:SetWidth(8)
dragger:SetPoint("TOP", treeframe, "TOPRIGHT") dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT") dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
@@ -630,9 +679,9 @@ local function Constructor()
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar) scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0,0,0,0.4) scrollbg:SetColorTexture(0,0,0,0.4)
local border = CreateFrame("Frame",nil,frame) local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT") border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
border:SetPoint("BOTTOMRIGHT") border:SetPoint("BOTTOMRIGHT")
border:SetBackdrop(PaneBackdrop) border:SetBackdrop(PaneBackdrop)
@@ -7,10 +7,6 @@ local pairs, assert, type = pairs, assert, type
local PlaySound = PlaySound local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontNormal
---------------- ----------------
-- Main Frame -- -- Main Frame --
---------------- ----------------
@@ -21,26 +17,30 @@ local CreateFrame, UIParent = CreateFrame, UIParent
]] ]]
do do
local Type = "Window" local Type = "Window"
local Version = 4 local Version = 8
local function frameOnShow(this)
this.obj:Fire("OnShow")
end
local function frameOnClose(this) local function frameOnClose(this)
this.obj:Fire("OnClose") this.obj:Fire("OnClose")
end end
local function closeOnClick(this) local function closeOnClick(this)
PlaySound("gsTitleOptionExit") PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
this.obj:Hide() this.obj:Hide()
end end
local function frameOnMouseDown(this) local function frameOnMouseDown(this)
AceGUI:ClearFocus() AceGUI:ClearFocus()
end end
local function titleOnMouseDown(this) local function titleOnMouseDown(this)
this:GetParent():StartMoving() this:GetParent():StartMoving()
AceGUI:ClearFocus() AceGUI:ClearFocus()
end end
local function frameOnMouseUp(this) local function frameOnMouseUp(this)
local frame = this:GetParent() local frame = this:GetParent()
frame:StopMovingOrSizing() frame:StopMovingOrSizing()
@@ -51,22 +51,22 @@ do
status.top = frame:GetTop() status.top = frame:GetTop()
status.left = frame:GetLeft() status.left = frame:GetLeft()
end end
local function sizerseOnMouseDown(this) local function sizerseOnMouseDown(this)
this:GetParent():StartSizing("BOTTOMRIGHT") this:GetParent():StartSizing("BOTTOMRIGHT")
AceGUI:ClearFocus() AceGUI:ClearFocus()
end end
local function sizersOnMouseDown(this) local function sizersOnMouseDown(this)
this:GetParent():StartSizing("BOTTOM") this:GetParent():StartSizing("BOTTOM")
AceGUI:ClearFocus() AceGUI:ClearFocus()
end end
local function sizereOnMouseDown(this) local function sizereOnMouseDown(this)
this:GetParent():StartSizing("RIGHT") this:GetParent():StartSizing("RIGHT")
AceGUI:ClearFocus() AceGUI:ClearFocus()
end end
local function sizerOnMouseUp(this) local function sizerOnMouseUp(this)
this:GetParent():StopMovingOrSizing() this:GetParent():StopMovingOrSizing()
end end
@@ -74,19 +74,19 @@ do
local function SetTitle(self,title) local function SetTitle(self,title)
self.titletext:SetText(title) self.titletext:SetText(title)
end end
local function SetStatusText(self,text) local function SetStatusText(self,text)
-- self.statustext:SetText(text) -- self.statustext:SetText(text)
end end
local function Hide(self) local function Hide(self)
self.frame:Hide() self.frame:Hide()
end end
local function Show(self) local function Show(self)
self.frame:Show() self.frame:Show()
end end
local function OnAcquire(self) local function OnAcquire(self)
self.frame:SetParent(UIParent) self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG") self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
@@ -94,21 +94,21 @@ do
self:EnableResize(true) self:EnableResize(true)
self:Show() self:Show()
end end
local function OnRelease(self) local function OnRelease(self)
self.status = nil self.status = nil
for k in pairs(self.localstatus) do for k in pairs(self.localstatus) do
self.localstatus[k] = nil self.localstatus[k] = nil
end end
end end
-- called to set an external table to store status in -- called to set an external table to store status in
local function SetStatusTable(self, status) local function SetStatusTable(self, status)
assert(type(status) == "table") assert(type(status) == "table")
self.status = status self.status = status
self:ApplyStatus() self:ApplyStatus()
end end
local function ApplyStatus(self) local function ApplyStatus(self)
local status = self.status or self.localstatus local status = self.status or self.localstatus
local frame = self.frame local frame = self.frame
@@ -121,7 +121,7 @@ do
frame:SetPoint("CENTER",UIParent,"CENTER") frame:SetPoint("CENTER",UIParent,"CENTER")
end end
end end
local function OnWidthSet(self, width) local function OnWidthSet(self, width)
local content = self.content local content = self.content
local contentwidth = width - 34 local contentwidth = width - 34
@@ -131,8 +131,8 @@ do
content:SetWidth(contentwidth) content:SetWidth(contentwidth)
content.width = contentwidth content.width = contentwidth
end end
local function OnHeightSet(self, height) local function OnHeightSet(self, height)
local content = self.content local content = self.content
local contentheight = height - 57 local contentheight = height - 57
@@ -142,19 +142,19 @@ do
content:SetHeight(contentheight) content:SetHeight(contentheight)
content.height = contentheight content.height = contentheight
end end
local function EnableResize(self, state) local function EnableResize(self, state)
local func = state and "Show" or "Hide" local func = state and "Show" or "Hide"
self.sizer_se[func](self.sizer_se) self.sizer_se[func](self.sizer_se)
self.sizer_s[func](self.sizer_s) self.sizer_s[func](self.sizer_s)
self.sizer_e[func](self.sizer_e) self.sizer_e[func](self.sizer_e)
end end
local function Constructor() local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent) local frame = CreateFrame("Frame",nil,UIParent)
local self = {} local self = {}
self.type = "Window" self.type = "Window"
self.Hide = Hide self.Hide = Hide
self.Show = Show self.Show = Show
self.SetTitle = SetTitle self.SetTitle = SetTitle
@@ -166,9 +166,9 @@ do
self.OnWidthSet = OnWidthSet self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet self.OnHeightSet = OnHeightSet
self.EnableResize = EnableResize self.EnableResize = EnableResize
self.localstatus = {} self.localstatus = {}
self.frame = frame self.frame = frame
frame.obj = self frame.obj = self
frame:SetWidth(700) frame:SetWidth(700)
@@ -179,90 +179,95 @@ do
frame:SetResizable(true) frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG") frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetScript("OnMouseDown", frameOnMouseDown) frame:SetScript("OnMouseDown", frameOnMouseDown)
frame:SetScript("OnShow",frameOnShow)
frame:SetScript("OnHide",frameOnClose) frame:SetScript("OnHide",frameOnClose)
frame:SetMinResize(240,240) if frame.SetResizeBounds then -- WoW 10.0
frame:SetResizeBounds(240,240)
else
frame:SetMinResize(240,240)
end
frame:SetToplevel(true) frame:SetToplevel(true)
local titlebg = frame:CreateTexture(nil, "BACKGROUND") local titlebg = frame:CreateTexture(nil, "BACKGROUND")
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]]) titlebg:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Title-Background")
titlebg:SetPoint("TOPLEFT", 9, -6) titlebg:SetPoint("TOPLEFT", 9, -6)
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24) titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
local dialogbg = frame:CreateTexture(nil, "BACKGROUND") local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]]) dialogbg:SetTexture("Interface\\Tooltips\\UI-Tooltip-Background")
dialogbg:SetPoint("TOPLEFT", 8, -24) dialogbg:SetPoint("TOPLEFT", 8, -24)
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8) dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
dialogbg:SetVertexColor(0, 0, 0, .75) dialogbg:SetVertexColor(0, 0, 0, .75)
local topleft = frame:CreateTexture(nil, "BORDER") local topleft = frame:CreateTexture(nil, "BORDER")
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) topleft:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
topleft:SetWidth(64) topleft:SetWidth(64)
topleft:SetHeight(64) topleft:SetHeight(64)
topleft:SetPoint("TOPLEFT") topleft:SetPoint("TOPLEFT")
topleft:SetTexCoord(0.501953125, 0.625, 0, 1) topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
local topright = frame:CreateTexture(nil, "BORDER") local topright = frame:CreateTexture(nil, "BORDER")
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) topright:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
topright:SetWidth(64) topright:SetWidth(64)
topright:SetHeight(64) topright:SetHeight(64)
topright:SetPoint("TOPRIGHT") topright:SetPoint("TOPRIGHT")
topright:SetTexCoord(0.625, 0.75, 0, 1) topright:SetTexCoord(0.625, 0.75, 0, 1)
local top = frame:CreateTexture(nil, "BORDER") local top = frame:CreateTexture(nil, "BORDER")
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) top:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
top:SetHeight(64) top:SetHeight(64)
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT") top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
top:SetPoint("TOPRIGHT", topright, "TOPLEFT") top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
top:SetTexCoord(0.25, 0.369140625, 0, 1) top:SetTexCoord(0.25, 0.369140625, 0, 1)
local bottomleft = frame:CreateTexture(nil, "BORDER") local bottomleft = frame:CreateTexture(nil, "BORDER")
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) bottomleft:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
bottomleft:SetWidth(64) bottomleft:SetWidth(64)
bottomleft:SetHeight(64) bottomleft:SetHeight(64)
bottomleft:SetPoint("BOTTOMLEFT") bottomleft:SetPoint("BOTTOMLEFT")
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1) bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
local bottomright = frame:CreateTexture(nil, "BORDER") local bottomright = frame:CreateTexture(nil, "BORDER")
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) bottomright:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
bottomright:SetWidth(64) bottomright:SetWidth(64)
bottomright:SetHeight(64) bottomright:SetHeight(64)
bottomright:SetPoint("BOTTOMRIGHT") bottomright:SetPoint("BOTTOMRIGHT")
bottomright:SetTexCoord(0.875, 1, 0, 1) bottomright:SetTexCoord(0.875, 1, 0, 1)
local bottom = frame:CreateTexture(nil, "BORDER") local bottom = frame:CreateTexture(nil, "BORDER")
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) bottom:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
bottom:SetHeight(64) bottom:SetHeight(64)
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT") bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT") bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1) bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
local left = frame:CreateTexture(nil, "BORDER") local left = frame:CreateTexture(nil, "BORDER")
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) left:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
left:SetWidth(64) left:SetWidth(64)
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT") left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT") left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
left:SetTexCoord(0.001953125, 0.125, 0, 1) left:SetTexCoord(0.001953125, 0.125, 0, 1)
local right = frame:CreateTexture(nil, "BORDER") local right = frame:CreateTexture(nil, "BORDER")
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) right:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
right:SetWidth(64) right:SetWidth(64)
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT") right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT") right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
right:SetTexCoord(0.1171875, 0.2421875, 0, 1) right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton") local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
close:SetPoint("TOPRIGHT", 2, 1) close:SetPoint("TOPRIGHT", 2, 1)
close:SetScript("OnClick", closeOnClick) close:SetScript("OnClick", closeOnClick)
self.closebutton = close self.closebutton = close
close.obj = self close.obj = self
local titletext = frame:CreateFontString(nil, "ARTWORK") local titletext = frame:CreateFontString(nil, "ARTWORK")
titletext:SetFontObject(GameFontNormal) titletext:SetFontObject(GameFontNormal)
titletext:SetPoint("TOPLEFT", 12, -8) titletext:SetPoint("TOPLEFT", 12, -8)
titletext:SetPoint("TOPRIGHT", -32, -8) titletext:SetPoint("TOPRIGHT", -32, -8)
self.titletext = titletext self.titletext = titletext
local title = CreateFrame("Button", nil, frame) local title = CreateFrame("Button", nil, frame)
title:SetPoint("TOPLEFT", titlebg) title:SetPoint("TOPLEFT", titlebg)
title:SetPoint("BOTTOMRIGHT", titlebg) title:SetPoint("BOTTOMRIGHT", titlebg)
@@ -270,7 +275,7 @@ do
title:SetScript("OnMouseDown",titleOnMouseDown) title:SetScript("OnMouseDown",titleOnMouseDown)
title:SetScript("OnMouseUp", frameOnMouseUp) title:SetScript("OnMouseUp", frameOnMouseUp)
self.title = title self.title = title
local sizer_se = CreateFrame("Frame",nil,frame) local sizer_se = CreateFrame("Frame",nil,frame)
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
sizer_se:SetWidth(25) sizer_se:SetWidth(25)
@@ -295,7 +300,7 @@ do
line2:SetHeight(8) line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8) line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 8/17 x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local sizer_s = CreateFrame("Frame",nil,frame) local sizer_s = CreateFrame("Frame",nil,frame)
@@ -306,7 +311,7 @@ do
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown) sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp) sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_s = sizer_s self.sizer_s = sizer_s
local sizer_e = CreateFrame("Frame",nil,frame) local sizer_e = CreateFrame("Frame",nil,frame)
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25) sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
@@ -315,17 +320,17 @@ do
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown) sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp) sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_e = sizer_e self.sizer_e = sizer_e
--Container Support --Container Support
local content = CreateFrame("Frame",nil,frame) local content = CreateFrame("Frame",nil,frame)
self.content = content self.content = content
content.obj = self content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32) content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13) content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
AceGUI:RegisterAsContainer(self) AceGUI:RegisterAsContainer(self)
return self return self
end end
AceGUI:RegisterWidgetType(Type,Constructor,Version) AceGUI:RegisterWidgetType(Type,Constructor,Version)
end end
@@ -2,7 +2,7 @@
Button Widget Button Widget
Graphical Button. Graphical Button.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "Button", 20 local Type, Version = "Button", 24
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -17,9 +17,9 @@ local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
Scripts Scripts
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local function Button_OnClick(frame, ...) local function Button_OnClick(frame, ...)
PlaySound("igMainMenuOption")
frame.obj:Fire("OnClick", ...)
AceGUI:ClearFocus() AceGUI:ClearFocus()
PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
frame.obj:Fire("OnClick", ...)
end end
local function Control_OnEnter(frame) local function Control_OnEnter(frame)
@@ -39,6 +39,7 @@ local methods = {
self:SetHeight(24) self:SetHeight(24)
self:SetWidth(200) self:SetWidth(200)
self:SetDisabled(false) self:SetDisabled(false)
self:SetAutoWidth(false)
self:SetText() self:SetText()
end, end,
@@ -46,6 +47,16 @@ local methods = {
["SetText"] = function(self, text) ["SetText"] = function(self, text)
self.text:SetText(text) self.text:SetText(text)
if self.autoWidth then
self:SetWidth(self.text:GetStringWidth() + 30)
end
end,
["SetAutoWidth"] = function(self, autoWidth)
self.autoWidth = autoWidth
if self.autoWidth then
self:SetWidth(self.text:GetStringWidth() + 30)
end
end, end,
["SetDisabled"] = function(self, disabled) ["SetDisabled"] = function(self, disabled)
@@ -63,7 +74,7 @@ Constructor
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local function Constructor() local function Constructor()
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type) local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2") local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
frame:Hide() frame:Hide()
frame:EnableMouse(true) frame:EnableMouse(true)
@@ -1,7 +1,7 @@
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Checkbox Widget Checkbox Widget
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "CheckBox", 21 local Type, Version = "CheckBox", 26
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -12,10 +12,6 @@ local select, pairs = select, pairs
local PlaySound = PlaySound local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: SetDesaturation, GameFontHighlight
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Support functions Support functions
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
@@ -26,7 +22,7 @@ local function AlignImage(self)
self.text:SetPoint("LEFT", self.checkbg, "RIGHT") self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
self.text:SetPoint("RIGHT") self.text:SetPoint("RIGHT")
else else
self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0) self.text:SetPoint("LEFT", self.image, "RIGHT", 1, 0)
self.text:SetPoint("RIGHT") self.text:SetPoint("RIGHT")
end end
end end
@@ -60,9 +56,9 @@ local function CheckBox_OnMouseUp(frame)
self:ToggleChecked() self:ToggleChecked()
if self.checked then if self.checked then
PlaySound("igMainMenuOptionCheckBoxOn") PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
else -- for both nil and false (tristate) else -- for both nil and false (tristate)
PlaySound("igMainMenuOptionCheckBoxOff") PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
end end
self:Fire("OnValueChanged", self.checked) self:Fire("OnValueChanged", self.checked)
@@ -91,7 +87,7 @@ local methods = {
if self.desc then if self.desc then
self.desc:SetWidth(width - 30) self.desc:SetWidth(width - 30)
if self.desc:GetText() and self.desc:GetText() ~= "" then if self.desc:GetText() and self.desc:GetText() ~= "" then
self:SetHeight(28 + self.desc:GetHeight()) self:SetHeight(28 + self.desc:GetStringHeight())
end end
end end
end, end,
@@ -102,6 +98,9 @@ local methods = {
self.frame:Disable() self.frame:Disable()
self.text:SetTextColor(0.5, 0.5, 0.5) self.text:SetTextColor(0.5, 0.5, 0.5)
SetDesaturation(self.check, true) SetDesaturation(self.check, true)
if self.desc then
self.desc:SetTextColor(0.5, 0.5, 0.5)
end
else else
self.frame:Enable() self.frame:Enable()
self.text:SetTextColor(1, 1, 1) self.text:SetTextColor(1, 1, 1)
@@ -110,23 +109,26 @@ local methods = {
else else
SetDesaturation(self.check, false) SetDesaturation(self.check, false)
end end
if self.desc then
self.desc:SetTextColor(1, 1, 1)
end
end end
end, end,
["SetValue"] = function(self,value) ["SetValue"] = function(self, value)
local check = self.check local check = self.check
self.checked = value self.checked = value
if value then if value then
SetDesaturation(self.check, false) SetDesaturation(check, false)
self.check:Show() check:Show()
else else
--Nil is the unknown tristate value --Nil is the unknown tristate value
if self.tristate and value == nil then if self.tristate and value == nil then
SetDesaturation(self.check, true) SetDesaturation(check, true)
self.check:Show() check:Show()
else else
SetDesaturation(self.check, false) SetDesaturation(check, false)
self.check:Hide() check:Hide()
end end
end end
self:SetDisabled(self.disabled) self:SetDisabled(self.disabled)
@@ -193,18 +195,19 @@ local methods = {
["SetDescription"] = function(self, desc) ["SetDescription"] = function(self, desc)
if desc then if desc then
if not self.desc then if not self.desc then
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") local f = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
desc:ClearAllPoints() f:ClearAllPoints()
desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21) f:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
desc:SetWidth(self.frame.width - 30) f:SetWidth(self.frame.width - 30)
desc:SetJustifyH("LEFT") f:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0)
desc:SetJustifyV("TOP") f:SetJustifyH("LEFT")
self.desc = desc f:SetJustifyV("TOP")
self.desc = f
end end
self.desc:Show() self.desc:Show()
--self.text:SetFontObject(GameFontNormal) --self.text:SetFontObject(GameFontNormal)
self.desc:SetText(desc) self.desc:SetText(desc)
self:SetHeight(28 + self.desc:GetHeight()) self:SetHeight(28 + self.desc:GetStringHeight())
else else
if self.desc then if self.desc then
self.desc:SetText("") self.desc:SetText("")
@@ -214,11 +217,11 @@ local methods = {
self:SetHeight(24) self:SetHeight(24)
end end
end, end,
["SetImage"] = function(self, path, ...) ["SetImage"] = function(self, path, ...)
local image = self.image local image = self.image
image:SetTexture(path) image:SetTexture(path)
if image:GetTexture() then if image:GetTexture() then
local n = select("#", ...) local n = select("#", ...)
if n == 4 or n == 8 then if n == 4 or n == 8 then
@@ -1,7 +1,7 @@
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
ColorPicker Widget ColorPicker Widget
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "ColorPicker", 20 local Type, Version = "ColorPicker", 28
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -11,17 +11,24 @@ local pairs = pairs
-- WoW APIs -- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- Unfortunately we have no way to realistically detect if a client uses inverted alpha
-- List them here for Mikk's FindGlobals script -- as no API will tell you. Wrath uses the old colorpicker, era uses the new one, both are inverted
-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame local INVERTED_ALPHA = (WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE)
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Support functions Support functions
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local function ColorCallback(self, r, g, b, a, isAlpha) local function ColorCallback(self, r, g, b, a, isAlpha)
if INVERTED_ALPHA and a then
a = 1 - a
end
if not self.HasAlpha then if not self.HasAlpha then
a = 1 a = 1
end end
-- no change, skip update
if r == self.r and g == self.g and b == self.b and a == self.a then
return
end
self:SetColor(r, g, b, a) self:SetColor(r, g, b, a)
if ColorPickerFrame:IsVisible() then if ColorPickerFrame:IsVisible() then
--colorpicker is still open --colorpicker is still open
@@ -47,35 +54,70 @@ local function Control_OnLeave(frame)
end end
local function ColorSwatch_OnClick(frame) local function ColorSwatch_OnClick(frame)
HideUIPanel(ColorPickerFrame) ColorPickerFrame:Hide()
local self = frame.obj local self = frame.obj
if not self.disabled then if not self.disabled then
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG") ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
ColorPickerFrame:SetClampedToScreen(true)
ColorPickerFrame.func = function() if ColorPickerFrame.SetupColorPickerAndShow then -- 10.2.5 color picker overhaul
local r, g, b = ColorPickerFrame:GetColorRGB() local r2, g2, b2, a2 = self.r, self.g, self.b, (self.a or 1)
local a = 1 - OpacitySliderFrame:GetValue() if INVERTED_ALPHA then
ColorCallback(self, r, g, b, a) a2 = 1 - a2
end
local info = {
swatchFunc = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = ColorPickerFrame:GetColorAlpha()
ColorCallback(self, r, g, b, a)
end,
hasOpacity = self.HasAlpha,
opacityFunc = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = ColorPickerFrame:GetColorAlpha()
ColorCallback(self, r, g, b, a, true)
end,
opacity = a2,
cancelFunc = function()
ColorCallback(self, r2, g2, b2, a2, true)
end,
r = r2,
g = g2,
b = b2,
}
ColorPickerFrame:SetupColorPickerAndShow(info)
else
ColorPickerFrame.func = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = OpacitySliderFrame:GetValue()
ColorCallback(self, r, g, b, a)
end
ColorPickerFrame.hasOpacity = self.HasAlpha
ColorPickerFrame.opacityFunc = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = OpacitySliderFrame:GetValue()
ColorCallback(self, r, g, b, a, true)
end
local r, g, b, a = self.r, self.g, self.b, 1 - (self.a or 1)
if self.HasAlpha then
ColorPickerFrame.opacity = a
end
ColorPickerFrame:SetColorRGB(r, g, b)
ColorPickerFrame.cancelFunc = function()
ColorCallback(self, r, g, b, a, true)
end
ColorPickerFrame:Show()
end end
ColorPickerFrame.hasOpacity = self.HasAlpha
ColorPickerFrame.opacityFunc = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self, r, g, b, a, true)
end
local r, g, b, a = self.r, self.g, self.b, self.a
if self.HasAlpha then
ColorPickerFrame.opacity = 1 - (a or 0)
end
ColorPickerFrame:SetColorRGB(r, g, b)
ColorPickerFrame.cancelFunc = function()
ColorCallback(self, r, g, b, a, true)
end
ShowUIPanel(ColorPickerFrame)
end end
AceGUI:ClearFocus() AceGUI:ClearFocus()
end end
@@ -142,13 +184,15 @@ local function Constructor()
colorSwatch:SetPoint("LEFT") colorSwatch:SetPoint("LEFT")
local texture = frame:CreateTexture(nil, "BACKGROUND") local texture = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.background = texture
texture:SetWidth(16) texture:SetWidth(16)
texture:SetHeight(16) texture:SetHeight(16)
texture:SetTexture(1, 1, 1) texture:SetColorTexture(1, 1, 1)
texture:SetPoint("CENTER", colorSwatch) texture:SetPoint("CENTER", colorSwatch)
texture:Show() texture:Show()
local checkers = frame:CreateTexture(nil, "BACKGROUND") local checkers = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.checkers = checkers
checkers:SetWidth(14) checkers:SetWidth(14)
checkers:SetHeight(14) checkers:SetHeight(14)
checkers:SetTexture("Tileset\\Generic\\Checkers") checkers:SetTexture("Tileset\\Generic\\Checkers")
@@ -1,4 +1,4 @@
--[[ $Id: AceGUIWidget-DropDown-Items.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]-- --[[ $Id$ ]]--
local AceGUI = LibStub("AceGUI-3.0") local AceGUI = LibStub("AceGUI-3.0")
@@ -33,7 +33,7 @@ end
-- ItemBase is the base "class" for all dropdown items. -- ItemBase is the base "class" for all dropdown items.
-- Each item has to use ItemBase.Create(widgetType) to -- Each item has to use ItemBase.Create(widgetType) to
-- create an initial 'self' value. -- create an initial 'self' value.
-- ItemBase will add common functions and ui event handlers. -- ItemBase will add common functions and ui event handlers.
-- Be sure to keep basic usage when you override functions. -- Be sure to keep basic usage when you override functions.
@@ -41,7 +41,7 @@ local ItemBase = {
-- NOTE: The ItemBase version is added to each item's version number -- NOTE: The ItemBase version is added to each item's version number
-- to ensure proper updates on ItemBase changes. -- to ensure proper updates on ItemBase changes.
-- Use at least 1000er steps. -- Use at least 1000er steps.
version = 1000, version = 2000,
counter = 0, counter = 0,
} }
@@ -52,7 +52,7 @@ function ItemBase.Frame_OnEnter(this)
self.highlight:Show() self.highlight:Show()
end end
self:Fire("OnEnter") self:Fire("OnEnter")
if self.specialOnEnter then if self.specialOnEnter then
self.specialOnEnter(self) self.specialOnEnter(self)
end end
@@ -60,10 +60,10 @@ end
function ItemBase.Frame_OnLeave(this) function ItemBase.Frame_OnLeave(this)
local self = this.obj local self = this.obj
self.highlight:Hide() self.highlight:Hide()
self:Fire("OnLeave") self:Fire("OnLeave")
if self.specialOnLeave then if self.specialOnLeave then
self.specialOnLeave(self) self.specialOnLeave(self)
end end
@@ -89,7 +89,7 @@ end
-- Do not call this method directly -- Do not call this method directly
function ItemBase.SetPullout(self, pullout) function ItemBase.SetPullout(self, pullout)
self.pullout = pullout self.pullout = pullout
self.frame:SetParent(nil) self.frame:SetParent(nil)
self.frame:SetParent(pullout.itemFrame) self.frame:SetParent(pullout.itemFrame)
self.parent = pullout.itemFrame self.parent = pullout.itemFrame
@@ -155,12 +155,12 @@ function ItemBase.Create(type)
self.frame = frame self.frame = frame
frame.obj = self frame.obj = self
self.type = type self.type = type
self.useHighlight = true self.useHighlight = true
frame:SetHeight(17) frame:SetHeight(17)
frame:SetFrameStrata("FULLSCREEN_DIALOG") frame:SetFrameStrata("FULLSCREEN_DIALOG")
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
text:SetTextColor(1,1,1) text:SetTextColor(1,1,1)
text:SetJustifyH("LEFT") text:SetJustifyH("LEFT")
@@ -178,7 +178,7 @@ function ItemBase.Create(type)
highlight:Hide() highlight:Hide()
self.highlight = highlight self.highlight = highlight
local check = frame:CreateTexture("OVERLAY") local check = frame:CreateTexture(nil, "OVERLAY")
check:SetWidth(16) check:SetWidth(16)
check:SetHeight(16) check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",3,-1) check:SetPoint("LEFT",frame,"LEFT",3,-1)
@@ -186,51 +186,57 @@ function ItemBase.Create(type)
check:Hide() check:Hide()
self.check = check self.check = check
local sub = frame:CreateTexture("OVERLAY") local sub = frame:CreateTexture(nil, "OVERLAY")
sub:SetWidth(16) sub:SetWidth(16)
sub:SetHeight(16) sub:SetHeight(16)
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1) sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow") sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
sub:Hide() sub:Hide()
self.sub = sub self.sub = sub
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter) frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave) frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
self.OnAcquire = ItemBase.OnAcquire self.OnAcquire = ItemBase.OnAcquire
self.OnRelease = ItemBase.OnRelease self.OnRelease = ItemBase.OnRelease
self.SetPullout = ItemBase.SetPullout self.SetPullout = ItemBase.SetPullout
self.GetText = ItemBase.GetText self.GetText = ItemBase.GetText
self.SetText = ItemBase.SetText self.SetText = ItemBase.SetText
self.SetDisabled = ItemBase.SetDisabled self.SetDisabled = ItemBase.SetDisabled
self.SetPoint = ItemBase.SetPoint self.SetPoint = ItemBase.SetPoint
self.Show = ItemBase.Show self.Show = ItemBase.Show
self.Hide = ItemBase.Hide self.Hide = ItemBase.Hide
self.SetOnLeave = ItemBase.SetOnLeave self.SetOnLeave = ItemBase.SetOnLeave
self.SetOnEnter = ItemBase.SetOnEnter self.SetOnEnter = ItemBase.SetOnEnter
return self return self
end end
-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
if IBLib then
IBLib.GetItemBase = function() return ItemBase end
end
--[[ --[[
Template for items: Template for items:
-- Item: -- Item:
-- --
do do
local widgetType = "Dropdown-Item-" local widgetType = "Dropdown-Item-"
local widgetVersion = 1 local widgetVersion = 1
local function Constructor() local function Constructor()
local self = ItemBase.Create(widgetType) local self = ItemBase.Create(widgetType)
AceGUI:RegisterAsWidget(self) AceGUI:RegisterAsWidget(self)
return self return self
end end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end end
--]] --]]
@@ -241,25 +247,25 @@ end
do do
local widgetType = "Dropdown-Item-Header" local widgetType = "Dropdown-Item-Header"
local widgetVersion = 1 local widgetVersion = 1
local function OnEnter(this) local function OnEnter(this)
local self = this.obj local self = this.obj
self:Fire("OnEnter") self:Fire("OnEnter")
if self.specialOnEnter then if self.specialOnEnter then
self.specialOnEnter(self) self.specialOnEnter(self)
end end
end end
local function OnLeave(this) local function OnLeave(this)
local self = this.obj local self = this.obj
self:Fire("OnLeave") self:Fire("OnLeave")
if self.specialOnLeave then if self.specialOnLeave then
self.specialOnLeave(self) self.specialOnLeave(self)
end end
end end
-- exported, override -- exported, override
local function SetDisabled(self, disabled) local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled) ItemBase.SetDisabled(self, disabled)
@@ -267,21 +273,21 @@ do
self.text:SetTextColor(1, 1, 0) self.text:SetTextColor(1, 1, 0)
end end
end end
local function Constructor() local function Constructor()
local self = ItemBase.Create(widgetType) local self = ItemBase.Create(widgetType)
self.SetDisabled = SetDisabled self.SetDisabled = SetDisabled
self.frame:SetScript("OnEnter", OnEnter) self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnLeave", OnLeave) self.frame:SetScript("OnLeave", OnLeave)
self.text:SetTextColor(1, 1, 0) self.text:SetTextColor(1, 1, 0)
AceGUI:RegisterAsWidget(self) AceGUI:RegisterAsWidget(self)
return self return self
end end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end end
@@ -290,7 +296,7 @@ end
do do
local widgetType = "Dropdown-Item-Execute" local widgetType = "Dropdown-Item-Execute"
local widgetVersion = 1 local widgetVersion = 1
local function Frame_OnClick(this, button) local function Frame_OnClick(this, button)
local self = this.obj local self = this.obj
if self.disabled then return end if self.disabled then return end
@@ -299,16 +305,16 @@ do
self.pullout:Close() self.pullout:Close()
end end
end end
local function Constructor() local function Constructor()
local self = ItemBase.Create(widgetType) local self = ItemBase.Create(widgetType)
self.frame:SetScript("OnClick", Frame_OnClick) self.frame:SetScript("OnClick", Frame_OnClick)
AceGUI:RegisterAsWidget(self) AceGUI:RegisterAsWidget(self)
return self return self
end end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end end
@@ -317,8 +323,8 @@ end
-- Does not close the pullout on click. -- Does not close the pullout on click.
do do
local widgetType = "Dropdown-Item-Toggle" local widgetType = "Dropdown-Item-Toggle"
local widgetVersion = 3 local widgetVersion = 4
local function UpdateToggle(self) local function UpdateToggle(self)
if self.value then if self.value then
self.check:Show() self.check:Show()
@@ -326,49 +332,49 @@ do
self.check:Hide() self.check:Hide()
end end
end end
local function OnRelease(self) local function OnRelease(self)
ItemBase.OnRelease(self) ItemBase.OnRelease(self)
self:SetValue(nil) self:SetValue(nil)
end end
local function Frame_OnClick(this, button) local function Frame_OnClick(this, button)
local self = this.obj local self = this.obj
if self.disabled then return end if self.disabled then return end
self.value = not self.value self.value = not self.value
if self.value then if self.value then
PlaySound("igMainMenuOptionCheckBoxOn") PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
else else
PlaySound("igMainMenuOptionCheckBoxOff") PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
end end
UpdateToggle(self) UpdateToggle(self)
self:Fire("OnValueChanged", self.value) self:Fire("OnValueChanged", self.value)
end end
-- exported -- exported
local function SetValue(self, value) local function SetValue(self, value)
self.value = value self.value = value
UpdateToggle(self) UpdateToggle(self)
end end
-- exported -- exported
local function GetValue(self) local function GetValue(self)
return self.value return self.value
end end
local function Constructor() local function Constructor()
local self = ItemBase.Create(widgetType) local self = ItemBase.Create(widgetType)
self.frame:SetScript("OnClick", Frame_OnClick) self.frame:SetScript("OnClick", Frame_OnClick)
self.SetValue = SetValue self.SetValue = SetValue
self.GetValue = GetValue self.GetValue = GetValue
self.OnRelease = OnRelease self.OnRelease = OnRelease
AceGUI:RegisterAsWidget(self) AceGUI:RegisterAsWidget(self)
return self return self
end end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end end
@@ -378,55 +384,55 @@ end
do do
local widgetType = "Dropdown-Item-Menu" local widgetType = "Dropdown-Item-Menu"
local widgetVersion = 2 local widgetVersion = 2
local function OnEnter(this) local function OnEnter(this)
local self = this.obj local self = this.obj
self:Fire("OnEnter") self:Fire("OnEnter")
if self.specialOnEnter then if self.specialOnEnter then
self.specialOnEnter(self) self.specialOnEnter(self)
end end
self.highlight:Show() self.highlight:Show()
if not self.disabled and self.submenu then if not self.disabled and self.submenu then
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100) self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
end end
end end
local function OnHide(this) local function OnHide(this)
local self = this.obj local self = this.obj
if self.submenu then if self.submenu then
self.submenu:Close() self.submenu:Close()
end end
end end
-- exported -- exported
local function SetMenu(self, menu) local function SetMenu(self, menu)
assert(menu.type == "Dropdown-Pullout") assert(menu.type == "Dropdown-Pullout")
self.submenu = menu self.submenu = menu
end end
-- exported -- exported
local function CloseMenu(self) local function CloseMenu(self)
self.submenu:Close() self.submenu:Close()
end end
local function Constructor() local function Constructor()
local self = ItemBase.Create(widgetType) local self = ItemBase.Create(widgetType)
self.sub:Show() self.sub:Show()
self.frame:SetScript("OnEnter", OnEnter) self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnHide", OnHide) self.frame:SetScript("OnHide", OnHide)
self.SetMenu = SetMenu self.SetMenu = SetMenu
self.CloseMenu = CloseMenu self.CloseMenu = CloseMenu
AceGUI:RegisterAsWidget(self) AceGUI:RegisterAsWidget(self)
return self return self
end end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end end
@@ -434,32 +440,32 @@ end
-- A single line to separate items -- A single line to separate items
do do
local widgetType = "Dropdown-Item-Separator" local widgetType = "Dropdown-Item-Separator"
local widgetVersion = 1 local widgetVersion = 2
-- exported, override -- exported, override
local function SetDisabled(self, disabled) local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled) ItemBase.SetDisabled(self, disabled)
self.useHighlight = false self.useHighlight = false
end end
local function Constructor() local function Constructor()
local self = ItemBase.Create(widgetType) local self = ItemBase.Create(widgetType)
self.SetDisabled = SetDisabled self.SetDisabled = SetDisabled
local line = self.frame:CreateTexture(nil, "OVERLAY") local line = self.frame:CreateTexture(nil, "OVERLAY")
line:SetHeight(1) line:SetHeight(1)
line:SetTexture(.5, .5, .5) line:SetColorTexture(.5, .5, .5)
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0) line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0) line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
self.text:Hide() self.text:Hide()
self.useHighlight = false self.useHighlight = false
AceGUI:RegisterAsWidget(self) AceGUI:RegisterAsWidget(self)
return self return self
end end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end end
@@ -1,9 +1,9 @@
--[[ $Id: AceGUIWidget-DropDown.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]-- --[[ $Id$ ]]--
local AceGUI = LibStub("AceGUI-3.0") local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs -- Lua APIs
local min, max, floor = math.min, math.max, math.floor local min, max, floor = math.min, math.max, math.floor
local select, pairs, ipairs = select, pairs, ipairs local select, pairs, ipairs, type, tostring = select, pairs, ipairs, type, tostring
local tsort = table.sort local tsort = table.sort
-- WoW APIs -- WoW APIs
@@ -11,10 +11,6 @@ local PlaySound = PlaySound
local UIParent, CreateFrame = UIParent, CreateFrame local UIParent, CreateFrame = UIParent, CreateFrame
local _G = _G local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: CLOSE
local function fixlevels(parent,...) local function fixlevels(parent,...)
local i = 1 local i = 1
local child = select(i, ...) local child = select(i, ...)
@@ -39,10 +35,10 @@ end
do do
local widgetType = "Dropdown-Pullout" local widgetType = "Dropdown-Pullout"
local widgetVersion = 3 local widgetVersion = 5
--[[ Static data ]]-- --[[ Static data ]]--
local backdrop = { local backdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
@@ -60,9 +56,9 @@ do
local defaultWidth = 200 local defaultWidth = 200
local defaultMaxHeight = 600 local defaultMaxHeight = 600
--[[ UI Event Handlers ]]-- --[[ UI Event Handlers ]]--
-- HACK: This should be no part of the pullout, but there -- HACK: This should be no part of the pullout, but there
-- is no other 'clean' way to response to any item-OnEnter -- is no other 'clean' way to response to any item-OnEnter
-- Used to close Submenus when an other item is entered -- Used to close Submenus when an other item is entered
@@ -74,22 +70,22 @@ do
end end
end end
end end
-- See the note in Constructor() for each scroll related function -- See the note in Constructor() for each scroll related function
local function OnMouseWheel(this, value) local function OnMouseWheel(this, value)
this.obj:MoveScroll(value) this.obj:MoveScroll(value)
end end
local function OnScrollValueChanged(this, value) local function OnScrollValueChanged(this, value)
this.obj:SetScroll(value) this.obj:SetScroll(value)
end end
local function OnSizeChanged(this) local function OnSizeChanged(this)
this.obj:FixScroll() this.obj:FixScroll()
end end
--[[ Exported methods ]]-- --[[ Exported methods ]]--
-- exported -- exported
local function SetScroll(self, value) local function SetScroll(self, value)
local status = self.scrollStatus local status = self.scrollStatus
@@ -106,9 +102,9 @@ do
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset) child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
status.offset = offset status.offset = offset
status.scrollvalue = value status.scrollvalue = value
end end
-- exported -- exported
local function MoveScroll(self, value) local function MoveScroll(self, value)
local status = self.scrollStatus local status = self.scrollStatus
@@ -127,7 +123,7 @@ do
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
end end
end end
-- exported -- exported
local function FixScroll(self) local function FixScroll(self)
local status = self.scrollStatus local status = self.scrollStatus
@@ -140,7 +136,7 @@ do
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset) child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
self.slider:SetValue(0) self.slider:SetValue(0)
else else
self.slider:Show() self.slider:Show()
local value = (offset / (viewheight - height) * 1000) local value = (offset / (viewheight - height) * 1000)
if value > 1000 then value = 1000 end if value > 1000 then value = 1000 end
self.slider:SetValue(value) self.slider:SetValue(value)
@@ -153,68 +149,63 @@ do
end end
end end
end end
-- exported, AceGUI callback -- exported, AceGUI callback
local function OnAcquire(self) local function OnAcquire(self)
self.frame:SetParent(UIParent) self.frame:SetParent(UIParent)
--self.itemFrame:SetToplevel(true) --self.itemFrame:SetToplevel(true)
end end
-- exported, AceGUI callback -- exported, AceGUI callback
local function OnRelease(self) local function OnRelease(self)
self:Clear() self:Clear()
self.frame:ClearAllPoints() self.frame:ClearAllPoints()
self.frame:Hide() self.frame:Hide()
end end
-- exported -- exported
local function AddItem(self, item) local function AddItem(self, item)
self.items[#self.items + 1] = item self.items[#self.items + 1] = item
local h = #self.items * 16 local h = #self.items * 16
self.itemFrame:SetHeight(h) self.itemFrame:SetHeight(h)
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT") item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT") item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
item:SetPullout(self) item:SetPullout(self)
item:SetOnEnter(OnEnter) item:SetOnEnter(OnEnter)
end end
-- exported -- exported
local function Open(self, point, relFrame, relPoint, x, y) local function Open(self, point, relFrame, relPoint, x, y)
local items = self.items local items = self.items
local frame = self.frame local frame = self.frame
local itemFrame = self.itemFrame local itemFrame = self.itemFrame
frame:SetPoint(point, relFrame, relPoint, x, y) frame:SetPoint(point, relFrame, relPoint, x, y)
local height = 8 local height = 8
for i, item in pairs(items) do for i, item in pairs(items) do
if i == 1 then item:SetPoint("TOP", itemFrame, "TOP", 0, -2 + (i - 1) * -16)
item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
else
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
end
item:Show() item:Show()
height = height + 16 height = height + 16
end end
itemFrame:SetHeight(height) itemFrame:SetHeight(height)
fixstrata("TOOLTIP", frame, frame:GetChildren()) fixstrata("TOOLTIP", frame, frame:GetChildren())
frame:Show() frame:Show()
self:Fire("OnOpen") self:Fire("OnOpen")
end end
-- exported -- exported
local function Close(self) local function Close(self)
self.frame:Hide() self.frame:Hide()
self:Fire("OnClose") self:Fire("OnClose")
end end
-- exported -- exported
local function Clear(self) local function Clear(self)
local items = self.items local items = self.items
@@ -222,18 +213,18 @@ do
AceGUI:Release(item) AceGUI:Release(item)
items[i] = nil items[i] = nil
end end
end end
-- exported -- exported
local function IterateItems(self) local function IterateItems(self)
return ipairs(self.items) return ipairs(self.items)
end end
-- exported -- exported
local function SetHideOnLeave(self, val) local function SetHideOnLeave(self, val)
self.hideOnLeave = val self.hideOnLeave = val
end end
-- exported -- exported
local function SetMaxHeight(self, height) local function SetMaxHeight(self, height)
self.maxHeight = height or defaultMaxHeight self.maxHeight = height or defaultMaxHeight
@@ -243,28 +234,28 @@ do
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
end end
end end
-- exported -- exported
local function GetRightBorderWidth(self) local function GetRightBorderWidth(self)
return 6 + (self.slider:IsShown() and 12 or 0) return 6 + (self.slider:IsShown() and 12 or 0)
end end
-- exported -- exported
local function GetLeftBorderWidth(self) local function GetLeftBorderWidth(self)
return 6 return 6
end end
--[[ Constructor ]]-- --[[ Constructor ]]--
local function Constructor() local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType) local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent) local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent, "BackdropTemplate")
local self = {} local self = {}
self.count = count self.count = count
self.type = widgetType self.type = widgetType
self.frame = frame self.frame = frame
frame.obj = self frame.obj = self
self.OnAcquire = OnAcquire self.OnAcquire = OnAcquire
self.OnRelease = OnRelease self.OnRelease = OnRelease
@@ -278,38 +269,38 @@ do
self.SetScroll = SetScroll self.SetScroll = SetScroll
self.MoveScroll = MoveScroll self.MoveScroll = MoveScroll
self.FixScroll = FixScroll self.FixScroll = FixScroll
self.SetMaxHeight = SetMaxHeight self.SetMaxHeight = SetMaxHeight
self.GetRightBorderWidth = GetRightBorderWidth self.GetRightBorderWidth = GetRightBorderWidth
self.GetLeftBorderWidth = GetLeftBorderWidth self.GetLeftBorderWidth = GetLeftBorderWidth
self.items = {} self.items = {}
self.scrollStatus = { self.scrollStatus = {
scrollvalue = 0, scrollvalue = 0,
} }
self.maxHeight = defaultMaxHeight self.maxHeight = defaultMaxHeight
frame:SetBackdrop(backdrop) frame:SetBackdrop(backdrop)
frame:SetBackdropColor(0, 0, 0) frame:SetBackdropColor(0, 0, 0)
frame:SetFrameStrata("FULLSCREEN_DIALOG") frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetClampedToScreen(true) frame:SetClampedToScreen(true)
frame:SetWidth(defaultWidth) frame:SetWidth(defaultWidth)
frame:SetHeight(self.maxHeight) frame:SetHeight(self.maxHeight)
--frame:SetToplevel(true) --frame:SetToplevel(true)
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame -- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
local scrollFrame = CreateFrame("ScrollFrame", nil, frame) local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
local itemFrame = CreateFrame("Frame", nil, scrollFrame) local itemFrame = CreateFrame("Frame", nil, scrollFrame)
self.scrollFrame = scrollFrame self.scrollFrame = scrollFrame
self.itemFrame = itemFrame self.itemFrame = itemFrame
scrollFrame.obj = self scrollFrame.obj = self
itemFrame.obj = self itemFrame.obj = self
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame) local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame, "BackdropTemplate")
slider:SetOrientation("VERTICAL") slider:SetOrientation("VERTICAL")
slider:SetHitRectInsets(0, 0, -10, 0) slider:SetHitRectInsets(0, 0, -10, 0)
slider:SetBackdrop(sliderBackdrop) slider:SetBackdrop(sliderBackdrop)
@@ -318,7 +309,7 @@ do
slider:SetFrameStrata("FULLSCREEN_DIALOG") slider:SetFrameStrata("FULLSCREEN_DIALOG")
self.slider = slider self.slider = slider
slider.obj = self slider.obj = self
scrollFrame:SetScrollChild(itemFrame) scrollFrame:SetScrollChild(itemFrame)
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12) scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12) scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
@@ -327,46 +318,48 @@ do
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
scrollFrame:SetToplevel(true) scrollFrame:SetToplevel(true)
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG") scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0) itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0) itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
itemFrame:SetHeight(400) itemFrame:SetHeight(400)
itemFrame:SetToplevel(true) itemFrame:SetToplevel(true)
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG") itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0) slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0) slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
slider:SetScript("OnValueChanged", OnScrollValueChanged) slider:SetScript("OnValueChanged", OnScrollValueChanged)
slider:SetMinMaxValues(0, 1000) slider:SetMinMaxValues(0, 1000)
slider:SetValueStep(1) slider:SetValueStep(1)
slider:SetValue(0) slider:SetValue(0)
scrollFrame:Show() scrollFrame:Show()
itemFrame:Show() itemFrame:Show()
slider:Hide() slider:Hide()
self:FixScroll() self:FixScroll()
AceGUI:RegisterAsWidget(self) AceGUI:RegisterAsWidget(self)
return self return self
end end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end end
do do
local widgetType = "Dropdown" local widgetType = "Dropdown"
local widgetVersion = 22 local widgetVersion = 36
--[[ Static data ]]-- --[[ Static data ]]--
--[[ UI event handler ]]-- --[[ UI event handler ]]--
local function Control_OnEnter(this) local function Control_OnEnter(this)
this.obj.button:LockHighlight()
this.obj:Fire("OnEnter") this.obj:Fire("OnEnter")
end end
local function Control_OnLeave(this) local function Control_OnLeave(this)
this.obj.button:UnlockHighlight()
this.obj:Fire("OnLeave") this.obj:Fire("OnLeave")
end end
@@ -376,33 +369,33 @@ do
self.pullout:Close() self.pullout:Close()
end end
end end
local function Dropdown_TogglePullout(this) local function Dropdown_TogglePullout(this)
local self = this.obj local self = this.obj
PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
if self.open then if self.open then
self.open = nil self.open = nil
self.pullout:Close() self.pullout:Close()
AceGUI:ClearFocus() AceGUI:ClearFocus()
else else
self.open = true self.open = true
self.pullout:SetWidth(self.frame:GetWidth()) self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0) self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
AceGUI:SetFocus(self) AceGUI:SetFocus(self)
end end
end end
local function OnPulloutOpen(this) local function OnPulloutOpen(this)
local self = this.userdata.obj local self = this.userdata.obj
local value = self.value local value = self.value
if not self.multiselect then if not self.multiselect then
for i, item in this:IterateItems() do for i, item in this:IterateItems() do
item:SetValue(item.userdata.value == value) item:SetValue(item.userdata.value == value)
end end
end end
self.open = true self.open = true
self:Fire("OnOpened")
end end
local function OnPulloutClose(this) local function OnPulloutClose(this)
@@ -410,7 +403,7 @@ do
self.open = nil self.open = nil
self:Fire("OnClosed") self:Fire("OnClosed")
end end
local function ShowMultiText(self) local function ShowMultiText(self)
local text local text
for i, widget in self.pullout:IterateItems() do for i, widget in self.pullout:IterateItems() do
@@ -426,10 +419,10 @@ do
end end
self:SetText(text) self:SetText(text)
end end
local function OnItemValueChanged(this, event, checked) local function OnItemValueChanged(this, event, checked)
local self = this.userdata.obj local self = this.userdata.obj
if self.multiselect then if self.multiselect then
self:Fire("OnValueChanged", this.userdata.value, checked) self:Fire("OnValueChanged", this.userdata.value, checked)
ShowMultiText(self) ShowMultiText(self)
@@ -440,14 +433,14 @@ do
else else
this:SetValue(true) this:SetValue(true)
end end
if self.open then if self.open then
self.pullout:Close() self.pullout:Close()
end end
end end
end end
--[[ Exported methods ]]-- --[[ Exported methods ]]--
-- exported, AceGUI callback -- exported, AceGUI callback
local function OnAcquire(self) local function OnAcquire(self)
local pullout = AceGUI:Create("Dropdown-Pullout") local pullout = AceGUI:Create("Dropdown-Pullout")
@@ -457,11 +450,14 @@ do
pullout:SetCallback("OnOpen", OnPulloutOpen) pullout:SetCallback("OnOpen", OnPulloutOpen)
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1) self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren()) fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
self:SetHeight(44) self:SetHeight(44)
self:SetWidth(200) self:SetWidth(200)
self:SetLabel()
self:SetPulloutWidth(nil)
self.list = {}
end end
-- exported, AceGUI callback -- exported, AceGUI callback
local function OnRelease(self) local function OnRelease(self)
if self.open then if self.open then
@@ -469,75 +465,76 @@ do
end end
AceGUI:Release(self.pullout) AceGUI:Release(self.pullout)
self.pullout = nil self.pullout = nil
self:SetText("") self:SetText("")
self:SetLabel("")
self:SetDisabled(false) self:SetDisabled(false)
self:SetMultiselect(false) self:SetMultiselect(false)
self.value = nil self.value = nil
self.list = nil self.list = nil
self.open = nil self.open = nil
self.hasClose = nil self.hasClose = nil
self.frame:ClearAllPoints() self.frame:ClearAllPoints()
self.frame:Hide() self.frame:Hide()
end end
-- exported -- exported
local function SetDisabled(self, disabled) local function SetDisabled(self, disabled)
self.disabled = disabled self.disabled = disabled
if disabled then if disabled then
self.text:SetTextColor(0.5,0.5,0.5) self.text:SetTextColor(0.5,0.5,0.5)
self.button:Disable() self.button:Disable()
self.button_cover:Disable()
self.label:SetTextColor(0.5,0.5,0.5) self.label:SetTextColor(0.5,0.5,0.5)
else else
self.button:Enable() self.button:Enable()
self.button_cover:Enable()
self.label:SetTextColor(1,.82,0) self.label:SetTextColor(1,.82,0)
self.text:SetTextColor(1,1,1) self.text:SetTextColor(1,1,1)
end end
end end
-- exported -- exported
local function ClearFocus(self) local function ClearFocus(self)
if self.open then if self.open then
self.pullout:Close() self.pullout:Close()
end end
end end
-- exported -- exported
local function SetText(self, text) local function SetText(self, text)
self.text:SetText(text or "") self.text:SetText(text or "")
end end
-- exported -- exported
local function SetLabel(self, text) local function SetLabel(self, text)
if text and text ~= "" then if text and text ~= "" then
self.label:SetText(text) self.label:SetText(text)
self.label:Show() self.label:Show()
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18) self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
self.frame:SetHeight(44) self:SetHeight(40)
self.alignoffset = 26
else else
self.label:SetText("") self.label:SetText("")
self.label:Hide() self.label:Hide()
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0) self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
self.frame:SetHeight(26) self:SetHeight(26)
self.alignoffset = 12
end end
end end
-- exported -- exported
local function SetValue(self, value) local function SetValue(self, value)
if self.list then self:SetText(self.list[value] or "")
self:SetText(self.list[value] or "")
end
self.value = value self.value = value
end end
-- exported -- exported
local function GetValue(self) local function GetValue(self)
return self.value return self.value
end end
-- exported -- exported
local function SetItemValue(self, item, value) local function SetItemValue(self, item, value)
if not self.multiselect then return end if not self.multiselect then return end
@@ -550,7 +547,7 @@ do
end end
ShowMultiText(self) ShowMultiText(self)
end end
-- exported -- exported
local function SetItemDisabled(self, item, disabled) local function SetItemDisabled(self, item, disabled)
for i, widget in self.pullout:IterateItems() do for i, widget in self.pullout:IterateItems() do
@@ -559,16 +556,20 @@ do
end end
end end
end end
local function AddListItem(self, value, text) local function AddListItem(self, value, text, itemType)
local item = AceGUI:Create("Dropdown-Item-Toggle") if not itemType then itemType = "Dropdown-Item-Toggle" end
local exists = AceGUI:GetWidgetVersion(itemType)
if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
local item = AceGUI:Create(itemType)
item:SetText(text) item:SetText(text)
item.userdata.obj = self item.userdata.obj = self
item.userdata.value = value item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged) item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item) self.pullout:AddItem(item)
end end
local function AddCloseButton(self) local function AddCloseButton(self)
if not self.hasClose then if not self.hasClose then
local close = AceGUI:Create("Dropdown-Item-Execute") local close = AceGUI:Create("Dropdown-Item-Execute")
@@ -577,38 +578,50 @@ do
self.hasClose = true self.hasClose = true
end end
end end
-- exported -- exported
local sortlist = {} local sortlist = {}
local function SetList(self, list) local function sortTbl(x,y)
self.list = list local num1, num2 = tonumber(x), tonumber(y)
if num1 and num2 then -- numeric comparison, either two numbers or numeric strings
return num1 < num2
else -- compare everything else tostring'ed
return tostring(x) < tostring(y)
end
end
local function SetList(self, list, order, itemType)
self.list = list or {}
self.pullout:Clear() self.pullout:Clear()
self.hasClose = nil self.hasClose = nil
if not list then return end if not list then return end
for v in pairs(list) do if type(order) ~= "table" then
sortlist[#sortlist + 1] = v for v in pairs(list) do
end sortlist[#sortlist + 1] = v
tsort(sortlist) end
tsort(sortlist, sortTbl)
for i, value in pairs(sortlist) do
AddListItem(self, value, list[value]) for i, key in ipairs(sortlist) do
sortlist[i] = nil AddListItem(self, key, list[key], itemType)
sortlist[i] = nil
end
else
for i, key in ipairs(order) do
AddListItem(self, key, list[key], itemType)
end
end end
if self.multiselect then if self.multiselect then
ShowMultiText(self) ShowMultiText(self)
AddCloseButton(self) AddCloseButton(self)
end end
end end
-- exported -- exported
local function AddItem(self, value, text) local function AddItem(self, value, text, itemType)
if self.list then self.list[value] = text
self.list[value] = text AddListItem(self, value, text, itemType)
AddListItem(self, value, text)
end
end end
-- exported -- exported
local function SetMultiselect(self, multi) local function SetMultiselect(self, multi)
self.multiselect = multi self.multiselect = multi
@@ -617,19 +630,23 @@ do
AddCloseButton(self) AddCloseButton(self)
end end
end end
-- exported -- exported
local function GetMultiselect(self) local function GetMultiselect(self)
return self.multiselect return self.multiselect
end end
local function SetPulloutWidth(self, width)
self.pulloutWidth = width
end
--[[ Constructor ]]-- --[[ Constructor ]]--
local function Constructor() local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType) local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", nil, UIParent) local frame = CreateFrame("Frame", nil, UIParent)
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate") local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
local self = {} local self = {}
self.type = widgetType self.type = widgetType
self.frame = frame self.frame = frame
@@ -637,10 +654,10 @@ do
self.count = count self.count = count
frame.obj = self frame.obj = self
dropdown.obj = self dropdown.obj = self
self.OnRelease = OnRelease self.OnRelease = OnRelease
self.OnAcquire = OnAcquire self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus self.ClearFocus = ClearFocus
self.SetText = SetText self.SetText = SetText
@@ -654,11 +671,10 @@ do
self.GetMultiselect = GetMultiselect self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled self.SetItemDisabled = SetItemDisabled
self.SetPulloutWidth = SetPulloutWidth
self.alignoffset = 31
self.alignoffset = 26
frame:SetHeight(44)
frame:SetWidth(200)
frame:SetScript("OnHide",Dropdown_OnHide) frame:SetScript("OnHide",Dropdown_OnHide)
dropdown:ClearAllPoints() dropdown:ClearAllPoints()
@@ -669,10 +685,10 @@ do
local left = _G[dropdown:GetName() .. "Left"] local left = _G[dropdown:GetName() .. "Left"]
local middle = _G[dropdown:GetName() .. "Middle"] local middle = _G[dropdown:GetName() .. "Middle"]
local right = _G[dropdown:GetName() .. "Right"] local right = _G[dropdown:GetName() .. "Right"]
middle:ClearAllPoints() middle:ClearAllPoints()
right:ClearAllPoints() right:ClearAllPoints()
middle:SetPoint("LEFT", left, "RIGHT", 0, 0) middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
middle:SetPoint("RIGHT", right, "LEFT", 0, 0) middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17) right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
@@ -683,14 +699,23 @@ do
button:SetScript("OnEnter",Control_OnEnter) button:SetScript("OnEnter",Control_OnEnter)
button:SetScript("OnLeave",Control_OnLeave) button:SetScript("OnLeave",Control_OnLeave)
button:SetScript("OnClick",Dropdown_TogglePullout) button:SetScript("OnClick",Dropdown_TogglePullout)
local button_cover = CreateFrame("BUTTON",nil,self.frame)
self.button_cover = button_cover
button_cover.obj = self
button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
button_cover:SetScript("OnEnter",Control_OnEnter)
button_cover:SetScript("OnLeave",Control_OnLeave)
button_cover:SetScript("OnClick",Dropdown_TogglePullout)
local text = _G[dropdown:GetName() .. "Text"] local text = _G[dropdown:GetName() .. "Text"]
self.text = text self.text = text
text.obj = self text.obj = self
text:ClearAllPoints() text:ClearAllPoints()
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2) text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
text:SetPoint("LEFT", left, "LEFT", 25, 2) text:SetPoint("LEFT", left, "LEFT", 25, 2)
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
@@ -702,6 +727,6 @@ do
AceGUI:RegisterAsWidget(self) AceGUI:RegisterAsWidget(self)
return self return self
end end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end end
@@ -1,7 +1,7 @@
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
EditBox Widget EditBox Widget
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "EditBox", 22 local Type, Version = "EditBox", 29
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -10,20 +10,20 @@ local tostring, pairs = tostring, pairs
-- WoW APIs -- WoW APIs
local PlaySound = PlaySound local PlaySound = PlaySound
local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Support functions Support functions
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
if not AceGUIEditBoxInsertLink then if not AceGUIEditBoxInsertLink then
-- upgradeable hook -- upgradeable hook
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end) if ChatFrameUtil and ChatFrameUtil.InsertLink then
hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
elseif ChatEdit_InsertLink then
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
end
end end
function _G.AceGUIEditBoxInsertLink(text) function _G.AceGUIEditBoxInsertLink(text)
@@ -59,6 +59,11 @@ local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave") frame.obj:Fire("OnLeave")
end end
local function Frame_OnShowFocus(frame)
frame.obj.editbox:SetFocus()
frame:SetScript("OnShow", nil)
end
local function EditBox_OnEscapePressed(frame) local function EditBox_OnEscapePressed(frame)
AceGUI:ClearFocus() AceGUI:ClearFocus()
end end
@@ -68,29 +73,33 @@ local function EditBox_OnEnterPressed(frame)
local value = frame:GetText() local value = frame:GetText()
local cancel = self:Fire("OnEnterPressed", value) local cancel = self:Fire("OnEnterPressed", value)
if not cancel then if not cancel then
PlaySound("igMainMenuOptionCheckBoxOn") PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
HideButton(self) HideButton(self)
end end
end end
local function EditBox_OnReceiveDrag(frame) local function EditBox_OnReceiveDrag(frame)
local self = frame.obj local self = frame.obj
local type, id, info = GetCursorInfo() local type, id, info, extra = GetCursorInfo()
local name
if type == "item" then if type == "item" then
self:SetText(info) name = info
self:Fire("OnEnterPressed", info)
ClearCursor()
elseif type == "spell" then elseif type == "spell" then
local name, rank = GetSpellName(id, info) if C_Spell and C_Spell.GetSpellName then
if rank and rank:match("%d") then name = C_Spell.GetSpellName(extra)
name = name.."("..rank..")" else
name = GetSpellInfo(id, info)
end end
elseif type == "macro" then
name = GetMacroInfo(id)
end
if name then
self:SetText(name) self:SetText(name)
self:Fire("OnEnterPressed", name) self:Fire("OnEnterPressed", name)
ClearCursor() ClearCursor()
HideButton(self)
AceGUI:ClearFocus()
end end
HideButton(self)
AceGUI:ClearFocus()
end end
local function EditBox_OnTextChanged(frame) local function EditBox_OnTextChanged(frame)
@@ -103,6 +112,10 @@ local function EditBox_OnTextChanged(frame)
end end
end end
local function EditBox_OnFocusGained(frame)
AceGUI:SetFocus(frame.obj)
end
local function Button_OnClick(frame) local function Button_OnClick(frame)
local editbox = frame.obj.editbox local editbox = frame.obj.editbox
editbox:ClearFocus() editbox:ClearFocus()
@@ -123,7 +136,9 @@ local methods = {
self:SetMaxLetters(0) self:SetMaxLetters(0)
end, end,
-- ["OnRelease"] = nil, ["OnRelease"] = function(self)
self:ClearFocus()
end,
["SetDisabled"] = function(self, disabled) ["SetDisabled"] = function(self, disabled)
self.disabled = disabled self.disabled = disabled
@@ -175,6 +190,22 @@ local methods = {
["SetMaxLetters"] = function (self, num) ["SetMaxLetters"] = function (self, num)
self.editbox:SetMaxLetters(num or 0) self.editbox:SetMaxLetters(num or 0)
end,
["ClearFocus"] = function(self)
self.editbox:ClearFocus()
self.frame:SetScript("OnShow", nil)
end,
["SetFocus"] = function(self)
self.editbox:SetFocus()
if not self.frame:IsShown() then
self.frame:SetScript("OnShow", Frame_OnShowFocus)
end
end,
["HighlightText"] = function(self, from, to)
self.editbox:HighlightText(from, to)
end end
} }
@@ -196,6 +227,7 @@ local function Constructor()
editbox:SetScript("OnTextChanged", EditBox_OnTextChanged) editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
editbox:SetTextInsets(0, 0, 3, 3) editbox:SetTextInsets(0, 0, 3, 3)
editbox:SetMaxLetters(256) editbox:SetMaxLetters(256)
editbox:SetPoint("BOTTOMLEFT", 6, 0) editbox:SetPoint("BOTTOMLEFT", 6, 0)
@@ -1,7 +1,7 @@
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Icon Widget Icon Widget
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "Icon", 20 local Type, Version = "Icon", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -9,7 +9,7 @@ if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local select, pairs, print = select, pairs, print local select, pairs, print = select, pairs, print
-- WoW APIs -- WoW APIs
local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo local CreateFrame, UIParent = CreateFrame, UIParent
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Scripts Scripts
@@ -56,7 +56,7 @@ local methods = {
["SetImage"] = function(self, path, ...) ["SetImage"] = function(self, path, ...)
local image = self.image local image = self.image
image:SetTexture(path) image:SetTexture(path)
if image:GetTexture() then if image:GetTexture() then
local n = select("#", ...) local n = select("#", ...)
if n == 4 or n == 8 then if n == 4 or n == 8 then
@@ -87,7 +87,7 @@ local methods = {
else else
self.frame:Enable() self.frame:Enable()
self.label:SetTextColor(1, 1, 1) self.label:SetTextColor(1, 1, 1)
self.image:SetVertexColor(1, 1, 1) self.image:SetVertexColor(1, 1, 1, 1)
end end
end end
} }
@@ -131,12 +131,8 @@ local function Constructor()
for method, func in pairs(methods) do for method, func in pairs(methods) do
widget[method] = func widget[method] = func
end end
-- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0)
if (select(4, GetBuildInfo()) < 40000) then widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
widget.SetText = widget.SetLabel
else
widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
end
return AceGUI:RegisterAsWidget(widget) return AceGUI:RegisterAsWidget(widget)
end end
@@ -1,20 +1,13 @@
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
InteractiveLabel Widget InteractiveLabel Widget
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "InteractiveLabel", 20 local Type, Version = "InteractiveLabel", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs -- Lua APIs
local select, pairs = select, pairs local select, pairs = select, pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Scripts Scripts
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
@@ -2,7 +2,7 @@
Keybinding Widget Keybinding Widget
Set Keybindings in the Config UI. Set Keybindings in the Config UI.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "Keybinding", 21 local Type, Version = "Keybinding", 27
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -13,10 +13,6 @@ local pairs = pairs
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NOT_BOUND
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Scripts Scripts
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
@@ -34,11 +30,15 @@ local function Keybinding_OnClick(frame, button)
local self = frame.obj local self = frame.obj
if self.waitingForKey then if self.waitingForKey then
frame:EnableKeyboard(false) frame:EnableKeyboard(false)
frame:EnableMouseWheel(false)
frame:EnableGamePadButton(false)
self.msgframe:Hide() self.msgframe:Hide()
frame:UnlockHighlight() frame:UnlockHighlight()
self.waitingForKey = nil self.waitingForKey = nil
else else
frame:EnableKeyboard(true) frame:EnableKeyboard(true)
frame:EnableMouseWheel(true)
frame:EnableGamePadButton(true)
self.msgframe:Show() self.msgframe:Show()
frame:LockHighlight() frame:LockHighlight()
self.waitingForKey = true self.waitingForKey = true
@@ -73,6 +73,8 @@ local function Keybinding_OnKeyDown(frame, key)
end end
frame:EnableKeyboard(false) frame:EnableKeyboard(false)
frame:EnableMouseWheel(false)
frame:EnableGamePadButton(false)
self.msgframe:Hide() self.msgframe:Hide()
frame:UnlockHighlight() frame:UnlockHighlight()
self.waitingForKey = nil self.waitingForKey = nil
@@ -97,6 +99,16 @@ local function Keybinding_OnMouseDown(frame, button)
Keybinding_OnKeyDown(frame, button) Keybinding_OnKeyDown(frame, button)
end end
local function Keybinding_OnMouseWheel(frame, direction)
local button
if direction >= 0 then
button = "MOUSEWHEELUP"
else
button = "MOUSEWHEELDOWN"
end
Keybinding_OnKeyDown(frame, button)
end
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Methods Methods
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
@@ -108,6 +120,9 @@ local methods = {
self.waitingForKey = nil self.waitingForKey = nil
self.msgframe:Hide() self.msgframe:Hide()
self:SetDisabled(false) self:SetDisabled(false)
self.button:EnableKeyboard(false)
self.button:EnableMouseWheel(false)
self.button:EnableGamePadButton(false)
end, end,
-- ["OnRelease"] = nil, -- ["OnRelease"] = nil,
@@ -173,18 +188,23 @@ local function Constructor()
local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type) local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent) local frame = CreateFrame("Frame", nil, UIParent)
local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2") local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
button:EnableMouse(true) button:EnableMouse(true)
button:EnableMouseWheel(false)
button:RegisterForClicks("AnyDown") button:RegisterForClicks("AnyDown")
button:SetScript("OnEnter", Control_OnEnter) button:SetScript("OnEnter", Control_OnEnter)
button:SetScript("OnLeave", Control_OnLeave) button:SetScript("OnLeave", Control_OnLeave)
button:SetScript("OnClick", Keybinding_OnClick) button:SetScript("OnClick", Keybinding_OnClick)
button:SetScript("OnKeyDown", Keybinding_OnKeyDown) button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
button:SetScript("OnMouseDown", Keybinding_OnMouseDown) button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
button:SetScript("OnGamePadButtonDown", Keybinding_OnKeyDown)
button:SetPoint("BOTTOMLEFT") button:SetPoint("BOTTOMLEFT")
button:SetPoint("BOTTOMRIGHT") button:SetPoint("BOTTOMRIGHT")
button:SetHeight(24) button:SetHeight(24)
button:EnableKeyboard(false)
button:EnableGamePadButton(false)
local text = button:GetFontString() local text = button:GetFontString()
text:SetPoint("LEFT", 7, 0) text:SetPoint("LEFT", 7, 0)
@@ -196,12 +216,13 @@ local function Constructor()
label:SetJustifyH("CENTER") label:SetJustifyH("CENTER")
label:SetHeight(18) label:SetHeight(18)
local msgframe = CreateFrame("Frame", nil, UIParent) local msgframe = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
msgframe:SetHeight(30) msgframe:SetHeight(30)
msgframe:SetBackdrop(ControlBackdrop) msgframe:SetBackdrop(ControlBackdrop)
msgframe:SetBackdropColor(0,0,0) msgframe:SetBackdropColor(0,0,0)
msgframe:SetFrameStrata("FULLSCREEN_DIALOG") msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
msgframe:SetFrameLevel(1000) msgframe:SetFrameLevel(1000)
msgframe:SetToplevel(true)
local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal") local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.") msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
@@ -2,7 +2,7 @@
Label Widget Label Widget
Displays text and optionally an icon. Displays text and optionally an icon.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "Label", 21 local Type, Version = "Label", 28
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -12,10 +12,6 @@ local max, select, pairs = math.max, select, pairs
-- WoW APIs -- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Support functions Support functions
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
@@ -39,21 +35,30 @@ local function UpdateImageAnchor(self)
label:SetPoint("TOP", image, "BOTTOM") label:SetPoint("TOP", image, "BOTTOM")
label:SetPoint("LEFT") label:SetPoint("LEFT")
label:SetWidth(width) label:SetWidth(width)
height = image:GetHeight() + label:GetHeight() height = image:GetHeight() + label:GetStringHeight()
else else
-- image on the left -- image on the left
image:SetPoint("TOPLEFT") image:SetPoint("TOPLEFT")
label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0) if image:GetHeight() > label:GetStringHeight() then
label:SetPoint("LEFT", image, "RIGHT", 4, 0)
else
label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
end
label:SetWidth(width - imagewidth - 4) label:SetWidth(width - imagewidth - 4)
height = max(image:GetHeight(), label:GetHeight()) height = max(image:GetHeight(), label:GetStringHeight())
end end
else else
-- no image shown -- no image shown
label:SetPoint("TOPLEFT") label:SetPoint("TOPLEFT")
label:SetWidth(width) label:SetWidth(width)
height = label:GetHeight() height = label:GetStringHeight()
end end
-- avoid zero-height labels, since they can used as spacers
if not height or height == 0 then
height = 1
end
self.resizing = true self.resizing = true
frame:SetHeight(height) frame:SetHeight(height)
frame.height = height frame.height = height
@@ -74,6 +79,8 @@ local methods = {
self:SetImageSize(16, 16) self:SetImageSize(16, 16)
self:SetColor() self:SetColor()
self:SetFontObject() self:SetFontObject()
self:SetJustifyH("LEFT")
self:SetJustifyV("TOP")
-- reset the flag -- reset the flag
self.resizing = nil self.resizing = nil
@@ -102,7 +109,7 @@ local methods = {
["SetImage"] = function(self, path, ...) ["SetImage"] = function(self, path, ...)
local image = self.image local image = self.image
image:SetTexture(path) image:SetTexture(path)
if image:GetTexture() then if image:GetTexture() then
self.imageshown = true self.imageshown = true
local n = select("#", ...) local n = select("#", ...)
@@ -118,11 +125,16 @@ local methods = {
end, end,
["SetFont"] = function(self, font, height, flags) ["SetFont"] = function(self, font, height, flags)
self.label:SetFont(font, height, flags) if not self.fontObject then
self.fontObject = CreateFont("AceGUI30LabelFont" .. AceGUI:GetNextWidgetNum(Type))
end
self.fontObject:SetFont(font, height, flags)
self:SetFontObject(self.fontObject)
end, end,
["SetFontObject"] = function(self, font) ["SetFontObject"] = function(self, font)
self:SetFont((font or GameFontHighlightSmall):GetFont()) self.label:SetFontObject(font or GameFontHighlightSmall)
UpdateImageAnchor(self)
end, end,
["SetImageSize"] = function(self, width, height) ["SetImageSize"] = function(self, width, height)
@@ -130,6 +142,14 @@ local methods = {
self.image:SetHeight(height) self.image:SetHeight(height)
UpdateImageAnchor(self) UpdateImageAnchor(self)
end, end,
["SetJustifyH"] = function(self, justifyH)
self.label:SetJustifyH(justifyH)
end,
["SetJustifyV"] = function(self, justifyV)
self.label:SetJustifyV(justifyV)
end,
} }
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
@@ -140,9 +160,6 @@ local function Constructor()
frame:Hide() frame:Hide()
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall") local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
local image = frame:CreateTexture(nil, "BACKGROUND") local image = frame:CreateTexture(nil, "BACKGROUND")
-- create widget -- create widget
@@ -1,4 +1,4 @@
local Type, Version = "MultiLineEditBox", 23 local Type, Version = "MultiLineEditBox", 33
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -6,17 +6,34 @@ if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local pairs = pairs local pairs = pairs
-- WoW APIs -- WoW APIs
local GetCursorInfo, GetSpellName, ClearCursor = GetCursorInfo, GetSpellName, ClearCursor local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: ACCEPT, ChatFontNormal
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Support functions Support functions
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
if not AceGUIMultiLineEditBoxInsertLink then
-- upgradeable hook
if ChatFrameUtil and ChatFrameUtil.InsertLink then
hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
elseif ChatEdit_InsertLink then
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
end
end
function _G.AceGUIMultiLineEditBoxInsertLink(text)
for i = 1, AceGUI:GetWidgetCount(Type) do
local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
if editbox and editbox:IsVisible() and editbox:HasFocus() then
editbox:Insert(text)
return true
end
end
end
local function Layout(self) local function Layout(self)
self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight) self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
@@ -61,6 +78,7 @@ end
local function OnEditFocusLost(self) -- EditBox local function OnEditFocusLost(self) -- EditBox
self:HighlightText(0, 0) self:HighlightText(0, 0)
self.obj:Fire("OnEditFocusLost")
end end
local function OnEnter(self) -- EditBox / ScrollFrame local function OnEnter(self) -- EditBox / ScrollFrame
@@ -86,11 +104,12 @@ local function OnMouseUp(self)
end end
local function OnReceiveDrag(self) -- EditBox / ScrollFrame local function OnReceiveDrag(self) -- EditBox / ScrollFrame
local type, id, info = GetCursorInfo() local type, id, info, extra = GetCursorInfo()
if type == "spell" then if type == "spell" then
info, id = GetSpellName(id, info) if C_Spell and C_Spell.GetSpellName then
if id and id:match("%d") then info = C_Spell.GetSpellName(extra)
info = info .. "(" .. id .. ")" else
info = GetSpellInfo(id, info)
end end
elseif type ~= "item" then elseif type ~= "item" then
return return
@@ -130,6 +149,24 @@ local function OnVerticalScroll(self, offset)
editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight()) editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
end end
local function OnScrollRangeChanged(self, xrange, yrange)
if yrange == 0 then
self.obj.editBox:SetHitRectInsets(0, 0, 0, 0)
else
OnVerticalScroll(self, self:GetVerticalScroll())
end
end
local function OnShowFocus(frame)
frame.obj.editBox:SetFocus()
frame:SetScript("OnShow", nil)
end
local function OnEditFocusGained(frame)
AceGUI:SetFocus(frame.obj)
frame.obj:Fire("OnEditFocusGained")
end
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Methods Methods
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
@@ -144,7 +181,9 @@ local methods = {
self:SetMaxLetters(0) self:SetMaxLetters(0)
end, end,
-- ["OnRelease"] = nil, ["OnRelease"] = function(self)
self:ClearFocus()
end,
["SetDisabled"] = function(self, disabled) ["SetDisabled"] = function(self, disabled)
local editBox = self.editBox local editBox = self.editBox
@@ -205,7 +244,31 @@ local methods = {
self.button:Show() self.button:Show()
end end
Layout(self) Layout(self)
end end,
["ClearFocus"] = function(self)
self.editBox:ClearFocus()
self.frame:SetScript("OnShow", nil)
end,
["SetFocus"] = function(self)
self.editBox:SetFocus()
if not self.frame:IsShown() then
self.frame:SetScript("OnShow", OnShowFocus)
end
end,
["HighlightText"] = function(self, from, to)
self.editBox:HighlightText(from, to)
end,
["GetCursorPosition"] = function(self)
return self.editBox:GetCursorPosition()
end,
["SetCursorPosition"] = function(self, ...)
return self.editBox:SetCursorPosition(...)
end,
} }
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
@@ -220,7 +283,7 @@ local backdrop = {
local function Constructor() local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent) local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide() frame:Hide()
local widgetNum = AceGUI:GetNextWidgetNum(Type) local widgetNum = AceGUI:GetNextWidgetNum(Type)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
@@ -230,21 +293,21 @@ local function Constructor()
label:SetText(ACCEPT) label:SetText(ACCEPT)
label:SetHeight(10) label:SetHeight(10)
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2") local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate")
button:SetPoint("BOTTOMLEFT", 0, 4) button:SetPoint("BOTTOMLEFT", 0, 4)
button:SetHeight(22) button:SetHeight(22)
button:SetWidth(label:GetStringWidth() + 24) button:SetWidth(label:GetStringWidth() + 24)
button:SetText(ACCEPT) button:SetText(ACCEPT)
button:SetScript("OnClick", OnClick) button:SetScript("OnClick", OnClick)
button:Disable() button:Disable()
local text = button:GetFontString() local text = button:GetFontString()
text:ClearAllPoints() text:ClearAllPoints()
text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5) text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1) text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
text:SetJustifyV("MIDDLE") text:SetJustifyV("MIDDLE")
local scrollBG = CreateFrame("Frame", nil, frame) local scrollBG = CreateFrame("Frame", nil, frame, "BackdropTemplate")
scrollBG:SetBackdrop(backdrop) scrollBG:SetBackdrop(backdrop)
scrollBG:SetBackdropColor(0, 0, 0) scrollBG:SetBackdropColor(0, 0, 0)
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4) scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
@@ -268,8 +331,9 @@ local function Constructor()
scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag) scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll) scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
scrollFrame:HookScript("OnScrollRangeChanged", OnScrollRangeChanged)
local editBox = CreateFrame("EditBox", nil, scrollFrame) local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
editBox:SetAllPoints() editBox:SetAllPoints()
editBox:SetFontObject(ChatFontNormal) editBox:SetFontObject(ChatFontNormal)
editBox:SetMultiLine(true) editBox:SetMultiLine(true)
@@ -285,6 +349,8 @@ local function Constructor()
editBox:SetScript("OnReceiveDrag", OnReceiveDrag) editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
editBox:SetScript("OnTextChanged", OnTextChanged) editBox:SetScript("OnTextChanged", OnTextChanged)
editBox:SetScript("OnTextSet", OnTextSet) editBox:SetScript("OnTextSet", OnTextSet)
editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
scrollFrame:SetScrollChild(editBox) scrollFrame:SetScrollChild(editBox)
@@ -2,7 +2,7 @@
Slider Widget Slider Widget
Graphical Slider, like, for Range values. Graphical Slider, like, for Range values.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "Slider", 20 local Type, Version = "Slider", 24
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -14,10 +14,6 @@ local tonumber, pairs = tonumber, pairs
local PlaySound = PlaySound local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Support functions Support functions
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
@@ -31,13 +27,13 @@ local function UpdateText(self)
end end
local function UpdateLabels(self) local function UpdateLabels(self)
local min, max = (self.min or 0), (self.max or 100) local min_value, max_value = (self.min or 0), (self.max or 100)
if self.ispercent then if self.ispercent then
self.lowtext:SetFormattedText("%s%%", (min * 100)) self.lowtext:SetFormattedText("%s%%", (min_value * 100))
self.hightext:SetFormattedText("%s%%", (max * 100)) self.hightext:SetFormattedText("%s%%", (max_value * 100))
else else
self.lowtext:SetText(min) self.lowtext:SetText(min_value)
self.hightext:SetText(max) self.hightext:SetText(max_value)
end end
end end
@@ -57,10 +53,13 @@ local function Frame_OnMouseDown(frame)
AceGUI:ClearFocus() AceGUI:ClearFocus()
end end
local function Slider_OnValueChanged(frame) local function Slider_OnValueChanged(frame, newvalue)
local self = frame.obj local self = frame.obj
if not frame.setup then if not frame.setup then
local newvalue = frame:GetValue() if self.step and self.step > 0 then
local min_value = self.min or 0
newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
end
if newvalue ~= self.value and not self.disabled then if newvalue ~= self.value and not self.disabled then
self.value = newvalue self.value = newvalue
self:Fire("OnValueChanged", newvalue) self:Fire("OnValueChanged", newvalue)
@@ -102,9 +101,9 @@ local function EditBox_OnEnterPressed(frame)
else else
value = tonumber(value) value = tonumber(value)
end end
if value then if value then
PlaySound("igMainMenuOptionCheckBoxOn") PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
self.slider:SetValue(value) self.slider:SetValue(value)
self:Fire("OnMouseUp", value) self:Fire("OnMouseUp", value)
end end
@@ -172,13 +171,13 @@ local methods = {
self.label:SetText(text) self.label:SetText(text)
end, end,
["SetSliderValues"] = function(self, min, max, step) ["SetSliderValues"] = function(self, min_value, max_value, step)
local frame = self.slider local frame = self.slider
frame.setup = true frame.setup = true
self.min = min self.min = min_value
self.max = max self.max = max_value
self.step = step self.step = step
frame:SetMinMaxValues(min or 0,max or 100) frame:SetMinMaxValues(min_value or 0,max_value or 100)
UpdateLabels(self) UpdateLabels(self)
frame:SetValueStep(step or 1) frame:SetValueStep(step or 1)
if self.value then if self.value then
@@ -222,7 +221,7 @@ local function Constructor()
label:SetJustifyH("CENTER") label:SetJustifyH("CENTER")
label:SetHeight(15) label:SetHeight(15)
local slider = CreateFrame("Slider", nil, frame) local slider = CreateFrame("Slider", nil, frame, "BackdropTemplate")
slider:SetOrientation("HORIZONTAL") slider:SetOrientation("HORIZONTAL")
slider:SetHeight(15) slider:SetHeight(15)
slider:SetHitRectInsets(0, 0, -10, 0) slider:SetHitRectInsets(0, 0, -10, 0)
@@ -244,7 +243,7 @@ local function Constructor()
local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3) hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
local editbox = CreateFrame("EditBox", nil, frame) local editbox = CreateFrame("EditBox", nil, frame, "BackdropTemplate")
editbox:SetAutoFocus(false) editbox:SetAutoFocus(false)
editbox:SetFontObject(GameFontHighlightSmall) editbox:SetFontObject(GameFontHighlightSmall)
editbox:SetPoint("TOP", slider, "BOTTOM") editbox:SetPoint("TOP", slider, "BOTTOM")
@@ -274,6 +273,7 @@ local function Constructor()
widget[method] = func widget[method] = func
end end
slider.obj, editbox.obj = widget, widget slider.obj, editbox.obj = widget, widget
C_Timer.After(0.3, function() editbox:SetText(" ") UpdateText(widget) end) -- Workaround for font loading issue, making the editboxes blank until the text is changed
return AceGUI:RegisterAsWidget(widget) return AceGUI:RegisterAsWidget(widget)
end end
@@ -1,8 +1,8 @@
--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings. --- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings.
-- @class file -- @class file
-- @name AceLocale-3.0 -- @name AceLocale-3.0
-- @release $Id: AceLocale-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ -- @release $Id$
local MAJOR,MINOR = "AceLocale-3.0", 2 local MAJOR,MINOR = "AceLocale-3.0", 6
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR) local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
@@ -10,11 +10,7 @@ if not AceLocale then return end -- no upgrade needed
-- Lua APIs -- Lua APIs
local assert, tostring, error = assert, tostring, error local assert, tostring, error = assert, tostring, error
local setmetatable, rawset, rawget = setmetatable, rawset, rawget local getmetatable, setmetatable, rawset, rawget = getmetatable, setmetatable, rawset, rawget
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GAME_LOCALE, geterrorhandler
local gameLocale = GetLocale() local gameLocale = GetLocale()
if gameLocale == "enGB" then if gameLocale == "enGB" then
@@ -79,7 +75,7 @@ local writedefaultproxy = setmetatable({}, {
-- @param application Unique name of addon / module -- @param application Unique name of addon / module
-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc. -- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc.
-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS) -- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS)
-- @param silent If true, the locale will not issue warnings for missing keys. Can only be set on the default locale. -- @param silent If true, the locale will not issue warnings for missing keys. Must be set on the first locale registered. If set to "raw", nils will be returned for unknown keys (no metatable used).
-- @usage -- @usage
-- -- enUS.lua -- -- enUS.lua
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true) -- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true)
@@ -92,28 +88,29 @@ local writedefaultproxy = setmetatable({}, {
-- @return Locale Table to add localizations to, or nil if the current locale is not required. -- @return Locale Table to add localizations to, or nil if the current locale is not required.
function AceLocale:NewLocale(application, locale, isDefault, silent) function AceLocale:NewLocale(application, locale, isDefault, silent)
if silent and not isDefault then
error("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' can only be specified for the default locale", 2)
end
-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed -- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
-- Ammo: I still think this is a bad idea, for instance an addon that checks for some ingame string will fail, just because some other addon local activeGameLocale = GAME_LOCALE or gameLocale
-- gives the user the illusion that they can run in a different locale? Ditch this whole thing or allow a setting per 'application'. I'm of the
-- opinion to remove this.
local gameLocale = GAME_LOCALE or gameLocale
if locale ~= gameLocale and not isDefault then
return -- nop, we don't need these translations
end
local app = AceLocale.apps[application] local app = AceLocale.apps[application]
if silent and app and getmetatable(app) ~= readmetasilent then
geterrorhandler()("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' must be specified for the first locale registered")
end
if not app then if not app then
app = setmetatable({}, silent and readmetasilent or readmeta) if silent=="raw" then
app = {}
else
app = setmetatable({}, silent and readmetasilent or readmeta)
end
AceLocale.apps[application] = app AceLocale.apps[application] = app
AceLocale.appnames[app] = application AceLocale.appnames[app] = application
end end
if locale ~= activeGameLocale and not isDefault then
return -- nop, we don't need these translations
end
registering = app -- remember globally for writeproxy and writedefaultproxy registering = app -- remember globally for writeproxy and writedefaultproxy
if isDefault then if isDefault then
@@ -133,4 +130,4 @@ function AceLocale:GetLocale(application, silent)
error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2) error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2)
end end
return AceLocale.apps[application] return AceLocale.apps[application]
end end
@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceLocale-3.0.lua"/>
</Ui>
+172 -367
View File
@@ -1,296 +1,124 @@
--- **AceTimer-3.0** provides a central facility for registering timers. --- **AceTimer-3.0** provides a central facility for registering timers.
-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient -- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered, rescheduled -- data structure that allows easy dispatching and fast rescheduling. Timers can be registered
-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\ -- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
-- AceTimer is currently limited to firing timers at a frequency of 0.1s. This constant may change -- AceTimer is currently limited to firing timers at a frequency of 0.01s as this is what the WoW timer API
-- in the future, but for now it seemed like a good compromise in efficiency and accuracy. -- restricts us to.
-- --
-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you -- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
-- need to cancel or reschedule the timer you just registered. -- need to cancel the timer you just registered.
-- --
-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by -- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object -- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceTimer itself.\\ -- and can be accessed directly, without having to explicitly call AceTimer itself.\\
-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you -- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceTimer. -- make into AceTimer.
-- @class file -- @class file
-- @name AceTimer-3.0 -- @name AceTimer-3.0
-- @release $Id: AceTimer-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ -- @release $Id$
--[[ local MAJOR, MINOR = "AceTimer-3.0", 17 -- Bump minor on changes
Basic assumptions:
* In a typical system, we do more re-scheduling per second than there are timer pulses per second
* Regardless of timer implementation, we cannot guarantee timely delivery due to FPS restriction (may be as low as 10)
This implementation:
CON: The smallest timer interval is constrained by HZ (currently 1/10s).
PRO: It will still correctly fire any timer slower than HZ over a length of time, e.g. 0.11s interval -> 90 times over 10 seconds
PRO: In lag bursts, the system simly skips missed timer intervals to decrease load
CON: Algorithms depending on a timer firing "N times per minute" will fail
PRO: (Re-)scheduling is O(1) with a VERY small constant. It's a simple linked list insertion in a hash bucket.
CAUTION: The BUCKETS constant constrains how many timers can be efficiently handled. With too many hash collisions, performance will decrease.
Major assumptions upheld:
- ALLOWS scheduling multiple timers with the same funcref/method
- ALLOWS scheduling more timers during OnUpdate processing
- ALLOWS unscheduling ANY timer (including the current running one) at any time, including during OnUpdate processing
]]
local MAJOR, MINOR = "AceTimer-3.0", 5
local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR) local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceTimer then return end -- No upgrade needed if not AceTimer then return end -- No upgrade needed
AceTimer.activeTimers = AceTimer.activeTimers or {} -- Active timer list
AceTimer.hash = AceTimer.hash or {} -- Array of [0..BUCKET-1] = linked list of timers (using .next member) local activeTimers = AceTimer.activeTimers -- Upvalue our private data
-- Linked list gets around ACE-88 and ACE-90.
AceTimer.selfs = AceTimer.selfs or {} -- Array of [self]={[handle]=timerobj, [handle2]=timerobj2, ...}
AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame")
-- Lua APIs -- Lua APIs
local assert, error, loadstring = assert, error, loadstring local type, unpack, next, error, select = type, unpack, next, error, select
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
local select, pairs, type, next, tostring = select, pairs, type, next, tostring
local floor, max, min = math.floor, math.max, math.min
local tconcat = table.concat
-- WoW APIs -- WoW APIs
local GetTime = GetTime local GetTime, C_TimerAfter = GetTime, C_Timer.After
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded local function new(self, loop, func, delay, ...)
-- List them here for Mikk's FindGlobals script if delay < 0.01 then
-- GLOBALS: DEFAULT_CHAT_FRAME, geterrorhandler delay = 0.01 -- Restrict to the lowest time that the C_Timer API allows us
-- Simple ONE-SHOT timer cache. Much more efficient than a full compost for our purposes.
local timerCache = nil
--[[
Timers will not be fired more often than HZ-1 times per second.
Keep at intended speed PLUS ONE or we get bitten by floating point rounding errors (n.5 + 0.1 can be n.599999)
If this is ever LOWERED, all existing timers need to be enforced to have a delay >= 1/HZ on lib upgrade.
If this number is ever changed, all entries need to be rehashed on lib upgrade.
]]
local HZ = 11
--[[
Prime for good distribution
If this number is ever changed, all entries need to be rehashed on lib upgrade.
]]
local BUCKETS = 131
local hash = AceTimer.hash
for i=1,BUCKETS do
hash[i] = hash[i] or false -- make it an integer-indexed array; it's faster than hashes
end
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
local function errorhandler(err)
return geterrorhandler()(err)
end
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ... -- our arguments are received as unnamed values in "..." since we don't have a proper function declaration
local method, ARGS
local function call() return method(ARGS) end
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
return dispatch
]]
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {
__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end end
})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
local function safecall(func, ...)
return Dispatchers[select('#', ...)](func, ...)
end
local lastint = floor(GetTime() * HZ) local timer = {
object = self,
func = func,
looping = loop,
argsCount = select("#", ...),
delay = delay,
ends = GetTime() + delay,
...
}
-- -------------------------------------------------------------------- activeTimers[timer] = timer
-- OnUpdate handler
--
-- traverse buckets, always chasing "now", and fire timers that have expired
local function OnUpdate() -- Create new timer closure to wrap the "timer" object
local now = GetTime() timer.callback = function()
local nowint = floor(now * HZ) if not timer.cancelled then
if type(timer.func) == "string" then
-- Have we passed into a new hash bucket? -- We manually set the unpack count to prevent issues with an arg set that contains nil and ends with nil
if nowint == lastint then return end -- e.g. local t = {1, 2, nil, 3, nil} print(#t) will result in 2, instead of 5. This fixes said issue.
timer.object[timer.func](timer.object, unpack(timer, 1, timer.argsCount))
local soon = now + 1 -- +1 is safe as long as 1 < HZ < BUCKETS/2 else
timer.func(unpack(timer, 1, timer.argsCount))
-- Pass through each bucket at most once end
-- Happens on e.g. instance loads, but COULD happen on high local load situations also
for curint = (max(lastint, nowint - BUCKETS) + 1), nowint do -- loop until we catch up with "now", usually only 1 iteration
local curbucket = (curint % BUCKETS)+1
-- Yank the list of timers out of the bucket and empty it. This allows reinsertion in the currently-processed bucket from callbacks.
local nexttimer = hash[curbucket]
hash[curbucket] = false -- false rather than nil to prevent the array from becoming a hash
while nexttimer do if timer.looping and not timer.cancelled then
local timer = nexttimer -- Compensate delay to get a perfect average delay, even if individual times don't match up perfectly
nexttimer = timer.next -- due to fps differences
local when = timer.when local time = GetTime()
local ndelay = timer.delay - (time - timer.ends)
if when < soon then -- Ensure the delay doesn't go below the threshold
-- Call the timer func, either as a method on given object, or a straight function ref if ndelay < 0.01 then ndelay = 0.01 end
local callback = timer.callback C_TimerAfter(ndelay, timer.callback)
if type(callback) == "string" then timer.ends = time + ndelay
safecall(timer.object[callback], timer.object, timer.arg) else
elseif callback then activeTimers[timer.handle or timer] = nil
safecall(callback, timer.arg) end
else
-- probably nilled out by CancelTimer
timer.delay = nil -- don't reschedule it
end
local delay = timer.delay -- NOW make a local copy, can't do it earlier in case the timer cancelled itself in the callback
if not delay then
-- single-shot timer (or cancelled)
AceTimer.selfs[timer.object][tostring(timer)] = nil
timerCache = timer
else
-- repeating timer
local newtime = when + delay
if newtime < now then -- Keep lag from making us firing a timer unnecessarily. (Note that this still won't catch too-short-delay timers though.)
newtime = now + delay
end
timer.when = newtime
-- add next timer execution to the correct bucket
local bucket = (floor(newtime * HZ) % BUCKETS) + 1
timer.next = hash[bucket]
hash[bucket] = timer
end
else -- if when>=soon
-- reinsert (yeah, somewhat expensive, but shouldn't be happening too often either due to hash distribution)
timer.next = hash[curbucket]
hash[curbucket] = timer
end -- if when<soon ... else
end -- while nexttimer do
end -- for curint=lastint,nowint
lastint = nowint
end
-- ---------------------------------------------------------------------
-- Reg( callback, delay, arg, repeating )
--
-- callback( function or string ) - direct function ref or method name in our object for the callback
-- delay(int) - delay for the timer
-- arg(variant) - any argument to be passed to the callback function
-- repeating(boolean) - repeating timer, or oneshot
--
-- returns the handle of the timer for later processing (canceling etc)
local function Reg(self, callback, delay, arg, repeating)
if type(callback) ~= "string" and type(callback) ~= "function" then
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
error(MAJOR..": " .. error_origin .. "(callback, delay, arg): 'callback' - function or method name expected.", 3)
end
if type(callback) == "string" then
if type(self)~="table" then
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'self' - must be a table.", 3)
end
if type(self[callback]) ~= "function" then
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'methodName' - method not found on target object.", 3)
end end
end end
if delay < (1 / (HZ - 1)) then
delay = 1 / (HZ - 1)
end
-- Create and stuff timer in the correct hash bucket
local now = GetTime()
local timer = timerCache or {} -- Get new timer object (from cache if available)
timerCache = nil
timer.object = self
timer.callback = callback
timer.delay = (repeating and delay)
timer.arg = arg
timer.when = now + delay
local bucket = (floor((now+delay)*HZ) % BUCKETS) + 1 C_TimerAfter(delay, timer.callback)
timer.next = hash[bucket] return timer
hash[bucket] = timer
-- Insert timer in our self->handle->timer registry
local handle = tostring(timer)
local selftimers = AceTimer.selfs[self]
if not selftimers then
selftimers = {}
AceTimer.selfs[self] = selftimers
end
selftimers[handle] = timer
selftimers.__ops = (selftimers.__ops or 0) + 1
return handle
end end
--- Schedule a new one-shot timer. --- Schedule a new one-shot timer.
-- The timer will fire once in `delay` seconds, unless canceled before. -- The timer will fire once in `delay` seconds, unless canceled before.
-- @param callback Callback function for the timer pulse (funcref or method name). -- @param func Callback function for the timer pulse (funcref or method name).
-- @param delay Delay for the timer, in seconds. -- @param delay Delay for the timer, in seconds.
-- @param arg An optional argument to be passed to the callback function. -- @param ... An optional, unlimited amount of arguments to pass to the callback function.
-- @usage -- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0") -- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
-- --
-- function MyAddon:OnEnable() -- function MyAddOn:OnEnable()
-- self:ScheduleTimer("TimerFeedback", 5) -- self:ScheduleTimer("TimerFeedback", 5)
-- end -- end
-- --
-- function MyAddon:TimerFeedback() -- function MyAddOn:TimerFeedback()
-- print("5 seconds passed") -- print("5 seconds passed")
-- end -- end
function AceTimer:ScheduleTimer(callback, delay, arg) function AceTimer:ScheduleTimer(func, delay, ...)
return Reg(self, callback, delay, arg) if not func or not delay then
error(MAJOR..": ScheduleTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
end
if type(func) == "string" then
if type(self) ~= "table" then
error(MAJOR..": ScheduleTimer(callback, delay, args...): 'self' - must be a table.", 2)
elseif not self[func] then
error(MAJOR..": ScheduleTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
end
end
return new(self, nil, func, delay, ...)
end end
--- Schedule a repeating timer. --- Schedule a repeating timer.
-- The timer will fire every `delay` seconds, until canceled. -- The timer will fire every `delay` seconds, until canceled.
-- @param callback Callback function for the timer pulse (funcref or method name). -- @param func Callback function for the timer pulse (funcref or method name).
-- @param delay Delay for the timer, in seconds. -- @param delay Delay for the timer, in seconds.
-- @param arg An optional argument to be passed to the callback function. -- @param ... An optional, unlimited amount of arguments to pass to the callback function.
-- @usage -- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0") -- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
-- --
-- function MyAddon:OnEnable() -- function MyAddOn:OnEnable()
-- self.timerCount = 0 -- self.timerCount = 0
-- self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5) -- self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
-- end -- end
-- --
-- function MyAddon:TimerFeedback() -- function MyAddOn:TimerFeedback()
-- self.timerCount = self.timerCount + 1 -- self.timerCount = self.timerCount + 1
-- print(("%d seconds passed"):format(5 * self.timerCount)) -- print(("%d seconds passed"):format(5 * self.timerCount))
-- -- run 30 seconds in total -- -- run 30 seconds in total
@@ -298,129 +126,124 @@ end
-- self:CancelTimer(self.testTimer) -- self:CancelTimer(self.testTimer)
-- end -- end
-- end -- end
function AceTimer:ScheduleRepeatingTimer(callback, delay, arg) function AceTimer:ScheduleRepeatingTimer(func, delay, ...)
return Reg(self, callback, delay, arg, true) if not func or not delay then
error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
end
if type(func) == "string" then
if type(self) ~= "table" then
error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'self' - must be a table.", 2)
elseif not self[func] then
error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
end
end
return new(self, true, func, delay, ...)
end end
--- Cancels a timer with the given handle, registered by the same addon object as used for `:ScheduleTimer` --- Cancels a timer with the given id, registered by the same addon object as used for `:ScheduleTimer`
-- Both one-shot and repeating timers can be canceled with this function, as long as the `handle` is valid -- Both one-shot and repeating timers can be canceled with this function, as long as the `id` is valid
-- and the timer has not fired yet or was canceled before. -- and the timer has not fired yet or was canceled before.
-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer` -- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
-- @param silent If true, no error is raised if the timer handle is invalid (expired or already canceled) function AceTimer:CancelTimer(id)
-- @return True if the timer was successfully cancelled. local timer = activeTimers[id]
function AceTimer:CancelTimer(handle, silent)
if not handle then return end -- nil handle -> bail out without erroring if not timer then
if type(handle) ~= "string" then return false
error(MAJOR..": CancelTimer(handle): 'handle' - expected a string", 2) -- for now, anyway
end
local selftimers = AceTimer.selfs[self]
local timer = selftimers and selftimers[handle]
if silent then
if timer then
timer.callback = nil -- don't run it again
timer.delay = nil -- if this is the currently-executing one: don't even reschedule
-- The timer object is removed in the OnUpdate loop
end
return not not timer -- might return "true" even if we double-cancel. we'll live.
else else
if not timer then timer.cancelled = true
geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - no such timer registered") activeTimers[id] = nil
return false
end
if not timer.callback then
geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - timer already cancelled or expired")
return false
end
timer.callback = nil -- don't run it again
timer.delay = nil -- if this is the currently-executing one: don't even reschedule
return true return true
end end
end end
--- Cancels all timers registered to the current addon object ('self') --- Cancels all timers registered to the current addon object ('self')
function AceTimer:CancelAllTimers() function AceTimer:CancelAllTimers()
if not(type(self) == "string" or type(self) == "table") then for k,v in next, activeTimers do
error(MAJOR..": CancelAllTimers(): 'self' - must be a string or a table",2) if v.object == self then
end AceTimer.CancelTimer(self, k)
if self == AceTimer then
error(MAJOR..": CancelAllTimers(): supply a meaningful 'self'", 2)
end
local selftimers = AceTimer.selfs[self]
if selftimers then
for handle,v in pairs(selftimers) do
if type(v) == "table" then -- avoid __ops, etc
AceTimer.CancelTimer(self, handle, true)
end
end end
end end
end end
--- Returns the time left for a timer with the given handle, registered by the current addon object ('self'). --- Returns the time left for a timer with the given id, registered by the current addon object ('self').
-- This function will raise a warning when the handle is invalid, but not stop execution. -- This function will return 0 when the id is invalid.
-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer` -- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
-- @return The time left on the timer, or false if the handle is invalid. -- @return The time left on the timer.
function AceTimer:TimeLeft(handle) function AceTimer:TimeLeft(id)
if not handle then return end local timer = activeTimers[id]
if type(handle) ~= "string" then
error(MAJOR..": TimeLeft(handle): 'handle' - expected a string", 2) -- for now, anyway
end
local selftimers = AceTimer.selfs[self]
local timer = selftimers and selftimers[handle]
if not timer then if not timer then
geterrorhandler()(MAJOR..": TimeLeft(handle): '"..tostring(handle).."' - no such timer registered") return 0
return false else
return timer.ends - GetTime()
end end
return timer.when - GetTime()
end end
-- --------------------------------------------------------------------- -- ---------------------------------------------------------------------
-- PLAYER_REGEN_ENABLED: Run through our .selfs[] array step by step -- Upgrading
-- and clean it out - otherwise the table indices can grow indefinitely
-- if an addon starts and stops a lot of timers. AceBucket does this!
--
-- See ACE-94 and tests/AceTimer-3.0-ACE-94.lua
local lastCleaned = nil -- Upgrade from old hash-bucket based timers to C_Timer.After timers.
if oldminor and oldminor < 10 then
-- disable old timer logic
AceTimer.frame:SetScript("OnUpdate", nil)
AceTimer.frame:SetScript("OnEvent", nil)
AceTimer.frame:UnregisterAllEvents()
-- convert timers
for object,timers in next, AceTimer.selfs do
for handle,timer in next, timers do
if type(timer) == "table" and timer.callback then
local newTimer
if timer.delay then
newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.callback, timer.delay, timer.arg)
else
newTimer = AceTimer.ScheduleTimer(timer.object, timer.callback, timer.when - GetTime(), timer.arg)
end
-- Use the old handle for old timers
activeTimers[newTimer] = nil
activeTimers[handle] = newTimer
newTimer.handle = handle
end
end
end
AceTimer.selfs = nil
AceTimer.hash = nil
AceTimer.debug = nil
elseif oldminor and oldminor < 17 then
-- Upgrade from old animation based timers to C_Timer.After timers.
AceTimer.inactiveTimers = nil
AceTimer.frame = nil
local oldTimers = AceTimer.activeTimers
-- Clear old timer table and update upvalue
AceTimer.activeTimers = {}
activeTimers = AceTimer.activeTimers
for handle, timer in next, oldTimers do
local newTimer
-- Stop the old timer animation
local duration, elapsed = timer:GetDuration(), timer:GetElapsed()
timer:GetParent():Stop()
if timer.looping then
newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.func, duration, unpack(timer.args, 1, timer.argsCount))
else
newTimer = AceTimer.ScheduleTimer(timer.object, timer.func, duration - elapsed, unpack(timer.args, 1, timer.argsCount))
end
-- Use the old handle for old timers
activeTimers[newTimer] = nil
activeTimers[handle] = newTimer
newTimer.handle = handle
end
local function OnEvent(this, event) -- Migrate transitional handles
if event~="PLAYER_REGEN_ENABLED" then if oldminor < 13 and AceTimer.hashCompatTable then
return for handle, id in next, AceTimer.hashCompatTable do
local t = activeTimers[id]
if t then
activeTimers[id] = nil
activeTimers[handle] = t
t.handle = handle
end
end
AceTimer.hashCompatTable = nil
end end
-- Get the next 'self' to process
local selfs = AceTimer.selfs
local self = next(selfs, lastCleaned)
if not self then
self = next(selfs)
end
lastCleaned = self
if not self then -- should only happen if .selfs[] is empty
return
end
-- Time to clean it out?
local list = selfs[self]
if (list.__ops or 0) < 250 then -- 250 slosh indices = ~10KB wasted (max!). For one 'self'.
return
end
-- Create a new table and copy all members over
local newlist = {}
local n=0
for k,v in pairs(list) do
newlist[k] = v
n=n+1
end
newlist.__ops = 0 -- Reset operation count
-- And since we now have a count of the number of live timers, check that it's reasonable. Emit a warning if not.
if n>BUCKETS then
DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: The addon/module '"..tostring(self).."' has "..n.." live timers. Surely that's not intended?")
end
selfs[self] = newlist
end end
-- --------------------------------------------------------------------- -- ---------------------------------------------------------------------
@@ -429,45 +252,27 @@ end
AceTimer.embeds = AceTimer.embeds or {} AceTimer.embeds = AceTimer.embeds or {}
local mixins = { local mixins = {
"ScheduleTimer", "ScheduleRepeatingTimer", "ScheduleTimer", "ScheduleRepeatingTimer",
"CancelTimer", "CancelAllTimers", "CancelTimer", "CancelAllTimers",
"TimeLeft" "TimeLeft"
} }
function AceTimer:Embed(target) function AceTimer:Embed(target)
AceTimer.embeds[target] = true AceTimer.embeds[target] = true
for _,v in pairs(mixins) do for _,v in next, mixins do
target[v] = AceTimer[v] target[v] = AceTimer[v]
end end
return target return target
end end
-- AceTimer:OnEmbedDisable( target ) -- AceTimer:OnEmbedDisable(target)
-- target (object) - target object that AceTimer is embedded in. -- target (object) - target object that AceTimer is embedded in.
-- --
-- cancel all timers registered for the object -- cancel all timers registered for the object
function AceTimer:OnEmbedDisable( target ) function AceTimer:OnEmbedDisable(target)
target:CancelAllTimers() target:CancelAllTimers()
end end
for addon in next, AceTimer.embeds do
for addon in pairs(AceTimer.embeds) do
AceTimer:Embed(addon) AceTimer:Embed(addon)
end end
-- ---------------------------------------------------------------------
-- Debug tools (expose copies of internals to test suites)
AceTimer.debug = AceTimer.debug or {}
AceTimer.debug.HZ = HZ
AceTimer.debug.BUCKETS = BUCKETS
-- ---------------------------------------------------------------------
-- Finishing touchups
AceTimer.frame:SetScript("OnUpdate", OnUpdate)
AceTimer.frame:SetScript("OnEvent", OnEvent)
AceTimer.frame:RegisterEvent("PLAYER_REGEN_ENABLED")
-- In theory, we should hide&show the frame based on there being timers or not.
-- However, this job is fairly expensive, and the chance that there will
-- actually be zero timers running is diminuitive to say the lest.
@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceTimer-3.0.lua"/>
</Ui>
@@ -1,5 +1,5 @@
--[[ $Id: CallbackHandler-1.0.lua 18 2014-10-16 02:52:20Z mikk $ ]] --[[ $Id: CallbackHandler-1.0.lua 25 2022-12-12 15:02:36Z nevcairiel $ ]]
local MAJOR, MINOR = "CallbackHandler-1.0", 6 local MAJOR, MINOR = "CallbackHandler-1.0", 8
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR) local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
if not CallbackHandler then return end -- No upgrade needed if not CallbackHandler then return end -- No upgrade needed
@@ -7,56 +7,20 @@ if not CallbackHandler then return end -- No upgrade needed
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end} local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
-- Lua APIs -- Lua APIs
local tconcat = table.concat local securecallfunction, error = securecallfunction, error
local assert, error, loadstring = assert, error, loadstring local setmetatable, rawget = setmetatable, rawget
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
local next, select, pairs, type, tostring = next, select, pairs, type, tostring local next, select, pairs, type, tostring = next, select, pairs, type, tostring
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: geterrorhandler
local xpcall = xpcall local function Dispatch(handlers, ...)
local index, method = next(handlers)
local function errorhandler(err) if not method then return end
return geterrorhandler()(err) repeat
securecallfunction(method, ...)
index, method = next(handlers, index)
until not method
end end
local function CreateDispatcher(argCount)
local code = [[
local next, xpcall, eh = ...
local method, ARGS
local function call() method(ARGS) end
local function dispatch(handlers, ...)
local index
index, method = next(handlers)
if not method then return end
local OLD_ARGS = ARGS
ARGS = ...
repeat
xpcall(call, eh)
index, method = next(handlers, index)
until not method
ARGS = OLD_ARGS
end
return dispatch
]]
local ARGS, OLD_ARGS = {}, {}
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
-------------------------------------------------------------------------- --------------------------------------------------------------------------
-- CallbackHandler:New -- CallbackHandler:New
-- --
@@ -65,7 +29,7 @@ end})
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback" -- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API. -- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName) function CallbackHandler.New(_self, target, RegisterName, UnregisterName, UnregisterAllName)
RegisterName = RegisterName or "RegisterCallback" RegisterName = RegisterName or "RegisterCallback"
UnregisterName = UnregisterName or "UnregisterCallback" UnregisterName = UnregisterName or "UnregisterCallback"
@@ -87,19 +51,19 @@ function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAll
local oldrecurse = registry.recurse local oldrecurse = registry.recurse
registry.recurse = oldrecurse + 1 registry.recurse = oldrecurse + 1
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...) Dispatch(events[eventname], eventname, ...)
registry.recurse = oldrecurse registry.recurse = oldrecurse
if registry.insertQueue and oldrecurse==0 then if registry.insertQueue and oldrecurse==0 then
-- Something in one of our callbacks wanted to register more callbacks; they got queued -- Something in one of our callbacks wanted to register more callbacks; they got queued
for eventname,callbacks in pairs(registry.insertQueue) do for event,callbacks in pairs(registry.insertQueue) do
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. local first = not rawget(events, event) or not next(events[event]) -- test for empty before. not test for one member after. that one member may have been overwritten.
for self,func in pairs(callbacks) do for object,func in pairs(callbacks) do
events[eventname][self] = func events[event][object] = func
-- fire OnUsed callback? -- fire OnUsed callback?
if first and registry.OnUsed then if first and registry.OnUsed then
registry.OnUsed(registry, target, eventname) registry.OnUsed(registry, target, event)
first = nil first = nil
end end
end end
@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="CallbackHandler-1.0.lua"/>
</Ui>
@@ -99,9 +99,9 @@ if locale == "koKR" then
elseif locale == "zhCN" then elseif locale == "zhCN" then
LOCALE_MASK = lib.LOCALE_BIT_zhCN LOCALE_MASK = lib.LOCALE_BIT_zhCN
-- --
SML_MT_font["伤害数字"] = [[Fonts\ZYKai_C.ttf]] SML_MT_font["伤害数字"] = [[Fonts\ARKai_C.ttf]]
SML_MT_font["默认"] = [[Fonts\ZYKai_T.ttf]] SML_MT_font["默认"] = [[Fonts\ARKai_T.ttf]]
SML_MT_font["聊天"] = [[Fonts\ZYHei.ttf]] SML_MT_font["聊天"] = [[Fonts\ARHei.ttf]]
-- --
lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed
-- --
@@ -118,22 +118,35 @@ elseif locale == "zhTW" then
elseif locale == "ruRU" then elseif locale == "ruRU" then
LOCALE_MASK = lib.LOCALE_BIT_ruRU LOCALE_MASK = lib.LOCALE_BIT_ruRU
-- --
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]] SML_MT_font["2002"] = [[Fonts\2002.TTF]]
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]] SML_MT_font["2002 Bold"] = [[Fonts\2002B.TTF]]
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS.TTF]] SML_MT_font["AR CrystalzcuheiGBK Demibold"] = [[Fonts\ARHei.TTF]]
SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]] SML_MT_font["AR ZhongkaiGBK Medium (Combat)"] = [[Fonts\ARKai_C.TTF]]
SML_MT_font["Skurri"] = [[Fonts\SKURRI.TTF]] SML_MT_font["AR ZhongkaiGBK Medium"] = [[Fonts\ARKai_T.TTF]]
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]]
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT___CYR.TTF]]
SML_MT_font["MoK"] = [[Fonts\K_Pagetext.TTF]]
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS_CYR.TTF]]
SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]]
SML_MT_font["Skurri"] = [[Fonts\SKURRI_CYR.TTF]]
-- --
lib.DefaultMedia.font = "Arial Narrow" lib.DefaultMedia.font = "Friz Quadrata TT"
-- --
else else
LOCALE_MASK = lib.LOCALE_BIT_western LOCALE_MASK = lib.LOCALE_BIT_western
locale_is_western = true locale_is_western = true
-- --
SML_MT_font["2002"] = [[Fonts\2002.TTF]]
SML_MT_font["2002 Bold"] = [[Fonts\2002B.TTF]]
SML_MT_font["AR CrystalzcuheiGBK Demibold"] = [[Fonts\ARHei.TTF]]
SML_MT_font["AR ZhongkaiGBK Medium (Combat)"] = [[Fonts\ARKai_C.TTF]]
SML_MT_font["AR ZhongkaiGBK Medium"] = [[Fonts\ARKai_T.TTF]]
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]] SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]]
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]] SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]]
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS.TTF]] SML_MT_font["MoK"] = [[Fonts\K_Pagetext.TTF]]
SML_MT_font["Skurri"] = [[Fonts\SKURRI.TTF]] SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS_CYR.TTF]]
SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]]
SML_MT_font["Skurri"] = [[Fonts\SKURRI_CYR.TTF]]
-- --
lib.DefaultMedia.font = "Friz Quadrata TT" lib.DefaultMedia.font = "Friz Quadrata TT"
-- --
+5 -5
View File
@@ -7,24 +7,24 @@ if not LibStub or LibStub.minor < LIBSTUB_MINOR then
LibStub = LibStub or {libs = {}, minors = {} } LibStub = LibStub or {libs = {}, minors = {} }
_G[LIBSTUB_MAJOR] = LibStub _G[LIBSTUB_MAJOR] = LibStub
LibStub.minor = LIBSTUB_MINOR LibStub.minor = LIBSTUB_MINOR
function LibStub:NewLibrary(major, minor) function LibStub:NewLibrary(major, minor)
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") minor = assert(tonumber(string.match(minor, "%d+")), "Minor version must either be a number or contain a number.")
local oldminor = self.minors[major] local oldminor = self.minors[major]
if oldminor and oldminor >= minor then return nil end if oldminor and oldminor >= minor then return nil end
self.minors[major], self.libs[major] = minor, self.libs[major] or {} self.minors[major], self.libs[major] = minor, self.libs[major] or {}
return self.libs[major], oldminor return self.libs[major], oldminor
end end
function LibStub:GetLibrary(major, silent) function LibStub:GetLibrary(major, silent)
if not self.libs[major] and not silent then if not self.libs[major] and not silent then
error(("Cannot find a library instance of %q."):format(tostring(major)), 2) error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
end end
return self.libs[major], self.minors[major] return self.libs[major], self.minors[major]
end end
function LibStub:IterateLibraries() return pairs(self.libs) end function LibStub:IterateLibraries() return pairs(self.libs) end
setmetatable(LibStub, { __call = LibStub.GetLibrary }) setmetatable(LibStub, { __call = LibStub.GetLibrary })
end end
+22 -13
View File
@@ -402,19 +402,28 @@ function mod:OnInitialize()
self.configChangedFuncs.display.cbheight.ro(sizes.cbheight) self.configChangedFuncs.display.cbheight.ro(sizes.cbheight)
-- handle default interface cvars & checkboxes -- handle default interface cvars & checkboxes
InterfaceOptionsCombatPanel:HookScript( -- The CoA client's reworked Settings panel may not expose these legacy
"OnShow", -- globals; guard each access so a missing widget cannot error every time
function() -- the Combat options panel is shown.
InterfaceOptionsCombatPanelEnemyCastBarsOnNameplates:SetChecked(true) if InterfaceOptionsCombatPanel then
InterfaceOptionsCombatPanelEnemyCastBarsOnNameplates:Disable() InterfaceOptionsCombatPanel:HookScript(
end "OnShow",
) function()
InterfaceOptionsFrame:HookScript( if InterfaceOptionsCombatPanelEnemyCastBarsOnNameplates then
"OnHide", InterfaceOptionsCombatPanelEnemyCastBarsOnNameplates:SetChecked(true)
function() InterfaceOptionsCombatPanelEnemyCastBarsOnNameplates:Disable()
SetCVars() end
end end
) )
end
if InterfaceOptionsFrame then
InterfaceOptionsFrame:HookScript(
"OnHide",
function()
SetCVars()
end
)
end
SetCVars() SetCVars()
end end
+15 -6
View File
@@ -94,12 +94,21 @@ function mod:OnInitialize()
self:SetEnabledState(self.db.profile.friendly) self:SetEnabledState(self.db.profile.friendly)
-- handle default interface cvars & checkboxes -- handle default interface cvars & checkboxes
InterfaceOptionsCombatPanel:HookScript("OnShow", function() -- The CoA client's reworked Settings panel does not expose the legacy
InterfaceOptionsCombatPanelNameplateClassColors:Disable() -- InterfaceOptionsCombatPanel / NameplateClassColors checkbox, so guard
InterfaceOptionsCombatPanelNameplateClassColors:SetChecked(mod.db.profile.enemy) -- every access to avoid indexing a nil global.
InterfaceOptionsCombatPanelNameplateClassColors.Enable = function() return end if InterfaceOptionsCombatPanel then
end) InterfaceOptionsCombatPanel:HookScript("OnShow", function()
InterfaceOptionsFrame:HookScript("OnHide", function() SetCVars() end) if InterfaceOptionsCombatPanelNameplateClassColors then
InterfaceOptionsCombatPanelNameplateClassColors:Disable()
InterfaceOptionsCombatPanelNameplateClassColors:SetChecked(mod.db.profile.enemy)
InterfaceOptionsCombatPanelNameplateClassColors.Enable = function() return end
end
end)
end
if InterfaceOptionsFrame then
InterfaceOptionsFrame:HookScript("OnHide", function() SetCVars() end)
end
SetCVars() SetCVars()
end end
function mod:OnEnable() function mod:OnEnable()
+9 -1
View File
@@ -8,7 +8,10 @@ local addon = LibStub("AceAddon-3.0"):GetAddon("KuiNameplates")
local mod = addon:NewModule("TankMode", addon.Prototype, "AceEvent-3.0") local mod = addon:NewModule("TankMode", addon.Prototype, "AceEvent-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale("KuiNameplates") local L = LibStub("AceLocale-3.0"):GetLocale("KuiNameplates")
local class, tankmode = select(2, UnitClass("player")), nil -- `class` is resolved in mod:OnEnable() rather than at file scope: on the CoA
-- client this file can be parsed before PLAYER_LOGIN, when UnitClass("player")
-- returns nil and would otherwise leave `class` permanently nil.
local class, tankmode = nil, nil
local profile_tankmode local profile_tankmode
@@ -137,6 +140,10 @@ do
return tankTalents >= 3 return tankTalents >= 3
end end
-- NOTE: only vanilla 3.3.5 classes are matched below. CoA custom classes
-- will fall through to DAMAGER in mod:Update(). If a CoA-specific tank /
-- healer class table becomes available we should consult it here instead
-- of (or in addition to) the hard-coded class strings.
local function IsTank() local function IsTank()
return (class == "WARRIOR" and select(3, GetTalentTabInfo(3)) >= 51) or return (class == "WARRIOR" and select(3, GetTalentTabInfo(3)) >= 51) or
(class == "DEATHKNIGHT" and IsDeathKnightTank()) or (class == "DEATHKNIGHT" and IsDeathKnightTank()) or
@@ -144,6 +151,7 @@ do
(class == "DRUID" and select(3, GetTalentTabInfo(2)) >= 51 and IsDruidTank()) (class == "DRUID" and select(3, GetTalentTabInfo(2)) >= 51 and IsDruidTank())
end end
-- See IsTank() note: CoA custom healer classes fall through to DAMAGER.
local function IsHealer() local function IsHealer()
return (class == "PALADIN" and select(3, GetTalentTabInfo(1)) >= 51) or return (class == "PALADIN" and select(3, GetTalentTabInfo(1)) >= 51) or
(class == "SHAMAN" and select(3, GetTalentTabInfo(3)) >= 51) or (class == "SHAMAN" and select(3, GetTalentTabInfo(3)) >= 51) or
+71
View File
@@ -0,0 +1,71 @@
#!/usr/bin/env bash
# Build per-addon zip artefacts from HEAD via git-archive.
#
# - Discovers top-level addon folders (Foo/Foo.toc).
# - Re-creates dist/ each run.
# - Always archives HEAD, so the working tree state is irrelevant.
# - If more than one addon folder is present, also emits <repo>-all.zip
# with every addon folder side-by-side at the zip root.
# - When run inside Gitea Actions the working tree lives under a
# per-job dir like /var/lib/act_runner/work/.../hostexecutor, so the
# repo name comes from $GITHUB_REPOSITORY (set by the runner) and
# only falls back to the toplevel basename for local invocations.
set -euo pipefail
root=$(git rev-parse --show-toplevel)
cd "$root"
# Gitea Actions sets GITHUB_REPOSITORY=owner/repo. The basename of
# `git rev-parse --show-toplevel` inside the runner is the worker dir
# (e.g. `hostexecutor`), which would name the bundle wrong.
if [ -n "${GITHUB_REPOSITORY:-}" ]; then
repo_name="${GITHUB_REPOSITORY##*/}"
else
repo_name=$(basename "$root")
fi
dist="$root/dist"
# Find Foo/Foo.toc pairs at depth 1; ignore libs nested deeper.
addons=()
while IFS= read -r toc; do
dir=$(dirname "$toc")
folder=$(basename "$dir")
base=$(basename "$toc" .toc)
# Accept Foo.toc and Foo_Wrath.toc style flavour variants; folder must match
# at least one toc basename prefix (Foo).
case "$base" in
"$folder"|"$folder"_*) addons+=("$folder") ;;
esac
done < <(command find . -mindepth 2 -maxdepth 2 -type f -name '*.toc' | sed 's|^\./||' | sort)
# Dedupe (a folder with Foo.toc + Foo_Wrath.toc shows up twice).
if [ ${#addons[@]} -gt 0 ]; then
mapfile -t addons < <(printf '%s\n' "${addons[@]}" | awk '!seen[$0]++')
fi
if [ ${#addons[@]} -eq 0 ]; then
echo "no addon folders found (looking for */Foo.toc with matching folder name)" >&2
exit 1
fi
rm -rf "$dist"
mkdir -p "$dist"
for folder in "${addons[@]}"; do
out="$dist/$folder.zip"
# No --prefix: the folder already sits at the repo root, so git-archive
# emits entries as <folder>/... which is exactly what
# Interface/AddOns/ expects after extraction.
git archive HEAD --format=zip -o "$out" -- "$folder"
echo "built dist/$folder.zip"
done
# Combined bundle only makes sense when there are multiple addons.
if [ ${#addons[@]} -gt 1 ]; then
tmp=$(mktemp -d)
trap 'rm -rf "$tmp"' EXIT
git archive HEAD --format=tar -- "${addons[@]}" | tar -x -C "$tmp"
out="$dist/$repo_name-all.zip"
( cd "$tmp" && zip -qr "$out" "${addons[@]}" )
echo "built dist/$repo_name-all.zip"
fi