Files

262 lines
9.4 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local M = E:GetModule("Misc")
local CH = E:GetModule("Chat")
--Lua functions
local select, unpack = select, unpack
local format, gmatch, gsub, lower, match = string.format, string.gmatch, string.gsub, string.lower, string.match
--WoW API / Variables
local GetPlayerInfoByGUID = GetPlayerInfoByGUID
local WorldFrame = WorldFrame
local WorldGetChildren = WorldFrame.GetChildren
local WorldGetNumChildren = WorldFrame.GetNumChildren
--Message caches
local messageToGUID = {}
local messageToSender = {}
function M:UpdateBubbleBorder()
if not self.text then return end
if E.private.general.chatBubbles == "backdrop" then
if E.PixelMode then
self:SetBackdropBorderColor(self.text:GetTextColor())
else
local r, g, b = self.text:GetTextColor()
self.bordertop:SetTexture(r, g, b)
self.borderbottom:SetTexture(r, g, b)
self.borderleft:SetTexture(r, g, b)
self.borderright:SetTexture(r, g, b)
end
end
local text = self.text:GetText()
if self.Name then
self.Name:SetText("") --Always reset it
if text and E.private.general.chatBubbleName then
M:AddChatBubbleName(self, messageToGUID[text], messageToSender[text])
end
end
if E.private.chat.enable and E.private.general.classColorMentionsSpeech then
if text and match(text, "%s-%S+%s*") then
local classColorTable, lowerCaseWord, isFirstWord, rebuiltString, tempWord, wordMatch, classMatch
for word in gmatch(text, "%s-%S+%s*") do
tempWord = gsub(word, "^[%s%p]-([^%s%p]+)([%-]?[^%s%p]-)[%s%p]*$", "%1%2")
lowerCaseWord = lower(tempWord)
classMatch = CH.ClassNames[lowerCaseWord]
wordMatch = classMatch and lowerCaseWord
if wordMatch and not E.global.chat.classColorMentionExcludedNames[wordMatch] then
classColorTable = RAID_CLASS_COLORS[classMatch]
word = gsub(word, gsub(tempWord, "%-", "%%-"), format("\124cff%.2x%.2x%.2x%s\124r", classColorTable.r*255, classColorTable.g*255, classColorTable.b*255, tempWord))
end
if not isFirstWord then
rebuiltString = word
isFirstWord = true
else
rebuiltString = format("%s%s", rebuiltString, word)
end
end
if rebuiltString then
self.text:SetText(rebuiltString)
end
end
end
end
function M:AddChatBubbleName(chatBubble, guid, name)
if not name then return end
local color
if guid and guid ~= "" then
local _, class = GetPlayerInfoByGUID(guid)
if class then
color = RAID_CLASS_COLORS[class].hex
end
else
color = "|cffffffff"
end
chatBubble.Name:SetFormattedText("%s%s|r", color, name)
end
function M:SkinBubble(frame)
local mult = E.mult * UIParent:GetScale()
for i = 1, frame:GetNumRegions() do
local region = select(i, frame:GetRegions())
if region:IsObjectType("Texture") then
region:SetTexture(nil)
elseif region:IsObjectType("FontString") then
frame.text = region
end
end
local name = frame:CreateFontString(nil, "OVERLAY")
if E.private.general.chatBubbles == "backdrop" then
name:SetPoint("TOPLEFT", 5, E.PixelMode and 15 or 18)
else
name:SetPoint("TOPLEFT", 5, 6)
end
name:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -5, -5)
name:SetJustifyH("LEFT")
name:FontTemplate(E.Libs.LSM:Fetch("font", E.private.general.chatBubbleFont), E.private.general.chatBubbleFontSize * 0.85, E.private.general.chatBubbleFontOutline)
frame.Name = name
if E.private.general.chatBubbles == "backdrop" then
if E.PixelMode then
frame:SetBackdrop({
bgFile = E.media.blankTex,
edgeFile = E.media.blankTex,
tile = false, tileSize = 0, edgeSize = mult,
insets = {left = 0, right = 0, top = 0, bottom = 0}
})
frame:SetBackdropColor(unpack(E.media.backdropfadecolor))
frame:SetBackdropBorderColor(0, 0, 0)
else
frame:SetBackdrop(nil)
end
local r, g, b = frame.text:GetTextColor()
if not E.PixelMode then
local mult2 = mult * 2
local mult3 = mult * 3
frame.backdrop = frame:CreateTexture(nil, "BACKGROUND")
frame.backdrop:SetAllPoints(frame)
frame.backdrop:SetTexture(unpack(E.media.backdropfadecolor))
frame.bordertop = frame:CreateTexture(nil, "ARTWORK")
frame.bordertop:SetPoint("TOPLEFT", frame, "TOPLEFT", -mult2, mult2)
frame.bordertop:SetPoint("TOPRIGHT", frame, "TOPRIGHT", mult2, mult2)
frame.bordertop:SetHeight(mult)
frame.bordertop:SetTexture(r, g, b)
frame.bordertop.backdrop = frame:CreateTexture(nil, "BORDER")
frame.bordertop.backdrop:SetPoint("TOPLEFT", frame.bordertop, "TOPLEFT", -mult, mult)
frame.bordertop.backdrop:SetPoint("TOPRIGHT", frame.bordertop, "TOPRIGHT", mult, mult)
frame.bordertop.backdrop:SetHeight(mult3)
frame.bordertop.backdrop:SetTexture(0, 0, 0)
frame.borderbottom = frame:CreateTexture(nil, "ARTWORK")
frame.borderbottom:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -mult2, -mult2)
frame.borderbottom:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", mult2, -mult2)
frame.borderbottom:SetHeight(mult)
frame.borderbottom:SetTexture(r, g, b)
frame.borderbottom.backdrop = frame:CreateTexture(nil, "BORDER")
frame.borderbottom.backdrop:SetPoint("BOTTOMLEFT", frame.borderbottom, "BOTTOMLEFT", -mult, -mult)
frame.borderbottom.backdrop:SetPoint("BOTTOMRIGHT", frame.borderbottom, "BOTTOMRIGHT", mult, -mult)
frame.borderbottom.backdrop:SetHeight(mult3)
frame.borderbottom.backdrop:SetTexture(0, 0, 0)
frame.borderleft = frame:CreateTexture(nil, "ARTWORK")
frame.borderleft:SetPoint("TOPLEFT", frame, "TOPLEFT", -mult2, mult2)
frame.borderleft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", mult2, -mult2)
frame.borderleft:SetWidth(mult)
frame.borderleft:SetTexture(r, g, b)
frame.borderleft.backdrop = frame:CreateTexture(nil, "BORDER")
frame.borderleft.backdrop:SetPoint("TOPLEFT", frame.borderleft, "TOPLEFT", -mult, mult)
frame.borderleft.backdrop:SetPoint("BOTTOMLEFT", frame.borderleft, "BOTTOMLEFT", -mult, -mult)
frame.borderleft.backdrop:SetWidth(mult3)
frame.borderleft.backdrop:SetTexture(0, 0, 0)
frame.borderright = frame:CreateTexture(nil, "ARTWORK")
frame.borderright:SetPoint("TOPRIGHT", frame, "TOPRIGHT", mult2, mult2)
frame.borderright:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -mult2, -mult2)
frame.borderright:SetWidth(mult)
frame.borderright:SetTexture(r, g, b)
frame.borderright.backdrop = frame:CreateTexture(nil, "BORDER")
frame.borderright.backdrop:SetPoint("TOPRIGHT", frame.borderright, "TOPRIGHT", mult, mult)
frame.borderright.backdrop:SetPoint("BOTTOMRIGHT", frame.borderright, "BOTTOMRIGHT", mult, -mult)
frame.borderright.backdrop:SetWidth(mult3)
frame.borderright.backdrop:SetTexture(0, 0, 0)
else
frame:SetBackdropColor(unpack(E.media.backdropfadecolor))
frame:SetBackdropBorderColor(r, g, b)
end
frame.text:FontTemplate(E.LSM:Fetch("font", E.private.general.chatBubbleFont), E.private.general.chatBubbleFontSize, E.private.general.chatBubbleFontOutline)
elseif E.private.general.chatBubbles == "backdrop_noborder" then
frame:SetBackdrop(nil)
if not frame.backdrop then
frame.backdrop = frame:CreateTexture(nil, "ARTWORK")
frame.backdrop:SetInside(frame, 4, 4)
frame.backdrop:SetTexture(unpack(E.media.backdropfadecolor))
end
frame.text:FontTemplate(E.LSM:Fetch("font", E.private.general.chatBubbleFont), E.private.general.chatBubbleFontSize, E.private.general.chatBubbleFontOutline)
frame:SetClampedToScreen(false)
elseif E.private.general.chatBubbles == "nobackdrop" then
frame:SetBackdrop(nil)
frame.text:FontTemplate(E.LSM:Fetch("font", E.private.general.chatBubbleFont), E.private.general.chatBubbleFontSize, E.private.general.chatBubbleFontOutline)
frame:SetClampedToScreen(false)
end
frame:HookScript("OnShow", M.UpdateBubbleBorder)
frame:SetFrameStrata("DIALOG")
M.UpdateBubbleBorder(frame)
frame.isSkinnedElvUI = true
end
function M:IsChatBubble(frame)
for i = 1, frame:GetNumRegions() do
local region = select(i, frame:GetRegions())
if region.GetTexture and region:GetTexture() and region:GetTexture() == [[Interface\Tooltips\ChatBubble-Background]] then
return true
end
end
end
local function ChatBubble_OnEvent(self, event, msg, sender, _, _, _, _, _, _, _, _, _, guid)
if not E.private.general.chatBubbleName then return end
messageToGUID[msg] = guid
messageToSender[msg] = sender
end
local lastChildern, numChildren = 0, 0
local function findChatBubbles(...)
for i = lastChildern + 1, numChildren do
local frame = select(i, ...)
if not frame.isSkinnedElvUI and M:IsChatBubble(frame) then
M:SkinBubble(frame)
end
end
end
local function ChatBubble_OnUpdate(self, elapsed)
self.lastupdate = self.lastupdate + elapsed
if self.lastupdate < .1 then return end
self.lastupdate = 0
numChildren = WorldGetNumChildren(WorldFrame)
if lastChildern ~= numChildren then
findChatBubbles(WorldGetChildren(WorldFrame))
lastChildern = numChildren
end
end
function M:LoadChatBubbles()
if E.private.general.chatBubbles == "disabled" then return end
self.BubbleFrame = CreateFrame("Frame")
self.BubbleFrame.lastupdate = -2 -- wait 2 seconds before hooking frames
self.BubbleFrame:RegisterEvent("CHAT_MSG_SAY")
self.BubbleFrame:RegisterEvent("CHAT_MSG_YELL")
self.BubbleFrame:RegisterEvent("CHAT_MSG_PARTY")
self.BubbleFrame:RegisterEvent("CHAT_MSG_PARTY_LEADER")
self.BubbleFrame:RegisterEvent("CHAT_MSG_MONSTER_SAY")
self.BubbleFrame:RegisterEvent("CHAT_MSG_MONSTER_YELL")
self.BubbleFrame:SetScript("OnEvent", ChatBubble_OnEvent)
self.BubbleFrame:SetScript("OnUpdate", ChatBubble_OnUpdate)
end