Files
coa-elvui/ElvUI_Enhanced/Modules/Blizzard/DressUpFrame.lua
T
Andrew6810 8ad40722a0 Fixes Enhanced character frame
Update nameplate coloring.
Fix world map blips
2022-10-30 16:41:03 -07:00

110 lines
3.7 KiB
Lua

local E, L, V, P, G = unpack(ElvUI)
local mod = E:GetModule("Enhanced_Blizzard")
local S = E:GetModule("Skins")
function mod:UpdateDressUpFrame()
local mult = E.db.enhanced.blizzard.dressUpFrame.multiplier
if ElvCharacterDB.Enhanced_DressUpResize then
DressUpFrame:Size(384 * mult, 512 * mult)
S:SetNextPrevButtonDirection(DressUpFrameResizeButton, "up")
else
DressUpFrame:Size(384, 512)
S:SetNextPrevButtonDirection(DressUpFrameResizeButton)
end
DressUpFrame:GetLeft() -- update size
S:SetUIPanelWindowInfo(DressUpFrame, "width")
end
--[[
local function DressUpSources(appearanceSources, mainHandEnchant, offHandEnchant)
if not appearanceSources then return true end
local mainHandSlotID = GetInventorySlotInfo("MAINHANDSLOT")
local secondaryHandSlotID = GetInventorySlotInfo("SECONDARYHANDSLOT")
for i = 1, #appearanceSources do
if i ~= mainHandSlotID and i ~= secondaryHandSlotID then
if appearanceSources[i] and appearanceSources[i] ~= 0 then
DressUpModel:TryOn(appearanceSources[i])
end
end
end
DressUpModel:TryOn(appearanceSources[mainHandSlotID], "MAINHANDSLOT", mainHandEnchant)
DressUpModel:TryOn(appearanceSources[secondaryHandSlotID], "SECONDARYHANDSLOT", offHandEnchant)
end
function mod:SelectOutfit(outfitID, loadOutfit)
local name
if outfitID then
name = C_TransmogCollection.GetOutfitName(outfitID)
end
if name then
UIDropDownMenu_SetText(self, name)
else
outfitID = nil
UIDropDownMenu_SetText(self, GRAY_FONT_COLOR_CODE.."TRANSMOG_OUTFIT_NONE"..FONT_COLOR_CODE_CLOSE)
end
self.selectedOutfitID = outfitID
if loadOutfit then
-- self:LoadOutfit(outfitID)
end
--self:UpdateSaveButton()
--self:OnSelectOutfit(outfitID)
end
]]
function mod:DressUpFrame()
if not E.db.enhanced.blizzard.dressUpFrame.enable then return end
DressUpBackgroundTopLeft:SetAlpha(0)
DressUpBackgroundTopRight:SetAlpha(0)
DressUpBackgroundBotLeft:SetAlpha(0)
DressUpBackgroundBotRight:SetAlpha(0)
DressUpFrameCancelButton:ClearAllPoints()
DressUpFrameCancelButton:Point("BOTTOMRIGHT", -40, 84)
DressUpModel:ClearAllPoints()
DressUpModel:Point("TOPLEFT", 20, -67)
DressUpModel:Point("BOTTOMRIGHT", -41, 114)
local resizeButton = CreateFrame("Button", "DressUpFrameResizeButton", DressUpFrame)
S:HandleNextPrevButton(resizeButton, nil, nil, true)
resizeButton:Size(26)
resizeButton:Point("RIGHT", DressUpFrameCloseButton, "LEFT", 10, 0)
resizeButton:SetScript("OnClick", function()
if ElvCharacterDB.Enhanced_DressUpResize then
ElvCharacterDB.Enhanced_DressUpResize = nil
else
ElvCharacterDB.Enhanced_DressUpResize = true
end
mod:UpdateDressUpFrame()
end)
local _, classFileName = UnitClass("player")
DressUpFrame.ModelBackground = DressUpFrame:CreateTexture()
DressUpFrame.ModelBackground:SetAllPoints(DressUpModel)
DressUpFrame.ModelBackground:SetTexture("Interface\\AddOns\\ElvUI_Enhanced\\Media\\Textures\\backgrounds\\DressingRoom"..classFileName)
DressUpFrame.ModelBackground:SetTexCoord(0.00195312, 0.935547, 0.00195312, 0.978516)
DressUpFrame.ModelBackground:SetDesaturated(true)
--[[
DressUpFrame.OutfitDropDown = CreateFrame("Frame", "DressUpFrameOutfitDropDown", DressUpFrame, "UIDropDownMenuTemplate")
DressUpFrame.OutfitDropDown:Point("TOP", -23, -28)
S:HandleDropDownBox(DressUpFrame.OutfitDropDown)
DressUpFrame.OutfitDropDown:SetScript("OnShow", function(self)
mod.SelectOutfit(self, nil, true)
end)
DressUpFrame.SaveButton = CreateFrame("Button", nil, DressUpFrame, "UIPanelButtonTemplate")
DressUpFrame.SaveButton:Size(88, 22)
DressUpFrame.SaveButton:Point("LEFT", DressUpFrame.OutfitDropDown, "RIGHT", -13, -3)
DressUpFrame.SaveButton:SetText(SAVE)
S:HandleButton(DressUpFrame.SaveButton)
]]
self:UpdateDressUpFrame()
end