Files
Andrew 8edf2d7f8a Nameplate Overhaul (#38)
* ElvUI/NamePlates: initial nameplate conversions

* More nameplate work

* Modules/Cooldowns: various CD fixes, nameplates cant show 'swipe' texture

* ElvUI/NamePlates: final nameplate polish

* Modules/Misc: add space before interrupted announcement
2023-05-22 19:18:59 -07:00

255 lines
9.2 KiB
Lua

local E, L, V, P, G = unpack(ElvUI)
local NP = E:GetModule('NamePlates')
local UF = E:GetModule('UnitFrames')
local CH = E:GetModule('Chat')
local LSM = E.Libs.LSM
local _G = _G
local abs = abs
local next = next
local unpack = unpack
local strjoin = strjoin
local strmatch = strmatch
local CreateFrame = CreateFrame
local UnitCanAttack = UnitCanAttack
local UnitName = UnitName
local INTERRUPTED = INTERRUPTED
function NP:Castbar_CheckInterrupt(unit)
if unit == 'vehicle' then
unit = 'player'
end
if self.notInterruptible and UnitCanAttack('player', unit) then
self:SetStatusBarColor(NP.db.colors.castNoInterruptColor.r, NP.db.colors.castNoInterruptColor.g, NP.db.colors.castNoInterruptColor.b)
if self.Icon and NP.db.colors.castbarDesaturate then
self.Icon:SetDesaturated(true)
end
else
self:SetStatusBarColor(NP.db.colors.castColor.r, NP.db.colors.castColor.g, NP.db.colors.castColor.b)
if self.Icon then
self.Icon:SetDesaturated(false)
end
end
end
function NP:Castbar_CustomDelayText(duration)
if self.channeling then
if self.channelTimeFormat == 'CURRENT' then
self.Time:SetFormattedText('%.1f |cffaf5050%.1f|r', abs(duration - self.max), self.delay)
elseif self.channelTimeFormat == 'CURRENTMAX' then
self.Time:SetFormattedText('%.1f / %.1f |cffaf5050%.1f|r', duration, self.max, self.delay)
elseif self.channelTimeFormat == 'REMAINING' then
self.Time:SetFormattedText('%.1f |cffaf5050%.1f|r', duration, self.delay)
elseif self.channelTimeFormat == 'REMAININGMAX' then
self.Time:SetFormattedText('%.1f / %.1f |cffaf5050%.1f|r', abs(duration - self.max), self.max, self.delay)
end
else
if self.castTimeFormat == 'CURRENT' then
self.Time:SetFormattedText('%.1f |cffaf5050%s %.1f|r', duration, '+', self.delay)
elseif self.castTimeFormat == 'CURRENTMAX' then
self.Time:SetFormattedText('%.1f / %.1f |cffaf5050%s %.1f|r', duration, self.max, '+', self.delay)
elseif self.castTimeFormat == 'REMAINING' then
self.Time:SetFormattedText('%.1f |cffaf5050%s %.1f|r', abs(duration - self.max), '+', self.delay)
elseif self.castTimeFormat == 'REMAININGMAX' then
self.Time:SetFormattedText('%.1f / %.1f |cffaf5050%s %.1f|r', abs(duration - self.max), self.max, '+', self.delay)
end
end
end
function NP:Castbar_CustomTimeText(duration)
if self.channeling then
if self.channelTimeFormat == 'CURRENT' then
self.Time:SetFormattedText('%.1f', abs(duration - self.max))
elseif self.channelTimeFormat == 'CURRENTMAX' then
self.Time:SetFormattedText('%.1f / %.1f', abs(duration - self.max), self.max)
elseif self.channelTimeFormat == 'REMAINING' then
self.Time:SetFormattedText('%.1f', duration)
elseif self.channelTimeFormat == 'REMAININGMAX' then
self.Time:SetFormattedText('%.1f / %.1f', duration, self.max)
end
else
if self.castTimeFormat == 'CURRENT' then
self.Time:SetFormattedText('%.1f', duration)
elseif self.castTimeFormat == 'CURRENTMAX' then
self.Time:SetFormattedText('%.1f / %.1f', duration, self.max)
elseif self.castTimeFormat == 'REMAINING' then
self.Time:SetFormattedText('%.1f', abs(duration - self.max))
elseif self.castTimeFormat == 'REMAININGMAX' then
self.Time:SetFormattedText('%.1f / %.1f', abs(duration - self.max), self.max)
end
end
end
function NP:Castbar_PostCastStart(unit)
self:CheckInterrupt(unit)
-- player or NPCs; if used on other players: the cast target doesn't match their target, can be misleading if they mouseover cast
local plate = self.__owner
local db = NP:PlateDB(plate)
if db.castbar and db.castbar.enable then
if db.castbar.displayTarget then
local frameType = plate.frameType
if frameType == 'PLAYER' then
if self.curTarget then
self.Text:SetText(self.spellName..' > '..self.curTarget)
end
elseif frameType == 'ENEMY_NPC' or frameType == 'FRIENDLY_NPC' then
local target = self.curTarget or UnitName(unit..'target')
if target and target ~= '' and target ~= plate.unitName then
self.Text:SetText(self.spellName..' > '..target)
end
end
end
NP:StyleFilterUpdate(plate, 'FAKE_Cast')
end
end
function NP:Castbar_PostCastFail()
NP:StyleFilterUpdate(self.__owner, 'FAKE_Cast')
self:SetStatusBarColor(NP.db.colors.castInterruptedColor.r, NP.db.colors.castInterruptedColor.g, NP.db.colors.castInterruptedColor.b)
end
function NP:Castbar_PostCastInterruptible(unit)
self:CheckInterrupt(unit)
end
function NP:Castbar_PostCastStop()
NP:StyleFilterUpdate(self.__owner, 'FAKE_Cast')
end
function NP:Construct_Castbar(nameplate)
local castbar = CreateFrame('StatusBar', nameplate:GetName()..'Castbar', nameplate)
castbar:SetParent(nameplate)
castbar:CreateBackdrop('Transparent', nil, nil, nil, nil, true, true)
castbar:SetStatusBarTexture(LSM:Fetch('statusbar', NP.db.statusbar))
NP.StatusBars[castbar] = true
castbar.ModuleStatusBars = NP.StatusBars -- not oUF
castbar.Button = CreateFrame('Frame', nil, castbar)
castbar.Button:SetTemplate(nil, nil, nil, nil, nil, true, true)
castbar.Icon = castbar.Button:CreateTexture(nil, 'ARTWORK')
castbar.Icon:SetParent(castbar.Button)
castbar.Icon:SetTexCoord(unpack(E.TexCoords))
castbar.Icon:SetInside()
castbar.Time = castbar:CreateFontString(nil, 'OVERLAY')
castbar.Time:FontTemplate(LSM:Fetch('font', NP.db.font), NP.db.fontSize, NP.db.fontOutline)
castbar.Time:Point('RIGHT', castbar, 'RIGHT', -4, 0)
castbar.Time:SetJustifyH('RIGHT')
castbar.Text = castbar:CreateFontString(nil, 'OVERLAY')
castbar.Text:FontTemplate(LSM:Fetch('font', NP.db.font), NP.db.fontSize, NP.db.fontOutline)
castbar.Text:Point('LEFT', castbar, 'LEFT', 4, 0)
castbar.Text:SetJustifyH('LEFT')
castbar.Text:SetWordWrap(false)
castbar.CheckInterrupt = NP.Castbar_CheckInterrupt
castbar.CustomDelayText = NP.Castbar_CustomDelayText
castbar.CustomTimeText = NP.Castbar_CustomTimeText
castbar.PostCastStart = NP.Castbar_PostCastStart
castbar.PostCastFail = NP.Castbar_PostCastFail
castbar.PostCastInterruptible = NP.Castbar_PostCastInterruptible
castbar.PostCastStop = NP.Castbar_PostCastStop
if nameplate == _G.ElvNP_Test then
castbar.Hide = castbar.Show
castbar:Show()
castbar.Text:SetText('Casting')
castbar.Time:SetText('3.1')
castbar.Icon:SetTexture([[Interface\Icons\Achievement_Character_Pandaren_Female]])
castbar:SetStatusBarColor(NP.db.colors.castColor.r, NP.db.colors.castColor.g, NP.db.colors.castColor.b)
end
return castbar
end
function NP:CASTBAR_COMBAT_LOG_EVENT_UNFILTERED(event, sourceGUID, sourceName, targetGUID)
if (event == 'SPELL_INTERRUPT' or event == 'SPELL_PERIODIC_INTERRUPT') and targetGUID and (sourceName and sourceName ~= '') then
local plate, classColor = NP.PlateGUID[targetGUID]
if plate and plate.Castbar then
local db = NP:PlateDB(plate)
if db.castbar and db.castbar.enable and db.castbar.sourceInterrupt and (db.castbar.timeToHold > 0) then
local name = strmatch(sourceName, '([^%-]+).*')
if db.castbar.sourceInterruptClassColor then
local data = CH:GetPlayerInfoByGUID(sourceGUID)
if data and data.classColor then
classColor = data.classColor.colorStr
end
plate.Castbar.Text:SetFormattedText('%s > %s', INTERRUPTED, classColor and strjoin('', '|c', classColor, name) or name)
else
plate.Castbar.Text:SetFormattedText('%s > %s', INTERRUPTED, name)
end
end
end
end
end
function NP:Update_Castbar(nameplate)
local frameDB = NP:PlateDB(nameplate)
local db = frameDB.castbar
local castbar = nameplate.Castbar
if nameplate == _G.ElvNP_Test then
castbar:SetAlpha((not frameDB.nameOnly and db.enable) and 1 or 0)
end
if db.enable then
if not nameplate:IsElementEnabled('Castbar') then
nameplate:EnableElement('Castbar')
end
castbar.timeToHold = db.timeToHold
castbar.castTimeFormat = db.castTimeFormat
castbar.channelTimeFormat = db.channelTimeFormat
castbar:Size(db.width, db.height)
castbar:Point('CENTER', nameplate, 'CENTER', db.xOffset, db.yOffset)
if db.showIcon then
castbar.Button:ClearAllPoints()
castbar.Button:Point(db.iconPosition == 'RIGHT' and 'BOTTOMLEFT' or 'BOTTOMRIGHT', castbar, db.iconPosition == 'RIGHT' and 'BOTTOMRIGHT' or 'BOTTOMLEFT', db.iconOffsetX, db.iconOffsetY)
castbar.Button:Size(db.iconSize, db.iconSize)
castbar.Button:Show()
else
castbar.Button:Hide()
end
castbar.Time:ClearAllPoints()
castbar.Text:ClearAllPoints()
if db.textPosition == 'BELOW' then
castbar.Time:Point('TOPRIGHT', castbar, 'BOTTOMRIGHT', db.timeXOffset, db.timeYOffset)
castbar.Text:Point('TOPLEFT', castbar, 'BOTTOMLEFT', db.textXOffset, db.textYOffset)
elseif db.textPosition == 'ABOVE' then
castbar.Time:Point('BOTTOMRIGHT', castbar, 'TOPRIGHT', db.timeXOffset, db.timeYOffset)
castbar.Text:Point('BOTTOMLEFT', castbar, 'TOPLEFT', db.textXOffset, db.textYOffset)
else
castbar.Time:Point('RIGHT', castbar, 'RIGHT', db.timeXOffset, db.timeYOffset)
castbar.Text:Point('LEFT', castbar, 'LEFT', db.textXOffset, db.textYOffset)
end
if db.hideTime then
castbar.Time:Hide()
else
castbar.Time:FontTemplate(LSM:Fetch('font', db.font), db.fontSize, db.fontOutline)
castbar.Time:Show()
end
if db.hideSpellName then
castbar.Text:Hide()
else
castbar.Text:FontTemplate(LSM:Fetch('font', db.font), db.fontSize, db.fontOutline)
castbar.Text:Show()
end
elseif nameplate:IsElementEnabled('Castbar') then
nameplate:DisableElement('Castbar')
end
end