790 lines
26 KiB
Lua
790 lines
26 KiB
Lua
local E, L, V, P, G = unpack(ElvUI)
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local NP = E:GetModule('NamePlates')
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local UF = E:GetModule('UnitFrames')
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local LSM = E.Libs.LSM
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local ElvUF = E.oUF
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local _G = _G
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local select, strsplit, tostring = select, strsplit, tostring
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local pairs, ipairs, wipe, tinsert = pairs, ipairs, wipe, tinsert
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local CreateFrame = CreateFrame
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local GetCVar = GetCVar
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local GetCVarDefault = GetCVarDefault
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local GetInstanceInfo = GetInstanceInfo
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local GetNumGroupMembers = GenerateClosure(C_Player.GetNumGroupMembers, C_Player)
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local GetNumSubgroupMembers = GetNumPartyMembers
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local GetPartyAssignment = GetPartyAssignment
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local InCombatLockdown = InCombatLockdown
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local IsInGroup, IsInRaid = GenerateClosure(C_Player.IsInGroup, C_Player), GenerateClosure(C_Player.IsInRaid, C_Player)
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local SetCVar = SetCVar
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local UnitClass = UnitClass
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local UnitClassification = UnitClassification
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local UnitCreatureType = UnitCreatureType
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local UnitExists = UnitExists
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local UnitFactionGroup = UnitFactionGroup
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local UnitGroupRolesAssigned = UnitGroupRolesAssigned
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local UnitGUID = UnitGUID
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local UnitIsEnemy = UnitIsEnemy
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local UnitIsFriend = UnitIsFriend
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local UnitIsPlayer = UnitIsPlayer
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local UnitIsPVPSanctuary = UnitIsPVPSanctuary
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local UnitIsUnit = UnitIsUnit
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local UnitName = UnitName
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local UnitReaction = UnitReaction
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local UnitThreatSituation = UnitThreatSituation
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local C_NamePlate_SetNamePlateEnemySize = C_NamePlateManager.SetNamePlateEnemySize
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local C_NamePlate_SetNamePlateFriendlySize = C_NamePlateManager.SetNamePlateFriendlySize
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local hooksecurefunc = hooksecurefunc
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do -- credit: oUF/private.lua
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local selectionTypes = {[0]=0,[1]=1,[2]=2,[3]=3,[4]=4,[5]=5,[6]=6,[7]=7,[8]=8,[9]=9,[13]=13}
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-- 10 and 11 are unavailable to players, 12 is inconsistent due to bugs and its reliance on cvars
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function NP:UnitExists(unit)
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return unit and UnitExists(unit)
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end
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function NP:UnitSelectionType(unit, considerHostile)
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if considerHostile and UnitThreatSituation('player', unit) then
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return 0
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end
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end
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end
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local Blacklist = {
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PLAYER = {
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enable = true,
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health = {
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enable = true,
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},
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},
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ENEMY_PLAYER = {},
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FRIENDLY_PLAYER = {},
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ENEMY_NPC = {},
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FRIENDLY_NPC = {},
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}
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function NP:ResetSettings(unit)
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E:CopyTable(NP.db.units[unit], P.nameplates.units[unit])
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end
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function NP:CopySettings(from, to)
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if from == to then
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E:Print(L["You cannot copy settings from the same unit."])
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return
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end
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E:CopyTable(NP.db.units[to], E:FilterTableFromBlacklist(NP.db.units[from], Blacklist[to]))
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end
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do
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local empty = {}
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function NP:PlateDB(nameplate)
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return (nameplate and NP.db.units[nameplate.frameType]) or empty
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end
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end
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function NP:SetCVar(cvar, value)
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if GetCVar(cvar) ~= tostring(value) then
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SetCVar(cvar, value)
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end
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end
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function NP:CVarReset()
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-- NP:SetCVar('nameplateMinAlpha', 1)
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-- NP:SetCVar('nameplateMaxAlpha', 1)
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-- NP:SetCVar('nameplateClassResourceTopInset', GetCVarDefault('nameplateClassResourceTopInset'))
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-- NP:SetCVar('nameplateGlobalScale', 1)
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-- NP:SetCVar('NamePlateHorizontalScale', 1)
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-- NP:SetCVar('nameplateLargeBottomInset', GetCVarDefault('nameplateLargeBottomInset'))
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-- NP:SetCVar('nameplateLargerScale', 1)
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-- NP:SetCVar('nameplateLargeTopInset', GetCVarDefault('nameplateLargeTopInset'))
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-- NP:SetCVar('nameplateMaxAlphaDistance', GetCVarDefault('nameplateMaxAlphaDistance'))
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-- NP:SetCVar('nameplateMaxScale', 1)
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-- NP:SetCVar('nameplateMaxScaleDistance', 40)
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-- NP:SetCVar('nameplateMinAlphaDistance', GetCVarDefault('nameplateMinAlphaDistance'))
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-- NP:SetCVar('nameplateMinScale', 1)
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-- NP:SetCVar('nameplateMinScaleDistance', 0)
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-- NP:SetCVar('nameplateMotionSpeed', GetCVarDefault('nameplateMotionSpeed'))
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-- NP:SetCVar('nameplateOccludedAlphaMult', GetCVarDefault('nameplateOccludedAlphaMult'))
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-- NP:SetCVar('nameplateOtherAtBase', GetCVarDefault('nameplateOtherAtBase'))
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-- NP:SetCVar('nameplateResourceOnTarget', GetCVarDefault('nameplateResourceOnTarget'))
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-- NP:SetCVar('nameplateSelectedAlpha', 1)
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-- NP:SetCVar('nameplateSelectedScale', 1)
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-- NP:SetCVar('nameplateSelfAlpha', 1)
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-- NP:SetCVar('nameplateSelfBottomInset', GetCVarDefault('nameplateSelfBottomInset'))
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-- NP:SetCVar('nameplateSelfScale', 1)
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-- NP:SetCVar('nameplateSelfTopInset', GetCVarDefault('nameplateSelfTopInset'))
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-- NP:SetCVar('nameplateTargetBehindMaxDistance', 40)
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-- if not E.Retail then
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-- NP:SetCVar('nameplateNotSelectedAlpha', 1)
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-- end
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end
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function NP:SetCVars()
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-- if NP.db.clampToScreen then
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-- NP:SetCVar('nameplateOtherTopInset', 0.08)
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-- NP:SetCVar('nameplateOtherBottomInset', 0.1)
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-- elseif GetCVar('nameplateOtherTopInset') == '0.08' and GetCVar('nameplateOtherBottomInset') == '0.1' then
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-- NP:SetCVar('nameplateOtherTopInset', -1)
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-- NP:SetCVar('nameplateOtherBottomInset', -1)
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-- end
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NP:SetCVar('nameplateAllowOverlap', NP.db.motionType == 'STACKED' and 1 or 0)
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NP:SetCVar('nameplateDistance', NP.db.loadDistance)
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-- the order of these is important !!
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if not NP.db.visibility.friendly then
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NP.db.visibility.friendly = {}
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end
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NP:SetCVar('nameplateShowEnemyGuardians', NP.db.visibility.enemy.guardians and 1 or 0)
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NP:SetCVar('nameplateShowEnemyPets', NP.db.visibility.enemy.pets and 1 or 0)
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NP:SetCVar('nameplateShowEnemyTotems', NP.db.visibility.enemy.totems and 1 or 0)
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NP:SetCVar('nameplateShowFriendlyGuardians', NP.db.visibility.friendly.guardians and 1 or 0)
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NP:SetCVar('nameplateShowFriendlyTotems', NP.db.visibility.friendly.totems and 1 or 0)
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NP:SetCVar('nameplateShowFriendlyPets', NP.db.visibility.friendly.pets and 1 or 0)
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NP:SetCVar('showVKeyCastbar', 1)
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SetNamePlateCastBarMode(1)
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end
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function NP:PLAYER_REGEN_DISABLED()
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if NP.db.showFriendlyCombat == 'TOGGLE_ON' then
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NP:SetCVar('nameplateShowFriends', 1)
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elseif NP.db.showFriendlyCombat == 'TOGGLE_OFF' then
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NP:SetCVar('nameplateShowFriends', 0)
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end
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if NP.db.showEnemyCombat == 'TOGGLE_ON' then
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NP:SetCVar('nameplateShowEnemies', 1)
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elseif NP.db.showEnemyCombat == 'TOGGLE_OFF' then
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NP:SetCVar('nameplateShowEnemies', 0)
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end
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end
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function NP:PLAYER_REGEN_ENABLED()
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if NP.db.showFriendlyCombat == 'TOGGLE_ON' then
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NP:SetCVar('nameplateShowFriends', 0)
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elseif NP.db.showFriendlyCombat == 'TOGGLE_OFF' then
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NP:SetCVar('nameplateShowFriends', 1)
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end
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if NP.db.showEnemyCombat == 'TOGGLE_ON' then
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NP:SetCVar('nameplateShowEnemies', 0)
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elseif NP.db.showEnemyCombat == 'TOGGLE_OFF' then
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NP:SetCVar('nameplateShowEnemies', 1)
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end
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end
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function NP:Style(unit)
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if self:GetName() == 'ElvNP_TargetClassPower' then
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NP:StyleTargetPlate(self, unit)
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else
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NP:StylePlate(self, unit)
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end
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return self
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end
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function NP:Construct_RaisedELement(nameplate)
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local RaisedElement = CreateFrame('Frame', nameplate:GetName() .. 'RaisedElement', nameplate)
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RaisedElement:SetFrameLevel(nameplate:GetFrameLevel()+10)
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RaisedElement:SetAllPoints()
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RaisedElement:EnableMouse(false)
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return RaisedElement
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end
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function NP:Construct_ClassPowerTwo(nameplate)
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if E.myclass == 'DEATHKNIGHT' then
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nameplate.Runes = NP:Construct_Runes(nameplate)
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elseif E.myclass == 'MONK' then
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nameplate.Stagger = NP:Construct_Stagger(nameplate)
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end
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end
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function NP:Update_ClassPowerTwo(nameplate)
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if E.myclass == 'DEATHKNIGHT' then
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NP:Update_Runes(nameplate)
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elseif E.myclass == 'MONK' then
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NP:Update_Stagger(nameplate)
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end
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end
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function NP:StyleTargetPlate(nameplate)
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nameplate:SetScale(C_CVar.GetNumber("uiScale"))
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nameplate:ClearAllPoints()
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nameplate:Point('CENTER')
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nameplate:Size(NP.db.plateSize.personalWidth or 150, NP.db.plateSize.personalHeight or 40)
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nameplate.RaisedElement = NP:Construct_RaisedELement(nameplate)
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nameplate.ClassPower = NP:Construct_ClassPower(nameplate)
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NP:Construct_ClassPowerTwo(nameplate)
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end
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function NP:UpdateTargetPlate(nameplate)
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NP:Update_ClassPower(nameplate)
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--NP:Update_ClassPowerTwo(nameplate)
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nameplate:UpdateAllElements('OnShow')
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end
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function NP:ScalePlate(nameplate, scale, targetPlate)
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local mult = C_CVar.GetNumber("uiScale")
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if targetPlate and NP.targetPlate then
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NP.targetPlate:SetScale(mult)
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NP.targetPlate = nil
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end
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if not nameplate then return end
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nameplate:SetScale(scale * mult)
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if nameplate ~= NP.currentTarget then
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if scale > 1 then
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nameplate:SetFrameLevel(30)
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elseif scale < 1 then
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nameplate:SetFrameLevel(10)
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else
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nameplate:SetFrameLevel(20)
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end
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end
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if targetPlate then
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NP.targetPlate = nameplate
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end
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end
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function NP:PostUpdateAllElements(event)
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if event and (event == 'ForceUpdate' or not NP.StyleFilterEventFunctions[event]) then
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NP:StyleFilterUpdate(self, event)
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self.StyleFilterBaseAlreadyUpdated = nil -- keep after StyleFilterUpdate
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end
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if event == 'NAME_PLATE_UNIT_ADDED' and self.isTarget then
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NP:SetupTarget(self)
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end
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end
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function NP:StylePlate(nameplate)
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nameplate:SetScale(C_CVar.GetNumber("uiScale"))
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nameplate.RaisedElement = NP:Construct_RaisedELement(nameplate)
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nameplate.Health = NP:Construct_Health(nameplate)
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nameplate.Health.Text = NP:Construct_TagText(nameplate.RaisedElement)
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nameplate.Health.Text.frequentUpdates = .1
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nameplate.HealCommBar = NP:Construct_HealComm(nameplate)
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nameplate.Power = NP:Construct_Power(nameplate)
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nameplate.Power.Text = NP:Construct_TagText(nameplate.RaisedElement)
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nameplate.Name = NP:Construct_TagText(nameplate.RaisedElement)
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nameplate.Level = NP:Construct_TagText(nameplate.RaisedElement)
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nameplate.Title = NP:Construct_TagText(nameplate.RaisedElement)
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nameplate.ClassificationIndicator = NP:Construct_ClassificationIndicator(nameplate.RaisedElement)
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nameplate.Castbar = NP:Construct_Castbar(nameplate)
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nameplate.Portrait = NP:Construct_Portrait(nameplate.RaisedElement)
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nameplate.QuestIcons = NP:Construct_QuestIcons(nameplate.RaisedElement)
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nameplate.RaidTargetIndicator = NP:Construct_RaidTargetIndicator(nameplate.RaisedElement)
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nameplate.TargetIndicator = NP:Construct_TargetIndicator(nameplate)
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nameplate.ThreatIndicator = NP:Construct_ThreatIndicator(nameplate.RaisedElement)
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nameplate.Highlight = NP:Construct_Highlight(nameplate)
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nameplate.ClassPower = NP:Construct_ClassPower(nameplate)
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nameplate.PvPIndicator = NP:Construct_PvPIndicator(nameplate.RaisedElement) -- Horde / Alliance / HonorInfo
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nameplate.PvPClassificationIndicator = NP:Construct_PvPClassificationIndicator(nameplate.RaisedElement) -- Cart / Flag / Orb / Assassin Bounty
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nameplate.PVPRole = NP:Construct_PVPRole(nameplate.RaisedElement)
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nameplate.Cutaway = NP:Construct_Cutaway(nameplate)
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nameplate.BossMods = NP:Construct_BossMods(nameplate)
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NP:Construct_Auras(nameplate)
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NP:StyleFilterEvents(nameplate) -- prepare the watcher
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--NP:Construct_ClassPowerTwo(nameplate)
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NP.Plates[nameplate] = nameplate:GetName()
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hooksecurefunc(nameplate, 'UpdateAllElements', NP.PostUpdateAllElements)
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end
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function NP:UpdatePlate(nameplate, updateBase)
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NP:Update_RaidTargetIndicator(nameplate)
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NP:Update_PVPRole(nameplate)
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NP:Update_Portrait(nameplate)
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NP:Update_QuestIcons(nameplate)
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NP:Update_BossMods(nameplate)
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local db = NP:PlateDB(nameplate)
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if db.nameOnly or not db.enable then
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NP:DisablePlate(nameplate, db.enable and db.nameOnly)
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if not db.enable and nameplate.RaisedElement:IsShown() then
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nameplate.RaisedElement:Hide()
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end
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elseif updateBase then
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NP:Update_Tags(nameplate)
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NP:Update_Health(nameplate)
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NP:Update_HealComm(nameplate)
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NP:Update_Highlight(nameplate)
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--NP:Update_Power(nameplate)
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NP:Update_Castbar(nameplate)
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NP:Update_ClassPower(nameplate)
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NP:Update_Auras(nameplate)
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NP:Update_ClassificationIndicator(nameplate)
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NP:Update_PvPIndicator(nameplate) -- Horde / Alliance / HonorInfo
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NP:Update_PvPClassificationIndicator(nameplate) -- Cart / Flag / Orb / Assassin Bounty
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NP:Update_TargetIndicator(nameplate)
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NP:Update_ThreatIndicator(nameplate)
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NP:Update_Cutaway(nameplate)
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--NP:Update_ClassPowerTwo(nameplate)
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if nameplate == _G.ElvNP_Player then
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NP:Update_Fader(nameplate)
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end
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else
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NP:Update_Health(nameplate, true) -- this will only reset the ouf vars so it won't hold stale threat ones
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end
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end
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NP.DisableInNotNameOnly = {
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'QuestIcons',
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'Highlight',
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'Portrait',
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'PVPRole'
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}
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NP.DisableElements = {
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'Health',
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'HealCommBar',
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--'Power',
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'ClassificationIndicator',
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'Castbar',
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'ThreatIndicator',
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'TargetIndicator',
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--header'ClassPower',
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'PvPIndicator',
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'PvPClassificationIndicator',
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'Auras'
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}
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if E.myclass == 'DEATHKNIGHT' then
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tinsert(NP.DisableElements, 'Runes')
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elseif E.myclass == 'MONK' then
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tinsert(NP.DisableElements, 'Stagger')
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end
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function NP:DisablePlate(nameplate, nameOnly, nameOnlySF)
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for _, element in ipairs(NP.DisableElements) do
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if nameplate:IsElementEnabled(element) then
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nameplate:DisableElement(element)
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end
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end
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if nameOnly then
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NP:Update_Tags(nameplate, nameOnlySF)
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NP:Update_Highlight(nameplate, nameOnlySF)
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NP:Update_TargetIndicator(nameplate, nameOnlySF)
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-- The position values here are forced on purpose.
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nameplate.Name:ClearAllPoints()
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nameplate.Name:Point('CENTER', nameplate, 'CENTER', 0, 0)
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nameplate.RaidTargetIndicator:ClearAllPoints()
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nameplate.RaidTargetIndicator:Point('BOTTOM', nameplate, 'TOP', 0, 0)
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nameplate.Portrait:ClearAllPoints()
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nameplate.Portrait:Point('RIGHT', nameplate.Name, 'LEFT', -6, 0)
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nameplate.PVPRole:ClearAllPoints()
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nameplate.PVPRole:Point('RIGHT', (nameplate.Portrait:IsShown() and nameplate.Portrait) or nameplate.Name, 'LEFT', -6, 0)
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nameplate.QuestIcons:ClearAllPoints()
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nameplate.QuestIcons:Point('LEFT', nameplate.Name, 'RIGHT', 6, 0)
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nameplate.Title:ClearAllPoints()
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nameplate.Title:Point('TOP', nameplate.Name, 'BOTTOM', 0, -2)
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if nameplate.isTarget then
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NP:SetupTarget(nameplate, true)
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end
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else
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for _, element in ipairs(NP.DisableInNotNameOnly) do
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if nameplate:IsElementEnabled(element) then
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nameplate:DisableElement(element)
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end
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end
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end
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end
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function NP:GetClassAnchor()
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local TCP = _G.ElvNP_TargetClassPower
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return TCP.realPlate or TCP
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end
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function NP:SetupTarget(nameplate, removed)
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if not (NP.db.units and NP.db.units.TARGET) then return end
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local TCP = _G.ElvNP_TargetClassPower
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local cp = NP.db.units.TARGET.classpower or {}
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if removed and nameplate then
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nameplate:SetFrameLevel(20)
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if NP.currentTarget == nameplate then
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NP.currentTarget = nil
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end
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elseif nameplate then
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if NP.currentTarget and NP.currentTarget ~= nameplate then
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NP.currentTarget:SetFrameLevel(20)
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end
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NP.currentTarget = nameplate
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nameplate:SetFrameLevel(100)
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end
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if removed or not nameplate or not cp.enable then
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TCP.realPlate = nil
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else
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local db = NP:PlateDB(nameplate)
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TCP.realPlate = not db.nameOnly and nameplate or nil
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end
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local anchor = NP:GetClassAnchor()
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if TCP.ClassPower then
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TCP.ClassPower:SetParent(anchor)
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TCP.ClassPower:ClearAllPoints()
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TCP.ClassPower:Point('CENTER', anchor, 'CENTER', cp.xOffset, cp.yOffset)
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end
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if TCP.Runes then
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TCP.Runes:SetParent(anchor)
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TCP.Runes:ClearAllPoints()
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TCP.Runes:Point('CENTER', anchor, 'CENTER', cp.xOffset, cp.yOffset)
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elseif TCP.Stagger then
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TCP.Stagger:SetParent(anchor)
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TCP.Stagger:ClearAllPoints()
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TCP.Stagger:Point('CENTER', anchor, 'CENTER', cp.xOffset, cp.yOffset)
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end
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end
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function NP:Update_StatusBars()
|
|
for bar in pairs(NP.StatusBars) do
|
|
local sf = NP:StyleFilterChanges(bar:GetParent())
|
|
if not sf.HealthTexture then
|
|
local texture = LSM:Fetch('statusbar', NP.db.statusbar) or E.media.normTex
|
|
if bar.SetStatusBarTexture then
|
|
bar:SetStatusBarTexture(texture)
|
|
else
|
|
bar:SetTexture(texture)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function NP:PARTY_MEMBERS_CHANGED()
|
|
return self:RAID_ROSTER_UPDATE()
|
|
end
|
|
|
|
function NP:RAID_ROSTER_UPDATE()
|
|
local isInRaid = IsInRaid()
|
|
NP.IsInGroup = isInRaid or IsInGroup()
|
|
|
|
wipe(NP.GroupRoles)
|
|
|
|
if NP.IsInGroup then
|
|
local group = isInRaid and 'raid' or 'party'
|
|
for i = 1, (isInRaid and GetNumGroupMembers()) or GetNumSubgroupMembers() do
|
|
local unit = group .. i
|
|
if UnitExists(unit) then
|
|
NP.GroupRoles[UnitName(unit)] = (GetPartyAssignment('MAINTANK', unit) and 'TANK' or 'NONE')
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function NP:PLAYER_ENTERING_WORLD(_, initLogin, isReload)
|
|
NP.InstanceType = select(2, GetInstanceInfo())
|
|
|
|
if not self.initLogin then
|
|
self.initLogin = true
|
|
NP:ConfigureAll(true)
|
|
end
|
|
end
|
|
|
|
function NP:ConfigurePlates(init)
|
|
NP.SkipFading = true
|
|
if not init then -- these only need to happen when changing options
|
|
for nameplate in pairs(NP.Plates) do
|
|
if nameplate.frameType == 'FRIENDLY_PLAYER' or nameplate.frameType == 'FRIENDLY_NPC' then
|
|
nameplate:Size(NP.db.plateSize.friendlyWidth, NP.db.plateSize.friendlyHeight)
|
|
else
|
|
nameplate:Size(NP.db.plateSize.enemyWidth, NP.db.plateSize.enemyHeight)
|
|
end
|
|
|
|
nameplate.previousType = nil -- keep over the callback, we still need a full update
|
|
NP:NamePlateCallBack(nameplate, 'NAME_PLATE_UNIT_ADDED')
|
|
|
|
nameplate.StyleFilterBaseAlreadyUpdated = nil
|
|
nameplate:UpdateAllElements('ForceUpdate')
|
|
end
|
|
end
|
|
|
|
NP.SkipFading = nil
|
|
end
|
|
|
|
function NP:ConfigureAll(init)
|
|
if not E.private.nameplates.enable then return end
|
|
|
|
NP:StyleFilterConfigure() -- keep this at the top
|
|
NP:SetNamePlateSizes()
|
|
NP:PLAYER_REGEN_ENABLED()
|
|
NP:UpdateTargetPlate(_G.ElvNP_TargetClassPower)
|
|
NP:Update_StatusBars()
|
|
|
|
NP:ConfigurePlates(init) -- keep before toggle static
|
|
end
|
|
|
|
function NP:PlateFade(nameplate, timeToFade, startAlpha, endAlpha)
|
|
if not nameplate.nameplateAnchor:IsShown() then return end
|
|
-- we need our own function because we want a smooth transition and dont want it to force update every pass.
|
|
-- its controlled by fadeTimer which is reset when UIFrameFadeOut or UIFrameFadeIn code runs.
|
|
|
|
if not nameplate.FadeObject then
|
|
nameplate.FadeObject = {}
|
|
end
|
|
|
|
nameplate.FadeObject.timeToFade = (nameplate.isTarget and 0) or timeToFade
|
|
nameplate.FadeObject.startAlpha = startAlpha
|
|
nameplate.FadeObject.endAlpha = endAlpha
|
|
nameplate.FadeObject.diffAlpha = endAlpha - startAlpha
|
|
|
|
if nameplate.FadeObject.fadeTimer then
|
|
nameplate.FadeObject.fadeTimer = 0
|
|
else
|
|
E:UIFrameFade(nameplate, nameplate.FadeObject)
|
|
end
|
|
end
|
|
|
|
function NP:UnitNPCID(unit) -- also used by Bags.lua
|
|
local guid = UnitGUID(unit)
|
|
return guid and GetCreatureIDFromGUID(guid), guid
|
|
end
|
|
|
|
function NP:UpdatePlateGUID(nameplate, guid)
|
|
NP.PlateGUID[nameplate.unitGUID] = (guid and nameplate) or nil
|
|
end
|
|
|
|
function NP:UpdatePlateType(nameplate)
|
|
if nameplate.isPVPSanctuary then
|
|
nameplate.frameType = 'FRIENDLY_PLAYER'
|
|
elseif not nameplate.isEnemy and (not nameplate.reaction or nameplate.reaction > 4) then -- keep as: not isEnemy, dont switch to isFriend
|
|
nameplate.frameType = (nameplate.isPlayer and 'FRIENDLY_PLAYER') or 'FRIENDLY_NPC'
|
|
else
|
|
nameplate.frameType = (nameplate.isPlayer and 'ENEMY_PLAYER') or 'ENEMY_NPC'
|
|
end
|
|
end
|
|
|
|
function NP:UpdatePlateSize(nameplate)
|
|
if nameplate.frameType == 'FRIENDLY_PLAYER' or nameplate.frameType == 'FRIENDLY_NPC' then
|
|
nameplate.width, nameplate.height = NP.db.plateSize.friendlyWidth, NP.db.plateSize.friendlyHeight
|
|
C_NamePlate_SetNamePlateFriendlySize(nameplate.width, nameplate.height)
|
|
else
|
|
nameplate.width, nameplate.height = NP.db.plateSize.enemyWidth, NP.db.plateSize.enemyHeight
|
|
C_NamePlate_SetNamePlateEnemySize(nameplate.width, nameplate.height)
|
|
end
|
|
|
|
nameplate:Size(nameplate.width, nameplate.height)
|
|
end
|
|
|
|
|
|
function NP:UpdatePlateBase(nameplate)
|
|
local update = nameplate.frameType ~= nameplate.previousType
|
|
NP:UpdatePlate(nameplate, update)
|
|
nameplate.StyleFilterBaseAlreadyUpdated = update
|
|
nameplate.previousType = nameplate.frameType
|
|
end
|
|
|
|
function NP:NamePlateCallBack(nameplate, event, unit)
|
|
if event == 'UNIT_FACTION' or event == 'UNIT_FLAGS' then
|
|
nameplate.reaction = UnitReaction('player', unit) -- Player Reaction
|
|
nameplate.repReaction = UnitReaction(unit, 'player') -- Reaction to Player
|
|
nameplate.isFriend = UnitIsFriend('player', unit)
|
|
nameplate.isEnemy = UnitIsEnemy('player', unit)
|
|
nameplate.faction = UnitFactionGroup(unit)
|
|
nameplate.battleFaction = GetUnitBattlefieldFaction(unit)
|
|
nameplate.classColor = (nameplate.isPlayer and RAID_CLASS_COLORS[nameplate.classFile]) or (nameplate.repReaction and NP.db.colors.reactions[nameplate.repReaction == 4 and 'neutral' or nameplate.repReaction <= 3 and 'bad' or 'good']) or nil
|
|
|
|
NP:UpdatePlateType(nameplate)
|
|
NP:UpdatePlateSize(nameplate)
|
|
NP:UpdatePlateBase(nameplate)
|
|
|
|
NP:StyleFilterUpdate(nameplate, event) -- keep this after UpdatePlateBase
|
|
nameplate.StyleFilterBaseAlreadyUpdated = nil -- keep after StyleFilterUpdate
|
|
elseif event == 'PLAYER_TARGET_CHANGED' then -- we need to check if nameplate exists in here
|
|
NP:SetupTarget(nameplate) -- pass it, even as nil here
|
|
elseif event == 'NAME_PLATE_UNIT_ADDED' then
|
|
if not unit then unit = nameplate.unit end
|
|
|
|
nameplate.classification = UnitClassification(unit)
|
|
nameplate.creatureType = UnitCreatureType(unit)
|
|
nameplate.isMe = UnitIsUnit(unit, 'player')
|
|
nameplate.isPet = UnitIsUnit(unit, 'pet')
|
|
nameplate.isFriend = UnitIsFriend('player', unit)
|
|
nameplate.isEnemy = UnitIsEnemy('player', unit)
|
|
nameplate.isPlayer = UnitIsPlayer(unit)
|
|
nameplate.isPVPSanctuary = UnitIsPVPSanctuary(unit)
|
|
nameplate.reaction = UnitReaction('player', unit) -- Player Reaction
|
|
nameplate.repReaction = UnitReaction(unit, 'player') -- Reaction to Player
|
|
nameplate.faction = UnitFactionGroup(unit)
|
|
nameplate.battleFaction = GetUnitBattlefieldFaction(unit)
|
|
nameplate.unitName, nameplate.unitRealm = UnitName(unit)
|
|
nameplate.className, nameplate.classFile, nameplate.classID = UnitClass(unit)
|
|
nameplate.npcID, nameplate.unitGUID = NP:UnitNPCID(unit)
|
|
nameplate.classColor = (nameplate.isPlayer and RAID_CLASS_COLORS[nameplate.classFile]) or (nameplate.repReaction and NP.db.colors.reactions[nameplate.repReaction == 4 and 'neutral' or nameplate.repReaction <= 3 and 'bad' or 'good']) or nil
|
|
|
|
if nameplate.unitGUID then
|
|
NP:UpdatePlateGUID(nameplate, nameplate.unitGUID)
|
|
end
|
|
|
|
NP:UpdatePlateType(nameplate)
|
|
NP:UpdatePlateSize(nameplate)
|
|
|
|
if not nameplate.RaisedElement:IsShown() then
|
|
nameplate.RaisedElement:Show()
|
|
end
|
|
|
|
NP:UpdatePlateBase(nameplate)
|
|
NP:BossMods_UpdateIcon(nameplate)
|
|
|
|
NP:StyleFilterEventWatch(nameplate) -- fire up the watcher
|
|
NP:StyleFilterSetVariables(nameplate) -- sets: isTarget, isTargetingMe, isFocused
|
|
|
|
if (NP.db.fadeIn and not NP.SkipFading) and nameplate.frameType ~= 'PLAYER' then
|
|
NP:PlateFade(nameplate, 0.5, 0, 1)
|
|
end
|
|
elseif event == 'NAME_PLATE_UNIT_REMOVED' then
|
|
if nameplate.isTarget then
|
|
NP:ScalePlate(nameplate, 1, true)
|
|
NP:SetupTarget(nameplate, true)
|
|
end
|
|
|
|
if nameplate.unitGUID then
|
|
NP:UpdatePlateGUID(nameplate)
|
|
end
|
|
|
|
NP:BossMods_UpdateIcon(nameplate, true)
|
|
|
|
NP:StyleFilterEventWatch(nameplate, true) -- shut down the watcher
|
|
NP:StyleFilterClearVariables(nameplate)
|
|
|
|
-- these can appear on SoftTarget nameplates and they aren't
|
|
-- from NAME_PLATE_UNIT_ADDED which means, they will still be shown
|
|
-- in some cases when the plate previously had the element
|
|
if nameplate.QuestIcons then
|
|
nameplate.QuestIcons:Hide()
|
|
end
|
|
|
|
-- vars that we need to keep in a nonstale state
|
|
nameplate.Health.cur = nil -- cutaway
|
|
--nameplate.Power.cur = nil -- cutaway
|
|
nameplate.npcID = nil -- just cause
|
|
end
|
|
end
|
|
|
|
local optionsTable = {
|
|
'EnemyMinus',
|
|
'EnemyMinions',
|
|
'FriendlyMinions',
|
|
'nameplateDistance',
|
|
'MotionDropDown',
|
|
'ShowAll'
|
|
}
|
|
|
|
function NP:HideInterfaceOptions()
|
|
-- for _, x in pairs(optionsTable) do
|
|
-- local o = _G['InterfaceOptionsNamesPanelUnitNameplates' .. x]
|
|
-- if o then
|
|
-- o:SetSize(0.00001, 0.00001)
|
|
-- o:SetAlpha(0)
|
|
-- o:Hide()
|
|
-- end
|
|
-- end
|
|
end
|
|
|
|
function NP:SetNamePlateSizes()
|
|
--if InCombatLockdown() then return end
|
|
C_NamePlate_SetNamePlateEnemySize(NP.db.plateSize.enemyWidth, NP.db.plateSize.enemyHeight)
|
|
C_NamePlate_SetNamePlateFriendlySize(NP.db.plateSize.friendlyWidth, NP.db.plateSize.friendlyHeight)
|
|
end
|
|
|
|
function NP:Initialize()
|
|
NP.db = E.db.nameplates
|
|
|
|
if not E.private.nameplates.enable then return end
|
|
NP.Initialized = true
|
|
|
|
NP.thinBorders = NP.db.thinBorders
|
|
NP.SPACING = (NP.thinBorders or E.twoPixelsPlease) and 0 or 1
|
|
NP.BORDER = (NP.thinBorders and not E.twoPixelsPlease) and 1 or 2
|
|
|
|
ElvUF:RegisterStyle('ElvNP', NP.Style)
|
|
ElvUF:SetActiveStyle('ElvNP')
|
|
|
|
SetCVar('nameplateShowOnlyNames', NP.db.visibility.nameplateShowOnlyNames and '1' or '0')
|
|
|
|
NP.Plates = {}
|
|
NP.PlateGUID = {}
|
|
NP.StatusBars = {}
|
|
NP.GroupRoles = {}
|
|
NP.multiplier = 0.35
|
|
|
|
ElvUF:Spawn('player', 'ElvNP_TargetClassPower')
|
|
|
|
_G.ElvNP_TargetClassPower:Size(NP.db.plateSize.personalWidth or 150, NP.db.plateSize.personalHeight or 40)
|
|
_G.ElvNP_TargetClassPower.frameType = 'TARGET'
|
|
_G.ElvNP_TargetClassPower:SetAttribute('toggleForVehicle', true)
|
|
_G.ElvNP_TargetClassPower:ClearAllPoints()
|
|
_G.ElvNP_TargetClassPower:Point('TOP', E.UIParent, 'BOTTOM', 0, -500)
|
|
|
|
ElvUF:SpawnNamePlates('ElvNP_', function(nameplate, event, unit)
|
|
NP:NamePlateCallBack(nameplate, event, unit)
|
|
end)
|
|
|
|
NP:RegisterEvent('PLAYER_REGEN_ENABLED')
|
|
NP:RegisterEvent('PLAYER_REGEN_DISABLED')
|
|
NP:RegisterEvent('PLAYER_ENTERING_WORLD')
|
|
NP:RegisterEvent('COMBAT_LOG_EVENT_UNFILTERED')
|
|
NP:RegisterEvent('RAID_ROSTER_UPDATE')
|
|
NP:RegisterEvent('PARTY_MEMBERS_CHANGED')
|
|
NP:RegisterEvent('PLAYER_LOGOUT')
|
|
|
|
NP:BossMods_RegisterCallbacks()
|
|
NP:StyleFilterInitialize()
|
|
NP:HideInterfaceOptions()
|
|
NP:RAID_ROSTER_UPDATE()
|
|
NP:PARTY_MEMBERS_CHANGED()
|
|
NP:SetCVars()
|
|
end
|
|
|
|
local AuraUpdateEvents = {
|
|
["SPELL_AURA_APPLIED"] = true,
|
|
["SPELL_AURA_REMOVED"] = true,
|
|
["SPELL_AURA_REFRESH"] = true,
|
|
["SPELL_AURA_BROKEN"] = true,
|
|
["SPELL_AURA_BROKEN_SPELL"] = true,
|
|
["SPELL_AURA_APPLIED_DOSE"] = true,
|
|
["SPELL_AURA_REMOVED_DOSE"] = true,
|
|
}
|
|
|
|
function NP:COMBAT_LOG_EVENT_UNFILTERED(_, _, event, _, sourceGUID, sourceName, targetGUID)
|
|
NP:CASTBAR_COMBAT_LOG_EVENT_UNFILTERED(event, sourceGUID, sourceName, targetGUID)
|
|
local auraUpdate = AuraUpdateEvents[event]
|
|
if not auraUpdate then return end
|
|
if targetGUID and targetGUID ~= "" then
|
|
local nameplate = NP.PlateGUID[targetGUID]
|
|
if not nameplate then return end
|
|
|
|
nameplate:UpdateElement('Auras')
|
|
NP:StyleFilterUpdate(nameplate, 'UNIT_AURA')
|
|
nameplate.StyleFilterBaseAlreadyUpdated = nil -- keep after StyleFilterUpdate
|
|
end
|
|
end
|
|
|
|
E:RegisterModule(NP:GetName())
|