122 lines
3.8 KiB
Lua
122 lines
3.8 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local DT = E:GetModule("DataTexts")
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--Lua functions
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local select = select
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local abs = math.abs
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local format, join = string.format, string.join
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--WoW API / Variables
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local GetBlockChance = GetBlockChance
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local GetBonusBarOffset = GetBonusBarOffset
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local GetDodgeChance = GetDodgeChance
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local GetInventoryItemID = GetInventoryItemID
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local GetInventorySlotInfo = GetInventorySlotInfo
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local GetItemInfo = GetItemInfo
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local GetParryChance = GetParryChance
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local UnitLevel = UnitLevel
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local BLOCK_CHANCE = BLOCK_CHANCE
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local BOSS = BOSS
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local DEFENSE = DEFENSE
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local DODGE_CHANCE = DODGE_CHANCE
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local PARRY_CHANCE = PARRY_CHANCE
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local displayString = ""
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local chanceString = "%.2f%%"
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local chanceString2 = "+%.2f%%"
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local AVD_DECAY_RATE = 0.2
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local targetlvl, playerlvl
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local baseMissChance, levelDifference, dodge, parry, block, avoidance, unhittable
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local lastPanel
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local function IsWearingShield()
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local slotID = GetInventorySlotInfo("SecondaryHandSlot")
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local itemID = GetInventoryItemID("player", slotID)
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if itemID then
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return select(9, GetItemInfo(itemID))
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end
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end
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local function OnEvent(self)
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targetlvl, playerlvl = UnitLevel("target"), E.mylevel
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baseMissChance = E.myrace == "NightElf" and 7 or 5
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if targetlvl == -1 then
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levelDifference = 3
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elseif targetlvl > playerlvl then
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levelDifference = (targetlvl - playerlvl)
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elseif targetlvl < playerlvl and targetlvl > 0 then
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levelDifference = (targetlvl - playerlvl)
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else
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levelDifference = 0
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end
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if levelDifference >= 0 then
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dodge = (GetDodgeChance() - levelDifference * AVD_DECAY_RATE)
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parry = (GetParryChance() - levelDifference * AVD_DECAY_RATE)
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block = (GetBlockChance() - levelDifference * AVD_DECAY_RATE)
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baseMissChance = (baseMissChance - levelDifference * AVD_DECAY_RATE)
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else
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dodge = (GetDodgeChance() + abs(levelDifference * AVD_DECAY_RATE))
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parry = (GetParryChance() + abs(levelDifference * AVD_DECAY_RATE))
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block = (GetBlockChance() + abs(levelDifference * AVD_DECAY_RATE))
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baseMissChance = (baseMissChance+ abs(levelDifference * AVD_DECAY_RATE))
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end
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if dodge <= 0 then dodge = 0 end
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if parry <= 0 then parry = 0 end
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if block <= 0 then block = 0 end
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if GetBonusBarOffset() == 3 then
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parry = 0
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end
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if IsWearingShield() ~= "INVTYPE_SHIELD" then
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block = 0
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end
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avoidance = (dodge + parry + block + baseMissChance)
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unhittable = avoidance - 102.4
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self.text:SetFormattedText(displayString, avoidance)
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lastPanel = self
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end
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local function OnEnter(self)
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DT:SetupTooltip(self)
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if targetlvl > 1 then
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DT.tooltip:AddDoubleLine(L["Avoidance Breakdown"], join("", " (", L["lvl"], " ", targetlvl, ")"))
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elseif targetlvl == -1 then
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DT.tooltip:AddDoubleLine(L["Avoidance Breakdown"], join("", " (", BOSS, ")"))
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else
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DT.tooltip:AddDoubleLine(L["Avoidance Breakdown"], join("", " (", L["lvl"], " ", playerlvl, ")"))
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end
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DT.tooltip:AddLine(" ")
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DT.tooltip:AddDoubleLine(DODGE_CHANCE, format(chanceString, dodge), 1, 1, 1)
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DT.tooltip:AddDoubleLine(PARRY_CHANCE, format(chanceString, parry), 1, 1, 1)
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DT.tooltip:AddDoubleLine(BLOCK_CHANCE, format(chanceString, block), 1, 1, 1)
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DT.tooltip:AddDoubleLine(L["Miss Chance"], format(chanceString, baseMissChance), 1, 1, 1)
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DT.tooltip:AddLine(" ")
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if unhittable > 0 then
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DT.tooltip:AddDoubleLine(L["Unhittable:"], format(chanceString2, unhittable), 1, 1, 1, 0, 1, 0)
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else
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DT.tooltip:AddDoubleLine(L["Unhittable:"], format(chanceString, unhittable), 1, 1, 1, 1, 0, 0)
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end
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DT.tooltip:Show()
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end
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local function ValueColorUpdate(hex)
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displayString = join("", DEFENSE, ": ", hex, "%.2f%%|r")
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if lastPanel ~= nil then
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OnEvent(lastPanel)
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end
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end
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E.valueColorUpdateFuncs[ValueColorUpdate] = true
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DT:RegisterDatatext("Avoidance", {"COMBAT_RATING_UPDATE", "PLAYER_TARGET_CHANGED"}, OnEvent, nil, nil, OnEnter, nil, L["Avoidance Breakdown"]) |