299 lines
10 KiB
Lua
299 lines
10 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule("UnitFrames")
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--Lua functions
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local random = random
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--WoW API / Variables
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local CreateFrame = CreateFrame
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local _, ns = ...
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local ElvUF = ns.oUF
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assert(ElvUF, "ElvUI was unable to locate oUF.")
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function UF:Construct_RageBar(frame, bg, text, textPos)
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local rage = CreateFrame("StatusBar", nil, frame)
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UF.statusbars[rage] = true
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rage.RaisedElementParent = CreateFrame("Frame", nil, rage)
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rage.RaisedElementParent:SetFrameLevel(rage:GetFrameLevel() + 100)
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rage.RaisedElementParent:SetAllPoints()
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rage.PostUpdate = self.PostUpdateRage
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rage.PostUpdateColor = self.PostUpdateRageColor
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if bg then
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rage.BG = rage:CreateTexture(nil, "BORDER")
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rage.BG:SetAllPoints()
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rage.BG:SetTexture(E.media.blankTex)
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end
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if text then
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rage.value = frame.RaisedElementParent:CreateFontString(nil, "OVERLAY")
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UF:Configure_FontString(rage.value)
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local x = -2
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if textPos == "LEFT" then
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x = 2
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end
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rage.value:Point(textPos, frame.Health, textPos, x, 0)
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rage.value.frequentUpdates = true
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end
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rage.colorDisconnected = false
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rage.colorTapping = false
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rage:CreateBackdrop("Default", nil, nil, self.thinBorders, true)
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local clipFrame = CreateFrame('Frame', nil, rage)
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clipFrame:SetAllPoints()
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clipFrame:EnableMouse(false)
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clipFrame.__frame = frame
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rage.ClipFrame = clipFrame
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return rage
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end
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function UF:Configure_Rage(frame)
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if not frame.VARIABLES_SET then return end
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local db = frame.db
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local rage = frame.Rage
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rage.origParent = frame
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if frame.USE_RAGEBAR then
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if not frame:IsElementEnabled("Rage") then
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frame:EnableElement("Rage")
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rage:Show()
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end
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E:SetSmoothing(rage, self.db.smoothbars)
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--Text
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local attachPoint = self:GetObjectAnchorPoint(frame, db.rage.attachTextTo)
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rage.value:ClearAllPoints()
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rage.value:Point(db.rage.position, attachPoint, db.rage.position, db.rage.xOffset, db.rage.yOffset)
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frame:Tag(rage.value, db.rage.text_format)
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if db.rage.attachTextTo == "Rage" then
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rage.value:SetParent(rage.RaisedElementParent)
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else
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rage.value:SetParent(frame.RaisedElementParent)
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end
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--Colors
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rage.colorClass = nil
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rage.colorReaction = nil
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rage.colorRage = nil
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if self.db.colors.rageclass then
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rage.colorClass = true
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rage.colorReaction = true
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else
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rage.colorRage = true
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end
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--Fix height in case it is lower than the theme allows
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local heightChanged = false
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if (not self.thinBorders and not E.PixelMode) and frame.RAGEBAR_HEIGHT < 7 then --A height of 7 means 6px for borders and just 1px for the actual rage statusbar
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frame.RAGEBAR_HEIGHT = 7
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if db.rage then db.rage.height = 7 end
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heightChanged = true
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elseif (self.thinBorders or E.PixelMode) and frame.RAGEBAR_HEIGHT < 3 then --A height of 3 means 2px for borders and just 1px for the actual rage statusbar
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frame.RAGEBAR_HEIGHT = 3
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if db.rage then db.rage.height = 3 end
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heightChanged = true
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end
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if heightChanged then
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--Update health size
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frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
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UF:Configure_HealthBar(frame)
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end
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--Position
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rage:ClearAllPoints()
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if frame.RAGEBAR_DETACHED then
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rage:Width(frame.RAGEBAR_WIDTH - ((frame.BORDER + frame.SPACING)*2))
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rage:Height(frame.RAGEBAR_HEIGHT - ((frame.BORDER + frame.SPACING)*2))
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if not rage.Holder or (rage.Holder and not rage.Holder.mover) then
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rage.Holder = CreateFrame("Frame", nil, rage)
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rage.Holder:Size(frame.RAGEBAR_WIDTH, frame.RAGEBAR_HEIGHT)
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rage.Holder:Point("BOTTOM", frame, "BOTTOM", 0, -20)
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rage:ClearAllPoints()
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rage:Point("BOTTOMLEFT", rage.Holder, "BOTTOMLEFT", frame.BORDER+frame.SPACING, frame.BORDER+frame.SPACING)
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--Currently only Player and Target can detach rage bars, so doing it this way is okay for now
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if frame.unitframeType and frame.unitframeType == "player" then
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E:CreateMover(rage.Holder, "PlayerRageBarMover", L["Player Ragebar"], nil, nil, nil, "ALL,SOLO", nil, "unitframe,player,rage")
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elseif frame.unitframeType and frame.unitframeType == "target" then
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E:CreateMover(rage.Holder, "TargetRageBarMover", L["Target Ragebar"], nil, nil, nil, "ALL,SOLO", nil, "unitframe,target,rage")
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end
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else
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rage.Holder:Size(frame.RAGEBAR_WIDTH, frame.RAGEBAR_HEIGHT)
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rage:ClearAllPoints()
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rage:Point("BOTTOMLEFT", rage.Holder, "BOTTOMLEFT", frame.BORDER+frame.SPACING, frame.BORDER+frame.SPACING)
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rage.Holder.mover:SetScale(1)
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rage.Holder.mover:SetAlpha(1)
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end
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rage:SetFrameLevel(50) --RaisedElementParent uses 100, we want lower value to allow certain icons and texts to appear above rage
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elseif frame.USE_RAGEBAR_OFFSET then
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local anchor = frame.Health
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if frame.USE_POWERBAR and frame.USE_POWERBAR_OFFSET then
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anchor = frame.Power
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end
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if frame.USE_ENERGYBAR and frame.USE_ENERGYBAR_OFFSET then
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anchor = frame.Energy
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end
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if frame.ORIENTATION == "LEFT" then
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rage:Point("TOPRIGHT", anchor, "TOPRIGHT", frame.RAGEBAR_OFFSET + (frame.HAPPINESS_WIDTH or 0), -frame.RAGEBAR_OFFSET)
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rage:Point("BOTTOMLEFT", anchor, "BOTTOMLEFT", frame.RAGEBAR_OFFSET, -frame.RAGEBAR_OFFSET)
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elseif frame.ORIENTATION == "MIDDLE" then
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local preOffset = 0
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if frame.USE_POWERBAR and frame.USE_POWERBAR_OFFSET then
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preOffset = preOffset + frame.POWERBAR_OFFSET
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end
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if frame.USE_ENERGYBAR and frame.USE_ENERGYBAR_OFFSET then
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preOffset = preOffset + frame.ENERGYBAR_OFFSET
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end
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rage:Point("TOPLEFT", frame, "TOPLEFT",
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frame.BORDER + frame.SPACING,
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-(preOffset + frame.RAGEBAR_OFFSET + frame.CLASSBAR_YOFFSET) --+ frame.BORDER - frame.SPACING)
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)
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rage:Point("BOTTOMRIGHT", frame, "BOTTOMRIGHT",
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-(frame.BORDER + frame.SPACING),
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frame.BORDER + frame.SPACING
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)
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else
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rage:Point("TOPLEFT", anchor, "TOPLEFT", -frame.RAGEBAR_OFFSET - (frame.HAPPINESS_WIDTH or 0), -frame.RAGEBAR_OFFSET)
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rage:Point("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", -frame.RAGEBAR_OFFSET, -frame.RAGEBAR_OFFSET)
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end
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rage:SetFrameLevel(frame.Health:GetFrameLevel() - 7) --Health uses 10
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elseif frame.USE_INSET_RAGEBAR then
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rage:Height(frame.RAGEBAR_HEIGHT - (frame.BORDER + frame.SPACING) * 2)
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rage:Point("BOTTOMLEFT", frame.Health, "BOTTOMLEFT", frame.BORDER + frame.BORDER * 2, frame.BORDER + frame.BORDER * 2)
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rage:Point("BOTTOMRIGHT", frame.Health, "BOTTOMRIGHT", -(frame.BORDER + frame.BORDER * 2), frame.BORDER + frame.BORDER * 2)
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rage:SetFrameLevel(50)
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elseif frame.USE_MINI_RAGEBAR then
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local totalHeight = frame.RAGEBAR_HEIGHT - frame.BORDER
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if frame.USE_POWERBAR and frame.USE_MINI_POWERBAR then
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totalHeight = totalHeight + (frame.POWERBAR_HEIGHT - frame.BORDER)
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end
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if frame.USE_ENERGYBAR and frame.USE_MINI_ENERGYBAR then
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totalHeight = totalHeight + (frame.ENERGYBAR_HEIGHT - frame.BORDER)
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end
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local yPos = -(totalHeight / 2) + (frame.RAGEBAR_HEIGHT - frame.BORDER)
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if frame.ORIENTATION == "LEFT" then
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rage:Width(frame.RAGEBAR_WIDTH - frame.BORDER * 2)
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rage:Point("TOPRIGHT", frame.Health, "BOTTOMRIGHT",
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-(frame.BORDER * 2 + 4) - (frame.HAPPINESS_WIDTH or 0),
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yPos
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)
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elseif frame.ORIENTATION == "RIGHT" then
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rage:Width(frame.RAGEBAR_WIDTH - frame.BORDER*2)
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rage:Point("TOPLEFT", frame.Health, "BOTTOMLEFT",
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frame.BORDER * 2 + 4 + (frame.HAPPINESS_WIDTH or 0),
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yPos
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)
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else
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rage:Point("TOPLEFT", frame.Health, "BOTTOMLEFT",
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frame.BORDER * 2 + 4,
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yPos
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)
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rage:Point("TOPRIGHT", frame.Health, "BOTTOMRIGHT",
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-(frame.BORDER * 2 + 4) - (frame.HAPPINESS_WIDTH or 0),
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yPos
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)
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end
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rage:Height(frame.RAGEBAR_HEIGHT - (frame.BORDER + frame.SPACING) * 2)
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rage:SetFrameLevel(50)
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else -- Filled
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local anchor = frame.Energy.backdrop
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if not frame.USE_ENERGYBAR or frame.USE_ENERGYBAR_DETACHED or frame.USE_INSET_ENERGYBAR or frame.USE_MINI_ENERGYBAR then
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if not frame.USE_POWERBAR or frame.USE_POWERBAR_DETACHED or frame.USE_INSET_POWERBAR or frame.USE_MINI_POWERBAR then
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anchor = frame.Health.backdrop
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else anchor = frame.Power.backdrop end
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end
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rage:Point("TOPRIGHT", anchor, "BOTTOMRIGHT",
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-frame.BORDER,
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-frame.SPACING * 3
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)
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rage:Point("TOPLEFT", anchor, "BOTTOMLEFT",
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frame.BORDER,
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-frame.SPACING * 3
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)
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rage:Height(frame.RAGEBAR_HEIGHT - (frame.BORDER + frame.SPACING) * 2)
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rage:SetFrameLevel(frame.Health:GetFrameLevel() - 5)
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end
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--Hide mover until we detach again
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if not frame.RAGEBAR_DETACHED then
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if rage.Holder and rage.Holder.mover then
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rage.Holder.mover:SetScale(0.0001)
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rage.Holder.mover:SetAlpha(0)
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end
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end
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if db.rage.strataAndLevel and db.rage.strataAndLevel.useCustomStrata then
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rage:SetFrameStrata(db.rage.strataAndLevel.frameStrata)
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else
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rage:SetFrameStrata("LOW")
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end
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if db.rage.strataAndLevel and db.rage.strataAndLevel.useCustomLevel then
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rage:SetFrameLevel(db.rage.strataAndLevel.frameLevel)
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rage.backdrop:SetFrameLevel(rage:GetFrameLevel() - 1)
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end
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if frame.RAGEBAR_DETACHED and db.rage.parent == "UIPARENT" then
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rage:SetParent(E.UIParent)
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else
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rage:SetParent(frame)
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end
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elseif frame:IsElementEnabled("Rage") then
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frame:DisableElement("Rage")
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rage:Hide()
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frame:Tag(rage.value, "")
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end
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rage.custom_backdrop = UF.db.colors.customragebackdrop and UF.db.colors.rage_backdrop
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--Transparency Settings
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UF:ToggleTransparentStatusBar(UF.db.colors.transparentRage, rage, rage.BG, nil, UF.db.colors.invertRage)
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end
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local tokens = {[0] = "MANA", "RAGE", "FOCUS", "ENERGY", "RUNIC_POWER"}
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function UF:PostUpdateRageColor()
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local parent = self.origParent or self:GetParent()
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if parent.isForced then
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local color = ElvUF.colors.rage[tokens[random(0, 4)]]
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self:SetValue(random(1, self.max))
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if not self.colorClass then
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self:SetStatusBarColor(color[1], color[2], color[3])
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if self.BG then
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UF:UpdateBackdropTextureColor(self.BG, color[1], color[2], color[3])
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end
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end
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end
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end
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function UF:PostUpdateRage(unit)
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local parent = self.origParent or self:GetParent()
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if parent.isForced then
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self:SetValue(random(1, self.max))
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end
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if parent.db and parent.db.rage and parent.db.rage.hideonnpc then
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UF:PostNamePosition(parent, unit)
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end
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--Force update to AdditionalPower in order to reposition text if necessary
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if parent:IsElementEnabled("AdditionalPower") then
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E:Delay(0.01, parent.AdditionalPower.ForceUpdate, parent.AdditionalPower) --Delay it slightly so Power text has a chance to clear itself first
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end
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end
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