Add Extra Action Bars

This commit is contained in:
andrew6180
2023-07-09 15:40:33 -07:00
parent 4d09122cd3
commit 3a4d771ca0
4 changed files with 365 additions and 0 deletions
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## Interface: 30300
## Author: Blazeflack
## Version: 1.00
## Title: |cff1784d1E|r|cffe5e3e3lvUI|r |cff1784d1E|r|cffe5e3e3xtra|r |cff1784d1A|r|cffe5e3e3ction|r |cff1784d1B|r|cffe5e3e3ars|r
## Notes: Adds 4 extra actionbars to ElvUI.
## RequiredDeps: ElvUI
config.lua
core.lua
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ElvUI_ExtraActionBars License
Copyright ©2012-2015
The contents of this addon, excluding third-party resources, are
copyrighted to their authors with all rights reserved.
The author of this addon hereby grants you the following rights:
1. You may make modifications to this addon for private use only, you
must have the authors express written consent to publicize any portion
of this addon.
2. Do not modify the name of this addon, including the addon folders.
3. This copyright notice shall be included in all copies or substantial
portions of the Software.
All rights not explicitly addressed in this license are reserved by
the copyright holders.
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local E, L, V, P, G, _ = unpack(ElvUI)
local EAB = E:NewModule("ExtraActionBars", "AceEvent-3.0")
local AB = E:GetModule("ActionBars")
local points = {
["TOPLEFT"] = "TOPLEFT",
["TOPRIGHT"] = "TOPRIGHT",
["BOTTOMLEFT"] = "BOTTOMLEFT",
["BOTTOMRIGHT"] = "BOTTOMRIGHT"
}
P["actionbar"]["bar7"] = {
["enabled"] = false,
["mouseover"] = false,
["buttons"] = 12,
["buttonsPerRow"] = 12,
["point"] = "BOTTOMLEFT",
["backdrop"] = true,
["heightMult"] = 1,
["widthMult"] = 1,
["buttonsize"] = 32,
["buttonspacing"] = 2,
["backdropSpacing"] = 2,
["alpha"] = 1,
["inheritGlobalFade"] = false,
["showGrid"] = true,
["paging"] = {},
["visibility"] = "[vehicleui] hide; show"
}
P["actionbar"]["bar8"] = {
["enabled"] = false,
["mouseover"] = false,
["buttons"] = 12,
["buttonsPerRow"] = 12,
["point"] = "BOTTOMLEFT",
["backdrop"] = true,
["heightMult"] = 1,
["widthMult"] = 1,
["buttonsize"] = 32,
["buttonspacing"] = 2,
["backdropSpacing"] = 2,
["alpha"] = 1,
["inheritGlobalFade"] = false,
["showGrid"] = true,
["paging"] = {},
["visibility"] = "[vehicleui] hide; show"
}
P["actionbar"]["bar9"] = {
["enabled"] = false,
["mouseover"] = false,
["buttons"] = 12,
["buttonsPerRow"] = 12,
["point"] = "BOTTOMLEFT",
["backdrop"] = true,
["heightMult"] = 1,
["widthMult"] = 1,
["buttonsize"] = 32,
["buttonspacing"] = 2,
["backdropSpacing"] = 2,
["alpha"] = 1,
["inheritGlobalFade"] = false,
["showGrid"] = true,
["paging"] = {},
["visibility"] = "[vehicleui] hide; show"
}
P["actionbar"]["bar10"] = {
["enabled"] = false,
["mouseover"] = false,
["buttons"] = 12,
["buttonsPerRow"] = 12,
["point"] = "BOTTOMLEFT",
["backdrop"] = true,
["heightMult"] = 1,
["widthMult"] = 1,
["buttonsize"] = 32,
["buttonspacing"] = 2,
["backdropSpacing"] = 2,
["alpha"] = 1,
["inheritGlobalFade"] = false,
["showGrid"] = true,
["paging"] = {},
["visibility"] = "[vehicleui] hide; show"
}
function EAB:InsertOptions()
local group = E.Options.args.actionbar.args
for i = 7, 10 do
local name = L["Bar "]..i
group["bar" .. i] = {
order = 200 + i,
type = "group",
name = name,
disabled = function() return not E.private.actionbar.enable end,
get = function(info) return E.db.actionbar["bar" .. i][ info[#info] ] end,
set = function(info, value) E.db.actionbar["bar" .. i][ info[#info] ] = value AB:PositionAndSizeBar("bar" .. i) end,
args = {
info = {
order = 1,
type = "header",
name = name
},
enabled = {
order = 2,
type = "toggle",
name = L["Enable"],
set = function(info, value)
E.db.actionbar["bar"..i][ info[#info] ] = value
AB:PositionAndSizeBar("bar"..i)
end
},
restorePosition = {
order = 3,
type = "execute",
name = L["Restore Bar"],
desc = L["Restore the actionbars default settings"],
func = function() E:CopyTable(E.db.actionbar["bar"..i], P.actionbar["bar"..i]) E:ResetMovers(L["Bar "..i]) AB:PositionAndSizeBar("bar"..i) end,
disabled = function() return not E.db.actionbar["bar" .. i].enabled end
},
spacer = {
order = 4,
type = "description",
name = " "
},
backdrop = {
order = 5,
type = "toggle",
name = L["Backdrop"],
desc = L["Toggles the display of the actionbars backdrop."],
disabled = function() return not E.db.actionbar["bar" .. i].enabled end
},
showGrid = {
order = 6,
type = "toggle",
name = L["Show Empty Buttons"],
set = function(info, value) E.db.actionbar["bar" .. i][ info[#info] ] = value AB:UpdateButtonSettingsForBar("bar" .. i) end,
disabled = function() return not E.db.actionbar["bar" .. i].enabled end
},
mouseover = {
order = 7,
type = "toggle",
name = L["Mouse Over"],
desc = L["The frame is not shown unless you mouse over the frame."],
disabled = function() return not E.db.actionbar["bar" .. i].enabled end
},
inheritGlobalFade = {
order = 8,
type = "toggle",
name = L["Inherit Global Fade"],
desc = L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."],
disabled = function() return not E.db.actionbar["bar" .. i].enabled end
},
point = {
order = 9,
type = "select",
name = L["Anchor Point"],
desc = L["The first button anchors itself to this point on the bar."],
values = points,
disabled = function() return not E.db.actionbar["bar" .. i].enabled end
},
buttons = {
order = 10,
type = "range",
name = L["Buttons"],
desc = L["The amount of buttons to display."],
min = 1, max = NUM_ACTIONBAR_BUTTONS, step = 1,
disabled = function() return not E.db.actionbar["bar" .. i].enabled end
},
buttonsPerRow = {
order = 11,
type = "range",
name = L["Buttons Per Row"],
desc = L["The amount of buttons to display per row."],
min = 1, max = NUM_ACTIONBAR_BUTTONS, step = 1,
disabled = function() return not E.db.actionbar["bar" .. i].enabled end
},
buttonsize = {
order = 12,
type = "range",
name = L["Button Size"],
desc = L["The size of the action buttons."],
min = 15, max = 60, step = 1,
disabled = function() return not E.db.actionbar["bar" .. i].enabled end
},
buttonspacing = {
order = 13,
type = "range",
name = L["Button Spacing"],
desc = L["The spacing between buttons."],
min = -1, max = 10, step = 1,
disabled = function() return not E.db.actionbar["bar" .. i].enabled end
},
backdropSpacing = {
order = 14,
type = "range",
name = L["Backdrop Spacing"],
desc = L["The spacing between the backdrop and the buttons."],
min = 0, max = 10, step = 1,
disabled = function() return not E.db.actionbar["bar" .. i].enabled end
},
heightMult = {
order = 15,
type = "range",
name = L["Height Multiplier"],
desc = L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."],
min = 1, max = 5, step = 1,
disabled = function() return not E.db.actionbar["bar" .. i].enabled end
},
widthMult = {
order = 16,
type = "range",
name = L["Width Multiplier"],
desc = L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."],
min = 1, max = 5, step = 1,
disabled = function() return not E.db.actionbar["bar" .. i].enabled end
},
alpha = {
order = 17,
type = "range",
name = L["Alpha"],
isPercent = true,
min = 0, max = 1, step = 0.01,
disabled = function() return not E.db.actionbar["bar" .. i].enabled end
},
paging = {
order = 18,
type = "input",
name = L["Action Paging"],
desc = L["This works like a macro, you can run different situations to get the actionbar to page differently.\n Example: '[combat] 2'"],
width = "full",
multiline = true,
get = function(info) return E.db.actionbar["bar" .. i]["paging"][E.myclass] end,
set = function(info, value)
if(not E.db.actionbar["bar" .. i]["paging"][E.myclass]) then
E.db.actionbar["bar" .. i]["paging"][E.myclass] = {}
end
E.db.actionbar["bar"..i]["paging"][E.myclass] = value
AB:UpdateButtonSettings()
end,
disabled = function() return not E.db.actionbar["bar" .. i].enabled end
},
visibility = {
order = 19,
type = "input",
name = L["Visibility State"],
desc = L["This works like a macro, you can run different situations to get the actionbar to show/hide differently.\n Example: '[combat] showhide'"],
width = "full",
multiline = true,
set = function(info, value)
E.db.actionbar["bar" .. i]["visibility"] = value
AB:UpdateButtonSettings()
end,
disabled = function() return not E.db.actionbar["bar" .. i].enabled end
}
}
}
end
end
E:RegisterModule(EAB:GetName())
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local E, L, V, P, G, _ = unpack(ElvUI)
local EAB = E:GetModule("ExtraActionBars")
local AB = E:GetModule("ActionBars")
local EP = LibStub("LibElvUIPlugin-1.0")
local addon, ns = ...
function EAB:UpdateButtonSettings()
for i = 7, 10 do
AB:PositionAndSizeBar("bar"..i)
end
end
function EAB:CreateBars()
AB["barDefaults"]["bar7"] = {
["page"] = 7,
["bindButtons"] = "EXTRABAR7BUTTON",
["conditions"] = "",
["position"] = "BOTTOM,ElvUI_Bar1,TOP,0,82"
}
AB["barDefaults"]["bar8"] = {
["page"] = 8,
["bindButtons"] = "EXTRABAR8BUTTON",
["conditions"] = "",
["position"] = "BOTTOM,ElvUI_Bar1,TOP,0,122"
}
AB["barDefaults"]["bar9"] = {
["page"] = 9,
["bindButtons"] = "EXTRABAR9BUTTON",
["conditions"] = "",
["position"] = "BOTTOM,ElvUI_Bar1,TOP,0,162"
}
AB["barDefaults"]["bar10"] = {
["page"] = 10,
["bindButtons"] = "EXTRABAR10BUTTON",
["conditions"] = "",
["position"] = "BOTTOM,ElvUI_Bar1,TOP,0,202"
}
for i = 7, 10 do
AB:CreateBar(i)
end
for b, _ in pairs(AB["handledbuttons"]) do
AB:RegisterButton(b, true)
end
AB:UpdateButtonSettings()
AB:ReassignBindings()
hooksecurefunc(AB, 'UpdateButtonSettings', EAB.UpdateButtonSettings)
end
function EAB:PLAYER_REGEN_ENABLED()
self:UnregisterEvent("PLAYER_REGEN_ENABLED")
EAB:CreateBars()
end
function EAB:PLAYER_ENTERING_WORLD()
self:UnregisterEvent("PLAYER_ENTERING_WORLD")
if(InCombatLockdown()) then self:RegisterEvent("PLAYER_REGEN_ENABLED") return end
EAB:CreateBars()
end
function EAB:OnInitialize()
EP:RegisterPlugin(addon, EAB.InsertOptions)
if(E.private.actionbar.enable ~= true) then return end
self:RegisterEvent("PLAYER_ENTERING_WORLD")
end