330 lines
9.6 KiB
Lua
330 lines
9.6 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local AB = E:GetModule("ActionBars")
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--Lua functions
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local _G = _G
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local ceil = math.ceil
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local format, gsub, match = string.format, string.gsub, string.match
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--WoW API / Variables
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local CooldownFrame_SetTimer = CooldownFrame_SetTimer
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local CreateFrame = CreateFrame
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local GetBindingKey = GetBindingKey
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local GetNumShapeshiftForms = GetNumShapeshiftForms
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local GetShapeshiftForm = GetShapeshiftForm
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local GetShapeshiftFormCooldown = GetShapeshiftFormCooldown
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local GetShapeshiftFormInfo = GetShapeshiftFormInfo
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local GetSpellInfo = GetSpellInfo
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local InCombatLockdown = InCombatLockdown
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local RegisterStateDriver = RegisterStateDriver
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local NUM_SHAPESHIFT_SLOTS = NUM_SHAPESHIFT_SLOTS
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local bar = CreateFrame("Frame", "ElvUI_StanceBar", E.UIParent, "SecureHandlerStateTemplate")
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bar:SetFrameStrata("LOW")
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function AB:UPDATE_SHAPESHIFT_COOLDOWN()
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local numForms = GetNumShapeshiftForms()
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local start, duration, enable, cooldown
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for i = 1, NUM_SHAPESHIFT_SLOTS do
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if i <= numForms then
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cooldown = _G["ElvUI_StanceBarButton"..i.."Cooldown"]
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start, duration, enable = GetShapeshiftFormCooldown(i)
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CooldownFrame_SetTimer(cooldown, start, duration, enable)
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end
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end
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self:StyleShapeShift("UPDATE_SHAPESHIFT_COOLDOWN")
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end
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function AB:StyleShapeShift()
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local numForms = GetNumShapeshiftForms()
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local texture, name, isActive, isCastable, _
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local buttonName, button, icon, cooldown
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local stance = GetShapeshiftForm()
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for i = 1, NUM_SHAPESHIFT_SLOTS do
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buttonName = "ElvUI_StanceBarButton"..i
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button = _G[buttonName]
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icon = _G[buttonName.."Icon"]
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cooldown = _G[buttonName.."Cooldown"]
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if i <= numForms then
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texture, name, isActive, isCastable = GetShapeshiftFormInfo(i)
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if self.db.stanceBar.style == "darkenInactive" then
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if name then
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_, _, texture = GetSpellInfo(name)
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end
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end
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if not texture then
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texture = "Interface\\Icons\\Spell_Nature_WispSplode"
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end
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if texture then
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cooldown:SetAlpha(1)
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else
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cooldown:SetAlpha(0)
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end
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if isActive then
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button:GetCheckedTexture():SetTexture(1, 1, 1, 0.5)
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if numForms == 1 then
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button:SetChecked(true)
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else
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button:SetChecked(self.db.stanceBar.style ~= "darkenInactive")
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end
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else
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if numForms == 1 or stance == 0 then
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button:SetChecked(false)
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else
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button:SetChecked(self.db.stanceBar.style == "darkenInactive")
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button:GetCheckedTexture():SetAlpha(1)
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if self.db.stanceBar.style == "darkenInactive" then
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button:GetCheckedTexture():SetTexture(0, 0, 0, 0.5)
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else
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button:GetCheckedTexture():SetTexture(1, 1, 1, 0.5)
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end
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end
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end
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icon:SetTexture(texture)
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if isCastable then
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icon:SetVertexColor(1.0, 1.0, 1.0)
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else
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icon:SetVertexColor(0.4, 0.4, 0.4)
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end
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end
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end
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end
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function AB:PositionAndSizeBarShapeShift()
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local buttonSpacing = E:Scale(self.db.stanceBar.buttonspacing)
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local backdropSpacing = E:Scale((self.db.stanceBar.backdropSpacing or self.db.stanceBar.buttonspacing))
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local buttonsPerRow = self.db.stanceBar.buttonsPerRow
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local numButtons = self.db.stanceBar.buttons
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local size = E:Scale(self.db.stanceBar.buttonsize)
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local point = self.db.stanceBar.point
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local widthMult = self.db.stanceBar.widthMult
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local heightMult = self.db.stanceBar.heightMult
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if bar.mover then
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bar.mover.positionOverride = point
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E:UpdatePositionOverride(bar.mover:GetName())
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end
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bar.db = self.db.stanceBar
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bar.mouseover = self.db.stanceBar.mouseover
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if bar.LastButton and numButtons > bar.LastButton then
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numButtons = bar.LastButton
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end
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if bar.LastButton and buttonsPerRow > bar.LastButton then
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buttonsPerRow = bar.LastButton
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end
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if numButtons < buttonsPerRow then
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buttonsPerRow = numButtons
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end
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local numColumns = ceil(numButtons / buttonsPerRow)
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if numColumns < 1 then
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numColumns = 1
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end
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if self.db.stanceBar.backdrop then
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bar.backdrop:Show()
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else
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bar.backdrop:Hide()
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--Set size multipliers to 1 when backdrop is disabled
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widthMult = 1
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heightMult = 1
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end
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local barWidth = (size * (buttonsPerRow * widthMult)) + ((buttonSpacing * (buttonsPerRow - 1)) * widthMult) + (buttonSpacing * (widthMult-1)) + ((self.db.stanceBar.backdrop and (E.Border + backdropSpacing) or E.Spacing)*2)
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local barHeight = (size * (numColumns * heightMult)) + ((buttonSpacing * (numColumns - 1)) * heightMult) + (buttonSpacing * (heightMult-1)) + ((self.db.stanceBar.backdrop and (E.Border + backdropSpacing) or E.Spacing)*2)
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bar:Width(barWidth)
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bar:Height(barHeight)
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if self.db.stanceBar.enabled then
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bar:SetScale(1)
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bar:SetAlpha(bar.db.alpha)
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E:EnableMover(bar.mover:GetName())
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else
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bar:SetScale(0.0001)
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bar:SetAlpha(0)
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E:DisableMover(bar.mover:GetName())
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end
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local horizontalGrowth, verticalGrowth
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if point == "TOPLEFT" or point == "TOPRIGHT" then
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verticalGrowth = "DOWN"
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else
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verticalGrowth = "UP"
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end
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if point == "BOTTOMLEFT" or point == "TOPLEFT" then
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horizontalGrowth = "RIGHT"
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else
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horizontalGrowth = "LEFT"
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end
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if self.db.stanceBar.inheritGlobalFade then
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bar:SetParent(self.fadeParent)
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else
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bar:SetParent(E.UIParent)
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end
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local button, lastButton, lastColumnButton
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local firstButtonSpacing = (self.db.stanceBar.backdrop and (E.Border + backdropSpacing) or E.Spacing)
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for i = 1, NUM_SHAPESHIFT_SLOTS do
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button = _G["ElvUI_StanceBarButton"..i]
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lastButton = _G["ElvUI_StanceBarButton"..i - 1]
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lastColumnButton = _G["ElvUI_StanceBarButton"..i - buttonsPerRow]
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button:SetParent(bar)
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button:ClearAllPoints()
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button:Size(size)
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if self.db.stanceBar.mouseover then
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bar:SetAlpha(0)
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else
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bar:SetAlpha(bar.db.alpha)
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end
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if i == 1 then
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local x, y
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if point == "BOTTOMLEFT" then
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x, y = firstButtonSpacing, firstButtonSpacing
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elseif point == "TOPRIGHT" then
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x, y = -firstButtonSpacing, -firstButtonSpacing
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elseif point == "TOPLEFT" then
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x, y = firstButtonSpacing, -firstButtonSpacing
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else
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x, y = -firstButtonSpacing, firstButtonSpacing
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end
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button:Point(point, bar, point, x, y)
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elseif (i - 1) % buttonsPerRow == 0 then
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local x = 0
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local y = -buttonSpacing
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local buttonPoint, anchorPoint = "TOP", "BOTTOM"
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if verticalGrowth == "UP" then
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y = buttonSpacing
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buttonPoint = "BOTTOM"
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anchorPoint = "TOP"
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end
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button:Point(buttonPoint, lastColumnButton, anchorPoint, x, y)
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else
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local x = buttonSpacing
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local y = 0
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local buttonPoint, anchorPoint = "LEFT", "RIGHT"
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if horizontalGrowth == "LEFT" then
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x = -buttonSpacing
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buttonPoint = "RIGHT"
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anchorPoint = "LEFT"
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end
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button:Point(buttonPoint, lastButton, anchorPoint, x, y)
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end
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if i > numButtons then
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button:SetScale(0.0001)
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button:SetAlpha(0)
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else
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button:SetScale(1)
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button:SetAlpha(bar.db.alpha)
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end
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self:StyleButton(button, nil, self.LBFGroup and E.private.actionbar.lbf.enable or nil)
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end
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if self.LBFGroup and E.private.actionbar.lbf.enable then self.LBFGroup:Skin(E.private.actionbar.lbf.skin) end
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end
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function AB:AdjustMaxStanceButtons(event)
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if InCombatLockdown() then
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AB.NeedsAdjustMaxStanceButtons = event or true
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self:RegisterEvent("PLAYER_REGEN_ENABLED")
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return
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end
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local visibility = self.db.stanceBar.visibility
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if visibility and match(visibility, "[\n\r]") then
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visibility = gsub(visibility, "[\n\r]", "")
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end
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for i = 1, #bar.buttons do
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bar.buttons[i]:Hide()
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end
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local numButtons = GetNumShapeshiftForms()
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for i = 1, NUM_SHAPESHIFT_SLOTS do
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if not bar.buttons[i] then
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bar.buttons[i] = CreateFrame("CheckButton", format(bar:GetName().."Button%d", i), bar, "ShapeshiftButtonTemplate")
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bar.buttons[i]:SetID(i)
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if self.LBFGroup and E.private.actionbar.lbf.enable then
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self.LBFGroup:AddButton(bar.buttons[i])
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end
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self:HookScript(bar.buttons[i], "OnEnter", "Button_OnEnter")
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self:HookScript(bar.buttons[i], "OnLeave", "Button_OnLeave")
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end
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if i <= numButtons then
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bar.buttons[i]:Show()
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bar.LastButton = i
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else
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bar.buttons[i]:Hide()
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end
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end
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self:PositionAndSizeBarShapeShift()
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-- sometimes after combat lock down `event` may be true because of passing it back with `AB.NeedsAdjustMaxStanceButtons`
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if event == "UPDATE_SHAPESHIFT_FORMS" then
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self:StyleShapeShift()
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end
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RegisterStateDriver(bar, "visibility", (numButtons == 0 and "hide") or visibility)
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end
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function AB:UpdateStanceBindings()
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local color = self.db.fontColor
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for i = 1, NUM_SHAPESHIFT_SLOTS do
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if self.db.hotkeytext then
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local key = GetBindingKey("SHAPESHIFTBUTTON"..i)
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local hotkey = _G["ElvUI_StanceBarButton"..i.."HotKey"]
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hotkey:Show()
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hotkey:SetText(key)
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hotkey:SetTextColor(color.r, color.g, color.b)
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self:FixKeybindText(_G["ElvUI_StanceBarButton"..i])
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else
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_G["ElvUI_StanceBarButton"..i.."HotKey"]:Hide()
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end
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end
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end
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function AB:CreateBarShapeShift()
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bar:CreateBackdrop(self.db.transparentBackdrops and "Transparent")
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bar.backdrop:SetAllPoints()
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bar:Point("TOPLEFT", E.UIParent, "TOPLEFT", 4, -4)
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bar.buttons = {}
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self:HookScript(bar, "OnEnter", "Bar_OnEnter")
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self:HookScript(bar, "OnLeave", "Bar_OnLeave")
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self:RegisterEvent("UPDATE_SHAPESHIFT_FORMS", "AdjustMaxStanceButtons")
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self:RegisterEvent("UPDATE_SHAPESHIFT_COOLDOWN")
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self:RegisterEvent("UPDATE_SHAPESHIFT_USABLE", "StyleShapeShift")
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self:RegisterEvent("UPDATE_SHAPESHIFT_FORM", "StyleShapeShift")
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self:RegisterEvent("ACTIONBAR_PAGE_CHANGED", "StyleShapeShift")
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E:ShapeshiftDelayedUpdate(AB.StyleShapeShift, self)
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E:CreateMover(bar, "ShiftAB", L["Stance Bar"], nil, -3, nil, "ALL,ACTIONBARS", nil, "actionbar,stanceBar")
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self:AdjustMaxStanceButtons()
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self:PositionAndSizeBarShapeShift()
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self:StyleShapeShift()
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self:UpdateStanceBindings()
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end |