Files
Andrew6810 60ef8a38af init
2022-10-21 07:09:01 -07:00

290 lines
8.8 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames")
local _, ns = ...
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
--Lua functions
local _G = _G
local format = string.format
--WoW API / Variables
local CreateFrame = CreateFrame
local GetInstanceInfo = GetInstanceInfo
local InCombatLockdown = InCombatLockdown
local RegisterStateDriver = RegisterStateDriver
local UnregisterStateDriver = UnregisterStateDriver
function UF:Construct_PartyFrames()
self:SetScript("OnEnter", UnitFrame_OnEnter)
self:SetScript("OnLeave", UnitFrame_OnLeave)
self.RaisedElementParent = CreateFrame("Frame", nil, self)
self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.BORDER = E.Border
self.SPACING = E.Spacing
self.SHADOW_SPACING = 3
if self.isChild then
self.Health = UF:Construct_HealthBar(self, true)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.Name = UF:Construct_NameText(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.originalParent = self:GetParent()
self.childType = "pet"
if self == _G[self.originalParent:GetName().."Target"] then
self.childType = "target"
end
self.unitframeType = "party"..self.childType
else
self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT")
self.Power = UF:Construct_PowerBar(self, true, true, "LEFT")
self.Power.frequentUpdates = false
self.Portrait3D = UF:Construct_Portrait(self, "model")
self.Portrait2D = UF:Construct_Portrait(self, "texture")
self.InfoPanel = UF:Construct_InfoPanel(self)
self.Name = UF:Construct_NameText(self)
self.Buffs = UF:Construct_Buffs(self)
self.Debuffs = UF:Construct_Debuffs(self)
self.AuraWatch = UF:Construct_AuraWatch(self)
self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
self.ResurrectIndicator = UF:Construct_ResurrectionIcon(self)
self.GroupRoleIndicator = UF:Construct_RoleIcon(self)
self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.ThreatIndicator = UF:Construct_Threat(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.ReadyCheckIndicator = UF:Construct_ReadyCheckIcon(self)
self.HealCommBar = UF:Construct_HealComm(self)
self.GPS = UF:Construct_GPS(self)
self.customTexts = {}
self.Castbar = UF:Construct_Castbar(self)
self.unitframeType = "party"
end
self.Fader = UF:Construct_Fader()
self.Cutaway = UF:Construct_Cutaway(self)
UF:Update_StatusBars()
UF:Update_FontStrings()
self.db = UF.db.units.party
self.PostCreate = UF.Update_PartyFrames
return self
end
function UF:Update_PartyHeader(header, db)
header.db = db
local headerHolder = header:GetParent()
headerHolder.db = db
if not headerHolder.positioned then
headerHolder:ClearAllPoints()
headerHolder:Point("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
E:CreateMover(headerHolder, headerHolder:GetName().."Mover", L["Party Frames"], nil, nil, nil, "ALL,PARTY,ARENA", nil, "unitframe,party,generalGroup")
headerHolder.positioned = true
headerHolder:RegisterEvent("PLAYER_LOGIN")
headerHolder:RegisterEvent("ZONE_CHANGED_NEW_AREA")
headerHolder:SetScript("OnEvent", UF.PartySmartVisibility)
end
UF.PartySmartVisibility(headerHolder)
end
function UF:PartySmartVisibility(event)
if not self.db or (self.db and not self.db.enable) or (UF.db and not UF.db.smartRaidFilter) or self.isForced then
self.blockVisibilityChanges = false
return
end
if event == "PLAYER_REGEN_ENABLED" then
self:UnregisterEvent("PLAYER_REGEN_ENABLED")
end
if not InCombatLockdown() then
local _, instanceType = GetInstanceInfo()
if instanceType == "raid" or instanceType == "pvp" then
UnregisterStateDriver(self, "visibility")
self.blockVisibilityChanges = true
self:Hide()
elseif self.db.visibility then
RegisterStateDriver(self, "visibility", self.db.visibility)
self.blockVisibilityChanges = false
end
else
self:RegisterEvent("PLAYER_REGEN_ENABLED")
end
end
function UF:Update_PartyFrames(frame, db)
if not db then
db = frame.db
else
frame.db = db
end
frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
frame.colors = ElvUF.colors
frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp")
do
if self.thinBorders then
frame.SPACING = 0
frame.BORDER = E.mult
else
frame.BORDER = E.Border
frame.SPACING = E.Spacing
end
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
frame.USE_POWERBAR = db.power.enable
frame.POWERBAR_DETACHED = db.power.detachFromFrame
frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
frame.CLASSBAR_YOFFSET = 0
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
frame.VARIABLES_SET = true
end
if frame.isChild then
frame.USE_PORTAIT = false
frame.USE_PORTRAIT_OVERLAY = false
frame.PORTRAIT_WIDTH = 0
frame.USE_POWERBAR = false
frame.USE_INSET_POWERBAR = false
frame.USE_MINI_POWERBAR = false
frame.USE_POWERBAR_OFFSET = false
frame.POWERBAR_OFFSET = 0
frame.POWERBAR_HEIGHT = 0
frame.POWERBAR_WIDTH = 0
frame.BOTTOM_OFFSET = 0
local childDB = db.petsGroup
if frame.childType == "target" then
childDB = db.targetsGroup
end
frame.UNIT_WIDTH = childDB.width
frame.UNIT_HEIGHT = childDB.height
if not frame.originalParent.childList then
frame.originalParent.childList = {}
end
frame.originalParent.childList[frame] = true
if not InCombatLockdown() then
if childDB.enable then
frame:SetParent(frame.originalParent)
RegisterUnitWatch(frame)
frame:Size(childDB.width, childDB.height)
frame:ClearAllPoints()
frame:Point(E.InversePoints[childDB.anchorPoint], frame.originalParent, childDB.anchorPoint, childDB.xOffset, childDB.yOffset)
else
UnregisterUnitWatch(frame)
frame:SetParent(E.HiddenFrame)
end
else
if childDB.enable then
frame:SetAttribute("initial-anchor", format("%s,%s,%d,%d", E.InversePoints[childDB.anchorPoint], childDB.anchorPoint, childDB.xOffset, childDB.yOffset))
frame:SetAttribute("initial-width", frame.UNIT_WIDTH)
frame:SetAttribute("initial-height", frame.UNIT_HEIGHT)
end
end
--Health
UF:Configure_HealthBar(frame)
UF:Configure_RaidIcon(frame)
--Name
UF:UpdateNameSettings(frame, frame.childType)
else
if not InCombatLockdown() then
frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
else
frame:SetAttribute("initial-width", frame.UNIT_WIDTH)
frame:SetAttribute("initial-height", frame.UNIT_HEIGHT)
end
UF:Configure_InfoPanel(frame)
UF:Configure_HealthBar(frame)
UF:UpdateNameSettings(frame)
UF:Configure_Power(frame)
UF:Configure_Portrait(frame)
UF:Configure_Threat(frame)
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
UF:Configure_RaidDebuffs(frame)
UF:Configure_Castbar(frame)
UF:Configure_RaidIcon(frame)
UF:Configure_DebuffHighlight(frame)
UF:Configure_ResurrectionIcon(frame)
UF:Configure_RoleIcon(frame)
UF:Configure_HealComm(frame)
UF:Configure_GPS(frame)
UF:Configure_RaidRoleIcons(frame)
UF:UpdateAuraWatch(frame)
UF:Configure_ReadyCheckIcon(frame)
UF:Configure_CustomTexts(frame)
end
--Fader
UF:Configure_Fader(frame)
--Cutaway
UF:Configure_Cutaway(frame)
frame:UpdateAllElements("ForceUpdate")
end
UF.headerstoload.party = {nil, "ELVUI_UNITPET, ELVUI_UNITTARGET"}