Files
Andrew6810 60ef8a38af init
2022-10-21 07:09:01 -07:00

109 lines
3.9 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames")
local _, ns = ...
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
--Lua functions
local _G = _G
local tinsert = tinsert
--WoW API / Variables
function UF:Construct_TargetTargetFrame(frame)
frame.Health = self:Construct_HealthBar(frame, true, true, "RIGHT")
frame.Power = self:Construct_PowerBar(frame, true, true, "LEFT")
frame.Name = self:Construct_NameText(frame)
frame.Portrait3D = self:Construct_Portrait(frame, "model")
frame.Portrait2D = self:Construct_Portrait(frame, "texture")
frame.Buffs = self:Construct_Buffs(frame)
frame.RaidTargetIndicator = self:Construct_RaidIcon(frame)
frame.Debuffs = self:Construct_Debuffs(frame)
frame.ThreatIndicator = self:Construct_Threat(frame)
frame.InfoPanel = self:Construct_InfoPanel(frame)
frame.MouseGlow = self:Construct_MouseGlow(frame)
frame.TargetGlow = self:Construct_TargetGlow(frame)
frame.Fader = self:Construct_Fader()
frame.Cutaway = self:Construct_Cutaway(frame)
frame.customTexts = {}
frame:Point("BOTTOM", E.UIParent, "BOTTOM", 0, 75) --Set to default position
E:CreateMover(frame, frame:GetName().."Mover", L["TargetTarget Frame"], nil, nil, nil, "ALL,SOLO", nil, "unitframe,targettarget,generalGroup")
frame.unitframeType = "targettarget"
end
function UF:Update_TargetTargetFrame(frame, db)
frame.db = db
do
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
frame.USE_POWERBAR = db.power.enable
frame.POWERBAR_DETACHED = db.power.detachFromFrame
frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
frame.VARIABLES_SET = true
end
frame.colors = ElvUF.colors
frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp")
frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
_G[frame:GetName().."Mover"]:Size(frame:GetSize())
UF:Configure_InfoPanel(frame)
--Health
UF:Configure_HealthBar(frame)
--Name
UF:UpdateNameSettings(frame)
--Power
UF:Configure_Power(frame)
--Portrait
UF:Configure_Portrait(frame)
--Threat
UF:Configure_Threat(frame)
--Auras
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
--Fader
UF:Configure_Fader(frame)
--Cutaway
UF:Configure_Cutaway(frame)
--Raid Icon
UF:Configure_RaidIcon(frame)
--CustomTexts
UF:Configure_CustomTexts(frame)
E:SetMoverSnapOffset(frame:GetName().."Mover", -(12 + self.db.units.player.castbar.height))
frame:UpdateAllElements("ForceUpdate")
end
tinsert(UF.unitstoload, "targettarget")