53 lines
1.2 KiB
Lua
53 lines
1.2 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local NP = E:GetModule("NamePlates")
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--Lua functions
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--WoW API / Variables
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function NP:Update_Elite(frame)
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local db = self.db.units[frame.UnitType].eliteIcon
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if not db then return end
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local icon = frame.Elite
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if db.enable then
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local elite, boss = frame.EliteIcon:IsShown(), frame.BossIcon:IsShown()
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if boss then
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icon:SetTexCoord(0, 0.15, 0.62, 0.94)
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icon:Show()
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elseif elite then
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icon:SetTexCoord(0, 0.15, 0.35, 0.63)
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icon:Show()
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else
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icon:Hide()
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end
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else
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icon:Hide()
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end
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end
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function NP:Configure_Elite(frame)
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local db = self.db.units[frame.UnitType].eliteIcon
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if not db then return end
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local icon = frame.Elite
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icon:Size(db.size)
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icon:ClearAllPoints()
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if frame.Health:IsShown() then
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icon:SetParent(frame.Health)
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icon:Point(db.position, frame.Health, db.position, db.xOffset, db.yOffset)
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else
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icon:SetParent(frame)
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icon:Point(db.position, frame, db.position, db.xOffset, db.yOffset)
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end
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end
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function NP:Construct_Elite(frame)
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local icon = frame.Health:CreateTexture(nil, "OVERLAY")
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icon:SetTexture(E.Media.Textures.Nameplates)
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icon:Hide()
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return icon
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end |