264 lines
8.0 KiB
Lua
264 lines
8.0 KiB
Lua
local E, L, V, P, G, _ = unpack(ElvUI)
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local EAB = E:NewModule("ExtraActionBars", "AceEvent-3.0")
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local AB = E:GetModule("ActionBars")
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local points = {
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["TOPLEFT"] = "TOPLEFT",
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["TOPRIGHT"] = "TOPRIGHT",
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["BOTTOMLEFT"] = "BOTTOMLEFT",
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["BOTTOMRIGHT"] = "BOTTOMRIGHT"
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}
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P["actionbar"]["bar7"] = {
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["enabled"] = false,
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["mouseover"] = false,
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["buttons"] = 12,
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["buttonsPerRow"] = 12,
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["point"] = "BOTTOMLEFT",
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["backdrop"] = true,
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["heightMult"] = 1,
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["widthMult"] = 1,
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["buttonsize"] = 32,
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["buttonspacing"] = 2,
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["backdropSpacing"] = 2,
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["alpha"] = 1,
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["inheritGlobalFade"] = false,
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["showGrid"] = true,
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["paging"] = {},
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["visibility"] = "[vehicleui] hide; show"
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}
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P["actionbar"]["bar8"] = {
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["enabled"] = false,
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["mouseover"] = false,
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["buttons"] = 12,
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["buttonsPerRow"] = 12,
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["point"] = "BOTTOMLEFT",
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["backdrop"] = true,
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["heightMult"] = 1,
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["widthMult"] = 1,
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["buttonsize"] = 32,
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["buttonspacing"] = 2,
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["backdropSpacing"] = 2,
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["alpha"] = 1,
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["inheritGlobalFade"] = false,
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["showGrid"] = true,
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["paging"] = {},
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["visibility"] = "[vehicleui] hide; show"
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}
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P["actionbar"]["bar9"] = {
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["enabled"] = false,
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["mouseover"] = false,
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["buttons"] = 12,
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["buttonsPerRow"] = 12,
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["point"] = "BOTTOMLEFT",
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["backdrop"] = true,
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["heightMult"] = 1,
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["widthMult"] = 1,
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["buttonsize"] = 32,
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["buttonspacing"] = 2,
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["backdropSpacing"] = 2,
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["alpha"] = 1,
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["inheritGlobalFade"] = false,
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["showGrid"] = true,
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["paging"] = {},
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["visibility"] = "[vehicleui] hide; show"
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}
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P["actionbar"]["bar10"] = {
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["enabled"] = false,
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["mouseover"] = false,
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["buttons"] = 12,
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["buttonsPerRow"] = 12,
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["point"] = "BOTTOMLEFT",
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["backdrop"] = true,
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["heightMult"] = 1,
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["widthMult"] = 1,
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["buttonsize"] = 32,
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["buttonspacing"] = 2,
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["backdropSpacing"] = 2,
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["alpha"] = 1,
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["inheritGlobalFade"] = false,
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["showGrid"] = true,
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["paging"] = {},
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["visibility"] = "[vehicleui] hide; show"
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}
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function EAB:InsertOptions()
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local group = E.Options.args.actionbar.args
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for i = 7, 10 do
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local name = L["Bar "]..i
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group["bar" .. i] = {
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order = 200 + i,
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type = "group",
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name = name,
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disabled = function() return not E.private.actionbar.enable end,
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get = function(info) return E.db.actionbar["bar" .. i][ info[#info] ] end,
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set = function(info, value) E.db.actionbar["bar" .. i][ info[#info] ] = value AB:PositionAndSizeBar("bar" .. i) end,
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args = {
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info = {
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order = 1,
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type = "header",
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name = name
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},
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enabled = {
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order = 2,
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type = "toggle",
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name = L["Enable"],
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set = function(info, value)
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E.db.actionbar["bar"..i][ info[#info] ] = value
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AB:PositionAndSizeBar("bar"..i)
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end
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},
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restorePosition = {
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order = 3,
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type = "execute",
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name = L["Restore Bar"],
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desc = L["Restore the actionbars default settings"],
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func = function() E:CopyTable(E.db.actionbar["bar"..i], P.actionbar["bar"..i]) E:ResetMovers(L["Bar "..i]) AB:PositionAndSizeBar("bar"..i) end,
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disabled = function() return not E.db.actionbar["bar" .. i].enabled end
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},
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spacer = {
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order = 4,
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type = "description",
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name = " "
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},
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backdrop = {
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order = 5,
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type = "toggle",
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name = L["Backdrop"],
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desc = L["Toggles the display of the actionbars backdrop."],
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disabled = function() return not E.db.actionbar["bar" .. i].enabled end
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},
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showGrid = {
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order = 6,
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type = "toggle",
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name = L["Show Empty Buttons"],
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set = function(info, value) E.db.actionbar["bar" .. i][ info[#info] ] = value AB:UpdateButtonSettingsForBar("bar" .. i) end,
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disabled = function() return not E.db.actionbar["bar" .. i].enabled end
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},
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mouseover = {
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order = 7,
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type = "toggle",
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name = L["Mouse Over"],
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desc = L["The frame is not shown unless you mouse over the frame."],
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disabled = function() return not E.db.actionbar["bar" .. i].enabled end
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},
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inheritGlobalFade = {
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order = 8,
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type = "toggle",
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name = L["Inherit Global Fade"],
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desc = L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."],
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disabled = function() return not E.db.actionbar["bar" .. i].enabled end
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},
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point = {
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order = 9,
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type = "select",
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name = L["Anchor Point"],
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desc = L["The first button anchors itself to this point on the bar."],
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values = points,
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disabled = function() return not E.db.actionbar["bar" .. i].enabled end
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},
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buttons = {
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order = 10,
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type = "range",
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name = L["Buttons"],
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desc = L["The amount of buttons to display."],
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min = 1, max = NUM_ACTIONBAR_BUTTONS, step = 1,
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disabled = function() return not E.db.actionbar["bar" .. i].enabled end
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},
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buttonsPerRow = {
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order = 11,
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type = "range",
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name = L["Buttons Per Row"],
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desc = L["The amount of buttons to display per row."],
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min = 1, max = NUM_ACTIONBAR_BUTTONS, step = 1,
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disabled = function() return not E.db.actionbar["bar" .. i].enabled end
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},
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buttonsize = {
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order = 12,
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type = "range",
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name = L["Button Size"],
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desc = L["The size of the action buttons."],
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min = 15, max = 60, step = 1,
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disabled = function() return not E.db.actionbar["bar" .. i].enabled end
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},
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buttonspacing = {
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order = 13,
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type = "range",
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name = L["Button Spacing"],
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desc = L["The spacing between buttons."],
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min = -1, max = 10, step = 1,
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disabled = function() return not E.db.actionbar["bar" .. i].enabled end
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},
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backdropSpacing = {
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order = 14,
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type = "range",
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name = L["Backdrop Spacing"],
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desc = L["The spacing between the backdrop and the buttons."],
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min = 0, max = 10, step = 1,
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disabled = function() return not E.db.actionbar["bar" .. i].enabled end
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},
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heightMult = {
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order = 15,
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type = "range",
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name = L["Height Multiplier"],
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desc = L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."],
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min = 1, max = 5, step = 1,
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disabled = function() return not E.db.actionbar["bar" .. i].enabled end
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},
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widthMult = {
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order = 16,
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type = "range",
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name = L["Width Multiplier"],
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desc = L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."],
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min = 1, max = 5, step = 1,
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disabled = function() return not E.db.actionbar["bar" .. i].enabled end
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},
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alpha = {
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order = 17,
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type = "range",
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name = L["Alpha"],
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isPercent = true,
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min = 0, max = 1, step = 0.01,
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disabled = function() return not E.db.actionbar["bar" .. i].enabled end
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},
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paging = {
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order = 18,
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type = "input",
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name = L["Action Paging"],
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desc = L["This works like a macro, you can run different situations to get the actionbar to page differently.\n Example: '[combat] 2'"],
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width = "full",
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multiline = true,
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get = function(info) return E.db.actionbar["bar" .. i]["paging"][E.myclass] end,
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set = function(info, value)
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if(not E.db.actionbar["bar" .. i]["paging"][E.myclass]) then
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E.db.actionbar["bar" .. i]["paging"][E.myclass] = {}
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end
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E.db.actionbar["bar"..i]["paging"][E.myclass] = value
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AB:UpdateButtonSettings()
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end,
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disabled = function() return not E.db.actionbar["bar" .. i].enabled end
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},
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visibility = {
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order = 19,
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type = "input",
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name = L["Visibility State"],
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desc = L["This works like a macro, you can run different situations to get the actionbar to show/hide differently.\n Example: '[combat] showhide'"],
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width = "full",
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multiline = true,
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set = function(info, value)
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E.db.actionbar["bar" .. i]["visibility"] = value
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AB:UpdateButtonSettings()
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end,
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disabled = function() return not E.db.actionbar["bar" .. i].enabled end
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}
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}
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}
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end
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end
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E:RegisterModule(EAB:GetName()) |