241 lines
6.7 KiB
Lua
241 lines
6.7 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule("UnitFrames")
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local LSM = E.Libs.LSM
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--Lua functions
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local assert, select, pairs, unpack = assert, select, pairs, unpack
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local tinsert, wipe = tinsert, wipe
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--WoW API / Variables
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local CreateFrame = CreateFrame
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local GetSpellInfo = GetSpellInfo
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function UF:Construct_AuraWatch(frame)
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local auras = CreateFrame("Frame", nil, frame)
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auras:SetFrameLevel(frame.RaisedElementParent:GetFrameLevel() + 10)
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auras:SetInside(frame.Health)
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auras.presentAlpha = 1
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auras.missingAlpha = 0
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auras.strictMatching = false
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auras.icons = {}
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return auras
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end
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local counterOffsets = {
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["TOPLEFT"] = {6, 1},
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["TOPRIGHT"] = {-6, 1},
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["BOTTOMLEFT"] = {6, 1},
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["BOTTOMRIGHT"] = {-6, 1},
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["LEFT"] = {6, 1},
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["RIGHT"] = {-6, 1},
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["TOP"] = {0, 0},
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["BOTTOM"] = {0, 0}
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}
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local textCounterOffsets = {
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["TOPLEFT"] = {"LEFT", "RIGHT", -2, 0},
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["TOPRIGHT"] = {"RIGHT", "LEFT", 2, 0},
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["BOTTOMLEFT"] = {"LEFT", "RIGHT", -2, 0},
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["BOTTOMRIGHT"] = {"RIGHT", "LEFT", 2, 0},
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["LEFT"] = {"LEFT", "RIGHT", -2, 0},
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["RIGHT"] = {"RIGHT", "LEFT", 2, 0},
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["TOP"] = {"RIGHT", "LEFT", 2, 0},
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["BOTTOM"] = {"RIGHT", "LEFT", 2, 0}
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}
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function UF:UpdateAuraWatchFromHeader(group, petOverride)
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assert(self[group], "Invalid group specified.")
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group = self[group]
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for i = 1, group:GetNumChildren() do
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local frame = select(i, group:GetChildren())
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if frame and frame.Health then
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UF:UpdateAuraWatch(frame, petOverride, group.db)
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elseif frame then
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for n = 1, frame:GetNumChildren() do
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local child = select(n, frame:GetChildren())
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if child and child.Health then
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UF:UpdateAuraWatch(child, petOverride, group.db)
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end
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end
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end
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end
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end
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local buffs = {}
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function UF:UpdateAuraWatch(frame, petOverride, db)
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wipe(buffs)
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local auras = frame.AuraWatch
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db = db and db.buffIndicator or frame.db.buffIndicator
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if not db.enable then
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auras:Hide()
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return
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else
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auras:Show()
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end
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if frame.unit == "pet" and not petOverride then
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local petWatch = E.global.unitframe.buffwatch.PET or {}
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for _, value in pairs(petWatch) do
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tinsert(buffs, value)
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end
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else
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local buffWatch = not db.profileSpecific and (E.global.unitframe.buffwatch[E.myclass] or {}) or (E.db.unitframe.filters.buffwatch or {})
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for _, value in pairs(buffWatch) do
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tinsert(buffs, value)
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end
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end
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--CLEAR CACHE
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if auras.icons then
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for i = 1, #auras.icons do
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local matchFound = false
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for j = 1, #buffs do
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if buffs[j].id and buffs[j].id == auras.icons[i] then
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matchFound = true
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break
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end
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end
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if not matchFound then
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auras.icons[i]:Hide()
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auras.icons[i] = nil
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end
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end
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end
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local unitframeFont = LSM:Fetch("font", E.db.unitframe.font)
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for i = 1, #buffs do
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if buffs[i].id then
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local name, _, image = GetSpellInfo(buffs[i].id)
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if name then
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local icon
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if not auras.icons[buffs[i].id] then
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icon = CreateFrame("Frame", nil, auras)
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else
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icon = auras.icons[buffs[i].id]
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end
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icon.name = name
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icon.image = image
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icon.spellID = buffs[i].id
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icon.anyUnit = buffs[i].anyUnit
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icon.style = buffs[i].style
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icon.onlyShowMissing = buffs[i].onlyShowMissing
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icon.presentAlpha = icon.onlyShowMissing and 0 or 1
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icon.missingAlpha = icon.onlyShowMissing and 1 or 0
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icon.textThreshold = buffs[i].textThreshold or -1
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icon.displayText = buffs[i].displayText
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icon.decimalThreshold = buffs[i].decimalThreshold
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icon.size = (buffs[i].sizeOverride ~= nil and buffs[i].sizeOverride > 0 and buffs[i].sizeOverride or db.size)
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icon:Width(icon.size)
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icon:Height(icon.size)
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--Protect against missing .point value
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if not buffs[i].point then buffs[i].point = "TOPLEFT" end
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icon:ClearAllPoints()
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icon:Point(buffs[i].point or "TOPLEFT", frame.Health, buffs[i].point or "TOPLEFT", buffs[i].xOffset, buffs[i].yOffset)
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if not icon.icon then
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icon.icon = icon:CreateTexture(nil, "BORDER")
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icon.icon:SetAllPoints(icon)
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end
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if not icon.text then
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local f = CreateFrame("Frame", nil, icon)
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f:SetFrameLevel(icon:GetFrameLevel() + 50)
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icon.text = f:CreateFontString(nil, "BORDER")
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end
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if not icon.border then
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icon.border = icon:CreateTexture(nil, "BACKGROUND")
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icon.border:Point("TOPLEFT", -E.mult, E.mult)
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icon.border:Point("BOTTOMRIGHT", E.mult, -E.mult)
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icon.border:SetTexture(E.media.blankTex)
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icon.border:SetVertexColor(0, 0, 0)
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end
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if not icon.cd then
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icon.cd = CreateFrame("Cooldown", nil, icon, "CooldownFrameTemplate")
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icon.cd:SetAllPoints(icon)
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icon.cd.noOCC = true
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icon.cd.noCooldownCount = true
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icon.cd:SetReverse(true)
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icon.cd:SetFrameLevel(icon:GetFrameLevel())
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end
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if icon.style == "coloredIcon" then
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icon.icon:SetTexture(E.media.blankTex)
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if buffs[i].color then
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icon.icon:SetVertexColor(buffs[i].color.r, buffs[i].color.g, buffs[i].color.b)
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else
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icon.icon:SetVertexColor(0.8, 0.8, 0.8)
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end
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icon.icon:Show()
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icon.border:Show()
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icon.cd:SetAlpha(1)
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elseif icon.style == "texturedIcon" then
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icon.icon:SetVertexColor(1, 1, 1)
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--icon.icon:SetTexCoord(.18, .82, .18, .82)
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icon.icon:SetTexCoord(unpack(E.TexCoords))
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icon.icon:SetTexture(icon.image)
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icon.icon:Show()
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icon.border:Show()
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icon.cd:SetAlpha(1)
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else
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icon.border:Hide()
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icon.icon:Hide()
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icon.cd:SetAlpha(0)
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end
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if icon.displayText then
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icon.text:Show()
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local r, g, b = 1, 1, 1
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if buffs[i].textColor then
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r, g, b = buffs[i].textColor.r, buffs[i].textColor.g, buffs[i].textColor.b
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end
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icon.text:SetTextColor(r, g, b)
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else
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icon.text:Hide()
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end
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if not icon.count then
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icon.count = icon:CreateFontString(nil, "OVERLAY")
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end
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icon.count:ClearAllPoints()
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if icon.displayText then
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local point, anchorPoint, x, y = unpack(textCounterOffsets[buffs[i].point])
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icon.count:Point(point, icon.text, anchorPoint, x, y)
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else
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icon.count:Point("CENTER", unpack(counterOffsets[buffs[i].point]))
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end
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icon.count:FontTemplate(unitframeFont, db.fontSize, E.db.unitframe.fontOutline)
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icon.text:FontTemplate(unitframeFont, db.fontSize, E.db.unitframe.fontOutline)
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icon.text:ClearAllPoints()
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icon.text:Point(buffs[i].point, icon, buffs[i].point)
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if buffs[i].enabled then
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auras.icons[buffs[i].id] = icon
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if auras.watched then
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auras.watched[buffs[i].id] = icon
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end
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else
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auras.icons[buffs[i].id] = nil
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if auras.watched then
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auras.watched[buffs[i].id] = nil
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end
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icon:Hide()
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end
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end
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end
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end
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if frame.AuraWatch.Update then
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frame.AuraWatch.Update(frame)
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end
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end |