Files
Andrew6810 60ef8a38af init
2022-10-21 07:09:01 -07:00

189 lines
5.1 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames")
local _, ns = ...
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
--Lua functions
local max = math.max
--WoW API / Variables
local CreateFrame = CreateFrame
local InCombatLockdown = InCombatLockdown
local RegisterStateDriver = RegisterStateDriver
function UF:Construct_TankFrames()
self:SetScript("OnEnter", UnitFrame_OnEnter)
self:SetScript("OnLeave", UnitFrame_OnLeave)
self.RaisedElementParent = CreateFrame("Frame", nil, self)
self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.Health = UF:Construct_HealthBar(self, true)
self.Name = UF:Construct_NameText(self)
self.ThreatIndicator = UF:Construct_Threat(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.Fader = UF:Construct_Fader()
self.Cutaway = UF:Construct_Cutaway(self)
if not self.isChild then
self.Buffs = UF:Construct_Buffs(self)
self.Debuffs = UF:Construct_Debuffs(self)
self.AuraWatch = UF:Construct_AuraWatch(self)
self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
self.unitframeType = "tank"
else
self.unitframeType = "tanktarget"
end
UF:Update_StatusBars()
UF:Update_FontStrings()
self.originalParent = self:GetParent()
self.db = UF.db.units.tank
self.PostCreate = UF.Update_TankFrames
return self
end
function UF:Update_TankHeader(header, db)
header:Hide()
header.db = db
RegisterStateDriver(header, "visibility", "show")
RegisterStateDriver(header, "visibility", "[@raid1,exists] show;hide")
local width, height = header:GetSize()
header.dirtyWidth, header.dirtyHeight = width, max(height, db.height)
if not header.positioned then
header:ClearAllPoints()
header:Point("TOPLEFT", E.UIParent, "TOPLEFT", 4, -186)
E:CreateMover(header, header:GetName().."Mover", L["MT Frames"], nil, nil, nil, "ALL,RAID", nil, "unitframe,tank,generalGroup")
header.mover.positionOverride = "TOPLEFT"
header:SetAttribute("minHeight", header.dirtyHeight)
header:SetAttribute("minWidth", header.dirtyWidth)
header.positioned = true
end
end
function UF:Update_TankFrames(frame, db)
if not db then
db = frame.db
else
frame.db = db
end
frame.colors = ElvUF.colors
frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp")
do
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
if self.thinBorders then
frame.SPACING = 0
frame.BORDER = E.mult
else
frame.BORDER = E.Border
frame.SPACING = E.Spacing
end
frame.SHADOW_SPACING = 3
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.height
frame.USE_POWERBAR = false
frame.POWERBAR_DETACHED = false
frame.USE_INSET_POWERBAR = false
frame.USE_MINI_POWERBAR = false
frame.USE_POWERBAR_OFFSET = false
frame.POWERBAR_OFFSET = 0
frame.POWERBAR_HEIGHT = 0
frame.POWERBAR_WIDTH = 0
frame.USE_PORTRAIT = false
frame.USE_PORTRAIT_OVERLAY = false
frame.PORTRAIT_WIDTH = 0
frame.CLASSBAR_YOFFSET = 0
frame.BOTTOM_OFFSET = 0
frame.VARIABLES_SET = true
end
if frame.isChild and frame.originalParent then
local childDB = db.targetsGroup
frame.db = db.targetsGroup
if not frame.originalParent.childList then
frame.originalParent.childList = {}
end
frame.originalParent.childList[frame] = true
if not InCombatLockdown() then
if childDB.enable then
frame:SetParent(frame.originalParent)
RegisterUnitWatch(frame)
frame:Size(childDB.width, childDB.height)
frame:ClearAllPoints()
frame:Point(E.InversePoints[childDB.anchorPoint], frame.originalParent, childDB.anchorPoint, childDB.xOffset, childDB.yOffset)
else
UnregisterUnitWatch(frame)
frame:SetParent(E.HiddenFrame)
end
else
if childDB.enable then
frame:SetAttribute("initial-anchor", format("%s,%s,%d,%d", E.InversePoints[childDB.anchorPoint], childDB.anchorPoint, childDB.xOffset, childDB.yOffset))
frame:SetAttribute("initial-width", frame.UNIT_WIDTH)
frame:SetAttribute("initial-height", frame.UNIT_HEIGHT)
end
end
else
if not InCombatLockdown() then
frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
else
frame:SetAttribute("initial-width", frame.UNIT_WIDTH)
frame:SetAttribute("initial-height", frame.UNIT_HEIGHT)
end
end
--Health
UF:Configure_HealthBar(frame)
--Name
UF:UpdateNameSettings(frame)
--Threat
UF:Configure_Threat(frame)
--Fader
UF:Configure_Fader(frame)
--Cutaway
UF:Configure_Cutaway(frame)
UF:Configure_RaidIcon(frame)
if not frame.isChild then
--Auras
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
--RaidDebuffs
UF:Configure_RaidDebuffs(frame)
--Debuff Highlight
UF:Configure_DebuffHighlight(frame)
--Buff Indicator
UF:UpdateAuraWatch(frame)
end
frame:UpdateAllElements("ForceUpdate")
end
UF.headerstoload.tank = {"MAINTANK", "ELVUI_UNITTARGET"}